On Reddit, the developers revealed some details about the future of Guild Wars 2. Are legendary weapons making a comeback?
Legendary items in Guild Wars 2 are not off the table yet
While a large part of the players experienced the latest spring patch for Guild Wars 2 firsthand and tried out the numerous improvements and new features, the developers quietly held an “Ask me Anything” on Reddit. Over 20 employees from ArenaNet answered the community’s questions. We have compiled the most interesting statements for you here.
The level 80 boost will not be available for purchase in the game shop in the future either. It is a one-time bonus granted for the purchase of “Heart of Thorns.”
PvP players will have to make do with what the patch has brought for a while. Season 3 is coming up, and during an ongoing season, they do not wish to make significant changes.
The WvW is still under massive observation by the developers. As servers are often combined to achieve better utilization of the battlefields, the developers are particularly keeping a close eye on this. They are also considering the possibility of rotating the Borderlands quarterly.
In Destiny, the Dreg’s Promise has been one of the upgraded weapons from Year 1 since the April update. Let’s take a look at what makes this pistol special in Year 2.
In Bungie’s MMO shooter Destiny, pistols have been around since the “House of Wolves” DLC. This type of weapon is not necessarily the community’s favorite when it comes to special weapons; Guardians usually prefer to use the sniper rifle or shotgun. With the Dreg’s Promise, the only exotic pistol in Destiny has made it into Year 2. Is it an interesting option for the special weapon slot?
How to Get the Dreg’s Promise in Destiny
There are two sources from which this pistol can drop for you:
Elder Challenge: With the newly painted endgame content around the Prison of Elders, you can win the Dreg’s Promise through the Elder Challenge. However, you won’t get it from the collections.
Xur, Agent of the Nine: Furthermore, it is possible that the vendor with the extravagant facial tentacles will have this item in his offerings.
What Makes the Dreg’s Promise Special in Destiny
Compared to its Year 1 version, the statistics and perks of the Dreg’s Promise have not changed. Besides the damage upgrade to Year 2 levels, there is an interesting hidden change. But first, let’s take a look at the specific stats:
The pistol, which deals Arc damage, has a very high rate of fire, stability, and reload speed. Its impact and range leave something to be desired.
Here are the fixed perks of this exotic pistol:
Shock Rounds: These increase bounce and improve targeting.
Grave Robber: When getting melee kills, there’s a chance to refill the magazine while this weapon is equipped.
Reserved Ammo: Upon respawning, this weapon always has ammo.
For selectable perks, Perfect Balance (lower recoil), Snapshot (aiming is quicker), and Field Scout (increased ammo capacity) are available.
Furthermore, you can adjust recoil, range, and impact with Soft, Aggressive, and Close-Quarters Ballistics.
A new feature that is not mentioned in the perk descriptions has been added to the pistol in Year 2: The perk Shock Rounds has been enhanced in function: the bullets now track targets, making it easier for you to hit enemies. This “hidden perk” may make the Dreg’s Promise interesting for some Guardians.
Among the selectable perks, Field Scout is recommended, as you will fire a lot of bullets with this weapon, making more reserved ammo useful. Additionally, the base recoil of this weapon is quite manageable, which makes Perfect Balance not absolutely necessary.
What Can the Weapon Do in PvE and PvP?
The Dreg’s Promise provides the advantage of the perk Reserved Ammo in both PvE and PvP. You won’t always find an abundance of special ammo, making this perk practical for jumping back into battle with the weapon. If you fall to enemies in PvP and respawn, you return with 18 rounds in the magazine and 18 in reserve.
The perk Grave Robber helps ensure you don’t run out of ammunition too quickly. You’ll benefit from this perk especially in PvE.
Ammunition shortages can become a problem with the Dreg’s Promise: due to its low impact, you need multiple shots to eliminate an enemy. Your ammunition can run out faster than you’d like, especially when trying to eliminate enemies at a distance.
In both PvE and PvP, you must consider that the pistol has a limited range; you need to get close to enemies to take them down. Otherwise, you’ll waste your special ammunition. However, the new tracking function may help ensure that more shots find their targets.
According to Arekkz Gaming, it is definitely fun to run around with this weapon in the world of Destiny. However, it can be assumed that this weapon will not lead to a revolution in weapon selection, as there are too many alternatives for close combat. Additionally, everyone must decide for themselves whether they want to sacrifice the exotic slot for the Dreg’s Promise.
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There haven’t been any cheers in the community over this weapon yet. It seems solid, but it will not revolutionize weapons. However, for pistol enthusiasts, this weapon is certainly an interesting option in Year 2.
Have you already acquired the Year 2 version of the Dreg’s Promise? What are your thoughts on this pistol?
In The Division, an online survey is currently available. One question relates to possible microtransactions. Will there be paid inventory expansions?
In Ubisoft’s MMO shooter, agents have essentially been asking for more inventory space since launch to store all their stylish items. One option that the developers are apparently considering is to offer more inventory space for real money through microtransactions.
This is currently being hotly debated in the Reddit forum. Because on a survey page from Ubisoft, this question is being asked, as can be seen in the following screenshot:
Paid Inventory Expansions in The Division?
The survey page initially asks general questions about the player, gameplay behavior, and satisfaction. Afterward, players can answer further, more detailed questions, including which features they would spend extra money on.
At the moment, outfit packs for The Division can be purchased via microtransactions. Apparently, the developers are interested in offering more optional features – at least they are asking the community if they would be willing to pay for them. Options include: voice packs, emotes, dances, skins, and more inventory space.
The community is quite unanimous on this question: any optional emotes can be offered in this way, but being able to purchase more inventory space only with real money is not well received at all. According to one user, those who vote “yes” should have a special place in hell reserved for them.
We are raffling off a total of 500 beta keys for the current testing phase of Riders of Icarus. Try your luck in the giveaway!
Grab 1 of 500 beta keys for Riders of Icarus
The action MMORPG Riders of Icarus starts today at 6 PM in its second beta phase. Until April 28, selected players can dive into the game and experience what the world has to offer. Unlike many other MMORPGs, the majority of the action takes place not on the ground, but thrilling battles in the air are the focus. To do this, it is necessary to tame various mounts so that you can hold your own in wild air battles against your enemies.
Were you unlucky and not chosen for the beta? No problem! We are raffling off a total of 500 beta keys, with which you can start gaming tonight. You just need to enter a valid email address in the field below and have a little bit of luck.
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The giveaway is conducted via Godankey, data is not stored for commercial purposes, but only used for sending the keys via email. Participation is free of charge and the legal process is excluded.
The deadline for participation is today, April 21 at 7:00 PM. After that, all 500 keys will be randomly drawn from the registered email addresses, which can then be redeemed immediately. The instructions will reach you along with the code. So try your luck and start the beta tonight! In addition to access to the closed beta, players who complete the ‘Salant’s Stronghold Tutorial’ at the beginning of the game will receive a (permanent) cape for their mount.
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Fans are worried about the future of SWTOR because there have been many bugs lately. BioWare is trying to reassure.
SWTOR is a huge success
In recent months, players have increasingly expressed concerns that Star Wars: The Old Republic is on the “downhill” and that the game is being gradually phased out. The reason for this was mainly the release of the last story chapters of the current expansion “Knights of the Fallen Empire”. The chapters are too short for players and came with some annoying bugs that even completely prevented some players from playing the game. This raises the thought: BioWare is slowly phasing out the game, the time is up.
In the forum, BioWare strongly rejects these accusations and clearly states: SWTOR has a long future ahead. The game’s producer, Ben Irving, has written a fairly long post in the game’s forum. He said:
“In the eyes of all our partners, SWTOR is a huge success. BioWare supports the game. EA supports the game. Lucasfilm supports the game. Disney supports the game. The truth is that we receive overwhelming support for a game that is already 5 years old.”
This statement is further supported by the fact that work is already underway on content that will be released only after the last chapter – at the earliest, at the end of the year.
“The harder part, since you have to trust my word, is all the features and content we are already working on that we haven’t announced yet. […] You know how this works. Unfortunately, I can’t reveal any specific details, but we are already working on some REALLY cool things and can’t wait to finally present them.”
It’s even said that “Knights of the Fallen Empire” is the most successful expansion of the game ever. And there’s no reason to phase out the game now – the next few years are therefore more or less a done deal.
The Whispering of the Old Gods weakens some classic cards from Hearthstone . Blizzard has now revealed the details.
The adjustments for the “Standard” format of Hearthstone
With the upcoming expansion “The Whispering of the Old Gods”, Blizzard is introducing a new format in Hearthstone. In the “Standard” game mode, only a limited number of expansions will be available for players to construct their decks. Since the cards from the “classic” game are meant to be permanently available, there are now some nerfs – too strong cards belong to the past. We will go through the weakenings in detail.
Druid – the end of “Ramp Druids”?
Especially the Druid is in trouble, as it loses some of its strongest effects. The Urtum der Lehren will have its ability to draw cards reduced. If you choose the corresponding option, you will only draw one instead of two cards into your hand.
Naturgewalt has been fundamentally revised. The mana cost of the card has been reduced to 5. The Druid now summons, similar to before, 3 Treants with 2/2, but they no longer have Rush and do not die at the end of the turn. This stifles one of the devastating combos in the bud.
The Caretaker of the Grove will also be weakened. While it retains its effects and mana cost, its health points will be reduced from 4 to 2. The developers hope that it will no longer be a “must-have”.
Silence and Control
Furthermore, minions with powerful silence and control effects will be weakened or made more expensive to make them a conscious decision. One of these cards is the Ironbeak Owl, which was a cost-effective option for silence. Its mana cost will be raised from 2 to 3.
The long-requested nerf of the Great Wild Hunter now takes place. The effect and values remain the same, but the mana cost increases from 3 to 5, which is intended to reduce its impact on gameplay.
The Hunter’s Mark will become more expensive. Instead of being free (0 mana), the cost will be increased to 1 mana.
Blade Flurry for Rogues has also proven to be too powerful. Therefore, the mana cost is doubled. Instead of 2 mana, the rogue must now spend 4.
A true constant was also the Knife Juggler, which was simply too strong for 2 mana. Therefore, it is now being nerfed, its attack power decreases from 3 to 2.
A similar fate awaits the Leper Gnome, which was a true “no-brainer” in most rush decks. To make other minions for 1 mana more interesting, its attack power is reduced from 2 to 1.
The Archangel Golem receives both a buff and a nerf. While the negative effect of giving the opponent a mana crystal remains, the rush ability is lost. In return, the values of the golem increase from 4/2 to 4/4.
The Molten Giant is meant to become even riskier. In order to really sink deep to play it “for free”, its mana cost is raised from 20 to 25. Only at 5 remaining health points of the hero is it therefore free.
Finally, the Master of Stealth is affected. She no longer grants a minion infinite stealth, but only until the start of the next turn. This is likely done in wise foresight that with “The Whispering of the Old Gods” otherwise some effects would be far too powerful.
Mein-MMO says: The changes seem to be generally positive, and especially the changes to “Silence” are well received to prevent powerful cards from becoming completely useless. The Great Wild Hunter has lost very little of its power and will probably still be a staple in many decks – the effect is still powerful. However, the impact of the changes will likely only be assessed once all cards from “The Whispering of the Old Gods” have been released.
You can find more news and articles about Blizzard’s card game on our Hearthstone game page.
This is an AI-powered translation. Some inaccuracies might exist.
Update: The servers on all platforms are back online.
Today, Thursday, the servers will be taken offline for unscheduled maintenance.
Starting at 9 AM our time, the servers will no longer be accessible. The estimated downtime is two hours. If everything goes according to plan, the servers should be available again at 11 AM. Changes are coming.
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The Community Manager Natchai Stappers published the changelog for April 21st in the Ubi forum. Accordingly, most of the work is being done on the Incursion “Falcon Lost”:
Falcon Lost: The MTW will now only take damage from C4.
Falcon Lost: Players will now be killed if they enter the “Spawn closet”.
Gameplay: Mods that are automatically added to newly crafted weapons can now be properly disassembled.
Additionally:
A problem will be fixed where items were improperly obtained from the reward vendor.
On PC, a problem will be fixed that could lead to a client crash when using “ASCII code” in the in-game chat.
In The Division, more exploits have been uncovered. This time, agents gain advantages by quickly switching between items.
As soon as a problem in The Division is solved, a dozen others knock on the door. On one hand, one can only shake their head in disbelief and wish Massive good luck in being able to fix these issues in a timely manner, on the other hand, one must also admire the creativity and spirit of exploration of some agents, as they continually discover such exploits. Two new “switch glitches” have become known.
“Competent Glitch” takes down enemies with a handful of bullets
With the Competent Glitch, users have found a method to consistently raise their DPS value by switching between items. All you need is a precision rifle with the talent “Competent”. This talent causes weapon damage to be increased for a short time after a skill is used.
Apparently, you can disrupt the game mechanics with these ingredients by quickly switching between weapons after using a skill. The following video shows this glitch. It is already being shared by major English-speaking gaming sites – as well as German-speaking ones. Whether you choose to watch it is up to you.
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With this exploit, agents can force even the toughest opponents in The Division to their knees with just a few bullets. The game balance will definitely be thrown off by this bug, both in the Dark Zone and in the raid. But this is not the only glitch that has recently been discovered.
“Prosperous Glitch” grants unlimited credits
The “Prosperous Glitch” works in a similar way to the previously described glitch. This time, however, you need the talent “Prosperous” on high-end knee pads. This talent grants you additional credits on critical headshots. The following video shows this glitch in action:
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Some agents are already exploiting this bug to obtain crafting materials. They purchase high-end weapons from the vendor for advanced weapons with the seemingly infinite credits and dismantle them.
Massive wants to crack down harder in the future and penalize exploiters and glitchers with bans, as exploiting glitches is against the game’s code of conduct. Therefore: It’s best to steer clear of it!
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The second beta of Riders of Icarus starts later this week. For the first time, Europeans are also joining.
Wild Air Battles in Riders of Icarus
After the first beta test of Riders of Icarus started a month ago, the second closed beta test follows, in which Europeans can finally participate. From April 21 to April 28, the servers will be opened, at least for those who have the luck of the draw on their side.
Riders of Icarus is a mix of action-adventure and MMORPG, with a strong focus on air battles. Players can tame various mounts and then take them into battle – that is basically the core of the game. Therefore, in the latest version, the restrictions have been slightly relaxed, allowing players to tame mounts earlier and own more of them to take to the skies.
Those who participate in the betas can already secure small rewards for the official release of the game. Completing the starting area will reward you with a special cape that improves depending on how many beta events you have participated in.
Do you want to participate in the beta yourself? You can sign up on the official website for it. If you (for whatever reason) have already participated in the previous beta test, you do not need to register again – you can automatically also participate in the second and third test.
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In The Division, the “Falcon Lost Exploits” are expected to be fixed in a few days. This is the highest priority for Massive.
Ubisoft’s MMO shooter The Division has been plagued by bugs, exploits, and other issues since its launch. Massive has a lot to do to fix these promptly. As Community Developer Yannick Banchereau stated, the developers are currently in a learning process so that such annoyances will not be on the agenda in the future.
Fix for “Falcon Lost Exploits” in Progress
Currently, agents have to deal with various issues in the “Falcon Lost” raid. An exploit was fixed last Friday, but since then many other exploits have surfaced in the Incursion. According to Banchereau, the exploits have been an ongoing topic for the past few days and weeks. However, all current and future exploits will be fixed in the same manner as the previous ones were successfully dealt with. The developer commented:
We are working on a fix that will be implemented in a few days.
They hope this will prove to be solid.
Exploits Are a Priority, No New Content Before That
Furthermore, Banchereau stated that the exploits are a priority. They want to discuss new content only once the current activities are functioning as intended.
When the bug fixes will be released and whether there will be unscheduled server maintenance is still unknown. However, the “solid fix” should happen quickly: Because the next free update called “Conflict” is already on the way in May. And the developers want to discuss that in detail in advance.
At this point, it should be emphasized once again that we strongly discourage the use of any exploits, glitches, or cheats.
The MMORPG Trove receives a new expansion, “The Mantle of Power”, which increases the difficulty.
Many previously thought Trove was too easy, but with the new add-on “The Mantle of Power”, this changes. For the increase of the level cap to 30 and the introduction of three new, particularly challenging worlds should keep players engaged who have already completed the content of the MMORPG.
New Worlds with Many Challenges
The new worlds, based on the elements of fire, air, and water, are located behind high-level portals. Those who wish to pass through must first reach level 30. And even then, one should prepare for many dangers that go far beyond difficult-to-defeat opponents.
In the fire world, for example, you must first build a fire-resistant ship to travel between the islands on the lava lake. In the air world, everything consists of floating islands that you can traverse if you catch an air current at the right moment. Or you tame a dragon and ride through the skies on it.
You can find exactly these dragons in every world. They offer certain bonuses and are suitable for each world. With the air dragon, for example, you travel faster through the clouds.
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Additionally, you will visit the shadow world. Here, the toughest enemies you have encountered in the MMORPG Trove lurk in the creepy areas. To access the loot in this world, you must complete a quest that gives you a key for a chest. Without this key, you will not receive any loot in the shadow world.
The developers have also improved the graphics, resulting in all worlds being much more detailed. This includes coastlines around the islands. You can now also see who killed how many monsters and how much loot was obtained during the week. “Mantle of Power” will be released on April 26 for the MMORPG Trove. Here on the Trion Worlds page, you can secure access to the expansion.
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In the fantasy MMORPG The Elder Scrolls Online , the next DLC for PC, PS4, and Xbox One revolves around assassination.
The DLC “Dark Brotherhood” is scheduled for the second quarter of 2016, as we have known since last summer: the assassin guild known from the single-player games is now set to make its way into online Tamriel. Zenimax has now provided a first glimpse in a trailer.
Players can work as contract killers with the DLC and travel to the Gold Coast. There are new quests, dungeons, and group encounters, a fresh skill line, sets; in short: the full DLC program awaits the players.
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The DLC will again be paid. An accompanying free update will also remove veteran ranks, players will be able to create poisons, the Imperial City will be revamped, the group finder system improved, and much more.
The Free2Play MMORPG Swordsman is getting a new expansion titled “Lone Wanderer.”
As Perfect World announces in a press release, the Free2Play Wuxia MMORPG Swordsman will receive a new expansion. It is titled “Lone Wanderer.”
The “Falconer” class is newly added. Members of this school are always accompanied by an eagle. Additionally, there is a new weapon system, the level cap is raised to 99, and a new system is introduced to make characters stronger.
There is no date for the expansion mentioned in the press release.
http://youtu.be/udhddSOq6QY
Perfect World announces elsewhere that on April 27, the two EU servers Jian and Gauntlet will be merged into the EU server “Xia.” In the USA, a new server named “Zhou” will be launched. Those who register for server Zhou via email will receive a special item that grants them a level 70 “Falconer.” Here are the details on how you can reserve the level 70 character.
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In Black Desert, a free companion is given away – if you log in 12 times in the coming weeks.
Free Pet for 12 Logins
To launch the two new classes Maewha and Musa, Black Desert is hosting a special event. Between April 20 and May 4, players can claim a free login reward every day, the so-called “Maewha Seals”. One of them has little use by itself, but once you have collected several of them (one per day), you can arrange them in a specific order in your inventory to earn various rewards – even a pet, the Hawk companion is included!
Until now, a common criticism has been that there was no way to acquire a companion other than purchasing it in the cash shop.
You can find out how to arrange the seals from this screenshot:
Depending on the arrangement, different rewards await, determined by the number of seals. From left to right, the following items can be collected:
3 Seals: 2 Black Stones (Armor)
6 Seals: 3 Black Stones (Weapon)
9 Seals: 5 Memory Fragments
12 Seals: 4 Black Stones (Armor), 6 Black Stones (Weapon), 10 Memory Fragments and the Hawk companion!
Anyone wanting to secure the free companion will need to log in 12 times in the coming days. Since pets are otherwise only available through the shop, one should not miss this opportunity.
However, you can’t take off many days. The promotion only lasts until the maintenance on May 4.
For more news, articles, and guides about the MMORPG, check out our Black Desert game page.
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In Marvel Heroes , there is a problem with its fans who love Emma Frost too much.
Gazillion, the developers behind Marvel Heroes in 2016, look back on what they see as a completely botched test run. The telepath Emma Frost drove the testers almost to madness.
Gazillion sent a new version of Emma Frost to the test center. The idea was: “Tell us if the new version feels good.”
But the first version was far too strong. The problem was: the testers found it “totally okay.” Because the testers’ goal was not to make Emma Frost a balanced character fitting into the hero selection of the Diablo-like game. No, they wanted to elevate her to “Number One” with their feedback, or at least “In the Top 5,” as described by the Gazillion employee.
Emma Frost has been in the game for many years, a revision has now caused trouble:
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Later, the testers shouted down every “moderate expression” and insisted that Emma Frost must be as strong as she could possibly be. A real clique formed in the test center aiming to achieve their goal: Emma Frost to Power.
For Gazillion, this was an extremely unsatisfactory result, as explained in a letter to the fans, where they recounted the failed process. Valuable feedback was lost in the masses, a toxic atmosphere prevailed, and they had to release a version of Emma that still had some bugs and was, due to the lack of real feedback, rather underpowered.
The last time a testing process went so off the rails, the heroine Jean Grey was so strong that she had to be nerfed for weeks. At Gazillion, they ask the testers for greater neutrality and fairness. They will subject Emma to another test run and hope that the testers will then leave the “hate and prejudices” aside and be constructive and helpful.
Our title image shows Emma Frost played by January Jones in X-Men: First Class.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Chromatin was introduced with the April update. We summarize what you need to know about it.
With the April update, you can apply Chromatin to some weapons and armor pieces of your Guardians, a material that “modifies the armor with Chromatin multi-channel heat sinks.” What does that mean?
With Chromatin, you can make your Guardians’ gear shine in various colors. This gives your look a striking appearance. Whether it’s necessarily a good idea to light up like a Christmas tree while facing the Darkness and lying in wait for other Guardians in the Crucible is something each Guardian must decide for themselves.
How to get Chromatin in Destiny
You obtain Chromatin from Sterling treasures. These items are described as “mystery bags,” which have been newly introduced alongside Chromatin in Destiny. Each Sterling treasure you open can contain Chromatin and the new armor pieces “Specter Armor” and “Desolate Armor” (Taken style). This is currently the only way to access this “color change feature.”
You can obtain Sterling treasures from the following sources:
Once a week by completing the Prison of Elders at level 41.
Once a week by completing a match in the weekly Crucible playlist.
Also, visit the Postmaster in the Tower each week. There is a Sterling treasure given as a gift.
You can also spend 200 Silver in the Eververse for one.
You can earn Sterling treasures that may contain Chromatin three times a week. However, if you want to invest real money, you can acquire as many as you like.
How to apply Chromatin in Destiny?
To use your fresh Chromatin items, you first need items that are compatible with it. For example, you can enhance the new Specter Armor and many of the reworked weapons with the update.
Go to the details of your items, where the respective perks are displayed. In the second column from the left, you will find the Chromatin icon. Here you can activate the respective Chromatin glow.
You can change the color of the specified Chromatin glow by clicking the cross below the Chromatin node. This will cost you 100 Glimmer, and a random new color will be activated. Currently, the colors Red, White, Blue, and Yellow are available.
Caution: Any equipped, active Chromatin is lost if you wish to change its color afterward. So, you should not handle it too carelessly if you want to illuminate your Guardian entirely.
What color do you want your Guardian to shine in?
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the precision rifle M1A1 is counted among the best weapons in the game. We present a sniper rifle that many agents would be happy to have.
A reader from our community wrote to us that he received an “absolute headshot machine”. This is the rapid-firing high-end precision rifle M1A Series 1, currently one of the most sought-after weapons in The Division. We detail this weapon from the PS4 user Flapheadclone.
The M1A Series 1 – A strong headshot machine in The Division
To label a precision rifle as a “headshot machine”, it must meet two crucial criteria: it must have a high rate of fire, and it must allow precision and stability to enable multiple headshots consecutively. Such a weapon has been found by Division agent Flapheadclone, a rapid-firing M1A Series 1, which can also deal substantial damage.
According to his own statements, he received this weapon in the Dark Zone, in DZ05. The named enemy in the subway below the large extraction zone dropped it.
Here are the stats, talents, and mods of this M1A1
First, let’s take a look at the stats of this weapon. Next, we will see which talents and mods the M1A1 is equipped with.
Here are the stats of this M1A Series 1:
Here are the random talents of this weapon:
Economical: The last round in a magazine deals 55% more damage (Requirement: 1733 firearms and electronics each).
Brutal: Headshot damage is increased by 23.5% (Requirement: 2166 firearm).
Malevolent: Damage against elite and named enemies is increased by 13% (always active talent).
Additionally, this weapon comes with +170% headshot damage as a bonus.
With the Brutal talent, the weapon becomes a “headshot damage machine”. Against named and elite enemies, this weapon shines even brighter. So, the damage is covered; now let’s see which modifications the user employs to boost precision and stability.
This is how the weapon is modified:
Flapheadclone uses only high-end mods for modifications. The following values are specifically increased:
Long Scope: +21% headshot damage; +21% optimal range
Large Muzzle: +35% initial stability; +20.5% precision
Long Underbarrel: +36.5% initial stability; +50.5% horizontal stability
An important criterion here is the initial stability, which allows you to keep your enemies under fire, as the crosshair remains precise. The horizontal stability prevents the weapon from pulling left or right after a shot. For more information on initial and horizontal stability in The Division, read here.
Furthermore, the weapon damage, headshot damage, and magazine size are increased with the presented mods – everything is geared towards inflicting many and powerful headshots on the enemies.
For his gear, the PS4 user relies on the Striker Gear Set, which allows him to use the unique talent “Shooter”: Each subsequent hit deals 1% more damage, with a maximum limit of 100%. For missed shots, the bonus drops by 2%. The bonus decreases by 1% with each second. For a “headshot machine,” this talent can certainly pay off.
This is how much damage the thing deals
On the shooting range in the operations base, the average headshot damage is 336,280:
The critical damage is significantly higher, with optimal hits going up to 692,640! Considering that with the M1A Series 1 you can keep the enemies under fire, and thanks to the high stability and precision, most shots land where they are supposed to, the user’s judgment seems justified: The thing is a “killer”.
What do you think of this M1A1? Which precision rifle do you use?
The new patch 6.8 in League of Legends not only brings the new Taric into the game but also nice nerfs and special buffs!
It has now been about 3 months since developer Riot Games announced the plans for Taric’s rework. With today’s patch, this rework has been activated and is playable for everyone. In this patch, the champions that are currently a bit “annoying” have also been adjusted *cough Tank Ekko*.
The most important changes in patch 6.8 in LoL
Nerfs
Ekko: In almost every professional LoL match, an Ekko was seen, usually played on the top lane – especially as a tank, he has been very popular until now. With a win rate of over 57%, it was clear that something had to change. Therefore, the base damage of his Parallel Convergence (W) and his Phase Dive (E) has been reduced, but the AP scaling has been increased.
Graves: Graves has also been played more often as a tank lately, but still dealt a very high base damage. The base damage of his normal attacks has now been reduced, but critical hits now deal significantly more damage.
Master Yi: The long-awaited nerf for Master Yi finally arrives with patch 6.8 in LoL. Increased cooldown and a shortened duration of his Highlander (R) ability. However, the extension of this ability through a kill has been increased from 4 to 7 seconds.
To weakentanks in general, the damage of the Iceborn Gauntlet has also been reduced and the Keystone “Grasp of the Undying” has been weakened by 0.5%.
Buffs
Galio: To give Galio a bit of – watch out, pun – “wind in his sails”, the developers at LoL have now adjusted his Shield of Durand (E). The mana costs of the ability have been reduced, and the bonus movement speed has been increased.
Olaf: The friendly berserker next door has already gained some momentum thanks to the rework of Bloodlust of the Warlord in patch 6.4. Now, his Chilling Smite (W) grants more lifesteal, and his Ragnarok (R) provides significantly higher armor and magic resistance values.
Rumble: Rumble also needed some buffs to be better suited for the top lane again. His Flamespitter (Q) now deals full damage to minions instead of only 50%. Additionally, the cooldown of his Equalizer (R) has been reduced.
The new Taric enters the League of Legends
As already mentioned, the update for Taric is now active on our servers – to celebrate this, there is also a skin package including the champion. With this, you can especially showcase Taric’s masculinity in pink. In the Champion Spotlight of Taric, you can then see for yourself why this hero is a “must-have”.
Ranked statistics and a new Diana skin in LoL
In the player creation lobby, it is now indicated which points can be earned in games through the new champion selection. Additionally, there is now again the view for ranked statistics in the menu. When you click on “Leagues” in your profile, you will now see the details of your current season under “view more statistics” without having to go to an extra webpage.
Infernal Diana
During the All-Star Event 2015, Team Fire won and made this Diana skin possible. Throughout this patch, the skin will be unlocked for the players of League of Legends.
In the latest edition of the “10 for the chairman” Q&A with Cloud Imperium founder Chris Roberts, it was revealed that not all stretch goals from the crowdfunding campaign for the launch of Star Citizen will be implemented.
Crowdfunding is a tricky thing. What do you actually get in the end for a game? Is it really what was announced during the crowdfunding campaign? Or are the differences so significant that you feel cheated for having funded the original vision? Star Citizen is a game that is going through a balancing act. What was announced during the Kickstarter campaign still stands, but it has since been expanded with things that make the game different – on the other hand, the question remains, what about the stretch goals?
Star Citizen 1.0 will implement “minimal viable feature list“
During the latest Q&A, Chris Roberts stated that they want to implement the “minimal viable feature list” at release. Essentially with the features defined as minimum requirements for a reasonable product.
However, this does not exclude the stretch goals. This wouldn’t mean that they would completely disregard them. Star Citizen is an online game that is continuously being developed, and thus many of the stretch goals will gradually make their way into the game after release. None of the stretch goals have been cut.
Star Citizen is not a simple product, it is an ongoing process
If Star Citizen plays well, has good content, allows exploration of many locations, and offers a good gameplay environment, then it will be referred to as Star Citizen 1.0 and no longer as an alpha or beta. However, not all features will be included yet. Chris Roberts sees the development of the MMO as an ongoing process that he has allocated over 10 years.
This statement, however, is currently causing the community to argue among themselves. Some find this perfectly fine, while others do not. They note that they contributed money for the vision of the game presented during the Kickstarter campaign, which would also include the stretch goals.
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It is a difficult situation that Chris Roberts is in. Star Citizen has evolved from the Kickstarter campaign into something much larger than initially planned. You are lucky, as
the majority of the fans view this development positively. In other games, such as Shroud of the Avatar, it does not look quite as rosy if one strays too far from the original vision. If you ask for money upfront, then the final product should closely resemble that announcement. This also causes frustration when there is suddenly a distancing from the stretch goals.
Furthermore, I find the statement that Star Citizen is in a constant development process as an MMO rather questionable. Of course, a game continually evolves, which is especially true for online games. However, ideally, you want a polished and fun product at release that corresponds to what you paid for. At that point, ratings for an online game are completely legitimate, even if it is still being developed.
It is important, however, that they at least do not cut the stretch goals and bring them into the game eventually.
This is an AI-powered translation. Some inaccuracies might exist.
In the seemingly endless galaxy of No Man’s Sky, your survival is not guaranteed. We look at the dangers that await you and how you can survive them.
The space simulation No Man’s Sky is an ambitious project by Hello Games. You explore a virtually limitless galaxy where you can discover over 18 trillion planets with unique flora and fauna – if you happen to have five billion years of time. Because it is estimated that it would take that long for the procedurally generated galaxy to be explored.
However, “out there” not only yawning solitude and a few pretty plants await you to casually admire; there are also deadly dangers that are more diverse than just pure gun violence. No Man’s Sky is supposed to put your survival instinct to a hard test. At IGN, the developers have now presented some of the survival elements. We summarize the information.
Those who want to survive in No Man’s Sky need resources
No one has ever survived on air and love alone, so in this space simulation, it’s advisable to hoard everything you can find. But where do you find things in No Man’s Sky that can be useful for survival? Exactly, on the approximately 18,000,000,000,000,000.000 different planets.
You need to collect valuable resources to craft items, maintain your equipment, or to be able to work on your spaceship. There is supposed to be a comprehensive crafting system for which you need many materials that can be found throughout the galaxy.
The resources are not only oriented to elements of our periodic table, there are also fictional elements in No Man’s Sky. What you can do with them remains to be seen. One thing is certain: without resources, you will quickly bite the dust…or whatever type of vegetation cover the planet you are on has.
There are laws even in the vastness of space
If you carefully gather your resources on deserted planets in No Man’s Sky, everything is fine, it seems to be appreciated in space. However, if you act more roughly and exploit resources in factories, quarries, or areas of other creatures (yes, there are also various aliens), your wanted level rises, and you will have to deal with the “space police”.
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If you cause trouble, you will soon be visited by the Sentinels who want to put you in your place. The higher your wanted level, the more persistent the pursuers will become. So behave on planets that are already populated, otherwise, an overwhelming force of “Sentinels” could severely endanger your survival.
Fortunately, you can craft weapons with the collected resources to defend yourself. You will also encounter further creatures and possibly cultures that do not always mean well for you. Stay alert!
There is no bad weather, only bad clothing
In No Man’s Sky, every planet is uniquely created. This means not only that many different cute creatures hop around the planets but also that the climate conditions will take a toll on you. The temperatures can be extremely hot or terribly cold – a beanie alone won’t suffice.
The temperature fluctuations are likely to be one of the biggest challenges in the space simulation. To face this “enemy”, you have a stylish spacesuit on your body. You need to maintain it with resources, so you don’t run into the clutches of certain heat or cold death.
In extremely cold temperatures, it is said to help, for example, to dig into the ground because the closer you get to the core, the warmer it gets. You can flee into a cave to escape the heat.
If you expose yourself to extreme climatic conditions for too long, the spacesuit will fall apart. If you want to survive, you should quickly repair it or seek out another planet – for example, one with a pleasant 25 degrees!