WildStar: What to Expect at Shade’s Eve!

In WildStar, the first official holiday event is approaching: Shade’s Eve brings creepy vibes to the colorful planet Nexus.

The Reason for the Celebration

Last year, the developers had planned the Halloween event Shade’s Eve for WildStar, but they couldn’t finish it in time – this year, it’s finally happening. The reason for the celebration dates back to the distant past of the Cassians, the human race of the Dominion: A group of settlers fell gravely ill from an unknown plague that ravaged all the inhabitants of the planet. Just before the last humans fell, scientists managed to create a cure from the blood of an immune girl.

WildStar Shade's Eve 3

As is common with humans, this story has become increasingly mythologized over the years, portraying the plague through the personification of evil represented by Jack Shade. In contrast, the girl, who symbolizes healing, became known as Angel.

The Impact on Nexus

Both factions celebrate Shade’s Eve equally. From October 18 to November 2, the festivities can be enjoyed. Players will first notice the many decorations in the capital cities. From creepy candles to pitch-black Rowsdowers, there is something for every Halloween fan. As is customary for a proper MMO event, there is even a dedicated expedition that is only available for 2 weeks, and a handful of daily quests are a must to make the usual grind just right. But the effort is worth it: Cool costumes and unique companions await all who take on the challenges.

Cool costumes and stylish hats await all participants.
Cool costumes and stylish hats await all participants.

But even those who don’t care about the PvE aspects will at least enjoy a brief change of scenery on Nexus.


For more about the game and the transition to Free2Play, you can visit our WildStar theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Guild Wars 2: Learn about the Exalted, a new important race in Heart of Thorns

The developers talk about the story of the golden city in Guild Wars 2: Tarir. It was built by the dragon Glint and houses an immortal people.

The Golden City of Tyria

After new details about various rewards and gameplay in Guild Wars 2: Heart of Thorns have been discussed in recent days, the creators are now turning to some historical aspects. The focus of the latest developer blog is the golden city Tarir, which can be found in the Maguuma Jungle. It is one of the last remnants of Glint, a female dragon, without whom it is unlikely any mortal people would exist. In Tarir lives a completely new species – the Exalted.

The Exalted play a central role in the conflict with Mordremoth.
The Exalted play a central role in the conflict with Mordremoth.

Beings of Pure Energy

When Glint rebelled against her former master, the Elder Dragon Kralkatorrik, she gathered a group of loyal Forgotten who were to search for willing mortals. These beings underwent a ritual and completely transformed into magical energy. They became the Exalted, creatures of immortal lifespan, high magical power, and only one purpose: to fulfill Glint’s vision of a peaceful world. Yet they are not invincible. Although they do not need to eat or sleep, a deadly attack can destroy them, just as draining their life energy can.

Today, the Exalted serve the golden city of Tarir, which they continue to nurture and maintain. While the Upholders (a grouping of the Exalted) take care of the city’s infrastructure, the Bastion Guards defend the walls against the encroaching forces of the re-emerging Mordremoth. The Sages manage the flow of magic that keeps the city itself alive.

In Heart of Thorns, the Exalted will take a central role in the conflict, and players will have to deal with them many times throughout the storyline.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: The Poppy Problem – Why is it taking so long to fix her?

In League of Legends (LoL) Poppy is causing headaches for the developers. She needs a complete overhaul.

The US site Kotaku has addressed Poppy, speaking with pro gamers and Riot developers. Poppy is an old LoL champion who has been waiting for a “makeover”, a fundamental redesign for over two years. The problem is complex: because to compensate for this, her stats in other areas have been drastically reduced. Poppy pays a high price for the 6-8 seconds of “Diplomatic Immunity.” In the rest of the game, she tries to stay alive in any way possible. Some pros say it sometimes takes 30 minutes for her to be useful and have her moment of triumph.

For pro teams, this is an unacceptable concept. Poppy is too inconsistent, unpredictable. The character is “broken,” as it is said, somewhat damaged.

Poppy-rote-Gefahr-lol

If Riot wants to make her a “real champion” who is useful not just for 6-8 seconds in a team fight, she needs a complete rework.

Her now outdated animations should also be redesigned in one go. The effort required to rework Poppy for LoL is compared to the overhaul that turned Sion into the monster he is today.

Poppy-Skin

But Poppy’s situation is somehow not going smoothly. An overhaul has been long announced. Again and again, something unexpected comes up . At the moment, the AD Carry update has taken precedence over Poppy.

At Riot, they assure that they are taking care of the little Yordle with the big heart and even bigger hammer. She is supposed to be the next big update. How exactly they plan to do this is currently still open. It seems like her ultimate is being targeted. It is expected to come out in 2015.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

ARK: Player count rises to 2 million, they can look forward to Halloween Dodos

The Dino MMO ARK has not only reached a new milestone but is also hosting a special event for Halloween – featuring zombies.

On the night when the Dodos scream …

A few days ago, ARK: Survival Evolved achieved a new milestone in its relatively short history. Just in July, we reported that the dino survival game sold 1 million copies on Steam shortly after its early access launch, but since then ARK has gained even more traction. To be exact, the number of buyers has doubled to 2 million since then.

Ark Survival Snow
After the snow biome, long nights follow – the horror can begin!

To celebrate this (and perhaps Halloween), the developers are organizing a special event in the last week of October fitting for the spookiest time of the year. For a week, the nights will be longer and the days colder, bringing forth the most gruesome things players can imagine: zombies.

Not ordinary ones, but in the form of undead Dodos that seek to hunt players for life and loot. If you manage to take down the flightless feathered creatures, special candies will be available that can only be obtained during this time. Those skilled with a knife can even carve a pumpkin and display it with a creepy face in front of their base.


For more information about the game and the latest updates, you can visit our ARK topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop.com

Destiny: In the beginning, no one really knew what they were doing

In the MMO shooter Destiny , the Game Director of the new expansion spoke critically about the starting period. They themselves did not recognize the potential of the game and the characters, like Ghost.

Luke Smith, the Game Director of “The Taken King,” is a man of clear words. This sometimes brings him trouble (The thing about throwing money against the monitor), but often provides interesting insights.

In a new interview, they wanted to tease out of him why “The Ghost” somehow didn’t work in the base game. Why he had such difficult lines, why it all sounded so stilted, why the soul was missing? They want to know if it was due to Peter Dinklage’s performance.

Destiny-Touch-of-Malice2

However, Bungie does not accept criticism on that point. Smith says, that the Ghost is a good example of the entire game. They didn’t recognize at the beginning what they actually had or where it was headed. The potential of the Ghost and the entire character was not always recognized. This led to some of his lines being lacking. The material Dinklage worked with was not always well-written.

As Smith believes, such mistakes and experiments were necessary to learn from them. In the second year, they now have a much better understanding of Destiny and also of the role of the Ghost. Everything seems more cohesive now, and there is more possible.

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The development of “The Taken King” went well whenever individual teams were given the opportunity to shine, Smith explains. Because at Bungie, they can rely on excellent professionals and developers. They achieved more than one could expect from them.

Thus, he told the teams of Audio and Story regarding the missions in the Second Act of “The Taken King,” the “Taken War”: It’s perfectly fine if you only make one line at the beginning of the mission and one at the end. Because time was short at that point.

However, they could not reconcile this with their professional outlook. The teams did not accept that and insisted on providing these missions completely with story and music.

Destiny-Zavala-Cayde

Smith sees the biggest risk in the development of “The Taken King” as the endgame, which now offers something for solo players, has generally more freedom, with legendary weapons as quest rewards and secrets.

This was a gamble during the development period that they took. It looks like it paid off.

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Developers and players want the beta

A game designer spills the beans about Overwatch: What will the payment model be? How does match-making work?

Knock at the Front Door

In just under a month, BlizzCon will take place, and the beta of Blizzard’s first first-person shooter Overwatch is coming close. Rockpapershotgun had the opportunity to conduct a detailed interview with game designer Geoff Goodman and ask many questions about the design of Overwatch. We have compiled the exciting statements for you.

Widowmaker Overwatch Closeup
Within reach? At the latest during BlizzCon, an appointment for the beta is expected.

Developers are looking forward to the beta

It is especially interesting that the developers of the Overwatch beta are just as eager as the fans. At Blizzard, the limits of what can be managed with an internal test group have now been reached. Fresh feedback from new players is essential, because that is the only way to find out which characters are too strong or too weak compared to others and whether a meta is established – as that was not the case internally.

Problem Child Matchmaking

Matchmaking still worries the developers.
Matchmaking still worries the developers.

In a team shooter like Overwatch, matchmaking is a central component to ensure the enjoyment of all players. However, Goodman still sees some issues here: Many friends will play Overwatch together, and the skill level of players in such groups is often very different.

If the game registers that in the first team there is a very good player and several less skilled players, it currently tries to find a similar opposing team. However, this is not working as well as the developers would like, because the less skilled players then have little fun in the game. However, Goodman has not found a solution to this problem yet – but that seems to be the case for the entire team-play industry.

The Business Model – Still Uncertain

A definitive business model for Overwatch has still not been established. Goodman emphasizes his good position here, as Blizzard has experience with almost all common models: World of Warcraft with subscription model, Diablo 3 as a classic box, Heroes of the Storm and Hearthstone as free-to-play.

Overwatch Heroes
A business model with purchasable heroes would likely not suit Overwatch.

“Changing characters during an ongoing match is an important part of Overwatch, it says, “so we definitely want to ensure that we do not ruin that with a payment model.” While this is far from a clear statement, it probably rules out a free-to-play variant with individually purchasable heroes, otherwise the aforementioned problem would occur.

Into the Beta with the Gamepad?

A point that was surprisingly confirmed quickly was the question about the use of gamepads. Many of the current players felt that Overwatch would play even better with a gamepad, and Goodman confirmed that the game will fully support this. However, it was not discussed whether this would already be the case in the beta. Similarly, it remains unclear when exactly the beta will start, as there is still no official date: “Fall 2015” is still the plan – and that unfortunately takes a bit longer.


For more about the game, the different maps, and characters, visit our Overwatch topic page.

This is an AI-powered translation. Some inaccuracies might exist.

Chronicles of Elyria: Hero dead – you can pay for a new one

Permadeath in MMORPGs is a sensitive topic – the upcoming game Chronicles of Elyria dares to tackle it: When your character dies, you have to pay money to create a new one.

Aging and dying do not really matter in most video games. If the hero in an MMORPG dies, he respawns and the adventure continues. In Chronicles of Elyria, this works a bit differently. Your hero ages and can die. If he is dead, he cannot be resurrected. The game essentially ends for him.

Players are then given the opportunity to create a new hero, but this must be paid for. The exact amount is not yet determined. The soul of the played hero will then pass on to his heir, influencing their stats and skills. Then the game starts anew. The lifespan of a hero is between 10 to 16 months.

Everyone Dies of Old Age

Chronicles of Elyria Aging

Permadeath in Chronicles of Elyria is triggered only when the hero dies of old age. If he is severely injured in battle, he may be dying, but his soul returns to his body. This means you do not die, but your lifespan is shortened by a certain period. Many fans have expressed concerns that the open-PVP system will make them victims of “griefers” who enjoy attacking others constantly to quickly shorten their characters’ lifetimes.

More on the topic: Aging and Dying – What the MMORPG Chronicles of Elyria Does Differently.

The developers at Soulbound Studios are aware of the problem. “Griefing” will therefore be punished with a prison sentence. A character in prison will also have a shortened lifespan. Therefore, players should think twice about attacking another player repeatedly. The developers hope to eliminate “griefing” this way.

One Must Live with Death

Chronicles of Elyria Market

This way, they hope to make PvP battles more interesting, ensure fairness, and provide players with an engaging way to play their heroes into old age. By requiring payment for a “new life”, they aim to fund the operation of the MMORPG Chronicles of Elyria.

Thus, each player can decide for themselves if they want to continue playing with a new hero after the death of their character or not. For MMO fans, this means a change in mindset, as they cannot keep playing their beloved heroes “forever”. When Chronicles of Elyria will be released is still uncertain.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop.com

Black Desert: Horses for Togetherness

A small update in Black Desert delights the fans: Some horses come with comfortable 2-seat equipment.

Horses for Togetherness

While it is not the biggest change of all time, many players will still be pleased with the small update from Black Desert. Similar to other games (like World of Warcraft), there will be mounts in the expansive world of Black Desert that can be ridden together. It not only looks nice (although someone should please take the sailor’s clothes away from that guy, thanks) but also encourages players not to rush into big adventures alone.

Black Desert Duomount 1

The requirements for such a mount are a bit higher than for the other horses: First, 80 racing marks must be collected, and the desired mount must already be around 6 years old, as horses age in Black Desert (not in real time). The corresponding skill is quite rare among the hoofed quadrupeds, so it may take a while to find a suitable creature.

This is an AI-powered translation. Some inaccuracies might exist.

What Star Wars Battlefront would have looked like 20 years ago

The beta of Star Wars Battlefront is causing a stir. But how would it have looked 20 years ago on 16-bit systems?

If you take a look at the system requirements for Star Wars Battlefront, some might start sweating cold at the back of their necks. It’s not that bad in practice, and with low settings, it runs on machines that hovered just above the lower pain threshold for “pretty good computer” a few years ago, but still: Battlefront is a hardware hog. The visuals and audio of the shooter are really great! Even on current-gen consoles like the Playstation 4 and Xbox One, Battlefront makes a solid impression.

Star Wars Battlefront Luke vs Vader
When you compare this to the title image…

But could the game stand on its own without all the visuals and great sound? With a lot of charm and intelligence, the creators from Curse have come up with a trailer for a 16-bit version of Battlefront. And they depicted the survival missions on Tatooine a bit differently. Great idea, we think! What do you think?

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  1. dualshockers

My MMO asks: Are you Casual or Hardcore?

Today we want to know how you see yourselves: Are you cozy casuals or ruthless hardcore gamers?

Gaming: Between 2 and 20 Hours a Day

We have gone through another week and are quickly approaching the weekend. And, as usual, some of you will surely venture into the ominous worlds of these “MMOs” – maybe you have heard of them.

However, although we all share the same hobby, the types of gamers are very different. While some of us only play a cozy hour in the afternoon and then spend the evening at parties, with family, or in front of the TV, others invest double-digit hours a day in their games. To find out what you are – and also to reflect a little on yourselves – we are asking you this time: Are you Casual or Hardcore?

Destiny-Pirscher
A cozy round in the evening? Or would you rather train all night?

Cortyn says: Even though I sometimes wish it were different, I probably haven’t been a hardcore gamer for a while now. I could mention the typical (and therefore no less important!) reasons like family or work, but that would be a lie. After all, gaming is a prerequisite for my job, which at least makes that reason moot.

No, my reason is different: For me, “hardcore” still has the ring of something elite – the top 2% of gamers who achieve a special performance. Whether it’s due to gaming skills or sheer time they invest in their games – most of the time it’s a combination of both.

“Hardcore” Cortyn only plays roleplay anymore. For everything else, someone would be too old… so the rumor goes.

However, neither in World of Warcraft nor in Hearthstone or Heroes of the Storm do I spend as much time in a row that I could still justify my own hardcore status. Especially since my motivation is also low to want to experience the hardest content anymore. That was back in the glorious vanilla times, when everything was better and there were no bugs and… – I digress.

The only area where I am still really ‘hardcore’ is probably roleplay, because on weekends I like to invest 12 hours a day into it and am only satisfied when a keyboard has given up the ghost (much to the chagrin of Schuhmann, the old Casual).

But let’s get to you: How many hours do you still spend daily in MMOs? And what do you do there? More of a little “chilling” or mercilessly storming the 2% elite? Are you Casual or Hardcore?

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur, Agent of the Nine, offer and location on 10/9.

In the MMO shooter Destiny, the Strange Coin merchant Xur will pay a visit on October 9th. What is he selling this time?

Bungie is apparently managing to carry the momentum from the first weeks into daily life. There was a lot happening in Destiny this week: This time it was all about the Sleeper Simulant, a new exotic weapon. Then a secret room in the raid was revealed as a basketball court, and for next week, the return of the PvP events Iron Banner and Trials of Osiris, as well as the introduction of a cash shop are on the agenda.

Destiny-Redbull

And that’s not all. Further developments are anticipated. Players can be excited about what awaits them in the coming days and weeks. And that is more than could often be said about last year.

Currently still a mystery: When will the other half of the exotic armor pieces be introduced in the game, which are already available in the database? Without them, the selection of exotic armors is still limited at the moment. Only a small amount can drop from various engrams. Xur also has a limited selection available to stock his inventory of Year 2 armor pieces.

The duplicates will continue to pile up for now.

Destiny-Xur

All about Xur on October 9th, 10th, and 11th.

When does Xur arrive in Destiny and when does he leave?

Xur will arrive on Friday, October 9th, at 11:00 AM in the Tower or the Reef in Destiny. He will leave again on Sunday, October 11th, also at 11:00 AM.

Where is Xur this time? What is his location?

Xur is located with the Vanguard merchants.

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What do the numbers in parentheses mean for armor pieces?

The numbers represent the current values of that particular armor piece for this week. They can vary between certain parameters. The rule is: The higher, the better.

What is Xur selling this week?

Xur is selling NO weapon this week, but a helmet engram – it costs 19 strange coins.

Eine-unueberwindbare-Schaedelfeste-910-Destiny

For Titans, he has the helmet “One-Eyed Mask” (36/51 INT; 31/46 STR). All armor pieces cost 13 strange coins.

SChwachkopf-Radar-Destiny-910

For Hunters, the helmet “Shinobu’s Vow.” (34/49 INT, 35/50 DIS).

DIe-Klauen-Des-Ahamkara-Destiny-910

For Warlocks, the gloves “Ahamkara’s Bones.” (50/63 STR).

The Year 1 Legacy engram is a heavy weapon engram. It drops Year 1 items with Year 1 stats.

From the gloves in the engram, there are new Year 2 gloves as follows:

This is an AI-powered translation. Some inaccuracies might exist.

Skyforge introduces distortions, small guild raids, with trailer

In Skyforge the Pantheons, the guilds, face a challenge with Distortions.

As a normal immortal, one can look enviously at all that the Allods team is coming up with for the endgame , as one is excluded from it. First, over 30,000 Prestige needs to be reached to unlock the God form. Then a well-equipped guild is needed: this is also a piece of work for diligent gamers before the endgame opens up. But enough whining.

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This week, Skyforge presents a kind of mini-guild raid with the “Distortions.” The Distortions are basically dimensional pockets where enemies from Aelion have been trapped. Now the bravest heroes are opening these dimensional pockets and entering them to eliminate the prisoners, further develop their Pantheon, and scoop up exciting loot.

How do you like Skyforge in these regions? Are gods present?

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Heroes of the Storm: Over 200 heroes in planning!

The developers of Heroes of the Storm still have a long list ahead: More than 200 characters are available to choose from.

No end in sight

Currently, Blizzard tries to release a new hero in Heroes of the Storm approximately every 3 weeks. However, since this is not working poorly, they are currently still looking for additions to the team. An interview by Red Bull with Senior Game Designer Matthew Cooper revealed that ideas for new heroes will not run out anytime soon: Over 200 characters are still on the list that Blizzard could integrate into HotS sooner or later. “We will hardly work through this list anytime soon”, Cooper stated.

Even though the frequency of new releases is supposed to increase, they want to stay true to the Blizzard line by questioning the rules: “We quite like to break the rules”, he says, referring to unusual heroes like Abathur or the Lost Vikings.

Especially the Infernal Shrines were difficult to balance. They were adjusted again just a few days ago.
Especially the Infernal Shrines were difficult to balance. They were adjusted again just a few days ago.

Balancing is the biggest hurdle

Especially in balancing, the developer still sees some problems. Here, the differences between casual players (“Casuals” – of course, none of you reading this!) and professionals are an issue. A recent example is Zeratul, who is nearly perfectly balanced for the masses, but significantly too strong at eSports level.

The battlegrounds have also become a small concern. Although Heroes of the Storm is still quite new, there is already a high number of different scenarios, and here too, the playstyles differ greatly between beginners and professionals. They might want to introduce rotations in the future to temporarily exclude certain battlegrounds and see how this impacts the meta of HotS.

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Source(s):
  1. 2p.com
  2. redbull.com

Destiny announces patch 2.01, weaker shotguns, more secrets

In the MMO shooter Destiny , things will be changing next week with patch 2.01: Shotguns will be weakened, a cash shop, and Iron Banner will come into play.

Bungie knows you are disappointed with the search for the Sleeper

In this week’s Weekly Update from Bungie, it was mentioned, among other things, to tell players: We are aware of what is going on with you. Bungie has taken note that the search for the Sleeper Simulant raised greater expectations than it ultimately fulfilled. It implies that they were surprised by the players’ reactions and the intensity of their search, but also did not want to spoil things in advance.

Sleeper-Simulant-Destiny

They say they have learned from all of this. On one hand, they want to keep secrets better in the future, and on the other hand, they want to be more transparent about the availability of quests.
The background: The Destiny community was desperately searching for ways to get an exotic weapon that Bungie had introduced before the expansion The Taken King.

However, that weapon was not available. The search that led to the Sleeper Simulant was simply hidden behind a time lock, which was only activated this week.

More surprises announced

Bungie also announces more “surprises” that will come in the next weeks. After the quest line The Taken War, Black Spindle, and the raid, Iron Banner will come next week along with other surprises.

There is still much hidden: Dhe half of the exotic armors from the database is still missing from the game, the hard raid “Kingsfall” is open, and there are still some exotic weapons that are already in the database, waiting to be discovered: “No Time to Explain” is now at the top of the wanted list.

Destiny-Chaperone

Shotguns lose Sardine Can

One surprise is revealed upfront: In general, they are quite satisfied with the weapon balance changes that came with 2.0. Only shotguns are too strong.

Therefore, they will remove the “Sardine Can” feature from shotguns. This caused less spread. As a result, too many bullets hit the target, especially for players who use shotguns for long and medium range.

Sardine Can will no longer be available on shotguns in the future. Shotguns that have the Sardine Can will instead receive a replacement perk (Narrow and/or personal; Crowd Control or Knee Pads) and that will be it. Game tests found that this should not have a negative impact on PvE.

Those who want to play with the shotgun are advised by Bungie to go into close combat.

Destiny-PvP

Iron Banner and Cash Shop coming Tuesday

The shotgun nerf comes with patch 2.01 next week. It is also expected to bring Tess Everis and her emotes, along with the introduction of a cash shop. Bungie does not reveal anything new at this point. Only: Anyone who logs in between now and December will receive additional silver.

As a highlight for next week, they announce the Iron Banner.


In just a few hours, Xur, the Agent of the Nine, will be in the Tower or Reef. We will receive Xur on Friday, October 9th, and report on his inventory.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Cabal 2 receives its biggest update yet!

Next week there are major changes coming to Cabal 2: The level cap will be increased and 3 new instances await brave explorers!

Plenty of Frost and Death

ESTsoft has announced that next week Cabal 2 will receive plenty of fresh content again. The patch Ruins of the Gods is expected to be the largest content expansion the game has seen so far. Indeed, its scope is not to be outdone by other MMOs: The level cap will be raised from 40 to 45 and a completely new zone will open its gates.

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But even outside the solo content, the patch has something to offer: Three new instances will be made accessible. The Silent Snowfield can already be entered at level 43, while the Ancient Academy only becomes available at level 45. Both must first be completed to ultimately gain entry to the Tomb of Kain. According to the developers, these instances are the “hardest created for Cabal 2 so far.”

The patch “Ruins of the Gods” is scheduled to be released on October 14.

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Armored Warfare: Tank-Free2Play-MMO is open to everyone, it finds itself too tough

The tank MMO Armored Warfare is now in an open beta phase, already offering relief.

For a few hours now, Armored Warfare is playable for everyone on PC. It is in an open beta, essentially released. Because Armored Warfare is a free-to-play MMO and progress from the open beta will carry over.

A small tutorial is available here, which helps you get started and during the first hours in Armored Warfare

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Progress so far is too slow

For founders, Armored Warfare has been running for a week. Obsidian has evaluated the data and found: In the “higher tier” area, when players are using heavy tanks, it becomes slow to advance.

The ammunition and repair costs consume the revenues. Therefore, it has already been announced that rewards in PvE and PvP will be significantly increased and costs decreased.

If you are using a “premium” tank (which is available outside of normal progression for real money), the revenues are also expected to increase further. Those who want to take a look at the F2P game can register on the official website of Armored Warfare.

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Destiny: How good is the Black Spindle?

In the MMO shooter Destiny , the Black Spindle has created a hype. But how good is the exotic sniper rifle in Destiny? Is it worth it?

Black Spindle-Destiny

The Black Spindle got everyone excited two weeks ago. An exotic sniper rifle that was not in the database was suddenly found. Today we will look at what the weapon can do and whether it can really take over the function of “Black Hammer”. The legendary raid sniper was considered by many the top PvE special weapon in year 1.

Where can I find the Black Spindle?

The Black Spindle is only available if a very specific mission is the daily story mission: Lost to Light. You can read everything else in this article. We have reported here about the special characteristics that make the Black Spindle such a coveted item for infusion.

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What makes the Black Spindle so special?

The Black Spindle deals solar damage and has the following two perks:

White Nail – With three consecutive precision hits, your reserve magazine is refilled.

Destiny-Black-Spindle-810

Mulligan – Missed shots have a chance to return the ammunition directly to the magazine.
With “White Nail”, you can just stay on the weak spot with stationary targets (certain bosses or tanks, for example) and fire the magazine empty without reloading. Mulligan only triggers occasionally and increases the fault tolerance of the weapon.

What is special about the Spindle: It is available with a 310 attack value right after completion!

Is the Black Spindle like Black Hammer in year 1 of Destiny?

The Black Hammer from year 1 could do just that, but even more. Because with it, you could fire indefinitely, the bullets were not taken from the reserve magazine, but regenerated (like with Icebreaker, only much faster). The times of the Black Hammer are gone forever, the entire perk “White Nail” has been nerfed.

However, the Black Spindle is still an excellent choice for dealing maximum damage against “stationary enemies” if players can string together these precision hits.

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Is the Black Spindle good?

Yes, the Black Spindle is very good in PvE in the constellations when you can play more or less stationary. Whenever precision hits are guaranteed and you can save yourself the reload, “a damage loss”, the weapon shines.

Thanks to these situations, the Black Spindle is considered an excellent exotic weapon in Destiny, which is definitely worth the exotic slot, especially when solar damage is required. Even if there is strong competition among the legendary weapons.

In PvP, the properties of the weapon actually do not help much, as you should look for a more specialized weapon. Many have found enjoyment in the sniper Beyond.

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Asta: First trailer for the “Asia-WoW” MMORPG

Webzen wants to return to the roots of the genre with the upcoming MMORPG Asta and has now released an initial trailer for the game.

MMORPGs are continually evolving – but for many fans, often in a direction they do not like. According to many gamers, the genre is supposedly too oriented towards the mass market now. Everything has become too easy, and complexity is lacking. Webzen apparently wants to change this and promises a return to player experiences reminiscent of earlier times in the genre with the MMORPG Asta. This includes customizable attributes and skill trees.

There will be two factions made up of different races. Players will join one faction and create their heroes from the associated races and multiple classes. With this champion, players will explore a fantasy world influenced by Asian myths. A dungeon & raid finder for cooperative multiplayer, PvP battlegrounds, arenas, and guild wars, a divine spirit and gem system, a profound crafting system, and the CryEngine 3 are also expected to distinguish Asta.

The Asian World of Warcraft

Asta Screenshot 2

Fans even refer to Asta as “the Asian version of World of Warcraft“, as the game is said to have great similarities to the Vanilla version of WoW. The new trailer gives a first glimpse of what to expect. Asta aims to appeal to both newcomers and veterans. There will be solo content as well as group content. Publisher Webzen also announces that it is now possible to register for the Closed Beta of the MMORPG via the official Asta website. However, when this will start has not yet been determined. So if you want to see if there is really something to the claim that Asta is the “Asian version of WoW”, then sign up for the Closed Beta and find out.

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Far Cry Primal: Take the dino hype from Ark?

Two days ago, a new Far Cry was presented, which rides on the current prehistoric dinosaur hype.

Big Mammoths, Small Conflicts

At the latest since Jurassic World and ARK: Survival Evolved, the zombie hype has subsided a bit and has been replaced by dinosaurs and everything prehistoric. Because who needs futuristic cities when the apocalypse can wonderfully be played out 12,000 years earlier? So or something similar must have been the thinking of the creators of the latest Far Cry. It bears the promising name “Primal” and takes players back to a time when humans still fought with mammoths and different tribes tore each other apart for entering their territory.

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From the Last Survivor to the Tribe Leader

In the game, you take on the role of Takkar, the last survivor of his tribe, who finds himself – unfortunately – in hostile territory. Because hunting alone is quite exhausting and a game without power gain is boring, the poor man must set out to gradually establish his own tribe. Territorial battles have been important components in previous installments and are likely to be on the agenda in Primal as well. The same goes for crafting weapons – however, here it will more likely be spears rather than pistols. Interesting: It is rumored that animals can be tamed as companions.

Far Cry Primal

In previous Far Cry games, experiments with multiplayer modes have already been conducted, and at least the trailer gives hope that friends can also participate in the mammoth and saber-toothed tiger hunt.

It is definitely exciting to observe that seemingly small games like ARK: Survival Evolved have such a significant influence on top titles – or the very similar theme is just a coincidence. That can happen.

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SWTOR: Crafting should be useful again!

SWTOR makes extensive changes to crafting professions – find out what is changing and whether professions are worth it again here.

More overview, more benefits

With Knights of the Fallen Empire, BioWare seizes the opportunity to thoroughly revise the crafting system of Star Wars: The Old Republic. Many players criticized that over the years numerous recipes had accumulated that hardly served any purpose, just cluttering the menus and hindering the search for truly useful items.

The first step in this is the elimination of the respective crafting ranks. The maximum level will still be 500, but newcomers will no longer have to visit a teacher every 50 points to unlock the next level – they can level directly from 1 to 500. Recipes will still likely be purchasable from the respective teacher.

Crafting in SWTOR
So far very unclear: Crafting will become more understandable.

The second step is to increase usefulness. Professions are expected to serve, unlike before, as a primary source of equipment and give players the ability to craft suitable armor themselves – this was hardly feasible for newcomers without large credit reserves. Therefore, all craftable items will be of at least blue quality. As a special bonus, each piece of armor is also adaptive!

Abolition of endless items and old resources

Another change is the abolition of endless consumables (which is a paradox anyway), such as cybertech grenades and stimpacks. This is intended to create a new market and restore relevance to the associated professions.

Players will also have to say goodbye to a variety of resources that will be phased out as part of the new system. Over 50 different materials will be removed from the game to streamline the process.

Collecting progress and endgame

Even the companions will become a bit quicker and can carry out the collection missions of the various professions faster, they are often only on the way for a few minutes. But that’s not the end of it: Instead of having to choose from a random list of crafting missions, all unlocked missions will now always be available, allowing for a more targeted search for desired resources.

SWTOR Raid - Dread Fortress
The best gear will be equivalent to the operations gear.

Adjustments have also been made for the endgame: Crafters will gain access to new recipes, allowing them to craft armor that is equivalent to gear from the story mode of operations. However, a necessary component will only be available through personal conquest objectives – thus, an additional incentive has been created to participate in the conquest of planets.


For more information on the changes coming with Knights of the Fallen Empire, visit our SWTOR theme page.

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