In The Division, a developer’s statement has caused a stir. They have crafted the PC version so that console players do not feel unfairly treated.
A video interview is currently making the rounds. In it, a developer of The Division raves about the PC version. They have always regarded the PC version as a standalone game. Previously, they worked at companies that treated the PC version as a port, which came with limitations, but with The Division, they have had a different mindset.
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This would have been roughly the answer one might expect, and was also given in other interviews by developers when it came to how great the PC version would be. But the developer then added: “We have to keep the PC version somewhat in line with the console versions, otherwise it would be quite unfair to them if the PC version were so far ahead.”
Numerous US sites have already picked up the news. It has sparked strong reactions from PC gamers.
Update 16:00: Ubisoft has now commented on the matter to pcgamesn. They contradict their own employee. The PC version was developed from the ground up. It is simply not true that the version was held back. Ubisoft is confident that players will enjoy the PC version. And the feedback from the beta indicates so.
This is an AI-powered translation. Some inaccuracies might exist.
We take a look at a current trend from Hearthstone and present 5 decks that make strong use of Reno Jackson.
We will be rich!
The expansion “The League of Explorers” has brought numerous new cards into the world of Hearthstone. The biggest impact has probably been made by Reno Jackson, the overzealous and somewhat greedy adventurer. His card has a unique healing effect that is unmatched in the game. This was reason enough for us to publish a small column on Reno Jackson.
Numerous decks have now made him standard. We show you 5 decks that are circulating in the current meta. Please note that there are often slight variations of the decks, which is why we are only presenting the “archetypes” and will not go into every small change.
“Renolock” Warlock
Particularly popular is the Reno Warlock, here in a variation from Mart23. This deck not only makes use of our healing adventurer but also includes Stallag, Feugen, and Dr. Boom as some tough minions. Since “Silence” has become significantly less popular in recent weeks, it often happens that the death of Feugen and Stallag calls forth a Thaddius who deals swiftly with the opponents. If that is not enough, one can simply follow it up with a Lord Jaraxxus and dominate the field with weapons and the infernal beasts.
“Natural Remedies” Druid
There are particularly many variations of Reno decks among Druids, which is why we wanted to focus on one. Especially fun is the solution from ChaosFollowing, who skyrocketed with his “Natural Remedies” Druid. Strong removals like Doomsayer or Wrath make the deck noticeably more control-oriented than a Ramp Druid, for example.
While there are some cards duplicated, like Depths Oracle, Starfall, and Poison Seeds, it is still easy to keep track with this quantity.
https://www.youtube.com/watch?v=JMOdHHZlzkE
“Highlander” Mage
The Mage class has made Reno Jackson extremely popular in Hearthstone as well. Particularly spells like Ice Block give the necessary time to play the healing literally at the last second and turn the tide once again. In JJ’s example deck, no card is duplicated, so one does not have to count in their head what has already been played. Other legendary cards, like Archmage Antonidas, Dr. Boom, and Alexstrasza round it all off.
“Rafaam+Reno” Paladin
If one legendary card is not enough, one simply includes 7 of them in their deck. At least that’s how the “Rafaam+Reno” variant of Odemian’s Paladin decks handle it. Besides staples like Dr. Boom and Tirion Fordring, he also has Kel’thuzad, Lord Thief Rafaam, Sylvanas, and Loatheb on board to keep opponents busy for as long as possible. No single card is duplicated, so no regard needs to be given to cards that have already been played.
There he is grinning to himself…
“Reno-Monkeys” Warrior
Finally, we also took a look at the Reno Warrior from SongOfSaya, which unites several fun mechanics from “The League of Explorers”. Alongside Reno, Elise Starseeker is also part of the deck, which over time provides the golden monkey that swaps all cards in hand and deck for legendary minions. This is particularly valuable when one doesn’t have a good “late game” in hand and wants to switch from control to aggression. After a few test rounds in Hearthstone, we can confirm: It’s fun. Just not for the enemies.
What do you think of these decks? Do you like the “Flavor of the Month” with Reno Jackson? Or is there another card bothering you?
In Star Citizen , one can see its roots more in the dynamic world of EVE Online than in the static one of World of Warcraft.
Chris Roberts addressed in his recent Q&A where he sees the MMO roots of Star Citizen. What games influenced him in that regard.
Roberts says he has always had difficulties with the “theme parks” like Everquest or World of Warcraft . It all feels so static: You go into a castle and kill the evil demon, and everyone else does the same. The problem from a designer’s perspective is: You can’t script events quickly enough for players to run through them.
Star Citizen wants to place the player at the center …
In EVE Online , on the other hand, players are given a lot of space to create the drama that unfolds in the world. Just like EVE, Star Citizen should also put the player at the center. It’s good if the player base is a source of action and drama.
But of course, these are not the only influences. From games like Demon Souls, they want to learn how to handle rewards. It is always a balance between risk and reward. In Star Citizen, nothing should be easily obtainable, but should require some consideration.
… and surround him with numerous NPCs
It is important to Roberts that the world should feel alive. Therefore, they have implemented the 90-to-10 rule: The players should be the main characters, but to convey the feeling of playing in a vibrant world, there will be 10 players for every 90 non-player characters going about their work. Traders will trade, miners will extract resources, and pirates will do piratical things.
All in all, they want to create a more vibrant and dynamic universe and offer players an experience like never before.
In this special, we have compared both space simulations, although one must certainly not do that:
The hero shooter Gigantic (PC, Xbox One) has now lifted its NDA. This solves one of its two major PR problems.
With hero shooters, it’s a tricky situation. When people first heard about “Battleborn” in 2014 it sounded like an exciting, new story. Then it went quiet for a bit, until Blizzard introduced Overwatch. And now there are games left and right in the genre, and it’s hard to keep track, especially since none of the games are actually out yet, but all are in various stages of development.
And with half a dozen games and a hype title like Overwatch in the mix, it’s hard for the other games to score points.
One of the games suffering from the oversupply is Gigantic. Here, as a gag, you don’t siege the enemy base, but you have to take down the creature of the opposing team while protecting your own. Other features: The graphic style is very distinctive. And PC players were told: We only run on Windows 10.
One reason why there was so little heard about the game was, besides the over saturation of hero shooters, that they had maintained an NDA the whole time. Last week it was lifted. Now the game can be talked about freely, and it can be streamed. Since January, a 24/7 beta has been running.
So one of the PR problems is already solved, now the genre just has to thin out somehow, or the games have to differentiate themselves from the competition somehow. Not an easy task.
Our author Cortyn took a look at the new hero Li-Ming from Heroes of the Storm and reveals why the character is “endlessly” fun.
In love with a witch
Li-Ming has arrived in the Nexus of Heroes of the Storm for about a week, unleashing her spells mercilessly on all those who stand in the way of the bold arcanist. She originally comes from the Diablo universe and is a playable character in the latest installment Diablo 3. If you want to get an overview of her abilities, you can catch up in our introductory post about Li-Ming .
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Li Ming’s playstyle in Heroes of the Storm – Fast, wild, and explosive
Unlike with my troublesome Graumähne, I immediately had the “right” feeling with Li-Ming and knew how to proceed. This does not mean that she enables only one way of playing! You can either play her as a safe ranged damage dealer from a distance or dive straight into the fray to bring death and destruction among the enemies – however, the latter didn’t go particularly well for me, I preferred ranged combat significantly more.
However, it must be said that her two heroic abilities are quite “weak” in terms of raw damage. Disintegration and Wave of Force each deal less damage than an Arcane Orb at maximum range. Nevertheless, these abilities complement her “kit” wonderfully, have a very short cooldown (20 seconds!), and often provide the decisive edge to turn a battle around.
The “Wave of Force” is also excellent for quickly shattering waves of opponents – due to the short cooldown, this can also be sacrificed without risk.
She only brings even more fun when the enemy is also “overnumbered”. Especially against foes like the Lost Vikings or Rexxar, she benefits greatly from “critical mass”. The passive ability ensures that the cooldown of all spells (including the heroic ability) resets immediately when an enemy dies. Want to cast Disintegration 7 times in a row? No problem with Li-Ming!
Li-Ming’s talents in HotS – Double-edged swords
Basically, I am not a fan of talents that have a negative effect alongside a positive one. Li-Ming has several such traits. She can enhance her Arcane Orb so that it deals more damage against distant enemies; however, it causes significantly less damage when they are close to her. Also notable is the talent “Glass Cannon”, as it permanently increases the ability damage dealt by 15%, but also costs 15% of maximum health permanently.
With the right talents, the Arcane Orb becomes significantly stronger than almost any other effect in the game.
Other talents even completely reshape Li-Ming. If desired, you can transform her teleportation into a damage spell that causes quite a bang upon impact. If you love the adrenaline rush, you choose the talent “Dominance”, which ensures that every enemy hero killed heals our spellcaster by a whopping 25% of her health. This makes her a self-healing, continuously firing mana cannon.
The ultimate form – “Archon: Pure Power”
Particularly noteworthy is the level 20 talent “Archon: Pure Power”, which is absolutely unique in Heroes of the Storm. It grants Li-Ming a new spell, allowing her to switch to Archon form – as long as she wants. In this form, she can’t use anything else except “Disintegration”, but without any cooldown! Yes, you read that right. Starting at level 20, Li-Ming can cast her “death ray” without pause. The possibilities are so diverse that it’s hard to believe.
Just go on a laser rampage – the Archon form leaves players in awe.
While the team is engaged in a fight, you can comfortably take down fortress after fortress with the mage and melt through the enemy defenses. At the same time, you can also just spin wildly in circles to “scan” the entire screen for enemies and uncover invisible foes like Nova and Zeratul.
“Archon: Pure Power” is for me the best talent in the whole game, without being completely overpowered, because Li-Ming sacrifices all other spells and thus her mobility. If she wants to end the form, she needs a brief moment of calm, which is often enough for them to be killed.
Conclusion – Strike, log in, have fun – Li Ming in Heroes of the Storm
My enthusiasm for the new heroine is hard to express in words. What is possible with her is impressively showcased in the latest “WTF Moments” – just take a look:
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Li-Ming is fantastic. Rarely has a hero in Heroes of the Storm been as much fun as she is, and I am rarely so sure that she will soon receive one or two powerful nerfs. Especially a fully leveled “Arcane Orb” thrown from ambush into two or three unsuspecting enemies brings the greatest joy that one can have – at least for one’s own team. If you have 15,000 gold on hand, you should strike. To paraphrase the lyrical words of a song from recent years about Li-Ming, “Full laser, how you go off”.
This is an AI-powered translation. Some inaccuracies might exist.
Paragon focuses on CrossPlay between Playstation 4 and PC – but does it create disadvantages for one side due to the controls?
Create a fair battlefield in Paragon – with gamepad or keyboard
In the upcoming action MOBA Paragon, which is currently still in closed alpha phase, the focus is entirely on the CrossPlay feature. In short, this means that players on PS4 and PC can play together against each other.
According to the developers, there should not be any disadvantages when using a controller instead of a keyboard and mouse. The gameplay of Paragon is said to be “a bit slower and more tactical” than in shooters, for example. However, if someone is not convinced of this, they can also simply plug in a keyboard and mouse on the PS4 to offset any “disadvantages” in handling.
The developers state:
“In Paragon, it’s not all about jerky movements or the 360 no-scope headshot; it compensates for this quite significantly. Of course, it is our goal to make the controls so that you won’t notice any significant differences – a skilled player on a gamepad should be able to compete with a skilled player on mouse and keyboard. Some of our internal top players used a controller and are very successful.”
How exactly this will work with the CrossPlay will be detailed by the developers in the coming weeks and months.
Besides that, a character from Paragon has been introduced in more detail. Take a look at the stealth character “Kallari” and his abilities (which strongly resemble a ninja) in this video:
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Nevertheless, Lineage Eternal is indeed long overdue for a beta test. NCSoft has high hopes for the action MMORPG. A few years ago, they even talked about a “simultaneous global release.” But here in the West, people react to such things skeptically. After all, it took years for us to get Blade & Soul.
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Each game will cost $45 individually, BUT: If you buy one, you can purchase the other for $15. So, while there is a price increase for players who want both, it’s not as bad as critics thought beforehand.
However: The price is expected to go up as the release approaches.
This week the Warpriest was the challenge mode in the raid. A well-coordinated and fully equipped group of Guardians took him on in hard mode and brought him down in no time. This is what kills that have the potential to be record-breaking in Destiny look like:
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Everyone does their job, everyone deals significant damage – and with that, the team is able to take down the Warpriest in just one aura. As seen, they utilize the synergies of the various abilities like the Titan bubble, thereby increasing their damage and executing their strategy.
The action RPG Lost Ark could enter a closed beta in April. It is considered one of the interesting games of the coming years.
As the major Chinese gaming site 1337 reportedly found out, the action RPG hope Lost Ark is set to enter a closed beta in April. There is no official confirmation of this rumor yet. However, it aligns with the already known plans of the developers: A beta is scheduled for the first half of 2016.
The community of the selective multiplayer RPG Shroud of the Avatar is simply lovable, because emotions tend to run high there. This has now prompted Ultima creator “Richard Lord British” Garriott to speak out about the criticism.
The trigger was actually the announcement of the Final Wipe, which takes place at the end of July and essentially marks the start of the online part of the game. The game itself is still not finished – especially the story and offline part, which the developers will only start to address from now on. This stirred up some emotions. And as is often the case with such things, one thing led to another, and there was criticism of some game elements.
Only Fedex quests?
Among those are the quests. Some of the first quests are already integrated into the game, allowing players to test them and get a taste of the game’s story. However, this is a rather bitter taste. Because all quests are solely about delivering letters or items from one NPC to another or killing a certain number of enemies. After Richard Garriott and bestselling author Tracy Hickman have always talked so grandly about the story and quests, this is a harsh disappointment for many.
Additionally, most towns feel empty. The streets lack details, barely any NPCs are wandering around, and many buildings are yawningly empty. The towns also lack personality; they feel like hubs where players meet and build their houses. For a game that aims to offer an exciting single-player part, this is clearly not enough. Furthermore, people are currently upset about the dialogue system, which takes place in the regular chat and presents unformatted text like in a chat log. Many wish for a truly atmospheric, organized dialogue window that is separate from the rest of the chat and presents the text in a readable way.
The boss himself speaks up
Now, of course, Shroud of the Avatar is still in pre-alpha. This means a lot is still being worked on. The fact that the Final Wipe is approaching and little has been done on the single-player part and the story makes emotions run high. The developers have also noticed this, which is why Richard Garriott addressed this criticism in the forum on Thursday.
On the one hand, the creator of the Ultima series announced that there will be a live chat on Friday evening at 9 PM, where he will discuss these issues. Furthermore, the team is well aware of these issues. They know that they currently only have Fedex quests in the game and that the towns currently appear lifeless and empty. In addition, they are aware that there are some problems between the multiplayer features and the single-player features that do not always go hand in hand.
They will also be thinking about this. In general, he agrees with the criticisms fans have raised so far and assures that they will address these issues. Many fans are still skeptical but now have renewed hope that Shroud of the Avatar will indeed become a good game that can also convince in terms of story and single player.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming MMO shooter The Division , players will not see the entire endgame at launch.
Although we are now hearing a lot about skills and gameplay, nothing is known about the endgame in The Division. This may be because the endgame is not considered part of the initial package.
By endgame, it usually refers to what you can do at max level and after completing the campaign – things like particularly challenging group challenges, repeatable missions, dungeons, or even raids. The developers have not made extensive comments on any of these matters in the past.
As the Creative Director of Massive, Magnus Jansen, says now, they have indeed spent an enormous amount of time on the PvE endgame, but not everything will be there when The Division launches on March 8. They want to roll it out slowly and for free at the beginning. Jansen does not specify details on what will actually be available at launch.
There will be a PvE endgame with group content
But the Creative Director reassures: No worries, there is a PvE endgame, there will be goals and challenges for you and your group. There will be difficult tasks that you can take on and tackle.
My MMO thinks: Yes, an MMO will be very difficult to evaluate if you don’t know when the endgame will come and what it will look like. It’s a bit like writing a movie review without seeing the last 45 minutes.
It is “normal” for established games to withhold game content, to then add more after the release. Thus, entire raids in WoW are kept back for longer, and in Destiny, raid modes or challenges were also locked for a while. The thinking is: Players should not rush, but enjoy the journey. In reality, the motive is: Well, otherwise the hardcore players would be finished after two weeks, and we don’t want that; we want them to engage with our game longer and come back after two months.
In these cases, however, every purchaser knows what to generally expect later. Because players from previous expansions know what the endgame looks like in Destiny or World of Warcraft.
However, since at The Division, there is still no idea of how the endgame will even be, players who place great value on an endgame could end up disappointed when making a purchase decision. Because if there is (still) no endgame, it cannot be part of tests or reporting.
Usually, the endgame is crucial for forming an opinion about a game with a level and loot system. Does the game only provide fun as long as it tells a story? Or does it motivate players long after that?
At the moment, it seems like you have to buy The Division sight unseen – or wait longer than usual until solid tests and reports arrive.
Skepticism remains: If you have such a great endgame – when do you finally start talking about it?
This is an AI-powered translation. Some inaccuracies might exist.
For a few days now, Jhin, the newest champion in the MOBA League of Legends (LoL), has been on the live servers and is often a source of frustration.
Especially in ranked matches the new champ Jhin is not well-received. Many of the players who play him there lack experience with this champion. Nevertheless, they think that Jhin is a good choice for a ranked game. One can only shake their head… or hit it!
I too had the experience when I signed up for the support role to play a ranked match. On the positive side, it became a very fast game. After Jhin had achieved a 0/5/0 in 10 minutes, the famous phrase “I’m done” followed, leading directly to tilt mode. Similar to a typical Vayne player, my teammates were, of course, to blame.
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Tricks for Jhin from the pros of League of Legends to copy? Uh …
If you are planning to play Jhin yourself, but want to see the gameplay first with the people who “really know how to do it,” then the following video is just right for you.
On the YouTube channel of Nebu, there is now a video where you can see how “Faker”, “Sneaky”, “Gankbymom”, and “Imaqtpie” play the new champion. I would like to mention the word frustration once again.
https://www.youtube.com/watch?v=d1KBq8ETUzs
This is an AI-powered translation. Some inaccuracies might exist.
RIFT is celebrating its 5th birthday and is starting the year of technology – especially in terms of performance, there will be many improvements.
Rift gets 64 Bit and a lot of cores
Meanwhile, RIFT is in the home stretch of its fifth year, which it plans to celebrate appropriately. For this purpose, the producer of the game, known as “Archonix”, has reached out to players and fans in an open letter. He looks back at the past years and shares what the year 2016 has in store for the MMORPG.
The year 2016 aims to primarily modernize the technology in Rift and adapt it to newer computers. Therefore, the developers are currently feverishly working on a 64-bit client and want to optimize the game to ensure full support for multiple processor cores – a feature that has become standard for many other games and is desperately needed. With these modernizations, they hope to keep Rift stable for the next 5 years.
Performance is set to improve – hence new CPU support and a 64-bit client are on the way.
To keep players engaged, they are also working on the next big content update, which is set to be released at the beginning of April – at least the first part. Patch 3.6 “The Festival of the Chosen – Part 1” brings the Carnival of the Chosen and aims to feature a multitude of quests and rewards. At the same time, a new system for daily login rewards will be implemented, new souls will be unlocked for each calling, and a lot of adjustments in PvP will be made.
The second part of the update will then be released (if all goes according to plan) at the end of May, bringing a new Fearless Instant Adventure and allowing players to face the Tenebrian deities – further content will be announced later.
In World of Warcraft: Legion, Sylvanas Windrunner gets a new model – and this is being hotly debated. Did the Banshee Queen fall victim to censorship?
The Midriff-Baring Banshee
With the next expansion of World of Warcraft, some main characters in the story are getting a visual upgrade, including Sylvanas Windrunner, the leader of the Forsaken. A large part of the community is currently divided over her new look, as the Banshee Queen is no longer dressed as sparsely as in the current live version.
Instead of her midriff-baring armor that she received with “Cataclysm,” she now wears ranger attire inspired by Heroes of the Storm – albeit with a small addition, as her stomach is now also covered by leather. For many in the official forum, it’s clear: this must be censorship! Especially since the brown of the belly protection does not quite match the rest of the outfit, there are numerous speculations that this was rather hastily integrated than thoughtfully crafted.
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As an argument, people often refer to a speech by Chris Metzen at BlizzCon, where he had to explain to his daughter why the women in a WoW cinematic all wore bikinis. He had no answer for that and questioned himself why the characters were actually portrayed that way. Fans now conclude from this: The fantasy is being lost, and they are trying to accommodate the ‘screaming feminists’ in some way.
The arguments are not always particularly coherent. In response to the statement that Sylvanas’ model had “never been altered so drastically and that it is clearly a sign of censorship,” a user posted the following image showing the Banshee Queen over the years.
Sylvanas over the years – so, which image stands out?
Although community manager Nethaera tried to smooth things over and explain that it was merely an evolution, and models change over the years, it did not help. Ultimately, the thread was closed due to too many outbursts.
Also in the forums of various fan sites, such as on mmo-champion, emotions are running high. While many players rate the changes positively, for another similarly large group it is clear: The “guilt” for this obvious censorship lies with the “Social Justice Warriors” (SJW) and the “Feminazis” who are only happy when no skin is depicted at all.
Even in Heroes of the Storm, they wanted to “cover” Sylvanas – fan criticism stopped that at the time.
Mein-MMO says: Well, it can happen so quickly. Blizzard covers a belly button, and fans go completely off the virtual deep end. While some accusations are understandable – such as the inappropriate colors of the additional armor – others are already quite ridiculous to judge. Especially the “parenting tips” given to Metzen for his daughter are presumptuous and far from the topic.
What one makes of the “new” Sylvanas is subjective – she now resembles her appearance from Heroes of the Storm much more – just without a belly button. Was all the excitement, discussion, and forum bans worth it? We think: Definitely not.
This is an AI-powered translation. Some inaccuracies might exist.
In Korea, developers are already diligently working on new content for Blade & Soul, which is set to be released in 2016. We will reveal what is being created for the players.
New Class and More Solo Content
Blade & Soul has finally launched for us a few weeks ago and is already on the verge of deploying the first major patch, which will bring about the Tower of Mushin. The plans for the rest of the year have largely already been revealed.
But while we primarily receive “catch-up” content that has long been available in the game’s original country, developers in Korea are already hard at work on new content to keep fans engaged. At least the Korean players can look forward to a new tower, the “Infinite Tower”, which is supposed to offer exciting solo content. Unlike Mushin, you do not have to conquer each floor individually here – those who act particularly quickly and effectively will receive a bonus that allows them to skip floors. This is also urgently needed, as more than 100 floors await those who want to take on the challenge.
After the hybrid class is released, a completely new, standalone class is also expected, which should bring a completely new gaming experience – specific details about this are yet to come.
In addition to the tower and class, numerous small changes are also on the way, such as the ability to retroactively adjust the gender and race of your character. Lastly, a large load of balance changes must not be missing to keep the PvP community satisfied throughout 2016.
In The Division, console players will be able to choose in the graphics settings whether to forgo light effects in favor of a higher frame rate.
For PC players, it has long been standard to choose in the graphics settings how many details should be active. They are looking for a balance between “How good does the game look?” and “How smoothly does it run?” It is now known that console players will have such a choice in The Division as well.
As a developer revealed in a conversation with YouTubers, players will indeed be able to turn off light effects to improve their frame rate.
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We have already reported on other settings options on consoles, but it was not known whether this would affect the frame rate. It was assumed that it would have no impact:
The Dino-Survival ARK releases a new patch that introduces players to grappling hooks and a new species: the Terror Birds.
Get Ready for the Grappling Hook!
In the latest update of ARK: Survival Evolved, the developers introduce a new species. The “Terror Bird“, or technically correct “Phorusrhacidae Rapidesultor” (honestly, they’re just stringing letters together randomly now, aren’t they?), is an aggressive bird that can fly despite its chick-like appearance.
Unlike most creatures in ARK, it uses small, repeated thrusts to stay in the air. While this is neither particularly fast nor effective, it looks hilarious when a whole group of people flutters towards their own tribe camp.
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The second highlight is a new piece of equipment, the grappling hook. As the name suggests, players can use it to explore the world vertically, making mountains and cliffs no longer a challenge. But the grappling hook can do even more:
Skilled shooters can use it to be carried away by a flying dinosaur, and annoying teammates can be dragged along behind them. The gameplay possibilities that arise from the grappling hook significantly enhance the gaming experience.
In the MMO shooter The Division, the tech tree is designed for damage dealers. A video shows why this is the right choice through turrets, mines, and grenades.
A video has now been released on the US site iGN that deals with the skills in the tech tree. Recently, Ubisoft presented a video about skills in general. Now there is one with all the abilities of the tech tree. There are basically 4, of which 3 can be varied further with 3 mods each – and a master ability can also be added.
The four basic abilities are a sticky grenade, a turret, and a mine with a tracking device, along with the “Signature Skill”, which increases your damage and that of your teammates. This cannot be modified.
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In Dragon Nest , one of the worst imaginable scenarios occurs: data loss. Everything that players have earned over the last years is gone.
As MMO-Culture reports, there was a catastrophe at the servers of Dragon Nest Europe, from Shanda Games. On the last day of January, the servers went down due to technical issues. After a few days, they came back online – but it did not go as expected.
Players were told: a lot of data is missing, titles, achievements, gear, cash shop items, and more. All of that has been deleted.
The official cause stated is a technical failure, but some speculated that there were hackers involved, as MMO Culture knows.