The action MMO Marvel Heroes 2015 is undergoing a revamp for some heroes.
The diablo-like Marvel Heroes 2015 is closely tied to the comic universe. One tries to keep up in the ever-changing Marvel cosmos over time. And there, heroes, especially those from the second tier, occasionally change their identities, getting a “reboot.”
Therefore, in Marvel Heroes 2015, “Miss Marvel,” Carol Danvers, will officially be the current version, Captain Marvel, starting in October. This costume has already existed; now it will be the new standard.
Those who own Miss Marvel will basically just receive a new costume, with the option to wear the old outfit as an alternative. New buyers of Miss Marvel will only receive the Captain Marvel costume.
In the MMO shooter Destiny , players have discovered a secret room in the Kingsfall raid. However, they have no idea how they got there or how to proceed from there.
In the night from yesterday to today, strange events occurred in Destiny again.
The community has found secrets in the Destiny raid
Now Brazilian Guardians have indeed found a secret room in the raid that looks entirely like “secret.”
We neither know how we got here nor what we are supposed to do here
The spicy part: How the room opens is still not clear to anyone at the moment. What can be done in the secret room is also unclear. And how to proceed from there is completely a mystery.
In the Hive ship, 6 pylons need to be lit in the correct order at a specific spot. In some configuration, they open the door to a room. Players are putting their long-time Bungie expertise on the table, saying: This must have something to do with the 7! It was the same in Halo 3; you had to play the theme song… but no one really knows for sure.
If that is somehow accomplished, a Blade Dancer with the sword has to perform a complicated jump glitch to get into this room. Then platforms form, and other players can now enter the secret room.
In the secret room itself, a relic spawns that can be “dunked” just like in the rest of the raid. If you do that 6 times, the players receive an Overcharge; beyond that, nothing more is known.
The US fan site Planet-Destiny has made a video summarizing what is known. They shrugged and said: This is as far as we have come. If you have any ideas on how to proceed, let us know. If more people gather data, we might solve the mystery as a community faster.
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The Free2Play-MMO Aion patch 4.8 “Winds of Destiny” has been released. Additionally, a series of birthday events are being held.
On Wednesday, it finally happened: Patch 4.8 “Winds of Destiny” was released for Aion in Europe. However, they faced difficulties at launch and had to take the servers down due to skill issues.
At Evolve, the Monster Month of October is starting, promising many free skins for all monster types.
C’thulhu throws lightning
Evolve continues the tradition of weekend challenges. The month of October, fitting for Halloween, will be entirely focused on monsters. There will be a total of 4 challenges where the community must achieve specific goals to unlock special skins.
Starting off is the Kraken with the Lightning Strike Challenge. Throughout the entire weekend (Friday to Sunday), players have time to achieve a total of 60,000 hits with the “Lightning Strike” ability. If successful, the developers will offer 2 Kraken skins: The Frostbite Kraken is new, while the golden “Turtle Rock” skin has been obtainable in the past – for those who don’t have it yet, this might be the last chance to get it.
For the challenge, it doesn’t matter which role you play. As long as the monster is a Kraken and uses Lightning Strike, your participation in the challenge is guaranteed. Of course, it doesn’t hurt to willingly throw yourself into the Lightning Strike a few times – especially if the monster is named “Cortyn”.
If the community succeeds in completing the challenge, the skins will be distributed to all participants by October 8th.
This is an AI-powered translation. Some inaccuracies might exist.
A change for the SWTOR expansion has only just been announced, and the player base is divided.
“SWTOR is dead now!”
It is always interesting to see how quickly player opinions can shift from “This is the best addon of all time” to “Oh my God, what a piece of junk”. Just three weeks before the release of the SWTOR expansion Knights of the Fallen Empire, BioWare announced a new feature that will affect all players: Level Synchronization.
In plain terms, this means that your character will always be on par with the threats in their current location. If a level 60 Sith Lord returns to Korriban, they will only be as strong as a level 5 character.
Many players are disappointed and feel tricked. They would not have subscribed if this change had been known.
Although there are some players who welcome these changes, there is currently a real shitstorm in the official forum. The complaints are numerous, and the reasons at least understandable:
“You are taking away players’ ability to experience old content solo and to play the game the way they want!”
“I don’t want to deal with low-level mobs when I’m doing RP on old planets!” (by the way, the best reason ever)
The demand from most players is clear: Make the system optional! Anyone who wants a lower level to play with low-level friends should be able to do so. But nobody should be forced into it.
Whether BioWare will backtrack in the last 3 weeks or simply hopes that the complaints will die down remains to be seen. Many players feel cheated and rightly ask: Why has this been kept secret for so long?
More about the game, the Knights of the Fallen Empire expansion, and the story can be found on our SWTOR topic page.
This is an AI-powered translation. Some inaccuracies might exist.
With Bless, the closed beta has come to an end. Observers are not very enthusiastic.
Recently, we already gave you a first impression of the Closed Beta phase of Bless, a Korean MMORPG that had high expectations.
However, those expectations do not seem to have been confirmed during the closed beta. Asia expert Steparu has come away quite disillusioned. The combat system is reportedly nothing special, according to his report, which he again backs up with a lot of video material. This time, he was playing as a Ranger in the north.
The Ranger plays rather stationary and has many skills that need to be charged.
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However, the game has high visual appeal – the graphics and sound are excellent. The north also has different monsters and zones than the south, which was seen last time. The areas are reportedly quite distinct.
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October brings numerous in-game events to World of Warcraft, with celebrations taking place almost throughout the month!
From One Party to the Next!
For many years, World of Warcraft has brought new celebrations into the game world. While there was almost only the Lunar Festival in January about a decade ago, almost every month now has one or even several celebrations. There is particularly a lot to do in October. It continues until October 6th with the Brewfest, but is almost immediately accompanied by the Darkmoon Faire starting on October 4th.
After the wild carousel rides and petting zoo visits, players can take a breather for a week before the Hallow’s End starts on October 18th – the WoW counterpart to Halloween lasts until the end of the month.
As in previous years, the Headless Horseman will again attack the starter areas of the various races and set everything ablaze, then hide in the Scarlet Monastery and wait for player hordes trying to steal his mount. In addition to the rewards from previous years, there are new costumes, pets, and even a small new quest line, the content of which we still have to wait for (at least it has already been mined from the game data).
The Timewalking event is currently ongoing, where players can visit the old instances of The Burning Crusade. Those who want to equip their twinks quickly should fire up the group finder a few times.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny is now receiving some love from gaming magazine testers. The rating aggregator Metacritic is climbing by 10 points.
“The best 6 out of 10” of all time, was joked in between. Because when Destiny was released in September 2014, the sales success was enormous, but the testers’ enthusiasm was not.
Ratings for the base game came in quickly and harshly
The ratings settled at 76 out of 100 (PS4) on Metacritic. That’s not exactly something you can triumphantly parade around with. With the rating systems that circulate in the gaming industry, that’s approximately a 3, maybe a 3+. Disappointing given the effort and high expectations.
The first reviews came early, even before the first raid opened, and they showed the weaknesses of the game: Confusing story, no satisfying conclusion, falling short of expectations. 60 positive reviews were met with 34 mixed and one negative from the professional testers.
Major and important US sites like Gamespot or Polygon even gave the game a 6 out of 10. The equivalent here would probably be “Well, it’s not that terrible.”
The US site Polygon gave Destiny an infamous 6/10, and the creators of the hit game wore it proudly and defiantly on their chest.
Destiny: The hottest 6 out of 10 of the year
This very 6 out of 10 was later worn by the Destiny developers in a kind of defiant statement on T-shirts. The nickname “the hottest 6 out of 10 of the year” circulated. Subtly, Bungie made it clear that they felt poorly treated and reduced to the weak story. They hinted that many of the testers who rated it so poorly had spent hundreds of hours in Destiny after their tests, and their ratings would look very different now.
But, the mood changed increasingly: Even the sites that wrote weak reviews reported essential information about Destiny throughout the year and found themselves in a dilemma explaining how a “6 out of 10” could receive so much attention.
Expansion of Destiny “The Taken King” receives more love
A year after the release of the base game, “The Taken King”, the new expansion, has now been released. Bungie has expanded the story, extended the campaign, addressed some of the weaknesses. Now the reviews look very different.
Metacritic has seen an 8-point rise. It is slowly settling at 84 (PS4). 53 professional reviewers give a positive rating, with only 4 having a mixed review, and there are no more negative ratings.
That’s quite good. A solid 2, perhaps a 2+. From major US sites like IGN, it now receives a 90. Game Informer, who rated the base game strong at 88, has gone up to 95, Polygon to 85.
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And as is customary in such cases, they took bold and praising words from critics and the highest ratings and stitched together a “The critics love it! Buy it, it’s great” trailer. That would have been difficult a year ago.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has introduced the new Hearthstone card back for October. After the Ninja Ogre, now comes the Mage Ogre.
Highmountain Mage Ogre
Every month, players of Hearthstone can earn an exclusive card back. In October, the magical ogres of Highmountain will make their appearance, which can be visited in World of Warcraft in a raid instance. The card back fitting the theme consists of an ancient, stone rune and has been hastily patched up, while the blue arcane shimmer is already seeping through the cracks.
To grab the Highmountain card back, players must reach at least rank 20 in ranked mode by 31.10.2015. Up to this rank, players do not lose rating points, so players of any skill level can qualify for the card back with just a few matches.
Starting on November 1, you can pick up the card back from your reward chest, the content of which is based on your highest rank achieved in the previous month – ambitious players should not stop at rank 20 to earn additional golden cards and arcane dust.
This is an AI-powered translation. Some inaccuracies might exist.
Crafting plays an important role in many MMORPGs. However, players definitely want to receive valuable rewards during their adventures. Should therefore found items, known as Drops, or self-crafted ones be better?
To forge a sword in an MMORPG, a considerable effort is required. One needs to gather and combine the appropriate raw materials and then craft the weapon from them. Additionally, a high skill level is needed. Often, items created this way can be improved with special materials or gems, as well as an even higher crafting skill, allowing a truly skilled “Crafter” to create extremely powerful weapons.
Should one be able to craft the most powerful items through crafting? (ArcheAge)
Many MMO fans love to create their own items and then sell them to other players. This creates a functioning economy. But what about ancient artifacts that can be found in dark dungeons?
Artifacts, Self-crafted or both?
In MMOs like WoW, the best gear usually comes from boss monsters
Some players are less engaged or do not engage at all with crafting and prefer to embark on adventures and fight monsters instead. Especially during tough battles or in ancient ruins, it is indeed possible in some MMOs to find weapons or other relics from long ago. Should such artifacts, which were conceived by the game developers, be more powerful than self-crafted items? In games like World of Warcraft, the hunt for epic items constitutes a large part of the gameplay, while this plays a lesser role in sandbox games.
The upcoming “Selective Multiplayer RPG” Shroud of the Avatar aims to ensure that crafted items are the most powerful in the entire game. Even players who do not wish to play or trade with others – for example, in single-player mode – will have access to them.
Everything that players create will flow into the world. Monsters can also drop player-crafted weapons. Therefore, it is possible that adventurers find a particularly powerful axe in a dungeon after a tough battle, which, however, is not a relic from the past but rather made by another player.
SotA attempts to find a healthy balance in the best items.
This brings us to another issue: If there is a legendary sword in an ancient crypt, is it only available once in the world or can everyone find this artifact? If only one player can have it, others might feel unfairly treated. If everyone can find it, it loses its uniqueness. Finding a good balance here is always difficult. Moreover, such artifacts could disrupt the economy of an MMO, especially if it is determined by self-crafted items.
What do you think? Should artifacts created by the developers appear in an MMORPG or do you believe crafted items should dominate? If both exist, which should be more powerful?
This is an AI-powered translation. Some inaccuracies might exist.
At WildStar, they have now decided to open new servers to manage the large influx of players.
Better late than never – Nexus, ho!
For almost a week, WildStar has been Free2Play and the servers are being continuously accessed by players who want to take a look at the sci-fi world of Carbine. Currently, a truly enjoyable gaming experience is not being offered: Long queues, unbearable connection problems, and numerous bugs in the social features of the game are all due to the limited server capacities. Some players have already thrown in the towel and turned their backs on the game, but the influx remains.
All hands on deck – New servers should handle the rush.
For this reason, Carbine has opened 4 new realms worldwide today! This should allow players to better distribute themselves across different homes and gradually reduce the queues.
In the future, the new servers are to be integrated back into the “old” ones as soon as the initial rush of players subsides and the issues with server load have been addressed.
This is an AI-powered translation. Some inaccuracies might exist.
In the sandpark MMORPG ArcheAge complicated problems continue into year 2, rooted in the fact that player trading in ArcheAge has long-lasting consequences.
The restart with ArcheAge 2.0 has not been under a good star. As we reported, the actual launch had to be postponed by 24 hours. Due to login issues, the few players who managed to get onto the servers could secure the best parcels of land and thus gain long-lasting advantages.
Also last weekend there were significant problems. Due to a bug, the submission of a certain quest was not counted when players were mounted. Trion Worlds had no way to retrospectively determine how many actually submitted the quest.
It shouldn’t be a big deal, or so one would think. Yet this quest was tied to an important advancement for the whole faction: building a base at Diamond Coast. This was crucial for the important conquering of fortresses, as a specific workshop appears in the base only at rank 3, which is necessary for this.
So Trion Worlds decided to raise the base ranks to level 3 for all factions on the new servers and the evolution servers.
Players compared the action to the chaos surrounding Auroria. Some demanded not to increase the bases to level 3, but to reset progress so that everyone could start over. The new servers were not yet far enough along for the castles.
The ArcheAge community manager Linda Brasse found clear words for it: “We fucked up.” She defended the decision to set the bases to rank 3. We owe it to the players who invested a lot to make it right and respect their efforts.
The Problem with Consequences
Mein MMO believes:This is another one of those typical, complicated ArcheAge problems, where a seemingly small issue, like the quest submission, creates such large waves. In other MMORPGs one would shrug off a non-functioning quest, eventually fix it, and apologize to the players. It would simply have minimal consequences. Whether someone reaches the maximum level before everyone else has no impact in the long run.
Due to the escalation of ArcheAge regarding certain deadlines and decision moments that influence a server’s structure for months, there are critical quests and periods in ArcheAge where nothing can go wrong. When something does go wrong, like during the land rush, Auroria back then or now here, it forces Trion Worlds to choose between the plague and cholera.
While other MMORPGs can simply weather such difficult phases, because in their worlds, nothing really has consequences. When players have a short-term advantage in Final Fantasy XIV or World of Warcraft, it simply doesn’t matter. In ArcheAge, if players gain an advantage, they can make it “permanent” by securing fortresses and land that they can practically keep forever.
The special nature, the distinctiveness of ArcheAge, which brings many advantages, often leads to problems of this complicated nature.
This is an AI-powered translation. Some inaccuracies might exist.
MMOs can be quite expensive. We want to know from you how much you spend per month on MMOs – and what you particularly enjoy treating yourself to!
How much money do we spend in InGame shops?
In the League of Legends shop, you can quickly spend some euros.
Rejoice, for once again we have completed a week and can focus on our shared hobby: Playing MMOs. In the past, you would buy titles for 70 DM and then have two months of unrestricted fun. With today’s payment models, however, that’s hardly possible anymore. In almost every game, some form of real-money shop awaits, where well-off players can spend their savings to make their time in virtual worlds even more enjoyable.
Whether special mounts, various boosters, impressive costumes, or character skins in MOBAs, anyone wanting to spend more money will find every opportunity to do so. Yes, people in Germany don’t talk about money. That’s why we limit ourselves to writing and want to know from you: How much money do you spend monthly on MMOs? What things entice you particularly, and what would you never buy?
Cortyn says:My spending on MMOs fluctuates quite a bit. I get a bit uneasy when I look at my transaction histories for the various games. When I think solely about World of Warcraft and just the basic subscription fees, it adds up quite a lot. Almost 9 years of paying 13€ each month – Brr, let’s not think about that, as at least the time was filled with fun.
Hm? Who buys coins for an InGame shop? *cough*
In contrast to these fixed costs, I often find myself falling into specific traps with a lot of buildup. Special skins for characters I really like quickly push me to spend 5€ or 10€ on something I regret within the next half hour. Especially in games where you first have to buy a “exchange currency” (like NCoin, jewels, or diamonds) I quickly lose track of the money. That’s probably the desired effect, because with “5€” I can almost see the banknote in front of me – but what are 240 jewels worth?
EP boosters or any form of “Pay2Win” items are never on my shopping list. The gamer honor within me prevents me from buying such things – or rather the simple fact that I avoid Pay2Win games.
Hero skins in Hearthstone interest me none – until Azshara eventually appears.
When I add everything up at the end of the month, I’m still quite satisfied with myself. It’s rarely more than 40€, then a new MMO must have been released that I want to have immediately.
But enough about me, let’s turn to you! How much do you spend per month on MMOs? What offers do you use, and what do you let languish in the shop? Share it with us in the comments and discuss.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur arrives in the game world on Friday, October 2nd, on PS3, PS4, Xbox 360, and Xbox One. What exotic weapons and armor does he have?
The fog surrounding “King of the Taken” is slowly clearing, the new expansion for Destiny: The mechanics and new weapons are becoming clear. There are early favorites like the “Zhalo Supercell” among the weapons – which Xur can also sell by the way.
The old tentacle face still plays a role in the new, altered world of Destiny. Although his offerings have become scarcer, he either brings a weapon or an exotic engram, but through the “Three of Coins” , he remains an important source for exotic items in Destiny.
These 8 exotic armor pieces are in the database but probably not yet in the game
Some suspect that these exotic armor pieces would only be unlocked with PvP events – or would even only be found as special rewards there. They are rather PvP-oriented items.
Keep this in mind when opening engrams!
Everything about Xur in Destiny on October 2nd, 3rd and 4th
When will Xur arrive in Destiny?
Xur has a weekend job in Destiny. He arrives on Friday, October 2nd, at 11:00 AM, works for 48 hours and leaves on Sunday, October 4th, at 11:00 AM.
Where is Xur? Where is he?
Xur is located at the Speaker in the Tower.
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The next patch of SMITE is currently being tested – and among other things, Sol, the goddess of the sun, is waiting!
Sol – Every guy burns his fins on this…
Because a father named his daughter after the sun, she ultimately had to take on an everlasting task: Sol, the Norse goddess of the sun, is doomed to forever drive her chariot across the sky, to keep the sun always in motion. Together with her brother, Mani, who was named after the moon, they constantly flee from the sons of Fenrir, who relentlessly drive them on.
But Sol is not as calm as her brother – she has chosen one of the wolves and mocks him time and again. Because no matter how fast Skoll hunts her, Sol is always ahead of him.
The recolor is quite hot – even if the color is cooler.
In SMITE, Sol is a mage who relies mainly on high speed and fire effects. While she burns her enemies, she can cauterize herself or even become completely untouchable – just to mock her pursuers. Let’s take a look at Sol’s abilities.
Her passive ability is Unstable Manifestation: Abilities and automatic attacks generate heat. For every 3% heat, Sol gains 1% magical power and 1% attack speed. At 100% heat, her automatic attacks deal 50% more damage.
Radiance increases Sol’s heat by a large amount, heals her over 5 seconds for 25% of her missing hit points, and simultaneously creates a small area effect around her that applies a DoT to enemies when they enter it.
Her Stellar Burst is a self-buff: The next automatic attack is amplified and creates an explosion on impact that deals damage again after a short time and slows hit targets.
Disapparate completely burns Sol’s body over 3 seconds. She gains an additional 50% movement speed for the duration and leaves a burning trail behind her that damages enemies. After 3 seconds, the trail explodes and stuns hit enemies. Sol, however, becomes incorporeal for an additional 3 seconds, but also cannot attack. The incorporeal state can be ended early.
Her Ultimate is the Supernova and summons 8 impact projectiles. They can either all hit the same point or be spread over a longer distance. The first projectile that strikes deals high damage and knocks back enemies. All subsequent hits on the same target deal only 20% of the damage.
Visually, Sol makes a strong impression. At first glance, she appears very complex in her animations, despite her rather simple physique (after all, she’s “just” a naked woman in flames). Especially when she doesn’t move for a few seconds, she glides and swims through the air or rushes from one corner to another – she already has a place among my 5 favorite gods.
Overall, Sol seems to be a hybrid who relies on both automatic attacks and her abilities. She ranks among exciting mages, like Hel or Scylla. If no major changes are coming, the hottest woman in the world will join the other gods on next Wednesday, at least on PC. It will likely take a few weeks before she appears on Xbox.
This is an AI-powered translation. Some inaccuracies might exist.
The community of the “Selective Multiplayer RPG” Shroud of the Avatar is currently heavily discussing the combat system. The developers invite to the discussion round.
Shroud of the Avatar has a tough time. It wants to satisfy MMORPG fans with a sandbox world, PvP, crafting and housing, but also aims to reach friends of single-player experiences. And wants to impress with a traditional offline mode and an epic story.
Bringing both together without upsetting either camp is very difficult.
This conflict makes the choice of a combat system difficult. SotA uses a semi-turn-based combat system, known from MMORPGs like World of Warcraft. This can, however, be optionally modified so that skills appear randomly in the hotbar and also disappear again. In addition, one has to compile a “deck” of skills and thus only has access to the skills from this deck during battles.
The optional “fixed” system, where the skills do not appear randomly, therefore plays similarly to that of WoW. This annoys some in the community. They had hoped for something new, something different, something that is not as “exhausted” as the classic combat system. However, the MMO traditionalists do not want to do without it.
The magic system is also being controversially discussed
Moreover, the magic system is also controversially discussed. For many, it feels like a pure action system. When wizards fight in a PvP duel, it feels more like an online shooter than an RPG. This goes more in the direction of The Elder Scrolls Online.
People hoped for a magic system where spells must be transferred into a book and learned based on the available reagents. Only the spells learned this way should be usable, some demand. The recently changed skills system, where players now improve their skills through use, is still the system that is most well received. However, there are also suggestions for improvement regarding this.
Due to these discussions, there will be an online chat with the Technical Director of SotA, Chris Spears, on October 4th at 11 PM our time.
All players of Shroud of the Avatar are invited to participate in the chat and contribute their questions and suggestions to the discussion. Questions can also be asked in advance in the corresponding thread of the SotA forum.
So, if anyone among you plays SotA and is not completely satisfied with the current mechanics regarding combat, spells, and skills, they should take this opportunity to make their voices heard. Because SotA is still in the pre-alpha phase: changes are possible.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie has announced when the PvP events Iron Banner and Trials of Osiris will return and in what form.
A clear Weekly Update this time: Lord Saladin and Brother Vance are making a comeback. The Weekly Update sets the stage for them. The events Trials of Osiris and the Iron Banner are still important, but the vendors are not really relevant anymore: Destiny shifts the rewards to the end of matches.
Both PvP events had paused in recent weeks. It was previously announced that both events will provide new year 2 gear.
Destiny: Iron Banner in October
The October Iron Banner starts on Tuesday, October 13.
For players who are unfamiliar: The Iron Banner is a monthly week-long PvP event where equipment and level fully count. In the first year, it was the only way to obtain max-level gear without participating in an activity that requires pre-made groups.
Changes, or rather non-changes to the Iron Banner of year 2 are:
The Iron Will buff is now automatically applied (which gives a reputation bonus)
The Iron Will buff in Destiny increases in strength like in year 1 during the weekend
There is still the mechanic where lower-level players gain reputation faster, and the thing with the loser medals remains
At the end of a match, there is a chance for weapon and armor rewards. These will be the same rewards that Lord Saladin sells this week (this is also related to the rank level, but this is not clear from the Weekly Update)
This is the new idea: Players should get items from the matches themselves, not from Lord Saladin as a vendor
Although Saladin continues to sell items, it’s only for Legendary Marks, no longer for Glimmer … Ouch
Saladin has new emblems
There are new bounties with him: 9 new daily (3 per day) and 3 weekly
The recommended light level is 230
They will adjust the light damage curve, that is how the light difference between two players affects the damage they inflict on each other
Destiny: Trials of Osiris in October
The Trials of Osiris return on Friday, October 16.
For players who are unfamiliar: The Trials of Osiris is a PvP event that runs weekly from Friday evening to Monday morning. There is no level balancing as in the regular Crucible. Pre-made 3-player teams compete on a map that rotates weekly in deathmatches. The goal is to win 9 times in a row, then there are extra rewards.
The changes, or rather non-changes for the Trials of Osiris in year 2 of Destiny are:
Brother Vance no longer plays a role in rewards, items are only obtained from matches
The more you win, the better the rewards at the end of the match
There are still Passage Coins for the losing team – and thus probably the buffs
Teams can also continue to play after 9 wins, but there are no better rewards (this means probably: there are no better rewards with 10 wins than with 9 wins)
… but this is not necessarily considered over latency
Recommended light level: 290
http://youtu.be/N0z52i4qyDs
Yeah, the PvP fans already have clear dates in mind. We also have a clear date: On Friday, October 2, Xur will arrive at 11:00 AM in the Tower or the Reef. We will greet him.
This is an AI-powered translation. Some inaccuracies might exist.
It is known that one can already spend a lot of money on the still non-existent space game Star Citizen. However, with the newly announced ship MISC Endeavor, developer Cloud Imperium seems to be crossing the line.
The MISC Endeavor is a massive spaceship, and anyone who will own one in the game Star Citizen can certainly be proud of it. It is designed as a gigantic research ship, which even accommodates a complete hospital. The developers explain that the MISC Endeavor offers more than some computer games. But does that justify the price? In its highest upgrade level, including all modules, the ship costs a whopping 900 US dollars. Including taxes, it amounts to around 1,000 dollars!
This has led to some criticism. Community members even wonder if the developers were on drugs when they set the price. They defend the price by explaining that one would even save 100 dollars if they bought the ship in its highest upgrade level instead of the individual modules. Moreover, everything can also be earned within the game.
George Broussard, creator of the Duke Nukem game series, also voiced his criticisms through his Twitter account (multiple times): “What kind of world do we live in where you can buy a ship for 900 dollars that doesn’t even exist in Star Citizen? Stop this madness!” He also criticizes the game’s budget, stating that no single AAA development studio of 300 people – whether Bioware, Blizzard or Dice – is capable of developing a Star Citizen with 100 million dollars in 4 years.
I think of other 300 man AAAA teams like BioWare, DICE, Blizzard, etc. None of them could make Star Citizen in 4 years with $100m. Not one.
The discussion naturally raises the question of how the price of a virtual spaceship is determined. After all, there are no material costs. The ship and its modules only need to be developed once. Is 1,000 dollars for a virtual spaceship really legitimate – especially when there isn’t even a game to use it in? What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny players have an early favorite for the best exotic weapon: the auto rifle Zhalo Supercell. It is well-suited for the typical “enemy hordes” principle of Destiny.
At the moment, the Guardians are still in the honeymoon phase of “Taken King.” Everything is exciting, the situations are still unclear. Old weapons are mourned, new ones are eyed with suspicion. Opinions are divided on what is actually good and what is not so good.
But when it comes to one weapon, almost everyone agrees: Zhalo Supercell is a dream.
Where can you find Zhalo Supercell in Destiny? How do you get it?
The exotic auto rifle Zhalo Supercell is not tied to a quest. So you do not have to complete a lengthy and difficult search like for the Malicious Touch, nor are you dependent on a specific configuration, as with the Black Spindle.
What makes the Zhalo Supercell in Destiny so special?
On one hand, the auto rifle Zhalo Supercell has a elemental damage type. This is rare and desirable among primary weapons. It deals arc damage. Especially good against enemies with corresponding shields or when arc burning is on during the nightfall strike.
The stats of the weapon are rather mixed and can either be expanded for stability or firepower. Many recommend Aggressive Ballistics and Hammer Forged as the perks of choice.
The three most interesting and fixed perks are:
Zhalo Supercell – Arc projectiles have a chance to chain lightning if enemies are close together
Persistence – This weapon becomes more precise the longer it is fired
Out of the blue – Double kills generate some super energy and replenish ammunition in the magazine.
Here you can see what makes the weapon so strong. All three harmonize with each other and create synergy effects.
This is an English review of the Zhalo Supercell:
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For which playstyle is the Zhalo Supercell suitable?
Destiny tends to make PvE encounters difficult by throwing large hordes of enemies at the Guardians. And the weapon shines in these situations. You can simply spray into enemy mobs and fire continuously. Lightning strikes, take out additional enemies, the super regenerates, everything is great.
Therefore, the weapon is excellent for such hordes of enemies. Against boss enemies with few adds, you should rather switch to another weapon. Right now, sniper rifles are in.
There are probably better alternatives than the Supercell in the Crucible as well. But for the “standard PvE play,” where you mow through Destiny-typical hordes of enemies, no weapon can currently match the Zhalo Supercell.
In this rather humorous video, you can see the Supercell in the Crucible:
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By the way:Originally, they wanted to name the Zhalo Supercell after the weapon of a Finnish thunder god. It would have been called Ukonvasara. This corresponds to something like Thor’s hammer Mjölnir… well, what weapon in Destiny does that remind us of.
For more weapons you should work towards in Destiny, go here:
In Guild Wars 2, guild missions are being revamped to be even more accessible with Heart of Thorns and to offer new incentives for group play.
Favor waits now in the battlefield
In the current version of Guild Wars 2, guild missions can only be completed in the PvE area. However, since these tasks are an important part of the guild hall, the developers wanted to give all types of players opportunities to contribute to the guild’s progress. For this reason, there will be new missions with Heart of Thorns that will also involve PvP enthusiasts to reach the guild’s favor cap.
The guild halls benefit from the guild missions.
The guild defines the playstyle for guild missions in Guild Wars 2
Guild leaders can decide which types of missions they would prefer to complete in the upcoming week; the choices are between PvE, WvWvW, and PvP tasks. While the PvE missions have essentially remained the same (bounties, travels, sprints, challenges, and puzzles), the WvWvW tasks focus on objectives, such as continuously holding a fortress in the borderlands.
For standard battlefields, for example, it is necessary to eliminate enemies near control points with a specific number of guild members – teamwork is still a priority.
No waiting times in PvE
Another innovation is that guild challenges and puzzles now take place in an instanced area. This eliminates waiting lines in front of the relevant locations, and players do not have to try to take rewards from each other. Instead, a portal can now be opened at the collection flag, and all guild players can enter – those who wish can bring along a few non-guild friends to help as well.
New portals reduce waiting times in PvE – no guild has to wait for another!
If a guild wants to take on more or new missions, then the limit for available tasks must first be raised to unlock new mission slots. These will be purchased with favor as usual and will give you new things to do in the long term. Nevertheless, there will again be a weekly favor cap, so particularly large guilds cannot unlock everything on the first day while smaller guilds are left out.
Work together – Collect rewards individually
Participants in the guild missions will not only be rewarded with currency for the whole team but will also unlock new chests that contain personal rewards. There is also a limit here: Only one chest can be earned per mission slot per week; participating multiple times in the same activity does not yield additional chests.
For more about the game and the expansion Heart of Thorns, visit our Guild Wars 2 topic page.
This is an AI-powered translation. Some inaccuracies might exist.