About 2 weeks ago, the Dungeon Tournament in TERA concluded. Now the winners have been announced and bonuses have also been awarded to all players.
Onslaught of the Elin Horde
For almost a month, the players of TERA pondered more effective ways to tackle certain dungeons in less and less time. The tournament has already ended on September 5, but now the material of all participants has been reviewed and the winners in the various categories have been declared.
The Face Tank team from the Fraya server ultimately prevailed in the final among the 54 teams, completing the Dungeon Tear in the difficult mode in a blazing fast 10:28 minutes. Also interesting are the numbers that have been released: The most popular class in the tournament was the Priest, while the Mystic was the least represented. The most popular race was – how could it be otherwise – the Elin, with only one player wanting to embody a Baraka. The tribute video featuring the winners and finalists can be viewed here:
https://www.youtube.com/watch?v=RrvJhVQ2h4I
Free Code for Everyone
Veliks Snow Magic is available for 7 days
To celebrate the finale, the goddess Velik is giving out free gifts to all players – don’t ask where she suddenly got an internet connection from. Players just need to log in to their Gameforge account (our link takes you to the account) and enter the following under the “Enter Code” menu: TOURNAMENT2015
If entered correctly, you will receive two new potions and Veliks Snow Magic lasting for 7 days in the item distribution in the game. But hurry! The code is only valid until October 2, after which it will expire.
This is an AI-powered translation. Some inaccuracies might exist.
In The Secret World, these are premium items available in the item shop. The hoverboard here can do even more than in “Back to the Future”, thanks to state-of-the-art Orochi technology, players can not only hover but also switch to a “Veil Mode”. There, the hoverboarder is hidden from monsters. Unless they spawn as part of a mission or lie in wait for players.
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In Destiny , developers contradict several circulating myths such as the famous ten-year plan.
I drive a Honda Civic, I know shit about 500 million dollars
“Destiny – the huge project, with the 10 year plan and a 500 million dollar budget,” that became the story, the history of Destiny in the first year. Community and Marketing Manager Eric Osborne vehemently contradicted this in an interview with the print magazine Edge. It was allowed that exactly this 10 year plan and the huge budget dictated the discussion about Destiny.
“I drive a Honda Civic. I know shit about 500 million dollars,” Osborne explained. “And a 10 year PLAN? It’s a contract for 10 years. That has nothing to do with development. It is ridiculous that people believe we planned everything in detail 10 years in advance.”
It was allowed that the budget and the 10 year plan dictated the discussion about Destiny, which made Bungie a faceless company instead of a group of people who passionately created a great game.
The first year was necessary to reach the current state
These statements from Osborne also match others from Luke Smith, the Game Director of The Taken King. In an interview with Polygon, he also touched upon the feeling of players that Destiny only really begins now with “The Taken King”. Everything before was just a beta.
According to Smith, we are only at this point now because we overcame the first year with all its difficulties. From the outside, everything always seems so simple and straightforward. As if everything should have been anticipated. For Smith, one of the crucial factors in development is experiencing Destiny as a player.
Identified problems in the light system shortly after the release
We are at this point now because we made mistakes in the first year, recognized them, and improved them. In the endgame of Destiny 1, there was only the raid “The Vault of Glass”, nothing else, otherwise players would have only had to do things they had already done. Even with progression, they tried different approaches. From all of this, from all the data, we learned. But we needed time to implement it.
They wanted to get rid of the complicated light system from the release days early, recognizing shortly after the release the problems with it. However, the light system was so deeply embedded in the whole game that they knew they would only be able to address it in the transition to year 2.
“We take it damn seriously that we want to make Destiny better,” Smith continued. “And as much as we hope to have improved Destiny with The Taken King, we know: Our work is not finished, we will continue to work on improving it”
This is an AI-powered translation. Some inaccuracies might exist.
In WildStar, the number of light sources is significantly increased. This improves the visuals but also consumes more performance.
Flickering Fire and Shining Stars
Next week marks the transition of WildStar to a Free2Play model. In addition to many changes and improvements to the gameplay experience, the graphics of the SciFi MMORPG will also receive some polishing, as many areas will be equipped with new light sources.
Formerly monotonous textures, such as grassy landscapes or large stone walls, will become quite appealing areas of the environment that fit well with the respective atmosphere. Especially the light sources from stars or campfires are expected to cast the game in a noticeably more beautiful light.
Check out the improved graphics on the Nexus
Unfortunately, with the patch on Tuesday not all areas will yet be equipped with new light sources. Until this has been done across the entire game world, several updates will occur – at least in the starting areas, the effects are noticeably felt.
This is an AI-powered translation. Some inaccuracies might exist.
And that’s exactly how it happened. With a patch, the exploit was closed, and an attempt was made to reduce lag caused by Hell Tooth Witch Doctors.
As part of the patch, there was a wave of bans, accounts were permanently closed. The ban wave was quite large since Blizzard could precisely track who had multiple passives active and who did not.
Blizzard announced:
Everyone who had more passives active than allowed was removed from the leaderboards for now.
Those who did it by accident were forgiven.
Those who repeatedly used the exploit received an account penalty and a warning.
And those who excessively used the exploit and promoted it were permanently banned.
The ban wave caused quite a stir because the permanent account loss also affected some prominent streamers. Naturally, they are the ones who can spread such an exploit.
The discussion in the Diablo community right now is whether Blizzard also bans bot users. Apparently, some streamers have taken to having bots farm the necessary keys for Greater Rifts off-stream, to then showcase the Greater Rifts, the exciting stuff, to an audience. But that’s obviously hard to track.
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A bonus weekend is active since this morning for PC and consoles. Bounties give double the usual rewards until Sunday night (for PC) or early Monday morning (for consoles).
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has now released more details about the next character in Heroes of the Storm, the Medic Lt. Morales. Check out her abilities.
Can I please see your insurance card?
The number of playable heroes in Heroes of the Storm is growing relentlessly. After Blizzard presented the skins of the new character Lt. Morales in a “Currently in Development” video last week, they are now following up with her healing abilities.
Gamespot was given an exclusive look at Lt. Morales and was able to take a closer look at her combat skills.
Let’s forget the medical history and get straight to the next of kin
To put it in one sentence: Lt. Morales will be a very, very annoying opponent. But let’s take a closer look at her:
Dressing up like Samus Aran makes healing twice as much fun.
As long as Lt. Morales does not take damage for 4 seconds, she heals 3% of her maximum health every second thanks to her passive ability Caduceus Reactor.
The Healing Beam heals an ally every 0.5 seconds as long as that ally stays within range. Reactivating the ability allows for a new target to be selected. Like in StarCraft 2, the Healing Beam has no cooldown.
For Safeguard, a single ally must also be selected, who will take drastically reduced damage for 3 seconds.
Her offensive ability is the Displacement Grenade, which explodes upon contact with an enemy. It deals medium damage and knocks nearby enemies back (similar to Tychus).
The first heroic ability is the Medivac. Lt. Morales designates any target location on the map and then boards the summoned transport ship. Allies have 4 seconds to get on the ship before all players are transported to the indicated position.
The secondheroic ability is the Stim Drone, making Lt. Morales every assassin’s favorite friend. For a whopping 10 seconds, an ally’s attack speed is increased by 75% and their movement speed by 25%.
Congratulations! You are my first patient! The very first!
“If I do it wrong, it will hurt a little. If I do it right, it will hurt A LOT.”
Those who have already experienced Medics in the StarCraft 2 campaign know how incredibly annoying they can be. The abilities already hint that Lt. Morales will influence games in a similarly strong way, making her the primary target for the opponent. Since Morales cannot heal herself with her abilities, good positioning on the battlefield is essential to maximize her passive ability. If Lt. Morales is isolated or attacked by more than one assassin, she will hardly be able to defend herself.
It will still take a few weeks before she is available in the game. Blizzard has just postponed the launch of the test server on which she was supposed to be made accessible.
This is an AI-powered translation. Some inaccuracies might exist.
The free-to-play MMORPG Skyforge has not been “on the market” for long (although it is still technically considered an open beta), yet there are already significant changes: The clan system is being abolished and the catch-up system introduced.
Clans are like a sword in the hand of a knight for an MMORPG. But the Allods team is completely abolishing clans. With the new update Aelion’s Call, the existing clan system is no longer available. This change is a direct consequence of player feedback. Originally, the developers had planned for the pantheons to split into smaller, permanent player groups known as “permanent teams” or “const parties.” However, it appears that this did not work out.
From now on, there will be a new and clearly more traditional guild management. This will easily display the name, the amount of prestige, the location, comments, and an overview of the members’ donations. There will also be no more structures that determine the number and capacity of clans, and the upgrades for the conference hall and the gallery have been consolidated into pantheon chambers.
Many Changes for Guilds
There are now 21 pantheon chambers. You determine the rank of the pantheons, how many members and commanders you have available. Although there are no more clans, guilds need to be managed, which is done through the commanders. Anyone who wants to become a commander must be democratically elected by the other members. Additionally, it is now not possible to switch to another pantheon for seven days after joining one.
This is intended to avoid “guild hopping” that many players have engaged in to quickly get through all the distortions. Through the distortion meter, it is now possible to store a distortion from the current series and up to four from the previous ones. By improving the meter, more distortions can be stored. To build a distortion meter, one must have defeated at least one End Boss from the previous distortion series.
Good Timing for Newcomers to Join
In addition, the developers are introducing a new catch-up system. Those who are just starting to play usually need some time to catch up to players who have been around for a while. This can be frustrating for some. Therefore, new players now have the opportunity to gain more mastery particles, Sparks of Insight, and class sparks by completing weekly promo adventures. However, one must have reached at least 1357 prestige points to do so.
The Allods team wants to convince new players to join Skyforge.
This way, newcomers can gain an additional 3,000, 7,000, and 10,000 colored sparks in the first three weeks, respectively. After that, you still have further weeks to increase the pace (20,000, 40,000, and so on). This helps you to close the gap faster with players who have been playing longer than you. Once you have caught up to other higher-level players to play with them, the effect of the boost gradually diminishes. Those with 36087 prestige or more will be able to enjoy promo adventures that provide additional limits for Tactical Insight.
So there are indeed significant changes in the MMORPG Skyforge. Surely a reason why the online game is still officially in open beta. That way, there is a slight “excuse” for all the major changes, as one is still in the testing phase. If you want to know more about the action-packed free-to-play MMO, check out our theme page for Skyforge. It is among the three largest free-to-play releases in MMORPGs in 2015.
MMOs are often filled with secrets. We want to know from you: Do you like searching for them or do they feel like a tedious chore?
Secrets – Annoying Chore or Exciting Variety?
In a time where more and more game content is presented to gamers on a platter and tools like a “content finder” have become commonplace in the gaming world, secrets in MMORPGs are becoming increasingly significant. The hidden little details that give the game a very special touch and perhaps reveal more of what is becoming less popular with the mass audience: lore secrets, quiet places, and more details about the game world.
The jumping puzzles in Guild Wars 2 are among the best secrets of the genre.
Games like Guild Wars 2 are bursting with hidden locations, such as the numerous jumping puzzles where you often have to invest several hours of gameplay just to find the entrance to the labyrinth. If you don’t feel like constantly searching for these things yourself, you can simply ask Google and have the problem solved in just 3 clicks. Today we want to know from you: How do you deal with secrets in the game? Do you search for them yourself or do you consult a guide for help?
Cortyn says: I really enjoy secrets in games. A good example of this are the lootable treasures introduced with Mists of Pandaria in World of Warcraft. They were small, hard to discover, and you could easily finish the addon without discovering a single treasure. In Warlords of Draenor, it lost some of its magic – there were many more treasures, and most of them were located in obvious positions. You also rarely had to search long, as a specific map could display all treasures.
Secrets in MMOs are rare – for almost everything there are guides and add-ons.
Anyone who didn’t want to search simply used an add-on that revealed all locations. That had nothing to do with a real “secret,” especially after it became a requirement for flying.
How many would have found it without a guide?
For me, secrets, even very small ones, are a great incentive to play. I get excited when I find things that I know only a small portion of the players will see. It doesn’t even have to be tied to a special reward; often the prospect of a hidden place or two lines of additional NPC dialogue is enough to motivate me to keep looking for secrets in every nook and cranny in my next game.
But now let’s talk about you! What do you think of secrets in MMORPGs? Do you grab a guide and check them off to get it over with? Do you prefer to explore on your own? Or do you search until you find nothing more and then turn to the internet for help? Discuss with us in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny comes on Friday, September 25th, Xur and offers his exotic goods. And above all the “Three of Coins.”
Last week, when Xur first appeared with a new sales philosophy in the Tower, players were initially somewhat disappointed: No weapon included, instead an Engram. However, the disappointment quickly subsided and made way for an Engram rain when it turned out, how the “Three of Coins”, a new consumable item, could be effectively used.
Because the Three of Coins increases the chance of exotic loot from an Ultra. Originally, the coins were intended for use on Strike bosses. However, many players use them to kill a mission boss (the gentleman on the right) in extremely rapid succession to farm exotic Engrams.
This method was banned by Bungie through a hotfix yesterday. Now, rapid consecutive Ultra kills with the Three of Coins no longer yield the desired reward. They want players to use the “Three of Coins” for Strike bosses. How this will affect the game exactly is still unknown at the moment. The fix is only a few hours old; we will see.
Everything about Xur in Destiny on September 25th, 26th, and 27th.
When does Xur come and when does he leave?
Xur comes on Friday, September 25th, at 11:00 AM in the Tower or the Reef. He will stay there for 48 hours. He leaves the world of Destiny again on Sunday, September 27th, at 11:00 AM.
Where is Xur?
Xur is in the Tower, in the Hangar.
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What do the numbers in parentheses behind the armor pieces mean?
These are the values in Strength, Intellect, or Discipline that this particular armor piece can achieve.
What does Xur have in armor, weapons, and Engrams on September 25th?
Xur is selling this week as a weapon, the Fate of the Stars. The former PlayStation-exclusive hand cannon is likely still missing for many Xbox players, but also some unfortunate PlayStation players. This is the first time Xur sells it. The Fate of the Stars costs 23 strange coins.
For Titans, he has the gloves Ruined Wings(32/45 INT, 24/41 STR) with him. The armor pieces cost 13 strange coins.
For Warlocks, he sells the helm Light Behind Nemesis (60/75 INT).
Now they are open to everyone, starting a stress test in preparation for the open beta. The test lasts until Sunday at 20:00 our time. You can download the client on this page for Armored Warfare after you have registered.
However, they warn: There may be lag and queues during this stress test.
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The Hi-Rez Studios today released the first official trailer for their upcoming team shooter Paladins: Champions of the Realm. In addition to new gameplay footage, the developers share their thoughts and chat a bit about the setting and deck system.
There hasn’t been much video footage of the Overwatch competitor Paladins: Champions of the Realm yet, which the Hi-Rez staff also noticed, leading them to release their first trailer. In the 2-minute video, the lead designer and senior producer reveal what Paladins is all about and what they want to achieve with the fantasy setting. The developers also discuss the specifics of the deck system. With collectible cards, Paladins gains a unique quality, making each hero feel a bit different based on the card drawn.
As we learn at the end of the trailer, Paladins is already on the starting blocks, and early access is not far off. For those who struggle with patience, you can sign up for the upcoming closed beta at www.paladins.com.
As a free-to-play title, Paladins: Champions of the Realm is expected to be released in 2016 for PC, PS4, and Xbox One.
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The multiplayer shooter Star Wars Battlefront will enter beta in early October for PC, PlayStation 4, and Xbox One. The dates are now known. Some German gaming magazines have written a bit prematurely that the beta starts on October 1. They seem to have taken “early October” quite literally. They are off by a week.
When does the beta for Star Wars Battlefront start and who can participate? How do you sign up?
The beta for Star Wars Battlefront starts on October 8 and lasts until October 13. The exact times for Germany will be announced later.
The download size for consoles is 7 GB. For PC, it is 11 GB. No registration is necessary. You do not need to sign up for the beta.
These 3 modes are playable during the beta of Star Wars Battlefront
The three modes playable are Walker Assault on Hoth, Drop Zone on Sullust and Survival Mission on Tatooine.
Walker Assault is currently the best-known mode in the XXL format, where dogfights take place in the air, infantry captures tactical objectives, and the massive walkers stride across the fields like furious steel giants.
Companion App Base Command also celebrates its debut
In addition to the beta, they want to try the “Star Wars Companion App,” a mix of mini-game, social platform, and statistic output. There is a “strategic card game” called Base Command, where you can earn credits, customize character equipment and appearance, and connect and keep in touch with friends.
About a month after the end of the beta, Star Wars Battlefront will be released, officially starting on November 17.
This is an AI-powered translation. Some inaccuracies might exist.
The publisher Tencent Games has apparently negotiated special conditions and wants to receive customized game content from the developers XLGames. In the Chinese version, players will also be able to build on “unmapped islands” in the ocean. The sea is expected to play a central role. More maritime instances are planned – submarines and other features are supposed to come soon.
The Chinese MMO site 17173 reports on these great ambitions. Let’s see how this develops further.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMORPG Echo of Soul is closing in its home country of Korea and now also in China. The Western publisher Aeria Games has commented on this.
If a game closes in two regions in quick succession, then Aeria Games, the Western publisher, understands that this makes players anxious. They don’t want to sugarcoat the situations, as it is “not nice,” says a statement from the Western Product Manager of Echo of Soul to the fans.
However, the developers Nvius will continue to produce game content for the remaining versions: for the Western, Japanese, and Thai Echo of Soul. The CEO of Nvius was in Berlin and assured that they would continue to deliver game content. Aeria Games reiterates: The closure in China and Korea has no influence on our version of Echo of Soul. This was also stated by the CEO of Nvius.
Regarding the closure in China, Aeria Games has provided an explanation: The game launched without an anti-hack program, which consequently led to massive issues with bots and hackers. This frustrated players, and thus they had to close.
This is an AI-powered translation. Some inaccuracies might exist.
A hotfix has now been announced: What exactly it does has not yet been said, but it seems logical that it will take care of the Black Spindle.
The “problem” is that you can take the Black Spindle out of the weapon designs to immediately strengthen another special weapon with it. This can be repeated indefinitely. The Black Spindle has an attack value of 300 when taken out of the designs, while items from the designs normally only have 280. With strong weapons in terms of attack value, you can “infuse” weaker ones, thus strengthening them. The stronger weapon is consumed in the process.
Whether the hotfix really addresses the Black Spindle is still unknown at the moment, but it seems likely.
Comes too strong from the weapon designs – although not like here with 310 (it is only that strong as a drop), but with sometimes 300 attack value, it upsets the game.
More details should be provided in the Weekly Update, the letter from Bungie to the community. Maybe some things will still change, it’s hard to say. Another candidate would definitely be the “Three of Coins” and its functionality. It already allowed players in the last week to stock up on a lot of exotic items. Bungie has already hinted that they consider the bonus to the drop chance to be too high.
The hotfix will not interrupt gameplay, but players may be required to log in again if they are in orbit. We will keep you updated on the hotfix.
Update: It seems that they want to address the issues with rewards for veterans in Year 1 – concerning the Triumph emblem. Golden chests were not counted. A fix is likely on the agenda.
It’s about him …
This is what Patch 2.0.0.4 will do on September 24 in Destiny
There is no info on the Black Spindle.
The hotfix 2.0.0.4:
fixes the issue with “Moments of Triumph”, where golden chests should now count as planned
alters the “Three of Coins” from Xur, so that the bonus is now lower if ultras are defeated in quick succession, if more time is left between kills (for example, with strike bosses), they will function as before – clear fix for last week’s exo farm method
allows strikes from year 1 to now drop green and blue items, as a bug has been fixed
changes the dismantling of fully upgraded exotics. It now has lower chances of giving two exotic shards
fixes issues with two quests, in “High Value Targets” there are now legendary marks and the “Reach Level 40 Quest” should now also be displayed to those reaching level 40 before handing in the quest step “Reach Level 30” quest
The next major patch is set to arrive in October and will fix quite a bit, also bringing new developments in Year 2. They are looking forward to introducing these.
This is an AI-powered translation. Some inaccuracies might exist.
Not always are monsters to blame for the death of our characters. In Black Desert, certain areas can lead to death all on their own …
A Maid, Lost in the Desert
Most MMORPG game worlds are limited in some form. Most of the time, you will eventually encounter invisible walls, gigantic rock formations block the way, or a rapidly depleting exhaustion bar diminishes the explorer’s drive. But why not transfer the mechanics of these inhospitable areas to real zones? This is what Black Desert does: True to the name of the game, characters suffer from heatstroke as soon as they venture too far into certain deserts during the day without cooling down – or they freeze at night if they do not keep warm.
This results in players exploring such zones much more slowly, creating a whole different threat – just “going afk” will probably be difficult here. The YouTuber Steparu has taken the time to explore the hot deserts of the game a bit more closely and gives some insights into the inhospitable zones of the game world.
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CCP Games wants to give players of the space MMO EVE Online more opportunities and deliver more meaningful content.
Updates for EVE Online are a double-edged sword, as the community reacts very sensitively when developers interfere too much with the game. The developers have now explained that in the future they want to provide less content, but truly meaningful content in the form of large expansions – alongside several smaller updates.
These “add-ons” are meant to ensure that players receive even more opportunities, control, and freedom. This should lead to conflicts, collaborations, or new reasons to want to live in the EVE universe.
More influence for players
Examples mentioned include opening a market in a game area and thereby having a significant influence on the economy. As a coalition, players will have the opportunity to establish their own headquarters in a solar system, which they must defend as they gain military strength. The home they choose in space should become something they build themselves, rather than just moving into.
This should apply to both the largest coalitions and small partnerships between friends. The entire infrastructure should be placed in the hands of the players, allowing them to dictate the course of the EVE universe. This aims to create a similar player-driven infrastructure as seen in the economy of EVE Online.
The new release structure of updates is expected to assist with this. Major content will no longer be divided in the future, preventing disjointed experiences. Additionally, major changes will now be discussed in large updates rather than being distributed in small portions. However, the release period of 5 weeks per update will be maintained. This, however, does not apply to the large expansions. For these, the necessary time will also be taken. EVE Online players can look forward to a lot!
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In a guide to Destiny, we explain how to obtain the exotic scout rifle Touch of Malice. This is the quest involving calcified fragments.
Also in the new expansion The Taken King, there is an exotic weapon that can only be obtained through the King’s Fall raid. Unlike the Vex Mythoclast and Necrochasm, which required certain drops from the raid bosses, the fall of Oryx for Touch of Malice is just the beginning of a long journey.
We will show you which quests you need to complete for Touch of Malice, what enemies you need to defeat, and what you should look for in the depths of the Dreadnaught. And most importantly, we will show you where you can find a lot of calcified fragments.
But first, to the nice part: What can you expect at the end of the journey? What can the Touch of Malice do?
The perks of Touch of Malice, the new raid weapon in Destiny with The Taken King
Touch of Malice is representative of those scout rifles that have a fast fire rate and lower impact. In this particular case, however, we have a wolf in sheep’s clothing, due to the combination of perks. But let’s go in order:
Exotic Perk: The last round of this weapon regenerates and deals bonus damage at the cost of the wielder’s health.
Hidden Perk: Fully automatic. This weapon can be fired in full-auto mode.
First column: Soft Ballistics, Linear Compensator, or Aggressive Ballistics
Second column: Eye of the Storm, this weapon becomes more accurate the lower the wielder’s health.
Third column: Snapshot, Hammer-Forged, or Faster Reload
Fourth column: Touch of Grace, three quick kills return some health to the wielder.
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The exotic perk in itself sounds good but leaves a bitter aftertaste, as the health loss can quickly lead to finding oneself in a hopeless situation. Only when the Touch of Grace perk is unlocked does the full potential reveal itself.
With three quick consecutive kills, you regain the health that the exotic perk costs you while shooting. Since you can infinitely trigger the last round, you therefore have unlimited access to the bonus damage. If you also have a Titan with Blessing of the Dawn and Blessing of Light, you are nearly unstoppable.
However, obtaining this monster of a weapon requires a lengthy and arduous quest line. We guide you through the individual steps on the next pages and explain what needs to be done where and when.
This is an AI-powered translation. Some inaccuracies might exist.
12,000 dpi, up to 12 customizable side buttons. Whether playing with the Roccat Nyth is as good as it sounds will be shown in our test report.
A good MMO mouse should offer more than just 2 buttons and a scroll wheel. Especially in the thumb area, there should be as many clickable buttons as possible. The more, the better, as in MMORPGs, you often want to quickly access over a dozen abilities. Of course, you should also be able to reach and select the buttons individually. There’s no use if everything is so small that you always press 2, 3, or 4 buttons at once.
Additionally, the device needs to fit well in your hand. You’re often using it for several hours at a time, so you can’t afford an uncomfortable hand position. This means the mouse should be asymmetrical. Razer, for example, has long released a model like this with the Naga. Now Roccat aims to follow suit with the Nyth. But can it succeed?
Modular Side Section
Roccat’s selling point: interchangeable buttons.
The Nyth aims to distinguish itself by allowing the buttons to be swapped out. With a switch at the bottom, they can be released. This way, the user can choose how many buttons they actually want for each game.
The switch can be operated relatively easily. However, it requires some finger dexterity to remove a single button. It’s easier to shake the mouse gently until all fall off.
12 buttons are included, which can be combined freely. Those wanting more have to resort to a 3D printer.
The package includes 4 different types that can be combined freely. 12 buttons, each the size of 1 field. 6 with a width of 2 fields. The other two variants are not buttons in the strictest sense and are only meant to fill gaps. For example, if you only want to use buttons 1, 3, and 4 in the first row, you can leave a gap at number 2. These cannot be activated.
With or without palm rest?
If that’s not enough, thanks to the provided 3D printing information, you can create your own buttons. Or you can buy additional buttons. This information can be found at roccat.org.
The other side is also adjustable. However, only with the choice of whether or not to have a finger rest. The magnets are strong enough that you don’t have to worry about anything falling off. This way, the device can be used for both palm and claw grip. For fingertip grip, it is a bit too heavy at 141g.
The Roccat Nyth aims to impress with individuality. It does, but only for right-handed users.
Although heavily advertised for its modularity, there is still a downside. The mouse cannot be adjusted to be suitable for left-handed users. A left-handed version is also not offered in stores.
With dimensions of 24.2 x 20.8 x 10.2 cm, the Roccat Nyth is only suitable for larger hands. Furthermore, the button pressure is quite high. Some may prefer a lower pressure. The same applies to the scroll wheel, which may be perceived as too stiff.
Easy Shift and Roccat Talk
A different profile – with additional button mappings – can be activated with Easy Shift.
Easy Shift and Roccat Talk are technologies used to promote the Roccat models. Easy Shift corresponds to a modifier key known from keyboards, such as Shift or Alt. When holding this key down, the secondary mapping of the mouse buttons can be used. This allows for 24 thumb buttons instead of 12. And which Easy Shift you use can be freely selected. By default, it’s the small one on the scroll wheel. It is easy to select; usually, you slightly move the scroll wheel forward with it. Therefore, the secondary mapping of the scroll wheel should be disabled, as it will otherwise be triggered constantly.
…will only be fully functional with an upcoming patch.
Roccat Talk enables communication between devices. For example, the EasyShift key on the keyboard can simultaneously apply to the mouse. The only requirement is that the devices are compatible. Unfortunately, the Nyth is still a bit shy. Its Talk feature will only be added through an update.
There are numerous application areas. You could set up an Easy-Aim key on the keyboard. As long as this key is pressed, the dpi of the mouse is reduced. This way, you can aim more precisely in sniper mode. Functions like changing the mouse profile can be offloaded to the keyboard, which offers more space. This way, the buttons on the mouse can be kept free for more important functions.
The Driver Software – Roccat Swarm
You don’t expect much from a driver. It should be easy to install and as intuitive as possible. This is indeed the case. However, there is a long way to go before the program recognizes the mouse.
The driver installation didn’t go quite so smoothly.
When Swarm recognizes it is purely by chance. Sometimes restarting the program or the PC helps, sometimes a reinstallation. Sometimes the firmware update has to be started, downloaded, and installed via the Swarm client, though the program may also just freeze. Then the corresponding Upgrade.exe from the Swarm folder needs to be used. Or you have to restart the PC or reinstall the program. All in all, it’s a roller coaster, and with a bit of luck, the Nyth will be recognized eventually. By the way, you should install a keyboard driver first, if it’s a Roccat device. Because the installation of the Isku-FX driver also led to Swarm no longer recognizing my Nyth. However, a restart helped here.
Once you eventually manage to get it working, the operation becomes very pleasant. Numerous settings, including the dpi, which can be adjusted in increments of one. Additionally, you can turn off the mouse lighting. Conveniently, there’s a button that disables the mouse until you press Enter. This way, you can swap the thumb buttons without accidentally activating them.
You will spend a lot of time with button mapping. Fortunately, both button sets and their mappings can be saved. The latter is done through the Game Profiles. Everything is saved on the mouse. Very convenient when you want to connect it briefly to another PC with its button mapping, without having to go through the Swarm installation again.
Conclusion
All in all, a very good gaming mouse, especially in the MMO sector. For a The Elder Scrolls Online I need significantly fewer buttons than for World of Warcraft. If I play the latter for a while, I dream up a set with many buttons. In TESO – or for example WildStar or League of Legends – they would annoy me, as only a few would be utilized. This way, I can switch them out and change profiles.
I really like the palm rest. I don’t want to miss it anymore. Other mice might have it too, but the advantage of the Nyth is that you have the freedom to choose whether you want it or not. Behind the scroll wheel, there is another button that can be pressed to the right or left. It is easily accessible without having to really move your fingers. You could assign strafing, i.e. the lateral movement, to it. And thanks to the high and freely adjustable dpi settings, MOBA players will also enjoy the mouse.
The Nyth can easily hold its ground against competitors from Razer and Co. Its greatest advantage is the modular thumb area. This way, the manufacturer doesn’t dictate how the buttons are arranged; instead, you can determine it yourself. Combined with Easy Shift, it allows for fewer large buttons that can still take on many functions thanks to the secondary mapping. Those who play many different games with different button requirements will not find a better alternative.
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Additionally, Roccat products are usually very durable. It is unlikely that you will need to buy another device due to a defect after just 1-2 years. For this reason, the above-average high price is justified. Therefore, this mouse is highly recommended.
Not the right mouse? What to look for when buying can be found in our PC Mouse Guide. The best mice for MMOs can be found here:
When talented players count multiple worlds among their favorite hobbies, sometimes very exciting creations come out of it. Marc Ottensmann, a creator of Machinimas, has now expressed his love for both World of Warcraft and Game of Thrones with a small video. He took the intro of the HBO series and created a Warcraft adaptation for it.
He succeeded in making the locations from the video game instantly recognizable while also making the origin of the TV series clear. But enough talk, take a look at the video and make your own judgment:
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It’s a shame that the video ends quite abruptly and doesn’t lead to a satisfying conclusion – although strictly speaking, that only makes it remind you even more of Game of Thrones …
This is an AI-powered translation. Some inaccuracies might exist.