This is how they want to adjust the balance. In PvE, the Kinetics and Berserkers are the strongest damage dealers, while in PvP the Archer is leading. Here, careful actions will be taken, strengthening the support classes as well.
At the moment, the Allods team, supported by Obsidian, is focusing on the gameplay, wanting to make it more accessible and enjoyable. The planned cosmetic changes, such as more hairstyles, will have to wait a bit. However, there will still be new costumes and headgear.
And they also want to revise the “Divine Form”. Currently, it comes late, and there seems to be too little reason to slip into the divine form once you have it.
A major patch arrives on November 12th
Tomorrow, on November 12th, the next major content patch for Skyforge is coming: “Journey of the Divine.” The maintenance works will take place from 10:00 AM to 4:00 PM.
Invasions will now have “Avatars”, basically end bosses;
With the latest card chaos, Hearthstone brings back the Blackrock Mountain for its grand showdown.
Two Lords and Only One Mountain
The card chaos from 11.11.2015 sees the return of the popular “Showdown in Blackrock Mountain” to Hearthstone. For 4 days, players can step into the shoes of the two raid bosses “Ragnaros” or “Nefarian” to make the molten core hot against each other.
It seems that nothing has changed in the decks of the two bosses. They are still pre-made, and while Nefarian relies on a rush deck, Ragnaros has to prolong the fight, as his most powerful abilities only come into play after he has survived a few rounds and lost the hammer in his hand.
Ragnaros and Nefarian once again want to know who the winner is.
Remember that the first victory in this mode is rewarded with a classic card pack again. The cards from it either complement your collection or can be disenchanted at will to serve as material for other cards.
The military MMO Armored Warfare is giving away a special edition T-62 tank in honor of “Veterans Day.”
Today, “Veterans Day” is celebrated in several countries. In the U.S., November 11th commemorates the armistice in World War I and its victims. Today, the meaning of the day has changed, and in the U.S., people honor all war veterans from all wars in which the U.S. has been involved (cynics add: and that’s quite a lot).
Armored Warfare takes this day as an opportunity to also honor veterans. Every player who logs in by November 22 will receive a “T-62 Veteran tank.” This is basically the well-known and popular Tier 3 tank but with a slightly different skin. It still needs to be leveled up, even if you already have a T-62 at 100%.
To receive the tank, nothing more needs to be done, just log in by the 22nd and turn the key in the new tank.
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Blizzard reveals how Hunters and Mages will change in the upcoming expansion for World of Warcraft!
The Damage Dealers in Focus
Since BlizzCon, Blizzard has been regularly releasing new information about the class changes that are coming with the upcoming expansion “Legion” for World of Warcraft. The main goal for the developers is to strengthen the identity of the class and highlight the differences between the various specializations more clearly. After we already reported on the Priest, Hunters and Mages have now been newly added, and we will briefly highlight their most exciting changes here.
The Hunter – With Pet, Without Pet, and in Melee Combat
Veteran Hunters can look forward to a completely new playstyle with Legion, as the Survival Hunter will become a pure melee class. Together with their pet, they will engage enemies in close combat, can pull themselves towards their enemy, and as the only specialization can still set traps.
For Beast Mastery, relatively little is changing, as they were already in a solid position with WoD. However, Hunters will be given a bit more control over their companions, and they should be able to issue more commands than before. As a new core ability, they will receive “Alpha Beast,” which will become a staple part of the typical rotation.
They were also generally satisfied with the role of the Marksman Hunter. The theme of the lone ranger lurking in the shadows and taking out its prey has already been well captured, but should be improved with small adjustments. In the future, “Arcane Shot” will generate focus, which the other abilities will then consume. By the way, the Marksman Hunter does not have a companion – because he is a loner.
Mages – Fire, Frost, Time, and Space
For Mages, it is challenging to make the differences between the various specializations even clearer. The spellcasters already have three very solid specializations, whose playstyles differ significantly, which is why there will only be slight adjustments.
Arcane Mages will receive a new mastery that increases their maximum mana. This should allow the distorters of time and space to manage their mana more easily and not become “burned out” in combat within seconds due to small mistakes. However, the fundamental mechanics will remain unchanged.
The same “problem” exists for Fire Mages; here, too, there are fundamentally only changes to one ability. “Ignite” will be completely redesigned and now grants the Mage a buff that increases the critical strike chance by 100% for a full 10 seconds. This will make it even easier to deal devastating fire pillars and gigantic pyroblasts to the enemies’ faces.
Finally, the Frost Mage will be slimmed down a bit and will lose Frostfire Bolt, as Blizzard believes that it “does not capture the fantasy of the class” – actually, a mixture of frost and fire should fall to the ground as a pool. The spell in the rotation will be replaced by “Frozen Orb,” which flies towards the opponent and continuously deals frost damage to all nearby enemies.
For more on the changes to the classes and current news from BlizzCon, you can find it on our World of Warcraft page.
This is an AI-powered translation. Some inaccuracies might exist.
As Design Director Niklas Feargus explains in an interview, stormtroopers could take off their helmets. Despite the rigid uniform regulations, it would be possible to customize one’s character. The uniform is still meant to serve the original template.
However, the standardized uniform is not enough for some fans, and they are vocally discussing it on Reddit. “This ruins the game for me. Don’t do that!” is a common sentiment. Such decisions would completely undermine the Star Wars feel. A few modifications to the uniform would already be the best of both worlds. After all, the idea of being a stormtrooper is to be a faceless cog in the great imperial machine.
Others, of course the minority, are happy about the option, that would humanize the stormtroopers and not paint them in such black and white terms.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming MMORPG Black Desert has three regions, but some countries like Turkey, Brazil, or Australia are not included in any of them. An IP block keeps them away.
This wasn’t actually a big deal, as it was assumed that the western version of Black Desert would then be the “international version.” One with English language that anyone could play who is not based in Asia or Russia.
But this assumption turned out to be false. Because the “North America and Europe” version of Black Desert has also received an IP block. This now excludes people from Turkey, South America, Africa, Australia, and from many other regions of the world from playing any version of Black Desert. They are not happy about this, feeling once again left out by the MMO world and (quote) “treated like crap.”
Petition started, publisher points to the developer Pearl Abyss
A petition has been started on Change.org. It is directed at the developer Pearl Abyss and at Daum. They are demanding the removal of the IP block from the western version. They have now collected 2750 signatures. Here is the link to the petition.
At publisher Daum, which distributes the game in South Korea and here in the West, they say: We cannot change anything about this. That is up to the developers, who hold the rights. We cannot serve these markets, that would be a conflict of interest with the developer Pearl Abyss.
They have suggested that they want to explore these target markets in other ways. Daum is not aware of these plans and cannot comment on them.
This is an AI-powered translation. Some inaccuracies might exist.
The Russian development studio Battlestate Games is currently working on a mix of MMORPG and online shooter. Escape from Tarkov (PC) is primarily focused on realism.
Set in modern times, two private armies fight for an escape route in the Russian city of Tarkov. Players create a character in a typical RPG fashion and join one of the armies. As a soldier, you will encounter enemies from the opposing army in the winding alleys of the city. This means that PvP battles are a regular occurrence.
However, there are other dangers in the city, as things are not right there. During your escape from the city, you will uncover a secret.
Pure Realism
So there are not only battles planned, but also a story. You will pursue this through quests. During this, you delve deeper into the city. There, you will also encounter forces from the UN and the Russian military. Especially during the fights, the developers want to emphasize realism. Each weapon fires differently, and the ballistics are calculated realistically.
But not only your skill matters, as you improve your hero through more than 100 skills. These not only revolve around weapon abilities, but you also need to be good at administering first aid. Even minor wounds can spread and become dangerous.
Fatigue also plays a role, and your hero can die from radiation poisoning. During your explorations through the city of Tarkov, you will find many objects and resources that you can use for trading. This way, you can improve your weapons yourself. It is even possible to set up your own trading posts.
On November 24, the developers of the MMO want to show the first gameplay footage, before a closed beta is set to start in early 2016. The release of Escape from Tarkov is planned for 2016. You can register for the beta on the official website: www.escapefromtarkov.com.
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I wish you all a beautiful Wednesday! BlizzCon 2015 is behind us, and although I am completely thrilled by most of the announcements, and even a new WoW hype has gripped me, there were a few personal disappointments for me. This is once again “complaining about little things”, but especially because a game like Overwatch moves me and has sparked my anticipation, the small setbacks are often the hardest.
Since 2014, many new heroes have been introduced, such as Lúcio.
There can never be enough heroes! – But. 21.
Maybe my “More and more!” expectation for games has only grown further in recent years, but the final number of 21 heroes at the release of Overwatch disappoints me a bit. When the game was announced at the last BlizzCon, 12 or 13 heroes were already known (I believe). At that time, it was said that many more would come and there would be virtually no upper limit in sight. Personally, I just find the ratio a bit unpleasant. With 12 players in each match, I find a selection of 21 heroes relatively low, even though they can be picked multiple times.
Diversity is lacking various heroes
The heroes are diverse and colorful – but are 21 really enough?
Overwatch as a cheerful, colorful project, in which all players, all nations, and every way of life should somehow be represented, requires an enormously large selection of characters. Although the existing heroes are great and all very different (By the Nether, I already love D.Va), there is still a tremendous amount missing to truly represent almost every player group.
The unresolved question of DLCs
Allegedly, there are no plans for DLCs yet – however, Cortyn doubts that.
What bothers me further is the question of DLCs. Overwatch will cost 40€, or 60€. In response to the reasonable question of whether there will be more heroes after the launch and how these will come into the game, one evasively replies that “they are currently only focused on the 21 starting heroes. Nothing has been planned for the future.”
If I have learned one thing in recent years, it is that developers always plan several years into the future. I am very sure that they already have some concrete ideas for the time “after the launch” and are just waiting to see if and how to sell the subsequent heroes to the players.
Don’t get me wrong, I have already fallen in love with the game and will probably play it so extensively that Schuhmann will again tap annoyingly on his watch when my articles are not finished on time. But the unresolved questions that are deliberately dodged unsettle me a bit. How do you feel about this topic?
This is an AI-powered translation. Some inaccuracies might exist.
In an online shooter, every player wants to play with a highly individual character, which is why Star Wars: Battlefront offers many options in this regard.
A new video of the shooter shows the great variety you will have when creating your hero. At the beginning, you have the choice of 18 faces on the side of the Rebels, including men and women. Additionally, you can unlock more as time goes on. You will need to level up and spend credits to purchase a new appearance. Almost all human faces cost 1,700 credits. For alien heads, you must first level up to at least Rank 40 and invest 17,000 credits.
New human faces are unlocked up to Rank 30. On the Imperial side, things look a bit different, as Imperial soldiers always wear helmets that cover their entire faces. Scout Troopers and Shadow Troopers must also be unlocked. These are available from Ranks 40 and 50 respectively and cost 17,000 credits each. Over time, you will receive a lot of new options to change the appearance of your character.
In addition, Electronic Arts released a new video showing the villain Darth Vader in action. The “hero” is extremely powerful and can deflect blaster shots with his lightsaber and pull enemies towards him with the Force, only to slice them neatly with the lightsaber.
To become such a hero character in Star Wars: Battlefront, you must collect Power-Ups on the battlefields. Among these are also options to become a hero temporarily. However, these are not invincible, as a recently released video showed where Luke Skywalker was trampled into mush by an AT-AT…You can watch it here: Star Wars Battlefront: The 5 best videos from the beta.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny on November 11, new weapons and test weapons will be available at Banshee-44. What’s new on weapons day?
Not at 11:11, but at 10:00 on Wednesday the new weapons day started at Banshee-44. Guardians must position themselves well to get their hands on his treasures. At reputation rank 2, he distributes legendary class weapons, at reputation rank 3, exotics, and at reputation rank 5, there’s “The First Curse.”
To get there and also access the various weapon deliveries, players need to walk with his test weapons.
The test weapons available this week
The fusion rifle Omolon Test FR 1 must be used against Vex Minotaurs.
The hand cannons Omolon Test HC1 aim to prove themselves against Vex targets.
The pulse rifle SUROS TSP-10 is deployed by the Guardian of Worlds against Hive targets.
The shotgun Häkke Test-A also targets Hive.
The sniper rifle Omolon Test RR1 wants to challenge captains of the Fallen.
And these legendary weapons can be ordered this week in Destiny
With the fusion rifle Thesan FR4, you get a real treasure with excellent values in impact and stability. Perks like Lightweight/Accelerated Coils or TrueSight are also included. The Thesan FR4 is generally regarded as truly excellent. Where Warlocks annoy everyone with the grandeur of the Susanoon.
The pulse rifle Herja-D is also on Banshee-44’s menu. The weapon is overshadowed by currently very strong other pulse rifles like Nirwen’s Mercy or Lyudmila. However, if you pull it automatically or with other strong perks, it can also be a decent weapon.
Speaking of the devil: This week also available from Banshee-44 is the pulse rifle Lyudmila-D. It is considered quite a hitter if you have luck with the perks.
And there’s a third pulse rifle available this week, the SUROS PDX-45. Right now, pulse rifles are “THE primary weapons” in the Crucible. The SUROS PDX-45 has weak impact and low range, but has a rather high fire rate, good stability, and excellent reload speed. It even comes with full auto. This is the first time he sells the PDX-45. Many recommend to definitely take action.
The last weapon that can be ordered today is the shotgun Strongbow-D. With decent values in stability and impact. With perks like Full Auto/Spraying and Playing or Close and/or Personal, it’s definitely a force.
http://youtu.be/sUYv2A_rdwo
And these are the weapons you should redeem this week
Banshee-44 brings different offerings for each weapon every week. Here we present rolls of weapons that seem extraordinary. You should take advantage of these.
The highlight today is an Eirene RR4 with a quite strong roll. It has Roulette, Fixer Draw, and Unyielding. Especially the Roulette is important, as it can make the Eirene deadly even with a body shot in the Crucible.
The Lydumila-D is available this week with Headseeker and Full Auto. Hardcore experts on reddit swear by roll 2 with Crowd Control and Balance Adjustment, which solves the weapon’s recoil problem.
In this Imgur gallery of a reddit user, you can find the current rolls for Herja-D, Lydumila-D, and Eirene RR4 in Destiny – feel free to click through.
Here are some hot info about the class halls, dungeons, and a way to bypass the language barrier in World of Warcraft: Legion.
The Class Halls – Hub for Quests and Artifacts
During BlizzCon, many details about the class halls were revealed, which got a bit overshadowed by the major announcements. They want to move away from the traditional principle of daily missions. Players should have the freedom to decide when to tackle which tasks, and this will be enabled by the class halls.
However, the random aspect will not be completely removed. Each time you log in, there is a chance that certain emissaries will be present in the class hall and have tasks for you. If you’ve been away for several days, a whole bunch of them could pile up. If you ignore the petitioners long enough, they will eventually move on (and probably try it with another class).
Otherwise, the class hall is also the place where you can upgrade your artifact weapon and customize it to your liking, as long as you fulfill the necessary challenges. Blizzard likely wants to prevent all paladins from running around with “the one” Ashbringer – so there are over 25 different variations in form and color to ensure sufficient variety.
Dungeons Gain Historical Significance
In Warlords of Draenor, instances were somewhat neglected. Sure, they were fun, beautifully designed, and sometimes had exciting ideas in battles, but they felt disconnected from the rest of the world. They were rarely a part of the main story, mostly just a side show. With Legion, this is supposed to change drastically!
Almost all quest zones lead into an instance throughout the storyline, and that is where the respective area concludes. They want to offer more than just a series of enemy hordes and give each instance a narrative thread and include plenty of information about the inhabitants of the shattered islands.
The Magistrix invites to a tea party – and the heroes arrive as uninvited guests.
When asked by a fan if scenarios like in Mists of Pandaria would return, the developers denied it but hinted at similar things. “In some cases, we are trying new things. For example, there is a dungeon where the Grand Magistrix of the Nightborne has invited high guests. The players sneak in and infiltrate the party. While I can’t provide details, this will play noticeably differently than anything we’ve done with a dungeon before.”
The End of the Language Barrier?
Demon hunters can speak demonic – and currently still cross-faction.
Demon hunters are currently the only class that can communicate with each other in the current build of Legion, and that across factions. They can speak the language “demonic,” which can be understood by the demon hunters of the other faction. This is a novelty, as it is generally not possible to communicate directly with the other faction (it is even part of the user agreement we click away each time). Whether this possibility will make it beyond the internal alpha version of the game remains to be seen.
Only a few days left until the multiplayer battles in the online shooter Star Wars: Battlefront. Now the characters, weapons, and Star Cards of the game have been introduced.
The factions of the Rebel Alliance and the Empire consist of various characters. The Rebels include standard Rebel Troopers, the green-skinned Rodians, as well as the Snow and Heavy Troopers. Also part of the Alliance are the alien Ishi Tib, the fish-like Quarren, the horned Zabrak, the Sullustans, and the Duros. In contrast, the Empire mostly consists of humans. Besides the standard Stormtroopers, there are the Biker or Scout Troopers, who are primarily used for reconnaissance, and the Snowtroopers, who are deployed in cold areas like the ice planet Hoth due to their warming armor. Shadow Troopers are equipped with cloaking devices, making them particularly suitable as snipers.
Sandtroopers have cooling armor and are therefore deployed on desert planets like Tatooine and Jakku. Shock Troopers use special blasters with a lot of stopping power and have particularly resilient armor.
Various blasters, thermal detonators, bowcasters, and pistols are used as weapons. Rebels can temporarily use shields to protect themselves from an AT-ST’s attacks, and it is possible to call in an airstrike, where ships in orbit bombard the entire area. Turrets, stationary cannons, and rocket launchers can of course also be used.
Particularly interesting are the Star Cards. You create a special deck from three cards and can then use the attributes and weapons or items on the cards in a specific combination. By leveling up, you gain new cards to assemble additional card decks. These decks can decide life or death in critical situations.
Additionally, you will find power-ups on the battlefields that allow you to obtain a special weapon or transform into one of the heroes like Luke Skywalker or Darth Vader.
In the official Star Wars: Battlefront News Blog, you will find more information about the star cards, trophies, and blasters. And starting on November 19th, you can try it out yourself when Star Wars: Battlefront releases for PC, Xbox One, and PlayStation 4.
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Then this morning the disillusionment, an email from Papa Blizzard:
The pre-sale started too early, they are taking back the hat and torch for now. So it wasn’t a pre-sale, but a bug. The actual expansion is supposed to start on Friday the 13th. If that’s not a bad omen.
Recently, something seems to be off at Blizzard.
This is an AI-powered translation. Some inaccuracies might exist.
Her passive ability allows tentacles to appear on a nearby wall after a certain period of time. These tentacles interact with Illaoi’s abilities and last for 1 minute or until they are destroyed.
Q Ability: “Tentacle Smash”
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Passive: Tentacles that hit an enemy heal Illaoi for a small amount of her missing health. Active: Illaoi conjures a large tentacle that strikes in a target direction, dealing damage to all enemies hit.
W Ability: “Harsh Lesson”
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Instead of attacking normally, Illaoi charges forward to execute the next auto-attack. This auto-attack deals additional damage. After Illaoi’s attack, all nearby tentacles also attack the target.
E Ability: “Test of Spirit”
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Illaoi conjures a vine that moves in a target direction. If this vine hits an enemy champion, it captures their spirit and brings it back to Illaoi. This spirit can then be attacked by Illaoi and her allies. Damage that the spirit suffers is partially transferred to the now “spiritless” enemy champion.
If Illaoi and her allies manage to destroy the spirit or if the spiritless champion flees too far from their spirit, the enemy champion receives a strong slow. In addition to the slow, the enemy champion will also have tentacles appear that attack them and their allies dealing physical damage.
R Ability: “Leap of Faith”
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Illaoi jumps into the air and then slams her idol into the ground. This damages all enemy champions standing nearby, summoning a tentacle for each enemy hit. The cooldown of her W ability “Harsh Lesson” is significantly reduced while “Leap of Faith” is active.
However, one should not be fooled by her strong abilities. It is particularly emphasized in the champion reveal that the first minutes on the lane with her can be tough, especially since she is quite slow. Tentacles that appear on the wall are also not mobile but remain in the position where they appear.
How exactly it will be to play with her, we will find out soon and of course report on it.
The adventure “Forscherliga” costs €17.99, and since Tuesday evening, it can also be pre-ordered in Hearthstone. Those who purchase it, either now or later, will receive two cards. Because every explorer needs a torch and their hat. The cards are available in double copies.
The Forgotten Torch is for the Mage, deals 3 damage when played for 3 mana, and shuffles another torch, “Blazing Torch,” into the deck. It deals even 6 damage. So to speak, an Ice Lance that culminates in a Fireball – albeit with the potential for quite a long pause in between.
The Explorer’s Hat is intended for the Hunter; it can be played on a minion for 2 mana, which then receives +1/+1. If the buffed minion dies, the hat returns to the player. A boomerang hat, so to speak.
In the fantasy MMORPG Guild Wars 2, the raids, a new feature, will start next week.
On November 17, players will be able to face the “brand new challenges”. The Spirit Vale, the first area of the first raid, opens up. This means that Guild Wars 2 will finally get its first raids three years after the release. Players are a bit skeptical about how the raids, which are usually closely tied to progress, will fit into the philosophy of Guild Wars 2, which actually rejects the “Faster, Higher, Further” culture of the competition.
ArenaNet promises that players will also be properly rewarded. Players who defeat a boss for the first time in a week will receive a boss chest with experience points, gold, rare, and exotic items. There is also a chance to receive ascended armor or a “unique boss reward.”
The rewards of the raids in Guild Wars 2 – Legendary armors and more
2 gold will be earned per boss each week, and there will be a “Compendium of Knowledge,” which will be automatically redeemed for experience points for the selected mastery.
The “unique boss rewards” include cosmetic items, miniatures, or minions. There are also decorations that can be displayed in the guild hall.
Those who complete raid content will also receive Magnetite Shards – a parallel currency for loot.
This week, the team from City State Entertainment (CSE) presents us the trio of Mages. Unlike the previously introduced classes of Shapeshifterand Scout archetypes, the Mages will already make their debut in the RvR MMORPG Camelot Unchainedat launch.
The Mages are divided into the following three distinct classes:
Flame Warden
A Flame Warden, Druid, and Wave Weaver (l.r.) casting spells
The Flame Warden (Arthurian) is the embodiment of a fire mage, laying waste to everything in its path. They are the guardians of the “Eternal Flame,” which is deep within their guild hall and must never extinguish. From it, the Wardens draw their power, and therefore all Flame Wardens carry a piece of this flame with them at all times. To protect themselves while casting, Wardens should particularly avoid metal armors, as they heat up quickly and can harm the mage with every new spell.
Nothing describes the approach of the Flame Warden better than: Offense is the best defense! A clichéd saying that truly applies here since the Flame Warden, like all three Mages, must remain stationary while casting and furthermore has virtually no survivability skills in the form of crowd control, knock backs, and similar. Rather, it relies on its immense damage to influence the battle’s fate in its favor. Especially in siege battles, Flame Wardens can play their trump card by setting the enemy fortress ablaze.
In addition to classic robes, CU offers plenty of variety for the fashion-conscious mage
Wave Weaver
The Wave Weaver (Viking) is a water mage and thus the direct opponent of the Flame Warden. However, they are not mirror images; quite the opposite. While our fire mage, similar to modern artillery, relies almost exclusively on long range and pure destructive power, the Wave Weaver primarily utilizes their strength at shorter distances and possesses a much more versatile range of water, ice, and rune magic.
They not only have powerful water projectiles and other damage spells but also a large repertoire of debuff and crowd-control abilities, with which they can hinder opponents’ movements or even push them back. Their great strength and simultaneously greatest weakness is that their power depends on direct proximity to water (sea, lake, river, well, etc.), as access to water further amplifies the Wave Weaver’s spells.
Thus, their role seems to be that of a defensive mage who protects friends with their spells and wears down enemies.
The wizard of the world wears a hat
Druid
The Druids (Tuatha Dé Danann) are… well… that’s a good question. They are at least NOT the typical fantasy druid who serves as a nature-oriented healer and can summon a variety of animals or even transform into them. Rather, they are based on the druids of our world and the myths and legends surrounding them; they are fighters and wise “men.” They are less concerned with nature and more with cosmology, as the stars grant them their power. The moon also plays a significant role for the druids, as their magical power grows and wanes with the phases of the moon.
In contrast to their two counterparts, the magic of the druids does not focus on a specific direction (damage, defense/support), but they possess – like the other classes of the Tuatha Dé Danann – their own gameplay mechanics, which, at this time, have not yet fully revealed themselves. However, it is certain that the focus of the druids will be more on passive area damage rather than on direct single-target damage. Their magic is extremely powerful, instilling panic in opponents and affecting large areas. At the same time, however, their magic is very slow, making it easier for opponents to dodge.
The exact role of the druids on the battlefield is still unclear and will depend heavily on individual specialization.
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Mark Jacobs and his team have so far shown us a series of extraordinary classes that deviate significantly from the usual MMORPG drudgery. With the Mages, they do, however, move back to familiar territory. Nonetheless, the magic system differs greatly from other well-known MMOs and strongly resembles pen & paper systems like Dungeons & Dragons.
A significant difference from classic MMOs like World of Warcraft (WoW) and The Elder Scrolls Online (ESO) is that spells are not predefined by the game but created by the players themselves by combining runes, reagents, and other components.
All mages possess their own spellbook in which they can write their spells. The spellbook lists all previous mishaps, successes, and rune combinations, making it easier to create new spells over time.
Many factors are said to influence the respective spells. For instance, players will be able to use components that are infused with reagents to amplify the effects of their spells (Ice Storm + Diamond Infusion = Increased spell damage). Weather, the season, and the day-night cycle are also said to affect certain spells.
Additionally, Camelot Unchained will feature an A.I.R. (Action, Interaction, and Reaction) system similar to Guild Wars 2 (GW2). A.I.R. means that every spell can interact with everything in the world and change as a result. For example, multiple mages may use ice spells to create an ice wall around a city. Opposing mages will be able to weaken this ice wall by casting fire spells. Additionally, spells can be transformed by other spells. For example, when water magic meets fire magic, hot steam is created, which can then be carried to other players by wind mages to damage them.
All the currently known information about the magic system can be found in this video with Mark Jacobs:
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World of Warcraft: Legion will restructure the classes significantly – we take a look at the new playstyles of the Priest.
Three Times Faithful, Three Times Different
With the upcoming expansion “Legion” for World of Warcraft, Blizzard will significantly change the various classes of the game. They want to counter the homogenization of recent years and ensure that all classes feel special and unique again. The “fantasy” behind the various specializations should be clearly defined and more consistent. We get an initial impression of these changes through the Priest, whose three playstyles we will briefly illuminate here.
Holy – Radiant Pillars of Light
Holy Priests were already in a pretty solid position with WoD, but they are supposed to become a bit more “pure”. Because the lore demands it, Holy Priests will lose all shadow spells – because this simply cannot be reconciled with a pure follower of the Light. Also removed will be the cumbersome Chakra system, where only certain spells could reach their full potential. This was more cumbersome and annoying than truly challenging.
Healing Assistance – Holy Priests continue to heal even when they should be dying.
The repertoire of holy priests will be supplemented by powerful blessing words that should feel like real miracles. Although they have a high cooldown of one minute, they can heal gigantic amounts of damage and, above all, can be cast spontaneously. The mastery rating still ensures that heals leave a residual HoT on the target.
Discipline – The End Justifies the Means
Discipline Priests have always had a difficult position in WoW. Their primary healing was through shields that simply prevented damage. This caused other healers in raid groups to get bored. For this reason, Discipline is being revamped so that healing occurs when the Priest deals damage. This will work as follows:
Healing through Damage – Discipline Priests clean up at the front themselves.
Some healing spells (like Power Word: Shield) additionally apply the effect “Atonement” to players for 15 seconds. This causes affected players to receive 50% of the damage dealt by the Discipline Priest as healing. The more players affected by Atonement, the greater the effect.
Thus, Discipline is truly a hybrid specialization, as the damage should be significant (after all, it has to be enough to heal at the same time!). Especially “Shadow Word: Pain” is therefore not only a DoT but also a HoT on all party members currently benefiting from Atonement.
Shadow – Consumed by Madness
Shadow Priests will finally live up to their name and completely abandon all Holy spells. Previously, most spells were focused on mind control and causing psychic pain; this theme will now be deepened. Story-wise, Shadow Priests draw on the Void and the madness of the Old Gods, using them to wear down the minds of their enemies.
The Descent into Madness – Shadow Priests embrace the teachings of the Old Gods.
In addition to renouncing Holy spells, Shadow followers also forsake Mana. Instead, they gain the new resource “Insanity.” This is built up over time, with the player’s Shadow form becoming increasingly dark and slowly growing black tentacles. When Insanity reaches its maximum, the Priest shifts into Void Form, increasing their damage dealt by 30% and continually increasing their haste rating every second. However, Insanity rapidly decreases, and once it reaches 0, they are back at the beginning of their rotation.
This is an AI-powered translation. Some inaccuracies might exist.
The Diablo-like action MMORPG Devilian is launching into another beta phase this week, this time with a German client, and there are cheaper founder packages available.
The prices that MMORPGs charge for founder packages really have gone up. Cortyn has already complained extensively about this. For guaranteed beta access, studios are charging 50 euros – and this is for games that actually advertise themselves as free-to-play.
Trion Worlds is now offering a cheaper starter package. “They have heard the players’ feedback,” says Trion Worlds. There is now a €20 early start package that also guarantees beta access. Much cheaper than the previously “smallest” founder package, which was priced at 50 euros. Those who want access to the permanently open alpha are still looking at 150€.
This week marks the start of the next beta, which begins on November 12 and ends on November 16, each day at 4:00 PM. The beta will also be available in German and French for the first time.
Has Devilian flopped?
Mein MMO thinks: “It’s been said that they have “listened to player feedback” – that is something to consider.
€50 for guaranteed beta access and a few goodies – most players are likely to find that way too high and will pass along this feedback. But it seems they hardly pay attention to that. With ArcheAge, they stuck to the founder prices until the end, and that was the same company that now claims to listen to feedback.
In this case, I can imagine that the “feedback” from players did not come from forums or social media, but rather through their wallets. Probably the founder packages were not sold enough; otherwise, the sudden “Then let’s offer it for €20” is hard to understand.
Especially since for most players with such founder packages, the “exclusive” access is the primary concern, and only secondarily the size of the “add-on package.” If the larger packages had sold like hotcakes, they probably wouldn’t have acknowledged that feedback, no matter how loud it might have been.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny it seems currently impossible to reach the maximum level of 320 Light.
A quirky problem in Destiny: There are no artifacts in the raid “Kingsfall.” Since hard mode of this raid is the only way to get items with a light level of 311 and above, there is mathematically no way to obtain a 320 artifact, and therefore no one can reach 320 Light – so no one can achieve the de facto maximum level in Destiny.
Destiny Guide: How to at least obtain a 310 Artifact
Artifacts are indeed a very strange species among items: The only known artifact with a high light level comes from a lengthy quest line that ultimately requires you to clean up in the raid. The artifact that comes out has a light level of 310.
In this video, you can see how to obtain the currently best artifact in Destiny, a 310:
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On reddit, players discuss how to solve the problem. One explains: If you never pick up an artifact, then the slot does not count against the light level, and you could reach light level 320 without any artifact. Unfortunately, this is almost impossible in practice because you can also randomly receive artifacts, such as from engrams, as other players point out.