A producer leans far out of the window and explains what makes the action RPG Lost Ark so different from, for example, Diablo 3.
Lost Ark and Diablo 3 – Similar yet Different
Those who enjoy action RPGs and like to take a look beyond the Western horizon have surely heard of the Korean Lost Ark. Anyone who casts an eye on the first images and screenshots inevitably comes up with the thought “That looks like Diablo 3”.
The head of Smilegate, Ji Won-gil, answered some questions in an interview with 17173.com and explained how the game would differ from Blizzard’s competitor.
All a Matter of Perspective
Won-gil addresses some differences between the two games. “Due to the similar camera angle, it is only natural that players compare Lost Ark to Diablo 3. However, once they have played a round of Lost Ark, they will realize that the games have major differences. Lost Ark is based on a target-less combat system where players can knock enemies down and push them back. They can also launch opponents into the air to unleash further combos.” Whether this aspect of gameplay really differs significantly from Diablo 3 remains to be seen.
“Aside from that, the camera is not static but dynamic, allowing players to experience the combat from multiple perspectives.”
How this dynamic camera looks in the game and how the environment is firmly integrated into the cinematic narrative is shown in the 8-minute trailer.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
“Last but not least, Lost Ark is not a dungeon game. It clearly emphasizes open-world adventure.” According to Won-gil, the game world will truly be “gigantic”.
“Combat is only a part of the game”
But Lost Ark wants to show even more differences. The combat system is only one part of the player experience, and it also aims to highlight a classic “adventure” feel. Here, the dynamic camera is particularly useful, as it whirls players through a collapsing dungeon where a dragon is systematically destroying the environment.
Easy to learn, hard to master – also a theme in Lost Ark.
A final similarity does emerge. The classes and the game as a whole are supposed to “offer a lot of depth while remaining easy to understand”. This is essentially just a variation of the popular “Easy to learn, hard to master”. For this, they want to “redefine familiarity” – Lost Ark aims to feel fresh, which is also reflected in the game world that spans multiple cultures and eras – featuring dragons, as well as robots and battle machines, sometimes in an Asian, sometimes in a Nordic setting.
Normally, we start our class articles by introducing the classes and then explain, if necessary, some of the associated game mechanics and ideas. However, the stealth system of this class is so different from the typical MMO genericness that we prefer to discuss it first this time.
We unveil the veil: The stealth system of the Veilwalker!
The topic of Stealther (rogue) has been a hotly debated subject in Camelot Unchained from the beginning and has been highlighted in several articles. The reason for this is summarized by Mark Jacob as follows:
As a player, I loved Stealther and played numerous stealth-based characters in MMORPGs. On the other hand, as a designer, especially in a RvR-focused MMORPG like Camelot Unchained, I am deeply concerned about them and their impact on the game. I do not want to add a class that drives away as many players as it attracts due to its actual or perceived power. Furthermore, I also do not want a class that constantly needs to be nerfed to find just the balance that satisfies non-stealthers.
Therefore, the guys at CSE were sure from the beginning that if they were to introduce any form of stealth into the game, they would need to find an innovative and entertaining way to do so.
Concept art of a Veilstalker (Arthurian), Red Cap (TDD), and Shadow Walkers (Viking)
The designers’ idea was to create the so-called Veilwalkers, who can move through the Veil (veil) unlike other classes. This is an important component of the game’s background and also affects gameplay. It is a kind of magical plane, a living world that overlaps with the game world and causes chaos and destruction in the form of veil storms.
Veilwalkers can penetrate the “veil” to this world. As they do, the world around them begins to blur as if they are looking through fog. This can be compared to the Lord of the Rings when Frodo puts on the ring and enters another dimension, making him invisible to all normal mortals.
The veil and its deadly storms pose the greatest danger in Camelot Unchained
Inside the Veil, the walkers can move at normal and sometimes increased speed. But beware! For the Veil is alive and has its own defense mechanisms that it hurls at intruders. For example, the spirits of dead Veilwalkers, who crave the souls of their living brethren. Veilwalkers must always stay alert.
Moreover, passing through the veil causes pain and can alter the Veilwalkers over time. This pain intensifies the more stealthers from the same realm linger in an area with few opponents. Forming and maintaining a “gank group” will therefore not be an easy task and, according to the developers, should be less rewarding than playing solo. This is where the Veilwalkers differ significantly from most other familiar classes in the game, which are often quite group-oriented.
As compensation for all these risks, according to Mark Jacobs: “Power, movement speed, a game within a game, and a challenge like no other!”
Daggers are the preferred weapon of the Veilwalkers
But more on this in the following class descriptions:
Veilstalker
The Veilstalker (Arthurian) in the service of King Arthur take pride in being the first to gain access to the Veil, giving them the oldest tradition and therefore the most experience among all Veilwalkers in dealing with the hidden powers there. However, for these abilities, the Veilstalkers pay a high price, as their body is particularly affected each time they enter the Veil.
Veilstalkers enter the Veil through portals they can create between themselves and the Veil. The longer Veilstalkers spend in the Veil, the more “arcane charges” they accumulate, which they can use outside the Veil as a damage bonus and special damage effects for their attacks.
However, they should not hesitate to use their powers for too long, as the “charges” disappear more quickly the longer the Veilstalkers remain outside the Veil. Additionally, they are considered masters of interruption (magic, healing, and simple weapon attacks), making them a nightmare for mages. However, unlike the “stunlock” of other games, the interruption abilities of the classes in Camelot Unchained do not render them completely immobile and unable to act.
The focus of the Stalkers lies (unlike most classes in CU) more in the field of 1vs1, against ranged classes such as mages and archers, the “damage dealers” of the game. This brings them closest to classic rogue/assassin classes of other MMOs, at least within the limits set by Camelot Unchained.
Red Cap
The Red Cap (Tuatha Dé Danann) use their blood (energy type similar to mana). But don’t worry… their blood supply regenerates particularly quickly in the Veil. This pays off in two ways for them, as the amount of blood gained in the Veil can be converted into bonus damage. However, they need to be careful, as outside the Veil, especially in daylight, their blood supply slowly but continuously decreases and thus also the energy pool for using their abilities.
The Red Caps can hit hard and fast, and curse their enemies, allowing them to steal and utilize the blood of their foes and corpses (life-leech). And with their special daggers, they are able to penetrate even heavier armor. All in all, the Red Caps resemble more of a blood mage or “vampires” than a typical assassin.
Shadow Walker
The Shadow Walker (Viking) are not only skilled in traversing the Veil, but also the darkness of night. For this, they incur some disadvantages in the glaring light of the sun. This makes them especially a terror for some of the classes specialized in night TDD (e.g., the shapeshifter class of Morrigan).
Darkness also plays a special role when entering the Veil. While the walkers can do this anywhere, they succeed much faster if they are already hidden. Additionally, their running speed and damage are increased when they leave the Veil at night and can continue moving unseen in the normal world until they attack or are discovered through skills. They also gain a special ability that allows them to detect opposing Veilwalkers in the Veil and pull them into the real world from there.
They are not the strongest of all stealth classes when it comes to pure damage alone. This may also be due to the fact that their abilities do not work when they come into contact with metal (e.g., weapons). Therefore, the Shadow Walkers primarily carry special weapons made of bone. With these, they execute powerful interruption abilities, which, in combination with their special stealth in the Veil, as well as in the night, make them a feared class that can even panic other stealers.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The upcoming space MMO No Man’s Sky aims to impress with a vast universe that will have plenty to do – but without missions and collectibles.
Missions are important for many MMO fans, as they are usually exciting and tell a story. Collecting items is also part of it for many, as it stimulates the collecting instinct and one wants to have all items. However, the space MMO No Man’s Sky wants to do without all of this. This was revealed by Sean Murray, Managing Director of the game, in a new video where he mainly talks about how difficult it is for indie developers in the business.
No Missions, Yet Plenty to Do
He said that someone had asked him whether he wasn’t worried about the game not offering missions and collectibles. As a result, he became a bit nervous, but he thought to himself, since so many other games offer this, why should No Man’s Sky? It would be relatively easy to add collectible items and tasks, but they consciously decided against it.
Thus, the sandbox aspect of No Man’s Sky takes center stage. And this can be fully realized with the 18 trillion planets of the game galaxy. According to the developers, it would take 600 billion hours to fully explore the galaxy. No one will achieve this in their lifetime. Whether this vast game world is enough to really provide enough motivation to play No Man’s Sky for a long time will be seen when the MMO is released this coming June for PlayStation 4 and PC.
In No Man’s Sky, you explore this vast galaxy with your spaceship and land on various planets that you can explore. You can name uncharted planets, just like the creatures living there. Guardians could be lurking everywhere, attacking you, and in space, battles occur repeatedly. However, since the galaxy is so large, despite the game’s multiplayer character, you will rarely encounter other players.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
We take a look at the first instance awaiting you in World of Warcraft: Legion – the Halls of Valor.
The Gates to Valhalla?
The alpha of World of Warcraft: Legion was recently expanded with two zones, allowing players to finally get a first impression of the Broken Isles. Along with these zones, the first instances were also introduced, such as the Halls of Valor. Story-wise, these halls are not only the gathering place for all warriors in Legion but also a sanctuary of the Vrykul.
A total of 5 bosses await in the instance. At least in normal mode (which is active during leveling), the mechanics are not particularly complex, but they require quick reactions to avoid ending up at the cemetery.
Hyrja uses 2 abilities that she gains from dead minibosses.
Hymdall summons dragons that each envelop 1/3 of the combat area in lightning, which becomes deadly after a few seconds, and hurls axes. Both attacks can be avoided by quick movement.
The Val’kyr Hyrja draws her power from two dead minibosses, granting her different abilities and continuously strengthening her. Players must alternate between the two minibosses to prevent her from becoming too powerful.
The mighty Wolf Fenryr has so far evaded the greatest hunter of the Vrykul. He alternates between two attacks, a large cleave that splits the damage among all targets and a wild charge towards all players in range. The group must alternate standing close together and then quickly move away from each other.
The God-King Skovald regularly summons Ragnarok, the end of the world. One player must pick up the shield from Aggramar, while the rest of the group positions themselves behind to avoid damage.
The final confrontation against Odyn does not end in death but is an “honorable fight.” Players only need to bring the boss down to 80% of his HP. The fight is relatively simple; you just need to avoid his abilities in time (“Spear of Light”) and move away from him when he casts “Radiant Tempest.” The adds he summons seem to pose no problem.
The entire area (as well as the Vrykul themselves) is inspired by Nordic mythology, thus one encounters bosses in the instance like “Fenryr” (Fenrir) or “Odyn” (Odin/Wodan), and themes such as the golden halls of warriors or the great hunt are referenced. The guys from the Youtube channel Fatboss TV have endured the instance in a group of four and provide an overview of all the fights and their impressions.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Although there are currently still some bugs in the instance, as dragons lack texture (making them quite sneaky opponents) and some bosses seem to still have too many hit points, the mechanics seem promising, and the whole ambiance of the instance is cohesive, especially if you enjoy the lore of the Vrykul and Val’kyren.
This is an AI-powered translation. Some inaccuracies might exist.
The ogre Golgoroth plays the lead role in Destiny this week: He has the challenge mode.
Since last week there has been a challenge mode in the raid. Last week it was the War Priest, this week it is Golgoroth’s turn. Next week it will be Oryx.
The problem: Bungie does not tell us how this way should look, but leaves us in the dark until someone figures it out.
We will keep you updated on how the community is doing, which tactics seem to promise success, and what loot rains down in Destiny this time.
Update 11:20: Golgoroth proves to be significantly tougher than the War Priest last week. Nobody really knows which tactic promises success, what has to be done. He has already been defeated a few times with different strategies. However: So far, no one has received the additional loot. At least not that we know of. Several teams are trying it. It is currently swarm intelligence against giant ogres.
This is how you can complete the Golgoroth challenge in Destiny
Update 11:30:The first ones have probably defeated him, at least one is wearing the new emblem. The tactic seems to be “6 orbs, 6 different people getting the gaze, done in 2 rotations.” The gaze bearer must always switch, so that all 6 Guardians are busy with the gaze once.
This means that a different person must always receive the wrath (all 6 players once each). Regarding the orbs that are hanging above, it seems they do not play a big role.
The “normal” strategy seems to be assigning one Guardian to each orb so that they are the gaze bearer. Once all 6 have had their turn within a rotation, it starts over. When Golgoroth falls in the 2nd rotation is not crucial, but the gaze bearer still needs to be switched.
The cheese strategy for Golgoroth
In a “cheese” strategy, only one orb is used. Every player must be a gaze bearer once without the gaze running out. The first player gets the gaze, the other 5 do damage to the boss. When the first player is at “5 seconds,” a second player takes the gaze. The second player runs out of the puddle and shoots Golgoroth in the vulnerable spot on the back. Now the other 4 players also leave the pit.
In a previously established order, each of the other 4 players then shoots Golgoroth in the back to become the gaze bearer themselves. The last player to get the gaze can then let it run out. This repeats until Golgoroth dies. In each phase, all Guardians must have had the gaze – unless Golgoroth dies in the phase.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
11:40:First reports about the loot are coming in. There are
the emblem (above),
a calcified fragment
a 320 armor piece (chest has already been confirmed, gloves have been seen, legs too)
and a 320 artifact.
It will probably be like this again: Besides the “normal loot” that Golgoroth can drop, there will be bonus challenge rewards then fixed at 310 (normal) and 320 (hard mode).
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, there is a lot happening today on December 8: In addition to the Twilight strike, there is a new challenge in the raid and the patch is also coming.
Patch on December 8 for Destiny is coming
First, what everyone wants to know. The December update for Destiny is coming, but not at 10:00 AM as usual, but at 7:00 PM tonight on December 8. At the moment, it looks like there will be NO major maintenance. It will probably just be a “You just need to log out and download the patch” kind of thing. The long maintenance happened last Thursday.
The patch will bring a lot of new stuff, which we will look at in a dedicated article.
Challenge Mode in Raid: Golgoroth
This week, Golgoroth, the ogre, will feature a special challenge mode in the raid. There will be no changes to the boss fight itself; the ogre just needs to be defeated in a specific way to drop special loot. Last time, that was guaranteed 320 items, so it was very rewarding.
In the latest developer vlog, Jeff Kaplan discusses the Overwatch plans – will there be paid DLCs with heroes?
No Cash Cow – at least not for the heroes
Shortly before the end of the first beta phase of Overwatch, Blizzard released a new developer vlog. Game Director Jeff Kaplan explicitly addresses the topics that have been important to the community in recent weeks and have caused significant discussions. Many players suspected that Overwatch would become a “cash cow” demanding money for every new hero – but that is not the case!
Kaplan confirmed that new heroes and maps will not cost money after the game’s release. All players will automatically have access to them. However, he could not say how many heroes there would be and when the releases would start. “Currently, we are very satisfied with the 21 characters. They are well balanced and play wonderfully together.”
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
He then addressed smaller topics, such as various requested gameplay options. It will be possible in the future to turn off the game’s music and permanently disable the death cam. However, he emphasizes that the death cam’s job is not to “humiliate a player again”, but to provide “information about the enemy team that they otherwise wouldn’t have.” Another requested feature is to hear the sound of the game even when Overwatch is minimized. That is also in the works.
New heroes remain free!
The scoring system will also be significantly revised, so that players who contribute as defenders to the team objective stand out more clearly – so far, only the attackers are rewarded here. Finally, they want to improve the “kill feed” so that players can quickly recognize which enemies are currently dead and which are alive, as this often gets lost in the heated battles, which is mainly critiqued by pro teams.
This is an AI-powered translation. Some inaccuracies might exist.
Devilian wanted to open only 2 of the 4 servers for the head start – a lightning-fast reversal now prevents the shitstorm.
Quickly reversed again
It was more than close. A shitstorm was brewing over the action RPG Devilian, as players with early access felt cheated. Yesterday, the developers announced that only 2 of the 4 official servers would open for the head start. This would have meant that many who did not have early access would have migrated to the other two servers – making a head start pretty obsolete.
They could have played earlier, but would have had no advantage on their server because players without head start could simply start on the launch servers. And this, where the cheap founder package “Early Start” costs $19.99. The name already makes it clear what it was marketed with.
This could have ended darkly – quick reaction prevents the shitstorm.
Now they quickly reversed and corrected: All 4 servers will go online directly for the head start, thus all players with early access will really have a significant advantage and the community will not be divided.
In the official statement in the game’s forum it says: “We will open all four servers for the head start. (…) We hear loud and clear that you all want all four servers, so we will choose this option.”
“Bullet dodged” is perhaps the only thing to say in conclusion. Someone has successfully fought for their privilege, for which they paid.
Devilian officially releases on December 10th and will then be free-to-play, available for download via the Steam platform.
This is an AI-powered translation. Some inaccuracies might exist.
And so another week in Destiny comes to an end. Tomorrow, the big December patch will come, which will change a lot. Enjoy the videos and here’s to an exciting new week, Guardians.
This is an AI-powered translation. Some inaccuracies might exist.
To use the raid finder, no minimum gear will be required; one raid encounter will be selected per week, and players will be directly transported there. Loot will be given on a “personal basis” directly to the inventory – and they still plan to provide “assistance” if a group fails too often. It all sounds like WoW.
The system of “Arena encounters” does not sound like WoW. These will be solo tasks for players that are paired with their companions or allies. However, not much has been revealed here yet.
This is an AI-powered translation. Some inaccuracies might exist.
With Final Fantasy XIV development is picking up pace again, with the next content patch 3.15 expected in December, bringing the Anima weapons.
In Final Fantasy XIV, after Heavensward in June they took a longer break, until 3.1 came at the beginning of November. Now they say: 5 months was too long. We are going to speed up again. Players can expect a major patch every 3 months. Now at the turn of the year, they hint at a variety of holiday events, and they will talk about 3.2 at the beginning of 2016.
Final Fantasy XIV Patch 3.15 is worth seeing
A new patch every quarter – this is also achieved by a handful of other games – The Elder Scrolls Online, for example. The special feature of Final Fantasy XIV: Even the “smaller patches” are worth seeing.
Patch 3.15 is announced for December, bringing the “Anima” weapons. Players will be able to create the most powerful weapons ever seen in the world through a quest line. As Square Enix states, a twist of fate brings together a hero, a hot-headed blacksmith, a determined woman with entrepreneurial spirit, and a young researcher. And they share a common goal: to create a truly powerful weapon.
Additionally, a side quest line regarding Final Fantasy XIV will come that revolves around the Saint Endalim Theological Institute. The Theological Institute has been the venerable training center of the orthodox faith for centuries… but a change is imminent.
When Patch 3.15 will be released is still uncertain. Perhaps in the week before Christmas.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMORPG Blade & Soul gets its 9th class – we show you how it looks in combat!
A Wooden Dummy on the Edge of Pain
The Korean version of Blade & Soul is getting a new class this month. Although there is no official name yet for the mix of Kung Fu Master and Elementalist, the diligent YouTuber Steparu has given it the provisional name “Soul Fighter”, or Soul Fighter. At the same time, he uploaded a video showing a female variant of the Soul Fighter in action, attacking defenseless wooden dummies with her skills.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The December update brings not only the new class but also the 7th story chapter, which revolves around the kidnapping of a girl, and completely new zones – however, for now, this will only be in Korea. These contents will come to us with some delay, as the release of Blade & Soul is scheduled for January 19, 2016.
This is an AI-powered translation. Some inaccuracies might exist.
Tom Clancy’s The Division is starting an Alpha test on December 9th. It is exclusive to Xbox One.
We had already sensed it: An Alpha test for The Division begins on December 9th for Xbox One. It runs until December 12th. The Beta originally planned for December has been postponed to “early 2016.” PS4 and PC pre-order customers are assured by Ubisoft that they will also gain access to a closed Beta in 2016.
The current test is a closed Alpha, to which only a few players are expected to have access. The first invitations with preload have been sent out. Players who pre-ordered the Xbox One version enjoy priority in selection. Those who are currently on the waitlist for the Xbox One Alpha can still hope, should Ubisoft need additional players for the Alpha.
The Alpha starts on December 9th at 10:00 AM our time. It ends on December 12th at 12:00 PM noon.
There will be more to play than just the PvP Dark Zones seen in the presentations. The entire Alpha is under an NDA. Therefore, it cannot be discussed. The client is 23.2 GB in size and currently only available in English.
This is an AI-powered translation. Some inaccuracies might exist.
With the new issue of the Respec column, we once again look at the indie scene and see what happened last week in the MMO space.
Gloria Victis
The developers of the MMORPG Gloria Victis are working hard on their game. They take the feedback from the alpha to heart and try to improve the game based on the suggestions and ideas of the testers. Thus, with an update, the combat system has been revised. The calculations in the background have been changed and adjusted, making the fights feel better and more exciting. For example, NPCs are now also able to land critical hits. In addition, the update reduces CPU load, allowing the developers to focus on improving the game’s performance in future updates.
Tree of Savior
The MMORPG Tree of Savior also received a new update. This brings a number of changes to the game’s beta, currently taking place via Steam. These changes include that all classes have now been expanded to a seventh rank and the level cap has been raised to 280. The speed at which you level up has been adjusted, and new places in the game world can now be explored. There is now also a rating system for all locations, and the new special class Templar has been introduced. This class allows players to create guilds and participate in guild wars. Anyone interested in an unofficial, yet very similar successor to Ragnarok Online can try to secure a place in the closed beta.
Camelot Unchained
An update showcasing a new character class took place in Camelot Unchained . The developers of the spiritual successor to Dark Age of Camelot introduced the Stealther. This class comes in three variations. The Tuatha Dé Danann is an assassin who utilizes the power of blood for his treacherous attacks. The Veilstalker is more of a magical thief, who can camouflage effectively. The Shadow Walker, however, can be described as the battle-hardened Stealther. It is better not to encounter them in a dark alley. Whoever plans to play a thief class in the upcoming MMORPG Camelot Unchained will find the Stealther to be an excellent choice.
Albion Online
Sandbox Interactive provided a glimpse into the upcoming update. While the closed beta of Albion Online is a great success, the developers are already working on new content. The update, named “Arelius,” will introduce several chat channels, improved visibility of spell cooldowns, and a way to manually end combat mode. Additionally, ten new spells and new abilities for several weapons will be introduced. Although Albion Online is a game focused on PvP, 23 new PvE dungeons will also be introduced, where new enemies and boss monsters can be encountered.
Ever, Jane
The MMORPG aimed at fans of Jane Austen’s novels received a comprehensive update to provide newcomers with a better entry into the game world. New players are led into a special room where they are introduced to the game’s basics before being released into the game world. Additionally, several bugs have been fixed, and visual improvements have been made. For those who don’t know Ever, Jane: This is an MMORPG set in Victorian England, focusing on becoming a recognized member of society. It’s not about fighting, but about building a reputation. Quests also play a role.
Pangea: New World
The post-apocalyptic shooter MMO Pangea: New World is currently being funded through Kickstarter. To attract even more backers, the team has now released a tech demo (dropbox.com) of the game. This demo provides a small insight into the MMO. However, one should not expect too much, as the game is still in a very early development phase. Those interested in post-apocalyptic scenarios, MMORPGs, and fast shooter action can take a look at the demo. Perhaps they will find it appealing and want to support the Kickstarter campaign for the game afterwards.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the MOBA League of Legends (LoL) the unpleasant 4-on-5 matches may soon be resolved differently.
Anyone who plays League of Legends knows the following problem:
You start a game, choose your character, and during the loading screen, you notice that a player cannot connect to the game. You hope that it is just a small issue that will be fixed quickly. However, if that player still isn’t connected after 5 or 10 minutes of gameplay, frustration usually sets in. You lack a player to fight against the opposing team. It hardly matters what role he plays or would have played.
It is certainly not impossible to win with 4 players against 5 opponents in LoL, but in most cases, it is significantly harder.
If you lack the jungler, every lane must play very safely since no help can come from the jungle.
If the top/mid/ADC are missing, usually the jungler has to assist on another lane, or the supporter is running around doing his best.
These may not be the best solutions, but they can bridge the time. Often you are lucky and the missing player comes back into the game.
Changes to the Surrender System in LoL Announced
In case that doesn’t happen and you have to play continuously with one person less, Riot’s Lead Game Designer of Social Systems, “RiotLyte,” has now announced a new system.
In response to the question: Has Riot considered a system that automatically gives a “forfeited loss” in games where a player was disconnected for most/all of the game?
RiotLyte replied: “There are a few changes we want to make to the surrender system in 2016. This includes a mechanic that allows players to reset games without penalty (excluding the disconnected player) if a player could not connect to the game.” More details will come out in 2016.
This change is likely to be well received by many players, as the frustration over “4v5 matches” is quite high. The problem with these matches is that you either have to wait 20 minutes to surrender or the opponents have to finish the game quickly.
With the new surrender system, it might be possible to end the game in the early minutes without it counting as a loss. A similar system already exists in Dota2.
This is an AI-powered translation. Some inaccuracies might exist.
The legendary weapons cause frustration for some players of Guild Wars 2 – when will this finally be fixed?
The Legendary Bugs – Weapon Crafting Delays
Anyone who has been diligently playing Guild Wars 2 since the release of Heart of Thorns and is working on completing their legendary weapon has probably already experienced some frustrating encounters.
Many of the legendary weapons are bugged in their crafting process. Occasionally, the texts are misleading or contradictory, certain steps cannot be completed at all, and sometimes they even encourage players to deliberately end an event in a failure.
Many of the legendary weapons are bugged in their acquisition. Just don’t give up the H.O.F.F.N.U.N.G.
The accusations have become louder in recent days, questioning why no one is addressing these errors. Now, Matt Pennebaker from ArenaNet has spoken out on reddit, but he doesn’t bring only good news. He stated that he had only recently taken over the responsibilities from his predecessor Linsey Murdock and still needs to familiarize himself with many details of the legendary weapons. However, they plan to proceed according to a priority list to fix all errors as quickly as possible.
Blockers, meaning everything that completely hinders progress, will be fixed first. This includes bugged quests or unfindable resources.
Next, everything that encourages “toxic gameplay” will be eliminated. It cannot be the case that one has to hinder the enjoyment of other players for the legendary weapons.
Finally, they will address minor bugs that are not really problematic, such as missing icons or small inconsistencies in object names.
ArenaNet wants to work through all these points, but it may indeed take a while until every error is resolved. The community will have to be patient.
Finally, Pennebaker announced that they are already working on additional legendary weapons, but he cannot disclose further details. “Sorry, but some things simply have to remain a secret.”
This is an AI-powered translation. Some inaccuracies might exist.
The race itself has already taken on the nickname “Sparrio Kart,” running similarly to the cult hit “Mario Kart” in a Destiny variant: It is 6-player death matches. You can either race against your friends or through matchmaking against strangers.
Racing takes place on two race tracks Campus Martius on Mars, which is the beginner’s track, and Infinite Descent on Venus, the advanced track. Mars has more enemies and obstacles, but Venus is more challenging with its curves, shortcuts, and jumps. Both tracks have been redesigned. And it is warned: The aliens will shoot at you; they want to join in.
On Venus, it will always go downhill, and a portal will take you back up at the end.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The goal of the races is to always hit the “gates” because they give a speed boost. It is helpful if competitors miss their gates, and a good shove can help.
On the tracks, in addition to annoying NPC enemies, there are also other obstacles, like giant death wheels. The usual stuff.
Which Sparrow you choose should not make a difference for the race. As long as everyone is using legendary Sparrows, no one should have an advantage. If someone uses a “Tumbler” Sparrow, they cannot rely on some of the “normal” moves, but instead, they replace them.
Players will see a speedometer displayed while they drive.
The Rewards – What is Known So Far
The rewards are heavily based on the known loot system so far.
As with normal activities, there will be random rewards at the end of a race. These are not tied to the place you finish. To reward “performance,” there are the bounties. Rewards at the end of races include light particles, strange coins, “Racing Gear”, engrams, and horns.
The “Horns” function like the masks from the Halloween event. You first receive the various horns in blue, which can then be made “permanent” by upgrading them with a material. A bit silly to say, but: The different horns make different sounds. There are bicycle bells, foghorns, and little melodies.
Speaking of horns, the vendor for the event is Amanda Holiday. You can purchase items from her, and there are bounties like “Catch 60 Gates.” There will also be reputation points, like those known from other vendors, and a quest series. As you increase your reputation, there are reward packages, new quest steps, and better rewards.
PlayStation players receive an “exclusive quest” that culminates in this Sparrow: By the way, there is supposed to be a PlayStation-exclusive armor set offered as an “alternative” to the normal one at the next Iron Banner.
Further rewards from the races, as far as known and reported:
Various Sparrows
And especially “Racing Gear,” which consists of items that are only needed for the race – these are the colorable suits that make a big impression. They have perks that are relevant in the race. These include helmets, chest armor, boots, gloves, and class items. These suits are therefore not usable for combat.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Sparrows will have their own horns; this is a new item slot.
It Seems the Racing Gear Can Go Up to 320 and Be Used as Infusion Fuel
And the surprisingly unshaven community manager DeeJ said in this interview that there is gear up to 320 to be earned. However, it is still not known exactly how this will happen. During the event, placeholder items were apparently used – they had defense values of 3.
It could be intended that up to 320 “Racing Armor” will drop and that it is used as infusion fuel for your “real items.”
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The event itself is free for anyone who owns The Taken King. It will last until December 29. The start time is expected to be tomorrow evening when the patch is rolled out, which also changes the weapon balance, brings 15 Exotics and changes the Titans.
This is an AI-powered translation. Some inaccuracies might exist.
The Division – repeatedly delayed and for many one of the most exciting titles in the coming months. The launch is set for March, with a “Beta” taking place in December for Xbox One players.
There are now indications that The Division is slowly getting into gear or rather “into the combat boots.” Players report that an achievement now appears in the app, “First to the Fray”. The achievement is awarded to players who participated in the Alpha in December 2015. It was initially thought to be a “Beta,” but the name has likely been changed.
Additionally, a player in the Division subreddit posted a screenshot of a ticket. It states that players will receive the link for the pre-load on December 7th. That would be today.
This is an AI-powered translation. Some inaccuracies might exist.
It seems that World of Warcraft has become the target of the treasure goblins – but what are the little thieves up to?
Took a wrong turn in the Nexus
Originally, the goblins with the big money bags came from Diablo 3, but for a short time they also invaded the Nexus of Heroes of the Storm. Apparently, the little gold collectors took a wrong exit and have now also gotten lost in Azeroth – at least in the beta version of World of Warcraft: Legion.
The player Bendak posted a screenshot on Twitter showing how he encountered one of the little rascals.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Unfortunately, since his character was only level 101, but the goblin had already reached level 110, the treasure goblin managed to escape through the portal. What exactly the goblins drop is still a mystery.
Whether it is gold or even the random legendaries is something that will likely only be clarified over the next few weeks. According to the symbol on the screen, it could be garrison resources – since these have no use in Legion anymore, it will probably just be a placeholder.
This is an AI-powered translation. Some inaccuracies might exist.
Star Wars: The Old Republic is celebrating its fourth birthday and giving away gifts to players – including two plots of land for free.
May the junk be with you!
Birthday kids receive gifts. At least most of the time, because with MMOs it looks different. Star Wars: The Old Republic is now celebrating the completion of the 4th year since its release and is taking this occasion to distribute some goodies to the player base.
Anyone who hasn’t dealt with housing should seriously reconsider, as the galactic strongholds on Dromund Kaas and Coruscant are drastically reduced in price. Instead of the usual 5,000 credits, they are temporarily only 4.
Apart from the cheap apartments, there is also a vendor in the Republic and Imperial fleet offering some nice gifts. A large statue of the assassin droid HK-51 awaits, which you can use to decorate your new apartment. If you prefer something more discreet, you can opt for the wall mount with the Ebon Hawk starship.
Rest better with toy spaceship!
For every journey, a new relaxation item is also worthwhile, which comes with the short and succinct name “Ebon Hawk Rest and Recharge Animation” to quickly regain energy between fights.
The festivities start on December 8 and last until January 3, 2016. All players should stock up on various rewards by then, as the vendor’s different offers can be claimed up to 10 times per account.