In Dragon Nest , one of the worst imaginable scenarios occurs: data loss. Everything that players have earned over the last years is gone.
As MMO-Culture reports, there was a catastrophe at the servers of Dragon Nest Europe, from Shanda Games. On the last day of January, the servers went down due to technical issues. After a few days, they came back online – but it did not go as expected.
Players were told: a lot of data is missing, titles, achievements, gear, cash shop items, and more. All of that has been deleted.
The official cause stated is a technical failure, but some speculated that there were hackers involved, as MMO Culture knows.
In World of Tanks , there were already a million players gathered on Playstation 4 in just 5 days. However, the crossplay function for Xbox One doesn’t look good.
World of Tanks proudly announced that it reached the 1 million players milestone on Playstation 4 within 5 days. It was launched on January 19 , and after 5 days, they had gathered their army of players.
The Playstation 4 port was significantly more difficult than Xbox versions
Wargaming is quite proud of the port. In a lengthy interview with Gamespot, Lead Designer Jeff Gregg explains the difficulties. When they worked with Microsoft two or three years ago to get the Xbox 360 version off the ground, they were already in a partnership and had full access along with many tips.
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With Sony, everything was a bit more challenging, especially the integration into PSN remained tricky for a long time because they had to adapt to the system through trial and error.
No crossplay because Sony and Microsoft do not communicate
As revealed, the difficult relationship between Microsoft and Sony is responsible for there being no crossplay between the versions, meaning players on different consoles will not be able to play against or with each other, even though the versions are so similar. Wargaming would love to offer this: but Microsoft and Sony simply do not talk to each other. And that would be necessary to offer crossplay.
In the superhero and supervillain MMO DC Universe Online, a lot is happening in February. Crossplay for PC, PS3, and PS4 is coming.
DC Universe Online caused a stir in January with the announcement of going to Xbox after 5 years. Consequently, the January Episode 20 has taken a bit of a back seat. Last month, it concluded the War of the Light saga with “Blackest Night”. “Wasteland Wonderlands” took players into the sewer beneath Gotham.
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Now Episode 21 is out, the latest content update. This brings the possibility, that players can game together on PC, PS3, and PS4. Crossplay is active. Additionally, with “The First Piece” a new duo mission is introduced, Prison Break is an 8-player operation.
The episode has been available for members since yesterday, on the 10th the February episode will be available for purchase in the shop.
For the rest of February, the Valentine’s Day event “Love Conquers All” is still active. The event leads into a 4-player instance.
DC Universe Online used to receive quarterly big updates, but for a while now, smaller monthly updates have been provided. These episodically continue various storylines – as if you had subscribed to a batch of comics.
In this article we took a look at the Free2Play action-MMO DCUO:
One of the best PvP players in Destiny is probably Ramblinnn. His latest hobby: Taking on three-man teams in the Trials of Osiris all by himself.
The trick is: Ramblinnn goes into the Trials of Osiris with a 3-man team, then his two friends back out and he faces a 3-man team alone. We showcased this handicap mode last time and the readers were thrilled.
This is not a montage where someone just cuts together their best moments, but a whole match. And Ramblinn plays really fantastic, is constantly on the move, is hard to hit, aims incredibly well and is unbelievably fast.
Even the experts on reddit are excited about this playstyle. Especially his coolness and the blind knowledge of the map are recognized by the hard-to-impress audience.
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The expansion “Knights of the Fallen Empire” for Star Wars: The Old Republic has fundamentally reshaped the game. A video summarizes the key innovations.
SWTOR: KotFE reviewed in the video
Since the release of the first chapters of Knights of the Fallen Empire, the major story expansion of SWTOR, several months have passed, but potential returnees keep asking: Is SWTOR still worth it in 2016? Is the expansion worth a subscription? The YouTuber Refaser takes a closer look at the expansion, explains spoiler-free and understandably for newcomers and veterans what to expect, which hopes will be fulfilled, but also does not overlook the weaknesses.
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The survival MMO H1Z1 will become 2 titles. One of them is set to be released in the summer on PS4, PC, and Xbox One.
In 2014, Sony Online Entertainment developed a zombie survival MMO as a side project, based on Planetside 2. Originally, they were working on a MOBA, but the team and especially the fans liked H1Z1 so much that priorities shifted.
H1Z1 was originally designed as a survival game
The game was atmospherically inspired by the then prevalent “Walking Dead” virus. It was supposed to focus heavily on crafting and survival. In early 2015, it entered Early Access on Steam and was a surprise hit for a brief period. Later in 2015, the development shifted away from the “MMO parts” towards an arena shooter. This worked better for viewers, as developer DGC attempted to reach a new audience through popular Twitch streamers.
H1Z1: King of the Kill, the shooter, will be released in summer for PC, PS4, Xbox One
This development now acknowledges the situation at H1Z1. Starting February 17, H1Z1 will become “H1Z1 King of the Kill“, an arena shooter with Battle Royale and other modes. The remainder will become H1Z1: Just Survive, the MMO with crafting elements. Both games will cost €20 each. Those who purchase the current H1Z1 before February 17 or have already bought it will have access to both games.
The special thing is: the shooter part is expected to exit Early Access in the summer and will be released for PC, PlayStation 4, and Xbox One. The MMO part will remain in Early Access on PC for the foreseeable future. However, it is still planned for a console release.
Two games, two teams, two microtransaction models
According to the US magazine Polygon, this separation is beneficial for H1Z1. They can now bring the shooter part to consoles, which are eagerly awaited. Furthermore, they can let different teams develop both games and monetize them differently: the MMO part will feature microtransactions, keys to open crates, or to order air drops. In King of the Kill, players will be able to purchase certain game modes. Both games will launch with different launchers.
The idea of Free2Play has been definitively abandoned. Both games will cost money after release.
The H1Z1 community is reacting… not very positively. The kindest criticism is regarding the generic names.
A round of Hearthstone with the heroes from Kung Fu Panda? Sounds like a cool fan mod, but it’s bitter reality.
The young brewmaster would be proud
Since the release of Blizzard’s extremely successful online card game Hearthstone, copies of it are popping up everywhere in the virtual world. Often, these are so blatant that entire animations from the original have been adopted – similar in this case as well. In Kung Fu Panda: Battles of Destiny, players take on the roles of various characters from the film, draw a starting hand, and receive more Mana Chi each round to play stronger cards.
Of course, one might say that this is the case in every card game, but that’s exactly why we let the pictures speak for themselves.
From various freely playable heroes, to booster packs for gold (and real money), to daily quests, the game has pretty much all the features that also make Hearthstone successful.
Baro Ki’Teer, the mysterious Void trader from Warframe, appears today on February 5th on PS4 and Xbox One. In the PC version, he remains absent.
At least in the console version of the online shooter, because for the first time since his introduction, he is waiting on the PC this weekend. According to the relay timer, he is supposed to reappear in 7 days.
What is causing this additional vacation week is currently unknown.
Nevertheless, we bring you the nicer brother of Xûr closer, showing where to find him and what he has to offer this time.
Introducing: Baro Ki’Teer
Also known as the Void trader, Baro Ki’Teer is a friend of the exotic and luxurious. Unlike the Tentacle Face from Destiny, he can only be found every 2 weeks for 2 days. Additionally, he offers players exclusive weapons, important mods, and decorative skins that cannot be obtained otherwise and that he may only offer once, or not carry again for a very long time.
How does the trader work?
Baro is very picky about his payment. He does not want plain Platinum (the real money currency). After all, he does look as if his entire outfit is made of Platinum, or from a can of tuna. Therefore, he has his own currency within Warframe, the so-called ‘Ducats’. In addition, making a purchase from him also costs you in-game currency Credits, and not a small amount.
If you don’t have enough of it right now, you might consider the planet Pluto and its defense ‘Sechura’. After 5 waves, you can exit and take about 23,000 Credits with you; this varies slightly depending on the number of players.
The Ducat kiosk – located at the relays; here you can exchange your Prime blueprints for Ducats for Baro Ki’Teer.
You receive Ducats by selling various Void rewards at one of the two terminals at the relays. Each item has a certain value. The rarer the Prime blueprint you sell, the more Ducats you will get for it. So it’s better to exchange unused or redundant blueprints for this currency rather than selling them for a few credits. Because while Baro may not be cheap, his offers are definitely worth it.
Primed Mods
Only through him can you obtain the coveted Primed versions of mods. These can often be upgraded, giving you a stronger effect. While the mod ‘Continuity’ only holds up to 30% more ability duration at its maximum level, ‘Primed Continuity’ gives you up to 55%.
Some Primed mods are a must-have to get the absolute maximum out of your character or weapon.
Now that you know a bit about the tin can Baro and why you shouldn’t miss his offers when he appears, let’s see what he has for today and if it’s worth throwing your Ducats at his feet.
When can Baro be found?
From today, February 5th, 2016, 7 PM until Sunday, February 7th, 2016, 7 PM.
Where can he be found?
Outside view of a relay – here you can find syndicates, traders, and other things
PC: Lost in the Void?
PS4: Saturn, Kronia relay
XboxOne: Venus, Vesper relay
Keep in mind: For some relays, you need a certain rank. If you do not have this requirement yet and still want to go to one, or have not unlocked the planet where the trader appears, ask in the region chat if someone can briefly take you there.
What does he have in Warframe?
Console players of Warframe should definitely pay Baro a visit, because if you haven’t had the luck to get Primed Continuity yet, you have the chance to do so again this weekend. His complete offer for PS4 and XboxOne players:
If you still need a bit of leveling material to increase your rank, you can grab the Prisma Dual Cleavers. Perhaps some of you will get stuck with them, as they are a weapon with a relatively short range, but they have speed and a high critical hit chance. A weapon that definitely ranks among the better ones in the game.
And if you enjoy the Redeemer and have the necessary cash, you can give it a different look now.
Grab it while Baro Ki’Teer is gracing the Tenno!
If you want to know more about Warframe or have just started, we highly recommend our detailed beginner’s guide. There you will learn everything important to consider for a successful start as a space ninja.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMORPG Devilian raises the level cap and introduces the new class “Tempest” – we have the details for you.
The Tempest – a stormy woman
For the action MMORPG Devilian, the first major content update is coming. This does not hold back, introducing a completely new class, the “Tempest” (in German: “Sturmkriegerin”). De good lady lives up to her name and will likely descend upon her enemies with particularly swift attacks like a storm. You can get a first impression with this trailer – it at least hints that the “Tempest” is quite confident and also puts on a good show during the battle.
https://www.youtube.com/watch?v=e3iSd9Blf1s
The update also raises the previous level cap of Devilian to 54, which comes with fresh equipment, a new raid, and two new dungeons. The patch “The Fury of the Tempest” is scheduled to be released on February 18, 2016.
Every year in winter, some players are upgraded in the FIFA series. Now the first player upgrades for the FIFA 16 Ultimate Team mode are coming!
A few minutes ago, EA Sports announced that the first winter upgrades are coming for FIFA 16. And not just anytime, but within the next hour.
That the upgrades are coming today is a bit surprising, as one would rather have expected them on February 15. This year, EA Sports seems to be ahead of schedule.
In the player upgrades, EA is referencing the performances of real players over the past months. This is to keep the football simulation up to date and recognize the performances of some players.
The following players will be upgraded first:
With Aubameyang and Xhaka, there are also two Bundesliga players among the provisional top 5. We will keep you updated.
Update: In total, 100 players were upgraded in FIFA 16 on Friday. EA presents this in a funny Excel sheet that you can download here. This will just be the first winter upgrade. Overall, they plan to upgrade players in FIFA Ultimate Team every Friday in February.
The upgraded Bundesliga players now include these 15 players for the first time:
Aubameyang: 82-84
Xhaka: 81-82
Hernández: 80-82
Stindl: 79-80
Traoré: 78-79
Schmelzer: 77-78
Johnson: 76-78
Langkamp: 76-77
Lustenberger: 75-77
Tah:: 73-76
Almeida: 74-75
Wiedwald: 74-75
Stendera: 74-75
Heller: 72-74
Heintz: 71-74
This is an AI-powered translation. Some inaccuracies might exist.
The map “Burning Shrine” is active. This is the “original map” that was used back then; it is considered ideal for this mode. Our friend Nexxoss has a guide video from that time on the Trials of Osiris on Burning Shrine for you.
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The rewards are mostly from Brother Vance for bounties; those who achieve a flawless run on Mercury will receive a few goodies. It helps if you activate all buffs on your passage.
With 5 wins, breastplates should be waiting for players this week. With 7 wins, there is the Water Star, a hand cannon.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMORPG Bless Online is said to be coming to Europe and North America. Corresponding negotiations for the West release are reportedly in the final stages.
As the fan site Bless-Source reports, the Business Manager of Neowiz has just confirmed that the publishing contracts for North America and Europe are in the last phase. This doesn’t mean that we will get a release date yet, but it would mean that publishers have been found to handle this West release.
According to the fan site, there are rumors that “Daum”, the company behind Black Desert, would be taking over to distribute Bless Online here. They are already doing this with their own Korean MMORPG from Amsterdam. So Bless would also be available in Germany – sometime in the distant future.
They are increasing the benefits for “Patron” players, those with a subscription, and giving them some privileges exclusively, thus taking them away from Free2Play players. Fairly, it must be said: One does not necessarily have to pay real money to become a Patron player in Rift; it can also be obtained for gold through player trading.
Patrons will be immune to “Soul Vitality Loss” starting February 10 and receive a 50% discount on auction house fees.
Additionally, they will soon be able to collect “exclusive” rest XP, sign up for specific dungeons and warfronts, and accumulate charges for dungeons, instant adventures, and warfronts. Free2Play players will no longer be able to do this.
The players’ reaction in the official forum is mostly a mix of confusion and mild disappointment. The changes did not really improve the Patron experience but instead forced Free2Play players to change their gameplay. The fact that Free2Play players can no longer specifically sign up for a dungeon or a warfront but have to go into the random queue seems to be the crux of the matter.
Often one reads: You must be really struggling financially if you resort to such means.
This is an AI-powered translation. Some inaccuracies might exist.
Big changes are coming to SMITE. The Joust map has been completely redesigned and active items have been fully replaced by “Relics”. We have the details.
The 3rd season turns everything upside down
On February 2, 2016, version 3.1 of SMITE was deployed to the live servers, which brought some significant changes to the gameplay experience. We have summarized the details for you about the “Relics”, the new Joust map, and the fresh skins that herald the beginning of the third season of the god MOBA.
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The active items, as known until now, are a thing of the past. But don’t worry, you don’t have to completely give up their effects – they simply cost no gold anymore. All old active items have been transformed into “Relics”, which characters receive completely for free. You may choose the first at level 1, right at the start of the game; the second follows at level 12. The basic effects remain, so there are still cleansing beads and the shield of the underworld – however, these relics often have a longer cooldown than before, to give them and their effects even more importance.
Active items are now called “Relics” .. and are free.
These changes promise to provide a better gameplay experience for newcomers, as they were often hard to convince by the active items – after all, they provide no stats and often have only very limited utility. The developers hope that all players will now experiment more with the relics, which should ultimately lead to more exciting games.
The Asian Joust map
The popular 3vs3 Joust map has been completely redone graphically. It now shines in an Asian look; all creatures have been visually adapted, and even a completely new type of camp has been introduced. Killing the small miniboss ensures that enemy towers cannot attack for a certain duration. This aims to finally restrict “Tower-Hugging”, that is, permanently staying under your own tower.
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A new patch also includes some new skins. While Amaterasu and Athena each receive a Tier 2 skin with minor changes, the highlights are for Kukulkan and Sol. As part of the “Rising Sun” event, there is the “Soulless Machine Sol”, who has exchanged her fiery form for a cyborg body.
Kukulkan wants to be a little nobler and puts on a dapper top hat to bring death and destruction as “Sir Pentsworth IV, Esq. Kukulkan” – with style.
Daily missions – an additional type of bonus
There have also been some changes in the area of login rewards. These are now (after a mini-patch) available in the game again. Additionally, weekly missions are active, which require players to meet certain objectives. Sometimes you have to complete 3 games with a specific pantheon, or play with at least one friend. Completing multiple missions even rewards you with gems – the premium currency of SMITE.
Further adjustments – lifesteal and the mage Hades
In addition to the mentioned innovations, there are nearly 15 pages of patch notes. These include small changes, such as to the value of lifesteal. It is no longer possible to steal more health than an enemy has. An example: the opponent has 200 HP left, and you kill him with a critical hit for 1000 damage. The healed value is now based on the 200 health points the enemy had left – not on the amount of your damage. It is no longer possible to be healed significantly through “overkill”, which hunters could often do with enemy minions.
Hades is now a mage – fitting better as the lord of the underworld.
The god Hades is no longer considered a tank, but is now classified as a mage, as this “better fits his playstyle.”
In the upcoming MMO shooter The Division, the developers have shown an eye for detail. Some of these we were already able to admire in the closed beta.
Since most beta testers preferred to test numerous weapons to find the strongest ones, there was little room during the limited testing phase to examine the meticulously crafted New York – at least the part of the city that was available in the beta.
However, if you put the firearm aside, you can recognize lovingly crafted details apart from the nerve-wracking battles. As paradoxical as it may sound in the post-apocalypse, if you look closely, you can still recognize beauty among the ruins.
This YouTuber has looked closely. Coincidentally, he also plays the song underneath that some of you might still remember from the Fallout 4 TV spot. Somehow seems to fit wanderers in the apocalypse…
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In the following video, 24 hours were recorded showing how an agent waits on the street…and waits. However, it creates a nice image for us of how the weather can change and how the day-night cycle is graphically represented.
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If the remaining parts of New York are crafted with such detail, one might say about the New York of the post-apocalypse: the city has not lost its beauty.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, the Thieves Guild is now on the test server. We are making a detour there and introducing you to the assistants.
For weeks, people have been talking about the Thieves Guild in The Elder Scrolls Online. A new major update, a DLC, is set to be released in March for PC, PS4, and Xbox One. Just a few days ago, it landed on the PC test server, and it’s already exciting to see what all there is to discover, even though so much was already known about the patch.
Our friends from ProNDC were on the test server and took a look at the “assistants” in The Elder Scrolls Online, friendly NPCs who do not support the player in combat but offer other services: and they do so on the go and everywhere. Great service.
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Pirharri, the Smuggler – for a cut of the profit, she sells the player’s hot goods as a fence. This makes the goods “clean,” so you don’t lose them if caught by guards.
Tythis Andromo, the Banker, joins you through a purchase in the Crown Store. He is a walking bank that you or your group members can access. He does not offer access to your guild bank.
Nuzhimeh the Merchant works just like the banker, but she is a merchant. However, she offers no option to repair your items in TESO.
The various assistants follow you everywhere except to Cyrodiil.
For more about the Thieves Guild, the next DLC in TESO, when it will be released, what it brings, and much more, read this article:
In Destiny, the Taken King expansion has introduced strike-specific weapons into the game, such as the Malok’s Grip, which is as coveted as it is rare. We summarize what you need to know about this weapon.
Malok’s Grip? What is that?
The Malok’s Grip is a strike-specific pulse rifle. This means you can only find the weapon in the respective strike ‒ it doesn’t drop anywhere else.
Not much is known about the person named Malok; only what is written directly under the weapon. Eris Morn declares: “Dutiful Malok. At the shrine of Oryx, he presented many offerings of Light.” Well, draw your own lessons from that. By the way, there is a new item recently named after him.
In any case, this pulse rifle can easily be categorized as a specific type: Low damage, high fire rate. With these values, the weapon shines in detail:
Due to the incredibly high fire rate, perks that increase weapon stability are recommended. The perks of Malok’s Grip are all random, so you need quite a bit of luck with the drop.
For pulse rifles with such a fire rate, the roll that significantly increases stability is referred to on Reddit as a God Roll.
The experienced eyes of our Guardians surely noticed right away that this weapon closely resembles the Herald of the Oversoul. Here’s a comparison image:
Essentially, the only difference is the color. And of course, the Arc damage.
How do I get Malok’s Grip?
You can only get Malok’s Grip by visiting our friend Omnigul in the strike “The Will of Crota”. The weapon drops directly as a legendary engram when you defeat the Witch. However, there is a problem: this happens very rarely.
There are reports that this weapon did not appear even after the 50th attempt. By the way, it doesn’t matter whether you start the strike through a playlist or directly with the map. You just need quite a bit of luck – or sheer perseverance.
Is there no trick to speed this up?
Yes, there is indeed a way to force your luck. All you need is a Hunter with the Nightstalker subclass. And weapons with decent power.
Typically, you would only kill Omnigul after she has fled to her hideout, where the final battle takes place. However, with the following trick, you need to put an end to the Witch earlier:
When you first encounter Omnigul (after you have crossed the Watchtower and opened the locked door with the Ghost), you need to quickly „chain“ her with an arrow from the Nightstalker so she cannot flee; and then fire at her with everything you’ve got. Swords have also proven effective in finishing Omnigul off early.
If you kill her here, there is a chance that Malok’s Grip will drop. If it does not, just let yourself be killed and repeat the procedure. This method will still cost a lot of time and nerves, but it is likely the fastest way to get this weapon.
Owners of Malok’s Grip are at least very satisfied with the pulse rifle ‒ of course, depending on the perks they got. Perhaps what makes this weapon special is simply that it is rare and thus sought after by many.
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The developers of the MMORPG Crowfall have revealed some details about the Ranger class. Additionally, there is information on what will happen in Crowfall in 2016.
Since Legolas from the Lord of the Rings, it is known that Rangers are agile, defy gravity, and can take out several enemies with flailing movements. In the MMO Crowfall, you will also be able to embody a Ranger.
The agile Ranger
The developers have now released an initial video showcasing the Ranger in action. And you can see that he somehow resembles Legolas. He also apparently enjoys flailing swords to take out his foes and can perform daring jumps and flips. This certainly makes the Ranger particularly spectacular when you embody him in the game.
In creating the class and its appearance, care was taken to ensure that he appears as natural and in tune with nature as possible, which also applies to the equipment. His clothing and weapons should look as if he made them from materials found in forests. These include wood, bones, and hide. As for the bows he can use, they should also reflect his development. The beginner’s bow, for example, looks very crude, while later versions become increasingly detailed. You will be able to change his equipment in Crowfall by practicing crafting. Therefore, the appearance of the Ranger can change significantly later.
The Ranger is a class you should play if you enjoy taking out enemies from a distance with a bow and arrow, but also don’t want to perish easily in close combat.
The development is progressing
Currently, the developers of the MMORPG Crowfall are preparing “Risky Siege 2.0”, which is a new test set to start this March and in which all supporters from Pre-Alpha and Alpha 1 to 3 can participate. Afterwards, attention will turn to the next milestones for the world-building tools (for the campaign and the Eternal Kingdoms) as well as the land parcel tool. Following that, the first test campaign is expected to take place.
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Massive has released little information about what the endgame of Tom Clancy’s The Division will look like. Will there be multi-group activities, will there be raids? There are hints.
So far, relatively little is known about the endgame of The Division. Initially, there will be a story that can be completed alone or in a small group. But what comes next? The Dark Zone is expected to attract agents in Ubisoft’s upcoming MMO shooter for the long term. And from level 30, a higher difficulty level will be unlocked for all story missions. But otherwise, no endgame content is officially known.
In other MMOs, raid activities are very popular: a larger number of players (at least 6, sometimes over 100) dive into a major PvE challenge and kill countless computer-controlled opponents. Usually, mid-bosses try to stop you, but in the end, a hefty big one awaits you, which you must defeat with a specific mechanic in teamwork. The reward is decent loot.
In the following video, the YouTuber Arekkz has summarized some hints from the beta and from livestreams that could suggest raids in The Division. After evaluating the hints, he speculates: Yes, there will likely be raid-like multi-group content.
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As early as 2014, in an interview with Game Director Ryan Barnard, it was explained that there would be multi-group activities, at least eight-player content. Since then, however, no further word has been said about it. Perhaps this idea was discarded, perhaps not.
In one of the livestreams on Twitch, a developer inadvertently mentioned the word “raid” while answering community questions about whether there would be trade or exchange systems for items. These will not be available, as they would destroy the balance of the game. However, the word “raid” is now in the air. Arekkz points out that he may have misspoken and actually meant “missions.”
Furthermore, Arekkz noted that the user interface options on PC allow players to move all windows and even adjust their size; next to the panel for the players in their group, there is a display with five slots that, according to Arekkz, could indicate a group overview for raids, similar to WoW. You can see what this looks like in the video starting at 4:12.
Additionally, Arekkz points out that both in the alpha and beta, the agent starts directly at level four and is just being brought to Manhattan by helicopter. This raises the assumption that the actual beginning of the game is set outside of Manhattan – for example, in Brooklyn. Therefore, it cannot be ruled out that endgame content is also set outside the play zone.
We probably have no choice but to wait for Ubisoft to lift the veil and hopefully turn speculation into official information.
In online games, you meet strangers and over time they become acquaintances or friends. But how “real” are such “virtual” friends?
Since the age of the internet, it has become significantly easier to make acquaintances around the globe. It often requires nothing more than a few lines of text to lay the foundation for a long friendship. Whether in a guild in World of Warcraft, in a fun browser game on Facebook, or just in a forum discussion on Steam.
When gaming, you quickly make new acquaintances. But are they really as “good” as “real” friends?
But can it really go so far that one can truly speak of “friendship” with these people? Can relationships from the internet develop the same emotional depth as “face-to-face” contacts? Are there significant differences between these two types of friendship?
Cortyn says: Even though my opinion on the topic should be well known, I’d like to elaborate on it once more. Some may find it sad, while others may understand: the majority of my friendships began on the internet. I owe a lot to the internet and also to World of Warcraft – looking back, it’s astonishing (but also delightful) how much exactly.
My “virtual” friends have helped me through many tough times when my “real” friends couldn’t. Simply because the distance is not a problem – just a quick call on Skype and you find a listening ear. Since this part of my friend circle shares the same interests as I do, you can count on them almost any time of the day.
It is also quite possible that this is just a quirk of us role players. In RP, you hardly escape having to write a lot with other people, which possibly makes approaching each other significantly easier than it might be in a game like Counter Strike with heated battles.
The older generation sometimes struggles to equate “virtual” relationships with “real” ones.
Sure, I still know many people from my school days and have particularly vivid contact with the gamers among them – occasionally we play a round of Heroes of the Storm together or farm each other in Alterac Valley, but the real distance makes meetings virtually impossible, apart from 1-2 events per year.
In summary, I make no distinction between “real” and “virtual” friendships. People are people. Whether I am connected to them by an arm’s length or hundreds of kilometers of the internet, it doesn’t matter to me. The people are real, the feelings for each other are real, and thus the friendships are real too.
But enough about me, let’s get back to you! What do you think about acquaintances from the online world? Can they replace “real” friends? What are the advantages and what are the disadvantages? Or do you also see no differences between these people? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.