Our question to you today is: How much value do you place on a highly detailed game world and its background story in MMORPGs? Or is it perhaps often too much?
Lore, that is, the background story of an MMORPG, is very important to many players as it lends credibility to the world. But doesn’t this also spoil some mysteries?
Too much lore can also be too much
I am a fan of Pen & Paper RPGs, have played Dungeons & Dragons for a very long time, but now I can hardly bear worlds like the Forgotten Realms and there is a specific reason for this: It feels to me like every inch of the world has been explored. There is an elaborate background story for every little place, and there is nothing left that could surprise me.
This became very clear to me when I bought the rulebook for the Pen & Paper game Symbaroum. The map of this world is small, almost tiny. The area where the stories take place is only around a large forest. There is a background story, but it leaves many questions unanswered and does not explain everything ad nauseam.
This gives me as a player and game master enormous freedom. I can think about what lies beyond the borders of the world map or why certain ruins stand in place. My imagination then goes wild, and that motivates me to want to play in this world.
Another example from the film sector: When I saw the first Star Wars films as a child, the Clone Wars raged in my imagination, and I wondered how the Jedi Knights could have been wiped out. When Episodes 1 to 3 explained this, my illusion was shattered. The whole magic was destroyed.
Does lore ruin the atmosphere?
I feel the same way about many MMORPGs. In World of Warcraft, everything is so detailed that I no longer need to use my imagination at all. Every jack-of-all-trades I encounter tells me in detail all the events of the past thousand years in the world of Azeroth. The same is currently happening with The Elder Scrolls Online. As someone who also loves the single-player games, I feel that with the MMORPG and the increasingly detailed lore, part of the magic is being lost.
Of course, lore is important to a certain extent, as only then does a world become credible and alive, but does it have to be elaborated down to the smallest detail?
What do you think? What is your opinion on lore in an MMORPG? Can there never be enough of it, or would less perhaps be more?
This is an AI-powered translation. Some inaccuracies might exist.
In the hack ‘n’ slash Diablo 3, Season 5 on PC starts today, January 15th. But at what time?
The Patch 2.4 has been out for two days already. For console players, it has already begun. Many PC players enjoy the seasons and play a new character from level 1 and naked upwards, without help from Paragon points and the big bank.
The season journey rewards are enticing, and generally, starting fresh without a full inventory is a great thing. One enjoys the frequent improvements in equipment. The inner minimalist laughs when one jumps into the jungle with just a small knife and a loincloth instead of eight suitcases and three Sherpas in tow.
In World of Warcraft: Legion the tanking should become more challenging again. However, the changes may not be liked by everyone…
Take less, suffer more
With the upcoming expansion “Legion” for Blizzard’s flagship “World of Warcraft”, the aim is to make tanking and healing in group play exciting again. In the official forum, plans have now been presented that at least broadly explain how this goal is to be achieved. It is directly warned that most changes here can simply be seen as “nerfs”, but there is hope that the community sees the “big picture”. The goal is to make healing and tanking fun tasks again.
These are the goals set for tanks with WoW: Legion:
Tanks should require more direct healing.
Active abilities (like Shield Wall) should feel rewarding and powerful.
Healers should consider mana costs and casting times and act according to the situation.
Abilities with long cooldowns from tanks and healers should count as a valuable resource. They should be strong but not available in every situation.
Tanks should have more survivability skills but not necessarily be “sturdier” so that there is no big difference among group members. Otherwise, dangers would become trivial.
In raids, tanks should spend more time tanking rather than waiting to finally taunt.
Tanks should be able to handle solo content alone. Their damage should be lower than that of damage classes, but the difference does not need to be significant.
With the aforementioned goals in mind, the following changes have been planned, which will soon be reflected on the alpha test server of Legion.
Tanks will take more damage and will not be able to reduce damage as much.
Active protection abilities will have a longer cooldown.
Passive healing will be reduced.
The fights in the instances will be adjusted to these changes. Ongoing damage should occur more frequently, in contrast to gigantic damage spikes.
The damage from enemies that must be tanked as a group will also be reduced.
All tanks will deal more damage, and this damage will scale better with gear to be improved similarly to damage dealers and healers.
Mein-MMO says: At least on paper, the changes sound good and right. Tanking has been trivialized throughout the last expansion, and while the adjustments are definitely to be understood as “nerfs”, they should significantly improve the gameplay feeling of tanks and healers. However, whether it will be as much fun as planned on paper remains to be seen.
This is an AI-powered translation. Some inaccuracies might exist.
Many have already said: Why do I care about Xbox One? When is the beta for PC and PlayStation 4 starting? I hope I don’t have to wait forever. That is not the case, as the launch date for PS4 and PC is now known just a few hours later. There is a tweet directly from The Division.
The beta for PS4 and PC starts on January 29, 2016.
All closed betas end on January 31. This means players on Xbox One have one extra day, they play for four days. Agents on PlayStation 4 and PC only have 3 days. So, the nice keyseller from recently was right.
In the MMO shooter Destiny , Xur comes to the Tower on January 15th. Does he have an exotic engram this time or another weapon? Where is he? What armor pieces does he sell?
This is the last meatless week at Bungie. Next Thursday, the Weekly Update is expected to return and bring information about the February patch. At the moment, it seems that Bungie is already busy again fixing a few bugs in the Crucible.
Nevertheless, this week has generally been a low point: The fact that the Nightfall strike didn’t work at first and was repaired only after many hours sent a negative signal. It seemed to many like the game had a lock on it with the blinds drawn, while the owner was still lounging on vacation – even though that may not reflect the truth, it certainly came across that way to some players.
Well, maybe Xur can brighten the mood of the Guardians in Destiny.
All about Xur in Destiny on January 15th, January 16th, and January 17th
When does Xur arrive and when does he leave again?
Xur will arrive in the Tower of Destiny on Friday, January 15th, at 10:00 AM our time. He leaves again on Sunday, January 17th, at 10:00 AM to return to his lounging spot.
Where is Xur in Destiny?
This time Xur is in the Rift. Bungie challenges fate. Are all gates open this time?
Update: Bungie has repositioned Xur due to issues with the door. Xur is no longer in the Rift but in the Tower.
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Currently, there is little to report about Hearthstone. The Senior Designer explains why these droughts occur.
The Timing Must Be Right
Since the gates of the “Explorer’s League” opened, it has become a bit quiet around Hearthstone, even the shifts in the meta are slowly fading, and everything is regaining that dull taste of “everyday life.” Fans are craving new information for future content. Ben Brode, the Senior Designer of the game, has now referenced these drought periods of news in a new video from the “Designer Insights” series.
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According to Brode, there is a significant period during development when it would simply be unwise to release information. He revealed that work on the “Tavern Brawl” mode had been underway long before the initial release of Hearthstone. If this had been announced back then, the faces would have been extremely long when it turned out that the mode was playable only many months later.
In smaller scope, this issue also occurred with Naxxramas. They had talked too early about the upcoming expansion, so that fans could not wait any longer and loudly demanded: “We have known the cards for several weeks now, why don’t you just release it?”
Too many promises can turn anticipation into disappointment. This is what one wants to avoid.
From these past mistakes, they have learned and will in the future only announce things when they are truly sure they can deliver on these things on time. This may cause concern within the community that the developers are “just being lazy,” but this is definitely not the case. They are working on numerous new contents and will announce and present them in due time – but that time has not yet come.
Finally, Ubisoft has announced the start of the beta for the highly anticipated MMO shooter The Division! In just a few days, Xbox One players will be able to jump into the battles!
On January 28, it will be time, as the beta of the MMO The Division will start! However, initially only on Xbox One – time exclusive. It is still not clear when the beta will also begin for PC and PlayStation 4, but currently, there are increasing hints that it will be shortly after the start on Xbox One for the other platforms as well. Ubisoft will announce a specific date for that.
The alpha has already impressed
The alpha was very well received by fans, despite prior concerns that The Division might still be in a very unfinished state. This was quickly disproven by the alpha, which already offered plenty of fun gameplay, leaving the test participants excited for the beta and, of course, for the release. By the way, this will take place as already known on March 8, across all platforms.
The beta is coming!
One can already be curious about what new features and changes the beta will bring. The Division should then be in a state that is relatively close to the version at release. This will give players a good impression of what the game has to offer. A freshly released trailer already creates anticipation and showcases fantastic gameplay scenes, paired with background information about the story.
So if you own an Xbox One, you can warm up the controller and look forward to the start of the beta on January 28 – as long as you have registered for it and received access!
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A YouTuber has analyzed the trailer for the MMO shooter “Tom Clancy’s The Division” and picked out numerous details.
Two days ago, GameStop Italia prematurely released a trailer for The Division. On Tuesday evening, it was officially shown again. Most people probably watched the trailer with wide eyes. Others were waiting eagerly to yell the word “downgrade”, and some noticed the trailer with a shrug. Those heartless bastards.
Some approach such trailers like a crime scene, hit pause, zoom in, analyze it, looking for little bits of info that are still missing from the puzzle called “The Division”. One of these quirky individuals is YouTuber Arekkz. He dissected the latest The Division trailer and found 7 pieces of information among others. He noted a few more, but we will focus on these 7.
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These 7 pieces of info were hidden in the Division trailer
The first big thing that the YouTuber finds is the “Base.” This is the headquarters that players are supposed to expand gradually. It is shown in the video as “Base Restoration 0%” and has 3 wings. 0 of 30 upgrades are displayed there. The wings are still “Offline.” To activate them, a specific mission must be completed for each.
In the trailer, further images of the Base are shown as it is continuously expanded. So not only numbers grow, the whole environment changes and reflects what the agent has already achieved during gameplay.
The “Canine Unit” stands out. Nothing is known about it yet – it makes everyone quite nervous wondering what could be hidden behind it. The YouTuber sees a connection to the security area of the base.
In one of the combat scenes, the text “Bounty: Iceman” can be spotted as a kind of quest text. This could indicate that there are bounty activities that players might engage in during the endgame as repeatable content.
You get a brief glimpse of a “Social Space”, a meeting point where you can also see other players. Here, NPC traders are likely to be found as well.
An agent who specializes in support probably has access to a “Super Skill” that heals everyone within a certain radius and even “revives” them if they were incapacitated. Such a “Super Skill” is also available to other types of agents, but it charges significantly slower.
The first-person perspective when zooming with sniper rifles is confirmed.
There are certainly arguments about some referee decisions in FIFA 16. In these videos, we found a few refs who make questionable use of their whistle.
In hardly any other game are joy and sorrow so close together as in the annual football simulation from EA Sports. From wild celebrations to controllers flying around the apartment – such reactions can surely be related to by any FIFA player.
Who hasn’t experienced it? You are playing an online match or casually gaming with your buddy on the couch, and suddenly your heart rate skyrockets. You don’t score – even though you are obviously dominating – and your opponent scores with their first chance. Of course, through a lucky cross. And so it happens that you find yourself clearly behind at halftime and have to bite into some pillow to avoid exploding with rage.
All luck…and then the referee comes
Of course, it’s all just bad luck; the stadium’s shadow obstructs your view or the lag interferes terribly in crucial situations. The opponent has just outrageous luck, but you are clearly the better player and definitely deserved the lead.
In such situations, when everything is going against you and you know that you are actually better, an old familiar friend often steps onto the stage: the referee. Especially in FIFA 16, players agree that the ref whistles everything possible, and the reasons for this can be quite vague. In tricky situations in the penalty area, however, a fair referee should whistle consistently and clearly. However, these decisions are not always understandable.
Let’s take a look at a few of these decisions.
Penalty??? For what?!
In the following video, the ref must have determined a body contact that is incomprehensible to the average viewer:
https://youtu.be/OY4vqugT6F4
What caused the penalty whistle in this video remains the referee’s secret. The creator of this video probably cannot understand the wrong decision, even though he immediately refers to the instant replay.
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Finally, we found a whistle at a particularly unfavorable time:
https://youtu.be/axtM_QRE2xQ
At this point, it should be mentioned that the referee in FIFA 16 also assesses many situations correctly. Nevertheless, such experiences always make us smile – or infuriate us. It all depends on the perspective.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG ASTA has been called the Asian World of Warcraft and even looked quite good – but now the open beta has been postponed indefinitely.
What is going on with the MMO ASTA? According to the publisher Webzen, the response to the game has been mostly positive and they explain that this is not a given for a Korean game that is set to release in the West. Many were looking forward to the release of the MMORPG and were eagerly anticipating the open beta. However, fans will have to wait a bit longer, as the beta has now been postponed.
The quality of the localization must be right!
Webzen further explains that due to the positive player reactions, they have realized that they should not rush the release of ASTA. They must deliver quality to the players, especially regarding the translation. For this reason, they wanted to take more time with the localization, but encountered unexpected problems. The translation process for a really good translation is taking significantly longer than they had assumed. Moreover, there apparently are some difficulties regarding the voice recordings. There are currently no further details on this.
No open beta until they are satisfied.
Therefore, Webzen currently cannot say when the open beta of the MMORPG will start. They will hold back on an announcement until they believe ASTA has reached the best possible quality. For this reason, they will postpone the open beta indefinitely. This may be disappointing for many fans, but a really good translation is extremely important for a game from Korea if an Asian MMO is to be successful in the West. Therefore, fans currently have no choice but to wait…
This is an AI-powered translation. Some inaccuracies might exist.
The action MMORPG Elite Lords of Alliance (ELOA) receives the second part of the major update “The Smash” with new instances.
2 Dungeons full of problems
In Elite Lords of Alliance (ELOA), larger updates are divided into several smaller portions so that players have enough time to enjoy the different types of content. The second part of “The Smash” is now released, enriching the game with its manga aesthetics with two entirely new dungeons, each with three different difficulty levels. Depending on the mode in which the instances are approached (Beginner, Normal, Heroic), different rewards await, and the battles take a different course.
In the Spirit Flame Workroom, fire foes await, who, depending on the difficulty level, will call more or fewer minions to assist them in ruining the heroes’ day.
In Shadow of Hallucination, everything revolves around traps and poisons; players must dodge numerous turrets, spike traps, and other problems to emerge victorious from the battle.
This is an AI-powered translation. Some inaccuracies might exist.
Now there is new information: The patch is scheduled for February, as it is said.
In addition, with the patch, the system requirements for players who only have the base game and do not yet have Heavensward will change: The required disk space will increase with Patch 3.2. for Windows, Mac, Playstation 3, and Playstation 4. The file size of FF14 has grown with the numerous content updates over the years.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming MMORPG shooter Escape from Tarkov is not for players who enjoy quick successes without significant risks. Rather, the online game is aimed at hardcore gamers. Will it also come to Xbox One and PlayStation 4?
The developers at the Russian studio Battlestate Games openly state that the upcoming MMORPG shooter Escape from Tarkov is not aimed at a broad audience. They want to create a sense of realism and immersion with the game, which also includes being constantly exposed to dangers.
Death lurks everywhere in Tarkov
In an interview with nim.ru, project leader Nikita Buyanov says: “You can be killed right at the start by the bullet of a teammate or find an ammo crate that you can’t carry. Or you might discover the exit from the area and get the “Runner” status if you leave the area right away. It’s possible to shoot anyone you encounter and then loot them, only to be shot in an ambush yourself.
However, it’s also possible to explore an area quietly without firing a shot. If you’re lightly wounded at the beginning, this can lead to you bleeding out within an hour. Additionally, you can approach a complete scenario stealthily and armed only with a knife. Do you want to violently break through the defense lines of the Scavs or negotiate with them by offering a previously found briefcase full of money? All of this is just a very small glimpse of the possibilities available to players, which are influenced by many factors, including the weather, the time of day, or the partners you team up with.”
A console port and VR support are possible
Escape from Tarkov is therefore definitely a hardcore game. The developers want to initially focus on completing the PC version, from which the story mode is expected to be released this year. A console port would then be possible. The developers do not rule out support for virtual reality headsets at a later date.
The payment model will be Buy2Play – without any trace of “freemium.” They plan to release DLC for moderate prices once or twice a year.
By the way, the game will not end when you have mastered the story. In the end, some questions should remain unanswered, which could be addressed in expansions. Additionally, you can return to the areas at any time to complete side quests and uncover secrets.
This is an AI-powered translation. Some inaccuracies might exist.
The next patch of Guild Wars 2 brings gliding to Tyria. But what do you have to do for that and what restrictions are there?
Soaring high in old lands
In the next content patch, gliding, which was previously only possible in Heart of Thorns, will also be brought to the old world of Guild Wars 2. The requirement for this is quite simple: Only the start of the gliding mastery needs to be unlocked – the lowest level that also allows gliding in Maguuma.
However, there will be a flying ban in some areas. This affects all instanced areas like dungeons but also all jumping puzzles that could easily be bypassed using gliding. Other zones will also be blocked to prevent characters from falling through the world and sinking into the depths of darkness.
Gliding will soon be possible in the “old” Tyria!
However, players should not expect too much from this new feature. The old world has not been revised in any way, so there are no updrafts that would allow particularly high or far flights. Nevertheless, it will be possible to reach a few places that were previously inaccessible – at least organizers of large events or virtual scavenger hunts will greatly enjoy the enhanced mobility.
Tibia, a classic among MMORPGs, launches in 2016 with a new trailer.
Tibia advertises with “decades full of content.” What would be presumptuous for most games can be proudly claimed by the classic among MMORPGs: The title has been online since 1997. Thus, it is one of the oldest MMORPGs ever. Tibia still has some fans and players today, as we know from letters about the game and also from comments.
Even our boss Dawid took his first steps in Tibia back in the day and still raves about his glorious days in the game every now and then. Perhaps our site would not exist today if Tibia had not existed back then.
Have you had experiences with Tibia that you would like to share? Any heroic deeds to report?
This is an AI-powered translation. Some inaccuracies might exist.
However, this seems to have shifted relatively last minute. When European players now perform the ping test, they still end up in the USA.
As it turns out, Turbine has placed both US and EU servers from Boston to New Jersey. Due to “contractual obligations and logistical reasons“, it was simpler to take this step first and then see what to do next once data had been collected. Further steps are yet to be determined. This was announced by the executive producer of the game in a discussion on the Lord of the Rings Online forum.
Currently, LOTRO players are complaining about severe connection problems since the move and are far from being in good spirits.
This is an AI-powered translation. Some inaccuracies might exist.
For the new MOBA Paragon, the third open test phase takes place this weekend. Players on the Playstation 4 can also start preparing.
They want to invite 20,000 new players for the third test of Paragon on PC, the developers announced via reddit. The PC test is starting this weekend. Players on the Playstation 4 can also start getting ready – the PS4 tests will begin there “soon”.
Recently, Paragon already showcased in a video how they had expanded the game in the meantime. Now there is a Death Cam, they added a Bot mode, and some new heroes can also be seen in comparison within the video. They will show the latest changes on Friday.
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Heroes of the Storm received a new hero with Greymane, and Cortyn tested him diligently and – oh wonder – is quite dissatisfied.
Because new isn’t always better
Since the night before last, the latest character Greymane in Heroes of the Storm is available. Since I had 15,000 gold saved up, I treated myself to the wild king of Gilneas right away and, after an intense study of his talents (Well, okay – 5 minutes during the waiting time), jumped straight into a handful of matches. And what can I say: Someone, please make me a Worgen, this guy isn’t much fun.
While I often thought about characters like Kael’thas, “He’s quite fragile,” Greymane takes this feeling to another level (Ha! Crown! Because king! You get it?). Although he is touted as the “great tactician” in his spotlight, his playstyle can be summed up in one sentence: “All or Nothing.” Either he wins and secures his target, or he dies trying. There is no middle ground, such as an exciting chase or a nail-biting escape.
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Even though this may sound like nonsense, switching between forms simply doesn’t feel “right”. It doesn’t go smoothly, and especially switching from “Now I’m going to attack the opponent” to “Help, I prefer to roll backwards” rarely worked for me.
Blood Trail – the strangest heroic ability in the game
Another point that extremely frustrates me is his skill shots. While the “Gilnean Cocktail” is quite useful when you invest almost every single talent point into it, I find the effect of the heroic ability “Blood Trail” extremely obscure. Not only does the projectile move so slowly that you can even dodge it while walking backwards with a walker, but it also deals less damage than his normal abilities. Now one might say, “But the target suffers 25% more damage for several seconds,” and that is indeed correct. But such an effect already exists in the game! Tyrande has it – as her passive ability “Mark of the Hunter,” every 20 seconds.
Looks cooler in the picture than in the game – Greymane isn’t much fun, at least according to Cortyn.
“But you can jump on the target for up to 5 seconds!” one might still argue. Sure, one could. But after a brief thought: Enemies know that too. Whoever gets hit by the projectile just stands in the middle of his allies. When the Worgen jumps in, he falls faster than he can send one last howl to the moon.
It’s not you, darling little Worgen, it’s me … or is it?
Maybe it’s simply because I have played relatively control-oriented heroes like Zagara, Abathur, and Kael’thas, but Greymane feels fragile. Fragile is even the wrong word, he just feels useless. In matches without a healer, the king of the Worgen might as well sit in the corner crying – at least when I control him. I find him even more boring and worse than Lunara, who is currently considered the weakest character in the game among professionals. Greymane can switch forms, and that’s it.
He looks impressive when switching back and forth. Other than that, numerous characters do it better. He deals less damage, falls in three seconds just by being looked at, and has no self-healing abilities. And there’s one more thing he simply can’t do: provide fun.
I may be wrong in this assessment, and it just takes a few weeks before I rage with Greymane on the battlefields – but so far, it doesn’t look like it.
This is an AI-powered translation. Some inaccuracies might exist.
The space simulations Elite:Dangerous has now revealed its sales figures, and they are impressive.
As reported by vg247, Elite:Dangerous has sold 1.4 million units across all platforms. These are indeed the “sold games.” The number does not include free activations or similar.
Elite:Dangerous was released in December 2014, came to Steam in April, and later also to Xbox One.
The average playtime of a player of Elite:Dangerous is 60 hours. In total, 84 million hours have been played.
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A school in Bergen, Norway, plans to include eSports in the curriculum. Starting in August, 30 students will receive 5 hours of eSports lessons per week for three years. And this will be under conditions that can only be described as luxurious.
But those who think: 5 hours a week of gaming – Great, that makes the transition from school to my everyday life easier! It’s not quite like that. It will not be “normal gaming”, but eSports, and that comes with more commitments.
The curriculum for 30 participants also includes physical training sessions to train reflexes, strength, and endurance. While 15 players are gaming, the other 15 work on their physical fitness. It is also planned to provide the students with nutrition tips and advise them on the lifestyle of eSports athletes. The goal is for them to be able to play at a high level for longer and with more concentration. Other schools have included yoga as a balance in their programs.
They actually also have a trailer:
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There will also be evaluations: The students will be assessed based on their performance, skills, game knowledge, communication and teamwork abilities, and tactical skills. It is seen as an educational task to teach players not only mechanics but also to work as a team and achieve success.
There will be a special room for the gamers with 15 gaming chairs from the brand AKRacing and high-performance PCs with G-Sync monitors and an i7 980 setup. That’s the really good stuff.
The students are encouraged to bring their own mice, keyboards, and headsets – everyone has their own taste – and you definitely don’t want to have someone else’s saliva on your headset.
The school administration is not quite sure what games the students will play in the first year of the three-year program. Early favorites are Dota 2, LoL; CS:GO, or Starcraft 2. The students will be able to help decide which games will actually be offered through a survey.
It is also not yet clear who will be the coaches for the program. But the selection process looks “very good” at the moment. The teachers chosen will have a “deep knowledge” of the games. Currently, the plan is: To have one “fixed” teacher per class and then connect Norwegian eSports professionals via Skype to benefit from their experience.
By the way, it was not a big deal for the school to offer eSports. They already had programs for handball and football – and the regulations for this were formulated in such a way that they could also accommodate eSports without needing to get a special “okay” from the government.
The school’s plan is to form teams with the students that will succeed in the Norwegian eSports scene and participate in local tournaments.
This is an AI-powered translation. Some inaccuracies might exist.