In FIFA 16, today the Bundesliga Team of the Season for the “Ultimate Team” mode has been revealed. Particularly strong: Robert Lewandowski and Thomas Müller!
Today is the day! Today we find out which Bundesliga stars, according to EA Sports, belong to the Team of the Season. In the TOTS, players who have consistently shown strong performances throughout the last season are awarded upgraded cards.
This is the “Bundesliga” TOTS in FIFA 16
Since last week, the championship trophy for FC Bayern Munich has been secured. Therefore, it is not too surprising that some players from the record champions made it into the TOTS of the first Bundesliga, such as Robert Lewandowski (Overall 98!) and Thomas Müller (94). But outstanding players with improved stats from many other clubs are also being rewarded, such as Hummels, Aubameyang, and Mkhitaryan.
These are the players of the Bundesliga TOTS:
Starting XI:
GK: Ralf Fährmann – FC Schalke 04
LB: Jonas Hector – 1.FC Köln
CB: Mats Hummels – Borussia Dortmund
CB: Jonathan Tah – Bayer 04 Leverkusen
RB: Mitchell Weiser – Hertha BSC
LM: Filip Kostic – VfB Stuttgart
RM: Henrikh Mkhitaryan – Borussia Dortmund
RM: Douglas Costa – FC Bayern München
CAM: Thomas Müller – FC Bayern München
ST: Robert Lewandowski – FC Bayern München
ST: Pierre-Emerick Aubameyang – Borussia Dortmund
Substitutes:
GK: Loris Karius – 1. FSV Mainz 05
CB: Aytac Sulu – SV Darmstadt 98
CDM: Julian Baumgartlinger – 1. FSV Mainz 05
LM: Salomon Kalou – Hertha BSC
RM: Lukas Rupp – VfB Stuttgart
ST: Javier Hernandez – Bayer 04 Leverkusen
ST: Raffael – Borussia Mönchengladbach
Reserves:
CB: Andreas Christensen – Borussia Mönchengladbach
CB: Marvin Matip – FC Ingolstadt 04
LM: Emil Forsberg – RB Leipzig
CM: Mahmoud Dahoud – Borussia Mönchengladbach
ST: Sandro Wagner – SV Darmstadt 98
Ralf Fährmann is the best goalkeeper in this team. It seems that Manuel Neuer did not convince EA Sports this season.
Robert Lewandowski is the strongest TOTS player of the current Team of the Season in FIFA 16 with an overall rating of 98! This also makes him the highest-rated TOTS player in the entire FIFA series – together with the TOTS Cristiano Ronaldo from FIFA 15!
In Battlefront all players can test the “Outer Rim” DLC for free for three days. Read on to find out how it works.
A Weekend in the Outer Rim
To ensure the weekend doesn’t start with a bad Friday the 13th, EA has decided to allow all players of Star Wars: Battlefront to get a taste of the first of the 4 announced DLCs. The “Outer Rim” expansion was released last month for all Season Pass holders, but now all purchasers of the base game also have the opportunity to try out the new content.
From May 13 to May 15, all players on PC, PlayStation 4, and Xbox One can try the DLC for free to get a feel for the new maps and the two heroes Greedo and Nien Nunb.
However, there are some limitations. Players can try out the free weapons from the Hutt contracts, but the specific weapons of the Outer Rim and the corresponding Star Cards can only be used by Season Pass holders or purchasers of the DLC.
Guild Wars 2 could not fully confirm the strong winter quarter with “Heart of Thorns” and lost a bit in the first quarter again.
For the struggling WildStar, the situation looks much bleaker at a significantly lower overall level. The Free2Play momentum from the last quarter of 2015 has fizzled out, and they are at a new record low.
Blade and Soul earned approximately 40 million euros worldwide in the first quarter of 2016. GW2 23 million and WildStar 960.000€.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the official number of registered players is known. It stands at 9.5 million!
Yves Guillemot, the co-founder and CEO of the French publisher Ubisoft, has presented the figures for the 2016 fiscal year. According to him, the latest blockbuster games from Ubisoft, The Division and Far Cry Primal, had the most successful video game launches ever. The performances of both games exceeded Ubisoft’s expectations, according to the CEO.
The Division currently has 9.5 million registered users. Active players would average three hours a day playing the MMO shooter. Also, the Season Pass has been adopted by 20% of the agents so far.
The revenue that The Division must have generated for the publisher is highlighted by a look at the revenue from the last quarter: While just under 170 million euros were generated in the same three months of the previous year, in 2016 it is a staggering 624.9 million euros. That’s an increase of 267.7%!
The most successful console of the last quarter for all Ubisoft titles was, by the way, the PlayStation 4. Almost half of all sales went to Sony’s gaming console. The Xbox One (31%) and the PC (14%) were relegated to the back. The last-generation consoles each accounted for only one percent.
In an interview with YouTuber Jesse Cox, developer Ion Hazzikostas discussed many aspects of the upcoming expansion Legion, but also the leveling experience in the game’s Classic areas. Blizzard’s creators of WoW agree that the current leveling experience at low levels is not enjoyable. Enemies fall too quickly, and “you spend more time looking for objectives than actually fighting them.”
Leveling like a breeze – the only thing faster is the level boost.
The reason for this fast leveling was that new players should not take too long to experience the “cool, fresh content” of the latest expansion. Numerous changes to the classes, combined with a reduction in the required XP per level, have made reaching the maximum level a very boring experience. Enemies typically live for only 1-2 seconds, and often it takes just one keystroke to send foes to the ground. Worse yet: Anyone wishing to experience a zone’s storyline is usually so high-level after completing half the quests that the area poses no challenge anymore.
With the level boost that comes with purchasing each future expansion, it is no longer necessary to rush players through the old areas.
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A possible solution to the problem is the new scaling system, which is introduced with “Legion” for the Broken Isles. Here, the difficulty of enemies adapts to the character’s current level – you can go to any area at any time and always have challenging tasks (except Suramar, which is only for 110). According to the developers’ plans, the optimal combat time required for a single enemy should be between 12 and 15 seconds, says Hazzikostas. This would be a bit shorter than in Classic, but significantly longer than currently.
However, it is still uncertain whether this scaling would also apply to the old world. This will only become clear after Legion has been on the market for a while and players have been able to provide their feedback.
“As developers, we want to create a game we can be proud of. The game should provide an epic, fun experience at all times. Not just at level 100 or 110, but also at level 27. And at the moment, that’s not always the case.”
Future work will be done on “classic” content to make the old areas enjoyable again.
Mein-MMO says: It’s about time. Players have been complaining for years that they only rush through the old zones and that there is nothing left of the story and fun. Since the developers want to experience the effects of the scaling in Legion first, it remains to be seen when this issue will really be addressed. If they utilize the scaling, it could also anger some players, as “lowbie” areas would again be populated with mobs that permanently attack you. At least a few role-players would find that annoying. Let’s wait and see and beat up Legions.
For more news about Blizzard’s MMORPG and the upcoming expansion “Legion”, check out our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
More and more information is being revealed about FIFA 17: This year’s football simulation is expected to make a significant leap in terms of gameplay depth.
FIFA 17 still does not have a fixed release date, but the upcoming football simulation is now finally officially confirmed – which should not surprise many: According to Electronic Arts’ annual financial report, FIFA 17 will be released on consoles and PC in the second business quarter, which runs from July to the end of September.
As FIFA 16 was released on September 22 and FIFA 15 on September 23, a similar date can also be predicted for FIFA 17. It is not yet known whether FIFA 17 will also be released on the last-gen consoles PS3 and Xbox 360, in addition to PS4, Xbox One, and PC.
As Andrew Wilson, CEO of Electronic Arts, reveals, FIFA 17 will make a significant leap forward regarding customization, gameplay depth, and the competitive aspect. This statement also applies to NFL 17 and NHL 17. However, Wilson did not go into detail.
These are already all the information that has been confirmed by the official sources. However, there are other hints regarding FIFA 17 in the vastness of the internet that are considered reliable.
FIFA 17 with “Buschi” and women’s national teams
Since FIFA 11, Frank Buschmann has been commenting alongside Manni Breuckmann (since FIFA 16 alongside Wolff-Christoph Fuss) on the events on the virtual pitch. Apparently, we will hear the voice of “Buschi” in FIFA 17: In a Twitter post, the cult commentator tweeted: “Practicing for #FIFA17 …” Thus, it seems that nothing will change in the duo “Buschmann/Fuß.”
A hint regarding FIFA 17 also came via Instagram: Norwegian national player Andrine Hegerberg posted a photo of herself during a shoot for FIFA 17, as she indicates via hashtag. So we can expect that Norway will become another women’s national team in the football simulation from EA Sports. This leads to the conclusion: Apparently, the FIFA series is sticking to the women’s teams that were first introduced in FIFA 16.
Is there a new cover star? Will the 3rd league finally come to FIFA 17?
From now on, we enter the realm of pure speculation regarding FIFA 17. According to several media reports, the expiring contract with Messi as cover star will not be extended. For the past four years, the Argentine magician has adorned the cover of the FIFA series. Who will be the successor is still unknown. Along with James Rodríguez, Jamie Vardy from the surprise BPL champion Leicester City is also in high demand. He had already made rapid progress with his teammates in FIFA 16.
Many fans wish for the 3rd league, which comprises several traditional clubs from Germany. However, the licenses for this league are held by the German Football Association, which EA still has to negotiate. A statement from EA producer Sebastian Enrique gives hope: “I always push our licensing team to get more. I can’t promise anything, but the 3rd league is on our list of things that our community wants.”
It also remains exciting to see whether the Chinese “Super League” will be included in FIFA 17. This league has recently drawn attention with mega-transfers. If EA wants to keep these top players in their football simulation, they will have to acquire these licenses.
Blizzard is not only an extremely successful developer studio but also the dream workplace for all nerds. We know this because we were invited there ourselves and convinced ourselves of it!
“Embrace your inner Geek” can be read on the floor in the center of the “Blizzard Campus” in Irvine (California). However, these wise words were not hastily scribbled by a mischievous employee; rather, the saying is elegantly stamped in bronze in a large circle consisting of eight company principles that surround the statue of a giant orc. And the fact that the call to wholeheartedly be a true geek stands alongside typical corporate values like “Think globally” or “Commit to Quality” says a lot about the atmosphere at Blizzard.
Outwardly Flawed, Inwardly Amazing
“In your face, Mannoroth!” Grommash Hellscream and his favorite trophy await us in the Blizzard lobby.
However, the entire company building looks nothing like a creative forge full of geeks and nerds from the outside. The Blizzard Campus – which we and other invited guests were allowed to visit at Blizzard’s invitation – is located in the middle of the Californian business enclave Irvine and is housed behind guarded walls in a trio of typical office buildings.
Anyone who cannot relate to the name “Blizzard” might just suspect another IT company behind the facade of the campus, of which there are dozens in California. For there are no griffin statues guarding the gates, no turrets and towers rising from the facade, and the banner of the Horde does not proudly fly over the complex.
However, this changes quickly as soon as you pass the security and enter the lobby of the entrance area. For there, right behind the reception, stands none other than Grommash Hellscream, triumphantly overlooking the severed (and quite dissatisfied-looking) head of the Pit Lord Mannoroth. The trailer for Warlords of Draenor sends its regards.
The Dream of Every Nerd
After the meeting with Grommash, one highlight follows another. Right next to the grim orc chieftain stands his oversized axe Gorehowl (nearly 5 meters!). This is indeed the same axe that Blizzard used last year as a PR stunt for the launch of World of Warcraft: Warlords of Draenor, which they slammed into an innocent taxi in Times Square, New York.
Next to the axe, we immediately move into the in-house museum. Yes, you read that right, Blizzard actually maintains its own museum with its own curator who regularly rearranges and expands the many exhibits – including numerous awards and trophies that Blizzard has won so far.
The Cross with the Circle – “When it’s done!”
Next, we headed out to the center of the campus, where the already mentioned giant orc stands with the eight core values of the company. We heard a funny story here, as Blizzard had to airlift the orc in separate parts from a foundry in the Far East, and unfortunately, they first painstakingly assembled the orc and then wanted to embed the circle with the eight values into the ground.
However, a complete circle with several meters in diameter is not as easy to construct as the people at Blizzard thought back then, and to make matters worse, the plaques with the values did not always fit optimally into their designated places. And since Blizzard always places great value on quality, the poor orc and circle had to be taken down and rebuilt multiple times.
No Boring Workplace
From the center, we were then able to enter the venerable halls of the developer offices in the second building of the campus. There we passed a donated cosplay outfit of Valla from Diablo 3 to the company cafeteria. Here, hungry employees can get all sorts of dishes for a symbolic price of one dollar.
We continued towards the offices and encountered a large wall with the Blizzard logo on the way. Hundreds of employees had immortalized themselves there during the last big company party, with Art Director Samwise Didier stylishly depicted with a grim orc visage.
Art Director Samwise Didier has immortalized himself with an orc on the current anniversary wall.
Next, we already entered the large open-plan offices, where we unfortunately were not allowed to take any photos. After all, they are actively working on games like Overwatch, World of Warcraft, and Heroes of the Storm, and Blizzard is reluctant to see trade secrets exposed in photos.
By the way, if you think of endless rows of gray cubicles where unenthusiastic wage slaves engage in soulless office tasks when hearing the term “open-plan office,” you couldn’t be more wrong. Because even if Blizzard, of course, has the obligatory “cubicles,” the entire workspace is always themed in a specific way.
For example, one open-plan office has a “Zombie Apocalypse” theme. Hence, the walls are “decorated” with (artificial) blood splatters, and on a fire door is the unmistakable warning never to open it, as zombies would come in if you did. Therefore, in the kitchen, besides the obligatory espresso machine, there is also a locker with axes, machetes, and a chainsaw. And, of course, the offices and cubicles are filled with nerdy stuff like Nerf blasters, action figures, and cosplay props.
The Perfect Refuge from the Zombie Apocalypse
During the tour through the offices, we especially noticed the numerous real swords and shields hanging on the walls of some employees’ offices. This weapon – our guide explained – is not just for decoration. Rather, Blizzard awards employees with it. Anyone who works for the company for five years receives a real sword for their anniversary, and each year a new design is used so that connoisseurs can immediately recognize in which year a specific employee started.
Such trophies are given after a total of 10 years at Blizzard.
The steel shield with the emblem of Lordaeron is available after 10 years, and anyone who has been there for fifteen years can adorn themselves with a noble ring. Veterans with 20 years of service receive the classy crown of the Lich King Arthas, and the upcoming anniversary celebrants, like company boss Mike Morhaime, who have already been there for 25 years, will soon be honored with a cool warhammer. “If a zombie apocalypse should break out here, you should take refuge with us. Because no company here has as many swords in stock,” advised us our tour guide at the end of the talk about the rewards.
The Blizzard University
Tracer is the latest statue in the Blizzard Campus.
After we passed through more offices and admired imposing statues of Illidan, Kerrigan, Tyrael, and Tracer, we went to the last of the three large buildings. There is the training center of the company where Blizzard trains its employees. It is indeed organized like a university and even has its own dean and a course catalog.
However, the highlight of the building lies behind a massive, iron-clad wooden door that creaks ominously when opened. For behind the portal lies a huge library full of games! From PC and console games to board games and pen & paper role-playing games, everything that the nerd heart desires can be found.
The dream of every role-player!
Another proof that at Blizzard one can fully be a geek without reservation. “I don’t have to hide that I’m an enthusiastic pen & paper role-player,” our guide says. “Rather, we have several lists hanging up and are constantly looking for new role-playing groups!“
Mein-MMO says:
The visit to Blizzard was thoroughly impressive, as the company seems to offer its employees a lot. But, of course, the company also expects a lot from its employees, and even though the offices are extremely nerdy and come across like the dream of every gamer, hard work is still done there.
The original soundtrack of a game is just one of the many options one can listen to while playing. Some find the calm background music rather annoying, turn off the sound, and turn up their chosen music instead. Others can hardly enjoy their time in games if they are not connected with their teammates via Skype or Teamspeak and are “constantly chatting”.
So in this edition of “Mein-MMO asks” we want to know from you: What do you listen to while gaming?
Cortyn says: I can’t imagine 90% of all games without the background music. When I wander through the areas in WoW or visit an old Eldan laboratory in WildStar , the music chosen by the developers fits so well and is for me an integral part of the gaming experience, allowing me to fully immerse myself in the game. In single-player games, the music is essential for me – without the right soundscape, there is no real joy in playing (this even applies to the Minecraft tunes).
However, this changes dramatically when it comes to team-based games, such as Heroes of the Storm or Overwatch. I can’t imagine spoken communication (at least with friends) being absent; some voice chat is therefore necessarily required. Otherwise, I wouldn’t have many beautiful, funny, and frustrating memories, and nothing alleviates the frustration of a defeat as well as laughing about it with others.
Only for really tedious tasks, such as fishing for hours or mindless grinding, can it also be something from the YouTube playlist or a good audiobook.
But enough about me, let’s talk about you! What do you listen to when you’re gaming? Cheerful chatting with others over Skype? Specific music, fitting to the game? Or do you let the “normal” sound of the game affect you? Let us know in the comments and actively discuss.
This is an AI-powered translation. Some inaccuracies might exist.
Because the fans requested it, the URF mode will soon return to League of Legends (LoL)!
After many fun game modes have been tried out in the rotation that activates every weekend, one clear favorite remains in the minds of League of Legends players – namely the URF mode. Because it was so well received, it found its way back into the rotation shortly.
Today “Ascension” starts – URF follows
As you can see in the picture, the Ascension mode starts today in LoL. This fun mode started the game mode rotation and was received positively by the players. You can find out how exactly the mode works in our LoL Ascension Mode Guide. As always, the mode starts Friday early afternoon (usually around 2:00 PM) and ends early Monday morning.
Already next weekend we can look forward to rolling our heads over the keyboard and mashing the keyboard like crazy, because on May 20, 2016, the URF mode returns for a second round. While this mode is not the newest, it comes very close to the sandbox mode that many players wish for.
Following URF, there will be a brand new mode that will definitely not be Dominion. There will be a separate article explaining what this mode is about.
At the beginning of June, the game mode rotation will start with the Legend of the Poro King. You can find more information in our LoL Poro King Guide.
So we should be excited and look forward to a lot of variety in the coming weeks. But first: Have fun in the Ascension mode!
This is an AI-powered translation. Some inaccuracies might exist.
For the MMO shooter Destiny Xur arrives on Friday, May 13th. What does he have today?
Last night, a Weekly Update from Bungie was released: The most important things they mentioned had already been discussed beforehand. They introduced a stream about the art of Destiny and shared a few words about the changes to melee. Otherwise, there wasn’t anything particularly exciting. It seems that the May Iron Banner could start on May 24th . This is now more lucrative than before and certainly exciting for some.
Otherwise, it seems that they are working hard behind closed doors on the presentations for E3 and on the autumn expansion, but they aren’t revealing a word about it.
Let’s talk about Xur. Everything regarding Xur on May 13th, 14th, and 15th in Destiny on PS3, PS4, Xbox 360, and Xbox One
When does Xur come to the Tower in Destiny?
Xur arrives on Friday, the 13th, at 11:00 AM in Destiny. Whether he has a hockey mask and a machete with him, we do not know at the moment. He leaves on Sunday, May 15th, at 11:00 AM.
Where is Xur?
Xur is located by the vendors of the Crucible.
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The main prize is the machine gun Extremely Good Advice. No current engram this week. The MG costs 23 strange coins.
Xur has for Titans the Dawning Bastion (45 INT, 48 STR). A really great thing that Titans enjoy; with the Dawning Bastion, some stunts can be performed, such as jumping over the jump puzzle in the raid easily. However, this chest armor was just available from Xur a few weeks ago. The armor pieces cost 13 strange coins.
For Hunters, there is the helmet Achlyophage Symbiote (56 INT). For Hunters, one of the standard Exotics.
For Warlocks, there is the helmet The Stag. (31 INT, 34 STR)
To complete the helmet category: The Legacy engram is also a helmet. Year 1 helmets with Year 1 stats can drop from it.
If you don’t want to miss anything about Destiny, follow our Facebook page. We regularly post news about Destiny, The Division, and those other games that reportedly also exist.
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In The Division, two agents demonstrate how to deal with devious rogues.
YouTuber ShoSho was just running with a friend through the Dark Zone when they encountered a four-person group of other agents. At first glance, it seemed they all just wanted to go their separate ways and ran past each other peacefully. But the group apparently had a nefarious plan in mind: They shot the two agents in the back.
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The four rogues probably saw ShoSho and his friend as two easy targets to take out for fun (the two weren’t even carrying loot). However, the rogues got a rude awakening: ShoSho, who is actually DZ rank 99, quickly turned the tables with his companion, and together they took down the four in just a few seconds.
These rogues were carrying some high-end loot, which the YouTuber and his buddy can now enjoy. The laughter of the two at the end of the video definitely shows that they are very satisfied with their success over these four rogues.
After the Alliance crashes a WoW wedding in neutral territory, the Horde retaliates and simply moves the party into enemy land.
Horde takes revenge after failed wedding
Weddings in MMORPGs are not uncommon, especially in role-playing scenarios. However, what has just happened on the English World of Warcraft realm Emerald Dream is not something you see every day.
Initially, some players of the Horde just wanted to hold a wedding, and the desired location was the Chapel of Hope in the Eastern Plaguelands. Unfortunately, some Alliance members also learned about this plan and took it upon themselves to ruin the joyful event – some guilds on the server are known for crashing RP events. However, the Horde of Emerald Dream has a strong sense of unity and does not tolerate such things. Thus, it was decided to humiliate the Alliance a bit and relocate the wedding to right in the Cathedral of Stormwind.
Many dozens of players stormed the capital of the humans, disposed of the guards and pesky Alliance members, so that the two lovers (and guests) could hold their ceremony in peace. Although three of the larger Alliance guilds attempted again to crash the event, the Horde players stood their ground and quickly dealt with each individual troublemaker, even surrounding the Cathedral and ensuring that the Holy Light’s sanctuary was “painted” red for quite some time.
The result was a Cathedral with quite a few skeletons of the Alliance races, a humiliated human city, and a pretty happy virtual couple.
For more news and articles about the game and the upcoming expansion Legion, you can find them on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has now revealed how many players participated in the beta of Overwatch .
It looks like Blizzard has a hit on its hands. 9.7 million players tried Overwatch in the beta, Blizzard reports.
That’s a powerful number even for a free-to-play beta from the makers of the Orcs. This number includes players on PC, PS4, and Xbox One during the open beta.
They played 37,000,000 matches and spent 81 million hours of playtime. The beta ran from May 5 to May 10. For some, it started a bit earlier.
The MMORPG ASTA will receive its first expansion in a few weeks.
The expansion titled “Myth I: Wrath of the Berserkers” will increase the level cap to 55, among other features. With this preparation, you will be able to explore the new region Wado, which is intended only for high-level players. In Wado, you will find the dungeon “Mountain of Trials”, where many challenges await you, including seven bosses. However, you decide how to explore the dungeon. The difficulty level will be adjusted to you. So, you can also venture into the depths alone if you wish.
Many new features
In addition, many new quests and scenarios will be added. The crafting system will be revised, and the player-driven economy in the MMO will be improved with new features. You will learn more about the background story of the world during the new adventures and can also look forward to new PvP challenges. You will face off against other players on new battlefields – also in new guild battles.
The expansion “Myth I: Wrath of the Berserkers” is expected to be released at the end of this month for the MMORPG ASTA. The developers plan to reveal more details by then.
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With issue #15 “The Gallery of the Bloodhound,” everything is a bit different than with previous updates.
This issue includes the 3 previously released side stories “Further Analysis,” “Love & Hate,” and “The Last Pagan,” along with a new investigation mission. Funcom itself says: It is one of our most complex missions to date.
If you have previously purchased one of the 3 side stories, you now receive the entire issue 15 for free.
No detective instincts are needed to recognize: This is clearly an attempt by Funcom to make the content that was introduced through a method that many did not accept more appealing and accessible to more people.
This is an AI-powered translation. Some inaccuracies might exist.
In a livestream, the developers revealed information about the concepts and design ideas behind the world of Destiny.
Bungie intends to showcase livestreams on three Wednesdays in May that will give you a glimpse behind the scenes of Destiny. While the next two weeks will focus on the King’s Fall raid and the Crucible, the Community Manager DeeJ spoke with three developers yesterday about design ideas and early drafts of the Destiny universe.
You can watch a recording of the complete livestream here:
https://www.twitch.tv/bungie/v/65846394
The world of Destiny invites exploration
According to the developers, it was already a major challenge during the early development phase of Destiny to create a world that represents both the post-apocalypse and the decay of the Golden Age while also being inviting and exuding hope.
Many thoughts were put into how to fill the world with a multitude of exciting things that players want to discover. The design concept of the Black Garden is provided as an example. It appears mysterious and enigmatic, aiming to spark the curiosity of the Guardians.
A game world for Destiny was to be created where the Guardians enjoy staying, a place they want to return to after a day’s work. Therefore, they did not aim for a solely dark setting, where the Guardians would only find despair.
The developers also discussed many details, showing early drafts of weapons like the Gjallarhorn, the Thorn, or the Sleeper Simulant, and presented sketches of characters such as Eris or Oryx. In the following image, you can see the design differences between the “standard Oryx” and the Oryx from the raid, who is meant to appear more like a “god”:
For those fans among you who are intensely interested in the art behind Destiny, the video at the beginning of the article is certainly worth watching. For about one and a half hours, sketches, early drafts, and design ideas are showcased.
Guild Wars 2 has an epic PvP mode where entire worlds of players compete against each other in massive battles. However, the scoring system has some flaws. Therefore, Arenanet wants to significantly revamp WvW.
The massive WvW mode (World versus World) is one of the highlights of Guild Wars 2, but for some time now, fans and players in forums have been calling for changes to the scoring system. The fights last a whole week: teams that fall too far behind can spend the rest of the week not being able to score anymore. And then there’s the problem that some players prefer to log in at night and collect a lot of points while a large portion of the enemy players is asleep.
Divide and Conquer
Arenanet has now taken up the matter and posted plans for improving the WvW mode in the official forum:
Instead of fighting continuously for a week, the week will be divided into many segments of two hours each. These so-called “Skirmishes” are the many battles from which a war is won or lost, as each Skirmish ultimately awards points to the participating worlds, contributing to the overall victory.
Additionally, there will be a special multiplier between 1 and 3 for victory points, depending on the number of players on the world and the time of day. So if few players are getting into it at 3 AM, they will earn fewer points for a victory than if hundreds of people do it shortly after work.
There will be a mechanic called “Last-Stand” that will reward multiple points for the last round of a week. This allows an underdog team to give it their all and possibly win.
Kills from other players and NPCs will award more points for the team’s overall progress.
These are the key innovations that Arenanet is planning for WvW in Guild Wars 2. What do you think? Do the plans sound good? Are you playing WvW at all?
This is an AI-powered translation. Some inaccuracies might exist.
The SF MMORPG Star Trek Online will be released on PS4 and Xbox One in autumn.
This comes as a surprise: Today, on May 12, Cryptic Entertainment and publisher Perfect World announced that they will bring Star Trek Online to consoles. It is expected to happen in autumn 2016.
Star Trek Online will provide content from 6 years of STO at launch, including 130 episodes, 11 seasons, two expansions, 32 species, and much more.
They also promise a “significant update” to the game engine and an improved gaming experience on consoles.
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They say they have already gained experience with console ports of MMOs with Neverwinter, and now want to further develop the controls and adapt them for consoles in STO.
Starting today, exclusive content is available for those agents who have already purchased the Season Pass for The Division.
The Season Pass for The Division is essentially only required if you want to play the three paid DLCs, all of which will be released this year. The first DLC, titled “Underground“, will be released on Xbox One in June.
If you are among the early decision-makers and already possess the Season Pass, Massive rewards you with exclusive monthly content.
The bonus content for May is now available on PlayStation 4, Xbox One, and PC. A graphic about this was recently published via Twitter:
Accordingly, owners of the Season Pass will receive in May:
Weapon Skin: Safari Purple
Weapon Skin: Burst Mountain
5 High-end crafting materials, including Division Tech each.
Tera will soon get a new class, the Ninja. Gameforge has now released a preview video for it.
What abilities the Ninja Elin will have
The class diversity of TERA will soon expand. As a new class specifically for the cute Elin, there is the Ninja, who brings plenty of action to the battlefield with his oversized Shuriken. To prepare players for the content of the new patch, Gameforge has released a trailer showcasing some of the Ninja’s abilities. For newcomers, the most important thing is that Ninjas build up Chi with every attack, which they can later use for particularly effective attacks, such as multiple fiery projectiles or stunning enemies.
https://www.youtube.com/watch?v=Ss3aMkF01X8
In PvP, the Ninja is supposed to be quite challenging, as the class, with its light armor, is easy prey for other melee fighters. To emerge victorious from player battles, quick reactions are required.
In America, the new class will be released on May 17th, while a specific date for Europe is still pending. Fans are speculating on social media about a waiting time of 1-2 weeks before the update reaches the Gameforge servers.