MMO des Monats Dezember 2015: Armored Warfare

The military MMO Armored Warfare is our MMO of the month for December. What makes the new game special?

From now on, we will introduce one MMO or MMORPG once a month that we want to recommend to you this month.
For December, there were several candidates:

Black Desert Blade Soul mix

Thus, “the new Korean MMORPGs” Black Desert and Blade and Soul are slowly being prepared for launch – but they are only playable for a few days throughout the month.

In the established MMORPG Guild Wars 2 there’s plenty to explore, not only due to the Free2Play conversion but also because of the expansion Heart of Thorns.

Armored Warfare – the tank game with RPG ideas

However, we want to recommend a completely different game for December and that is Armored Warfare. It is a military MMO with various progression systems.

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From an RPG perspective, one could say: there are tanks (funny enough, they are literally tanks), which can take a lot of damage but are slow.

Then there are fast but lightly armored vehicles that act as scouts and can flank enemies.

In addition, there is artillery, so to speak support, that fires from the 5th or 6th line.

It plays out like a combination of a shooter and chess; patience and smart positioning are more important than fast aiming and firing under pressure – though that also has its moments.

Armored-Warfare-Kommandanten-Progression

5 reasons why Armored Warfare is our MMO of the month for December

Armored Warfare is still very fresh. It is in an open beta, and most of you probably haven’t played it yet. Moreover, it is currently being rapidly expanded and developed.

Armored Warfare is a hidden gem. The game barely appears in the media, and there’s not much advertising. What people say about the game is overwhelmingly positive.

Armored-Warfare-Konfiguration

Armored Warfare is fun. The graphics and sound are up to date. Racing through desert landscapes, slightly veering left, and taking down 3 mud buildings has its charm (even though it’s actually terribly bad). The tank duels are also tactically quite clever and create thrilling moments with adrenaline. It’s hard to find a better way to kill 5-15 minutes at the moment than with Armored Warfare.

Armored Warfare is free. Anyone can download the game and jump in without paying anything – only those who want to progress faster can spend money for that.

Armored-Warfare-zwillingstanks

Armored Warfare is incredibly satisfying. The game’s progression system provides great appeal. After the first matches, you can replace your tanks with “newer” ones. The models can be upgraded to a certain extent and then replaced with their historical successors. It feels a bit like unlocking “new classes” in an RPG.


Interested in trying it out for yourself? At aw.my.com you can sign up, download Armored Warfare and play it.

This is an AI-powered translation. Some inaccuracies might exist.

Mein-MMO fragt: Brauchen Games ein Fortschritt-System?

This Friday, we want to know from you whether games always need a progress system – or if it works well without one?

Is Progress the Future?

Everyone has probably experienced such a situation: The level bar is almost full. You should have been in bed a long time ago, but there’s just this one quest left to finally reach the next level. And then one more task, so you have a little “bonus” to start with tomorrow… and suddenly two levels are done and the night is over. In the past, almost only RPGs had such a progress system; nowadays, it has been extended to almost all games.

Smite Serqet Demonsoul Header
In SMITE, not only the account gains experience, but every single god also gains “followers”.

There are not only account progressions with rewards but also for different characters, such as in SMITE or Heroes of the Storm. Even shooters like Star Wars: Battlefront come with a ranking system that unlocks new outfits and other toys. But do games actually need that? Shouldn’t games be able to impress simply because they are fun?

Cortyn says: Maybe I sound a little like the grandpa telling stories from the trenches of the war, but when I first really got into gaming, there was little progress in most games. Sure, RPGs are a big exception; development has always been an integral part of the gaming experience.

Star Wars Battlefront Vorherrschaft Massenschlachten
Even shooters like Battlefront always have a progress system – is it even possible without one?

But let’s take some more banal classic games like Counter Strike or Warcraft 3. I’ve played both games at LAN parties (does anyone remember those?) over and over again without ever needing a level bar that tells me after each match that I’ve come a little closer to my goal X. No, in the past I played these games because they were fun.

If you look at comparable games today, like Overwatch or Paladins, players are demanding exactly such systems. In the comments, you often read things like “Nowadays, a game simply needs that, otherwise I won’t touch it.” Have we really become so banal? Do we always need more bars that unlock some nonsense? Don’t we play anymore just because something is really fun? I don’t want to believe that.

Paladins Heroes Champions
Paladins will soon have mastery levels for all characters – one should be able to see progress.

From my point of view, games should more often refrain from such imposed mechanics – if the game is fun, there is always something to do.
P.S.: Shooters back then were never “boring” or “monotonous” – playing against friends was always enough motivation.

But enough about me, let’s get to you! Do modern games necessarily need a progress system to remain interesting? Would you miss it if games returned to their “core”, the pure fun? Let us know in the comments and engage in lively discussions!

This is an AI-powered translation. Some inaccuracies might exist.

TERA: New class Storm Fury conquers the USA, Europe will follow soon (Update!)

In TERA , the Brawler has now been unleashed – it won’t be long until it slaughters its way through the enemies here as well – probably as a Stormcry.

Big Fists, Much Behind

This week, it was time for at least a part of the TERA players. The Brawler has been patched into the game, and all those who currently play under the banner of En Masse (especially in America) can dive into battle with the new ladies.

In addition to the new class that can primarily deal damage and attack enemies with heavy attacks and counters, two new dungeons and new armor are awaiting players. The trailer already gives a first impression of the Brawler, who apparently doesn’t get along very well with another lady – see for yourself.

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When will the new class Stormcry arrive? It will take a while for us

Update: In the meantime, you can also download the patch from Gameforge or preload it. Starting December 15, it will be deployed, and the new class will be available to all players!

Original message: Players under Gameforge will have to wait a little longer. Although the plan is still to release the Brawler – in German “Sturmfurie” – this year, they have encountered “critical issues” in Patch 37, which they are working to resolve together with Bluehole. All fans should be patient, they are working hard for a timely release of the Stormcry.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur on December 11th – What does he have and where is he?

In the MMO shooter Destiny , merchant Xur arrives in the Tower on Friday, December 11th. What goods does he offer this time? Are there new exotic items?

What a week in Destiny! We had been waiting for Tuesday for weeks, which would bring us 15 more exotic items and changes to the balance – Who would have thought that the highlight of the week would not be that, but all the drama that unfolded around it?

Bungie’s sudden inability to write in the patch notes what actually happens in the patch. A quirky bug that allowed players to bypass the most expensive item in the cash shop. Or the prevailing drama “Are you actually doing anything other than nonsense in 2016?” These topics were laid to rest yesterday, we can turn back to what Destiny is really about. No, it’s not having fun with friends, but: the loot!

Xur can now sell a lot of new items, tons of exotic armor are back in the game, even a few more than one would actually think. Now the question: What does Xur have? And where is he?

Destiny-Fire

Everything about Xur in Destiny on December 11th, December 12th, and December 13th?

When does Xur come? When is Xur gone?

Xur arrives on Friday, December 11th, at 10:00 AM in the Tower. He leaves again on Sunday, December 13th, also at 10:00 AM.

Where is Xur?

Xur is located to the left of the Crucible Quartermaster.

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Glass Needle? Is that something to eat?

With the Glass Needle, you can redecorate armor. In this article, we explain the details.

Where do I get Strange Coins? And as quickly as possible?

We explored Strange Coins in this article.

What exotic items does Xur have on December 11th in Destiny?

Xur is selling the auto rifle Monte Carlo – we have introduced the weapon here. He wants 23 Strange Coins for it. This is very strange, as it was previously thought that he could only sell the 3 new Year 2 weapons.

Destiny-Monte-Carlo

For Titans, there is the Helmet of the Inner Light. He wants 13 Strange Coins for it.

Helmet-of-the-Inner-Light-Destiny
Unfortunately, not a current image, but from November 6th. Xur last had the helmet then.

Hunters receive the Radiant Dance Machines.

Destiny-Dance-Machines

Warlocks receive the Handcuffs of Nothing. They are new since Tuesday.

Destiny-Handcuffs-of-Nothing

As a legacy Engram, Xur has primary weapons. Here, Year 1 weapons with Year 1 stats can drop. It costs 31 Strange Coins for the fun.

This is an AI-powered translation. Some inaccuracies might exist.

Monster Hunter Online: Grünes Licht für englischen Patch!

The developers of Monster Hunter Online greenlight an English patch – if the community takes care of it.

Joy or Sorrow for Monster Hunters?

In a few days the Open Beta of Monster Hunter Online starts, namely on December 17. And although the game will only be available in Chinese, interest in the title is high worldwide. No wonder, the Monster Hunter series has been thrilling its player base for many years.

The fan Aslind Samure, who has contacts with the developer team Tencent, has now reached out to them and learned some interesting things. The developers have greenlighted the implementation of a community patch that translates the game into English.

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They even agreed to consult with the respective hobby programmers to maintain a certain level of quality. Thus, at least theoretically, nothing stands in the way of an English translation by fans, except for a huge amount of work. On his Facebook page, Samure is now desperately looking for helpers who want to assist in the implementation of this ambitious project – voluntarily, of course.

Mein-MMO says: On one hand, this is certainly a reason to rejoice, as it at least increases the likelihood that Western fans will also get to enjoy MHO.

On the other hand, the task sounds very gigantic for a small hobby group and at the same time greatly diminishes the chances of an official Western release. Because if Tencent itself had plans to eventually launch the game here, they would likely want to prevent a fan translation.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny promises new game content for 2016 – not just events

In Destiny there will be game content delivered even in 2016, not just events.

Bungie has relieved the waiting community in the Weekly Update.

Eric Osborne, the Marketing Director of Destiny, said: Players expected Bungie to announce “Darkness Lurking II: Darker and More Lurking” last weekend, but instead there was an event, the Sparrow thing.

This, and the lot of talk about events lately, has made players nervous, that now nothing will come to Destiny besides events. Osborne disagrees. They have quite a bit planned for 2016: Besides events, also things that can be found directly in the “Director”, in the activity map.

“2016 is going to be great, we are working on stuff!” Osborne had already tweeted on Tuesday. Somehow that wasn’t enough for everyone as reassurance, so they will now be clearer.

But what's fresh before the shotgun in year 2?
But what’s fresh before the shotgun in year 2?

The biggest thing you’ve seen since the Taken King

There is a big whiteboard in a conference room at Bungie. There you would find in scribbles and sticky notes the planned development for Destiny’s “near future.” Events, activities, game content, and features are listed there – designed to entertain and reward the player base in 2016.

The first thing they will do “early in 2016” will be about as big as the “Halloween” event. But the second planned thing will be much bigger than anything seen since “The Taken King”. At the time of the second “thing”, they are also planning a noticeable update to the world and sandbox in Destiny.

Destiny-Screen

In year 2 they don’t want to wait 5 months between game content anymore, but deliver “new experiences” significantly faster.

What all this exactly is, they are not revealing yet, they want to let the Sparrow event first have an effect. However, much is already planned from winter to spring – they have prepared announcements across various channels. Osborne also speaks of quarterly “sandbox” updates.

Sandbox updates are likely to refer to balance changes. It is also interesting that Osborne speaks of “winter to spring” – indirectly confirming what the birds are singing from the rooftops: an expansion, code-named Destiny 2, is planned for fall 2016.

Destiny-Duo

What does Bungie say about the 0.04% thing

We reported this afternoon about what was going on with the number chaos during the patch. It was all up and down, patch notes had to be updated, the numbers were not reflected in the game.

Weaponsmith Jon Weisnewski commented and said: This has all gone very badly. They had “outdated numbers” in the announcement and in the patch notes due to an error, but were using completely different ones. The developer team was already thinking about the next big thing – and nobody noticed what exactly was in the patch notes until the community raised the alarm.

And the numbers players see in Destiny are not the “raw numbers” that developers work with – it is modified by activity, light level, difficulty, crit hits, and much more. A small change might not be enough to change a displayed damage value, but the decimals could add up significantly.

No-Time-to-Explain-Destiny
Since Tuesday evening 10.69% weaker.

The latest patch notes say: Auto rifles slightly improved, pulse rifles significantly nerfed

They have now revised the patch notes from Tuesday evening a second time.

And indeed: The auto rifles were barely noticeably strengthened (under 1%), but the pulse rifles were significantly weakened between 14% (the slowest) and 3% (the fastest). The most popular pulse rifles like Iron Sorrow, Red Death, or No Time to Explain have lost about 10.69% damage, while Bad Karma lost 8.17%.

Auto Rifles
  • Small increase to base damage
    • Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
    • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
    • High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage
 
Pulse Rifles
  • Reduced base damage
    • Low RoF (The Messenger, Spare Change): 14.23% base damage reduction
    • Med RoF (Hawksaw, No Time To Explain, Red Death): 10.69% base damage reduction
    • High RoF (Bad Juju): 8.17% base damage reduction
    • Highest RoF (Grasp of Marok): 2.97% base damage reduction
Arminius-D
Since Tuesday evening 0.04% stronger … Yeah!

My MMO says: Yes, again a few snippets of information. Even if one generously overlooks the patch notes chaos, it is a bit puzzling why Bungie isn’t revealing more information about the new game content. Maybe they have a cover story like before The Taken King, promised someone an important interview. Maybe they just want to stay on PR schedule and announce nothing “great” now when the next content is more of a cosmetic event. That would be the most banal and likely explanation.

There was one for insiders: The now also scruffy community DeeJ praises, as he says, “for inexplicable reasons” the lush facial hair of his boss Eric Osborne. Maybe DeeJ is hoping to get a career boost from the lumberjack look.


Instead of a beard, Xur has facial tentacles. He will appear on Friday, December 11th, in the Tower (they probably won’t let him into the Reef anymore). We will be there at 10:00 AM on December 11th to welcome Xur.

More on the tedious “What is Bungie doing if they don’t make paid DLCs” topic can be found in this article: No paid DLCs for year 2

This is an AI-powered translation. Some inaccuracies might exist.

Star Wars: Battlefront in cinema quality – This is what the wonder mod looks like in the video

In the online shooter Star Wars Battlefront , the wonder mod “Toddyhancer” can now be admired in the video. Some compare the graphics to a movie.

At the end of November, screenshots of a mod for Star Wars Battlefront left many speechless: “Is this still a computer game or already a movie?” some asked.

Now, for the first time, there are moving images of the “Star Wars Battlefront Real Life Mod” and in the highest resolution:

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By the way, the music is a piano cover of “Where is my mind” by the Pixies – the song became known through Fight Club – also a movie.

The man behind the mod, Martin Bergman, previously developed a similar mod for GTA 5. According to his LinkedIn profile , he used to work for Activision. He regularly shares his mod creations on his Facebook profile.

What do you think about the mod? Quite impressive?


The computer game Star Wars Battlefront is available for PS4, Xbox One, and PC. While no one really criticizes the graphics, it is rather positively emphasized in tests like ours. Criticism is more directed towards relatively shallow gameplay.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

Crowfall: The Skill System

The MMORPG Crowfall is slowly taking on more concrete forms. The developers have now presented the skills system.

Skills are important in an MMORPG. They define the hero, and it is possible to enhance the champions through these abilities in the direction you want to take them. This is no different in the MMO Crowfall. However, in many role-playing games, you have little freedom to develop your class.

Each class has specific skill sets that can be improved, but this does not provide the feeling of playing a truly unique character. In Crowfall, however, this is supposed to be different.

Crowfall_D1Gameplay

This is how skill improvement works

Each skill in the MMO belongs to one or more statistics such as attack power, chance for critical hits, and more.

Multiple skills add up as follows: For example, anyone who improves the skill One-Handed Sword Combat also increases their attack power. And anyone who improves the Knight skill also increases their attack power. But each skill improves the associated statistic in a different way.

Improving One-Handed Sword Combat increases the attack power by 0.15, while increasing the Knight skill raises the attack power by 0.25. If the One-Handed Sword Combat skill is at 100, the attack power increases by 15. If the Knight skill is at 100, the attack power increases by 25.

The numbers are added together, and you get a total increase of 40 in attack power.

crowfall skills

A relatively simple system

Skill trees also have universal “branches,” with abilities that all archetypes can use. Additionally, each archetype has class-specific abilities.

There is also the option to increase skills passively. This way, a hero can even improve when the player is offline.

The developers wanted the skills system of Crowfall to be deliberately accessible and not overly complex, so players can focus on the actual action.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.com

EVE Valkyrie launches in a bundle with Oculus Rift – Coup for CCP

The developers of EVE Online, CCP, have made a coup; their shooter EVE Valkyrie will be released alongside the Oculus Rift in 2016. CCP is thus gaining an advantage in the new virtual reality market.

That’s quite a success for the Icelanders. When the virtual reality headset Oculus Rift is released in 2016, every package will come with EVE Valkyrie. This is a space shooter that takes the “world of EVE” and allows players to experience space battles as if they were sitting in the cockpit.

CCP had set its sights on virtual reality early on, and after excursions into other franchises, it has refocused on its EVE universe but aims to establish more games there than just the MMORPG EVE Online.

Oculus Rift is set to debut in the first quarter of 2016 – Valkyrie will “debut” on this platform, and it is also scheduled for Playstation 4 and its virtual reality system, which was previously known as Morpheus.

Initial impressions are spectacular, just like this video.

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Learn more about EVE Valkyrie in these articles:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pcgamer
  2. verge

Albion Online bekommt bald das Aurelius-Update

The Closed Beta of the Sandbox MMORPG Albion Online is in full swing, and the developers are working on further improvements.

Update: The Aurelius patch was released on December 9.

The Closed Beta of Albion Online is not just for players to get the chance to play the upcoming MMO early. Feedback is collected, and together with testers from the community, bugs are identified. The developer team at Sandbox Interactive is working hard to introduce more improvements and new game elements so that Albion Online becomes a polished and good game.

Albion Online Battle

Aurelius is coming!

Therefore, it has been announced that the “Aurelius” update will be released in mid-December. This brings a number of innovations, including:

  • Forced combat mode – This prevents unintended actions during combat such as gathering
  • Right-click movement – forces the hero to move
  • New chat channels – Chats for guild recruitment, the most important languages, and more
  • Highlighting of finished spells – This shows you directly when a spell is ready to be used
  • Automatic retry to leave an area – You leave the area directly after the cooldown time when staying in the starting area
Albion Online Christmas

In addition, 23 new dungeons will be introduced, including temples or mushroom caves where you will encounter new opponents. In these dungeons, Guardian bosses await you, including Seer Galifax, Chief, and Old Grandfather. 10 new spells and a series of interesting Christmas events are also part of the update.

It will be rounded off with hell portals in the safe zones, which are intended to introduce newer players to PvP. A group of up to five players can enter a hell dungeon. There, dangerous demons and possibly another five-member group await the players, which is why you will have to fight for the same loot. Mid-December is the time, then “Aurelius” will be released for the MMORPG Albion Online.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Albion Online

Hearthstone: The cards of the 4th Explorer League wing “Hall of Explorers” – Time for the golden monkey!

Hearthstone releases the final wing of the League of Explorers expansion. We show you which cards await in the Hall of Explorers!

Fight for the Staff One Last Time

The League of Explorers of Hearthstone enters its final round. Today, on the night of December 10, 2015, the final wing named “Hall of Explorers” opens. In addition to new boss battles, some of the most sought-after cards are among the rewards, and we present the new additions in a brief overview.

Plenty of Class Cards

Druids receive a new spell, the Crow Idol for 1 mana, which discovers either a minion or a spell – just what is needed depending on the situation. Warriors are (more or less) happy about the Cursed Blade, which deals 2 damage and has 3 durability for 1 mana, but comes with a significant drawback: Every damage taken by the hero is doubled. This could make Blingtron especially interesting again or encourage Warriors to play more molten Giants. Priests acquire the Museum Curator, a 1/2 minion for 2 mana with the Battlecry to discover a Deathrattle card. Anything from Zombie Chow to Sneed’s Old Shredder could be included.

Warlocks await the spell Rafaam’s Curse, which gives the opponent said curse in their hand. As long as the card is in their hand, they take 2 damage each turn. To get rid of the card, simply play it. Hunters can look forward to a new beast, the Desert Camel for 3 mana, which with stats of 2/4 summons a minion costing 1 from each deck – useful if the opponent has none of those minions.

Rogues continue to collect coins; the Tomb Pillager is a 5/4 minion for 4 mana with the Deathrattle effect of granting the rogue a coin. Particularly useful for activating the combo effects of other cards. All Mages receive the Animated Armor, a 4-mana minion with base stats of 4/4. As long as the card is in play, all damage the Mage would take is reduced to 1. Yes, this also applies to fireballs to the face, a fireball from Ragnaros, or a “Bomb!” from the Hunter.

The Neutral Minions – The Golden Monkey!

There are also some new additions among the neutral cards. First up is the Fossilized Devilsaur, an 8/8 card for 8 mana that has Taunt if you have a beast. This screams for Hunter and Druid decks. The rather silly Wobbling Runts represent a 2/6 minion for 6 mana. Their Deathrattle creates 3 2/2 Runt minions, making them mathematically a 8/12 minion. The Eerie Statue corresponds to the typical horror movie scenario in which a doll always moves when no one is watching. For 4 mana, it is a 7/7 minion but can only act if no other minion is on the battlefield.

The first of the two highlights is Elise Starseeker. When played, you shuffle the Golden Monkey treasure card into your deck. If you draw the card, you must also play it to have the Golden Monkey in your deck. If you can then draw the Golden Monkey as well, the party really starts: ALL cards in your hand and deck are exchanged for random legendary minions. This may have no place in ranked mode, but will make fun decks infinitely more enjoyable.

Significantly more predictable is the second legendary Master Thief Rafaam. For 9 mana, he is relatively weak with stats of 7/8, but allows the player to discover a powerful artifact, and you have the free choice of a 10-mana card. Would you rather deal 10 damage to random enemies, give a minion +10/+10, or completely fill your side with 3/3 Zombies?

What do you think of the new cards? Too powerful, too weak, or just right? An overview of all cards in the expansion or tips for the heroic bosses of the first three wings can be found on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. hearthpwn.com

Destiny: Patch causes chaos with pulse and auto rifles – “Typo”, says Bungie

In the MMO shooter Destiny , the patch continues to cause problems. Instead of certain weapons dealing 4% more damage, they are only dealing 0.04% more. Bungie refers to it as an extremely unfortunate typographical error.

Update: Clarification about the patch chaos was provided last Thursday night. Here is the link to our article about it.

For weeks, the changes to the weapon balance in Destiny have been clear. In a lengthy post, Bungie’s weapon designer Jon Weisnewski explained it. The changes mainly focused on the two primary weapon types: pulse rifles and auto rifles.

Auto rifles were supposed to deal between 3% and 7% more damage, according to the post back then – depending on the rate of fire. For pulse rifles, the damage was supposed to decrease by between 2% and 9% depending on the archetype. Quite significant changes that one would particularly notice in the Crucible.

The numbers could be read on November 20 in a lengthy article, which we summarized in German.

Destiny-Hawksaw

Community notices: Something might be wrong with the changes to auto and pulse rifles

These changes were actually supposed to be active since Tuesday evening. Then the patch came. But the community noticed: something doesn’t seem right. While pulse rifles deal less damage, auto rifles hardly deal more. Something is off.

Bungie has now retroactively changed the patch notes to display the “correct values,” and it suddenly read:

For auto rifles, the damage increased by 0.3% (slow fire rate), 0.7% (medium fire rate), and 0.04% (high fire rate). Far from the announced percentages: those were 3, 7, and 4%. So ten times or even a hundred times the actual amounts.

The same applies to pulse rifles: here the damage is said to decrease, according to the new patch notes, by only 0.9% (slow), 0.9% (medium), 0.9% (high), and 0.97% (highest fire rate). Values of 9%, 8%, 8%, and 2% had been intended.

The reduced damage “falloff” value for pulse rifles, which was supposed to come, is also found in the updated patch notes – they now do less damage at longer ranges than before, especially pulse rifles with low range.

Suros-Jahr-2

Unfortunate typographical error, they only meant to implement these minimal changes in Destiny from the start

Weapon master Weisnewski talks about an “extremely unfortunate typographical error,” but the changes that have now occurred were always planned this way.

Among the fans, this raises serious doubts: For 3 weeks we have been counting on these numbers – and now it is supposed to be a typographical error that no one noticed? And did you really intend to give one type of weapon 0.04% more damage from the start?

You can tell that to the fox.

Destiny-Bloody

“Please, mistakes happen, but don’t treat us like fools,” says a post on reddit that is gaining a lot of attention. “Tell us the truth. What’s wrong with you? What happened?”

Or are the new patch notes also incorrect?

Other Destiny players calculate: The “0.9%” less damage with pulse rifles doesn’t add up, as there is already more damage missing from the pulse rifles. We see that here in the numbers. These new values cannot be correct. No matter how we calculate, we cannot arrive at the values you have specified.

Weisnewski wants to comment on the matter again today in Bungie’s Weekly Update.


There seems to be a bug at Bungie. Just this morning they fixed a serious issue with the December patch.

Regarding pulse rifles, we recommend our pulse rifle guide for The Taken King.

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1 arbeitet an Fallen und bemalt die Welt im Stil von Bob Ross

In the survival MMO H1Z1 fans are shown what the team is working on: among other things, traps.

H1Z1-Fire

A exploding Molotov cocktail calms tensions. At least in H1Z1. The developers had come under fire from fans: You are simply doing too little to develop the survival aspect of the game.

Now they have presented all sorts of improvised traps in a blog post with video, which players can craft and then use to secure their belongings. Aside from tripwires, it also involves the use of a Molotov cocktail.

https://www.youtube.com/watch?v=odi1YZkZrQs

Just yesterday there was a live stream showing “developers at work”: Devin Lafontaine, Senior Artist at DGC, with a Bob Ross-style wig, gives a glimpse into his daily work, showcasing assets that will hopefully soon be seen in the zombie world of H1Z1.

http://youtu.be/utQfuTSs0ik
This is an AI-powered translation. Some inaccuracies might exist.

SWTOR: Bioware-Entwickler sprechen über KotFE und die Zukunft des MMORPGs

The developers of Star Wars: The Old Republic talk about the future of the game and reveal how well KotFE has been received by the fans.

Our colleagues from mmorpg.com had the opportunity in the past few days to conduct an extensive interview with three of the leading developers of Star Wars: The Old Republic. Bruce Maclean (Senior Producer), Ben Irving (Lead Producer), and Charles Boyd (Lead Designer) answered questions and talked in detail about the previous successes of the “Knights of the Fallen Empire” expansion and what the future holds.

swtor_kotfe_screenshot 2
“May the Force be with you always.” – At least when it comes to attracting customers, it worked. All Lana’s fault.

This was just the calm before the storm

Normally, BioWare does not talk about player numbers and EA certainly does not. However, since Electronic Arts has published some data, they can be freely used, and the developers are quite proud of that. Since the launch of the expansion, there has been an increase in subscribers of a whopping 33%. While the numbers may be “good”, “what was really overwhelming were the reactions of the players.” Nonetheless, it is important not to lose sight of the fact that only 9 of the 16 chapters have been released and this is just “the calm before the storm”. The effects of many decisions will only become apparent in the future when the story reaches its “incredible climax”.

SWTOR HK-55 Companion
The upcoming chapters will have a similar length to the previous ones.

Future chapters of equal length

When asked what fans can expect from the length of the upcoming chapters, the response was relatively relaxed, stating that the previous chapters are a good benchmark. However, they are not trying to force a specific amount of content into a chapter; they simply want to tell the story that is meant to be told. Players have already noticed in the first 9 chapters that their lengths can differ drastically – some will be shorter while others will be longer.

Chapter 1 soon for free

Those who have not yet been persuaded to take a look at “Knights of the Fallen Empire” because they did not want to subscribe will soon run out of excuses. The first story chapter of the expansion will be available for free to all Free2Play players starting December 15. “There are some players who left the game just before the release of the expansion. We want to give them the opportunity to experience Knights of the Fallen Empire.”

New classes in the future?

swtor_kotfe_screenshot
New classes in SWTOR? Perhaps in the distant future.

Finally, they briefly talked about the upcoming film, Episode 7 “The Force Awakens” and what new inspiration could be drawn from it. “Of course, we cannot have Darth Vader traveling through time for 1000 years (…), but if a new planet is introduced in the films, we might consider adopting it if it can be logically linked.” At the same time, they made it clear that SWTOR is far from over. There is still “much for the developers to explore”, such as new races, planets, and possibly even new classes.

The pay wall that does not want to be a pay wall

Cortyn says: The interview becomes a bit strange when discussing the differences of KotFE compared to previous expansions. The big news here is that KotFE is free for all subscribers, which creates a “particularly low hurdle” for entry. Particularly obscure is the statement: “There is no pay wall that prevents a subscriber from experiencing the new expansion.” That a subscription in a free-to-play game is pretty much the definition of a “pay wall” seems to have been forgotten for a moment.


For more about the game, such as the discussion about the chapter only for permanent subscribers, you can find on our SWTOR topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

The Elder Scrolls Online: Unmissable – Bear-owned Crown Store

In the MMORPG The Elder Scrolls Online there is essential help for a short time.

Every time something involves bears, our English-speaking friends fall into the worst pun hells. We find it bearable and would never participate.

From today until December 14, there are two bear brothers in the Crown Store of The Elder Scrolls Online. One is big and can be ridden on, the other is a cute companion (featured image).

Schneebaer-TESO

The two creatures are only available now; otherwise, the Crown Store in TESOs mainly offers robes and dresses in December. Fancy items for the world’s adventurers. They will be available just before Christmas, on December 23.

Ork-Fest
Breotne-Kleid

In addition to some other items like the classic leopard, a werewolf bite and the vampire curse can now also be purchased in the Crown Store.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kronenstore

Destiny: Racing instead of shooting – What is the Sparrow event?

The Sparrow Race in Destiny. What does it feel like to ride a Sparrow? A report.

Today is not a good day to die. Today, Oryx and his Taken are laughing, for today they are spared by my usually ruthless hand of justice. Today, the gun stays in the cabinet. Instead, the racing shoes are laced up and the sleekest helmet is put on. Since Tuesday evening, the “SRL” event is live and is attracting numerous Guardians from the raid to the Sparrow. Like me, for example.

I still regularly fulfill my duties as a Guardian, but – and I have to admit this – not nearly as often as before. After Oryx has fallen for the thirtieth time, the Strikes have been completed for the hundredth time, and thousands of Taken have been sent across the Jordan, one tends to prefer playing Fallout 4, the new Star Wars, or even FIFA. There really hasn’t been much new since the release of The Taken King.

The Sparrow Racing event comes at just the right moment, even bringing clan members back who have let their Destiny game gather dust for weeks. But how does the “SRL” event play? Can Destiny convincingly present itself as a racing game?

Destiny-Amanda

Where is the racetrack here?

As on most of my evenings, after the day’s work, I put on the most comfortable sweatpants and turn on the PS4. Like a schnitzel, I’ve been excited all day for the upcoming Sparrow race. Curiosity, but surely also doubts, drive me with the thought of this event. Nevertheless, I have decided to approach it completely unprejudiced.

Okay, the download is finished, the game starts, everything seems normal so far. In orbit, a notification informs me that the Sparrow event has now started. Pah! As if I didn’t already know that. Off we go to the Tower to Amanda Holliday, who will now probably have more to do than just chill in the hangar and look good. She gives me a quest to acquire the C-license in the SRL. Aha, presumably it all comes down to racing enough until you get the A-license. Let’s see. The bounties are also taken along without reading exactly what to do. Never mind. I’m excited, I’m already itching to get going, let’s get racing!

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But hold on a second. How do I actually start this? Allegedly, the races are supposed to take place on Mars and Venus. However, I can’t find a new location to fly to on these planets. There’s nothing in the Crucible that looks like Sparrows. I scratch my head, whip out my phone to shamefully google it. But just in time, I notice a new icon on the bottom left of the screen. Well, look at that, I’m not too stupid to find the event, I think to myself, and start the player search. Five more players are found immediately.

Let’s go!

Let’s go! And off to Venus. “Infinite Descent” is what the track is called. At first, it sounds like it’s not going to be a very pleasant Sunday drive. First, the racers are shown and cool camera angles of Sparrows and Guardians are displayed. A few snappy remarks and questionable tips are given, a text on how to control the thing is crammed at the bottom of the screen, and the signal that the race has started sounds. I’m as excited as frying fat! But… I’m not moving!

Will our daring daredevil get his ride going? More on the next page!

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Ark Survival Evolved: Release date is December 16 for Xbox One – Game Preview

The PC hit of the summer, the survival MMO Ark Survival Evolved, has a release date for Xbox One. On December 16, it will be available. Xbox players will need to purchase the game.

This is quite a Christmas surprise. Studio WildCard has now announced a release date for its Steam hit for Xbox One in Early Access. Ark was coincidentally released at the same time as Jurassic World in the summer and has now garnered 2.4 million Early Access buyers on PC.

The finished game is set to release in June 2016 – also for Xbox One and PlayStation 4.

However, through the “Game Preview” program on Xbox One, it will be available on December 16 for $35. This release date was confirmed by the studio to the US magazine IGN.

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Ark Survival Evolved

Creative Director Rapczak says: “Everything we currently have on PC will also come to Xbox.” Over the past 6 months, Ark has become more mature and better. Xbox players are now the beneficiaries of all developments and improvements from the last half year.

The Xbox One version will continue to receive patches in Game Preview. It is planned to release patches no later than 2 weeks after they come to PC.

Those who buy it now on Xbox One for €35 will not have to purchase the game again later. Players may even save money – the final version in June will be more expensive. And Xbox will also receive some exclusive content: a bionic Tyrannosaurus Rex skin, an Ark Founder hat skin, and a trophy will be exclusive to Xbox players.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN

WildStar: Server wieder zusammengelegt!

In WildStar, the servers have been merged again – but the reasons for this are different than one might first think.

Everything according to plan!

In WildStar, the servers have been merged again in the past few days. Due to the rather negative news surrounding Carbine’s MMORPG in recent days, one might think that this is due to low player numbers. However, this is not the case. The server merger only concerns the “emergency servers” that were launched with the Free2Play variant of WildStar to minimize server load. In the meantime, the large influx of players has subsided (and a whole lot of players have also vanished without a trace), allowing the servers to be smoothly merged again.

WildStar Companion
Combining what belongs together – the servers in WildStar have been merged.

What to do when the entire interface is reset after a server switch in WildStar?

If you have played on a server ending in “-2” (like “Jabbit-2” or “Luminai-2”), you will find that your user interface has been reset to default settings. You can either set everything up again from scratch or copy the interface folder from the “old” “-2” folder to the new one without this suffix.

By the way, if you have 2 characters on both servers and would now exceed your “account maximum” with the 4 characters, there is nothing to worry about. All characters remain accessible. However, deleting characters does not grant you new character slots!


Don’t know what you can experience in WildStar? Then check out our overview of WildStar content for level 50.

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RIFT: Christmas event and rewards for long-term players!

Rift received a new update that brings back the Faerie Juletide Festival and offers daily rewards for logging in.

The Wrath of Winter

Since yesterday, the latest patch of Rift is active on the live servers. It is numbered 3.5, called “Wrath of Winter” and starts the well-known Faerie Juletide Festival – basically the Christmas event of Rift.

In addition to a brand-new Instant Adventure, where players must assist Father Frost to save the Fen Juletide Festival, there are many new missions that can be activated through the shop item “Minion Card Grish.” All rogue missions from last year are also available again and can be played with the “Minion Card Rudy.”

Rift Faerie Juletide Festival View Snow
Father Frost wants to enhance the festival – but is unfortunately completely drunk. Players need to step in!

The Sparkler Quest also returns, allowing players to get an equipment item with relatively little effort, for which they would actually have to visit the raid “Spirit of Madness.” Completing various game content (dungeons, warfronts, etc.) rewards a random item, but you can determine whether it should be for tanks, DPS, or healers.

As is common with such events, there are special treats available in the RIFT shop for a limited time, such as animated backpacks or holiday-themed weapon skins that are available for only a short time.

The Faerie Juletide Festival will remain active until January 6, after which it will go into summer hibernation.

Affinity – The Reward for Every Day

Players who log into Rift every day and spend a few minutes in the game world will be pleased with the new Affinity system. This is essentially a reward for daily logins, similar to what other games have (such as SMITE or WildStar). Simply appearing in the game grants 5 affinity points, and those who play a bit receive an additional 3.

Rift Affinity Rewards
Numerous rewards await for affinity points.

The points can be accumulated and ultimately exchanged for numerous rewards. Particularly ambitious players save up for the new mount, an ice hovering platform. Those who prefer smaller items can grab some dream orbs. The rewards vary greatly, and there should be something for every type of player.

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Destiny: Exploit allows players to easily bypass a 10-euro shop item [Hotfix on 10.12.]

In the MMO shooter Destiny there is an exploit that simply bypasses the SRL Book.

Update: In the early hours of Thursday, December 10th, a hotfix was deployed in Destiny. It fixes the problem with the leg engrams and addresses the SRL Book. Players now need to own the book to equip items that come from it. Additionally, the “Preview” bug has been fixed.

Original article:

It should actually work like this: Everyone can use the Sparrow event for free. Anyone who wants more of it buys the SRL Record Book for 1000 Silver (about 10 Euros). This book contains certain tasks and records that a player can fulfill over time while racing with sparrows. Then he clicks on the book and receives “bonus items”, which are mainly supposed to be cosmetic items or reputation with Miss Holliday.

So far, everything works well. Maybe a little too well. Because the problem is: A player doesn’t actually need to own the book to reap all the benefits from it. It’s enough for him to go to the Silver Shop vendor Tess Everis and click on the preview of the book, then he can complete the bounties he has finished and receive the rewards.

Let’s take a short break here to let that sink in.

http://youtu.be/diDpq620fEw

The news of this exploit spread within hours like a virus disguised as a cute cat picture in the Destiny community. Now US gaming sites are also reporting on it, so there’s no reason to pretend it’s still a secret or a limited phenomenon (especially since it was also mentioned in our comments under an article).

Bungie is aware of the problem and has stated that they want to fix it. They already announced it through their Twitter channel.

Meanwhile, angry players who bought the thing are calling: Hey, Bungie. Please give us back the 1000 Silver. If we had known you messed up, we would have never bought it.

By the way, Bungie is also working on the problem with leg engrams. Since the patch yesterday, a handful more issues have arisen.

This is an AI-powered translation. Some inaccuracies might exist.