In the MOBA League of Legends (LoL), the latest skins resemble characters from the competitor Blizzard’s universe. Brand resembles the Witch Doctor, Vi looks like a Succubus, and Kassadin could also be a Protoss.
On the test server of League of Legends, three new skins have been released, and each of them elicited a bit of mockery and a smile from fans. It all seems very much like Blizzard, people are saying. Once you start thinking in that direction, the parallels become obvious. The most striking similarities are certainly between “Spirit Fire Brand,” which now transforms the fire mage into a “Shaman.” Those familiar with Blizzard are calling out: Witch-Doctor from Diablo 3 or Nazeebo from Heroes of the Storm! Though some also think of Kel’Thuzad in the Hearthstone version. That Blizzard likes to borrow from itself has been up for debate since Heroes of the Storm.
The similarities of “Cosmic Reaver Kassadin” to one of the Protoss from Starcraft might not have been so noticeable without the backstory. But once on the trip, they become clear.
Then he suddenly has this technology:
And “Demon Vi” looks quite like a Succubus upon closer inspection, or do you think it’s Hellboy as a girl, without a cigar but with wings?
What do you think? Is this nonsense? Coincidence? Or are ultimately the fantasy tropes so similar that everyone draws from a common source of inspiration and something like this had to happen? After all, others also exclaimed with the new Brand skin: Yes, that’s familiar to me! But they were thinking of Ah Puch from Smite.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a completely different development structure has been found one year after its release.
Destiny is a huge project and initially struggled to quickly resolve emerging issues. With such a large development team, it was more like an oil tanker, difficult to maneuver.
In a behind-the-scenes look, the Guardian reports how Destiny actually operates in practice. Instead of an oil tanker, it relies more on a squadron, where each part has its own tasks.
Several teams work on the future, one on the present
Instead of one massive team, there are several small ones working on the “next expansions.” This is evident in practice as different Bungie developers step forward to introduce mechanics to players and conduct interviews for each DLC or, as now, for “The Taken King.”
But there is also a larger “live team” with about 20 senior developers focused on incorporating player feedback.
Even if normally about 20 people work here, the team gets much larger when gearing up for the launch of new game content or when extra technicians are needed, they say.
Additionally, they regularly bring in specialists from the entire studio to contribute fresh ideas or develop a game content right now. The live team is like a whirlpool, drawing in Bungie employees and then spitting them out.
This rotation makes those who work on Destiny game content that arrives much later feel involved in the current Destiny.
There is a kind of development tribunal
Besides the live team, there is a handful of the most experienced developers who form a kind of “development tribunal,” the “triage” team.
There are always a thousand things to be done or improved in Destiny. However, the resources available for this are limited. The tribunal decides how to allocate resources. It decides what the team will work on next, what can be fixed next, and what can wait a bit longer.
It is not unusual for a team leader to receive an invitation to speak before the tribunal with the question: “What are you currently working on, what do you want to fix, and why can we not postpone this?”
Vex Mythoclast attracted a lot of attention back then, but hardly anyone had it
Bungie then wondered: “How many people are really affected by this?” It turned out that only 600 players had the Vex Mythoclast at all. Thus, the Vex Mythoclast was not a case for “instant patching” but could wait.
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If 3 million players had an issue, then it had to be resolved. But with 600? Priorities had to be set.
This is also how they handle fan feedback when players want new things in the game or improvements to elements. Such suggestions are almost never bad, but practically always fantastic ideas that they agree with. The question is: “Are they more fantastic than the 50 other things we want to do first?”
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm, the balance screws are being adjusted: At lower levels, heroes now have to wait longer for respawn.
Early death means longer in the grave
In Heroes of the Storm, very little is often decided in the first few minutes of the game. Especially when it comes to a team fight over a tribute or a Hell shrine, it occasionally does not win the better team, but rather the one that accepts death and participates in the battle again after just a few seconds. The culprit is the respawn timer, which is very low for heroes at lower levels. Blizzard is now adjusting the times a bit, as can be seen from this graphic:
As can be seen, nothing changes for characters above level 10. Before that, however, the effects can be significantly impactful, as a level 1 hero who dies is out for a whole 6 seconds longer and may miss another minion wave, valuable experience points for the team, or even a map objective. In any case, the change will lead to skirmishes at the beginning of a match gaining significance.
Reduced stat gain at lower levels
At the same time, an adjustment of character stats is implemented, which is also aimed at lower levels. In the first few minutes of a game, a small level advantage can already provide significant benefits and make the entire battle extraordinarily monotonous. To slightly mitigate this snowball effect, the gain of character stats per level has now been adjusted. In plain language, this means that the strength differential between teams at level 7 and 9 will be just as large as between teams at levels 17 and 19.
What else is changing in the game and which heroes will soon be coming to you, you can find out on our Heroes of the Storm topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play action MMO Warframe has released a new update for PC called “Jordas Rule.” This introduces variety in the material battle.
The new update 17.5 has a lot to offer in Warframe. Players receive a new Warframe, Atlas, who specializes in earth control. He can summon a stone wall and two stone elementals and wreak havoc on enemies in close combat.
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In addition to the Atlas Warframe, many new weapons are being added, such as Tekko – these are stone fists. Or the weapon Sonicor, which can emit massive sound waves. This expanded arsenal will also be necessary to deal with the threat approaching the PC Tenno.
With Jordas Rule, the J3 Golem is being revamped and is waiting, strengthened, for the players.
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The details regarding Jordas Rule are explained thoroughly on the Warframe homepage in German.
Would you like to read more about Warframe on PC, Playstation 4, and Xbox One on Mein MMO? Let us know in the comments if we should cover the game more extensively.
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Due to its combat system, WildStar would be well suited for console – now the Product Director spoke on this topic.
Telegraph Madness on Console?
Are the developers already working on a console version?
Jumping over the TV as Aurin and blowing up little Rowsdowers as Chua with the gamepad? In an interview with Gamespot, Mike Donatelli, the Product Director of WildStar, was asked about the topic of console porting. “That would make sense,” was the somewhat surprising reply. “We have seen many MMOs now that have successfully launched a console version.”
While he doesn’t give a concrete confirmation, it is definitely a hint:“Without wanting to say too much, it is safe to claim that a successful MMO, which wants to become even more successful, considers a console version.” Those dreaming of blasting miserable Dominions from the planet with their Playstation 4 should perhaps take a step back. “Maybe we will do it one day, but first we need to completely get our home platform under control.”
He is right about that, as not much has been happening on the PC version of WildStar since the Free2Play transition – despite expanding the servers, the game is still struggling with the current influx, with lags and long waiting times being the consequence.
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WildStar on console sounds like very far-off music for now. Personally, I find the housing system with a gamepad quite difficult anyway and would probably throw more than one against the wall. But until Carbine fixes the current problems of the PC version, no one should expect an implementation of the idea.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is an interesting new weapon called the exotic sniper rifle Beyond. How does it perform in PvE and PvP? Is it good or Not a Land Beyond?
Today we will take a look at another “random exotic weapon” in Destiny after the Zhalo Supercell. What do the experts say about it? How does Beyond stand out in Destiny? Is it the next Icebreaker or the next Not a Land Beyond?
So much in advance: Neither of the two. It is most similar to Patience and Time.
The square sight reminds many Bungie veterans of Halo.
The stats of Beyond are quite okay. You can definitely feel the extremely high range. Beyond also has a relatively high Aim Assist of 75, so it forgives weaknesses or sloppiness.
Overall, sniping is the strength of Beyond: you can lie in wait and really zoom in close to enemies.
Our friend Nexxos says, this is the first sniper that made him feel like a sniper in Destiny.
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The Beyond – Crouching increases scope zoom and aiming under fire becomes easier.
Blinding Light – Precise kills with this weapon can cause a bright flash that blinds nearby enemies (7 seconds in PvE, 3 seconds in PvP).
Perfectionist – The magazine is refilled when all fired shots are precise kills (the time between hits does not matter).
You can see: The weapon is intended for use at distance to pick off enemies individually or to fire into groups. You can take your time.
Has nothing to do with the weapon, just simply lovely!
What can Beyond do in PvE or PvP?
In PvE, when playing solo, it can be very useful. Snipers can lie in wait and attack enemies from long range. Unfortunately, practically everything that matters in Destiny’s PvE is done in a group.
Therefore, Guardians in The Taken King are practically reliant on dealing maximum damage in a short amount of time against enemies that won’t drop from a headshot. For such cases, it would be better to grab a sniper rifle that hits harder per shot and preferably a legendary sniper, to make room for the Malicious Touch or the exotic sword.
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In PvP, however, Beyond is considered to be top-tier by experts from Planet Destiny.
It has great handling and the “blinding effect” from Blinding Light can soften tightly-knit teams and potentially decide an entire battle. Our friend Nexxos was also impressed by how easily he could send enemies to Beyond with Beyond. Due to the high rate of fire, two body shots are easily possible, and the zoom and strong handling always make headshots an alternative.
What do you think about Beyond?
This is an AI-powered translation. Some inaccuracies might exist.
During their last livestream, the guys from City State Entertainment (CSE) not only presented the first of ten class trios from Camelot Unchained (CU), but also talked about the upcoming beta and its launch date.
The Healer You Can Trust
The first class trio presented this weekend is a hybrid healer archetype called Devout, which includes the following three classes: Abbot (Arthurians), Helbound (Viking), and Blessed Crow (Tautha Dé Danan). These classes can heal as well as deal DPS, and they also possess good defensive capabilities, making them not so easy to defeat.
It seems that the Abbot is some kind of agile melee healer, while the Helbound appears to be a ranged healer who can quickly switch between dealing damage and healing. The Blessed Crow, on the other hand, offers a completely different kind of gameplay mechanics and seems to be a more stationary healer whose abilities are connected to a magical cauldron that may function like a totem.
When skill points are assigned, all three hybrid classes can be fully specialized for damage or healing. However, the developers advise to aim for a combination of both to fully unleash the potential of the classes. And don’t worry, there will definitely also be “full-fledged” healers and DPS in Camelot Unchained, not just hybrid classes, as the popular “Holy Trinity” of tank, healer, and damage dealer will be retained.
An overview of the three classes, with a brief background description, examples of abilities, and some of the class-specific banes and boons, a system of advantages and disadvantages, similar to what’s known from pen-and-paper role-playing games, will also be part of the retro stats system of the DAOC successor.
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The beta is set to begin this winter, granting access to not just Beta 1, but also to Beta 2 players for testing. Before everyone gets their hopes up for an early Christmas gift, Jacobs made it clear that 2015 is no longer feasible. Players should expect the start of the beta to be more towards the end of March 2016, and be pleased if it happens earlier.
Before the launch, there are still some tasks to be completed. Next week, the team wants to release a kind of roadmap listing the “big ticket items” that they want to have completed by the first day of the beta. This includes, among other things, a rudimentary crafting system, an initial progression system, and the continued development of new technology responsible for the automatic generation of the landscape.
Moreover, Mark Jacobs assures players that they will neither rush the beta nor the release, nor cut features for beta and release. However, they also do not want to unnecessarily prolong the development of Camelot Unchained. Therefore, there will no longer be any new content stretch goals, only those that aim to gather more money for hiring new developers. Because it is very important to him and the team to not only stick to the timetable but also deliver good quality.
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With the next patch, much will change in Star Wars: The Old Republic. The 4 core attributes will disappear, and groups will now receive more experience points.
The Force Finds a Way
There are only a few days left until the expansion Knights of the Fallen Empire for BioWare’s Star Wars: The Old Republic celebrates its launch. The game is turning many things upside down. It also changes the fundamental systems. Class-specific attributes will be abolished, group players can look forward to noticeably more experience points, and companions can – in theory – soon run around naked after their ladies and gentlemen.
Mastery – the New Value for All
Currently, it seems to be in vogue to simplify and unify the various character attributes of MMORPGs further. After WildStar, SWTOR is now also taking this step and saying goodbye to Strength, Willpower, Agility, and Accuracy. The 4 attributes are replaced by Mastery; it serves the same purpose but now has a uniform name for all classes.
The core attributes are being replaced by Mastery. This allows for more armor choice for all classes.
Also, the Wave Value finds its end with KotFE: It will be integrated into the critical hit value, so the chance of a critical hit will increase along with the damage of these attacks. However, the effectiveness of the value has been adjusted and reduced, as it now fulfills two purposes at once. By the way: If a spell would hit critically due to a talent, the excess value is added to the damage of the attack. This attribute is designed to never be useless.
Once a character reaches level 65, Endurance grants them more health points than before. This leads to a significant increase and is intended to particularly impact PvP, where battles are currently ending too quickly – at least in the eyes of the developers.
PvP skirmishes last longer due to significantly increased health points at level 65.
Group Play and Companion Clothing
Group play has always been a tricky thing in MMORPGs. While you want to reward players on one side for teaming up, you must ensure that experience gains within a group are not so rapid that no one wants to play solo anymore. SWTOR has clearly moved away from the difficulty of this issue: All group members now always receive the maximum amount of experience points, as if they had defeated an enemy solo.
Finally, there is a change for the companions: They will no longer draw any power from their own equipment and can therefore be equipped completely independently of attributes and other “useless frills” so that players can focus on the important things: the visual look! It won’t be long before we see numerous Vettes in the typical Twi’lek outfit – so quite naked.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the developers have been brainstorming lately, trying out new ideas. They want to limit the role of randomness when it comes to what items players receive.
One of the new ideas from Destiny: Specific items drop only from bosses in strikes. Which ones are they? What can you expect? We can already reveal this much: There are six weapons and some really good-looking armor pieces!
These strike-exclusive items in Destiny for Playstation 3, Playstation 4, Xbox 360, and Xbox One likely cater to players’ desire to “be special” and “have items that not everyone has.”
It’s not even that hard to get the items. You don’t even have to play the highest versions of the strikes to obtain the specific items. However: The items come with randomly selected attributes. There is no rerolling like before. To get a truly useful version of an item, you will probably need to go into the strikes more often and rely on luck.
You will learn more on the next pages!
This is an AI-powered translation. Some inaccuracies might exist.
In Guild Wars 2, players will soon have new ways to eliminate differences: custom arenas can be built!
Morituri te salutant!
With the Heart of Thorns expansion, Guild Wars 2 brings back the long-awaited guild halls to Tyria. In the latest developer blog, one of the most important features of these halls was discussed: the arenas. Here, players can host their own PvP tournaments or other events and even design the battlefield themselves!
In the guild arenas, you can let loose – and fight to your heart’s content.
What needs to be done?
To start building their own arena, players must visit the NPC “Castor Roar” (which is definitely the best name for a PvP commentator) and assist him with a small quest. At the end of this quest, the guild gains access to a circular arena with a spectator stand. At the same time, 2 more NPCs appear, each assigned to a team: red or blue. When players speak to the characters, they become a member of the respective team and can enter the arena. What this will bring? That’s up to the players! PvP tournaments among rival guilds, arena fights for the amusement of the masses as an RP event, or a big showdown for who has the meanest little plant (Sylvari) on the server.
Walls, jump modules, and traps – PvP friends can unleash their creativity.
The sandbox elements
Because a circular arena alone is not enough to keep players entertained for long, and to stimulate creativity, it doesn’t stop there: The arena can be modified! Numerous pillars can be placed to define the existing combat area, and jump pads can also elevate the fights to multiple levels.
The deadly abyss at the edge of the arena can be secured and fenced if necessary. While ordinary decorations from the guild halls cannot be placed, there are otherwise hardly any limits to the design possibilities. Through various upgrades, it can even be further expanded: In addition to a third team, a deathmatch mode can be unlocked!
This feature seems perfectly suited for the community to create their own content. If the building space is not enough, there’s no need to despair: The developers are already working on an update to offer another, larger arena. But even now, teams of up to 20 players can easily have their fun.
This is an AI-powered translation. Some inaccuracies might exist.
This week a smaller patch, 16.5, was released that addressed small comfort changes and bug fixes amidst all the major issues.
So city services from the shop now last six hours instead of one hour as before. The mysterious pie from the farmer’s festival will be removed from the inventory upon task completion and the entrance to Haudh Nogbenn should no longer float above the ground. That was just a selection, you can read the full patch notes here.
With all the changes happening in the background, a bit of normalcy is quite nice.
Update 17 brings Minas Tirith
The next major update 17, Minas Tirith, is planned for late autumn. On October 2, the patch notes for the test server Bullroar were released, marking a sign of life.
Update 17 brings 3 regions, two epic battles, a new crafting tier, an expansion of the legendary weapon system, and much more. This will certainly be presented in detail in the coming weeks.
We have linked the first images and patch notes in the sources.
It looks like soon at The Lord of the Rings Online, people will be talking about something other than server mergers. The matter of Mount Doom still needs to be accomplished.
This is an AI-powered translation. Some inaccuracies might exist.
With World of Tanks, version 10.0, the “Rubicon” update, a milestone is coming. In a teaser, Paris is laid to waste.
The real Paris was largely spared from the destruction brought by World War II. In the teaser trailer for Rubicon, that is now being rectified: The Eiffel Tower must fall.
What does the teaser for 10.0 tell us?
The upcoming update 10.0 will bring two historically significant maps, Paris and Berlin, and with “Rampage”, a new mode where players can enter with reserves and switch to other vehicles.
Additionally, as seen in the teaser, players will soon be able to order airstrikes. The game engine will also be improved, a PvE tutorial will be introduced, and much more. A lot has been planned for the anniversary.
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMO WildStar , a small part of the community sent pizza to the stressed technicians in the office, while the vast majority unleashed their frustration.
Some players who wanted to check it out are upset: Installed, logged in, 18 hours of queue, immediately uninstalled! Or: Now the Free2Play players are ruining everything for us! I pay and should be stuck in the queue!
Amid all the understandable frustration, it is forgotten that there are also people on the other side working hard. And that far beyond the normal limits. A WildStar technician posted that he had worked 52 out of the last 65 hours and desperately needed a break.
I just counted and I have worked 52 out of the last 65 hours. I really do love #WildStar but I think it is time for a quick nap!
But not everyone forgets the other side over their own anger. Part of the community, the role-players, has this empathy. The WildStar roleplay community took a moment for the devs, passed the virtual hat around, and sent the developers some pizzas instead of frustrated messages.
Nice gesture, as the developers will not only feel a warm feeling in their stomachs due to the pizza, but also feel a bit of the community’s love. In the meantime, backup servers for WildStar are online. Whether this went a bit quicker thanks to the carbohydrate-and-love boost or not might not even be that important, or what do you think?
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Echo of Soul will soon have a new class, the Occultist.
With all the annoying news about Echo of Soul, here is a positive message that also affects gameplay. As announced several times in the past weeks, the Western version of Echo of Soul will soon receive its sixth class with the Warlock, the Occultist.
It is set to happen on October 14. Then Episode 1.5 will be released.
The Occultist is both a melee and ranged fighter, featuring a damage-over-time role for one and damage-per-second for the other.
Alongside him in the next patch:
the new starting zone of the Occultist Kardilla
two new group dungeons Destroyed Kardilla and Vermilion Fortress
and the start of a fresh PvP season with rewards of item level 140
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For Dragon’s Prophet, an Asian MMO with collection factors, it is coming to an end in the USA. The service is closing.
Dragon’s Prophet is developed by the Taiwanese MMO studio Runewaker Entertainment and has been distributed in 3 regions so far. Now, the US publisher Daybreak Game Company is withdrawing. The former “Sony Online Entertainment” typically only publishes its own games.
The servers will close in mid-November in North America. There’s not much fuss about it. They say it was a tough decision and thank the players for their support. In recent weeks, they intended to provide additional seasonal content and items. Character transfers to Europe, for example, will not be supported.
They assure that this will not affect the European and Asian versions. Here in Europe, the German publisher Infernum distributes the game. There have been significant issues in the meantime. Last October, they filed for bankruptcy, and they managed to avert bankruptcy in March.
In the MMO shooter Destiny there is a way to improve items through Infusion by dismantling other items. Through Infusion, players increase their Light.
The mechanic of sacrificing items to strengthen or feed others is called “Infusing” or “Infusion” in Destiny. This was newly introduced with The Taken King.
This mechanic is important for later increasing in Light level. With Infusion, you can still get something good out of items that you would otherwise delete. And you can actually take items that are too weak but that you like to the maximum level.
Infusion is important for achieving a higher Light level and you can obtain a unique gear this way. Through this mechanic, all exotic and legendary weapons and armor pieces from Year 2 in Destiny can reach the maximum value of 310.
This is how Infusion works in Destiny
The basics are clear:
You sacrifice an item with a higher attack value (weapons) – or defense value (everything else) to help a weaker item reach a higher attack or defense value.
Beneficiaries of such infusions can only be legendary or exotic items that have the property to do so, which all TTK items have.
Rare (blue), legendary (purple), and exotic (gold) items can be “sacrificed.” They must be “unlocked,” in your inventory, and they must have a higher value than the item you want to strengthen.
The item that is “sacrificed” and the one that is “fed” must fit into the same item slot: Chest armors feed chest armors, primary weapons strengthen primary weapons. It does not matter whether the Guardian can use the item: A Hunter can also feed Titan armor.
In addition to the weapon or armor piece itself that is being sacrificed, you also need some items such as weapon parts (weapons), armor parts (for everything else), Glimmer (always), Light particles (legendary items), legendary marks (always), or exotic shards (exotic items). This depends on the item that is to be strengthened.
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How much stronger does a weapon or armor piece become when Infusing in Destiny?
There is still debate about the exact formula. That is where some nuances still need to be worked out.
Currently, it is assumed that legendary items become 80% of the difference to the sacrificed item stronger (if you feed a 300 weapon with a 310 item, a 308 weapon results). However, exotic items become only 70% stronger (they would only reach 307 in the example). Thus, the Light increases through Infusion.
If the difference between two items is only 6, the item to be strengthened gets the full value. However, that is still somewhat in doubt.
Some say: For Exotics, the difference may only be 4 for the maximum value. Others say it has to do with whether the weapon that is sacrificed is upgraded or not.
As a title image, we have used the Ghostly Pumpkin Transformation. This Scarecrow strikes a similar note. Players can transform into both. It will be available from October 22 to November 2.
In line with this, there is a mount called the Zombie Horse.
Starting October 8, players can dress as Imperial Battle Mages …
… or as Imperial Officers.
A bit macabre: With the Soul Snatched Appearance, one transforms into one of the unfortunate souls whose soul was ripped from their body.
Because one mode, the survival missions, has been presented as playable offline. Here, one or two players serve the Rebels against a horde of attacking Imperial troops. These “Survival Missions” will also be playable offline in the final Battlefront. Console players can use the couch co-op to play split-screen with a friend.
However, there will be no option to play the survival missions on Tatooine offline during the beta. Players must always be online. This was reiterated on the website reddit. No reasons were provided.
The Free2Play MMO Rift will become more expensive with Patch 3.4. This change has already occurred with ArcheAge .
Trion Worlds is adjusting the prices. Players have already complained with ArcheAge that everything has become a bit more expensive indirectly.
This is announced with the Patch 3.4 by Trion Worlds also for Rift. They are shrinking the credit packages and reducing the quantity discount for multi-month subscriptions.
Subscriptions will become more expensive …
The 1-month subscription remains unchanged. It stays at €12.99.
3 months will soon cost instead of €35.97 €38.97.
The 6-month subscription will rise from €59.94 to €62.94.
One year of Patron in Rift is currently available for €107.88, with 3.4 it will cost €113.88.
Trion Worlds states: Current patrons can extend their subscription at the old conditions as long as it is not interrupted.
… and Credits too
Credits will also become more expensive. The package sizes are changing.
Currently, there are 975 credits for €5. The smallest package will now include 750 credits for €4.99.
The €20 package currently gives 4220 credits, from 3.4 only 3250.
For €50 one currently receives 11,050 credits, soon only 8500.
And for €100 one currently gets 24,050 credits – with 3.4 it will be 18,500.
The change has already occurred last month with the sandbox MMO ArcheAge. There too, the credit packages were “standardized” and reduced (to 825, 3575, 9350, and 20350). The “quantity discount” for multi-month patron status has been reduced – the prices for one, three, or six months of patron status correspond to those in Rift from Patch 3.4.
Trion Worlds cites exchange rates between markets as the reasons for these measures.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMO Marvel Heroes 2015 is undergoing a revamp for some heroes.
The diablo-like Marvel Heroes 2015 is closely tied to the comic universe. One tries to keep up in the ever-changing Marvel cosmos over time. And there, heroes, especially those from the second tier, occasionally change their identities, getting a “reboot.”
Therefore, in Marvel Heroes 2015, “Miss Marvel,” Carol Danvers, will officially be the current version, Captain Marvel, starting in October. This costume has already existed; now it will be the new standard.
Those who own Miss Marvel will basically just receive a new costume, with the option to wear the old outfit as an alternative. New buyers of Miss Marvel will only receive the Captain Marvel costume.