In the MMO shooter Destiny there are reports of a mysterious engram rain.
There are stories about raining frogs. This is scientifically explained and is related to water spouts. An “engram rain” in Destiny remains a puzzle for scholars.
There is only one video that shows a group of players going through the Nexus Strike and suddenly loot raining from the sky at the end. Mainly, these are blue items, but there is also an exotic engram among them.
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What exactly is happening there, we do not know at the moment. The video is posted by some YouTubers as “Infinite Engram Glitch.” But whether this is actually a reproducible glitch or a one-time spectacle is unknown. Very strange, isn’t it?
By the way, there is a relatively banal explanation. At least, this is what suspicious commentators suggest: It is not a “mysterious phenomenon,” but a trick of the original video poster. The team repeatedly did the Nexus Strike using the suicide method and this is now the result of the last run.
This is an AI-powered translation. Some inaccuracies might exist.
For the upcoming Halloween celebrations, some visual adjustments will be made to the arena map in SMITE: It’s going to be spooky!
When Thanatos Descends from the Sky
The cold season has been blowing its wind around us for a few days now and the spookiest event of the year (right after Oktoberfest) is approaching: Halloween. The makers of the Moba SMITE have taken this as an opportunity to decorate one of their battlefields with pumpkins, corpses, and plenty of creepy drawings of the various gods.
In the coming weeks, the arena will be significantly darker and will collect many a soul for the underworld. A small video aims to prepare players for the spooky event. Here you can see how the poor Cyclops has to face his terrible nightmares (and meanwhile shamelessly advertise many premium skins):
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Apparently, EA doesn’t know the saying “When it’s at its best, you should stop,” but rather adheres to “More is more.” They have taken such a liking to the beta and all the delightful data it provides that they are extending the Battlefront beta on PC, Xbox One, and PS4 by one day until Tuesday, October 13.
The additional time is meant to conduct technical tests on the infrastructure. This may mean that one or the other player will get kicked out of a game.
But all of this serves a higher purpose, they say: They want to ensure that the launch of the game on November 17 will be as smooth as possible.
Speaking of accidents:
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After City State Entertainment (CSE) introduced the first of its ten class archetypes of Camelot Unchained last week, the Devout (Mage/Healer hybrid), this time we learn more about the three classes of the Archers, one of three Stealth archetypes of the RvR MMORPG.
The Archer is intended for players who want to fill the traditional role of a ranger-like class, rather than that of a magical archer as seen in many other MMORPGs. In Camelot Unchained, arrows do not automatically target – like guided missiles – but must be manually aimed considering the field of fire, angle of shot, movement of opponents, and so on.
The Archer is divided into the following three distinct classes:
Blackguard
The Blackguard (Arthurian) are an elite unit of King Arthur, named for their dark clothing. They possess the strongest and furthest shooting bows in the game and can deal devastating damage if they focus on a shot for a long time. The more armored a piece of equipment, the less damage arrows inflict on its wearer. Thus, the Blackguard are specifically trained to find and exploit the weak points in armor, allowing their arrows to penetrate even the thickest armor. Of all three classes, they resemble the classic Archer the most.
Shadow Stalker
For every situation the right arrow. Shadow Stalker in camouflage.
The Shadow Stalker (Tuatha Dé Danann) are masters of camouflage. Therefore, they receive a bonus to the camouflage system in the forests controlled by their realm. As shooters of the forest, they have a close relationship with nature. This is rewarded by always receiving a free supply of new arrows in their native forests and being able to obtain deadly poisons to enhance them. They may not shoot their arrows as far or as hard as their two counterparts, but they do so much faster. Additionally, with the help of plants, they are also capable of ensnaring and damaging their opponents, making them excellent crowd controllers.
Winter’s Shadow
The Winter’s Shadow (Vikings) makes its home in the cold and snow-covered regions of the Vikings. This gives it a movement bonus on snowy terrain, both on foot and while skiing. Unlike the other two archers, it is less focused on long-range combat and more on medium and close-range combat. Although all three archers can use swords, axes, and other weapons as secondary weapons, the Winter’s Shadow also has fitting abilities, such as a shield strike that can keep its opponents at bay. Its speed in weapon swapping and loading new arrows allows it to continuously move while fighting and deal decent damage. This makes it the perfect skirmisher.
Well disguised, but far from invisible!
The trio of Archers is the first of several stealth archetypes that will exist in Camelot Unchained. The three already known stealth mechanics of the game work differently than those in many MMORPGs.
Arturians in Rüstung ohne…
…und mit zusätzlichem Camouflage.
Thus, the camouflage system is not true invisibility, but works more like camouflage in real life. With it, one can walk through forests or other areas in the game without being seen from a distance.
Another use of camouflage is that one can quietly find a spot to hide until the first target passes by. This could provide the three archers with the perfect opportunity for the opening strike. After that, however, camouflage loses its situational usefulness, as one becomes much easier to detect by their opponents after the first attack.
This is how camouflage could be used in the game.
The camouflage system will be available to all classes, but only archers have magical abilities to further perfect the camouflage. This is an important distinction, as camouflage armor – without the magical bonuses of the archers – is essentially just an additional clothing option that can help in the right situation, but it is nothing close to stealth, invisibility, and other stealth types known from other MMORPGs.
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World of Warships knows a ship that is too dangerous to come into play.
In an interview with PCGamesN, the Wargaming leaders spoke about the plans for World of Warships and the rest of their franchises. It seems apparent that content has already been planned for the next 5 to 10 years; they are increasingly working to understand the games as a “shared universe”. But we have already dealt extensively with Wargaming’s big plans.
An interesting detail is revealed about World of Warships. They wanted to bring the “Kitakami” into the game. This is a Japanese cruiser that was characterized by being able to fire 40 torpedoes at once.
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Kitakami – too dangerous for inexperienced captains
The “actual ship”, a Japanese cruiser, was equipped with ten quad torpedo launchers, which allowed it to send out a swarm of torpedoes.
In World of Warships, they tried to create the ship with this “torpedo” swarm. However, during testing, it became clear that players not only sank enemies but also their own teammates. Wargaming considered perhaps reducing the torpedoes. They then decided that it was precisely this torpedo flood that would define the ship and removed the Kitakami for now.
However, they are playing with the idea of bringing her back someday, perhaps as a reward for successful players, to ensure that the Kitakami only falls into the hands of experienced captains.
By the way, they are initially satisfied with the success of World of Warships. It is said to be “sticky”: Those who play World of Warships play it on average three hours a day.
This is an AI-powered translation. Some inaccuracies might exist.
A former developer from Blizzard talks about game design and changes in the industry: WoW should never be a game for everyone.
The former WoW chief reveals …
For those with negative emotions toward Blizzard games like World of Warcraft, terms like “casual” or “too easy” probably come to mind. However, as Rob Pardo explained in an interview with gameindustry.biz, that was never the goal for the designers and likely never will be. For those unfamiliar with Pardo, he worked at Blizzard until 2014 and was the Vice President of Game Design – essentially overseeing all of World of Warcraft. In 2006, Time Magazine even named him one of the 100 most influential people in the world.
Not everything should be easy – some things need to remain difficult.
Games need edges and corners
“As a game designer, you try to find the right balance between challenge and frustration (…). When players overcome a challenge, it should feel like a great success or a genuine achievement, is one of his key statements. One can only agree, as success without effort in any form (time invested, skill, luck) feels empty. Who would be excited about a Super Mario title where all levels are as easy as the first?
“Sometimes, even in the production of World of Warcraft, the developers try to make the game more accessible. This smooths out the edges and corners. But sometimes, it’s precisely these difficulties that players love about a game. One must be aware of that.” He also does not think that World of Warcraft is perfect: “It’s easy to create a game that is significantly harder, but also one that is significantly more accessible.”
Controversial changes are not made just at the request of the players.
It is important to Pardo that every design decision has a goal in mind, an intention. “Why are we changing this? What do we want to achieve with it?” Some developers would change things just because parts of the community demand it, which would be neither helpful nor purposeful.
There are no games for everyone
Pardo does not delude himself into thinking he ever wanted to create a game for all players. “There is no game that everyone likes. One must abandon that illusion right from the start.” He is still surprised, years later, at how successful World of Warcraft ultimately became: “We wanted to create a game that would at least make Blizzard fans consider trying an MMO.“ At least that is definitely accomplished.
At the same time, he also notes that Blizzard does not have a monopoly on wisdom nor the only successful values in the industry. For example, one could take Valve: “They pursue a completely different philosophy and also have very successful games.”
Pardo has taken a break from the gaming industry since 2014, but now he is contemplating a return.
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In the MMO shooter Destiny , the raid King’s Fall has some of the best rewards. We take a look at the 9 raid weapons from The Taken King.
Fatebringer and Black Spindle, Crota’s End and Praedyth’s Revenge – raid weapons have an excellent reputation in Destiny. In every “generation”, there were exceptional weapons that were only available in that specific raid.
Today we will look at the 9 raid weapons of this generation. What is offered in the “normal mode” of King’s Fall in terms of guns?
Is there a new Fatebringer among them?
Cocoon and Will of Light – what these weapons have in common
A special feature: All weapons have the “Cocoon” trait, which automatically reloads the weapons when stowed away. Additionally, they deal 10% more damage to “The Taken”. That’s a good start!
Commonly, the weapons also have a … “Taken appearance” – not everyone likes that. Some people do not want their gun to look like a (quote) half-eaten fish.
They do look a bit peculiar, don’t they?
A weapon is not just a weapon
The “last perk” of each weapon comes from a pool of 4 possibilities and is determined randomly. So you should keep an eye out, lest you dismantle a better alternative with the thought of “I already have it, I’ll delete it!”
In general: These are more PvE weapons. And they follow Bungie’s new design philosophy that there should not be any truly outstanding weapons. But of course, there are a few gems among them!
And it’s also clear: 10% more damage to The Taken, the raid weapons are also meant for the raid! This could be important when the hard mode launches soon. A lot of “The Taken” are around in everyday life as well.
The winter is coming – who wouldn’t want to have a hot woman on the screen? Take action and grab Sol, the Nordic goddess of the sun!
Fire at will!
Last week, we reported on the new goddess in Smite, the Nordic embodiment of the sun, Sol. With her abilities, she stands out significantly from previous mages, as she neither fully relies on her abilities (like Scylla) nor is completely focused on her auto attacks (like Ao Kuang), but instead requires a skilled mix to emerge victorious from the battle. At the same time, she is one of the few goddesses who can make herself completely invulnerable.
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Do you want to win Sol along with her alternative appearance? No problem! Just leave a comment under this post and you’ll have a chance to win the hot lady. Among all participants, we will raffle a total of 3 codes. Please note that the codes are valid only for the PC version of SMITE and multiple entries will lead to disqualification. The deadline for participation is October 16 at 7 PM. Good luck!
[doptoggle title=”Terms of participation”]By participating in the free raffle, where you can win the new SMITE goddess Sol, you accept the rules of this raffle. Mein MMO has the right to disqualify participants who violate the rules, attempt to manipulate the raffle, or try to do so. Only one entry per person is allowed. We will contact the winners within a week after the end via email (therefore, the correct email addresses should be provided in the comments). The data will not be stored but only used for sending the code. The legal process is excluded.[/doptoggle]
For more information on the current patch and the latest gods, visit our SMITE topic page.
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Since the Free2Play transition of WildStar, the call for a comparison of the two games has grown louder. Like every other game before it, WildStar must measure itself against the unassailable genre leader World of Warcraft. For this reason (and because a certain boss is forcing me), we take a comparative look at both games and search for the biggest strengths as well as the most significant weaknesses of these two MMORPG representatives. Round one for WildStar vs. WoW
The start – too easy and too bumpy?
When starting both games, noticeable differences immediately appear: Aside from the naming, the first levels in World of Warcraft can be played solely with the mouse. The tutorials are functional and brief, the first quests barely deserve their name, as rarely more than one ability is needed to send enemies to their graves – not to mention that you typically only have 1-2 abilities. The game world is colorful, relevant quest-givers stand out clearly from the rest of the world and clearly direct: “Follow this path, and you’ll progress further.”
With WildStar, it’s different. Although arrows can indicate the direction of a quest, the overall design is not very beginner-friendly. Too much information in a short time confuses more than helps, quest-givers hardly stand out from the mass of NPCs, and the sheer number of menus and submenus will leave even some veterans sweating. No, the start is definitely smoother in World of Warcraft than in WildStar.
Presentation of the game world
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In presenting the game world, both games balance out but shine particularly in different areas. World of Warcraft can score with its extensive lore that has matured over 20 years and – despite some fanatical critics – is largely coherent and logical. All this background knowledge oozes from every corner of Azeroth. Some cutscenes in the newer areas have film quality. This creates a dense atmosphere with continuously progressing story, which, due to its scope alone, offers little competition. On the flip side, WoW suffers from a lack of secrets – rarely is anything in the world really hidden or not obvious, leading to players with a penchant for exploration possibly feeling quickly bored.
The lore is fresh and exciting in WildStar – unfortunately not optimally presented.
In WildStar, it’s quite the opposite. The lore is fresh, sometimes lively to absurd, but is hardly noticed by many players. While there are countless codex entries, hardly any player reads them. The short quests in SMS form also do not invite players to study the world, making it hard to connect with Nexus unless one actively seeks it out. However, the world itself shines with many secrets: Countless jumping puzzles are hidden in the expansive areas, many challenges are only found by actively searching, and humorous secrets with interesting puzzles can be stumbled upon at every corner.
Read more on the next page about the combat systems, scope, PvP, and customization…
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The mammoth project Star Citizen has faced its own convention with a series of announcements and demos.
After all the annoying stuff with Star Citizen lately, Cloud Imperium has managed to put the game in the spotlight and let the background noise fade away. At the “CitizenCon” in Manchester, they presented the next milestones. And as is typical for Cloud Imperium, there are not only spreadsheets but also videos and elaborate demos.
Gary Oldman is highlighted among the stars.
Top cast with Hollywood stars has recorded 10 hours of material
Here in this video, you can see star actors who were able to participate for Squadron 42, the single-player campaign. Among them are Gary Oldman (Commissioner Gordon from Batman), Mark Strong (the villain from Sherlock Holmes or Kick-Ass), Gillian Anderson (Scully from The X-Files), John Rhys-Davies (Gimli from The Lord of the Rings), and Mark Hamill (Luke Skywalker). Achieving a stretch goal during the Kickstarter funding made this possible.
In a video, they show the “filming”, where today’s technology seems to primarily focus on spinning the actors:
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The single-player campaign aims to compete with AAA games
Another demo then shows what all this is good for. The first few minutes from the single-player campaign Squadron 42 from the player’s perspective. They promise that you won’t be acting alongside faceless robots but will encounter strong personalities:
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According to Roberts, Squadron 42, the single-player part, will be able to compete with AAA titles. Players could immerse themselves in the game better than in any other game he has ever made.
Alpha 2.0 is the next big milestone
The next big milestone in the development of Star Citizen will be Alpha 2.0. Here, players will get to know the persistent universe of Star Citizen for the first time. There will be 38 playable missions and a huge area.
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The Xbox One version of the action MMORPG Neverwinter is catching up with the PC. In November, the Strongholds guild add-on is set to be released. Fortresses will be possible.
The Xbox One version of Neverwinter will soon be at the same level as the PC version. Sure, the next update “Underdark” is already in the works, but still: When “Strongholds” is released on November 3rd, as announced, it will have only been out on PC for a few months.
When Strongholds is released, the Xbox One version will then be on the current PC level. This was intended, a small content sprint was specifically added to close the gap to the PC version.
The extensive “Strongholds” module brings a huge MOBA-like map to Neverwinter. Guilds can continuously expand fortifications, gaining their own playground. On our topic page for Neverwinter, we have extensively presented the seventh module.
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Next week, development of the survival mode is expected to pick up speed again. A patch will be released then. A precise date has not yet been given. The patch will bring a fresh vehicle to H1Z1 with the “ATV”. It is off-road capable and easy to control. Two people can take a seat, and the passenger can also shoot. Such features are important in H1Z1.
The inclusion of women zombies adds variety among the biters. They resemble the female player model strongly, receive typical uniforms and outfits for variety: policewoman, park ranger, and a nurse are also included. Practically the Village People among the zombies.
Soon, they also want to create a new zombie type from the previous male player model, “Ivan.”
The biggest addition will surely come with the four-story Kurama building. It is quite a creepy hospital. Later, they want to show moving body bags here.
In the building, they also want to implement a new game idea: “Loops.” These are quest-like sequences. In the hospital, for example, there is a doctor who researches the H1Z1 virus and has infected herself. She needs samples from the world and grants the chance for codes in return, which in turn request special air drops.
Additionally, there is a special zombie who has a key – and this opens a certain container. These are not supposed to be real quests with a quest interface and so on, but merely sequences that arise from the environment and give H1Z1 more personality and background.
http://youtu.be/Z_6QRSLgM_U
In the presentation from the test server, it can be seen that there is still much work to be done before one can speak of a polished version. But many will be pleased that something is happening again. It will likely take a while again until the still raw patch gets live fixes.
For the curious: All game content is already available on the test server.
This is an AI-powered translation. Some inaccuracies might exist.
A new legendary weapon has made waves in the MMO shooter Destiny. The Eirene RR4 is considered the best sniper rifle in PvP.
In the last year of Destiny, “One-Shot Snipers” were feared. They had the perk “Final Round,” which caused the last shot in the magazine to deal bonus damage. In PvP, players with such sniper rifles would initially shoot a few times into the air at the start of a match, only to land a lethal body shot with the last round in the chamber. Normally, sniper rifles without this bonus damage require two body shots for a kill.
These “One-Shot” snipers were considered unfair and somewhat “nooby,” just like shotguns with Sardine Can. The opinion: If someone wants to get one-shot kills with a sniper, they should at least aim for the head.
The Eirene RR4 is available on Armsday from Banshee-44. It is an Omniglum sniper. However, you need quite a bit of luck to get the weapon in the exact right build. Here, YouTuber Vslava HD suggests not to redeem the delivery if Roulette is not included, and to try again next week. Then the weapon will have new perks.
The Top Trio – and the rest of the field.
In any case, if you have the choice, you should keep an eye on that and seriously consider the Eirene RR4. In terms of stats, it is simply a strong choice. However, the aim assist is significantly lower than that of direct competitors like Void Watcher or Stillpiercer – those, in turn, have no way to access Roulette. Other legendary sniper rifles fall significantly behind the Top Trio in terms of impact.
What do you think? A hidden gem or overrated?
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In the superhero MMO DC Universe Online, Episode 17, the October content, is out. Here you walk in the footsteps of the red flash, on the path of Flash.
The transition to monthly content has been successful for DC Universe Online. With Episode 17, the third content patch following this pattern is released. Again, the monthly episode brings two separate gameplay contents.
The “League of Assassins” storyline continues in a duo from Episode 15. The League breaks into the Flash Museum in Central City and is after an artifact. The Flash Museum serves as a backdrop and provides a lot of background knowledge and trivia for the red flash.
The Raven storyline from the last episode continues as well. However, this is not an easy duo mission, but an 8-player operation. Raven wants to stop her father Trigon before he becomes too powerful. The 8-player operation will also be available in the elite version.
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With Armored Warfare, a new tank MMO is in soft launch. We participated in the head start. How does it play? Is it worth it? Let’s take a look in a small Armored Warfare test.
To be honest, I’ve been circling around the whole tank genre for a while, wondering how it all feels. Now I have participated relatively intensively in the head start of Armored Warfare and can say: It plays like a shooter with extremely thick snipers.
Like a shooter with very thick people
While in a shooter you can correct mistakes and undo decisions in seconds: “Oh, I am in the line of fire from the enemies, I’ll do a ninja roll to the left and then I’ll be safe behind a hill,” such a maneuver in Armored Warfare is a matter of 30 seconds while the enemies fry your metal butt. If you’re caught out in the open one to three against heavy tanks, no matter how fast your reactions are – it doesn’t end well. You should have positioned yourself differently in advance. A lesson that Armored Warfare has taught me with a certain enjoyment.
On the next page, we’ll discuss the gameplay experience in Armored Warfare.
This is an AI-powered translation. Some inaccuracies might exist.
Star Wars: Battlefront is probably the most anticipated title of this year. Although there is still a bit more than a month until the release, players can already dive into the multiplayer shooter by DICE during the Open Beta. We ask: Does it meet your expectations?
The expectations are huge, as almost every one of us associates an amazing spectacle with the world’s most famous franchise. Even beforehand, there were doubts, whether due to the comparatively lower number of features than its predecessor or the fear that, given the developer’s history, it would end up just being a Battlefield skin. Since the beta is heavily limited, it is hard to assess how good the overall package is. Still: The first impression is important, and it can already be captured now.
This is what you say about the Open Beta of Battlefront
Regarding the atmosphere, most people agree: Here, the developer seems to have done a great job. The Star Wars feeling has been captured very well by DICE. And not just because the famous “pew-pew sound” created by the blasters has been captured well. DICE emphasized several times that they are keen for players to feel as if they are right in the middle of the Star Wars universe, instead of just being there – and they have indeed managed to implement that well.
Most noticeable are the differing opinions on the direction of Star Wars Battlefront. Some had wished for a tactically demanding title with long-term motivation. Many now fear that it won’t be able to provide that after the first few hours of gameplay: It is said to be too simplistic in its shooter mechanics, with barely any noticeable progression. On the other hand, there are those who are completely satisfied: they get an action spectacle they can dive into immediately; a great alternative to Destiny and Co. for a few rounds in the evening. What matters to them the most is to experience Star Wars – ideally in sync with the film hype.
“…the SimCity of shooters” – Tactical depth missing
Here are a few selected opinions that have come in on Mein-MMO.de:
After 30 minutes, my conclusion is: Atmosphere is very good, the game itself is too boring for me. It really doesn’t get any simpler than this, realizing a shooter. (…) Only for players who want to play a quick round, but don’t want any progression or tactical depth. The gameplay is very quick… it doesn’t matter at all if you die, because you’re back in the game faster than in Battlefield. It’s just as indifferent when you take someone down, as it’s nothing special. Spawn, shoot, die, spawn, shoot, die, spawn,… Even some F2P shooters like Dirty Bomb have more tactical depth than Battlefront. Too bad. (…) I expected a Battlefield with SW skins, as I didn’t know the old SWBF games, but played BF3 to death. For about 30 minutes, I really enjoyed it,(…) after that, the fun is gone because everything is so trivial. But the game looks very good even with my old graphics card and runs smoothly. – Michael
I just played it. After 15 minutes, I got bored and uninstalled the game. Maybe it’s my age. Almost 30 :/ The graphics are really beautiful. But you can’t make gameplay any simpler. In my opinion, it’s the SimCity of shooters. – am
Graphics are awesome like Jabba’s belly, gameplay depth is flat like Leia’s boobs! – Schuhmann
“Can you still have fun? Sure, plenty!”
My conclusion after hours of searching (Yes, maybe the Star Wars nerd speaks out of me too): Graphics, sound, atmosphere wonderful. Gameplay, well, just a shooter. The fact that the blaster shots fly slowly and you have to lead over long distances, I think is good, when I remember CoD Ghosts… (…) Flight control also works smoothly, I’m really looking forward to Fighter Squadron. (…) So for me, this game is basically exactly what I have been waiting for – based on my current impressions. I also understand that the game is not for everyone, and it doesn’t have to be, but I prefer it over all that worn-out Battlefield and CoD “stuff”. – Flying_Horseman aka Hegerto
I, as an original SWBF2 player, must say at this point that SWBF2/SWBF DICE has never occupied the place of a complex shooter for us, but has always been fun for a quick play. The fact that this “quick play” has turned into “day and night” is probably solely due to the fact that SWBF2 was able to entertain so well with so “little”. However, if someone is looking for a complex shooter, they might not be happy with SWBF 2/DICE. Can you still have fun? Sure, plenty! – An SWBF2 veteran
I have played for a while now and in my opinion, it works great as a game for between. I definitely had fun and a big plus is that the Star Wars atmosphere is captured well. One must keep in mind: The Drop Zone, for example, is designed for fast gameplay and that is fulfilled by the map. There are more modes, which will certainly play a bit differently. Of course, it doesn’t have the long-term motivation of a Destiny, but I also didn’t approach this with that expectation. – Dawid
What do you actually want?
Played BF1 & 2? They were not high-tactical shooters, but more so about “quick play”. I don’t know why one expects that here. It has been criticized beforehand by many: “It will just be a Battlefield with a Star Wars skin”. Now that it’s not so, people are still not satisfied. What do “you” actually want? Furthermore, I agree with the others, the atmosphere is brilliant, more Star Wars feeling is hardly possible. – RC-9797
The Open Beta has been running for 2 days now. Has your opinion changed with more playtime or has it remained the same? And many of you will surely have played a few rounds just this weekend. What are your thoughts?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , an image, an icon sparked the players’ imagination. It showed a mysterious, yet unnamed rocket launcher. Could this be the successor to Gjallarhorn in The Taken King?
It is known that there are still some secrets lurking in “The Taken King” for players. The most sought-after treasures are new weapons.
Long before these weapons are actually found, players already have information and opinions about them. Legends form around the weapons.
Only this image and the name “Touch of Malice” were known until a few weeks ago.
Secret Weapons in Destiny – most already discovered
An exotic weapon like the “Touch of Malice“, of which there was initially only an image and a name, is now in the game and has been found. The Sleeper Simulant was discovered last week. Most rumors surround the heavy fusion rifle, and the greatest legends have formed around it.
One of the weapons still being searched for is the “No Time to Explain” – there are no real hints yet. However, there is already a strong expectation for the find of “The First Curse”.
Mysterious Microphone Rocket Launcher in Destiny?
The “most mysterious weapon” in Destiny doesn’t even have a name. Players only knew an image, an icon: The exotic rocket launcher depicted in it earned the nickname “Microphone Rocket-Launcher”.
For some, the image and some data were enough to declare the rocket launcher a “legitimate successor to Gjallarhorn” for Year 2 in Destiny. The rocket launcher was said, according to the files, to fire a “high-energy volley of projectiles.” Kills with it were supposed to grant additional ammunition.
As a mysterious and enticing item, it lies in the known data miner databases. Players like to show “that they know their stuff” when they refer to the item as a: “When the rocket launcher is found, then! – Compared to that, the weapons currently available are just toys”
Now the Game Director of The Taken King, Luke Smith, completely deflated the story with this tweet:
The rocket launcher is not in the game. It was the icon of a weapon that was cut from The Taken King. Data files are not promises, it is said. There is no Horn 2.0.
Another mystery surrounding the weapons in Destiny is thus solved. Although not in a way that will please players.
This is an AI-powered translation. Some inaccuracies might exist.
On World of Warships, a whole series of German and Soviet ships will be added to the game on October 19. You can already view them in the video.
World of Warships is the naval division of Wargaming’s comprehensive military MMO franchise. In terms of spectacle, the youngest offspring is far ahead and can even outshine its father, World of Tanks.
These steel giants at sea have something fascinating about them. Since it just came out of open beta and officially launched, the fleet size is still a bit thin. They aim to improve this on October 19: German cruisers and Russian destroyers are set to join World of Warships.
YouTuber Mighty Jingles has showcased them impressively and in detail in this video:
http://youtu.be/YATjNW2hSWU
This is an AI-powered translation. Some inaccuracies might exist.
In Blade and Soul, the first lucky players have the chance to play it for the first time in the West.
A few lucky founders received an email. Unexpectedly, they were invited to the “technical alpha” of Blade and Soul. This means they will be among the first to test West Blade and Soul . The alpha runs until Monday.
Only a few were selected from the founders at NCSoft. For those who are not included now: Next weekend, there will be another, larger alpha event. However, even there, it cannot be guaranteed that all players who bought a founder will get in. The alpha players will even be able to keep their characters when it moves into closed beta.