The development of the MMORPG Star Citizen is advancing rapidly and is expected to progress even faster in the future. However, testers are not yet allowed to speak about the gameplay experience that Update 2.4 offers.
Version 2.4 of the alpha version is already on the test server. This includes, among other things, the shopping system. In the spaceport Port Olisar, it is possible to buy various items in the shops to customize your character. These include shoes, hats, jackets, pants, shirts, and more. With Alpha 2.4, 36 items will be available. This is a first step towards a system that will allow complete character customization in the game.
Pilots need new ships
The implementation of the shopping system is a significant step for the MMO, as trade will be a crucial factor. Additionally, the Reliant has been introduced as a new ship that players can enter in the hangar. Furthermore, the Starfarer is also finding its way into the game. The ship will even be playable, allowing players to explore the cosmos and engage in fierce battles with enemies. The spaceport Port Olisar has also been revamped.
Silence about Update 2.4!
Currently, it is still unclear when Patch 2.4 will be rolled out to the regular servers. Those who can already try out the update on the test server are also not allowed to talk about their gameplay experience. They are under an NDA. Cloud Imperium Games states that the version of the update currently on the test server contains things that are not yet known whether they will be carried over to the live servers. They did not want to discuss what exactly these things are. Testers are prohibited from discussing the patch on Reddit or creating and uploading videos about it on YouTube.
However, the “Evocati” test group is said to work very effectively and provide a lot of feedback to the developers, who have already released five patches that fixed over 1,100 bugs. They want to invite more testers and gather even more feedback before the NDA is lifted and they can talk about Update 2.4.
Cloud Imperium Games now aims to introduce new game elements into the MMORPG more quickly, as they are now more familiar with all the tools and can work faster. Star Citizen will not be released this year, nonetheless.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 16: FUT, the TOTS players from the ALJ League and Liga NOS are now available. They will only be available in packs for a few days.
The “Team of the Season” weeks are in full swing in EA Sports football simulation FIFA 16. Last Friday, the Bundesliga TOTS was presented to the eager fans. These upgraded Bundesliga players can be found in packs until 20.5.
Tonight at 7 PM, more TOTS players will be added to the packs: Both the professional football league from Saudi Arabia, the ALJ League, and the Portuguese top league (Liga NOS) will each have a Team of the Season assigned. This will include the best players of the season according to EA Sports.
This is the TOTS of the ALJ League in FIFA 16
This TOTS does not feature any standout players. There are even only a few players with an overall rating above 80.
Starting XI
GK: Yasser Al Mosailem – Al Ahli
LWB: Yasser Al Shahrani – Al Hilal
CB: Motaz Hawsawi – Al Ahli
CB: Digao – Al Hilal
RB: Mohammed Al Buraik – Al Hilal
CDM: Abdulmajeed Al Ruwaili – Al Taawoun
LM: Fahad Al Muwallad – Al Ittihad
CM: Taisir Al Jassim – Al Ahli
CAM: Jehad Al Hussain – Al Taawoun
ST: Carlos Eduardo – Al Hilal
ST: Omar Al Soma – Al Ahli
Substitutes
GK: Faha Al Shammari – Al Raed
CB: Diego Arismendi – Al Shabab
CM: Salman Al Faraj – Al Hilal
CAM: Elton – Al Feteh
LM: Ali Awaji – Al Wehda
CAM: Adrian Mierzejewski – Al Nassr
ST: Paul Alo’o Efoulou – Al Taawoun
Reserves
GK: Osma Hawsawi – Al Ahli
LWB: Abdullah Al Zori – Al Hilal
CM: Hussain Al Mogahwi – CM
CDM: Abdulmalek Al Khaidri – Al Shabab
LM: Hattan Bahebri – Al Khaleej FC
This is the TOTS of Liga NOS in FIFA 16
This TOTS features some high-caliber players: Jonas and Slimani both have ratings over 90 and can strengthen many Ultimate Teams. The goalkeeper Rui Patricio also comes with outstanding stats.
Starting XI
GK: Rui Patrício – Sporting CP
LB: Miguel Layún – FC Porto
CB: Jardel – SL Benfica
CB: Paulo Vinicíus – Boavista
RB: Maximiliano Pereira – FC Porto
CDM: Danilo Pereira – FC Porto
LM: Rafa – Braga
CM: Adrien Silva – Sporting CP
LF: Diogo Jota – Paços de Ferreira
ST: Jona – SL Benfica
ST: Islam Slimani – Sporting CP
Substitutes
GK: Paweł Kieszeck – Estoril
LB: Lucas Lima – Arouca
RB: Baiano – Braga
CM: Héctor Herrera – FC Porto
RM: Pizzi – SL Benfica
RM: João Mário – Sporting CP
ST: Leo Bonatimi – Estoril
Reserves
GK: Igor Stefanovic – Moreirense
CB: Rúben Semedo – Sporting CP
RF: Salvador Agra – Nacional
RF: Iuri Medeiros – Moreirense
ST: Konstantinos Mitroglou – SL Benfica
These TOTS players will be available in packs from today at 7 PM until Wednesday, also at 7 PM.
Our author Schuhmann explains why he can’t do without a vertical mouse anymore.
I have to admit: In recent years, I have gone a bit overboard with my gaming setup. A mechanical keyboard for €60 was just the beginning, then came a thick 27-inch monitor, it had to be a gaming chair from DX Racer, a new computer with an outrageously expensive graphics card came in autumn 2015, and just last month I treated myself to one of those exaggerated 144Hz monitors with 27 inches and G-Sync and relegated the “old” 27-incher to a secondary monitor – you have to treat yourself, after all.
But if I had to choose one part of all this gear, it would be the €20 vertical mouse I got two years ago. Because it solved a problem that really annoyed me: tension in my forearms, discomfort, a nagging feeling in my shoulder, general tension in my arms.
The vertical mouse has the following idea: When you are standing normally and are relaxed, your hand will be “untwisted” and simply rest on your body. So why do we always have to twist our wrist when working or gaming on the computer? The vertical mouse is designed so that you hold it as you would offer your hand to someone.
If you simply stretch out your hand now, the palm of your hand faces inward, not downward.
That sounds a bit esoteric, but after a short acclimatization period, it feels completely normal to hold the mouse like a claw. The pain and discomfort, the “mouse arm” that I had during intense gaming or working, disappeared.
Vertical Mouse from Anker – the Birkenstock sandal among mice
The vertical mouse from Anker costs just under €20, connects to the computer via USB and wirelessly, fits well in my hand, has three mouse buttons (two small others that I never use), a scroll wheel, and does what it is supposed to do.
It is solidly made and robust.
If you compare the mouse to a shoe: the Anker is not an elegant pair of sneakers with flashing lights and pump function. It is neither a patent leather shoe made of the finest buffalo leather, but a Birkenstock sandal. Maybe not sexy, maybe not aerodynamic, but it feels incredibly comfortable.
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In Destiny there are ships that are so rare that many Guardians ask: Do they even exist?
“Star Rumba”, “Ghost Bleacher”, “High and Flatterhaft” – Do you own any of these ships? If so, you should consider yourself lucky. Because many Guardians have been wondering for some time whether these ships can actually be found in Destiny – they are listed in the ship collection in the Tower.
“Star Rumba”, “Ghost Bleacher”, “High and Flatterhaft” – Extremely rare ships in Destiny
In short: Yes, these ships are in the game. Some Guardians report that they have found these ships and support this with screenshots, videos, and links to their Guardians. However, these items appear to be so rare that many players repeatedly ask in forums with disbelief whether this can really be the case.
Where can you find these three ships in Destiny?
If you take a look at the ship collection, all three ships can be found under the category “Crucible”. They are obtained as a “reward from Crucible playlists”. But what does that mean exactly?
According to user reports, you have a very low chance of getting these ships if you successfully complete the quest “The True Meaning of War” from Lord Shaxx. For this, you need to complete all 5 of Shaxx’s weekly quests in one week.
If you master this quest, you will receive – apparently with a lot of luck – one of these ships. The following video shows how a Guardian obtains the “Ghost Bleacher” in this way:
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However, numerous players are writing that they have completed this quest dozens of times and have never received one of these ships. Partially, it is suspected that these items might be buggy. Some Guardians are sure: It cannot be Bungie’s intention for these items to be that rare.
In addition to these three ships, users are also hunting the emblem “Lost and Foundries” and the shader “King’s Failures”, which are also said to be obtainable through the Shaxx quest. These too seem to have been granted to very few Guardians so far. But as the following image shows: The shader “King’s Failures” is at least in the game.
Some Guardians complain on reddit that they have been completing this quest with all three characters every week for months and have yet to see any of these items. Are they really that rare? Or are they buggy after all?
What about you? Have you already owned any of these items?
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch, the trophies and achievements are well known. We present them in a trophy list.
In Blizzard’s online shooter Overwatch, you can earn trophies (PS4) and achievements (Xbox One) by fulfilling certain performances. After a total of 59 achievements, the trophy hunters among you can strive to ultimately take home the Platinum Trophy (only on PlayStation).
The achievements of Overwatch can be categorized into specific groups. Besides the Platinum Trophy of the game, for which you must collect all other Overwatch trophies, there are Bronze, Silver, and Gold trophies. This categorization mainly depends on the difficulty and the time investment required for each trophy.
These are all trophies from Overwatch
Below, we show you the trophy list of Overwatch. These trophies are identical to the achievements for Xbox.
Bronze:
Only Good Friends: Play a competitive game with a friend in a group.
Level 10: Reach level 10.
Level 25: Reach level 25.
The Path is Closed: Destroy 3 of Symmetra’s teleporters in a competitive game.
Survivor: Heal yourself in a competitive game for 900 hit points using medkits.
Highly Decorated: Earn 50 medals at the end of a competitive game.
Prearranged Game: Earn 21 cards at the end of a competitive game.
Fully Equipped: Collect 50 extras for a hero.
Die, Die, Die!: Kill 4 enemies in a competitive game using Reaper’s Death Blossom.
Chopped: Kill 4 enemies in a competitive game using Genji’s Dragonblade.
Not My Fault: Kill 2 enemies in a competitive game using Genji’s Reflect ability.
Don’t Let Anything Decay!: Achieve 3 solo kills in a competitive game with Reaper’s Hellfire Shotguns without reloading.
Moment!: Interrupt an enemy’s ultimate ability with McCree’s Flashbang in a competitive game.
Noon: Kill 4 enemies in a competitive game using McCree’s Deadeye.
Death from Above: As Pharah, kill 4 enemies in a competitive game without touching the ground.
Shaking Circumstances: Knock an enemy to their death with Pharah’s Concussive Blast in a competitive game.
Explosive Play: Achieve 2 kills in a competitive game using Soldier: 76’s Helix Rockets.
Recently in the Shooting Range: Kill 4 enemies in a competitive game using Soldier: 76’s Tactical Visor.
Time Heals All Wounds: Heal yourself for 400 hit points in a competitive game using Tracer’s Recall, without dying.
Special Delivery: Stick 4 of Tracer’s Pulse Bombs to enemies in a competitive game.
Optimally Configured: Kill 2 enemies in each of Bastion’s configurations in a competitive game without dying.
All-Out: Kill 4 enemies in a competitive game using Bastion’s Configuration: Tank.
Simple Geometry: Deliver killing blows to 2 enemies in a competitive game using Hanzo’s Scatter Arrow.
The Dragon is No Longer Hungry: Kill 4 enemies in a competitive game with Hanzo’s Dragon Spirit.
Trap Billiards: Knockes an opponent into a steel trap with Junkrat’s Remote Mine in a competitive game.
The Law of the Road: Kill 4 enemies in a competitive game using Junkrat’s Tire.
Frozen Solid: Block 1200 damage in a competitive game using Mei’s Ice Wall.
Cold Snap: Freeze 4 enemies at once in a competitive game as Mei.
Wiped!: Kill 4 enemies in a competitive game using D.Va’s Self-Destruct.
Upgrading!: As Torbjörn, keep an armor pack active on 5 allies simultaneously in a competitive game.
Did that Hurt?: Kill 4 enemies in a competitive game with Widowmaker’s Venom Mines.
Smooth as Silk: Achieve a headshot kill from the air with Widowmaker’s Sniper Mode in a competitive game.
Shot Out: Prevent 1500 damage in a competitive game using D.Va’s Defense Matrix.
Game Over: Kill 4 enemies in a competitive game using D.Va’s Self-Destruct.
I am your Shield: Block 8000 damage in a competitive game using Reinhardt’s Barrier Field without dying.
Earth, Fire, Reinhardt: Hit an enemy in a competitive game with Fire Strike and Charge after an Earth Shatter stun.
What Were You About to Say?: Interrupt an enemy’s ultimate ability with Roadhog’s Hook in a competitive game.
Burned Boar: Knock 2 enemies to their death with Roadhog’s Meat Grinder in a competitive game.
Mine Sweeper: Destroy 10 turrets or traps in a competitive game using Winston’s Teslakanone without dying.
Anti-Aggression Training: Deal damage to 6 enemies in a competitive game with Winston’s Primal Rage.
Overwhelming Power: Keep Zarya’s Particle Cannon above 70 energy for 60 seconds in a competitive game.
Irresistible Attraction: Catch 5 enemies in a competitive game with Zarya’s Graviton Surge.
On the Wall on the Lurking: Achieve 3 killing blows as Lúcio while wall-riding in a competitive game without dying.
Beyond the Sound Barrier: Block 1000 damage in a competitive game using Lúcio’s Sound Barrier.
Health Apostle: Heal 5 players for 200 hit points each as Mercy in a competitive game without dying.
Class Support: Revive 4 players simultaneously as Mercy in a competitive game.
From All Sides: Deal damage to an enemy with 7 beams simultaneously as Symmetra in a competitive game.
Full Success: Teleport 20 players as Symmetra in a competitive game.
Sowing Discord: Achieve 4 kills or assists within 6 seconds using Zenyatta’s Orb of Discord in a competitive game.
The Iris Envelopes You: Restore 1500 hit points as Zenyatta using Transcendence in a competitive game.
Thus Far and No Further: Win as a defender in a competitive capture game without losing the first objective.
Escort Protection: Escort a payload 100 meters in a competitive game without leaving it.
World Traveler: Win a competitive game on 12 different maps.
Silver:
Level 50: Reach level 50.
Immortal: Achieve a killstreak of 20 players in a competitive game.
Better Twice: Capture both objectives on a control map in a competitive game without dying.
You are just a guest here, you don’t touch anything: Prevent the attacking team from touching the payload for 60 seconds in a competitive game.
No Stich: Win a competitive game on a control map without the enemy capturing any objective.
Blade & Soul has been on the market since January and is by no means standing still. If you want to jump back in, you can find all the new features and current issues at a glance here.
Blade and Soul was the first new MMO to launch here in 2016, and NCsoft continues to expand the Kung-Fu online role-playing game in the Asia-anime style. However, there are still a few issues plaguing the MMO. Both the new features and the annoyances have been summarized in a video by YouTuber Refaser. [iframe id=”https://www.youtube.com/embed/h27qW1v50Sc” align=”center” mode=”normal” autoplay=”no”]
Content, Content, Content
Blade and Soul has been around in Korea for a longer time, and NCsoft has not had any problems providing the game with regular new content so far. Only the basic version of the game was released here at launch. However, new content has been added every month, including the following innovations:
The solo instance “Mushin’s Tower”: In this huge tower, the Kung-Fu legend Mushin once trained, and each floor offers unique challenges that we must face alone. Only those who master their hero optimally will progress here.
The new class of the Pacteer: The first new class expands the hero selection with a cool ranged fighter who throws magical paper talismans at enemies, binds foes, and can summon a real demon if necessary!
The expansion “Silverfrost Summit“: Here, the story continues after the base game, and we follow our nemesis Jinsoyun into the namesake mountain range, where a new area, a capital, eight new dungeons, and an open instance for 24 players await us.
Lastly, there was another addon called “Realm in Ruins“: Here, the story continues again, and we must stand against our enemies once more and save a realm from total destruction. Additionally, there were two new dungeons and an open PvP zone for 6vs6 players outside of arena PvP.
Furthermore, a lot of new outfits have been released, and the weapon upgrade system has also been revised.
PvP and Action Battles
Still, the combat system of Blade & Soul is among the best in the MMO genre, as the many combos and special moves resemble more a beat ’em up than an MMORPG. Nothing has changed in that regard.
In the cold Silverfrost Summits, new challenges await us.
The sophisticated PvP in the arena has now also gained eSports status here and is actively played in the ESL league, even if it does not yet have the same stature that it still has in Korea.
Old and New Bumps in the Road
Meow! With some of the problems in Blade & Soul, even an otherwise gentle cat goes wild!
However, not everything is rosy in Kung-Fu land. Blade & Soul is still plagued by problems. This is particularly frustrating since some annoyances have persisted since release.
There are still significant performance issues and lags. This is often deadly in the fast-paced combat system.
Bots continue to ravage the instances and farm to their hearts’ content.
Even worse: Hackers exploit glitches and exploits to fly around or become invisible to take down other players.
Spammers still try to ruin the chat.
The main task after completing all story missions is still grinding daily quests.
What’s Next?
So far, NCsoft is very pleased with the West release of Blade & Soul. The current quarterly figures from the publisher show that the West launch has given Blade and Soul a strong boost. Therefore, the MMO will continue to be well supported by NCsoft and is expected to receive many updates in the future, including three new story continuations alone in 2016.
Mein-MMO says: Blade and Soul does a lot right, as the somewhat monotonous endgame with lots of dailies and group instances constantly needs new content to keep players engaged. I certainly enjoy revisiting the colorful martial arts world to follow the exciting main story and further improve my virtual Kung-Fu skills.
The rumors were true – Schalke 04 enters eSport and acquires a team of League of Legends.
A few days ago, rumors circulated that the football club Schalke 04 allegedly purchased a spot in the League of Legends tournament LCS. However, this has not yet been officially confirmed by the eSport Kicker upon inquiry. But now there is a press release from the club with good news for the eSport fans!
Schalke 04 takes over the LoL LCS team “Elements”
It is now official – after Elements previously tried to sell the team (which did not succeed), a buyer has finally been found. FC Gelsenkirchen-Schalke 04 e.V. takes over the LoL team Elements.
Moritz Beckers-Schwarz, Chairman of the Management Board of FC Schalke 04, says that they have observed how eSport has gained more professionalism over time. Especially the “flagship” LCS (League of Legends Championship Series) tournament has caught their attention positively.
According to the club, with this acquisition, they are entering the “European top class of eSports.” With this, Schalke has taken the first major step towards a future in eSport. Where the journey goes remains exciting. It is definitely an important point for eSport when such large clubs get involved!
This is an AI-powered translation. Some inaccuracies might exist.
We take a look at the new Free2Play MMO StarBreak, which is causing a stir on Steam.
The MMO StarBreak tries to engage players through a roguelike mechanic. Can this work?
MMOs have a hard time in the age of mobile games. They are too expensive, cumbersome to patch, and it’s impossible to please every player. To stand out from the crowd, especially when you don’t have the money for AAA graphics, a niche must be addressed.
https://www.youtube.com/watch?v=wcSNJoshX8c
In StarBreak, this niche includes players with a slightly masochistic streak.
What is StarBreak? – The Gameplay
In StarBreak, you play a soul that can take control of a “shell.” There are four different classes (“shells”) in the game. You unlock these by leveling up.
For this, you travel through portals to various locations and kill everything in your path. Enemies drop pickups and equipment. The pickups permanently increase your maximum health, jump height, and running speed. New equipment gives your weapons special abilities (shots are split or bounce off walls) or you get different grenades.
By constantly finding new equipment, an item spiral develops that pulls you deeper into its vortex.
Once your “shell” is killed, the game shows you a list of your collected items and pickups, and you receive corresponding experience points. This increases your (soul) level.
Permadeath as a Stylistic Device
Dark Souls re-established death as a punishment, and numerous games tried to hop on that bandwagon.
While Dark Souls only cracked the door to roguelike mechanics slightly, StarBreak takes a step further and opens it wide. In StarBreak, you don’t lose a part of your progress, but nearly everything. Only your level and the collected money, as well as items stored in the stash, remain. You lose your equipped weapons and collected bonuses when your “shell” meets its end.
In your home, your soul also finds a new “shell,” and the journey continues.
Mass over Class. Class over Mass
On your journey, you are accompanied by other players who are also moving around in your vicinity and want to advance themselves. The larger the mass of players, the easier it is to defeat enemies, but the game also becomes increasingly chaotic.
As one of many, you are just a nameless face. And your bond with other players lasts as long as they are of use to you. If they die or are too slow because they need to adjust equipment first, you move on with the mass. You could almost say that this is essentially the essence of the game.
This is also a point that I view critically. In this MMO, the solidarity of players is rewarded only as long as they stay alive. Other players become shields or clear the way for you. That is their only purpose. This game stands almost as a symbol for our disposable society.
On the other hand, it is also a wonderful feeling when you stand out as the (ostensibly) best player from the mass and other players wait for you so that you can clear up for them (or so that they take no damage and thus take no risk).
https://youtu.be/N8xzOtqaedY
Furthermore, this game primarily revolves around your control over your character. If you master the gameplay mechanics well, it is theoretically possible to defeat much stronger opponents solo.
In response to this announcement, one could quickly read misunderstandings from many concerned agents online: “OMG, PvP is dead!”, or “Now it takes forever to kill other agents.” But will these additional 10% really be a game breaker? How will PvP change?
75% armor cap likely won’t bring significant changes
As the YouTuber Skill Up notes in a new video: Armor values above 65% are not so new. Even before the upcoming update, agents are reaching similar levels of damage mitigation.
For this, players exploit the faulty armor talent Reckless: This allows you to deal more damage, but you should also receive more damage from enemies. However, the reality is that you take 10% less damage with it. And this 10% damage reduction applies in addition to the previous armor cap of 65%. This talent is expected to function correctly after Update 1.2, as mentioned several times by Massive.
Now, the YouTuber sees the increase in the armor cap as a reaction from the developers to the future lack of damage mitigation through Reckless. This change is not intended to create a new imbalance in the Dark Zone, but to maintain the current balance. However, it should be expressly noted here: These are merely the conclusions of Skill Up and not official statements.
Additionally, it must be noted: The Reckless talent currently increases damage mitigation by 10% and does not increase the armor value. Both values cannot be equated one to one.
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It can still be assumed that PvP will not experience drastic changes from this aspect. How difficult it will be for the agents to even reach the new armor cap is another question altogether.
This is an AI-powered translation. Some inaccuracies might exist.
Eat like in Azeroth – there is now an official cookbook for World of Warcraft.
Fiery Dragon’s Breath Chili or Sweet Potato Bread?
Over the many years and numerous expansions, a lot of food items have accumulated in World of Warcraft that characters consume throughout their leveling journey. Chelsea Monroe-Cassel, who previously wrote the cookbook for the series Game of Thrones, has now turned to a different fantasy world to bring the dishes to life.
What do smoked desert dumplings taste like? How delicious is a Darnassian kimchi cake? What ingredients are needed for a Redridge goulash? “World of Warcraft: The Official Cookbook” provides answers to these and many other culinary questions. Those who enjoy working in the kitchen and want to lead their beloved “fellow nerds” into the taste of Azeroth could find fulfillment with this book. At least, the dishes look delicious.
The World of Warcraft: The Official Cookbook requires a cooking skill of 600 to be read.
In the shooter Doom, a user has managed to complete the campaign on the highest difficulty level “Ultra-Nightmare”.
id Software offers several difficulty levels for the campaign of Doom, so that as many players as possible can enjoy it without becoming frustrated or bored and turning off their gaming console.
For hardcore fans of the FPS genre, there is the Nightmare mode, in which the hell of Doom is supposed to become a nightmare. With endurance and skill, this difficulty is still manageable for many players. The developers have gone a step further and placed the “Ultra-Nightmare” mode in front of those players who want an almost impossible challenge.
This extreme difficulty level requires you to be extremely cautious: you play the game with Nightmare settings, but you must not die even once. Otherwise, you start all over again. No checkpoints!
This seems to be an impossible task, and the developers claimed that none of their team had successfully completed this challenge so far. However, a demon hunter has now managed it: the speedrunner DraQu_ accomplished this feat and streamed it completely on his Twitch channel.
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Speedrunner masters “Ultra-Nightmare” campaign of Doom
DraQu_ is from Finland and is known in the speedrunning community. Speedrunners strive to complete games in extremely short times and always aim to surpass each other.
DraQu_ has already completed several FPS games in mind-boggling times and can now count the Doom Ultra-Nightmare run among his remarkable achievements. If you want to see a sample of his talent, you can watch the embedded recording above. This impressive feat took just over 5 hours.
What do you think of this achievement?
This is an AI-powered translation. Some inaccuracies might exist.
The SF-MMO WildStar has lost two more key employees. They have been laid off.
As it is now known, Mike Donatelli and Chris Behrens have left Carbine and are no longer working on WildStar. Donatelli was at one point the “Product Director,” essentially the head of WildStar, until he resigned in February for health reasons. Behrens was the Design Director.
As Carbine reported to the US site MassivelyOp, both had already been affected by the “March layoffs” (the restructuring), but had wished to stay on longer with WildStar to complete “key projects.”
Devilian will soon introduce megaservers. But what does that mean for the players?
Megaservers lead to some resets
Several weeks ago, the creators of Devilian announced that the game will soon adopt megaserver technology. These changes are slowly appearing on the horizon, which is why the official forum is already preparing the players for these changes.
In summary, all European and American servers will be transformed into a single megaserver each. To prevent overcrowding in certain areas, there will be several “channels” of the regions – sort of different instances.
By the way: Those who have more than 4 characters on different servers in their region can consider themselves lucky. After the transition, all characters will still be accessible, even if no additional character slots have been purchased.
However, there are also a number of things that will be reset during the server transition.
All leaderboards will be reset.
All login points will be reset – so use them beforehand!
Guild-controlled areas, guild war points, and guild leaderboards will be reset.
A concrete date for the transition will be announced at the end of May. Currently, they are aiming for mid-June as the start date for the transition.
Pets can be modified
Furthermore, the patch will also bring the system for customizing companions. Until now, companions were chosen based on the most useful attributes, even if the animals visually did not correspond to what one would like to have. After the introduction of the system, the appearance and abilities of the companions can be mixed freely, so one can always have their favorite with them, who is also useful.
https://www.youtube.com/watch?v=UqXymlMFccY
For more news and articles about the action MMORPG, you can find them on our Devilian game page.
This is an AI-powered translation. Some inaccuracies might exist.
The Warhammer shooter Eternal Crusade has received a major update that significantly boosts performance on many machines.
The eternal war is now a bit prettier
On May 12, Warhammer 40,000: Eternal Crusade received Patch 17, which upgrades the Unreal Engine 4 to version 4.11 and brings many optimizations. The result should be better performance on almost all machines.
But also apart from performance, there are numerous bug fixes and visual improvements that gradually put the game into a smoother state. At the end of a battle, there is now a clearer end screen that shows how much XP, SP, and badges you could acquire.
Some adjustments have been made to the balancing, especially the melee attacks of many weapons have been revised and adjusted. Grenades can now be thrown further, which is supposed to enable easier targeting with the explosives. Additionally, players now spawn at different locations and not all centrally at one point, so they cannot be easily “farmed”.
Lastly, it is pointed out that the latest version of the game already contains some new Steam achievements, but these cannot yet be collected individually. “We tried to hide the achievements, but it doesn’t work. Just pretend you didn’t see anything.”
A complete list of all changes and adjustments can be found in our sources.
Stuns are among the most powerful abilities in Heroes of the Storm. They will be nerfed soon.
Stuns nerfed, other abilities strengthened
One of the most successful strategies in Heroes of the Storm is to keep particularly powerful heroes stunned continuously until they can be eliminated without any chance of retaliation. For this, a whole team often combines their stuns and movement-impairing effects – this is certainly an effective and reasonable strategy. However, Blizzard believes that especially at higher skill levels, fights are often decided solely by “stun chaining,” meaning the linking of multiple stuns.
Therefore, there is currently a patch on the test realm that reduces the stun duration of numerous abilities. However, in order not to mercilessly weaken all characters with stuns, most abilities receive a shorter cooldown or reduced mana cost.
The changes in detail
We have listed the most important adjustments for the heroes here for you. A complete list can be found as usual in our sources.
Gazlowe’s Xplodium Charge now stuns for only 1.75 seconds (previously 2.00 seconds), but the damage was increased by 10%.
Xul’s Bone Prison now roots for only 1.75 seconds (previously 2.00 seconds). This also affects the weakening from the talent “Empowered Damage”.
Funkelchen reduces the duration of Transformation from 1.5 seconds to 1.25 seconds. However, the slow increases to 25% (previously 20%), the cooldown decreases to 12 seconds (previously 15 seconds), and the mana cost decreases from 75 to 60. The talent “Skilled Transformation” now only increases the duration of the transformation by 0.75 seconds (previously 1.00 second).
Uther’s Hammer of Justice stuns for 0.75 seconds (previously 1.00 second), while the cooldown decreases from 10 to 8 seconds and the mana cost from 50 to 40.
The stun from Arthas’ Howling Blast is reduced to 1.25 seconds (from 1.5), while the mana costs decrease from 70 to 60 and the cooldown from 12 to 10 seconds.
The ultimate ability of Diablo, Apocalypse, now stuns for only 1.75 seconds (previously 2).
Storm Strike from Muradin now stuns for only 1.25 seconds (previously 1.5).
Also, the heroic ability Leap Offensive from Sonya now stuns for only 1.25 seconds (previously 1.5), but the damage increases by 10%.
In addition, Arthas, Chen, and Leoric receive a buff, their maximum health points are slightly increased, as well as the associated regeneration.
In the shared-world shooter The Division, we present the high-end submachine gun T821 – police version. How does it compare to the other SMGs?
In Ubisoft’s The Division, there are currently six different variants of submachine guns, with the Vector and AUG SMGs particularly in the spotlight since the launch. This type of weapon shines especially at distances under 20 meters.
What can the T821 – police version do in The Division?
The T821 – police version has the same weapon type as the Midas in The Division, but is overshadowed by the “big” submachine guns Vector and AUG. However, it does not need to hide: in terms of damage, it is similar to the Vector – it just has slightly lower performance.
The T821 stands out mainly due to its optimal range (17m) and the shortest reload time of all submachine guns (2.2s). In addition to a large magazine size, it also offers solid precision and stability compared to the other SMGs. However, it has by far the lowest fire rate of 550.
These are the specific stats (left) compared to the Vector 45 ACP (right):
If you acquire the T821 – police version from the specialist merchant, you will receive useful, even good talents:
Deadly: The damage from critical hits is increased by 27% (firearms: 2063).
Skilled: Using a skill improves the weapon handling for 13.5 seconds (firearms: 2579).
Malicious: The chance of critical hits is increased by 13.5% while at full health (always active).
Additionally, the submachine gun has a bonus of +21% critical hit chance.
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The YouTuber Skill Up recommends mods that increase headshot damage and stability. You can also rely on mods that compensate for the low fire rate. The T821 – police version also benefits from an extended magazine.
Is it worth buying the T821 – police version?
In principle, submachine guns are currently a must-have in the arsenal of every agent. However, how the fun will look after the upcoming balance changes in The Division remains to be seen. If you haven’t found a submachine gun that suits you yet, you can confidently grab this one. However, you will need 825 Phoenix credits for that.
If you already own a strong AUG A3 Para XS in The Division, you will not get a better SMG with the T821 – police version. It’s better to invest your Phoenix credits elsewhere.
What is your opinion on the T821 – police version? Would you recommend a purchase?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the Companion App is being enhanced. Guardians will find it easier to locate other players for their fireteam.
In Destiny, there are certain activities that can only be successfully completed with a fireteam, such as the King’s Fall raid or the Challenge of the Elders. However, there is no matchmaking for these: You must form up in teams of 3 or 6. This poses significant problems for those Guardians who do not have a dedicated clan.
The Companion App of Destiny makes finding players easier
In the latest “This Week at Bungie,” a new feature for the Companion App of Destiny was introduced. For some time now, the community has had the Recruitment Forum, where Guardians can organize with each other to play activities without matchmaking. Until now, this wall of group suggestions has been quite chaotically arranged.
In the future, this service will have filter options: You can search by platforms, specific activities, or even headset availability, so you don’t have to scroll through pages to find suitable groups.
Even if you create a group, you can set various search options. Afterwards, you will see in real-time how your fireteam fills up with Guardians. However, there is one drawback to these player search options: once you find nice people, you will have to manually contact them on the console and add them to your fireteam in-game. So, one cannot speak of a “perfect matchmaking” function.
These changes are expected to be available starting next week.
How you can find Guardians for your fireteam and maybe even new friends in other ways in Destiny is described here.
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft: Legion will be released in a few months. How can we bridge the waiting time until the new content is released? How do you prepare for Legion?
It’s that time again, a new addon is coming. But that will take a while, so how can you spend the time until the release? Of course with preparation, as it saves a lot of work later. What needs to be done besides submitting the vacation request?
Level 100 – Does my class still suit me?
If you are not just starting with Legion, you probably already have a character at max level. It’s better to have several of them. As with every major patch, changes to the classes will follow. It’s quite possible that your current main character won’t be fun anymore, and you’ll want to switch. Those who prepare here will save a lot of time later.
Accordingly, it can be sensible to inform yourself in advance about any changes. Until the release, nothing is final, which is why you should only orient yourself vaguely. Nevertheless, we don’t want to withhold a rough summary of the planned changes from you:
This is how the classes change with Legion
Hunter: Beast Mastery focuses more on companions, as the name suggests. The Survival variant becomes a melee fighter and is allowed to use traps as the only one. The Marksmanship hunter trades his companion for better handling of the ranged weapon. His mastery no longer forces him to stand still but directly increases critical hit damage and range.
Priest: Holy priests turn away from the shadow and forgo corresponding abilities. Instead, the blessing words are greatly enhanced. Those who choose the Shadow specialization succumb to madness, the future resource. Shadow abilities increase this value, beyond a certain point you temporarily gain Voidform and stronger abilities. The shields of the Discipline path will be weakened. The ability “Penance” makes him a Smiter: he heals through damage dealt.
Healing Support – the Holy Priests continue to heal even when they should be dying.
Mage: Arcane mastery increases the regeneration and maximum amount of mana. The further changes are more of a fine-tuning of the class: Arcane charges are now displayed as a resource instead of a debuff. The same goes for Fire, where abilities will be adjusted to provide a bit more control over the heat-up mechanic. Frost loses its “Frostfire Bolt”; the “Frozen Orb” takes this place as the central spell.
Paladin: The Holy Paladin fights at the front, and his mastery increases the healing of nearby allies, and he uses mana again instead of Holy Power. The same goes for the tank variant. His “Shield of the Righteous” has 3 charges and temporarily reduces incoming physical damage. Timing is thus more important for damage reduction. Otherwise, many abilities remain or are slightly adjusted. The Retribution Paladin loses the range of his ranged abilities; he must focus more on melee again. Furthermore, he is the only one who retains Holy Power. He can generate it with a new ability.
Into Melee – healing in a crisis area.
Warlock: Affliction focuses on damage over time; the other abilities are fillers. Soul Shards can be generated more easily and are meant to strengthen the DoTs. The Demonology Warlock loses Metamorphosis in favor of increased chaos in boss fights. He has spells that summon a different number of servants. The number depends on the soul shards used. Moreover, they can also be boosted with “Demonic Empowerment”. The mastery determines the strength of the buff. Destruction receives a few adjustments, and he again uses Soul Shards instead of unstable sparks.
Death Knight: The runes are consolidated into one type. The Blood specialization emphasizes rune power generation. “Bone Shield” and “Blood Strike” become more important. Frost remains largely constant, and Unholy focuses on diseases and “Lingering Injury.” This creates 1-3 stacks of the debuff “Lingering Wound,” which can be detonated with “Scourge Strike.”
Plagues and Undead define the Unholy Death Knight.
Shaman: Totems are more flexible, as they can be targeted better and have more hit points. The Elemental variant has remained relatively unchanged but now uses Maelstrom instead of mana. Some abilities generate and others consume it; thus, shocks lose their cooldown. The new resource will also be used by Enhancement Shamans, who are being developed more into melee fighters. Those playing as healers continue to use mana and experience only a few changes. For example, “Chain Heal” is weakened.
Warrior: Fundamental changes to the Arms Warrior do not take place. Fury wants to live up to its name and is based on building rage as quickly as possible and using it for massive damage through “Raging.” “Berserker Rage” is strengthened and additionally increases attack speed. The tank receives some fine-tuning. He primarily generates rage by taking damage. He consumes it with “Suppress Pain,” which reduces the damage taken.
Tanks are still a bit too resilient. Adjustments will be made here.
Monk: The Brewmaster loses his Chi, and absorption and self-healing abilities are no longer in focus. Instead, the brew abilities receive charges. The Mistweaver no longer heals through damage and uses mana like other healers. His spells can generally now be used directly without having to prepare them through other abilities beforehand. The new mastery of the Windwalker increases the damage dealt when the utilized ability differs from the previous one. He uses short cooldowns, energy, and Chi.
Druid: “Heart of the Wild” is replaced with affinity talents. Thus, the Druid can choose a secondary specialization from the remaining three. He gains passive bonuses and several key abilities. The Balance variant loses its cyclical rotation system and exclusively uses Astral Power. “Moonfire” and “Solar Wrath” generate it, while “Starfall” and “Starfire” consume it. Feral remains untouched in its fundamental mechanics. The Guardian no longer relies on dodging but on his robustness. Regeneration, armor, health, and damage reduction are prioritized. Restoration remains largely unchanged; thus, mastery amplifies healing for every active periodic healing spell.
The Druid is also not immune to changes.
Rogue: The Rogue receives extensive changes. Assassination now focuses solely on poisons and bleed effects. Combat has been removed and replaced with Outlaw. Sword fighting is in focus; stealth is no longer used outside of the opening ability. The Subtlety Rogue is the exact opposite. For him, it is possible to re-stealth several times during a fight. Furthermore, he possesses immense mobility.
What if you could be the creator of an MMORPG? In MMORPG Tycoon 2, you can try it out.
Build an MMO and Hold Absolute Power
Anyone who has ever played an MMORPG dreams of having their ideas and implementations realized in a game world one day. In the simulation “MMORPG Tycoon 2,” these dreams can now become reality for players. In this single-player game, you take on the role of the creator of an MMORPG and have to take on pretty much everything that a whole company would do.
The game world needs to be created, which means creating quest areas, placing monsters, creating character classes, and much more. Almost everything can be adjusted down to the smallest detail. How strong should the enemies be? How much XP do characters need to level up? What items can you buy in the in-game shop?
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After all these questions have been answered, you can open your MMO for players (controlled by AI). It won’t be long before these players will voice critical opinions about the game, demanding first buffs and nerfs, or finding that “the game has too little to offer.”
The game makes no secret that you can implement all the terrible practices that annoy us in real MMOs. You can lure players in with a subscription model and promise free expansions, only to later implement DLCs, microtransactions, and pay-to-win purchases. If the criticism from certain players gets too loud? No problem, just silence them with the banhammer and remove them for “cheating” from the game. Currently, the game is in the Steam Greenlight program. So if you want to see it published on the platform, you should give the game your vote.
Mein-MMO says: At least at first glance, MMORPG Tycoon 2 looks like a brief entertainment for a few hours. Especially the fact that all the “bad things,” like DLCs and pay-to-win purchases, that you can incorporate into your own game generates a morbid humor. However, the game could also be worthwhile for anyone looking to create their own game world with simple means and let loose a little. However, the title is purely an offline game, just a simulation.
This is an AI-powered translation. Some inaccuracies might exist.
In the Alpha and Beta, I really grew fond of Battleborn. But in the release version, it was a painfully familiar experience. Read here why.
In some films and books, there are scenes where a character joyfully greets an old friend after a long absence but instead of kind words, they first take a hit to the face. And that’s exactly what happened to me – in a figurative sense – with the release version of Battleborn. [iframe id=”https://www.youtube.com/embed/dYILRya5Dgg” align=”center” mode=”normal” autoplay=”no”]
Just a quick round of play,…
But first, some background. I wasn’t in the country during the release week of Battleborn, but traveling in America, where I got to visit the Blizzard headquarters and admire the new heroes from Heroes of the Storm. Now, a flight to the States is not exactly a joyride and after over 11 hours in economy class and a time difference of 9 hours, I was quite groggy when I returned to Germany.
Nevertheless, I wanted to play a little and after some successful rounds with Tracer in Heroes of the Storm, I remembered that I hadn’t played Battleborn yet. After all, I still had very positive memories of the game from the last beta, as I explained in my 8 reasons why Battleborn rocks. So I logged in for “just one or two rounds”…
… forget about it!
… and experienced some of the most humbling defeats of my gamer life! Because Battleborn is not a game to play half-heartedly! Rather, it is the hero shooter version of the original WildStar, from a time when the developers still dropped the word “hardcore” in every second sentence.
I was taken out repeatedly in Battleborn like the last noob, shot down, shredded, and devoured. I only got my first level-up when the opposing team (and some from my group) had already reached level 5. Unlike in more beginner-friendly (*cough* casual *cough*) games like Heroes of the Storm, a bad player here is not just carried by the team. Those who fail are mercilessly left behind!
No pain, no gain!
After my terrible defeats, I eventually gave up and went to bed. And I did this over the next few days, as the jet lag was getting to me and I didn’t want to make a fool of myself again. Instead, I took a break and only started playing again when I was fit and well-rested. Suddenly, my performance was much better and I was at least back in the upper midfield.
Because as I said, Battleborn is not a casual game that you play intermittently. Instead, it is – especially in the PvE campaign – difficult and challenging but not unfair. You have to engage with the game, not the other way around. And therefore, it is just right for those who want to dive back into a challenging game and bring the necessary ambition!
What do you think? Is Battleborn a demanding title or am I simply a noob softened by casual games and is it all not that bad? Write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.