The Division: Tipps für Euren Solo-Build

In The Division, agents often operate alone. We present tips for a solo build that will help even lone wolves survive in post-apocalyptic New York.

The-Division-Bus

Arekkz Gaming provides tips and advice in a video on how to create a solo build. This will be especially useful for agents who prefer to roam the streets of Manhattan alone. It often happens that your buddies are not online, so you have to carry out some activities solo.

In the solo build, you should focus on stamina

First, Arekkz offers hints about the attributes: There are firearms, stamina, and electronics. When you are out alone, there’s no one to revive you, so you need high health. Therefore, invest in the stamina stat. More stamina means more health. High health means you can take more damage.

So turn yourself into a sponge that can absorb bullets easily. However, stamina alone won’t defeat enemies, so also focus on one of the other two attributes:

  • Firearms: If you can assess situations well, are strong in cover shooters, and your shots hit every time, it’s advisable to focus on firearms. This will deal significant damage and allow you to eliminate enemies before they can harm you. However, you need to be careful to keep enemies under control so they don’t overwhelm you. So if you neglect skill power, you will have to rely on your own skills.
    Division-Munition
  • Electronics: If you are not very familiar with the game or often have trouble staying alive, it’s worthwhile to focus more on electronics to increase skill power. Your SPS value may be lower as a result, and it will take you longer to eliminate enemies, but all your skills will be more effective. Moreover, you will be able to use your abilities more frequently.

Which additional attribute you want to focus on is entirely up to you.

Take these skills as a solo player

As a lone wolf in the post-apocalypse, the YouTuber recommends these skills:

Division-Turret

The best healing skill is the Support Station: You place a device that can heal you and with the right mod can even revive you as long as it is active. The skill “First Aid” does give you health back faster, but over time, the Support Station is more effective. And it can revive you! With the Master Mod, you also receive a healing boost upon activation, akin to a medkit.

For your second skill, you should choose one that can control a variety of enemies. The Turret is considered the most effective, but he also recommends the Locator Mine or the Sticky Bomb with appropriate mods that can stop enemies. For the turret, he recommends the Taser mod, which temporarily incapacitates enemies. It is not meant to kill enemies but merely to stop them. Additionally, the turret occasionally draws attention to itself, which gives you time to breathe.

The skill „Pulse” is also helpful with the mod “Tactical Scanner,” which increases damage to enemies identified by the pulse. However, for your second skill, you have free choice. Choose a skill that best suits your playstyle.

division-karussell

As a signature skill, Arekkz can only recommend the Survivor Link, which reduces damage taken and increases movement speed. You can use this skill to rush an enemy and quickly take him down or to flee from him.

Focus on these talents for the solo build

The YouTuber suggests the following talents:

  • Medic: Use a medkit when at low health to increase damage resistance by 40% for 10 seconds. This talent has saved his life countless times, and he is sure it will save yours too, especially when playing solo. However, keep in mind that you should only use medkits as a last resort. If your Support Station is ready, rely on it.
  • Adrenaline: Use a medkit when not at full health to gain an “Overheal.” This temporarily increases your maximum health. In other words, you stay alive longer.
  • Counter: When at low health, you reduce the active skill cooldown time by 20%. This has the nice advantage that you can use your skills more quickly to heal yourself or keep enemies under control.
  • One is None: Lastly, this talent is recommended, which gives a 50% chance that the bullet won’t be consumed when you land a headshot. Especially for sniping, this is a useful talent.
    Division-Waffenskin-Facebook

Which weapons should I choose?

According to Arekkz, you should choose weapons based on your personal preferences. He himself recommends a submachine gun and a sniper rifle: The submachine gun is strong at medium range and would quickly destroy enemy shields, while the sniper rifle is essential for attacking from a distance.

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Especially when going solo, it is advisable not to let enemies get too close. Therefore, you should choose weapons that deal good damage at long and medium range.

What tips do you have for a solo build?


Tips and advice for further builds in The Division can be found in this guide.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Heroes of the Storm: New hero “Dehaka” and massive nerf for Xul

Blizzard teases a new hero for Heroes of the Storm. Is it the primal Zerg Dehaka from Starcraft 2?

Update: Dehaka has now been confirmed and the abilities are also known. Information can be found here:

Dehaka – A primal Zerg with a collecting obsession

With two small screenshots and the phrases “Something strange is happening in the Nexus…” and “This mystery has just become much deeper!” Blizzard announces a new hero for Heroes of the Storm. While the screenshot itself does not give too many concrete hints, exciting theories can already be made based on the visible footprints, the “sucked dry” minion, and the “buried” hero.

Hots Screenshot Dehaka Essence
Did Dehaka just snack on a minion?
Hots Screenshot Dehaka Essence 2

Most fans now assume that the new character is Dehaka, a primal Zerg who appears in the campaign of StarCraft 2: Heart of the Swarm. After Kerrigan, the Queen of Blades, was reborn on Zerus and the other swarms of the primal Zerg were destroyed, Dehaka joined the Queen to collect more “essence”.

Similar to Abathur, Dehaka sees the collection of essence as a purpose in life, for it is only through this that Zerg fulfill their purpose and become more powerful. This “collection of essence” would fit perfectly with the above image – a Zerg feeding on minions to gain new abilities. The second screenshot also supports this theory – for Dehaka could burrow in the campaign – like many Zerg.

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Or to put it in Dehaka’s words: “Essence is change. Change is survival. Collect and live. Stand still and die.”

Whether it really is Dehaka and when he will appear is still unknown. Since Tracer is not expected to appear until late April, there would still be room for a new hero at the end of March – it remains to be seen whether the primal Zerg will take on this role.

Hots Dehaka Zagara
Dehaka and Zagara – will they eventually overthrow the queen? (Spoiler: No!)

Balancing changes – Back to the grave, Xul.

Currently, some balancing changes are being tested, mainly targeting the specialist Xul, the newest hero in HotS, who is going to get hit hard. Where nerfs can be applied, they will be! Basic attacks will deal 10% less damage, and Spectral Sense will reduce damage by 20%, while the mana costs will rise from 45 to 60. Haunted Harvest now slows enemy attacks by only 40% (previously 50%) and the summoned skeletons deal less damage as some of their talents are weakened. Overall, Xul was simply too powerful, and it is hoped that this can now be brought under control.

For the third time in a row, the nerf hammer is hitting the supporter Rehgar, whose Elder Healing can no longer be cast on himself.

Hots Nova
Nova will become stronger again.

Only the assassin Nova emerges as the shining winner from this patch. Health points and the corresponding regeneration increase by nearly 7%. The cooldown of Sniper has decreased from 8 to 6 seconds, and the mana costs are reduced from 60 to 50. Additionally, the slow effect of Impairing Shot increases to 40% (previously 30%).

These changes are not yet live, but unless drastic adjustments are made, they should be implemented by this Wednesday (16.03.2016).


For more news and articles regarding Blizzard’s MOBA, you can find it on our Heroes of the Storm theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. heroesnexus.com

FIFA 16: Pro Clubs – Welche Neuerungen braucht dieser Modus?

In the last FIFA installments, there has been little innovation in the Pro Clubs mode. How should this mode change in FIFA 17 to become attractive again? A column.

fifa-pro-club-game

In the FIFA series by EA Sports, the Pro Clubs mode likely has the most loyal fans – including myself. Since FIFA 10, I have been playing this mode with passion and dedication. However, over the last few years, little has changed in Pro Clubs. What innovations are needed to make it attractive again?

Fascination of Pro Clubs

In Pro Clubs, you create your own club, give it a unique name, assign it a crest, and enrich it with the self-created Pro players of your friends. Then you casually meet in the lobby, take your preferred positions, and start the player search.

fifa-16-pro-clubs

Thus, Pro Clubs offers exciting 11vs11 matches. Of course, in reality, usually, fewer human players are on the field, as you don’t always have eleven people online to play.

The club mode requires tremendous tactical teamwork from each of you, which is probably what makes this mode fascinating. Lone wolves or egoists rarely get far here – and are not welcome. Only as a team can you secure victory.

The Pro Clubs mode needs to be fresher

Even though I personally enjoy playing this mode incredibly and playing dozens of matches a week is not uncommon, I must say that over time it seems a bit stale.

While EA Sports, according to the opinion of many gamers, is only interested in keeping the Ultimate Team mode running – as it generates the most revenue with its microtransactions – it seems that Pro Clubs is slowly withering away. Innovations have been scarce for years. Does EA even have an interest in keeping this mode alive?

FIFA-16-Pro-Clubs-Mannschaft

If this mode were to be rationalized away at some point, many loyal fans of the FIFA series would certainly be lost. Even if the Ultimate Team mode is said to be the most popular mode in the game, there are players who can or want to do little with it.

It can be assumed that no further adjustments will be made to Pro Clubs in FIFA 16, but for FIFA 17, EA Sports should come up with new features for it. This mode must also be refreshed and offer content that has not been known for years. I would like to outline three points that I wish for the future of the Pro Clubs mode.

The gameplay in Pro Clubs must be improved

Even though this is a sensitive topic, I want to address it directly at the beginning: the gameplay. Here it is hard to express an objective opinion because you tend to find the gameplay terrible when losing and satisfying when winning. The topic of momentum in FIFA 16 is one that we want to skip.

dortmund-fifa-16

In Pro Clubs, there is the option to play as “Any” or not. The “Any” player has the ability to control all players on the field that are not occupied by other human players. However, many gamers (myself included) complain that it is almost impossible to control these non-human players: it takes forever for them to respond, and passing or shooting with them is hardly possible.If you forgo the unloved Any position, some FIFA players complain that the CPU does not adequately cover the spaces in defense and that the defenders only attack the strikers at random.

FIFA 16 PSG Ibrahimovic

Also, the goalkeeper in the FIFA series is a story of suffering by itself. In last year’s installment, almost all players agreed that the goalkeeper’s intelligence was a disaster, especially in Pro Clubs mode. Even though FIFA 16 has made significant progress here, there is still room for improvement: for example, he now takes forever to return to the goal after being pulled out. Missing the ball or showing similar blunders are still common occurrences.

In my opinion, FIFA 16 feels really good in both offline game modes and FUT (once you get used to it), but there is still a lot to catch up on in the Pro Clubs mode. Especially the Any control, defensive behavior, and AI game intelligence are not satisfactory. And even if all of this is fixed, the game would still be too Pace-heavy. EA could definitely adjust that a bit.

The performance of the Virtual Pro must be revised

fifa-pro-club

By playing matches and successfully completing certain actions on the field, you unlock achievements that improve your Virtual Pro. With progress, you also receive cosmetic rewards that allow you to customize the Pro. I particularly wish for changes regarding these achievements: too many of them are related to individual actions: I believe that more achievements should be introduced that promote teamwork. In my club, far too many selfish actions are performed, justified by the reasoning: “I still need this or that achievement.” Team play should be rewarded more.

FIFA-16-Pro-Clubs-Pro

Furthermore, the defensive achievements need to be more extensive to make the defensive positions more attractive for players. Most players want to occupy offensive positions, not only because it is fun to score goals, but also because there are many more achievements to unlock here.

In addition, there has been a problem for years that the achievements earned by players suddenly disappear, and you have no other option but to re-earn them.

Give us more customization options for the club

FIFA-16-Pro-Clubs-Aufstellung

You can give your club a unique name, choose a stadium, and assign a jersey. There are no more customization options. Here, EA could be creative and, for example, introduce an in-game currency that can be earned after matches. With this currency, you could purchase stadium customizations or create your own CPU players. So far, the CPU players that complete your team are completely random and often have outrageous names. I have always wanted to decide for myself what they should be called, what they should look like, and what their strengths should be. After all, it is my club. Why can’t we decide who plays in it? Here, EA could introduce some customization options for our clubs.

Further improvement suggestions

The Pro Clubs mode has a lot of potential. However, countless tweaks can still be made to enhance the gaming experience.

  • In previous FIFA installments, before the Season mode was introduced, I always found it incredibly exciting how many points the opponents had accumulated; that is, what rank they held in the world rankings. I currently find it rather unfortunate that no information about the opponents is provided immediately after the game.
    Bayern-Fifa16
  • Additionally, the waiting time in the lobby could be made more exciting: While waiting for teammates in the Pro Clubs lobby, a lot of time can pass. It should be sufficient if you register for the game and somehow interact with the waiting friends in the meantime: for example, you could complete skill games together.
  • Furthermore, I find it strange that the captain of the club, the one who starts the game, is not also the captain on the field. What sense does that make?
fifa-16-stadion

It’s time for EA to take care of Pro Clubs, not just the Ultimate Team mode. This is a mode with a lot of potential that is far from fully tapped.

In online games, social features are becoming increasingly important; and Pro Clubs is the mode in the FIFA series where many players can interact with each other. EA Sports should focus more on this online experience in the future. Then I would play this mode with my club even more often.

You can see it on social networks: There are many gamers who enjoy playing this mode and organize themselves into groups. Because while some players look for a club, others want to strengthen their clubs with players.

I am curious to see how Pro Clubs will develop in the future. What improvements and innovations do you think are necessary?


In this article, we have presented tips and tricks for your Pro Club.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Players discover possible DLC locations

In The Division, some agents have discovered potential locations for upcoming DLCs. Are we soon heading to Central Park?

The YouTuber Chaz shows in a video how to access locations outside the currently available map using a glitch. This allowed him to reach unfinished areas where the physics partially fail and various bugs in gameplay occur. A trip there is not necessarily recommended.

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The video shows, among other things, the way to reach Central Park. However, there isn’t much to discover in this famous park, aside from a few trees.

division-central-park
In the virtual Central Park, there isn’t much happening yet.
division-schiff

However, there are other areas that players have explored outside the map, which are already quite detailed. According to a reddit user, the following image depicts a museum ship, the Intrepid Sea, Air & Space Museum.

Whether and how these areas will make their way into The Division is still unclear. However, the video provides insight into how the areas outside the current boundaries have already been planned. Apparently, Ubisoft Massive has already made preparations for the future.

There is likely an Incursion called “Falkennest”

division-falkennest

A few days ago, the location of a future Incursion appeared on the map, as can be seen in the following graphic:

The Incursion is located in the Stuyvesant area and is called Falkennest. Here we will encounter the Last Man Battalion as enemies. Additionally, the required gear score is 150 – indicating the gear score which data miners found, “in-game” for the first time.

However, all this is still a thing of the future and has not been confirmed by Ubisoft. Nonetheless, these insights provide us with plenty of room for speculation.


Weeks ago, the developers outlined roughly what the Year One content of The Division will look like. However, they did not go into further detail.

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Star Wars Battlefront announced for Playstation VR – The Jedi wears glasses

Playstation VR is coming, and with the virtual reality headset, you will be able to immerse yourself like never before in the action-packed adventures of the online shooter Star Wars: Battlefront!

Sony has set the official price for the virtual reality headset Playstation VR as well as the release date. The device will cost 399 Euros and is set to hit the market in October. For fans of online games, the headset is particularly interesting, as it has been announced that an exclusive VR version of the online shooter Star Wars: Battlefront is in the works.

Complete Immersion

Star Wars Battlefront Mission

Even though Star Wars: Battlefront did not fully convince us in the review, it is a good shooter that captures the Star Wars atmosphere excellently. It would be even cooler if you could be even deeper into the action. When everything around you is exploding, Darth Vader is rushing at you with his lightsaber, and you could look around in the cockpit of an X-Wing fighter. Or feel like a Jedi Knight when you have the lightsaber in your hand, without staring at a monitor.

This is what you will be able to experience with the VR version of Battlefront specifically developed for this purpose.

Nausea in Star Wars?

Battlefront Cockpit

Details about this are not yet available; DICE and Sony want to reveal more about this game in the coming months. It will be interesting to learn how they plan to combat motion sickness. This is a general problem in VR games where you can move freely.

For this reason, many upcoming virtual reality games rely on a strong restriction of the player’s movement.

Motion sickness and severe nausea occur when the brain is deceived into perceiving movements that are not actually happening. Of course, no one wants to feel sick when playing VR games, which is why many solutions are being developed to tackle this problem.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon

Mecker Mittwoch: WildStars langsames Dahinsiechen

Have a nice Wednesday afternoon, or whenever you find yourselves here to inhale the weekly dose of frustration. Today I want to once again deal with WildStar – probably and hopefully for the last time. A little bit of grief processing, just before the actual death. Sounds a bit morbid. But you know what? I don’t care.

Beautiful Memories without a Future

WildStar is like a beloved pet to me, one that quickly grows dear to the heart. While the early days were nice, then came cruel incidents – first the dog loses a leg, later its eyesight, and slowly the realization dawns that prolonging the animal’s suffering is only done by not putting it to sleep.

WildStar Bar

This is exactly how WildStar feels. When I stare at the big blue “W” icon on my desktop, my heart gets heavy – and that’s more than just a silly cliché to fill this post. I think back to the many wonderful hours in RP with my Aurin-Matria, to the evenings in the tavern, to the legendary “Miss Nexus” election, and to summer festivals.

I think of my first instance visits, where we were mercilessly stomped into the ground by the trash mobs. I think of the many secrets I passionately sought to finally understand the Eldan and Drusera. And I remember how we presented each other the coolest housing projects. WildStar was the last big game that managed to bring my “core friend group” from cyberspace together once again.

And again and again the RP. I miss it. But it will not come back.

What Remains – A Pile of Debris

Today I look at WildStar… and everything is still there. All the houses, all the instances, and all the areas that I loved so much. And yet the soul of the game has long been gone. WildStar without “DevSpeak,” without Stefan Frost, without Tony Rey, and especially without all the players is just an empty shell. A shell from which the future has now been taken by simply laying off 1/3 of all developers.

And even though Chad Moore, whom I adore for the lore of the game, now says that one must “reorganize and then continue to work on the game and produce new content,” these words no longer sound convincing. The game will no longer release in China. Sure, the release on Steam is still pending, but in my eyes that is also just a formality that is probably already enshrined in some contracts.

WildStar Christmas Protostar
The last one still smiling.

What is left of this game nearly makes me cry.

Yes, feel free to complain that columns like this only make things worse. That is simply not true, and I believe you actually know that too. I remember WildStar with many moments fondly, but I wish it would finally disappear – into the past. Because the game has no future anymore.

This is an AI-powered translation. Some inaccuracies might exist.

Playstation VR: Preis, Release-Datum, Games – alle Infos zu Sonys VR-Brille

For the Playstation VR, the price, release date, and more information are known. We summarize all the information about Sony’s VR headset.

Playstation VR

At a Game Developer Conference in San Francisco, Sony’s Andrew House revealed many details and information about the upcoming virtual reality headset.

When will Playstation VR be released?

The release of Sony’s VR headset is expected in October 2016.

House said:

This is a bit later than originally planned, and I want to thank everyone for their patience and ongoing support.

What will the VR headset cost?

The VR headset will cost 399 Euros.

Attention: The Playstation Camera is not included in the price. It will cost about 45 Euros extra. You will also need a functioning Playstation 4 to use the headset.

Nevertheless, Sony’s headset is significantly cheaper than the VR competitors HTC Vive or Oculus Rift.

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What games will be available for Playstation VR?

An important aspect of making new hardware attractive to a wide audience is the games that will be available for it. Sony wants to be proactive in this regard.

  • All PSVR owners will be able to download “The Playroom VR“, a collection of six social games. We have already reported in this article about a party game from The Playroom VR.
  • Over 230 developers are currently working on content for PSVR. Approximately 50 games for PSVR are expected to be released this year.
  • Furthermore, all PSVR buyers will receive a PlayStation VR demo disc with several game demos.
  • In addition, there will be an exclusive Star Wars Battlefront experience for Sony’s VR headset. More information on this will be coming in the next few months.
  • A newly announced game is Tumble VR, which is being developed by Supermassive Games. You can get an impression of it in the following video.
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Here are the technical specifications for Playstation VR

  • Display: OLED
  • Screen Size: 5.7 inches.
  • Resolution: 1920 x RGB x 1080 (960 x RGB x 1080 per eye)
  • Refresh Rate: 120 Hz, 90 Hz, 120 fps
  • Sensors: 360 Degree Tracking, 9 LEDs
  • Field of View: nearly 100 degrees
  • Latency: less than 18 ms
  • Controllers: DUALSHOCK 4 and PS Move
    psvr

Andrew House concluded the approximately 13-minute presentation with the following words:

The future of gaming is here, with Playstation VR.

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In this article, you can find five games that are expected to be released for Playstation VR this year.

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Destiny: Arminius-D, Dis-47 and Pdx-45 – Excellent selection for Weapon Day on March 16th.

In the MMO shooter Destiny , weapon master Banshee-44 has a new selection for Weapon Day on March 16.

Banshee-44 is the weapon master of Destiny. You need to gather reputation with him to get various quests that yield exotic weapons, and he lets you take a look at his legendary weapon selection. There, you can point at weapons and say: I would like that! A week later, your order will be ready.

We will show you how to gather reputation, which weapons you can order from him, and which you can pick up in this article.

Tlaloc-Destiny

These are the test weapons in Destiny this week

A pulse rifle from Häkke wants to enter the Crucible.

A Suros rocket launcher wants to be used against high-ranking enemies.

Another wants to enter the Crucible.

A shotgun takes Vex targets in its sights.

Another one aims to achieve Crucible kills.

Arminius-D

Excellent selection: These 5 weapons can be ordered this week in Destiny

First up is the Suros PDX-45. It is considered one of the best pulse rifles that can be ordered from Banshee. High stability, rate of fire – with the right perks, this thing is a “laser.”

The auto rifle Arminius-D (not to be confused with football coach Armin Veh), is a so-called “pea shooter” with 2 impact and 100 rate of fire. But that’s not so bad, as it allows you to keep enemies in suppression fire. The Arminius-D “performs,” according to Bungie, really well in the Crucible and is a fan favorite.

This week, you can also find the scout Suros Dis-47. This is now the third week in a row that it has been available, after not seeing it before. Very strange. Excellent scout rifle.

Rounding out the selection are the hand cannon Uffern HC4 and the pulse rifle Lyudmila-D.

Recommendations: Arminius-D, Suros PDX-45, or Suros Dis-47 are all nice weapons.

Suros-Dis-47

This week, you can pick up the following from Banshee-44

The Arminius-D comes with crowd control – Glass Half Full and Hammer-Forged barrel. That’s just okay, nothing really strong.

Of interest to many: Suros Dis 47 and Uffern HC don’t have particularly outstanding rolls this week. The best Dis-47 roll is probably Perfect Balance, Rodeo, and Injection Mold.

Here in the video, you can see the rolls for three popular weapons, for the Suros Dis-43 (Hammer-Forged/Counterbalance and Smallbore), Cocytus SR4, and the Tuonela SR4.

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And here are the rolls from last week’s weapons: Uffern HC4, Strongbow-D, Suros Dis-47, Aoife Rua-D, Uzume RR4.

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Tree of Savior: Starts next week in the West – Later Free2Play, now it costs

The English version of Tree of Savior has now introduced the founder packs that grant early access. We have the details.

Update: The release date has now been postponed to April 28. You can find all details in this article.

Early Access “immediate”, Free2Play release in June

At Tree of Savior, it was assumed that the open beta of the English version would start during this week. Clearly, these rumors have not been confirmed and things are happening differently. The early access of the game will start next week.

https://www.youtube.com/watch?v=sayYpOhqJXg

The early access of the game takes place in 3 phases, depending on how much money one wants to spend on a founder pack via the virtual store on Steam. From today (March 16), the sale of the founder packs begins, and access to the game will be staggered from next week. Here are the details of the individual packs.

  • The $20 pack includes one month of exclusive game access starting May 20 and 200 TP (cash shop currency).
  • The $30 pack grants two months of exclusive game access starting April 21, 350 TP, and a hair accessory for characters.
  • For $50, there are 3 months of exclusive access starting March 22, plus 600 TP and 2 hair accessories for characters.
    Tree of Savior Founders Packs

Anyone who does not want to spend a single cent on the game can start from June 19, when the game will officially be released as a Free2Play title. The developers point out that further adjustments to the English version of the game will be made in the coming weeks and months to tailor it even better for the western market.

Tree of Savior is considered the spiritual successor to Ragnarok Online:

This is an AI-powered translation. Some inaccuracies might exist.

The Division sold slightly more than Destiny in 5 days – Record

The Division achieved over $330 million in its first week, setting a new single franchise sales record. This surpasses Ubisoft’s MMO shooter and also breaks the record of Destiny.

Division Concept

In a press release, Ubisoft announced that The Division generated $330 million worldwide in the first five days. This is, on the one hand, a new record for the company, and on the other hand, also for a new franchise in the gaming industry overall.

Ubisoft’s CEO Yves Guillemot commented on this as follows:

That The Division takes the top spot in the industry for the best-selling game within a week is an enormous achievement.

He further elaborated:

The Division is the latest example of our unique ability to deliver exciting gaming playgrounds that engage players for a long time and that they eagerly share with their friends and the community.

Moreover, the game has reached new heights of “player engagement”: According to Ubisoft, The Division experienced a peak of over 1.2 million players online at the same time over the weekend. Overall, agents have spent more than 100 million hours in the apocalyptic version of Manhattan.

The Division Keeps Up with the Best

Division Concept

A comparison with Destiny shows: Within five days, Bungie’s MMO shooter brought in $325 million. The Division leads slightly with $330. As Activision reported at the time, around 100 million hours were also played in the first week of Destiny.

Ubisoft’s Stephanie Parotti is very pleased with The Division’s current success:

We deliver an online experience that is on par with the best in the industry, and that matches the quality and connectivity that The Division and its players demand.

The $330 million is not yet accounted for and on Ubisoft’s account, but this figure is based on estimated worldwide revenue from physical and digital game sales. It incorporates first-party reports, sales charts, retail sales, and internal estimates.

This success, however, is not overly surprising. We reported just a few days ago that The Division was Ubisoft’s best-selling title within 24 hours. Apparently, the wave of success for The Division continues.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot
  2. mmorpg.com

ARK: Survival Mode Now Free for Everyone

In ARK: Survival Evolved, there was an interesting announcement. The game will be split into two projects, and one of them will be free.

The Survival of the Fittest – Free2Play?

Previously, the ARK: Survival Evolved community was teased with a small image showing the head of a dinosaur. However, it was in a metallic form. Is the island going to become more “modern”? Fans had a while to speculate what this could be about.

A few hours later, the announcement was made live on Twitch: The competitive mode named “ARK: Survival of the Fittest” will be a more or less “standalone” game, which will also be Free2Play, to allow more players to participate in this mode.

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Survival of the Fittest – Free MOSA is on Steam

At the same time, “Survival of the Fittest” will be significantly improved. Frame rate issues will be a thing of the past, balancing will be noticeably fairer, and overall the player experience will be “smoother”. The streamers who had the chance to test the “new” mode definitely praise its improvements, although there are still some bugs to fix.

“Sof” started as a total conversion mod of Ark and is designed for eSports. There are various modes, leaderboards, and leagues. The game is said to be “completely free” and will benefit from the ongoing development of the main game. It is called a “MOSA” – a Multiplayer Online Survival Arena game.

Here is the Steam download for the game.


More news and articles about dinosaur survival can be found on our ARK: Survival Evolved topic page.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: “Mythbusters” – How to build a mobile guard tower and more

In The Division, not all uncertainties are resolved yet. Some questions are now being answered by YouTubers – and confirmed or debunked. Just like the Mythbusters.

Can you kill an enemy by leading them into a contaminated zone? Is it possible to take down two opponents with a sniper shot?

Many agents ask themselves these questions while strolling casually through the streets of New York. However, you don’t always have the chance to pursue these questions yourself. In the following video, YouTubers take care of this for you.

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The YouTubers DefendTheHouse are known for their “Mythbusters series,” where they investigate myths from various games, such as GTA V, Fallout 4, and now also The Division. They answer questions submitted by users.

These Mythbusters are exploring these questions in The Division

  • Is it true that you are not attacked when you are in an elevator?
    Answer: Yes!
  • Can you take down two enemies with a sniper shot?
    Answer: No, you cannot.
  • Can you create a mobile cover by attaching it to a ballistic shield (both skills from the security tree)?
    Answer: Yes, you can.
    division-shield
  • Can you kill enemies by leading them into contaminated zones?
    Answer: No, that’s not possible.
  • Can you revive a fallen agent twice?
    Answer: Yes, you can. If that agent goes down again, they automatically get back up. To see what this surprising discovery looks like, you should best watch the video (starting at 2:29).

Have you ever asked yourself one of these questions? At least you now know the answers.


What else can I discover in The Division? Here you can find eleven details that you should pay attention to.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot

Guild Wars 2: Living World returns in July

Fans of Guild Wars 2 can look forward to the return of the Living World – this time it is supposed to last longer.

An expansion should not hinder the development of the live version

In a past “Ask me anything” on reddit, the developers of Guild Wars 2 answered questions. Some questions about the future of the game were clarified.

Guild Wars 2 Sloth

Many fans hope for a prompt return of the “Living World,” which regularly added small events and story chapters to the game. While no firm promise is made, it is planned that the Living World will continue in the summer and then also be sustained. Mike O’Brien from ArenaNet reveals:

“Yes, the living world will return approximately at the time of the July update. We put it on hold at the beginning of 2015 to focus on Heart of Thorns, and now we are building it up again. My goal is sustainability: We should never neglect the live version to release an expansion.”

However, ArenaNet also admits to some mistakes made in connection with “Heart of Thorns.” In retrospect, it was a mistake to worsen the rewards for dungeons. In an official statement, they said: “We should not have nerfed dungeons like that. But unfortunately, we do not have a team for dungeons that takes care of updates for these instances. That is quite a dilemma.”

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A new “Behind the Scenes” video has just been released, giving a brief look at the “Salvation Pass,” the latest raid wing. The developers reveal some details about the story and planning of this raid, so it’s worth a look.

Mein-MMO says: A lot seems to be coming for fans of Guild Wars 2 to look forward to. However, whether O’Brien’s planned goal of not neglecting the live version for an expansion can really be implemented is doubtful. Other large studios have often tried to deliver continuous content and often failed as the expansion day approaches (the most prominent example is probably the current content drought of World of Warcraft). Still: On paper, the plans sound good. It remains to be seen what will actually become reality.


For more news and articles about the game, visit our Guild Wars 2 topic page.

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Destiny: Will the Prison of Elders return? – Clue in clan leaderboards

The MMO shooter Destiny will support its clan feature with leaderboards. But why keep statistics for the “Prison of Elders?”

With the next patch for Destiny, they want to give clans, the guilds of Destiny, a new incentive to play together. On the homepage Bungie.net, they will set up leaderboards. Clan members will then be able to see who is leading in various statistics within the clan.

In this “Clan Leaderboard,” players will be able to track their progress and achievements. In a stream yesterday, Bungie gave a preview of the feature. Thus, leaderboards for the best values in the Crucible, who was most successful in the Nightfall strike, and much more could be established.

Clan leaderboards Destiny

Why the heck do we keep statistics on the “Prison of Elders” if we do not want to revive it?

Interestingly: They keep statistics on raids, Nightfall strikes, the Crucible, and the Prison of Elders. “The Prison of Elders” is outdated content that no longer plays a role in Year 2. Due to the “wave structure,” the “House of Wolves” content, in the eyes of many, is suitable for reuse in Year 2. With relatively little effort, they could retain the “architecture” and exchange the enemies.

Kaliks Reborn Destiny

A raid would be more difficult because they are thematically strongly bound. In the prison, in principle, any enemy could be imprisoned.

Additionally, they have previously hinted that they could imagine renewing the “Prison of Elders” from time to time. Bungie-style, they never said it in a “real” way, rather keeping the option open. Holding Bungie accountable for statements about the future of Destiny is a bit like nailing jelly to the wall.

Perhaps this is yet another hint that the Prison of Elders could actually be revived in Year 2 and brought back with the Spring update. Why else would they keep “The Prison of Elders” as a relevant statistic in 2016?

At the moment, however, this is pure speculation.

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Warframe: Information about the DDOS attack – What happens next? What is there as compensation?

Last weekend, there were not only login issues with The Division, but also cross-platform in the online shooter Warframe. What the developer Digital Extremes has to say about it and whether there is compensation for the game downtime can be found here.

Ddos attack on Warframe

Warframe Beginner Guide

Last Friday, the new tactical alert ‘A Thousand Cuts’ started in the online shooter Warframe. Shortly thereafter, Digital Extremes fell victim to Ddos attacks, which peaked on Saturday.

Despite the collaboration of developer Digital Extremes with their partner companies to keep the attacks on their network in check and ensure continued accessibility, many players were unable to log in at all. Those who did manage to log in were often kicked out of ongoing games within minutes.

It was not until late Saturday evening that they managed to get the persistent attacks under control and fend off further attempts to disrupt the system. Although there were still isolated login issues on Sunday, the situation was generally back under control.

warframe-image2

On the following Monday, maintenance work was carried out on the game and the official Warframe forum to make future attempts of this kind more difficult. The attacks were the heaviest Digital Extremes had faced so far.

Compensation for downtime

Due to the inaccessibility of last weekend and thus also missing out on playing the tactical alert and the Void trader, Digital Extremes will repeat both ‘A Thousand Cuts’ and the double resource collection starting this Friday.

Additionally, Baro Ki’teer will again be available on all platforms at the relays with the same offer he had last week starting at 6 PM until Sunday.

warframe-image3

Additionally, players who had purchased experience, resource, and loot chance boosters will be compensated, as well as those who could not utilize active boosters. They will be refunded the corresponding amount in Platinum, the real-money currency.

Ultimately, the developer expressed gratitude to their service partners and especially to their community, who continuously encouraged them via Twitter throughout the weekend for their efforts deep into the night and beyond.

So get ready to slice through the tactical alert starting Thursday evening to earn its rewards and visit the Void trader over the weekend. You can read again what he had here.

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GTA V: Neue Fahrzeuge für Benny’s Werkstatt in frischem Patch

In the new patch for GTA V online, there will be 3 new vehicles that can be tuned at Benny’s Workshop.

Developer Rockstar Games has introduced a new update for players of Grand Theft Auto 5 Online. This update primarily focuses on 3 new cars that can be fully customized at Benny’s Workshop.

GTA Monster Truck Benny's

Like a monster truck for cash patients, your custom Donk could soon look like this. This way, a rather harmless car can still become an eye-catcher. Whether it’s beautiful or not is in the eye of the beholder.

GTA Benny's Virgo

Thanks to Benny’s Workshop, the Virgo is also making a comeback in a whole new light. While there were some tuning options for this car before, it was not the first choice for most players. With the tuning options available in the new update, that might change now.

GTA Benny's Workshop

You can also tune the Vapid Slamvan with this patch in Benny’s Garage. Besides the upgrade for the Donk, it is also an absolute eye-catcher.

No further information on content changes

Unfortunately, aside from the 3 new cars for Benny’s Garage, there are no further notes on what will change in this patch. Many players are eagerly asking for new content to make the game more exciting again and provide variety in the jobs. But be careful that your hard-earned money isn’t taken from you by new tricks from hackers.

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The Elder Scrolls Online is somehow pink

In The Elder Scrolls Online there is a quirky problem: you are somehow pink.

Last week, The Elder Scrolls Online on PC received the new DLC “Thieves Guild” along with a patch. This brought some issues: crashes, audio problems, bugs with rewards, issues with the new 64-bit client – in short: the full package.

A particular problem: you are somehow pink. Some either lack textures or they are in a really blatant neon pink. This doesn’t fit into the earthy world of Tamriel at all.

http://youtu.be/ivlF8LEzLTY

Zenimax has then started with the hotfixes and has not really stopped since.

Yesterday, an interim patch was released that was supposed to fix the last “pink” issues. However, the problem seems to be more persistent than expected.

As community manager Gina Bruno informs, they have made progress with yesterday’s patch, but have not been able to completely solve the problem. There is nothing players can do or delete to fix the issue themselves. They will likely have to wait for the next patch.

Hopefully, the console release of “Thieves Guild” on Xbox One and PlayStation 4 goes more smoothly. In ESO, PC players have a few weeks’ lead over console players, essentially taking on the role of guinea pigs.

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The Division: Die Dark Zone ‒ eine Oase der Harmonie?

In The Division, the Dark Zone is supposed to be the most dangerous place in the game. But does this PvP area deliver on its promise?

division-dark-zone-agentin

According to Ubisoft, the Dark Zone is the most dangerous place in the game. A place where fear, betrayal, and tension rise to the extreme. However, agents do not fight to the death here; instead, they greet each other politely and go on their way.

There is Harmony in the Dark Zone

Currently, many agents are pursuing the goal of finding high-level gear in the Dark Zone. They kill hostile NPCs, have their loot picked up by the helicopter, and continue searching for delicious items.

division-dark-zone-agent

In theory, it is possible for agents to take each other out to grab the other’s loot. One could potentially snag multiple items with just one kill. In practice, however, this route of treachery is very unpopular, as killing another agent essentially signs your own death warrant.

If you take down another agent, you will be marked as rogue, the entire Dark Zone will be after you, and you will lose the loot you just fought for. Most of the time, as a rogue agent, you stand no chance, which is why agents prefer to kill NPCs quietly and leave the other players alone. They greet each other. They rarely interact otherwise. Is this the purpose of a PvP area?

It’s not worth becoming rogue

Division-Dark-Zone

The punishment for becoming rogue is too high for betrayal and tension to occur to the extent that Ubisoft promises. The rewards that one might receive as a rogue are simply not worth the risk.

There is an unspoken agreement among the agents that everyone farms only their own loot and leaves others alone. If someone feels the urge to shoot at other agents, some will do so only after their loot has been safely picked up and they are about to go offline anyway. Then they cheerfully shoot around, die within a short time, and turn off their gaming system. Otherwise, the Dark Zone is an oasis of harmony.

Agents allow themselves to be shot to get loot without penalty

A phenomenon reported by some agents is as follows: some clever agents deliberately walk into the line of fire of other players to get hit, prompting that player to become rogue – and thus can be killed without penalty. This way, they can obtain the loot without consequence. But is it really the purpose of a PvP area to allow oneself to be shot to “have permission” to kill other players?

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Massive has already hinted at making the Dark Zone more PvP-friendly

Presumably, Ubi Massive will tweak a few settings in the Dark Zone in the future to make it more lucrative to become rogue. Because for those players who want to play PvP extensively, The Division currently offers little content. After all, there are no other PvP modes like Team Deathmatch or Capture the Flag.

In a live stream accompanying today’s patch, Massive already discussed the weaknesses of the Dark Zone. There is a lack of a PvP element that truly motivates players. They are already planning to reduce the penalties for dying as a rogue agent.

It remains to be seen how the developers will address this harmony in the Dark Zone. After all, players should also be able to shoot at each other in PvP from time to time.

What are your experiences in the Dark Zone? Do you leave the other agents alone, or do you shoot at everything that moves?


In the Dark Zone, there is a method for quickly obtaining Phoenix Credits.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Final Fantasy XIV on Xbox One? Door seems open

In Final Fantasy XIV, Xbox chief Phil Spencer has opened the door for an Xbox One version of the MMORPG.

It is a strange situation with Final Fantasy XIV and the Xbox One. The whole time, it seemed to be quite a one-sided relationship. The head of FF XIV, Naoki Yoshida, heavily flirted with Microsoft. However, they consistently showed him the cold shoulder.

FF-XIV-XBox-Port

The problem, it seemed all these years, was that Yoshida and Square Enix desperately wanted a Final Fantasy XIV where all players could play together across platforms. Currently, this is possible on PC, PS3, and PS4. But there were difficulties with Microsoft; they apparently did not want crossplay with PlayStation. They never really said that outright, but you could read it in Yoshida’s slightly contrite statements.

He struggled with it, telling the press that he really wanted it. There were always attempts, with the Xbox controller in hand, Yoshida continuously brought the topic back to the agenda. This had been going on for years. However, Microsoft somehow did not seem too excited about the subject, talking about “business deals” and “third-party exclusivity”, neither saying “yes” nor “no”, but continually avoiding the topic.


Now, Microsoft has opened the door for a “togetherness” of consoles through cross-network play, and suddenly, Phil Spencer’s tune sounds quite different. “They would love to have Final Fantasy XIV on Xbox One,” he tweeted now.

Yoshida reportedly said that as soon as there is interest from Microsoft, they would be ready.

Let’s see if the Xbox One version really becomes a reality. Final Fantasy XIV is considered an excellent “classic” MMORPG – currently, there is still quite a drought in that direction on Xbox One. Only Neverwinter and The Elder Scrolls Online are available as MMORPGs on the platform – and both have significantly stronger action elements than FF14.

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Hearthstone: Neuster Patch bringt mehr Deck-Slots, neue Heldin “Liadrin”

Yesterday, on March 14, 2016, the latest Hearthstone patch 4.2.0 was deployed, bringing several new features. Among them is a new Paladin hero…

Deck Slots and Deck Formulas

The number of maximum decks has been increased from 9 to 18. To obtain them, players simply need to unlock all the heroes in the game – most players will already have the additional deck slots upon logging in. Finally, it is now possible to save 18 “different” face hunters!

Hearthstone Screenshot 03-15-16 14.27.45

For newcomers and anyone who is still not familiar with all the cards in Hearthstone, there are now “deck formulas”. For each class, the game suggests 3 decks that you can assemble to perform reasonably well in the current meta. It is to be expected that these decks will be updated regularly, but fundamentally they are meant to be a “construction aid” to illustrate certain synergies and combination possibilities. You can find the deck help when you simply want to create a new deck.

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Lady Liadrin – The Blood Knight Matriarch

Furthermore, Paladins can soon look forward to a new hero, as the game files for “Lady Liadrin” have been extracted. The Blood Elf was long the highest Blood Knight, a rather dark association that “drained” the light from the Naaru to bend it to their will (and lead the Blood Elves to a well-deserved victory). However, since the purification of the Sunwell, Liadrin has reverted to being a “proper” Paladin. As part of an upcoming promotion with Warcraft, she will be unlockable – to do so, you simply need to level a character to level 20 in World of Warcraft after March 11, 2016!

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Finally, it is now also possible to pre-order 50 card packs for “Whispers of the Old Gods” and secure the C’thun card back. This purchase can be made as usual in the game’s shop. However, the packs can only be opened upon the release of the expansion in about 6 weeks.


For more news and articles about the game and the upcoming expansion “Whispers of the Old Gods“, you can find it on our Hearthstone topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamesn.com