At Guild Wars 2, Colin Johanson, the head of the game, is stepping down. His boss will take over for now.
As was announced yesterday during a Q&A session, the Game Director of Guild Wars 2, Colin Johanson, will be leaving ArenaNet. Johanson has been with the company for 11 years.
According to his own statements, this is not an amicable separation. Johanson is looking for something new, and moreover, the new job is closer to his home and family. He has nothing but love for the team, the game, and the community of Guild Wars 2 and wishes them well. Although he does not say where he is going, the US site Massively Overpowered speculates that a job at Amazon is awaiting him. They are currently attracting several veterans.
His successor will initially be Mike O’Brien as Game Director. He is currently also the President of ArenaNet, so the top boss. He co-founded the studio and was the Executive Producer for Guild Wars and Guild Wars 2. However, O’Brien will not be able to do both jobs in parallel for long; it would be too much of a burden. In O’Brien’s words: “I’ll say it upfront, I’m ultimately going to have to hire someone to replace me. Believe it or not, running a company is a lot of work too.”
I’m curious to see who will be presented to us as the Game Director of Guild Wars 2.
This is an AI-powered translation. Some inaccuracies might exist.
Dragomon Hunter has received its biggest update yet. This brings new monsters, areas, and even fresh classes.
In Dragomon Hunter, the monster-collecting MMORPG with cuddly graphics, the largest update so far was released on March 3. It is packed with fresh content and expansions.
After the Samurai was added a while ago, now the Cavalier (also called “Knight”) awaits players who want to rush into battle with him. He takes on the role of a tank, as he can block most attacks with his shield.
A new update for Dragomon Hunter wouldn’t be complete without the titular monsters, which is why there are also some new beasts that can be tamed, bred, and used as mounts.
Moreover, grinding and collecting continue, as the level cap has been raised. The maximum character level is now 60 (previously 50) and the hunter level has been increased to 99 (previously 75).
The MMORPG Rift is celebrating its fifth anniversary. The developers have prepared some improvements.
Plenty of new content
In the upcoming April, RIFT will already be 5 years old. This means the return of the “Festival of the Chosen” event, where players can grab a variety of rewards. To celebrate this small anniversary properly, there will be significantly more to gain this time than in previous years.
The update will be packed with content. In addition to new daily quests and a story quest, the Shimmering Sand arena will feature a total of 6 new raid encounters, and a fresh instant adventure will be available in the Storm Bay. However, since content of this type is only half the battle, there will be numerous new items, such as mounts, masks, backpacks, emotes, dimension keys, new minions, and new minion adventures.
Rift is already turning 5 years old.
Those who desire more customization should have already noticed with patch 3.6 that there is a new soul for each calling. Going forward, the following souls will be addressed with significant changes aiming to make them more interesting and engaging: Chloromancer, Preserver, Archon, Ranger, and Beastmaster.
But technically, there are upgrades as well: With the update, Rift will finally support multicore technology, which should lead to noticeable performance improvements on many systems. Anyone who felt uncomfortable in Rift despite a good machine due to poor performance should definitely give the game another chance.
And this is by no means all. The patch also brings daily login rewards for all players, numerous changes to the PvP economy, and an entirely new tier of level matching. This is just the first part of the update, with the second part set to follow in May.
However, there should already be a small “preview event” in March, which will set the stage for the celebrations and precede the actual update.
You can find more news and articles about the game on our RIFT topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online, the winner of the millions is determined. To everyone’s dismay, he seems to be quite a nice guy.
I know, the one million dollars that ESO raffled off actually belonged to you, and now people want to know which guy won instead. Bad news: He seems to be a really nice guy that it’s hard to begrudge.
Ryan Rager has won. The 30-year-old lives in Costa Mesa, California, and works as a service technician for a company that designs and builds home theaters and smart homes.
Rager plays a Dark Elf Dragonknight, has been a long-time fan of the Elder Scrolls series, but only started with TESO in October. He is a console gamer and plays on Xbox. With the winnings of one million dollars, he wants to buy a new TV first.
Additionally, he will be among those who have also “leveled up their private relationships” through an MMORPG. Although Ryan did not meet his fiancée through ESO, with the money he is now receiving, he will finance their wedding and make her his wife after four years.
By the way, Rager will not receive the million dollars all at once but in the form of an annual pension of 50,000 dollars over a period of twenty years.
1000 players are to be contacted by Zenimax via email in the coming days: They each have won 3000 crowns. That is the second prize.
This is an AI-powered translation. Some inaccuracies might exist.
You can grab one of 20 hefty Skyforge bundles that provide substantial bonuses and advantages in the game!
The Great Love for 20 People
Valentine’s Day may be a while behind us, but love is always needed, right? That’s why we’re giving away 20 “Love Packs” for the game Skyforge, filled with all sorts of useful items and even unlocking 2 new classes – Monk and Kinetic!
Skyforge is a free-to-play MMORPG where players assume the role of a lesser god, striving for more power and overcoming numerous adventures. Thanks to extraordinary classes, impressive graphics, and an action-packed combat system, the game stands out significantly from its competitors.
The “Love Packs” contain a whole lot of unlocks and goodies. Each of them has a value of 35.99€. The following digital goods are included in each of the 20 packs:
The classes “Monk” and “Kinetic”, each with a legendary weapon and epic shield hand
30 days of premium status
The accessory “Armor’s Wings”
500,000 Credit Cores
25,000 Argents
5,000 Spark Replicators
3,000 Victory Medals
2,500 Ether Cores
1,000 Holy Texts
With this equipment, you can secure a solid start in the game or further increase your power if you are already a veteran.
Participating in the giveaway is easy. You just need to enter a valid email address in the field below, and you are in the draw!
Recommended editorial content
At this point you will find external content that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The giveaway and the opportunity to participate ends on 08.03.2016 at 18:00. After that, the winners will be automatically informed via the provided email address. The giveaway is conducted through Godankey, data will not be stored for commercial purposes but only used for the drawing of the Love Packs. Participation is free and the legal process is excluded. No exchange, self-collection, or cash payment of the prize is possible.
We wish you good luck!
Further news and articles about the game can be found on our Skyforge theme page. If you want to check out the free-to-play MMO, you can sign up here on the official website of Skyforge.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a classic map was chosen for the Trials of Osiris on March 4th.
Today, on Friday at 7:00 PM, the Trials of Osiris started on the map Burning Shrine. This is the classic one. This map was originally intended for the mode, it was presented in live streams on the map. It is the home map of the Trials.
The Trials of Osiris for this week starting from March 4th will last until Tuesday at 10:00 AM.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Apart from rewards through loot activities or if one makes it to Mercury, 5 victories will reward players with the chest armor and 7 victories will grant the legendary scout rifle from Osiris.
Good luck to all Guardians. Except for the evil and nasty ones (you know who you are), I wish you nothing but the worst!
This is an AI-powered translation. Some inaccuracies might exist.
Battleborn shows the last two heroes and their abilities. Now all 25 characters are gathered.
The Grandpa and the Wrestler
It will only be a few more months until the hero shooter Battleborn is released on May 3, 2016. Until now, only 23 of the 25 characters were known, but now the last two heroes have also been revealed, whom we don’t want to withhold from you. The crazy scientist Kleese and the professional wrestler El Dragón join the battle for the last planet!
Kleese – The Crazy Scientist
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Kleese is a human scientist who is already a bit past his prime. As compensation for his advanced age, he doesn’t have to move himself anymore but glides over the landscape in a pretty cool chair. Because technology has advanced significantly in the future, the cyber-grandpa can produce a lot of effects.
For example, he can quickly drain entire shield energy from opponents, cover large areas with mortar fire, and even set up healing beacons that protect allies and harm enemies. If all that isn’t enough, he simply creates a black hole that gathers opponents and disposes of them properly. Easy prey for Kleese and his teammates.
The coolest detail: he pets a holographic kitten …
El Dragón – Cheerful Muscle Mountain
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Significantly younger and more agile is the former professional wrestler El Dragón, who has lost his natural arms and replaced them with cybernetic prosthetics. As a true wrestler, the hero primarily beats his enemies in close combat with hard blows.
However, to cover distances quickly, he can rush in (and plow through all opponents) or leap onto his adversaries with a hearty jump. If the situation becomes hopeless, he simply explodes with physical power, inflicting high damage and amplifying his already painful close combat attacks for a few seconds.
In contrast to the numerous other hero shooters, such as Overwatch or Paladins, Battleborn also focuses on an exciting story that can be experienced in multiplayer with some friends. This should definitely enhance the connection to the game world and the characters.
More information and news about the game and the other heroes can be found on our Battleborn topic page.
This is an AI-powered translation. Some inaccuracies might exist.
PvP in World of Warcraft is an honorable affair. And sometimes you just don’t want to let someone escape. Just like here …
The wild battles of player versus player in World of Warcraft are mostly impersonal. In many cases, you find yourself in the middle of the “Zerg” and just hit some red bars – at least in the battlegrounds.
Occasionally, however, there are very personal confrontations, as the streamer Bajheera demonstrates with his Paladin. He has targeted a Mage and relentlessly pursues him. That he completely disregards the objective of the actual battle can surely be overlooked, as the chase is extremely entertaining.
Such a glider is only carried by a few players … one would think.
After the Mage first blinks through the river, flees up a ramp, and regenerates health in an ice block, he seems to escape with the help of a Goblin glider – but not with Bajheera. He also has a glider and continues the chase. The probability that two players have this thing is quite low. You should check it out for yourself!
For more news and articles about the game and the upcoming expansion “Legion”, you can find them on our World of Warcraft topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Ubisoft has just released two new TV spots for The Division in the USA. We will show them to you.
Only three more sleeps until the servers of The Division go live. Now Ubisoft is launching another advertising offensive and supplying US television with impressive commercials: a “Cinematic TV Spot” and a “Gameplay TV Spot” have been released.
This is the Cinematic TV Spot
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In this spot, a breaking news alert about a smallpox virus interrupts the normal television program. There is panic and chaos on the streets of New York. In this darkest hour, an organization is activated that represents the last hope: The Division.
This is the Gameplay TV Spot
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This spot also addresses the downfall of New York. The city fell within a matter of days. The last line of defense is now The Division. Alongside action and gunfights, several reviews praising the game are also displayed.
The official release of The Division is on March 8. However, the servers will go live on March 7 at 2:01 PM our time.
In the MMO shooter Destiny, the hand cannon “Fate of All Fools” received a Year 2 edition since The Taken King. We will examine what it can do in PvE and PvP.
In the first year of Destiny, the hand cannon “Fate of All Fools” was very popular – at least among PlayStation 4 users, as it was then exclusively available for Sony’s console. This weekend, Xûr has the gun available for everyone. We ask: Is the Fate of All Fools still worth it in Year 2?
How do I obtain the Fate of All Fools?
There are several ways to obtain the exotic hand cannon:
Nighthawk Strike: The Fate of All Fools can drop after a successful completion of the Nightfall.
Kingsfall Raid: In the “new” raid where you visit Oryx, there is also a chance to receive this exotic item.
Xûr: Finally, the Agent of the Nine might have the Fate of All Fools available for sale. Coincidentally, he has a large supply of it this weekend.
You need to own the “The Taken King” expansion to obtain the Year 2 edition.
What makes the Fate of All Fools special in Destiny?
The exotic hand cannon Fate of All Fools is a primary weapon that deals kinetic damage. It has good impact, however, it has lost some range compared to the Year 1 version. The hand cannon impresses with respectable stability, magazine size, and reload speed. Here are the other stats:
These are the perks of the Fate of All Fools:
Roulette: A random round in the magazine causes bonus damage (+20%).
Double Ace: Two additional, randomly chosen rounds in your magazine cause bonus damage.
You can also choose between Quickdraw, Hammerforged (increased range and precision), and Hand Loaded (which allows you to draw the weapon quickly).
Additionally, you can experiment with Field Choke, Enhanced Ballistics, and Aggressive Ballistics to adjust range, impact, and recoil.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Year 2 edition of the Fate of All Fools is still a good weapon. It is not as dominant as it was in Year 1, as its wings were clipped, but it is still a solid gun and reliably does its job.
In PvE, thanks to its power and magazine size, it creates decent alarm. The rounds that deal extra damage are welcome guests. However, if you want to eliminate opponents from a distance, the Fate of All Fools is the wrong choice. Nevertheless, you can successfully fend off the darkness with this weapon:
“Hunt your prey and sink your claws into the darkness.”
Another drawback that often appears in PvE is the low reserve ammunition. You can only fully reload the Fate of All Fools a few times if you can’t find more primary ammo. It is relatively common to have to carve a path through hordes of enemies without ammunition to find somewhere to get bullets for the weapon. This, however, is a problem that many hand cannons suffer from.
In PvP, the Fate of All Fools excelled in Year 1 primarily due to its immense range. You could take down Guardians with scout rifles or even snipers before they even understood what was happening.
Although the Fate of All Fools is not as dominant in Year 2 as before, it still has its value as a primary weapon in the Crucible. It is not the first choice in PvP, but it can ruin the day of other Guardians. The Fate of All Fools remains a powerful hand cannon that should not be underestimated even in the second year.
Even if some Xbox players may not understand how this weapon once “terrorized” the Crucible, the old danger of the Fate of All Fools flickers up now and then. And who knows, maybe Bungie will eventually return its former strength.
What do you think of the Year 2 edition of the Fate of All Fools? Would you recommend acquiring it from Xûr?
The action MMORPG Neverwinter will return to Icewind Dale in 2016. Meanwhile, they are still struggling with the 1-year-old expansion Elemental Evil.
In the action MMORPG Neverwinter (PC, Xbox One), they are still working on the April expansion from 2015, “Elemental Evil.” In a long, really long letter from the producer, they take a look at the state of the game in 2016. Simply put: Everything is fantastic and they have even more fanatical plans, but the expansion “Elemental Evil” is still somewhat annoying, and they are still trying to iron out the mistakes made there.
https://www.youtube.com/watch?v=b_xurmyn410
Upon his appointment, the new Lead Designer Scott Shicoff apologized for “Elemental Evil” . Producer Overmeyer echoes the same sentiment in the new letter: Changes to the gameplay that came with the module made Neverwinter too slow, taking away much of the action that characterizes the game:
We adjusted many numbers to support this new foundation, but many of these changes were made without adequately considering the bigger picture. The result was apparent at launch. Progression and difficulty were heavily affected. The fast-paced and action-oriented game that everyone knew and loved became slower and threatened to lose what set it apart from other MMOs. That was a big misstep for us and Neverwinter.
In 2016, Neverwinter returns to Icewind Dale
One of the plans for 2016 will be to revisit the “Elemental Evil” campaign. To change systems so that the player experience becomes smoother and there are more rewards. In March, the new expansion “The Maze Engine” is initially coming, and later in 2016, a return to Icewind Dale is planned.
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert costumes wear out, which creates a pretty cool effect. Check out the worn costumes here!
Tearing the Good Fabric
A lot has been promised about the costumes in Black Desert in recent months. They not only look outstanding because the already very stylish graphics boast numerous details, but they also have a very special feature: As the gear slowly gets dents, it is reflected in the character: The armor wears out and deteriorates.
Usually, this leads to the character showing much more skin and looking like he or she just had the bar fight of their life. Understandably, not every body part can be revealed, and as soon as it comes to underwear, only the color of the clothing fades. In the video by the colleagues from dualshockers, you can see the effects in preview mode, where you can adjust it via a durability slider.
Especially commendable: Costumes can be destroyed for both genders.
For more news and articles about the game, check out our Black Desert topic page. Particularly interesting topics include:
However, the patch will be delayed by 6 weeks to mid-June.
Interestingly: Players did not hear this from the developers, but a reddit user extracted it from a financial statement issued by the developers. A planned communication of information surely looks different.
David Braben, the mind behind Elite, then commented on reddit and reassured: The delay is about 6 weeks, that is true. But this is good for everyone, as this delay will ensure increased quality and it will turn out to be a good thing for the game. It’s finished when it’s finished. This means you will have to wait a bit longer, but it will be worth it.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the Year One content was announced yesterday. A key question arose: Are the Incursions the Raids? Additionally, trading options were confirmed.
In The Division, the view already looks far into the future. Yesterday, Ubisoft outlined all content for the first year. While we know that some things are coming, we don’t know what exactly it will be. Are the Incursions the Raids?
“Incursions” and Trading in the first free update
The Incursion update is set to release in April and will feature endgame content. However, according to YouTuber Arekkz Gaming, this Incursion activity will not be the Raid that players hope for.
As stated in Ubisoft’s announcement, Incursions (Incursions) are “only” group activities for a squad of four players. You will fight against high-level enemies for particularly valuable loot, but it seems we must refer to them as “Raid-like activities”.
In his video, Arekkz recognizes a health bar above a tank. Will players also face military vehicles in the Incursions?
This update will also introduce Loot Trading in The Division. However, trading will likely only be available for players in a squad during a coop mission. The trading options are therefore very limited. How exactly trading will work remains to be seen.
What about Raid activities for a large number of agents?
In the second update in May, another raid-like Incursion is expected to be introduced, set in the familiar Columbus Circle. Ubisoft seems to be betting on these Incursions as an endgame activity.
However: These are designed only for four players. If one wants to draw a comparison to Destiny, the Incursions might be best viewed as Strikes.
Arekkz suspects that a future activity that could deserve the title “Raid” is in the third expansion “Last Stand”. It is mentioned that players will need to recruit other agents to tackle the threat. However, it remains unclear whether this refers to only one squad, or if it will be a large raid for significantly more agents, which we all hope for. Only the future will tell.
In Guild Wars 2, you can find out how a raid boss is created and how often the design is completely overhauled.
The Fiery Sabetha – Good Things Take Time
If you have ever wondered how a raid boss in Guild Wars 2 is created, you will be pleased with the latest developer blog by Crystal Reid, who provides more insight on the topic.
This part of the job seems to bring her a lot of joy, as it allows her to “develop funny and exciting ways to surprise players.” She specifically mentions the boss fight against Sabetha, who will be the final challenge in the upcoming raid wing “Erlösungspass” set in the Spirit Vale.
Interestingly, the actual location for the fight against Sabetha – a “floating” platform surrounded by smaller areas – was created many years ago. The map was more or less redundant until then and was never used – now it is finally seeing some action after being slightly revamped.
While not all details of the boss fight are mentioned, as players should experience that themselves, it is explained what design issues arose. The concept envisioned that cannons would appear on the 4 small platforms at regular intervals, targeting the main platform. A small team must therefore go to the smaller platforms to disable the cannons as they appear. This sounded good and fun in theory – but it was not in practice.
The long travel times of the “cannon team” were boring, and players did nothing but rush from A to B. This led to the development of a new mechanic, the “Explosive Firing.” Friendly players must be targeted to be bombed onto the platforms. This is fun, requires skill, and serves its purpose.
Also interesting is the development of an ability, which often starts quite classically on paper with lots of numbers and considerations. Even during the implementation in the game, the developers do not use models or animations; the effect is represented only by a “blue stick.” It took the developers three attempts to finalize the ability “Firestorm” (a surround attack that must be dodged clockwise).
If you are interested in more details and have some time to spare, you should read the detailed developer blog in its entirety, which we have linked in our sources.
In this edition of “Mein-MMO asks”, everything revolves around the upcoming MMO shooter The Division. How are you preparing for the launch?
Ubisoft’s The Division has been the talk of the town for weeks. In the last beta phases, we were able to get a relaxed impression of the third-person shooter. But now it’s getting serious: The launch is imminent. Already on March 7th at 14:01 Ubisoft will press the button that starts the servers. The journey of our agents can begin – at least if one can manage to get a disc version of the game by then. However, today is still Friday, so there’s still some time to make the most important preparations for the post-apocalypse of New York. Therefore, we want to know from you how you will spend the remaining waiting time. Or are you not getting The Division at all at release?
Are you getting The Division at release?
Are you one of those people who are impatient, curious, and eager? Or do you prefer to sit back and wait for the first reviews? Personally, I consider myself more of the former type of person who has been itching to jump into the adventure for weeks.
However, one must not forget that nowadays the price for a video game can be quite steep and one feels doubly annoyed when one has spent money on something that doesn’t end up being enjoyable. I personally will start my agent journey straight at launch. The beta phases have whetted my appetite for more. How the servers will cope with the enormous influx at the beginning and what other unexpected problems may arise remains to be seen. One should expect that in the initial phase. After all, The Division is still in its infancy, and things rarely go smoothly.
Are you using the preload?
The Division offers the possibility to download the game files in advance. The preload is already available on Xbox One and PC, while for PlayStation 4 it will be available on March 6th.
I will probably start my preload soon, just so I can jump in right at launch. Many still face the problem that their internet connection feels like it takes an age for larger data amounts. So a preload comes in handy, so our friends with slow connections can also start their adventure in The Division in a timely manner.
Are you getting the digital version or the disc?
For me, a difficult decision with upcoming games is whether to get the disc or the digital version. I might still be a bit old-fashioned, but I simply enjoy holding the disc cases and the disc itself in my hand and later placing them on the shelf.
In my opinion, digital versions feel a bit less personal. Basically, I prefer disks. But digital versions are more convenient: you don’t have to swap the disc for every game change, but simply select the desired game on the screen. With The Division, there is also an advantage to the disc version in that you can start the game already on March 7th if your trusted retailer releases the game before the official launch date. Buyers of the digital version will have to wait until March 8th.
What other preparations are you making?
So, now that it is settled when you will get The Division and the preload has also been done, what else is there to do? Twiddling your thumbs? We want to know what other preparations you are making to ensure your perfect start in The Division. For example, I will stock up on drinks and snacks and say goodbye to all my friends and acquaintances for a few weeks.
No, of course it won’t be that extreme. But I am really looking forward to it.
How are you preparing? What will your coming week look like?
This is an AI-powered translation. Some inaccuracies might exist.
In the current version of World of Warcraft: Legion, the developers are adjusting the impact of secondary stats. What will change for players in WoW?
Benefits of Secondary Stats Will Be Linear in WoW
With the upcoming expansion “Legion,” the attributes in World of Warcraft are being revamped. Overall, the increase is intended to be linear, to ensure a more enjoyable character progression for players throughout the expansion. In the official forum, it was explained how this is to be achieved.
The stats in World of Warcraft can generally be divided into two categories: primary and secondary. The primary stats include all “class-specific” stats, such as intelligence, agility, strength, and stamina. Secondary attributes encompass all other values, such as critical strike, haste, and mastery.
If you have problems understanding the changes just like Yrel – don’t despair. It will still be fun.
The developers are dissatisfied with the effects of secondary attributes. These often have little importance at the beginning of an expansion but become too important towards the end. The reason for this is fairly easy to understand.
In the “starting phase” of an expansion, it is important to first increase the primary attributes, as these increase the “base damage” – the primary attributes act additively.
Secondary attributes act as multipliers, as they amplify the base damage – the higher the base damage, the stronger the effect of haste, critical strikes, or mastery.
This leads to secondary attributes becoming more important later on, and primary stats falling into the background, paired with the issue that values increase exponentially with rising item levels.
Therefore, in Legion, the increase of secondary stats is reduced. So, per item level, there will be less haste, crit, mastery, and so on. You can see the increase curve compared to now here.
If all of this is too complicated: Don’t worry. In the forum post, it is explicitly emphasized that one does not need to understand this adjustment in detail to have fun and success in Legion.
Mein-MMO says: Even without being an expert in mathematics, the planned changes sound good at first glance. At least the developers’ explanation seems coherent, and a continuous increase in values should bring a higher level of satisfaction than is currently the case. However, whether the entire system will actually work as hoped will probably only be assessed towards the end of Legion – certainly two or three content patches later.
For more news and articles about the game and the current alpha of the “Legion” expansion, check out our World of Warcraft topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur arrives at the Tower today on March 4th. What does he have and where is he?
At this point, we generally summarize the last week and provide a preview of the new one. Tell what’s going on in Destiny. Currently, there is little new to share regarding Destiny’s prospects. Bungie is filling the time until they present new content for spring with some live streams. Next week, they want to tweak the Crucible again, further reducing lag.
It almost seems like they’re letting the storm coming from Ubisoft, called “The Division“, pass overhead. Both games share some parallels, although they exhibit clear differences. But at least the target audience should be similar and have many overlaps.
But let’s get to Xur and his offerings.
All about Xur on March 4th, 5th, and 6th in Destiny
When does Xur arrive and when does he leave again?
Xur arrives on March 4th at 10:00 AM. He leaves on Sunday, March 6th, also at 10:00 AM.
Where is Xur in the Tower of Destiny?
Xur is located by the Speaker.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
A user on reddit has rummaged through the PC preload files of The Division and discovered the Patch notes 1.1, the Day-One-Patch.
The Division is approaching us quickly. Xbox and PC users have already started the preload, while PlayStation users still have to wait a little longer.
Already, a clever Division fan on reddit has searched through the PC preload files. He stumbled upon the following .txt file, which is said to be found under (Support>Readme>English). He presents the content on reddit. We translate the fun for you into German. Here is the content:
These are probably the Patch notes 1.1
Ubisoft Entertainment Tom Clancy’s The Division™ v1.1
The menu has undergone a complete overhaul:
It is now displayed as a grid, which should make it easier to search for items.
The “Outfit Sets” option has been added to quickly equip all items of a set.
The “Inspect” feature has been added.
Visual Improvements
The lighting design has been adjusted to improve “Global Illumination” and add “Volumetric Lights” at traffic lights.
Illuminated signs now actually cast light
The atmospheric fog in several time and weather combinations has been improved.
The lighting at night and the contrast have been improved.
Overly exaggerated “rimlight shaders” on characters have been adjusted.
Reflections on car windows have been improved.
SSAO has been improved to be better emphasized.
Mega Map and Open World Updates
A new “Missions Overview” has been added to the Mega Map.
Contaminated areas now show the required filter level on the Mega Map.
Field files with audio will automatically play when picked up.
When starting field files with audio from the menu, they continue to play outside the menu.
Subtitles have been added to field files with audio.
The usability of the mission entry menu has been improved.
The amount of crafting materials contained in “Loot Crates” has significantly increased.
More Updates:
In the settings menu, there is a help menu that contains all tips.
Tutorials have been added for certain gameplay features and mechanics (these can be turned on and off in the options menu).
“Skill Modifiers” have been added directly to the gear (previously only available through gear mods).
A character selection issue has been fixed: it would freeze with certain input combinations.
A problem that blocked progress when accepting a group invitation at a certain time has been fixed.
When logging into or creating a Ubisoft Club account, there is no need to go back to the start screen.
Log-in bugs have been fixed.
The landmarks in the Dark Zone are getting a new symbol that now changes dynamically depending on whether NPC enemies are present or not.
The user interface has been equipped with additional information (why you cannot pick up a certain item).
Multi-GPU performance has been improved.
A problem that caused a white screen at startup has been fixed.
Performance in “Windowed Mode” has been improved.
The turret no longer targets non-rebellious agents. Neutral players in the line of fire take no damage (this was criticized during the beta!).
Additionally, many other stability improvements, optimizations, adjustments, and minor bug fixes have been carried out.
Warning: These “Patch notes 1.1” are not official. However, the likelihood that they are correct can be considered quite high.
In the MMO shooter Destiny , a hotfix 2.1.1.3 is set to be released next week. The goal is once again to reduce the lag in the Crucible.
This week’s weekly letter to the Destiny community is quite thin. A new stream show has been announced for next Thursday, March 10. They want to keep the community engaged over the next few weeks and showcase different aspects of the development process. After last week’s focus on the Dreadnaught and its design, they will return to the Twitch studio on Wednesday.
There, they plan to introduce the audio team and promise a video documentation never seen before on the topic “Audio in Destiny.”
Most Aggressive Matchmaking Settings Yet
A hotfix is also scheduled for Tuesday, March 8. Patch 2.1.1.3 will introduce “new, even more aggressive” matchmaking settings for the Crucible that take even less account of skill differences than the current ones, resulting in even less lag. These rules will apply to all playlists. The damage referee will also be active, penalizing “laggers.”
This is the provisional peak of a development that has been noticeable in recent weeks.
As Bungie states: The matchmaking’s primary goal is for players to experience as little lag as possible . The second goal is to prevent extremely good players from facing very weak players. However, they will never prioritize a skill difference over a high lag risk.
Regarding the elephant in the room: When will they finally tell us something about the PvE patch? DeeJ said: Corresponding stream shows are being planned. Players should still practice patience until they give them a stronger reason to unload their favorite weapon into an alien. They definitely deserve it.
On Friday at 10:00 AM, Xur will be there. We will be there to welcome him.
This is an AI-powered translation. Some inaccuracies might exist.