In The Division, a bizarre video has surfaced. It shows a “Fight Club” in the Dark Zone.
There are many ways to pass the time in the endgame of The Division: completing incursions, making the Dark Zone unsafe, or counting the hours until the Underground expansion.
Some agents, however, have other ideas besides these “standard” activities: They are organizing“Underground Fight Clubs.”
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The user wskyy shows the community on reddit his new hobby: He organizes “Fight Clubs” in the Dark Zone on Mondays and Fridays. Allegedly, at least three squads meet for this and engage in hours of 1v1 battles.
What exactly this is about is not clear from the video and the Redditor’s post. A duel between two agents is visible. This fight is observed by several other players. The location is an underground area in the Dark Zone.
What do you think about this? Should Massive introduce such a mode in the Dark Zone?
This is an AI-powered translation. Some inaccuracies might exist.
The ranked game mode of Overwatch brings golden weapons for all characters… and a new currency.
New Currency for Ranked Games
Overwatch has only been released for a few weeks, but soon major changes and innovations are expected. The ranked game mode is set to be implemented later this month. This will not only provide a more competitive environment for those who want to compete but also some new cosmetic upgrades.
A test server for the Korean version of the game is currently available, where “Ranked Play” and the new rewards can already be viewed.
Each character will have a new form of personalization, the aforementioned golden weapons. However, these cannot be purchased with credits, but through a new currency that is earned for participating in the ranked game mode – those who are more successful will likely receive more currency and thus acquire the golden weapons faster.
As in Heroes of the Storm, 10 games are required to determine the starting rank in Overwatch as well. After that, players are matched with opponents of approximately equal skill. From there on, it follows the typical ups and downs of the ranking system: victories lead to rank increases, while losses lead to drops.
Other ideas now seem to be becoming reality as well: A season will last for 3 months. At least according to the PTR, the first season is expected to end on August 18, but this may just be settings from the test server. It is also possible that there will be a “preseason” or “trial season” during which Blizzard tests the new systems.
The new currency is available for the ranked game mode.
A release date for the patch is still pending, but if Blizzard keeps its plans, only June 29 remains as a release date.
This is an AI-powered translation. Some inaccuracies might exist.
The Early Access phase of the post-apocalyptic MMORPG The Skies is in full swing and the developers continue to work on the game.
Feedback from participants in the Early Access phase is being collected, which will then be implemented in updates. Currently, a Clan Update is being prepared, which will introduce Clan Levels, maximum member counts, and a ranking system.
Many optimizations and adjustments
The fact that it is still a rather early phase of the game is evident from the recent complete wipe of all players’ inventories. Additionally, there were improvements and changes to the skills. A general ranking system has been added, which also represents the achievements of each hero. Improvements to the network code are also among the changes, as well as new quests and the introduction of daily missions. Some optimizations to weapons, balancing, and the game’s PvP have also been made.
This week, they want to open the ongoing alpha to all players, including those not on Steam. This way, they hope to receive even more feedback to further improve and optimize the game. The plans for a beta for PC at the end of the year still stand. A beta for the console versions, however, is planned for early next year.
Survival in the End Times
The Skies places you in a post-apocalyptic world where you must try to survive. The survival aspect is therefore an important element of the online game. In addition, you will team up with other players to found settlements and explore the wasteland. In doing so, you will also encounter monsters and hostile players. PvE and PvP are intended to be balanced.
Every 3 weeks, Epic Games introduces a new character in the battle for Agora at Paragon. The new addition is named Khaimera. What the melee fighter can do and what this week’s card pack includes, you can read here.
The Possessed Axe Murderer
Your parents probably warned you not to go alone into the dark woods. Epic Games provides the reason for this with their latest Paragon addition named Khaimera. You definitely don’t want to meet him alone in the wilderness, otherwise, you quickly fall prey to the possessed axe murderer.
Khaimera killed a beast in his past and wears its skin like a trophy. Since then, he is connected to the spiritual world and is possessed by that very beast. Through this connection, he grows stronger the longer a fight lasts.
Khaimera – awaken the tiger within you
His passive ability “Spirit Regeneration” grants him a stack of health regeneration with every successful standard attack, which disappears after 5 seconds without hitting. However, skilled players can indeed achieve a temporarily higher regeneration than Rampage. He certainly has endurance.
“Ambush” allows you to leap at a targeted opponent from a distance, stun them, and of course deliver a few blows with his two axes. This also works if you want to attack from the lower jungle. However, this ability is not one that allows you to jump away again immediately. It is solely designed to initiate a fight.
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When you are before your target, it’s time to “Unleash,” which grants you maximum attack speed for 5 seconds or for the next 5 attacks (whichever comes first). The beast within him takes control, making the axes swing.
And if you find yourself facing more than one enemy, Khaimera’s ultimate “Execution” helps you. With this, he holds his primary target in place, deals massive damage to them, and pushes away any enemy team members while slowing them down. Even the strongest tree will eventually fall with that impact.
Khaimera is not one for short “hit & run” fights – when he comes, he comes to stay. However, if you can briefly pull away so that his increased health regeneration fades, you are back in the game and might have the better cards.
Weekly Card Pack
And cards are the keyword here. What does the “Pack with Specific Cards,” as it has now been renamed, have in store for you this week?
The current “Pack with Specific Cards”
“Madstone Gem” grants you energy damage, increased attack speed, and fully upgraded additional attack speed. The energy flies much faster! A fitting rage card for the fiery duo Iggy & Scorch or the murderous Murdock.
With “Curse of the Leech,” you also gain energy damage. True to the leech, a few health points will additionally be deducted from your target and transferred to you. Gideon and Grim.exe would be two candidates for the healing bloodsuckers, for example.
And finally, “Hunter’s Guile,” which may find its way into a deck of the killer Khaimera. This card gives your hero more health and physical damage and provides you, fully filled with upgrades, the active ability to make any negative effects disappear instantly. Very handy when Iggy sets you on fire or Grux makes you bleed.
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm comes Chromie this week for the first time in the free hero rotation. But how does the little gnome with the gigantic firepower play? We took a look at the hero and prepared a guide for you.
Chromie came in May and initially impressed little. Because the little gnome, who is actually a dragon, was designed by Blizzard to be too weak and initially had less than 30 percent win rate. However, this has now changed and Chromie has more to offer now. Nonetheless, according to Blizzard, she is not a beginner hero and requires a good amount of skill. But don’t worry, with our guide you’ll quickly get the hang of it.
Chromie is a heroine who requires some foresight from the player. All her attack skills are skill shots that only go off after a certain time. If you shoot blindly, you usually miss. Therefore, CC is particularly useful for Chromie players, as it allows you to focus all your firepower on helpless enemies.
Chromie’s Q ability is “Sand Blast“. This is a projectile with a high range that travels in a straight line and deals 400 damage. The special thing about it: Sand Blast only hits heroes; neither minions nor walls or towers can be hit by the projectile. Although this is ideal for picking off opponents from a crowd of minions or shooting through walls, unfortunately you can’t besiege fortified positions with it. Also, note the casting time of one second!
Chromie’s most important ability is “Dragon Breath“. This is a powerful area attack that rains down at any point in the quite high range and deals 480 damage. The casting duration is annoyingly 1.5 seconds, but the opponent cannot see where the attack will land and thus cannot evade it in time. This attack can also hit minions and buildings.
To ensure that all these skills hit, Chromie has a useful, albeit cumbersome control ability called “Chrono Trap“. This allows you to place a small hourglass that only becomes invisible and active after 2 seconds. Before that, it is merely cannon fodder, and it can still be destroyed by area attacks afterward. But whoever falls into the trap will be stunned for 2 seconds. This makes them completely immobile, but also invulnerable. The trick is to coordinate Sand Blast and Dragon Breath so that you hit the respective attack as soon as the stun ends.
As an ultimate, especially “Time Warp” is interesting for us. This is essentially the reverse version of Tracer’s “Time Loop”. Instead of rewinding time for herself, Chromie does this for her enemy. The enemy is teleported back to the point where they were at the time of the spell after 3 seconds. This way, you can optimally prevent fast and agile heroes from escaping, and ideally, you should already cast your attack skills in advance exactly at the point where the opponent will reappear.
By the way, note that Chromie has a very cool passive ability called “The Fourth Dimension“. This allows her to receive her talents each one level earlier, which can be a decisive advantage, especially with the ultimate.
Build for Chromie – How to skill Chromie in Heroes of the Storm
With Chromie, you always stay in the second row and shoot your devastating attacks into the fray when your team has already attacked the opponent. The fragile gnome has no business in the front! Especially with heroes that use CC, Chromie harmonizes excellently. Because then her hard-to-aim attacks become much more precise. With the following talents, you can enhance Chromie even more:
Level 1 – Take a Deep Breath: This talent enhances Dragon Breath when we hit a hero. Then there is permanently 2 points more damage, up to a maximum of 25 hero hits and 50 bonus damage. If we manage this, the damage increases by another 150 and we see twice as far. An enormous advantage, but we have to rely heavily on Dragon Breath as a primary attack.
Level 3 – Sand Blast: We now hit up to two enemies with our Sand Blast, massively improving our damage output. Therefore, this talent is a must if you like to engage in team fights.
Level 6 – Möbius Loop: Although this talent reduces the damage of Dragon Breath by 25%, it reduces the cooldown by fully 40%! And more Dragon Breath is better than less Dragon Breath, even if you do a little less damage.
Level 9 – Time Warp: This ultimate skill is optimal in team fights because it allows us to disrupt enemy hit-and-run tactics.
Level 12 – In the Distant Future: A no-brainer, as we gain 25% more range for our Sand Blast and Dragon Breath. Since Chromie cannot take much damage, it’s only fair she stands far away.
Level 15 – Sand Storms: Our ability power increases by 8% for 10 seconds when we hit a hero with Sand Blast. The duration resets with each subsequent hero hit and increases cumulatively up to a bonus of 40%.
Level 19 – Earlier Self: When you use Sand Blast, an image of Chromie is created that also casts a blast on the next use of Sand Blast. It is a basic version with half damage, but that’s still a considerable chunk. Ideal for knocking opponents away!
This is an AI-powered translation. Some inaccuracies might exist.
In Tom Clancy’s The Division, a video has been released showing 40 minutes of gameplay from the Underground missions, which are introduced with Patch 1.3.
The Underground expansion is rapidly approaching the PC and Xbox agents. In a week, they will be able to indulge in the depths of New York.
Much is already known about the diverse endgame content, the “Underground missions” – especially that they are supposed to have a high replayability value.
The Underground of The Division in the Gameplay Video
The YouTuber Skill Up took a closer look at the future of Ubisoft’s MMO shooter at E3 and brought delicious, fresh gameplay footage. In about 40 minutes, he shows what he has experienced in the Underground.
Attention: It is difficult to establish a Spoiler Alert here, as every mission in the Underground is supposed to be different. However, the following footage shows content from the upcoming expansion. Watch at your own risk!
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In the video, only the most exciting things, such as new weapons, new talents, and delicious gameplay are visible. He has thoughtfully cut out the moments when he was idle and waiting.
By the way: At E3, he “had to” play with an Xbox controller. Normally, he plays on PC, which is why he apologizes for the footage.
Destiny‘s autumn expansion “The Rise of Iron Lords” will bring the fourth raid into the game. Bungie shares some information about it.
For many Guardians, raids are the highlights in Destiny: Facing a powerful enemy together and using skill and teamwork to achieve victory – that brings joy to every PvE enthusiast’s heart.
Therefore, there is always great anticipation for the raids in Destiny. What enemies do you have to face? How extensive and varied will it be? And will a new raid ever match “The Vault of Glass”?
The raid of “The Rise of Iron Lords”
Bungie always keeps the new raid under wraps and rarely shares concrete information before the expansion is actually released. They do not quench the Guardians’ thirst for knowledge – they are supposed to discover the secrets and mechanics of the fresh 6-player group activity (the new raid is also designed for six players) by themselves.
In an interview with GameSpot, Bungie’s Creative Lead, Christopher Barrett, spoke cautiously about the upcoming raid. Right at the start, he made it clear that he would not spoil any secrets. However, he did make a few statements.
The new raid will revolve around the Fallen and take place in the Plaguelands, a new zone. SIVA, a forbidden technology from the Golden Age, has broken out and brought along an army of Fallen mutants. They use SIVA to fuse flesh and metal, becoming “machine gods” themselves. In the raid, you must put an end to the “true origin” of the SIVA outbreak.
Barrett is particularly taken with the setting of the raid. It takes place on Earth, and as hinted at in the trailer, the scale of it is “very cool”. The Guardians walk along the Wall, creating a “big, open, epic feeling”.
This spaciousness will feel unique according to Barrett, compared to the other raids. These were “rather dark dungeons and such things.” In the new raid, the Guardians should have plenty of space around them.
In the following trailer, you can see some scenes from the raid of “The Rise of Iron Lords”:
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Running away from a brutal killer with 4 people – Dead by Daylight is not for the faint-hearted!
In this multiplayer horror game, you can play in a group with a total of 5 players, in a 4 against 1 mode. Although the player distribution sounds unfair at first – considering that the solo player is equipped with weapons to catch, torture, and eventually kill the other 4 players, the teams might actually be quite “fairly” distributed.
Play as Survivors together or separately – but be careful!
The team with 4 players is called Survivors, while the solo player is the Killer! As Survivors, you have the advantage of playing in third-person view, allowing you to better overview the map and various situations. The Killer plays in first-person perspective to better focus on their hunt.
The goal of the Survivors in each round is to escape the dangerous area without being caught by the Killer. What sounds simple at first quickly turns out to be particularly difficult, as the environment changes in every round. To escape, you can either team up with your fellow Survivors or make your escape on your own. The path together with your teammates is not always the safest one. YouTuber “Graenz” shows us the perspective of the Survivors here:
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Sharpened senses are a great advantage when hunting your victims. With various spawn points, you never know where the Survivors are, unless they are careless and make too much noise! It is difficult for the Killer to recognize the victims on the dark map from a first-person perspective, so keep your eyes open!
With the help of bear traps, you can surprise the Survivors at crucial tactical points when they walk carelessly through the grass. Survivors often pass by access points to generators – so don’t place your traps too obviously. The YouTuber “Graenz” has also made a video from the perspective of the Killer, which introduces you to the gameplay.
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Through a progress system, both Survivors and the Killer have many options to improve their escape or hunting strategies with unlockable items. You need to learn and internalize the map to increase your chances of winning – of course, skill and experience are also important to avoid defeat. The creepy atmosphere and music further enhance the horror factor.
The gripping gameplay and the eerie atmosphere seem to please players so much that the game is currently very popular on Steam. According to user numbers, Dead by Daylight with over 13,000 concurrent players is currently ranked 22nd on the list of today’s top games on Steam. Those interested in the game can still purchase it for €15.99 in the Steam shop until 04.07.2016.
This is an AI-powered translation. Some inaccuracies might exist.
The new game mode in Battlefront, “Sabotage”, creates unequal conditions – check out some gameplay scenes in the video.
Sabotage – A Overpower of the Republic?
Today (June 21), the new DLC “Bespin” for Star Wars: Battlefront is being released – at least for those who own a Season Pass. Everyone else can purchase the DLC in 2 weeks, on July 5, to explore the new Cloud City.
The new game mode “Sabotage” shifts the balance of power between the Republic and the Empire a little. Because while on the Republic side there are 4 heroes starting, the Empire has to do completely without villains and can therefore only rely on its regular soldiers.
Each round of Sabotage is divided into two different phases. In the first, the Republic has to capture a total of 3 generators, equip them with explosives, and then defend them until the explosion occurs. Only then does Phase 2 begin, in which the Republic must defend an exfiltration point while the Imperials relentlessly advance.
On the Youtube channel BattlefrontUpdates, one can already watch a round of the action:
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A 17-year-old Overwatch player demonstrated in a stream that she truly has a lot of skill and doesn’t need hacks.
With a win rate of 80% in 420 matches played and an outstanding KDA of 6.31, Overwatch player Gegury drew a lot of attention. She played the character “Zarya” so well in tournaments that other players and spectators called her a hacker. It even went so far that 2 players made a bet: If it can be proven that Gegury is not hacking, then the 2 players would end their professional Overwatch careers immediately.
On stage, she showed that it is pure skill
After Gegury’s team won the qualifications for the Nexus Cup, the opposing team reported her as a cheater to Blizzard. The Blizzard team immediately investigated these accusations to see whether the allegations were justified.
A few days passed and Blizzard announced that no cheats could be proven for Gegury, thereby clearing her of the accusation of being a cheater. To support this decision and to show fans and especially competitors that she is truly not using hacks, she offered to come on stage and prove her skill with mouse and monitor surveillance. Warning, the following video may cause astonishment:
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The studio Supercell, which makes Clash of Cans, was bought for $8.6 billion.
For those wondering where the big money in gaming is? In mobile casual games like Clash of Clans.
Here, Tencent has actually struck a deal after months of rumors. The Chinese company is acquiring, as reported by TechinAsia, the Finnish gaming company Supercell for $8.6 billion.
Supercell is known for its mobile titles like Clash of Clans and Clash Royale. Tencent is paying $8.6 billion for an 84% stake from the former owner, Softbank.
For Blade and Soul, the powerful Elemental Fighter (Soul Fighter) will be released on June 22. This hybrid class is a mix of Kung Fu Master and Elementalist, dealing significant damage in both melee and ranged combat.
What is better than Kung Fu? Kung Fu and magic, of course! And that’s exactly what the Elemental Fighter can do. This new hero in NCSoft’s colorful Asia MMO probably thought, “Kung Fu is sooo mainstream” and therefore borrowed a few tricks from the Elementalist – the wizard class of Blade & Soul.
Therefore, the Elemental Fighter can do both – Country and Western or elemental magic and cool Kung Fu moves. With its spells, the Elemental Fighter is effective in both close combat and at medium ranges, and opponents cannot be safe at any distance.
As a special action, the Elemental Fighter can change its stance and effectively respond to any game situation. The individual stances are:
Kung Fu Stance: The standard stance of the Elemental Fighter. It plays similarly to the Kung Fu Master but has even more defensive options such as counters and blocks, which can build up even more powerful effects.
Elemental Stance: This stance provides devastating elemental attacks from a distance that slow down and otherwise restrict the opponent. However, this stance has the disadvantage of having relatively long cooldown times. The attacks of the Elemental Fighter consist of ice or earth.
The trick with the Elemental Fighter is to dynamically change stances to always be optimally equipped for any situation. In one-on-one combat, the Kung Fu stance is optimal, but if the opponent tries to escape, you can pin them down with ice effects in the Elemental stance. And when multiple opponents show up, the control effects from the elements are extremely useful.
Mein-MMO says: I actually find the idea of the Elemental Fighter quite cool and fitting for the setting. However, I hear from Korea that this class has significantly disrupted the balancing. Therefore, I’m a bit skeptical. But how do you see it? Will you also create a Soul Fighter or is the new class too overpowered for you? Write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
A brutal and chaotic multiplayer first-person shooter invites you to play!
The current player numbers of Overwatch clearly show that multiplayer games in first-person perspective are particularly popular this year. If Blizzard’s shooter is too “friendly” for you, you’ll soon have the chance to play a shooter where a lot of blood is shed while you fight through the chaos with heavy weapons.
Alpha phase has begun
The first larger tests of LawBreakers are starting, and therefore there is now an alpha phase that everyone can apply for to test the game. If you are invited to test LawBreakers, then bundle up warmly. The game was built with the Unreal Engine and promises plenty of brutality and pure chaos – in addition, you will have to prepare for deviations in gravity that will make each match even more unique.
With the special abilities of the various roles, you can not only destroy opponents. Abilities like Starfall not only deal great damage to the enemy but also to the map – resulting in holes on the map where gravity is particularly low. To move faster on the map and possibly avoid any holes that may have formed, there are also jetpacks! So prepare for fights in the air.
If you completed the registration correctly (and it’s not difficult!), then you will receive a confirmation email afterwards. It explains that you will receive another notification via email if you are selected for the alpha test of LawBreakers.
In the following gameplay trailer of LawBreakers, you will see what action-packedchaos awaits you in this game! On this YouTube channel, you will also find guides for the 4 classes Vanguard, Enforcer, Assassin, and Titan.
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Heroes of the Storm will adjust the survivability of the heroes. There are quite drastic design approaches.
Regeneration Orbs will become more powerful, wells will have a longer cooldown
The developers of Heroes of the Storm are constantly working on fine-tuning the game to better manage balance and certain issues. In the official forum, developer Matt Cooper took the time to show the community some issues and design ideas that are currently challenging Blizzard.
The problem with health
The regeneration of health is quite a problem for Blizzard. Heroes that rely on “poke damage” lose usefulness quickly. Even if it’s possible to hit with some skill shots, it doesn’t feel like a success because the passive health regeneration nullifies that after a short time. For many heroes, it’s thus difficult to truly drive the opponent away, even if they play well.
Abolition of passive health regeneration?
Internally, they experimented with quite an extreme measure. They simply completely disabled passive health regeneration so that only supporters, regeneration orbs, healing wells, and the own base could heal. While Blizzard describes the experience as “interesting,” the outcry from fans in the forum was significant. However, they quickly calmed down – this was merely an internal test and Blizzard often tries extremes to quickly determine if the development is heading in the right direction.
Actual potential for change is seen mainly in the healing wells and regeneration orbs. The well is to be provided with a 20% longer cooldown – thus, heroes could only drink from them every 120 seconds and would have to return to base more often. The regeneration orbs are to become more significant. Currently, they restore 8% health and 32 mana – this is to be increased to 12% health and 8% mana, while also ensuring that the orbs disappear faster. It should be made easier to withhold the orbs from opponents.
However, none of these changes are set in stone yet. Much is being discussed, and they wanted to involve the community in this discussion.
All contributions from Cooper can be read in the original English in our sources.
On the test server of World of Warcraft, the pre-event for Legion has been initiated. The first doomsayers announce the impending doom of Azeroth.
Doomsayers are at large on the test server
Conspiracy theories are quite a complex matter. Often, these theories arise from a good portion of doubt about known circumstances, until perception reverses to the point where only arguments supporting one’s own theory are deemed acceptable. That is exactly what the doomsayers in World of Warcraft are doing. They are part of the pre-event for Legion, which will also be coming to the live servers in a few weeks and can currently be played on the public test realm (PTR).
It appears that the event will unfold in several phases and will start relatively gently: doomsayers with some boards on which they proclaim their theses are standing around in Orgrimmar and Stormwind. Those who show interest can also take some brochures and read about the theories regarding the impending world doom brought about by the Burning Legion.
Later on, as has already been gleaned from the game data, the Legion will invade with large landing ships and a multitude of portals in several areas of Azeroth and must be pushed back by the players. As with previous expansions, the event will be accompanied by a success that requires players to have listened to the various theses of the doomsayers.
https://www.youtube.com/watch?v=ieYgvCs0Hfs
On the Alpha server of Legion, the event was briefly playable in more detail. If the event has not fundamentally changed since then, players may become “susceptible” to the theses of the doomsayers over time and hear whispered voices. If one follows the words, one will gradually be possessed by a demonic presence and can cause a bit of mischief in the capitals—until one becomes a terror lord and allows oneself to be killed by the guards. Sounds funny and reminds a bit of the zombie event from Wrath of the Lich King, but could certainly be fun.
For more news and articles about the upcoming expansion Legion, you can find them on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny a new week starts today on 21.6. We present the fresh challenges.
Actually, Lord Saladin should return to the Tower as the highlight of the week tonight and bring the monthly PvP event Iron Banner. However, that won’t happen.
It looks like it’s going to be a meatless week in Destiny. We present the PvE challenges.
Nightfall Strike in Destiny from 21.6. is the new
The Malok Strike Foul Chalice is the Nightfall this week.
Modifiers in the “Nightfall” are:
Beserker – Enemies cannot be stopped by damage hits
Sidearms – Primary weapons are preferred
Chaff – The radar is disrupted
Airborne – Players deal more damage while in the air
The weekly Heroic playlist has Arc Burn, Catapult, and Exposure.
These collectible items are wanted by the reputation factions
Eris Morn is interested in Wormspores. Just like the Dead Orbit.
The Future War Cult wants Relic Iron.
The New Monarchy wants Helium Filaments.
What’s waiting in the Elder’s Challenge
In the Prison, the modifiers are Specialist (special weapons are preferred) and Catapult (grenades charge faster).
Bonus points are awarded for kills with grenades – a particularly Guardian-friendly combination.
Enemies include the Cabal Noru’usk, Servant of Oryx; the Vex Overmind Minotaur, and from the Hive Wretched Knight.
The Raid Challenge
Last week started with Golgoroth, then switched to Oryx. Exceptional situation: So to speak “Schrödinger’s Raid Challenge.” We will update the thread as soon as we know whether it will continue with Oryx or the Warpriest.
The MMO Star Trek Online will receive content inspired by the movie reboot.
Star Trek Online has content from everything loosely related to Star Trek, but up until now, nothing from the “movie reboot” of recent years. That seems to be changing now.
As they say, players will have the opportunity to travel to an “alternative reality” known from Star Trek and Star Trek Into Darkness. A new mission is promised for captains. In-game, this is constructed with “anomalies”, a supernova, and quantum-something.
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In the shared-world shooter The Division, we present the named high-end shotgun Medved. How do you obtain it and what is it worth?
The Medved shotgun is one of the named weapons and has been in The Division since update 1.2. This gem drops exclusively in the challenge mode of the raid “Clear Sky” – but not guaranteed, rather randomly. Since “Clear Sky” became available on Challenging with significant delay and is no easy task, many agents do not yet have the Medved in their possession.
What makes the Medved special in The Division
The Medved is based on the “SASG-12” shotguns in The Division: While it has a high rate of fire, its base damage per shot is the lowest among all shotguns. Nevertheless, it shines with a generous magazine and a high reload speed. With just one hand movement, the entire magazine is reloaded. Here are the specific stats, without mods:
Since the Medved is a “named weapon,” it always comes with fixed talents:
Unforgiving: When you are lacking health bars, you deal more damage: 1 bar +10%, 2 bars +23.5% (Requirement: firearms: 2063, stamina: 2579). This talent is not considered outstanding. However, you will often be taking damage yourself in shotgun play, making this talent frequently active.
Ferocious: Damage against named and elite enemies is increased by 14%. (Requirement: 2063 in all three attributes). This talent is strong – but difficult to activate. You will need a balanced build for this, which is currently not recommended.
Destructive: You deal 18% more damage to enemy armor. This talent is always active, but only works in PvE – not against agents. Since NPCs usually have more armor than health, this talent serves you well.
A disadvantage of this weapon is the limited modification options. You can only tinker with the optics and the magazine. Especially for the latter, it is advisable to increase magazine size and weapon damage. Since it is a named weapon, no weapon skins can be applied.
Is the Medved worth it in The Division?
Youtuber Skill Up has mixed feelings about this weapon. He states it is by no means outstanding, but solid. The talents are generally strong, but not easy to activate.
What the Medved looks like in practice can be seen in the following video:
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He recommends trying out the Medved if you get it dropped. He cannot recommend it for the biggest challenges, but it certainly looks “damn cool” and is more than enough for some fun.
Have you already acquired the Medved? What do you think of it?
Warcraft: The Beginning sets a new record and is now officially the most successful video game adaptation of all time.
Critically Panned, Loved by Fans
The Warcraft film has been in theaters worldwide for several weeks now, and it’s about time for a first look back to determine how successful the film has actually been.
According to the site destructoid, the film has likely long surpassed the threshold to be considered “profitable.” As a rule of thumb, one has to earn back at least double the production costs to also recoup marketing expenses. The production costs amounted to 160 million dollars, so double that would be 320 million dollars.
Currently, Warcraft has grossed 377 million, thus clearly entering the profit zone. This makes Warcraft: The Beginning the most successful video game adaptation of all time, leaving the second place Prince of Persia with 336 million far behind.
However, interest in the film declines quite rapidly in most countries. The majority of viewers were attracted in the first week and the corresponding weekend, after which interest quickly wanes. In the second week, approximately 72% fewer people in America watched the film than in its release week.
Moreover, the Warcraft film is also a phenomenon on a completely different level. The ratings from critics and “ordinary” moviegoers diverge significantly. On Rotten Tomatoes, the ratings from many reviews compile to a devastating 29%. But how did moviegoers rate the film? Completely differently: A solid 81% is what the film earns according to viewers’ opinions. A rating difference of more than 50% likely represents another peculiar record.
For more news and articles about everything related to Warcraft, you can find it on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
For these reasons, Bungie has also canceled the Iron Banner in Destiny that was supposed to start tonight. Bungie announced this via Twitter at midnight.
Due to the same issue that prevented players from joining matches in Trials of Osiris, we are also cancelling Iron Banner for this week.
Iron Banner for this week canceled – Will it come next week?
The problem with Osiris occurred late Friday evening. Over the weekend, it was decided that this is not a problem that can be quickly fixed, and therefore Osiris was ended early.
There are no further statements from Bungie. In the past, it has been the case that the Iron Banner started later after the problem was resolved by a hotfix. The problem was an exploit.
In this case, it is quite possible that the Iron Banner will be postponed by a week. The wording in the tweet suggests “cancelling Iron Banner this week” rather than “this month.”
What items are supposed to be in the Iron Banner, you can read in this article: