Overwatch: The “best” position for Symmetra’s turrets looks pretty much like an exploit

Symmetra’s turrets can cause some frustration in Overwatch especially when they can’t be seen or destroyed.

Symmetra’s Death Ray – Untraceable and Cheating

Symmetra is one of the defensive heroes in Overwatch, as she can provide her team with a tactical advantage through her portal and secure certain areas against attackers by strategically placing her turrets. When in doubt, this at least serves as a “warning mechanism” to recognize when an enemy passes by the turrets. While the turrets are not a major threat individually, that changes quickly when multiple are on a point – or when they cannot be attacked at all.

Currently, there is a bug in Overwatch that occurs on the map Dorado. Just before the second control point, to which the attackers must escort the payload, there is a bridge. However, this bridge has a design flaw, as it does not completely align with the walls of the houses, creating a small cavity – unfortunately, the perfect spot for Symmetra’s turrets. You can see what happens when her deadly lasers are placed there in this video by YouTuber Valkia.

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The turrets are hard to detect and can also fire through walls, making them a very effective but also very unfair method of defense.

The bug has already been reported to Blizzard, and it’s only a matter of time before it gets fixed.

Cortyn says: Since the location shown is obviously a bug – after all, the turrets can shoot through walls – players should refrain from exploiting this bug. Blizzard has been tough on cheaters and fraudsters in the past and has repeatedly issued bans in other games. Play fair and nice instead.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

SWTOR: Kapitel 14 war ein Erfolg, Community entscheidet über neuen Begleiter

The developers talk about the future of SWTOR – the community can make drastic decisions for the development of the game.

Launch of Chapter 14 went as planned

This month, the developers of BioWare’s Star Wars: The Old Republic held a livestream discussing the current events surrounding the MMORPG. They looked back at the past weeks and also took a peek into the future.

Swtor Kotfe Valkorion Outlander

Overall, the team is quite satisfied with the release of Chapter 14 of the episodic expansion “Knights of the Fallen Empire”, as there were hardly any significant bugs this time – something the community had often criticized before.

New Companion for SWTOR’s 5th Anniversary

SWTOR will soon celebrate its 5th anniversary, and the developers have planned something very special for it. Although no concrete details are known yet, the rough plan is as follows: During the celebrations, all “light” and “dark” decisions made by players will be counted and compared at the end. Depending on which choice the community made more, the next companion of the game will belong either to the light or the dark side of the Force – this will also change its character and story. These decisions are expected to have further impacts on the entire game.

More detailed information on this process will be revealed in a few weeks.

A Preview of Chapter 15 “GEMINI Deception”
SWTOR Scorpio

Briefly, there was also talk about the next chapter of KotFE. Starting June 28, 2016, “Chapter 15: GEMINI Deception” will launch, focusing on Scorpio and the titular GEMINI droids. Players will have to make a daring attack on Arcann’s fleet to try to gain control over all his warships. According to the developers, this is one of the “coolest chapters” of the entire expansion. So, it’s something to look forward to.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dulfy.net

The Division: Sniper build with “Loyalty of the Hunter” – Is the sniper playstyle still worth it with 1.2?

In The Division, we discuss the question of what position sniper builds will take after update 1.2.

Since the conflict update, many agents have focused on the new stat “Toughness.” With high Toughness values, you can absorb a lot of damage, stay on your feet longer, and thus have advantages over your enemies, especially in the Dark Zone. Players online are trying to outdo each other here and proudly show off their builds with more than 500k or even 600k “Toughness.”

division-agenten

Before “Conflict,” players particularly swore by high DPS values: These benefit sniper builds, with which you can deal extreme damage from the background. But are snipers even relevant in times of bullet-absorbing Toughness tanks?

How to create a sniper build in The Division

First, we want to briefly present a possible combination of attributes, skills, and talents that results in a powerful sniper build.

Focus on these attributes:

This build is meant for use in a team. You want to deal as much damage as possible from the background while taking none yourself. Therefore, you neglect the currently highly touted Toughness and prioritize Firearms. Increase Electronics as a second attribute. You need this to enhance the effectiveness of your skills.

Focus on these skills:

  • Pulse with the mod “Tactical Scanner”: This sends out a pulse that marks enemies through walls and covers. You also deal more damage to marked enemies. And that’s what you want with this build: to deal as much damage as possible. Therefore, high Electronics values that enhance this damage-increasing skill are worthwhile.
  • Cover with the mod “Trapper”: When you take cover behind cover, you take less damage. However, what’s more important for this build is that you deal more damage yourself. Since you, as a sniper, always act from cover – and not rush at enemies unprotected – you can gain a lot with this skill.
  • Signature Skill: Tactical Link: Increases your agent’s damage and critical hit chance. This also applies to your allies. You can deal even more damage with this.

Focus on these talents:

  • One is None: If you hit your opponent with a headshot, there’s a 50% chance that the bullet will not be consumed. Since you, as a sniper, ideally always aim for the head, this talent can prove to be very useful. However, it is currently still buggy, causing the weapon to jam if you reload when the effect activates.
  • Technical Assistance: Kill an enemy during an active skill to extend the duration of the skill by 10%. This can make the skill Cover last longer.
  • Piercing: Suppress an enemy (suppressive fire) to increase headshot damage by 25% for 10 seconds. Since headshots should happen as a sniper, this additional damage opportunity is quite practical.
  • Tactical Advantage: This talent is activated when you perform a cover-to-cover move. For 10 seconds, your weapon damage increases by 2% per meter. After all, you should always be in cover to minimize your exposure to enemies.
division-agentin-sniper

As a weapon, choose a marksman rifle with high base damage, such as the M44. Rapid-firing snipers, like the M1A in The Division, are more suited for medium ranges. If an enemy gets too close, you can use an SMG as a secondary weapon, such as the AUG or the Vector.

Is the “Hunter’s Faith” set useful for a sniper build?

The “Hunter’s Faith” set is one of the four new gear sets from update 1.2. According to Massive, it is intended for marksmen. Here are the set bonuses:

  • 2 pieces: +20% critical hit damage with precision rifles. This bonus is tailored for a sniper build and is considered worthwhile.
  • 3 pieces: +20% damage to elites. You will especially appreciate this in PvE for the greatest challenges, but enemies with yellow health bars in the Dark Zone can also be eliminated more quickly.
  • 4 pieces: Talent “Hunter’s Faith”: When you hit an enemy with a bullet, you temporarily gain additional armor. The greater the distance to the target, the more armor you receive. The additional protection disappears as soon as you are hit by a bullet. This bonus is supposed to exceed the new armor maximum of 75%.

The talent seems excellent for snipers at first glance: it addresses the disadvantage of low Toughness. However, it does not perform in practice as one would hope: after all, enemies usually fire more than just one bullet, and since the talent goes on cooldown after the first hit, you will subsequently take full damage.

division-visier

Although the talent effect has no cooldown, allowing you to reactivate it with the next shot, a sniper first needs to find its target quickly again – especially with slowly firing precision rifles. Therefore, as a sniper with this set talent, you take nearly as much damage as without.

Some agents are currently testing this talent with other weapon types, such as an SMG. Since it has no cooldown, it can theoretically be reactivated after every shot, mitigating damage. However, the distance to the target is usually less than with a sniper, meaning the talent effect is not as pronounced.

Can a sniper build be recommended after 1.2?

If you are playing solo, the answer to this question is: No. As a lone wolf, you need Toughness; otherwise, you will go down immediately. If you have no one to revive you, you must take care of your health yourself.

division-agent

In a team, however, a sniper build is certainly recommended. If you are roaming New York as tanks with extremely high Toughness, you will be grateful for members who can absorb the health of enemies for you.

However, the “Hunter’s Faith” set does not provide strong arguments for building a sniper build specifically. While the bonuses are practical, the talent fails to convince. For example, the talent from the “Watchman’s Call” set is likely more exciting for many agents.

But every team can surely appreciate a marksman who deals devastating damage from the background.

This is an AI-powered translation. Some inaccuracies might exist.

Elite Dangerous: Machines Uprising Suppressed – Skynet Temporarily Prevented

Since the Engineers Update for the space MMO Elite Dangerous was released, a war between humans and machines has been taking place.

The update, along with an improvement in the AI of NPC opponents, led to the NPCs acquiring better weapons through the Engineers and even developing their own, which the developers of the MMO did not anticipate. Among them is a rail gun that could fire at the speed of a pulse laser. 

Elite: Dangerous
Machines are hunting humans!

This led the AI opponents to actively hunt human opponents and attack even when there was no bounty on them and they were not transporting any illegal goods. The overpowering weapons of the AI led to human players surviving only a few seconds after spawning from a space station.

Now, the developers have programmed a patch designed to create better balancing. It is explained that they will not roll back the new AI, but that they will simply not allow NPCs to use Engineers weapons. They also humorously assure players that the AI in Elite Dangerous has not developed consciousness and that they are not dealing with Skynet from the Terminator movies.

Patch does not change the enemy AI

Elite-Dangerous-Schiff

Once the patch goes live, players should have better chances in combat against the AI enemies. Nevertheless, they remain a challenge. It is currently planned to release the patch as part of the next regular update for the space MMO, which is scheduled for this week. Afterwards, they want to see how the AI performs and if any further optimizations need to be made. However, they do not want to make it too easy for the players.

More articles about Elite Dangerous:

Elite Dangerous with some love for Xbox One and Virtual Reality

Elite Dangerous: May brings the beta of the Engineers Update

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Source(s):
  1. PCGamesN

Twitch: Troll allegedly loses $50,000 in vile prank attempt

A Twitch.tv troll learns what karma means and loses over 50,000 dollars in this lesson!

On the streaming platform Twitch.tv, it is common for streamers to receive donations from their fans. However, when donation amounts appear in the range of 1,000 dollars to 5,000 dollars, that is something special. As a “joke”, a user named iNexus_Ninja wanted to send high amounts of money to various streamers and have them refunded via PayPal after one month. The streamers were supposed to be overjoyed on camera and then fall into deep sorrow a month later. That was the plan.to annoy.

But PayPal did not play along with this game.

The Twitch streamers were stunned

When one receives such a high donation, the first thing to do is check their PayPal account to see if the numbers they saw are really correct. If that is the case, then the joy is of course particularly great. iNexus_Ninja caused a lot of joy among various streamers by donating high sums of money to them live during the stream via PayPal.

https://www.youtube.com/watch?v=Zf5sBvfaI-Q

The troll’s plan was to dispute the payments with PayPal after about 30 days and have the money refunded. When a refund request is made, PayPal checks the case and looks for a reason for a refund. The most common reasons for a refund are: Stolen credit cards or non-received goods. In this case, the staff at PayPal apparently found no argument for a refund and literally threw a wrench into the troll’s plans.

Whether iNexus_Ninja has learned a lesson for life from this is uncertain, as he often shows on his Twitter profile how much money he has and what he spends it on. Nevertheless, a loss of 50,000 dollars is hopefully uncomfortable for him as well.

Twitch Troll Money Twitter

However, the streamers can be happy, as they can keep all the money that iNexus_Ninja has donated to them and do not have to worry about a large negative balance showing up for this payment in a few weeks.

The information for this article is sourced from the linked video by “LiveStreamFails.” It is unclear where he got his information about the story. So, even though the story is nice and has a certain poetic justice, it should be taken with a grain of caution.

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Source(s):
  1. neogaf Forum

Overwatch: So versuchte ein kreativer Spieler, Overwatch kostenlos zu ergattern

Overwatch is not a free-to-play game and only those who pay can play. As the wife of a player didn’t want to buy him the game, a particularly creative player tried to get it directly from Blizzard. Read here how it ended.

When it comes to free games, many gamers get creative. For example, last year, a player submitted the purchase price of Fallout 4 in bottle caps (the official currency of the post-apocalypse) to Bethesda and actually received a game for it.

“But I want it!”

Encouraged by such successes, player Kyle also wanted to try his luck. Because his attempts to convince his wife to share the necessary money for the purchase of Overwatch were met with little success. Therefore, he turned to Blizzard himself with an eloquent plea for help, lamenting his plight.

Overwatch-Funny01

So Kyle first tried to convince his hard-hearted partner with an improvised table dance along with a rhetorical speech. This went horribly wrong as his shouting aggravated his wife’s headache. Next, Kyle tried to use arguments: “But I want it! There’s a talking monkey that I lovingly call ‘Professor Bananas’ and I haven’t asked for any personal belongings for five years!”

No way!

Unfortunately, it quickly became clear that Kyle had indeed received various nerdy items – like a Darth Vader PEZ dispenser or a waffle maker in the shape of the DeLorean from Back to the Future – hence his wife clearly said “No” to the purchase of Overwatch. Professor Bananas or not.

Subsequently, Kyle sought help from Blizzard and included a photo of a “work of art” where a Diablo mini-figure is licking a Hearthstone. Titled “Deadpool licks a stone”.

Overwatch-Funny03

At Blizzard, they have a sense of humor, as an employee actually read everything and responded in a similarly humorous way. Unfortunately, they at Blizzard were neither able to convince the wife (“Wife.exe”) nor was it possible to release a free version due to the hard-hearted supervisor. But maybe roses could help with the wife? We have illustrated all correspondence between Kyle and Blizzard here in English.

Overwatch-Funny02

What do you think of the whole story and Blizzard’s reaction? Funny and original, or should people hold back with such actions and not bother the employees? Write it in the comments! And for more guides and tips, visit our Overwatch topic page.

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Source(s):
  1. Kotaku

Escape from Tarkov: The summer will be hot! Alpha test announced

Many fans of the MMO shooter Escape from Tarkov have been waiting for this: It is finally confirmed when the Alpha begins.

Those interested in the action-packed hardcore battles of Escape from Tarkov should make no plans for this August. Because in the first week of August, the long-awaited Alpha of the online game will start. The exact day is August 4. Until the Alpha begins, many new features will still be integrated and optimizations made.

escape from tarkov alpha
Escape from Tarkov: Finally, the Alpha is coming!

The Alpha test is meant to improve and balance the game. Here, the feedback from the test participants is essential. There is a clear idea of how the Alpha test should proceed and what exactly to showcase and test. In the Alpha, players will see the framework of the game, the basis upon which the rest is built.

Escape from Tarkov is aimed at hardcore players, but intends to make the hardcore elements so interesting and fun that everyone wants to try them. Hardcore does not only mean that one can bleed out from a single hit or that every weapon and the entire ballistics are realistically represented in the game. Hardcore also means that PvP is possible anytime and anywhere. For example, when on the way to a raid, there might be a group of other players lying in wait, and one has to fight through to the raid meeting point.

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No HUD

Hardcore also means that there will be no HUD elements. You won’t see if you have dealt 1267 points of damage to the opponent, you won’t know how many HP a foe has left, and you also won’t see directly how many hits you can take. There is no minimap and no radar indicating where to go next. All this must be “felt”; you have to respond to movements and sounds like in real life, which is meant to create a new gameplay sensation. Additionally, you will improve your character through a comprehensive skill tree.

A release date for Escape from Tarkov has not yet been announced. However, if you want to be part of the Alpha in early August, you can pre-order one of the versions which includes access to the Alpha.

More articles on Escape from Tarkov:

Escape from Tarkov: The big Mein-MMO interview

Escape from Tarkov: One hour of gameplay, reminiscent of “Fallout Online”

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Source(s):
  1. VG247
  2. Polygon

Destiny for PC – What is it like? What is the current status?

Is Destiny coming to PC? What about a PC port? What is the current status?

The question of a PC port for Destiny is one of the most frustrating. Because the last time there was an official statement regarding a PC port of Destiny was in June 2014, before the release of Destiny. Back then, it sounded from the mouth of Activision’s Eric Hirshberg as if it were only a matter of time. They just didn’t want to manage too many systems at once, but Destiny would fit well on PC, it was said back then.

Since then, there has been almost no sound, only once, in the late summer of 2015, they had a job posting for a PC compatibility tester, but since then it’s been quiet.

Is Destiny 2 coming to PC in 2017? These 5 reasons say: Yes.

What could be behind the long silence?

Many years ago, in 2012, a version of the publishing contract between Bungie and Activision was made public. This happened under court order.

This contract envisioned the release of Destiny for 2013, with Destiny 2 supposed to come out in 2015. And the game, Destiny 2, was also supposed to be released for PC.

Activision-Bungie-Vertrag

You can tell how old the contract is by the fact that the Xbox One was still called Xbox 720 back then. They simply didn’t know what Microsoft would name the console.

A PC version was probably planned for Destiny 2 in 2015 – but that has been postponed by 2 years

Now we are not playing either Destiny 2, nor is there a PC version. This is because the release of Destiny was postponed by 1 year from 2013 to 2014. The release of Destiny 2 has also been postponed by 1 year, so Destiny 2 is expected to come out in 2017.

Destiny PC Cover

Should, 5 years after the contract became known, the plan in place back then, to bring the PC port for Destiny 2, still be correct, then we will only hear about the PC version in 2017.

Beforehand, announcing the PC port while in the middle of an ongoing title and possibly leaving behind the “Old-Gen” PS3 and Xbox 360 would be quite difficult.

Whether all of this holds true is hard to say. The job posting for the PC compatibility tester at the end of 2015, which IGN reported on here, at least fits well with this theory. Back then, Destiny 2 was still planned for 2016. After that, it was reportedly rebooted, according to sources.

It is clear: The success of The Division has shown that the PC market is interested in a game like “Destiny”. Some even link the PC success of “The Division” to the idea that PC players became curious about the genre due to all the coverage surrounding Destiny and then tried The Division as a sort of Destiny substitute.

Would you like to see Destiny on PC? Or would the train have left for you?

This is an AI-powered translation. Some inaccuracies might exist.

CoD Infinite Warfare: E3 is expected to provide a deep insight into the single-player campaign

At the upcoming E3, we can expect gameplay footage of Call of Duty: Infinite Warfare.

Although publisher Activision will not hold its own press conference at E3 2016, fans of the “Call of Duty” series will not miss out on new information about Infinite Warfare. As mentioned on the official Twitter account, a “deep insight” into the game’s campaign will be presented during E3.

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A “deep insight” into the campaign of Infinite Warfare

In the campaign of Infinite Warfare, we accompany soldier Captain Reyes, who must stand against a relentless enemy. The campaign takes us through the solar system: the “endless war” takes place not only on Earth in the upcoming CoD. At E3, we will learn more about Captain Reyes, the enemy, and also about the setting.

cod-infinite-soldier

This announcement does not rule out the possibility that we will also see footage of the multiplayer. PvP is the most important aspect for many fans in a Call of Duty. Battlefield 1 has already announced a large-scale multiplayer event at E3.

Although Activision did not specify exactly when and where the presentation of Infinite Warfare will take place at E3 – they only mentioned June 13 – we can assume that it will happen during Sony’s press conference. In our time zone, this will take place on June 14 at 3 AM. Hardcore fans will likely have to stay up all night.

Infinite Warfare will be released on November 4 on PS4, Xbox One, and PC. At the same time, a remastered version of Call of Duty 4: Modern Warfare will also be released.

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Source(s):
  1. GameSpot

The Division: Dieses Waffen-Talent ist so stark, dass es buggy sein muss

In The Division, clever agents have discovered a weapon talent that grants you enormous advantages. Is it bugged?

The strength of your weapons significantly depends even with the best weapons in The Division on the talents they possess. All high-end guns (except sidearms) have three talents that usually come randomly. The named weapons always have three fixed talents.

Currently, the community is highlighting the talent “Predatory”: This seems to be way too powerful to have been intended by Massive.

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Is the “Predatory” talent buggy?

According to the description, the talent regenerates a certain percentage of health over 5 seconds – usually around 13% – as soon as you eliminate a target. When the talent is activated, you also regain health – but significantly more than one would expect.

Based on the description, it is usually assumed that about 13% of your health is regenerated during this 5-second period. However, some agents have now observed that the percentages refer to the health of your enemies.

division-bullet-king

Since the bulky elite brutes have significantly more health compared to us agents, players receive a correspondingly large amount of health back after a kill. Especially in the highest Dark Zone class and in challenge modes, this talent helps you enormously to stay alive. After all, you mostly encounter enemies here that can take quite a bit of damage.

By the way: The talent effect is not stackable. If you eliminate two targets in quick succession, the regeneration does not increase to about 26%. You have to let the 5 seconds run out first.

Apparently, the Predatory talent also comes with an additional benefit: As long as the 5 seconds have not expired, the active talent can even revive you when you go down. Overall, it seems to be a crazy talent that grants you enormous advantages.

But is that intended? Many agents are sure: No, it can’t be. Regaining nearly all health after a kill is just too good to be true. The talent strongly smells of a bug.

So far, there has been no statement from Massive on this. The Predatory talent is also not listed in the list of known issues for The Division.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Legion – Talente sollen “wichtige Entscheidungen” sein, nicht nur Farbe des Effekts bestimmen

The choice of talents in World of Warcraft: Legion is intended to actually become a real “choice” again. Blizzard is experimenting a lot in the beta.

The eternal promise of meaningful talents

If there is one major theme within World of Warcraft that has significantly changed with every expansion, it is the talent system of the various classes. Legion will be no different. During the alpha test of the next addon, the talent trees were shuffled around a lot. Blizzard explained the reason for this in a lengthy forum post:

They did not want players to choose between 3 very similar talents in each row. If all 3 talents are AoE abilities that differ “only in color”, the correct choice is not important. A similar problem existed with control abilities, for example with priests: here, players could also only choose between different kinds of control, making the decision not difficult and, above all, not “important”.

WoW Legion warrior furor
The agony of choice – this is how talents should be.

For a while, they turned this around drastically in the beta. However, Blizzard is also backpedaling here and admits that they may have gone a bit too far:

“In many cases, we had talent rows where the choice between talents was from different ends of the spectrum. This was the case with the Arcane Mage at level 15, where you could choose two talents that increased damage against a single target and one that benefited AoE damage significantly. That was not a real choice but just a simple query of whether you selected the right talent for the right situation, and the difference was so significant that you felt punished for choosing the wrong talent.”

WoW Legion Mage Arkan

In the meantime, they have changed the arrangement of the talents a bit again, so that the selection should be more exciting and each talent has its justification, is fun, without being superior to all other talents.

“In any case, we do not want to return to a world where a talent row only consists of which color of an AoE spell you choose. We decided to arrange things so that there are more choices between “generally useful” and more specialized talents. Hopefully, this will blur the lines between “theoretically the best talent” and the others, and the talent that you ultimately select does not feel like a wasted point.”

Finally, Blizzard adds that these changes to talents will also mean a variety of further adjustments across the entire game. In the coming weeks and months, many more patches can be expected to further change existing and new systems until the desired effect is finally achieved.

What else is changing with the upcoming expansion Legion in World of Warcraft, you can see in this post.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: “Rise of Iron” – New hints that it will be the autumn expansion

There are new indications that the fall expansion will be called Destiny “Rise of Iron”.

On May 31, Bungie trademarked the name “Rise of Iron” by submitting a corresponding application to the United States Patent and Trademark Office (USPTO). IGN discovered the relevant document. This reinforces the signs that “Rise of Iron” will be the name of the upcoming Destiny expansion.

A few weeks ago, promo material surfaced online suggesting that this development was already in the works. One image showed a figure in golden armor wielding a flaming axe and wolf companions with the headline “Rise of Iron.” Guardians have since speculated what this might mean, whether the figure in the image is Lord Saladin or another.

On Thursday evening at 7:00 PM our time, a “reveal” livestream is scheduled. We should then learn what “Rise of Iron” is all about. We will accompany the stream on Mein MMO with a live ticker.

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Source(s):
  1. IGN

Skyforge: Holt euch einen Roboterbegleiter mit Cybernetic Alliance

The new big update Cybernetic Alliance has been released for the MMORPG Skyforge and with it, a new robotic companion finds its way to your side.

ARG is not just a flying pet that stands by your side and which you can customize. ARG can help you collect loot. So you no longer have to bend down to pick up all the loot, just let ARG do it. However, to unlock the robot in the game, you must first complete the quest “Symbols”.

skyforge d2 distortions

A robot that has a lot to offer

You should definitely have ARG by your side, because besides the things mentioned above, the robot has another  useful trick. It can resurrect you after a lost battle. Additionally, it entertains you during your adventures and occasionally provides useful suggestions.

To give the little guy a particularly stylish appearance, you can still participate in a special promo campaign until June 15 here. ARG is expected to be able to gain additional abilities in the future. One can be curious about what else is to come.

New challenges for high-level players

The big update Cybernetic Alliance also introduces the D2 distortions, which pose a significant challenge even for experienced players. A revision of the equipment system and class balancing is also part of the update, along with several other things. If you are looking for new challenges in the MMORPG Skyforge or have always wanted a flying robot as a companion, then check out the contents of the Cybernetic Alliance update.

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More news about Skyforge:

Skyforge: Big patch “Cybernetic Alliance” is coming, soundtrack now online

Skyforge: Finally! – Action MMORPG receives controller support with new update

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Overwatch: Level-Guide – Das sollte man über Level und EXP wissen

Leveling in Overwatch is quite simple. Or is it not? We explain some nuances of the game’s leveling system.

A leveling guide for Overwatch? What should that include? Yes, I asked myself that same question. Nevertheless, there are a whole lot of factors to keep in mind if you want to level up in Overwatch as quickly as possible.

Level-Ups – What does it actually do?

Overwatch Lootbox Opening Animation

Players are rewarded with experience points for playing Overwatch, which are needed to reach new levels. Basically, the level says little about a player’s skill, but it has a significant impact: loot boxes. After every level-up, the player is rewarded with a box containing all kinds of cosmetic goodies, from profile pictures to emotes and even new character skins. “Effective” leveling is therefore worthwhile for everyone who likes to stand out a bit from the crowd.

Experience Points – What are they for?

In general, the experience gained in Overwatch depends on exactly one factor: time. The longer a match lasts, the more XP both teams receive. In addition, there are also further rewards for players when certain conditions are met. The composition of the experience points is as follows:

  • 3.40 XP are awarded per second in active play (waiting/preparation time does not count)
  • Medals give 50 XP (Bronze), 100 XP (Silver), and 150 XP (Gold). Players can earn this bonus for only one medal each – so a maximum of 150 XP in a round.
  • Completing a match earns 250 XP
  • A victory additionally brings 500 XP
  • Consecutive games grant 200 XP
  • Playing in a group (2-6 players) is rewarded with 20% bonus XP.
  • Additionally, the “first win of the day” grants 1500 XP.

Prestige – Resetting the Level

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The first high-level players have already achieved it in recent days. Leveling “ends” in Overwatch when reaching level 101. After that, the player is reset back to level 1 and receives a new border around their picture, so everyone can see how much they have already accomplished in the game. The advantage: resetting to level 1 also resets the required experience points! The first “new” levels will therefore fly by, which also accelerates the gain of new loot boxes.

General Tips for Leveling

  • Always play in a group. The 20% bonus XP is calculated on almost all points.
  • Do not leave the queue after every round just because someone in the group wants to open a loot box! Rather, play several matches in a row, as only then do you receive the “Consecutive Match” bonus. That’s only “240 XP” (in a group), but can lead to several level-ups in the long run.
  • Never stretch out a match if you are winning! If you can win, then do it. Usually, the “bonus” for additional time is smaller than just winning quickly, collecting the winner bonus, and starting a new round.
  • From level 23, the required experience points no longer increase – each level-up then requires 22,000 XP (up to prestige).
  • Never leave games early. Who flees from a match too often incurs a penalty of 75% on all experience points – making “effective leveling” almost impossible for a while.

For more news, guides, and articles about Blizzard’s hero shooter, visit our Overwatch game page.

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The Division: Oops, did Amazon reveal the date for the first DLC “Underground”?

In the MMO shooter The Division, a date for the first DLC is circulating.

So far, only two free updates have been released for The Division. That should change soon. There are three paid updates planned, which will be made available either individually or via a season pass. The first two are supposed to be enjoyed exclusively by “Xbox One” players for one month before PC and PS4 players join in.

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But at Ubisoft, the schedule has slipped. Last week, the Challenge Mode for the second Incursion was supposed to be released. That did not happen. There is also no official information yet about when to expect the first DLC. It was actually scheduled for June, but since the “May” DLC isn’t even fully out yet, that could get really tight.

However, here comes the retailer Amazon into play. Because it lists “Underground” on Xbox One as playable starting from June 28 at 12:00 AM.

Division-Untergrtound

And if you put the whole thing in a larger context, it actually fits quite well.

The week after next, from June 14 to 16, is already E3 in Los Angeles. The big reveals usually happen at the press conferences of the major players in the days right before the event.

The Ubisoft trade fair trailer also featured The Division. So it is quite possible that they will present the DLC there in LA. And what should they present if not “Underground?” It all seems to fit. The Ubisoft press conference is on June 13. From our perspective, it’s at the best broadcast time, in the evening at 9:30 PM.

Despite everything that suggests that June 28 will kick off “Underground” at least for players on Xbox One, it should be noted: The date is not officially confirmed.

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What is known so far about “Underground” can be read in this article.

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Source(s):
  1. PcGamesHardware

Star Trek Online: The graphics update for the port to PlayStation 4 and Xbox One

Star Trek Online is launching on consoles soon, and the game’s lighting has been revamped. See here how this affects the environments.

Interiors required a lot of work

Star Trek Online Before-After Light 1

With the transition to a console version, Star Trek Online needs to be improved a bit to appeal to a larger audience with its graphical style. The lighting of the individual areas is particularly important for this process, as light and shadow make up a significant part of the atmosphere.

The developers reveal how the lighting system was transitioned. Fundamentally, the entire “Star Trek Online” can be categorized into three different types of areas: space, outdoor areas, and interiors. While space and outdoor areas hardly needed any work and still looked good after the transition, this was not the case for the interiors. Many lights seemed out of place and made the environment look more silly than truly “beautiful”.

A lot had to be redesigned manually to make the game zones look appealing again. The developers also provided a few screenshots with “Before/After” comparisons. Just see for yourselves the effect.

The full article about the lighting, with lots of details from a developer’s life that mere mortals can probably only understand if they beseech 7 computer science students for insight on a full moon night, can be found in our sources.


For more news and articles about the Sci-Fi MMORPG, visit our Star Trek Online game page.

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Destiny: The Lost Seven – the story of the missing, “new” Exotics

In Destiny there is still no sign of seven Exotics.

We first introduced them in September, just before “The Taken King”: the 18 new exotic armor pieces for Year 2 in Destiny. Because 18 pieces were already visible in Bungie’s public database and people thought: Sure, these are the ones that will come.

7 of them are still awaited. And some feel betrayed by Bungie. We take a look at the history of the “lost seven.”

With the Three of Coins came the Exotic rush…. But something was missing

When “The Taken King” was really there, madness broke out. Players realized how powerful the “Three of Coins” were and that they could quickly and easily acquire Exotics – much faster than in Year 1. However: Strangely, many of the new exotic armor pieces that had already been seen in the database could not be found in the game. 9 of the 18 armor pieces simply did not exist. And some decoded 5 engrams and it always turned out the same thing. Many already thought the system was simply bugged.

Draksis-Destiny
Had to take a hit

Later, Luke Smith, the Game Director, said he wasn’t afraid of this “Three of Coins” hype, because he knew exactly which items could be obtained and which could not: Only the players themselves had no idea, as Bungie had never said which Exotics were actually in the game.

The database, as we know at the latest since then, cannot be trusted.

On the next page: When will the new Exotics finally arrive?

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Overwatch Guide: 7 Helden-Kombinationen, die richtig rocken!

Overwatch is a team shooter and should be played as such. Lone wolf Rambo types are not welcome here. However, certain combinations and hero combos work better than others. Therefore, we have compiled a few particularly cool combos in our guide.

There are currently 21 heroes in Overwatch and each has its own strengths and weaknesses. However, some heroes become particularly strong when playing alongside one or two specific other characters. We present 7 good combinations. Also, don’t miss our guide for hero counters!

Take them all down! – Reinhardt and McCree

Cowboy McCree does not like to be rushed. Not even during his ultimate, with which he delivers six headshots after a bit of preparation. However, during this phase, he can be easily interrupted or taken down himself, and the nice ultimate is wasted!

Overwatch Reinhardt Artwork

Therefore, he needs a buddy who distracts the enemies and optimally prepares for the headshot. And this buddy is Reinhardt! The futuristic knight from Stuttgart can safely guide McCree behind his shield into the combat area and with his own ultimate, slam all enemies in the vicinity to the ground. By the time they get back up, McCree can leisurely trigger his ultimate and take everyone down!

Rough Riders! – McCree and Lucio

As already mentioned, McCree moves rather sluggishly. His low speed is a significant disadvantage for the cowboy, as he often can’t take cover in time to reload his six-shooter revolver.

Overwatch Lucio1

Therefore, the lively DJ Lucio is a good partner for the grim gunslinger. Lucio is not only fast as the wind, but he can also offer this speed boost to his teammates in the vicinity. And McCree benefits greatly from this.

Gravity kills! – Zarya and Pharah, Tracer, Junkrat, Hanzo, etc.

The bear-like Russian Zarya has both the worst and the strongest ultimate in the game. The ability is only bad when Zarya is traveling alone because the ultimate only holds enemies in range at a specific spot for a few seconds.

Zarya Overwatch

This only rocks if you coordinate the ultimate with your teammates, who then send in their own ultimates afterward. Preferably ults that take a long time to prepare and deal high area damage, especially Pharah’s barrage. But Tracer’s sticky bomb, Junkrat’s exploding tire, and Hanzo’s dragon strike are also very effective.

Flank Terror! – Zenyatta and Reaper

Reaper is a truly devilish character who strikes from ambush and can appear at any time in the enemy’s flank via teleportation and shadow form and cause terror there. However, Reaper is not very durable and lacks healing ability for prolonged operations.

Overwatch Reaper Screenshot

However, the “healing-over-time” from the robo-Zen monk Zenyatta is ideal for Reaper, as he can still be healed while in shadow form, and Zenyatta’s Orb of Discord makes marked targets take 50 percent more damage. This allows Reaper to quickly eliminate even extremely strong opponents, and thanks to Zenyatta, he can also survive to continue doing so throughout the game.

Death Trap! – Bastion, Torbjörn, and Symmetra

Want to secure a position really well? Then use this trio and turn every position into a death trap. Because Torbjörn builds a very powerful turret that, together with Bastion in stationary mode, secures the main attack route optimally. But what about the flanks? Here comes Symmetra into play. The Indian architect and elite fighter can build small turrets and place up to six of them anywhere.

bastion overwatch

Preferably on walls behind doors and passages. This is often enough to weaken or even kill weak flank fighters like Tracer or Reaper. Additionally, you will notice when your turrets are destroyed that the enemy is coming from the side and can easily launch a counterattack.

Sudden Death! – Hanzo and Widowmaker

Hanzo’s dragon strike is a real killer attack that can wipe out entire teams. Unfortunately, the dragon itself is very slow and usually seen coming from a distance. However, the dragon can also pass through walls and obstacles and can suddenly strike at entrenched enemies. If only you knew where they were hiding…

Overwatch Hanzo

Hanzo can indeed look a little through walls with a sonar arrow, but the effect duration is usually too short to really send the dragon on its journey effectively. However, if Widowmaker is there and enables wallhacks with her ultimate for a long time, Hanzo can aim really well and launch a surprise killer attack while the enemy team gathers in supposed safety behind a wall to attack.

The Russian Death Star! – Zarya, Mercy, Zenyatta

This combination is a bit complex but very powerful. Because the Russian bodybuilder Zarya has enormous damage potential, which must first be built up. For this, she must first take damage with her shield to unleash multiple times that damage with her particle cannon.

Overwatch Zarya
Zarya really has the firepower!

As the damage shield only lasts a short time, she also needs healing. This is where Zenyatta comes in with his healing orb, providing Zarya with a nice “heal over time” and marking her current opponent with an Orb of Discord. And so that Zarya can hit even harder, Mercy is always floating together with them, who also enhances Zarya’s performance with her damage boost. When the enemy then goes for the supposedly defenseless supporters, Zarya gives them a shield and gains even more charge for her cannon.

If we calculate this all together, a fully loaded Zarya has a damage output of 160 damage/second, gets 30% more from Mercy, and the target suffers a total of 50% more damage from Zenyatta’s orb. This means:

160 (fully charged Zarya) x 1.3 (Mercy) = 208 damage/second x 1.5 (against opponents with Orb of Discord) = 312 damage/second!! This means Zarya can grill even an army of Roadhogs, Reinhardts, and Winstons in a few seconds and since she is well protected by shields and healing effects, she can keep firing without being shot down!


That’s it for our combo ideas. Do you have any in mind that you would like to share with us? Then please write them in the comments. And check out our theme page on Overwatch, where we have gathered all sorts of other tips and guides to Blizzard’s hero shooter.

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The Division: All reset times in overview – When does what happen?

In Tom Clancy’s The Division there are many different resets. However, these do not all occur on the same day, but are spread throughout the week.

When was the vendor reset again? When are the weekly rewards available again in the raids? And on which day do new weekly high-value targets actually arrive?

Division-Yesterday

Beforehand: All these resets occur on different weekdays. This can be quite confusing for many agents. Therefore, we are now listing an overview with all important resets in The Division.

These are the reset times in The Division

Resets are carried out on the following days:

  • Vendor reset: The exciting vendors of high-quality items in the endgame are all supplied with new goods on Saturday at 2 AM. This includes the special equipment vendor in the operations base and the vendors in the safe houses of the Dark Zone. For some vendors, such as the appearance vendor at the base, the timers reset daily at 2 AM.
  • Daily missions on Hard and Challenging: These are reset daily at 2 AM.
  • Weekly assignment (Strategic Assignment): Every Tuesday at 2 AM.
  • Weekly assignment (ISAC assignment): Every Thursday at 2 AM.
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  • Weekly raid rewards (Clear Sky, Falcon Lost): These can be looted again after Tuesday at 2 AM (according to in-game time). However, many agents report that these reset on Monday at 2 AM.
  • High-value targets: The daily high-value targets reset every day at 2 AM, while the weekly high-value targets – and thus the high-risk targets – reset every Friday at 2 AM.
  • The weekly maintenance takes place on Thursdays from 9 AM to 12 PM. Occasionally, new content or hotfixes will be available after 12 PM.

In the forums of the worldwide internet, these various reset days encounter misunderstanding. Some agents believe it would be much clearer and more transparent if all resets occurred on only one weekday.

Theories as to why Massive chooses so many different days for resets are also being actively proposed and discussed. A popular theory is that this way, the developers want to encourage agents to log in more often to see what’s new. However, there are no official reasons.

What are your opinions on the many reset days in The Division?

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Source(s):
  1. Reddit

Final Fantasy XIV: Patch 3.3 brings more instances, Hildibrand and automatic gear switching

The major patch 3.3 for Final Fantasy 14 is coming soon. We tell you what to expect in the update.

New Dungeons and more from Hildibrand

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On June 7, there will be extended maintenance for Final Fantasy XIV, as the team from Square Enix deploys the new patch 3.3. As usual, there will be new quests, fresh instances, and plenty of new challenges that players must face to get the best gear.

The patch 3.3 of Final Fantasy XIV, titled “Revenge of the Horde,” has a lot in store. A “brief” glimpse of all the new content that will come with the update can be seen in this extensive trailer:

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Players should also pay special attention to the Gear Set System that will also be introduced. This means it is no longer necessary to endlessly search for the right armor pieces in the inventory after changing specialization – the system will now take care of this entirely on its own, eliminating the need for long searches.

In addition, there will be some new quest lines with the popular Hildibrand, who sends players on new adventures – basically everything is as usual yet somehow new. It’s Hildibrand after all.

If you want to get a complete impression of the patch, you should read the full patch notes – but they are quite lengthy.


For more news, information, and details about patch 3.3, you can find it on our Final Fantasy XIV game page.

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