At EA, studio head Patrick Soderlund spoke about Star Wars Battlefront to investors. The point that still seems to be a concern is the decision to forgo a single-player campaign.
This was a conscious decision at the time, also to complete the game in time for the movie release. Battlefront also sold well, opened up new buyer segments, and was a success, but the lack of a campaign also drew a lot of criticism: Star Wars Battlefront currently stands at around 75 on Metacritic.
“I believe the team developed a really great game under the conditions we had. I would say the game has done very well for us and reached a different target audience than a traditional EA game. From that perspective, it is a success. Are we happy with the 75 rating? No. Is that something we want to address in the future? Definitely.”
Soderlund further mentioned that future shooters need to be deeper and wider to keep players engaged for a long time. He believes that for a game to become “truly great,” it is best to develop a campaign and multiplayer components. If you were to build something like that again, you would need to make a “course correction.”
Patch 6.10 for League of Legends is just around the corner, and with it, Taliyah is coming into the game!
The new patch for LoL brings fresh wind into the game again, as now you can finally play and try out the recently introduced hero Taliyah yourself – at least, as long as she isn’t banned, or someone else doesn’t select her first.
Taliyah Champion Spotlight for League of Legends
To show you how to play the hero, RiotGames provides a spotlight for each champion, showcasing and explaining their abilities.
This clearly shows that with her abilities, such as her ultimate, you can also annoy your own teammates (similar to Anivia’s wall).
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I personally like Taliyah a lot, and I’m already looking forward to trying her out in a ranked game. Is this a champion for you too, or do you not like the style at all?
By the way: Did you know that some players found Taliyah not “sexy” enough?
The selective multiplayer RPG Shroud of the Avatar is making great strides towards the final wipe and thus the live operation. However, there will be two more releases before that.
On May 26, Release 30 will be released, which will mainly focus on the story of the game. New areas will be introduced that can be explored during the quests, and the Courage quest line will be fully playable but not yet optimized. In addition, the balancing is being worked on, especially of the new combat system that was introduced with Release 29. Since this release, players must actively aim, and tab targeting has been abolished.
NPC companions for offline mode
With Release 30, the first NPC companion for offline mode will also be introduced. However, the companions will only be a type of speaking pets that assist in battle. One cannot influence their skill set nor manage their weapons and equipment. This may be introduced with Episode 2.
The NPC companions will help defeat bosses that can otherwise only be taken down in a group. In addition, each companion has a background story that can be learned throughout the game, and the NPCs will comment on many situations. With Release 30, the user interface will also be revised.
A huge dungeon is coming
Release 31 will be released on June 30. This will introduce the Halls of Artifice. It is a gigantic dungeon that consists of various areas where the hero must face trials and challenges. The dungeon is important for the story. Players will visit places like the Halls of Sadistic Pleasures or the Halls of Youth, which are beautiful locations with dangerous secrets. Release 31 is also supposed to improve the entry into the game.
With Release 32 at the end of July, the final wipe will take place. Then the game will reach a persistent status, and neither heroes, nor economy, nor houses will be deleted. This will take Shroud of the Avatar live – however, not all content will be included yet. Only at the end of the year will Episode 1 with the story, all quests and the basic framework of features be released. From then on, the online game will continue to be developed, introducing new story elements, quests, areas, and features. A total of five episodes are planned, which will tell a complete story.
This is an AI-powered translation. Some inaccuracies might exist.
On April 19, the Early Access version of the survival MMORPG The Black Death was launched, and since then, updates have been released regularly.
The Early Access version of The Black Death is a raw version, and you can tell while playing. If you’re expecting a finished product, you might want to think twice about jumping in right now. However, the development studio is working hard to expand and optimize the game. Regular patches and updates are being released.
Many new features with patch 0.4
These updates have raised the game to version 0.4. Now, wild animals attack again, the plague spreads a bit differently, and there have been numerous adjustments to the UI, the way EXP is obtained, crafting, and equipment. Additionally, the guards in the cities now behave a bit differently. Archers have been integrated into their ranks to protect the important trading places from a distance. These had become prime targets for robbers, which severely hampered trade in the game. Bug fixes and further adjustments have also been implemented.
Additionally, a public test server has now been started, where all new features can be tested before they go live on the official servers. This allows for feedback on the changes and new features, so any necessary adjustments can be made afterward. Through a newly launched community website, fans of the MMORPG The Black Death will also be regularly informed about changes.
This is an AI-powered translation. Some inaccuracies might exist.
For The Division, the May update “Conflict” now has a release date.
On May 24, it will be time, as “Conflict”, the second expansion for The Division, will be released for PC, Xbox One, and PlayStation 4. The patch day will be a Tuesday, as maintenance has recently always been on Thursdays.
Among other things, the update brings 4 new armor sets and 4 new high-end weapons. Players with a high gear score will get their own high-level dark zone section.
Additionally, it will be possible to capture recoveries everywhere. This means that one can simply cut the rope that the helicopter lowers and to which agents can attach their loot. This will make you rogue. Previously, it was safe once the equipment was hanging on the rope.
Sealed containers will also be dropped. They may contain “mysterious items” and must be recovered – like other contaminated equipment.
In the open world of The Division, search and destroy missions will be added. They will be unlocked once all side missions and encounters in an area are completed.
Some notable enemies will also be introduced in the trailer: These are especially valuable targets: Leaders of various groups who are now vying for power. Players need information to locate and eliminate these targets. This information will be received in the new “search and destroy missions.”
And the second raid “Clear Sky” comes into play. On “hard” there will be 204 and 214 (sets) equipment. On “Challenging” there will be 204 and 240 (sets) equipment. As enemies, you will face the Rikers. A checkpoint will be provided.
Here are the 4 new sets and the 4 new high-end weapons
The four new sets are.
Last Resort is a new defense set.
Hunter’s Loyalty is a set for long-range.
Predator’s Mark is a new support set.
Lone Wolf is an DPS (damage per second) equipment set.
Four “high-end weapons” are also included:
Hungry Hog M60 LMG
Centurion M1911 Pistol
MedVed Saiga12 Shotgun
Historian M1A MMR
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In 2015, the autumn expansion for Destiny was presented at the Sony press conference at E3.
In 2016, it became quite clear that another autumn expansion was being planned, following the schedule from the previous year: Currently, everything is on hold, with only “retrospective live streams” scheduled for May: Bungie seems to be conserving its PR ammunition, as it did last year. In the background, signs are increasing that the reveal is approaching.
There is currently no exact information on what the next steps for Destiny will be. However, it is likely that they will use the Sony press conference at E3 again to present the autumn expansion. There, they have a huge stage.
The Sony press conference at E3 now has a date: On Tuesday, June 14, at 3 a.m. our time, it is supposed to happen.
So it is quite possible that we will find out what awaits us in the autumn for Destiny on the night from Monday to Tuesday.
This is how it went a year ago when the world first learned about Destiny:
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The developers of Let It Die discuss the free-to-play model of the upcoming survival action MMO.
Let It Die will be a pure online game set in a post-apocalyptic environment. In addition to grim reapers on skateboards, you will have to face nasty opponents in a brutal, hostile world. The game has so far been compared by some English-speaking media, who have had their hands on an early demo version, to the successful series Dark Souls – skateboards aside.
When asked whether these similarities with From Software’s games are intentional, the CEO of Grasshopper Manufacture, Suda51, did not provide a concrete answer. He did not say “no,” but also not “yes.” However, such comparisons can generally be seen as very positive and as a quality feature: After all, Dark Souls enjoys great popularity among fans.
Nonetheless, there is also skepticism towards this title: Let It Die will be free-to-play. What balance will the developers find between pay-to-win and the possibility of earning progress by playing? It is clear that one will have to invest either money or time. But how far apart will the margins be?
Free-to-Play does not mean Pay-to-Win in Let It Die
According to Suda51, the development team is aware of the players’ concerns, which is why they want to handle it sensitively. He admits: They would create a game in which players can invest money – if they want to. However, they primarily want to develop a game that is free and still comes across as a AAA title for 60 US dollars. Players should not confuse free-to-play with pay-to-win.
Sudo51 does not go into detail about how they will ultimately monetize their efforts. After all, something is rarely given for free. It remains to be seen how the relationship between money and invested time will turn out.
Let It Die will be released in 2016 for the Playstation 4.
With Legion, the costs for respecing in World of Warcraft are eliminated. Talent switching is also easier.
Switching talents in Legion happens at all “safe locations”
Who still remembers the “good old days” in World of Warcraft, when respecing was so expensive that you had to farm gold for several days just to afford it? Nowadays, respecing has become significantly easier and cheaper; with Dual-Spec, everyone can switch their talents and specialization as they wish “on the go”.
Currently, this is even a bit more extreme in the closed beta of Legion. Talents can be swapped with just one click, as long as you are not in combat. This leads to many players adjusting their talents second by second. If a fight against many small enemies is upcoming, they choose an AoE talent; as soon as they face the boss, they select the single-target talent.
Even Blizzard has found this a bit too extreme now and will limit the ability to switch talents freely in an upcoming patch. This will only be possible at “safe” locations, called rest areas, such as inns or capitals. Those who cannot manage without the ability to switch talents can have an item created by scribes that at least temporarily allows this.
Switching specializations will be even easier and cheaper. In Legion, there is “Tri-Spec”, which basically means that you can save for each specialization. At the class trainer, you could set a primary specialization. Switching to this primary specialization was free, while switching to the other two specializations was linked to gold costs (maximum 79 gold).
The gold costs are now completely eliminated, allowing talents and specialization to be switched at safe locations at no cost.
Some of you may have noticed that we had some minor issues last week. The site was unreachable for 20 minutes, and the “latest comments” displayed old articles. This was because we moved to a new server.
This is one of the advantages that our partnership with Webedia brings. Not much will change for you, the site will run more stable during peak times, but it has been relatively rare in recent months that it got so full that there were interruptions.
For us authors, the move is a significant improvement: It makes working day-to-day much less stressful and more enjoyable. The error messages when creating articles have decreased significantly, as has the “curse-and-swear rate” of a certain succubus.
No, those are not our servers. They are from Zenimax in Frankfurt … ours are safe …. TWICE AS BIG and spewing flames!
Also new is author Jürgen Stöffel. He will primarily support our site with articles about MMORPGs. He prefers to write columns, reports, and guides. Jürgen will hold our flags high at various events and gatherings, attend game presentations, interview developers, and occasionally show up here and there.
Observant readers will have noticed that we recently had some specials and larger articles on “Indie MMORPGs.” Matthias Winter is responsible for that, who is back at it after a long break.
Otherwise, we have surpassed the 20,000 mark on Facebook in recent months. The social network has become increasingly important for us.
Overall, the site is developing positively. With “The Division,” we have established ourselves as a source of information, which brought us two record months in March and then again in April. We’ve never had as many readers as in spring 2016. Compared to the previous record phase around autumn 2015 for “Destiny: The Taken King,” we managed to add another 40%.
That’s why the new, larger server was so important for us.
Surely the recent growth is also due to the fact that since the beginning of the year, Tom “Ttime” Rothstein has been supporting us with his articles on shooters. But also because you dear fans are vigorously promoting us, telling your friends and fellow players about this little MMO site, linking articles, and recommending us. Please, be so kind: Don’t stop!
That’s it from the editorial team for now. Have a nice May!
If you have something to say to us, if you wish for changes to the website, let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In Tom Clancy’s The Division, agents need lockpicks to access locked areas. Is there a way to farm lockpicks efficiently?
The agents are currently waiting for the upcoming May update called “Conflict”. There isn’t much to do in The Division right now. If the MTW has already been blown up for the umpteenth time or no buddies are online to explore the Dark Zone together, players are left with the thought: “I might as well take a look around in the Open World!” After all, there are some notable details to discover.The walk through the post-apocalyptic New York will, however, be abruptly interrupted: Scattered throughout the game world, you will encounter locked doors that prevent you from accessing certain areas. Behind these doors, you usually find some items that won’t help you much in the endgame – but still, you want to know what lies behind the door.
To uncover the secrets behind the locked doors, you need lockpicks. But where do you get these door openers? And is there a trick to farm as many as possible in a short time?
How to get lockpicks in The Division
So far, there seem to be only two ways to obtain lockpicks – and both are based on a sobering principle: luck.
Here’s how to obtain lockpicks:
Random drops from enemies: Your enemies in New York sometimes drop lockpicks after you defeat them. They are displayed to you as gray markers. However, the gray markers do not necessarily mean that they are lockpicks.
Backpacks: With luck, you can also obtain lockpicks by looting backpacks. You can find these scattered throughout The Division.
If you want to efficiently hunt for lockpicks, the only advice that can be given is: Choose easy missions and kill everything that crosses your path. Keep an eye out so you don’t miss any dropped lockpicks or hidden backpacks. Unfortunately, a “farming route” with guaranteed drops is not known.
You can check how many lockpicks you already have in your inventory:
Twitch has published some interesting statistics on streamed games and their viewers. Which games dominate the platform?
LOL, CS:GO, DOTA 2, and Hearthstone dominate Twitch
For those for whom gaming is more than just a small hobby, they have surely spent some time on the streaming portal Twitch in recent years. Numerous major tournaments are watched live there, individual streamers showcase their skills in various games, or simply silly formats like “Fish plays Pokemon” attract significant attention. Those looking for something new on Twitch will also find it.
However, Twitch is largely dominated by 4 games that retain nearly two-thirds of the viewers.
At the forefront is the MOBA League of Legends, which was viewed by 88 million players in April – that’s 10% more viewers compared to the 80 million in April of last year.
Significantly stronger has increased the runner-up, Counter Strike: Global Offensive (CS:GO), which raised its viewer count from 39 million to 73 million.
Far behind is number 3, DOTA 2 from Valve with 43 million viewers (12 million more than last year).
Hearthstone sits at a narrow 4th place with 41 million viewers (10 million more than in April 2015).
Overall, these 4 titles account for 65% of the viewers who regularly visit Twitch.
While there are occasionally other games that appear briefly in the top 10, these regularly compete for positions 5-10. In April, games like “The Division” and “Dark Souls 3” appeared, but who doesn’t enjoy watching others struggle?
The “big 4” are more or less set in stone, although Hearthstone briefly secured 3rd place last year, quickly falling behind Dota 2 again.
This is an AI-powered translation. Some inaccuracies might exist.
With the “Time Wasted on LoL” calculator, you can find out how many days and hours you have spent in League of Legends.
Many of us have wondered how much time we have “wasted” playing LoL overall. Be it in ARAM or on Summoner’s Rift.
On one hand, you might be relieved that this isn’t simply displayed in the League of Legends client, as that number could be quite shocking. So prepare yourselves before using the tool in this article to find out your spending.
Time Wasted on LoL – Here you can find out your playtime in LoL
I remember that in World of Warcraft there is a command to see the playtime you have spent in the game.
With /played you could basically turn red at the push of a button. But it was also a bit different. Because about 50% of that time you were hanging out in one of the major cities to showcase your character and watch the grass grow.
Of course, I had to try it out immediately and was surprised that it was “so little”.
Additionally, under the results, you will find a link to your op.gg profile. There you will see many details about your account, such as which champions you played in ranked games this season and how you performed with them.
If the calculator throws an error and tells you that your character does not exist, try to pay attention to uppercase and lowercase letters.
How many hours have you invested in League of Legends, and was it worth it? Share your times with us in the comments, and please be honest.
This is an AI-powered translation. Some inaccuracies might exist.
In Call of Duty: Infinite Warfare, there is information about the campaign and battles in a space setting.
The upcoming Call of Duty has not made a dream start with the reveal trailer. Already after a few days, it became the trailer with the most dislikes on YouTube. The space setting has met with discontent among fans, claiming the CoD series is turning too much into a science fiction shooter.
Aside from the trailer, not much is known about Infinite Warfare at the moment. Future information may shed more light on the matter and calm the fans’ concerns. More hints have been revealed by the narrative director of Infinity Ward, Taylor Kurosaki, in a conversation with Forbes.
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Infinite Warfare tells a highly realistic, plausible war story in the future
According to Kurosaki, the upcoming Call of Duty will tell a realistic and plausible story of war that could take place in a near-future scenario. It is inevitable that space will be militarized, which is why he does not want to label Infinite Warfare as science fiction or a sci-fi game.
Primarily, Infinite Warfare is a “Call of Duty” game, which means infantry combat and control over vehicles. The space setting will simply expand this and open new possibilities for the game.
Campaign fights against The Settlement Defense Front
In Infinite Warfare, players face off against The Settlement Defense Front, abbreviated as SDF. This is a rebel group that has turned away from the “United Nations Space Alliance.” However, they are not freedom fighters aiming for “the good” in the world, but nasty opponents who are marked by the harshness of space. They must be dealt with.
The campaign starts with an attack by the SDF on Earth. Their goal is to control outposts in space to expand wealth, power, and influence.
You will take on the role of Captain Nick Reyes, who rises to lead thousands of soldiers. You will experience the story exclusively from his perspective. You cannot play a female character. However, players will encounter some strong women in the campaign.
The campaign will ultimately take players on the journey of Captain Reyes, who must make difficult decisions to save the Earth’s population.
Thus, the single-player campaign will remain a pure single-player experience. There will be no co-op mode. The developers state that players will feel closely connected with the character Captain Reyes. For co-op fun, other modes will be available, such as the zombie mode.
With the Jackal, you will conduct fights in the air and in space
During the campaign, players will have to engage in various types of aerial combat: A fighter jet, referred to by Infinity Ward as the Jackal, will be available for this purpose. You will have to conduct battles in open space with complete freedom of movement, but also “on-rails” fights: Here, your Jackal moves as if on rails.
With this ship, you can seamlessly transition into space. There will apparently be no loading times. There, you will also encounter dangers that can be optionally fought: You decide whether to undertake these missions or not. The Jackal is not just intended for combat, but also serves as a transport vehicle with which you can move around in the space setting of Infinite Warfare.
Fights in Zero Gravity
In Infinite Warfare, there will be “fast and thrilling” battles in zero gravity. For this purpose, soldiers will have several gadgets at their disposal, such as a grappling hook or magnetic boots. With the latter, you can move along surfaces, hang on walls, and cling to the ceiling. This allows you to shoot headfirst at unsuspecting enemies.
As with almost every Call of Duty, the developers worked with various experts to make the game as realistic as possible. According to Kurosaki, they spoke a lot with people from the military and the “space industry.”
This is an AI-powered translation. Some inaccuracies might exist.
If you’ve ever played Lord of the Rings, you know: “The Slayer Deeds are really intense.”
To unlock the virtues or earn some Turbine Points, one must slay certain enemies in dozens and hundreds. With Patch 18.1, LOTRO reduces the number of required victories for many Slayer Deeds in Gondor, Eriador, and Rhovanion to “a reasonable number.”
Patch 18.1 came out yesterday afternoon and brought some bug fixes and quality of life improvements. For instance, Legolas holds his bow correctly in “Even in the Darkness” again, and players can exchange class-specific equipment from special instances, even those for other classes, for equipment for their own class.
In the MMO shooter The Division, some weapons have emerged in recent weeks that are very popular among agents and frequently take center stage. We present five of these “best weapons”.
Since the launch of The Division, submachine guns have dominated at distances of up to about 20 meters. Therefore, an SMG is a must-have for close combat in every agent’s armory. For greater distances, most agents choose an assault rifle or a marksman rifle. Favorites have quickly been identified among these weapon types.
Shotguns and light machine guns are currently not very exciting in Ubisoft’s shared-world shooter, which is why none of them made it to the following overview of the “best weapons”.
We also do not include named weapons in the list: The “normal” high-end weapons can come with random talents, allowing players to tailor them to their individual playstyle. Therefore, they hold a higher value in the player community than those with fixed talents.
AUG A3 Para XS – an outstanding submachine gun
The submachine gun AUG A3 Para XS stands out at short distances. It has a high base damage, but its fire rate is slightly lower than, for example, the Vector. Nevertheless, it can deal a lot of damage in a short time.
A disadvantage is its small magazine size. However, this can be easily addressed with appropriate mods.
Opinions on this weapon are unanimous: the AUG A3 Para XS is a “beast” in PvP and PvE. Players praise its handling and stability, and even without mods, it feels good in hand; the recoil is manageable. Moreover, its range turns out to be better than many agents would have expected. It’s simply fun to stride through the post-apocalypse with it.
Shortly after the launch of The Division, the submachine gun Vector .45 ACP was deemed the best weapon in the game by some agents. Since then, the AUG has taken a bit of its place. Nevertheless, it is still considered an excellent weapon, one you can be happy about if you possess it with strong talents.
In comparison to the AUG, the base damage is lower, but the fire rate is slightly higher. The magazine size of 20 rounds is also a disadvantage, which can be compensated with mods.
The Vector .45 ACP is an excellent SMG, which agents picked up early in the game and which still enjoys great popularity. If you invest in this weapon, you won’t make a mistake.
M1A Series 1 – The “best marksman rifle” in The Division
We have extensively dealt with the M1A Series 1: We have already introduced it as a “headshot machine” or as the “best marksman rifle”. But why?
The M1A combines the advantages of fast-firing and slow-firing marksman rifles: in addition to a high fire rate (base value 300), it has strong stopping power. It hits your enemies “like a truck”. The magazine size of 10 can be improved with mods, allowing you to fire many high-damage rounds at enemies quickly – and with extreme precision.
As a result, according to numerous agents, it excels in PvE as well as in the Dark Zone. If you want to play a marksman rifle in The Division: the M1A Series 1 is currently the best choice.
SCAR-L – The best assault rifle in The Division under one condition
The assault rifles SCAR-L and SOCOM SCAR-L impress with high base damage, good optimal range, and fast reload speed. They are among the assault rifles that have a slow fire rate.
A significant disadvantage is the quickly widening crosshair of this weapon, making precise shots directly in succession impossible – especially not at range. However, since at close distances the submachine guns are superior to the assault rifles, the latter must excel at medium range and thus this disadvantage must be addressed.
Currently, the talent Balanced completely mitigates this issue: as a result, the crosshair does not spread at all, allowing you to achieve precise kills at range. Thus, the SCAR assault rifles become precise weapons of mass destruction.
AK-74 – Black Market version: The probably most popular assault rifle in The Division
Many agents resort to the AK-74 – Black Market version before facing the dangers of the post-apocalypse. Early after launch, it gained a reputation as one of the best weapons in the game.
Therefore, players had already advised to purchase the blueprint of this weapon: Because, with it, you can craft it as long as it takes to achieve the desired roll. Especially the handling of this weapon has won over the agents: with appropriate mods, the AK becomes extremely stable, allowing you to unload the entire magazine under sustained fire with almost no recoil.
The AK-74 – Black Market version is a slow-firing assault rifle that has the longest reload time of all assault rifles. Nonetheless, it remains popular and proves useful in nearly all situations.
“At some point” after update 1.2, we can expect weapon balance changes in The Division. Until then, the mentioned weapon types and specifically the presented weapons will continue to take the dominant role in the game.
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Snipers are a plague. But how a Korean expert with Widowmaker from Overwatch gets around them deserves recognition.
Headshots in Seconds
Let’s be honest: We all hate being shot by snipers in shooters. However, the occasional frustration one feels is probably nothing compared to the humiliation that must be felt by the opposing team of this Korean player from Overwatch.
In the right hands, Widowmaker is indeed a very valuable addition to almost any team, but what the player “Pine” brings out of the French assassin is beyond comprehension. However, Pine is not an unknown name; he has already made a name for himself in Team Fortress 2 and dominated the battlefields there.
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In these two video clips, you can see him in action, gracefully hopping from rooftop to rooftop, distributing headshots in seconds, while also finding the time to throw in various emotes like “Hello” to bridge the wait between enemy respawns. While most players might already have trouble following his quick movements as spectators, one can only imagine the frustration in the opposing team. I am definitely quite happy not to have encountered such a Widowmaker in the beta yet.
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In the MMO shooter Destiny the new week brings fresh challenges for the Guardians on May 17.
When does Destiny continue?
The somewhat awkward phase with the change of netcode should now be overcome, and there are still a few weeks until E3 in Los Angeles, where the fall expansion for Destiny is expected to be announced. The Sony press conference, where there might be news about the new Destiny, will take place on June 14 at 3 AM. The chances of learning something new about Destiny are likely to be high at that hour.
But that is still a long way off; it will be in almost 4 resets: time for a regular week in Destiny.
Nightfall strike starting from May 17 is the Shield Brothers
Bungie.net had it wrong for a moment: it is not Winter’s Run again, the Nightfall is “Shield Brothers” on Saturn.
Modifiers are:
Arc Burn – Arc damage is increased.
Juggler – Enemies do not drop ammo for the weapon currently equipped.
Shielded – More enemies have shields than usual.
Catapult – Grenade cooldown is reduced.
This week, the Reputation factions of Destiny want
Eris Morn and the Dead Orbit want Worm Spore this week.
The Future War Cult is after Helium Filaments.
The New Monarchy is looking for Relic Iron.
This is what’s happening in the 42nd Prison of Elders – in the Challenge of the Elders
The modifiers are Juggler and Fresh Troops. Bonus points are awarded for precision kills.
This time the trio of choice: Wretched Knight (Hive), Keksis the Betrayed (Fallen), Overmind Minotaur (Vex).
The Warpriest issues the challenge in the King’s Fall raid
This week, the Warpriest takes the big risk. He issues the challenge, so he must be defeated by the Guardians in a specific way if they are eager for extra loot.
The T3 boss in the Court of Oryx this week: Balwûr
With the rune, you summon Balwûr in the Court of Oryx this week: This is the witch that transforms the ground into a dangerous zone.
Are there videos about the challenges this week?
At this point, we present you videos of the challenges of the week and how the Guardians have overcome them.
Here’s the video for the Nightfall Valus Shield Brothers. It is a solo run through the Nightfall strike featuring Zhalo Supercell as one of the dominant weapons.
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Albion Online is getting its last major patch before the server wipe in summer. The faction “Morgana” is getting a significant upgrade.
The Followers of Morgana have learned new tricks
On May 18, the next patch for the beta version of Albion Online will be released. This update will be called “Darian” and will primarily strengthen the faction “The Followers of Morgana”. Previously, the opponents were relatively easy to defeat, but now they have new spells and group compositions. Especially the followers in the dungeons have learned some new tricks and this could be the first step towards a challenging endgame PvE.
Because villains also like to set up home, there are some furniture pieces in the style of the supporters of Morgana that can be dropped by the followers. Those who want can use them to furnish their own camp or resell them.
By the way, the “Darian” update is supposed to be the last patch before there is a “wipe” in summer and the data will be reset. Then the game will start its second beta phase. This brings a complete overhaul of the world.
The developers have shown how they are working to make the world even bigger and more unique in a separate YouTube video that we don’t want to withhold from you.
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The popular MOBA League of Legends (LoL) will be coming to consoles – but not on Playstation 4 or Xbox One.
In China, “Tencent” is a big player. They’ve been distributing League of Legends for a long time. The company was also involved with Riot, the developers, for a long time. Recently, they acquired the LoL studio entirely.
Tencent also distributes many games from Korea or partners like Capcom in China – such as “Monster Hunter Online.”
Last week, they presented their own console, the “Tencent Games Platform” (TGP), which is commonly referred to as “Blade.”
The launch titles all come from Tencent, including League of Legends, Monster Hunter Online, FIFA Online 3, and Need for Speed: Hot Pursuit.
The Blade is designed in the shape of a sports car. It runs on Windows 10. Whether the console will ever come to the West seems questionable.
The images are from MMOCulture, a site specialized in Asia.
This is an AI-powered translation. Some inaccuracies might exist.
Starting today, there’s a new weekly assignment for PS4, Xbox One, and PC in The Division.
The orange-glowing watch on your agent’s wrist has received a fresh broadcast, the Strategic Assignment: This week it consists of 4 individual tasks that you can complete. The reward is Phoenix Credits.
The story behind the weekly assignments is presented to us by Ubisoft in bite-sized pieces in the form of short videos.
This is the weekly assignment starting on May 17th in The Division
We once again have the opportunity to assist Division technician Simon Keyes: For weeks he has been working hard to keep the ISAC node running and to fend off dangers of all kinds with our help.
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This week we contact a new person: “E”. She is a black market trader who can source the good stuff to protect the ISAC node. However, her services come at a certain price.
These are the tasks:
Kill 50 Rikers: For this, you need to enter the Dark Zone and give the Rikers a hard time.
Collect 30 fabric: Keep an eye out for this crafting material to be able to hand it over to “E”.
Kill 10 Named: You have a week to take down 10 Named NPCs.
Complete 10 main missions: Just like every week, you can complete ten missions of “Hard” and “Challenging” difficulty.
If you succeed in all four tasks, you will receive 30 Phoenix Credits.