Take a deep breath. Sword Art Online: The Beginning Project is probably not what everyone hoped for. We have the details.
From Short Dream to Deep Frustration
Anyone who was looking forward to a life in the virtual reality of Sword Art Online has to be very brave now. As it turns out, “Sword Art Online: The Beginning Project” is not a complete adaptation of the anime into a VR game.
Instead, the entire project is nothing more than a 20-minute tech demo, which is embedded in the story of the “Sword Art Online” anime universe. But how did this mistake happen? The origin of the problem lies in the translation, the meta connections and the interpretation, as reported by roadtovr.com. Accordingly, “Sword Art Online Alpha” does not refer to a real game, but to the “Alpha” of the game in the anime. Fans will remember: In the series, the hero Kirito enters the game just after finishing the beta phase.
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In reality (the real, ours!) “Sword Art Online: The Beginning Project” thus deals with the backstory of the anime, which is represented in the VR demo.
As IBM confirmed to “The Verge,” Sword Art Online is indeed a three-day event in Tokyo, where a selected group of participants can experience the “VR game Sword Art Online,” brought to life by technology from IBM.
The dream of a complete virtual reality, where we fight for our survival across 100 floors, is therefore moving a bit further away again.
We also apologize for the confusion and false hopes that have arisen. If it comforts you: Cortyn is crying in front of the computer and has not moved for an hour.
This is an AI-powered translation. Some inaccuracies might exist.
In a Q&A session, the developers of The Division answered several questions regarding the upcoming MMO shooter. They discussed high-end gear, crafting, and character creation.
The launch of The Division is getting closer. In a good week, we can sit down with a strong coffee and spend our days and nights with Ubisoft’s MMO shooter.
Beforehand, the developer Massive gave IGN a few answers to questions that some gamers are eager to know. In this fun community-ask-developer-answer round, the Game Director Petter Mannerfelt and the Creative Director Magnus Jansen were present. We want to summarize the most important statements compactly.
About objectives in the Dark Zone, reputation systems, and safe house options
Question: Will there be any (attack) objectives within the Dark Zone?
Mannerfelt: There are “landmarks” that indicate the locations of difficult battles.
Question: Why is there no safe house in the Dark Zone? It takes a lot of time to constantly have to return to the operations base.
Mannerfelt: If you transport a contaminated item out of the DZ with the helicopter, it will be brought to the operations base and decontaminated there. The safe house is not only available at the base but also in “safe houses” that can be unlocked in the game world.
Safe houses are also located near DZ checkpoints.
Note: These safe houses should not be confused with the safe room in the DZ.
Question: Will there be a “reputation system” that indicates which players may pose a high risk and may go rogue more often?
Mannerfelt: There is no such mechanic in the Dark Zone. I think that’s what adds to the tension in the DZ, that you never really know if other agents are good or bad.
About melee weapons and endgame content
Question: Have you considered melee weapons/takedowns?
Mannerfelt: We have experimented with it. However, since The Division is an RPG that focuses on stats, a guaranteed kill from a takedown would not meet player expectations.
Question: The Division is often compared to Destiny. In my opinion, Destiny suffers from the fact that you have to do the same missions/strikes over and over again. What will you do to keep players entertained in the long run and reward them for their many hours of gameplay?
Jansen: One of the best things about the Dark Zone is its unpredictability. Human behavior is never the same twice and leads to always new DZ experiences. Outside the DZ, we will offer missions at various difficulty levels, with different rewards. And of course, we will continuously deliver fresh content to players.
Can you inspect other agents? Are there also high-end gear?
Question: Will there be high-end gear alongside high-end weapons?
Mannerfelt: Yes! There is high-end gear, weapon mods, and gear mods when you reach the endgame.
Question: Is there a way to inspect other players?
Mannerfelt: We do not have this feature in the game.
About character customization, crafting, and a companion app
Question: How extensive is the character customization in The Division regarding avatar, clothing, etc.?
Mannerfelt: In the final version, you will have access to full facial customization, in the beta, this feature was still limited. While exploring the streets of New York, you will find many different clothing items that allow you to completely customize your appearance. We want you to be able to dress as you like all the time and not have to change your look just because you find a piece of gear with better stats.
Question: Will there be a companion app?
Jansen: We have focused all our efforts on the in-game experience, so there will be no companion app.
Question: Which items can be crafted and how important is crafting in the game?
Mannerfelt: You can craft weapons, armor, and mods at the operations base. When you reach the max level, you can craft high-end gear.
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By the way, there is a lot of criticism in English-speaking forums regarding the Q&A session: The developers have not answered some of the burning and most frequently asked questions. And regarding the answers provided, they remained vague.
With Adhazabi Aba-daro, Zenimax Online introduces a new merchant in the MMORPG The Elder Scrolls Online, who is somewhat reminiscent of Destiny’s Xur.
Adhazabi Aba-daro is a Khajiit merchant who constantly has different items for sale. These are rare items that you can only obtain by completing specific dungeons for four players or that you receive through pledges.
The items also include highly sought-after armor sets from the Alliance War. Her offerings constantly change, so you cannot just buy the same items from her. If you want a specific set, you should visit Adhazabi Aba-daro quickly. However, the Khajiit is only available in the game two days a week and can be found at different locations.
There are also more new features
While you can find her at the Western Gate to Elsweyr in one week, where she sells rare headgear, she is at the Northern Gate to High Rock the following week offering special armors.
Adhazabi Aba-daro is introduced with the upcoming Thieves Guild DLC. This also brings additional new features and changes. Among them are the field camps, which are making their way back into the MMORPG. These are placeable respawn points. In all of Cyrodiil, only 10 field camps can be placed simultaneously per alliance, but they cannot be placed directly next to each other and provide a respawn point for 20 alliance members.
Also new is that with the DLC, new regulations for champion abilities will be introduced in Azura’s Star and all campaigns for non-veterans, which will apply in addition to the existing rules for point distribution: passive champion abilities will not be available.
Thieves Guild will be released for The Elder Scrolls Online on March 7 for PC and Mac. The Xbox One version will follow on March 22, and the PlayStation 4 version on March 23.
Black Desert went into Headstart – but some are already practically “done.” What are they doing now at maximum level?
After 8 hours and 16 minutes, leveling was over
When Black Desert entered its first Headstart phase for pre-order customers on February 28, the big race for experience points began. Everyone wanted to be the first and gain an edge over the rest of the pack. However, only a few will have reached the maximum level after 8 hours and 16 minutes. This was achieved by Reddit user Orcanaria, who immediately posted a screenshot as proof online.
“Maximum level” should be taken with caution here. You can achieve levels higher than 50, but it is an extremely time-consuming affair. Level 50 is considered a “soft level cap,” though the “soft” is pretty hard here.
How to reach level 50 in Black Desert the fastest?
It can be assumed that players like Orcanaria are already familiar with the game in Korea. In any case, this group also followed a strict leveling plan and moved from spot to spot. They made sure to regularly refill their potions. Black Desert is considered incredibly potion-heavy, like in the old Diablo days.
Only leveling – otherwise, you won’t get anywhere, low contribution points and energy at the first 50s
The screenshot shows, in addition to the unusual FF look, low values for contribution points and energy – the player probably didn’t have much to do with quests or crafting.
But what do powerlevelers do after they have completed the leveling phase? What endgame content does Black Desert even offer? For most MMORPG players, it is unusual that the game has no dungeons or raids to dive into. However, that does not mean that everything is over once you reach level 50!
Level 50 after just over 8 hours.
Fights against world bosses are particularly lucrative; these are announced throughout the area at the time of their spawning. The practical thing about Black Desert: You do not need to be in a group to participate in the massacre. Instead, all participants have a chance for great loot, regardless of whether they team up with other players. However, a large number of characters is still necessary, as the different bosses have extremely high HP and can easily take out one or another hero with a single blow.
But even besides world bosses, there is plenty to do, as the entire game world is a pure grind fest; almost at every spot, there is some rare item to collect or a repeatable quest to fulfill that offers attractive rewards. Further suggestions can be found in this video by Hakurai. Alternatively, you can approach the game from a completely different angle and focus on crafting and trading.
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In the MMO shooter Destiny a new week will start on March 1st with a raid challenge and the Nightfall strike.
This morning, the Iron Banner ends, and the Trials of Osiris on Bannerfall are also over. This time, they even listened to the community and sent out a notice in the game: It ends at 10:00 AM. Remember to turn in your bounties and collect your rewards beforehand. This kind of message had been requested by the community for a long time, and now they are listening. The Iron Banner also ended this time at 10:00 AM, at the reset, instead of at a strange hour like the last times.
Void Infusion – Void damage is significantly increased
Brawler – Guardians deal increased damage in melee
Grounded – Guardians take increased damage in the air
Trickle – Ability cooldowns are increased
These are the items that factions will trade for reputation this week
Eris Morn wants Worm Spore this week.
The Future War Cult desires Spirit Bloom.
The Dead Orbit wants Worm Spore.
And the New Monarchy is warming up to Helium Filaments.
The raid challenge this week is Golgoroth
After the War Priest provided bonus loot when correctly defeated last week, this week the ogre Golgoroth is the star of the hour.
You can read how to make him drop additional loot in this article.
The T3 boss in Oryx’s courtyard is Kagoor
The T3 boss this week is Kagoor. She is the lady with the ogre in tow.
Video guides to the challenges in Destiny
At this point, we will present you with a collection of videos throughout the day. There you can see how Guardians take on Golgoroth and the other tough guys and (hopefully) defeat them.
Here, our friend Nexxoss struggles through the Nightfall strike and gives tips and tricks.
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The official release of The Division is on March 8, 2016. However, in the United Arab Emirates, this release date is not taken too seriously: because the game is already supposed to be on sale there.
In Germany, it is also a common phenomenon that some retailers sell the discs to customers a few days before the official release of new games. This often leads to those lucky customers posting pictures of their latest acquisition online and garnering amazement, jealousy, and suspicion.
As of now, more than a week before the release date, there are photos of offered The Division discs circulating in various online networks. However, no German retailers have broken this release date, rather it’s retailers in the United Arab Emirates.
Fans of The Division who acquire a disc beforehand have very little advantage in knowing they have the game in their possession. The servers will only be brought online upon launch, which is only on March 8. As Ubisoft’s The Division is purely an online game, no one can jump into the apocalypse of New York early.
One thing we can still assume at this point is: Since the discs are obviously already on their way to retailers, any potential improvements and changes will probably only be made in a comprehensive day-one patch or a later update. To implement all fixes and suggestions from the open beta, these discs must have been pressed too early.
It is, by the way, not uncommon for games to be sold this early: In the United Arab Emirates, games like Infamous, Killzone 2, or God of War 3 were available weeks before the launch. This also has a strong impact on the gaming market of the surrounding countries, as the markets are flooded with copies from the UAE in advance.
The video “He is back” shows how Pantheon looks up to the sky, raising some questions. As can be gleaned from the text of the video description, this teaser is directly related to the current event “The Targon“.
Whether what is coming is a special skin for LoL, a new champion, or a rework is not entirely clear. However, there are hints in the story section for Pantheon (in the linked event article) about the spear of Targon. This could also indicate a new champion for League of Legends being announced. After all, there are still 2 out of the 5 slots available for the Targon event.
This is an AI-powered translation. Some inaccuracies might exist.
In Battleborn , three additional characters are introduced, slowly filling the set of 25 heroes. Take a look at Whiskey Foxtrot, Kelvin, and the duo Shayne & Aurox!
On May 3, 2016, Battleborn kicks off properly, as the release of the hero shooter from the creators of Borderlands is due. Just in time, not all playable characters have been fully revealed yet. Therefore, the pace is now significantly increased. Various YouTubers have been given the opportunity to present the new characters exclusively, and we would like to present these videos to you.
Whiskey Foxtrot – the constant-firing soldier
Starting with Whiskey Foxtrot, who should be easy for most shooter players to handle. His abilities are mainly limited to different firing modes of his weapon and some grenades, with which he can deal damage to enemies quickly and effectively.
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If you prefer brutal close combat action, you might enjoy Kelvin. The crystal golem relentless rolls across the battlefield, has a large HP pool, and thus makes an excellent tank. In close combat, however, he can also deal powerful blows and stun enemies temporarily. You can see how that plays out here.
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If one character isn’t enough, you can take on the role of Shayne & Aurox, a teenage girl with a demon on her back. The two work together, and while the girl attacks the enemies with the boomerang (the probably deadliest weapon a girl of that age can think of), the demon can grab enemies or even switch completely into stealth mode to land a critical hit after a short delay.
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In a good week, it will be time. On March 8, the release date will finally arrive. Today, Ubisoft and Massive emphasized once again how much technical work they have put into the PC version of The Division . In cooperation with graphics card giant NVIDIA, they have employed the latest techniques and tricks to elevate realism and visuals to the next level.
Andres Holmquist, the Technical Director of The Division, describes which tricks and technologies from NVIDIA are used in the PC version of the game. In the video above, you can follow along with German subtitles.
It’s about realistic shadows, light rays, ambient occlusion techniques, and stuff that the average gamer says: Yeah, well. If it looks nice.
This is an AI-powered translation. Some inaccuracies might exist.
Those were the 3 videos from Bungie. We have one more that probably won’t make it to the video of the week. A rather contrite look at the Iron Banner. No, the anti-Lag measures are probably still not working properly. Or how was it for you?
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Crunch Time is a term that sends a chill down developers’ spines, as it means working around the clock. The MMORPG Camelot Unchained is now entering the Crunch Time.
Mark Jacobs, founder of City State Entertainment, defends the Crunch Time. He explains that while he is not a fan of it himself, they have decided to finally allow players to experience a beta. They do not want to disappoint the backers with yet another delay. Additionally, they want to avoid developer burnout, as they will be working five days a week, twelve hours straight.
It is Crunch Time!
However, some veterans on the team are used to very different Crunch Times. A seven-day week with 16-hour workdays is not uncommon; at least during Crunch Time, Camelot Unchained was still considered normal. Moreover, the team is highly motivated and is already delivering excellent results. Now, they would push a little harder to deliver a truly great beta. However, this does not mean that they plan to advance the release of the MMORPG. They will definitely take the time they need to make Camelot Unchained the game that fans want.
The team is making good progress
However, they are currently having problems finding programmers, and they still need a few. As most of the money has flowed into the mobile and VR industry over the past years, it has become difficult for game developers to find good programmers. However, the team has already achieved a lot.
This includes persistent items. When items are dropped in the world, they remain in the game and are not destroyed. They have also worked on animations, armor sets, and a dragon. It is even possible to destroy buildings on the test server – which is currently said to work completely exaggerated and needs to be optimized.
This is an AI-powered translation. Some inaccuracies might exist.
Do you want to play SMITE on PlayStation 4? We have acquired 1000 alpha keys that we want to pass directly on to you!
The PS4 needs 1000 new gods
A few days ago, the closed alpha of SMITE started on PlayStation 4. We have pulled all the strings to provide you with some keys for the closed alpha version together with the guys and girls from HiRez. And by “some” we mean a pretty large amount. Because we have 1000 keys for the PS4 version of SMITE waiting for new owners.
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SMITE is a MOBA. Compared to other representatives of the genre, it is significantly more action-oriented, as the character is controlled directly, similar to a shooter or MMO, and not through clicks. This creates a completely new gaming experience, as you are always in the thick of the action instead of just looking down at the battlefield. SMITE also does not use fantasy worlds; instead, the playable characters are all gods from various mythologies – including Greek gods like Zeus, Roman ones like Ares, and Norse ones like Loki and Thor.
Getting a key is simple. You just need to enter a valid email address in the field below, confirm it, and have a bit of luck. The keys will be randomly drawn at the end of the participation period, on March 3, 2016, at 5 PM – you have until then to participate and let your friends know about the giveaway!
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The giveaway runs through Godankey. Data is anonymized and not stored for commercial purposes, but only used for sending the keys via email. Participation is free and legal recourse is excluded.
Here are a few more notes about the keys:
The codes can only be redeemed in Europe
There is no NDA
No PlayStation Plus membership is required to play SMITE
The codes must be used in the PlayStation Store under the category “Redeem Codes”
Currently, only 10 of the over 70 gods from the PC version are available, but the rest will be added soon.
For more news and articles about the game, you can find them on our SMITE topic page. Never heard of action MOBA? Then we recommend our review of SMITE to get an overview.
This is an AI-powered translation. Some inaccuracies might exist.
The space MMORPG EVE Online is losing three employees. One of them has a request for the community: Stop with the bashing.
Fans of games do not hold back. Especially when it comes to an MMORPG – and particularly EVE Online. Moreover, there is the generally rough tone that often prevails on the internet. This creates an explosive mix that is currently erupting in the EVE Online community.
The bashing must stop!
The players of EVE Online believe that the developers should stay out of the game and express this opinion loudly and sometimes below the belt.
Lead Game Designer CCP Scarpia, Senior Game Designer CCP Ytterbium, and Technical Designer CCP FoxFour have resigned – however, according to their own statements, not because of the tone but for personal reasons.
CCP Scarpia and CCP Ytterbium will leave the company at the end of March, CCP FoxFour in June. One of them, Ytterbium, shared the background with the community on reddit: It has nothing to do with Eve dying or anything. As a Southern Frenchman, he does not feel particularly comfortable in Iceland. After 9 years, it is time for a change.
But he also says: “You guys destroy anyone who touches Sovereignty or Capital Ships. We all know how important those pixel ships are to you. The community makes the game special. But frankly: The bashing must stop. It has a destructive impact on people who work in the gaming industry.“
He himself has made mistakes that had no consequences, while some of his colleagues wrongly have to serve as scapegoats from the community.
EVE fans are a special breed
CCP Games has not yet commented on this. They will probably prepare an official statement that should not add more fuel to the fire. The relationship between the developers of EVE Online and the players is at best difficult.
Any change is taken badly by the development studio, as it represents an intervention in the economy – which should only be managed by the players. However, the developers want to update EVE Online, offer new content, and ensure that the game does not stagnate.
This intense relationship between players and developers seems to be taking its toll.
This is an AI-powered translation. Some inaccuracies might exist.
On the test server from Moba League of Legends (LoL), the nerf hammer swings while buffing other areas simultaneously.
After the last major changes in patch 6.4, fine-tuning follows now. Additionally, champions like Talon, who are currently played in many matches, are being examined more closely. The popular jungle item enchantment “Devourer” will also be adjusted.
It should be noted that these are changes on the PBE server – meaning these changes are not 100 percent confirmed and will not necessarily come to League of Legends.
Champions:
Kog’Maw: Attack speed per level increased to 3.5%. On the live servers of LoL, this value is currently at 1.5%. This increase is related to the removal of the passive attack speed of his ability Bioarcane Barrage (W) on the test servers. His ultimate ability is also currently being adjusted, so that Living Artillery (R) now deals damage in relation to the opponent’s current health.
Soraka: Soraka’sStarcall (Q) will receive new functionality. For example, it will no longer restore health immediately when it hits someone with this ability, but will receive a HoT (Heal over time), presumably “Renewal”, that gradually restores health and scales with AP. Additionally, she gains 15% movement speed when hitting an opponent with Q and she does not run towards an enemy.
The benefits of this new Starcall can now be transferred to allies when they are healed with her Astral Infusion (W) while Soraka is under the effect of “Renewal”. The duration of this buff depends on how many points Soraka has invested in Starcall.
Talon: Shadow Assault (R) is probably the first ability that comes to mind when thinking about a nerf for Talon. The developers thought the same, and so the cooldown was increased from 75/65/55 seconds to 100/80/60 seconds.
Talon is so strong that LoL must intervene
RiotMeddler responded to a player’s post in the official forum questioning these changes to explain what lies behind these nerfs.
“We believe that assassins fit best into the game when a large part of their burst damage is behind a high cooldown… … Talon is not the only assassin champion that needs to be adjusted in this area.”
“We find that Talon is too strong. He has always been quite good in ranked games, but was rarely played, which is why we could wait with the nerfs. Now, however, he is so strong that we have to do something about it.”
“In the long run, we want to change Talon even more fundamentally. If there is a general assassin update in League of Legends, Talon is one of the most likely champions to be significantly changed. His ability kit offers many options that unfortunately currently only trigger standard things.”
Items changing on the LoL test server
Enchantment: Devourer: One of the most popular enchantments for jungle items currently available in LoL. Champions like Master Yi or Warwick are particularly favored to be played with this enchantment. To adjust this item, the additional magic damage per hit has been reduced from 30 to 25. Additionally, the stacks required for the item to transform have been increased from 30 to 35.
This means your junglers will now farm “AFK” in the jungle for an even longer time, until they suddenly emerge from the river right at 18 minutes and 13 seconds to show you with a double kill that they are still participating in the game.
Guardian Angel: To make this item as attractive as it once was, there is now an attempt to reduce the cost and adjust the health restoration. The cost has been reduced from 2900 gold to 2700 gold. If the resurrection is triggered, it now restores not just 30% of maximum health, but either 700 health points or 30% of maximum health, depending on which value is higher.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, there are some rewards available for the full version in the Ubisoft Club. We would like to present what they are below.
The launch of The Division is getting closer. Currently, there’s not much to do except twiddle your thumbs and occasionally watch a few fresh gameplay videos. However, you can already prepare a little for the apocalypse and unlock cool rewards in the “Ubisoft Club” that will be available to you at launch.
When you log into your Ubisoft Club account, you will discover some cool rewards you can snag for The Division. In total, there are 16 available items. Some of these are alpha and beta-specific, like the jacket, weapon skin, and cap.
Additionally, you’ll find pretty free rewards such as The Division wallpapers, concept art, and a “Go Bag”. Unlocking the latter allows you to pick up some “essential items” from the reward vendor, so your new agent can start their adventure well-equipped. Along with three medkits and 500 credits, there should also be a selection of crafting materials available.
For all those who have already played Ubisoft’s Rainbow 6 Siege on the platform where they will also play The Division, there is a Tactical Suit.
Not all rewards are free
Some items can only be obtained if you purchase them with “U-Points”. You earn this currency by completing certain challenges. You may have already accumulated some U-Points from other Ubisoft games, such as the Assassin’s Creed series. You can now spend them on The Division items if you wish.
These are the items that cost Uplay credits:
Spray Stripes – Urban Snow Weapon Skin (20 U)
Iconic Division Jacket (30 U)
Tom Clancy’s The Division Soundtrack (30 U)
Centurions Basketball Fan Pack (30 U)
Broker Outfit (40 U)
Dark Zone Keys (30 U)
Phoenix Credit Pack (40 U) (little is currently known about this currency, only that it is an in-game currency and can be used to acquire high-level gear).
Master Crafting Kit (30 U) (with this, you can pick up two of each rare crafting material).
After you unlock these rewards in the Ubisoft Club, all you have to do is visit the full version’s reward vendor and pick up the items.
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Soon a new character will join the Nexus. The Necromancer Xul is joining the battle in Heroes of the Storm!
Maintaining Balance in Death
On the night from Tuesday to Wednesday, that is on March 2, 2016, a new hero will be added to Heroes of the Storm. The Necromancer Xul, whom veterans might know from Diablo 2, will plunge into battle, sending undead servants, a scythe, and some nasty poisons at his enemies. In line with the release this week, Blizzard has created a new “Spotlight” video showcasing the specialist.
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The passive ability Raise Skeletons creates skeletons from fallen enemy minions that fight for Xul for 15 seconds. A maximum of 4 skeletons can be active at the same time.
With Bone Armor, he receives a shield for 3 seconds equal to 25% of his maximum health points.
Spectral Scythe is summoned at a target location and travels towards the hero after a short delay, damaging all enemies in its path. This is basically a “reverse” skillshot.
Cursed Harvest gives Xul’s auto attacks an area “Cleave” effect, which also reduces the attack speed of enemy heroes by 50% for 2 seconds.
Bone Prison roots the targeted hero in place for 2 seconds after a 2 seconds delay.
The first heroic ability Poison Nova fires poisonous projectiles after a short delay, dealing massive poison damage to all affected enemies over 10 seconds.
The second heroic ability Skeleton Mages summons 4 undead mages in a straight line that attack nearby enemies and slow them by 30% for 2 seconds. The mages last up to 15 seconds.
The Poison Nova swiftly takes care of all enemies when used strategically.
But Destiny fans are definitely getting big eyes: some well-known weapons, such as the Thorn and The Last Word, have been produced with a 3D printer. We present to you some prints.
In Destiny, there is currently little to do. You can mess around a bit in the Crucible, take down Oryx for the hundredth time, or just hang out with friends in the Tower. Or you can simply print some weapons from the game – if you happen to have a 3D printer on hand.
Who among us wouldn’t want to have a cool gun from Destiny hanging above their own fireplace? At least this creative Destiny fan thought so and fulfilled a wish that others can only dream of. He has 3D printed some items from Destiny that he can proudly showcase now.
“jonyman123” is the name of the man behind this fun. The artist describes himself as an “amateur prop maker” and “Nerf customizer.” The Last Word is his latest artwork, which he had come out of the 3D printer. He hopes to one day make a career in prop making. His Destiny weapons are definitely impressive.
Below, you can admire more pictures of the print of “The Last Word”:
The Thorn has also been diligently printed:
This print comes very close to the original “Monte Carlo”:
The amateur prop maker can not only create weapons, but also Ghost shells. This specimen was available during the Scharlach Week as a reward:
The reactions in the reddit forum are overwhelmingly positive and full of praise for the artist. One user wants to know immediately who he can give his money to for it. Another user calls him “God.”
Even though this title may be a bit too high, the prints from jonyman123 definitely come close to the originals from Destiny.
Our author Schuhmann is looking forward to Black Desert and has been thinking about dead cats lately.
I’ve been thinking a lot about a dead cat lately. There was one back when the PC world was still alright, in Icewind Dale 2. That was sort of the last game in that classic “Baldur’s Gate” arrangement from Black Isle Studios. The dead cat was a quest item that you found early in the story and just dragged around with you because you knew you were supposed to do that in these cases.
You find an item, you keep an item, it will surely be useful for something. That’s the law of RPGs; we’ve been conditioned that way. The harder it is to get such an item, the more important it becomes in the long run. I was proud of my dead cat because I had found it!
But then NPCs would ask you what in the world you were doing with a dead cat. It was gross to drag a dead cat around with us. Also, kind of dangerous: diseases and all! Why in the world are we actually doing this?
“Why are you dragging a dead cat around?” “I thought it would be the solution to someone’s problem and I could learn something from this experience!”
That was back then, almost 15 years ago, the first time I thought about that and also asked myself: Why am I actually doing this? And that’s exactly what I think about lately when I play Black Desert.
The Knowledge System in Black Desert is like a toy box
The new MMORPG Black Desert has a knowledge system, it has interfaces with collections and toy boxes that we want to fill. Simply because they are there. Like back in the days, sticking pictures in Panini albums – just so that wherever one belongs, one is there. No one questions: Why am I doing this?
The knowledge system tells us: In the NPC collection of the first village, you are still missing someone. You still have gaps in your knowledge here, and you haven’t fully understood all the goblins yet.
Every time we gain “knowledge” in the world, it is displayed at the top with a message: “You now know the names of the three cats of the little girl,” it says there when we fetch a cat for a girl from a well in the first real city. Then it is neatly noted and entered into a “big golden book”. Well, actually more into an interface.
And I have that feeling again: It will surely be useful for something to know the names of the three cats of the little girl. Maybe someday a giant or an archdemon will ask about it. They do that! Everyone knows that.
My expensive knowledge about “the coastal cave” or “repair” will surely be useful for something! And the fact that I broke my neck while jumping down the slope will also be good for something! Just like my 4 in math back then or the fact that I watched 10 seasons of Grey’s Anatomy.
Somehow, one misses the meaning of being
It worries me a bit that I have no idea anymore what the dead cat in Icewind Dale 2 was actually useful for. But that after 15 years I still believe it is beneficial to know the names of the 3 cats of the little girl and that it gives me a good feeling… I find that somehow beautiful.
Maybe I like the feeling that the world is alright when every action and every deed leads to something, has some hidden meaning, is noted, written down, and collected. That there is someone who makes sure that all threads lead somewhere, that everything has some meaningful consequence.
And if it isn’t like that, then at least it’s a nice thought.
This is an AI-powered translation. Some inaccuracies might exist.
Although The Division is set to release in just a few days, the MMO shooter already has numerous followers. Now, a fan-made short film has been released that is worth watching.
“Outliers” is the name of the fan-made short film, which did not win an Oscar yesterday (and probably won’t for a while), yet it is definitely worth a watch.
This film was developed and released by the team of the YouTube channel “Frisky Biscuit” and is supposed to be based on Tom Clancy’s The Division. According to their own statements, they worked on the short film for months and started filming even before there was much information about this game.
Nevertheless, the film features some elements that most of us discovered during the beta phases – the recognition effect with The Division is certainly present. Furthermore, there is no shortage of blood and gunfights. A little sprinkle of humor makes this fan-created short film at least an entertaining pastime.
If you have a good nine minutes to spare or don’t know how to pass the excruciating wait until the launch of The Division, it is worth taking a look at this short film.
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On World of Warcraft there was some commotion in the forum regarding the planned changes to the Water Striders. They should soon stay on land.
Will the Water Striders Stay on Dry Land?
If players of World of Warcraft cannot stand one thing, it is the retroactive devaluation of hard-earned rewards. The latest patch on the alpha servers of the upcoming expansion “Legion” should allow just that. The problem was the so-called “Water Strider” mounts, which were introduced with Mist of Pandaria. These are – as the name suggests – capable of marching over most bodies of water and thus provide a significant advantage over almost all other mounts, especially when flying is not permitted in an area.
Since these mounts are often associated with a high farming effort – in Warlords of Draenor, you had to catch 100 very rare fish for it – the community was outraged when it was said: In Legion, the mounts would no longer be able to walk on water.
This sparked a heated discussion in the forum, during which Blizzard initially explained that the changes were important to avoid “forcing” players to certain mounts – after all, there are over 300 cool mounts and only a handful of Water Striders.
The community defended the Water Striders and stated that there are quite a few other methods to walk on water. There was no reason to take away something of its unique ability – because it is not that unique.
After initially proposing a compromise, where the Water Striders would only stay on the ground in the areas of “Legion”, a complete reversal of the changes was ultimately decided. After internal discussions and considering the feedback, it was concluded that Water Striders would continue to walk on water in Legion. Somehow, “Water Strider that can only walk on certain water” would also be a very impractical name for a mount.