Every combination in Overwatch has a counter. Sometimes it can be just as easy against Torbjörns and Bastions…
With Music and Russian Tenacity to Victory
Anyone who has played a lot of Overwatch in recent weeks will have particularly encountered a certain opposing team on the map Hanamura that relies heavily on Bastions, Torbjörns, and Symmetras in defense – often even multiple times. Many players struggle to break through such a wall of turrets, while the solution is often simpler than one might think.
A particularly successful strategy is based on 4 Zaryas and 2 Lúcios. The 4 Russian ladies receive a healing and a speed aura from the two Lúcios and charge with activated barriers toward the point to capture. Due to the damage that the barriers suffer, the weapons of the Zaryas become much more powerful, and opposing players literally melt away. This is particularly useful since the enemy turrets don’t care whether Zarya has activated her barrier – they continue firing relentlessly and amplify the performance of their weapon.
As soon as the first barriers expire, the Zaryas keep each other alive with the second barrier (which is used on allies) while Lucio heals the damage incurred without any fuss. Typically, such a charge is over so quickly that the opposing team has no chance to react quickly enough. This video shows how a particularly successful rush on the control points can turn out:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
If this tactic still doesn’t succeed, it can also be worthwhile to swap one Lúcio for a Mercy who acts as “insurance” and can bring all Zaryas back from death. However, the Zaryas will then often have to use their barriers on the healer instead of protecting each other.
What strategies do you use to best deal with Torbjörns and Bastions? Or are you (like me) also fond of the “6 Torbjörns team” and play your own version of “Dwarf Fortress”?
For more articles about the game, you can find them on our Overwatch game page. Tips and tricks, however, can be found collected in our guide section.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, extensive changes will come for PS3 and “Xbox 360” guardians starting August 2016. An account import will be necessary. We summarize what last-gen players can still do – and what they cannot.
The upcoming Autumn expansion “The Rise of Iron” will only be available on PS4 and Xbox One. In early August 2016, Bungie will make a significant cut: from then on, PS3 and Xbox 360 will be considered “old consoles,” which will no longer receive major updates or content releases. Guardians will need to perform an account import.
Last-gen users can still play Destiny. “The Taken King” will remain available for PlayStation 3 and Xbox 360 even after August.
Destiny Events and Content Still Playable on Last-Gen
The following activities will remain unchanged:
Heroic Missions and Strikes: Daily missions, weekly heroic strikes, and the Nightfall strike will still be playable and award rewards.
Daily and Weekly Crucible Challenges: These will still be available. Bounty quests and rewards will also remain intact.
Raid and Boss Challenges: You will still earn rewards from “The Vault of Glass,” “Crota’s End,” and “King’s Fall.” Additionally, there’s still the Challenge mode in the Oryx raid.
The Prison of Elders and the Challenge of Elders: Everything will remain the same.
Weapon Day and Xur on PS3 and Xbox 360 from August
With Banshee-44 and Weapon Day, there will be no changes. Everything will proceed as usual.
Xur, the Agent of the Nine, will see the following changes on last-gen:
Xur will no longer sell weapons and armor pieces as you know him.
Instead, he now has only Exotic Engrams available, which contain year-2 exotics.
Additionally, he continues to sell Legacy Engrams with year-1 items.
He still carries Heavy Ammo Synths, Three of Coins, Vehicle Upgrades, Shards of Light, and Glass Needle in his inventory.
Destiny Events That Last-Gen Guardians Will Have to Miss
Players on PS3 and Xbox 360 will have to forgo three things that guardians are used to starting August 2016:
Trials of Osiris: This weekly PvP event will no longer be available. You will need to upgrade your hardware to the current console generation if you want to prove yourself in the Trials again.
Iron Banner: Like the weekly PvP event, Iron Banner will also be discontinued on last-gen starting August.
Live Events: No live events can be played on the old consoles from August. This includes events like the Festival of the Lost, the Crimson Days, or the Sparrow Racing League.
Silver Purchases from August 2016
From early August, most functionality for silver purchases will be disabled on PS3 and Xbox 360. You will not be able to select the “Buy Silver” option in the game in the Eververse, nor will you be able to buy silver add-ons in the stores.
The silver currency acquired before August will still be usable on the old consoles. For more information on the changes to silver, you can read on the official Bungie website.
For more information on the changes in Destiny starting August:
Daily and weekly activities, such as daily missions or the Nightfall strike, will no longer align with those on PS4 and Xbox One. Last-gen users will have their own activities.
Some character data will be available on Bungie.net or the Companion app. However, some data may not display correctly for last-gen guardians. More information regarding the Companion app will follow throughout the summer.
If there are problems in the Destiny universe on last-gen, they can still be reported to the help forum. Bungie will continue to review these even after August, even if no game updates will be coming.
The Destiny Account Import in August
You will need to perform a one-time account import when you log into PS4 or Xbox One for the first time in August. The account import transfers all data, including character data, progress, gear and inventory, bought silver, and Eververse licenses.
If you continue to play on last-gen after this import, this progress will no longer be transferred. It will remain on the old console. Even if you play on current-gen, the progress will no longer appear on last-gen.
This account import will take place sometime in early August 2016. At game start, all players will see an “Account Import Dialog.” You must accept the dialog to continue playing Destiny on PS4 and Xbox One. This process is one-time only and cannot be repeated. If you are not ready for the import, you can close the dialog window and return to the title screen.
Note: Even guardians who have only played on PS4 or Xbox One so far must accept this import dialog. After doing so, you can play on your account as usual.
Caution: The import can only be done within the same console family. Therefore, it can only happen from PS3 to PS4 or from Xbox 360 to Xbox One. You must log into Destiny with the same PSN ID or the same Gamertag.
For the account import, you don’t need to own either “The Taken King” or “The Rise of Iron.” Therefore, it may be necessary to purchase some Destiny content again for the new console.
You can also read the information about the account import on Bungie.net .
In the latest livestream of the developers of World of Warcraft, the topic was the professions in Legion. What goals does Blizzard pursue?
Until the next expansion “Legion” for World of Warcraft is released, the game’s developers want to hold a livestream every week to educate the community on various topics. Last week, the focus was on general questions about the addon. This time, the professions were on the agenda. Community Manager Josh Allen and Senior Game Designer Paul Kubit provided players with many details. We have summarized the key points for you.
Blood of Sargeras – the new precious resource
For most professions, the precious resource “Blood of Sargeras” is needed, which can be obtained from many different sources. It serves a similar function as Felblight or Raw Beast Hide, but this time it is also required by Alchemists. Some players have complained that they could gather less blood with two crafting professions, and since the blood is soulbound, it takes longer for them to craft equipment. However, Blizzard does not see this as a problem, but rather states:
“If someone chooses a gathering profession, they should also be able to gather resources faster than someone without a gathering profession. This is not a disadvantage for the crafters, but merely an advantage for the gatherers. For this, they can craft fewer items with it.”
Reviving fantasy in professions
In general, the developers have made an effort to bring more “fantasy” back to the professions of World of Warcraft. Therefore, each profession has several quests that actually require living out the profession.
A blacksmith, for example, must actually stoke a forge, melt the ore, and cast it into shape in their quests. Tailors must deal with the arrogant Nightborne and fulfill some tasks for them. Overall, crafting should again be more than “I press a button”, at least at the beginning of the expansion.
No “reroll” for attributes on crafted armor, but “Obliterum” instead
A new mechanic in Legion is “Obliterum”. Those who craft many items will also craft a lot of things that have a poor combination of stats. Instead of disenchanting the stuff, there is a new mechanic: Almost every piece of equipment from crafting professions can be converted into “Obliterum”. Players can then use this to significantly increase the item level of the crafted items they actually want to keep.
Weapon enchantments, archaeology, and transmog sets
Enchanters cannot create weapon enchantments this time. The reason is that the artifact weapons are already very powerful in the story and do not need further enchantments. Those who are very picky could also see each artifact property of the weapon as a separate enchantment.
Archaeologists will receive a new quest every 2 weeks (after reaching level 110), upon completion of which they can dig up a rare artifact. Each item has its own little story. This includes the usual “fluff” items, such as toys, mounts, and battle pets.
In the future, it will be possible for crafting professions to create different “transmog” sets, such as the clothing of the guardians. However, this will not be the case at launch; players should first get used to the feature of the wardrobe, after all, you can collect all clothing from all past expansions.
In Tom Clancy’s The Division the vendors have new items in stock starting today. Let’s see what the specialty equipment vendor and the Dark Zone weapons vendor have to offer today on PS4, Xbox One, and PC.
On Saturday night, the weekly vendor reset takes place in Ubisoft’s Massive MMO shooter. Agents flock to the operations base and the safe houses in the Dark Zone to spend their hard-earned currency.
For PC and Xbox agents, this will be the last vendor offer before update 1.3. After that, it can be expected that the vendors’ inventories will be shuffled again. PS4 agents will have to wait longer for the patch for 1.3, which will follow at a later time.
The offer of the specialty equipment vendor starting from June 25.
You can find the vendor in the tech wing of the operations base. You need Phoenix Credits to access his items. Here you still have the chance to snag a Vector with a bonus to critical hit chance. After update 1.3, the bonus for submachine guns will change.
These are the weapons on offer:
Historian (Sniper Rifle): 872 PCs – Value 204 (Talents: Prepared, Intense, Painful). In this article, we dealt with the Historian in The Division.
Additionally, you can purchase a high-end body armor (204), a backpack (182), knee pads (182), and gloves (204). The vendor also has the “Hunter’s Fidelity” knee pads and the “Predator’s Mark” holster, both with a value of 191.
Offer of the Dark Zone Weapons Vendor after the reset on June 18.
If you want to take advantage of the DZ weapons vendor’s offer, you must march into the safe room in DZ03 with bags full of Dark Zone currency. Furthermore, you need certain DZ ranks; otherwise, you are not worthy of his weapons. This week, there is the (still) best sniper rifle available for purchase.
The high-end weapons this week:
L86 LSW – Military Version (LMG): 18230 DZW – Value 163 (Rank 25) (Talents: Bitter, Competent, Careful)
Jeff Kaplan explained in the Overwatch forum how exactly matchmaking works – and which problems simply cannot be solved.
Matchmaking is more complex than players think
For many players, matchmaking in Overwatch is a mystery because it is quite complex. Other players believe that there is basically no “matchmaking” and all players are just randomly thrown into a game together. In the official Overwatch forum, user ExcaliburZ wrote a very long post summarizing what is known about Overwatch’s matchmaking. Jeff Kaplan, the game director of the game, found this post so good that he himself contributed his own opinion, experience, and insider knowledge. We have translated and compiled the most important points for you.
What exactly does the matchmaker do?
According to Kaplan, the matchmaker’s core task is simple: Find 11 other players so that this one player does not have to find 11 people themselves. But the matchmaker does not just look for 11 random people; it takes several factors into account.
Time: The matchmaker tries to find a game as quickly as possible. Although many players say they would prefer to wait longer to have “a good match,” the reality almost always shows the opposite: If the waiting time is longer, players complain in the forums. Moreover, Kaplan says that players have unrealistically high expectations that longer wait times would mean a “better” game. “Better” is anyway a difficult word in the context of matchmaking.
Latency: Latency, or “ping,” is crucial. The game always tries to match people from the same region. This has been learned from the beta, where all players were allowed to play together for a short time.
Groups: A large portion of all matches consists of teams with solo players or duo groups. The system always tries to pit groups of players of the same size against each other. Those who register as a complete 6-player group will very likely play against a 6-player group as well. While there are rare exceptions where smaller groups compete against larger groups, these are so rare that they are not seen as a problem.
Matchmaking Rating (MMR): The MMR is a direct assessment of how “good” the player is. If you win, the rating increases; if you lose, it decreases. However, several factors determine how strongly the rating is influenced by wins and losses. If you win against players who are rated as “better,” your rating will rise more strongly than if you defeat a skill-wise inferior team.
Level doesn’t matter – MMR taken from the beta
What many players do not know: At no point does the matchmaker consider a player’s level. The level only represents the time that someone has spent in Overwatch and in no way reflects their skill. Added to this is the fact that Blizzard already assigned you an MMR during the closed and open beta if you played during that time. Because even if someone just starts with Overwatch and has a low level: maybe they are an experienced player who played many hours in the beta.
What the matchmaker does not know
However, the matchmaker does not know many things, as it cannot see into the future, nor does it have other prophetic qualities. Is a player playing a hero they are good at? Does the player have a good or bad day? Is the player playing drunk, overtired, or both? Is a cat currently walking across the keyboard? The list of factors that cannot be taken into account is long. Therefore, there will never be “perfect” games.
Unrealistic expectations of what a good match is
Finally, Kaplan says that for many players, a good match is only given if they win. But that is simply not the case, because on the other side, there are also humans. In a game like Overwatch, it is just part of it to lose nearly half of all games. The task of the matchmaker is to make these games as exciting as possible. Even if the opposing team is simply “overwhelming,” that does not necessarily indicate a massive difference in skill between the two teams. Even in real life, there are often “devastating” victories in sports tournaments (just look at the last soccer World Cup), even though both teams are considered equal beforehand.
The matchmaker is constantly changing, and Blizzard is working hard to improve it further. Weekly server-side updates are made to the matchmaker – the system can never be perfect, but at least they are working towards it.
For more articles about Blizzard’s hero shooter, check out our Overwatch game page. Also, take a look at our extensive guide section.
This is an AI-powered translation. Some inaccuracies might exist.
Many highlights are waiting for you in today’s highlight rotation of the Steam Summer Sale!
The second day of the Steam Summer Sale 2016 features a nice mix of old and new games that you should take a closer look at. From zombie apocalypses to space exploration to classic strategy games that were first released in 1999, today’s highlight rotation on Steam has it all.
Patrick’s personal recommendation from 24.06: Left 4 Dead 2
Do you enjoy shooting with shotguns and dislike “people” who have resurrected after death and have extremely bad breath? Then Left 4 Dead 2 is the right game for you. Since its release in 2009, it has continuously provided fun – especially in co-op mode. So what could be better than killing zombies? Right: Killing zombies with your friends! In 5 deep campaigns, there’s plenty of action in co-op, versus, or survival mode.
Grab an axe and a few friends today and fight against the hordes of zombies!
In Destiny, the Trials of Osiris start on Fridays. Which map is being played?
Last week, the weekly PvP event surrounding Osiris had to be unexpectedly interrupted and canceled due to a sneaky bug that affected the player experience and created unfair conditions. A hotfix for Destiny was released last night, which addressed this issue.
Now nothing should stand in the way of the Trials starting today and the Iron Banner next week. If any issues arise, Bungie will promptly announce any changes to the plans.
In the meantime, Bungie has confirmed that the Trials will take place today and the Iron Banner will start next Tuesday. However, the fate of the Iron Banner depends on how smoothly the Trials run now.
In the Trials of Osiris this week, starting June 24th, the map Black Shield will be played. They will conclude with the Weekly Reset on Tuesday.
These are the Trials of Osiris
In the Trials, you compete in teams of three. The mode played is Elimination. You want to fill the scorecard with victories to reach Mercury, where you can loot the chest with fine loot. Even if you don’t achieve the flawless ticket and have to forgo the big pot of honey, you can still earn random Osiris items with 5 and 7 wins.
The majority of rewards can be earned through the bounties from Brother Vance.
Players of the selective multiplayer RPG Shroud of the Avatar are looking forward to July 28. Because on that day, world persistence will be introduced.
This means there will be no more wipes. The status of the world and the characters will be preserved. From that day on, the developers expect a rush for the limited building plots in the world, as the housing system particularly excites many gamers. Those who build a house in one of the NPC or player cities from July 28 will not have to worry about it being removed due to a wipe. However, maintenance costs for the structures will apply, which must be paid with in-game money starting from that date. Those who cannot raise the money will lose their house.
Final Wipe of Shroud of the Avatar is still not launch
The developer studio Portalarium states that even after the final wipe, there may still be smaller rollbacks. If unforeseen problems arise, they want to keep the option open to return to an earlier status – this is not supposed to affect characters and ownership.
Furthermore, the developers point out that the final wipe will not be the official start of the game. They are still in Early Access. Only when the content for Episode 1 of the game is finalized will they exit the Early Access phase, and then Shroud of the Avatar will be considered officially launched. This is expected to happen no earlier than the end of the year.
They are aware that this approach confuses many players. Because a persistent world is regarded by many as the beginning of an online game. Moreover, many fans will start the game without the story being fully integrated. Not all quests are yet included, which may result in players not being able to experience the complete story with the character created immediately after the final wipe. However, they believe this is the best approach.
SotA will continuously be developed
In general, the game is not supposed to be “finished” even at launch. They plan to release new episodes annually, which will bring new continents, new quests, and a lot of other features. Furthermore, they plan to release significant updates monthly even after the launch of Episode 1, which will bring new content or changes.
If you have your eye on the selective multiplayer RPG Shroud of the Avatar and plan to spend some kind of second life in the game’s fantasy world, then you should keep an eye on July 28 if you want to acquire a house.
Despite the space setting, the new “Call of Duty” installment should still feel familiar.
When developing a new game, one must pay attention to presenting new content while still adhering to the principles of the actual game, which is often not an easy task. This is also the case in the new “Call of Duty” installment, which has already received a lot of negative feedback due to the trailer.
Fight as accurately as possible
In the PlayStation Blog, Call of Duty Senior Art Director Brian Horton explains how the development team worked to make combat in space as accurate as possible without neglecting the core principles of Call of Duty.
“We imagined a combination of NASA and the Navy, where you connect elements of the Navy with aspects of the military (warships). Then you propel the whole thing into space with a NASA aesthetic – we see this fusion as a plausible future,” says Horton.
“If you get too accurate regarding the scientific aspects, you would dilute some of the core elements that define Call of Duty.” You want to stick to the space theme in Infinite Warfare – but aliens and laser beams would have been a step too far, which is why the focus remains on what is essential.
One point that developers adjusted for the game was mobility in space. In zero gravity, movement typically is a bit slower. To move from point A to point B more quickly, developers incorporated a grappling hook that allows players to pull themselves to objects or close the distance between themselves and enemies.
“This grappling mechanic is, for us, on the edge of science fiction, but you can still imagine that someone would develop something like this,” explained Horton.
Grenades are also an important aspect of Call of Duty – here, too, they have developed a space solution. There are homing grenades as well as spider robots that seek out an enemy and explode after attaching themselves to them.
What about sounds in space in Infinite Warfare?
In space, there is actually no sound that a player could perceive, which means explosions or sounds from military objects would not be audible. As a solution to this problem, the space suit simulates sounds and impacts through photons. This creates the necessary attention on the map and in various situations.
“We have slightly muted the sound and noises, but they are still “there” so that the player can enjoy the game. This system is also not science fiction but actually credible.
Now the company has launched an app on their website, allowing you to create your own “Mega Bloks” Guardians.
This is how you create a “Mega Bloks” Guardian
The website resembles the in-game character screen and is therefore easy to use. First, you select your Guardian’s class – Warlock, Titan, or Hunter: Afterwards, you can equip the Guardian with various armor parts, ghosts, and weapons. The selection here is not particularly extensive, but it allows for some decision-making freedom. And yes, the Gjallarhorn is available.
Additionally, you can adjust the background color and choose between three Guardian poses. Once you have let your creativity run wild and crafted the Guardian of your dreams, that’s it. Unfortunately, you cannot purchase this figure and place it on your mantelpiece. Mega Bloks may offer this service one day.
A video shows hidden menu items in Star Wars: Battlefront – is a singleplayer/co-op mode for the shooter coming after all?
“Instant Action” promises exciting battles offline as well
Star Wars: Battlefront was quite a success. No wonder, as the shooter is considered a “family game” with some simplified mechanics, allowing a broad target audience to achieve success. Together with the hype surrounding Episode 7, the shooter’s success was assured.
Nevertheless, many fans were disappointed that EA and Dice decided to almost completely eliminate the offline components of the game. Especially story fans criticized that there would be no campaign – something that was a must in the predecessors and other Star Wars titles. This also led to the game receiving “only” a rating of 75%, which Electronic Arts is quite unhappy with. But perhaps the fans’ pleading and begging will soon be heard.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Because now a video is causing a stir, as Reddit user uninspired_zebra shows in a video various menu items of the game that he claims to have discovered. According to him, there will be offline variants for the two game modes “Walker Assault” and “Fighter Squadron” – until now, both modes could only be played online. According to the on-screen texts, the maps can then be played alone or with a friend (online), with the difficulty adjusted in three different levels (Normal, Hard, and Master).
However, EA has not yet confirmed whether this is really in development or just “remnants” and design ideas that have accumulated in the data trash. It is also possible that the whole thing is simply a fake – but then a very well done one.
In The Division, with update 1.3, it will be possible to change weapon talents.
The talents of a weapon usually determine whether one will use it to hunt enemies or dismantle it for parts. They provide your firearms with special benefits, with some being worth their weight in gold, while others can easily be skipped.
To help agents get to their coveted weapons faster, Massive is introducing a new feature with the Underground update: From now on, agents can “re-roll” weapons and equip them with new talents.
How to change weapon talents in The Division
To recalibrate the weapon, another currency is required, known as “Weapon Set.” Weapon Sets can be obtained in three ways:
Through loot
Through chests in the Underground
Through crafting
At the “Recalibration Workbench,” you will finally invest Weapon Sets along with Phoenix Credits to re-roll the talents on the weapon. Overall, the fun should work similarly to changing the stats of equipment items.
All talents can be changed. However, how the term “all” should be understood remains to be seen. So far, it is known that the new “fixed” talents, which always appear on certain weapon types, can be modified.
Whether one can indeed exchange all talents per weapon or just one per weapon will be revealed in the future. If it works “just like changing the stats on equipment items,” then you will only be able to re-calibrate one talent per weapon.
Additionally, there is currently no information on how this new feature will work with named weapons. These always have fixed talents. Will they also be changeable?
By next Monday, June 27th, we will learn more about it. Then Massive will hold the now third “Special Report” for an update. The patch notes are also expected at the beginning of next week.
Update 1.3 will be deployed on Tuesday during maintenance. It will be available to PC and Xbox agents around noon. However, the patch for PS4 must be postponed to a later date. Consequently, on all platforms, the “Ubi30 Outfits” will only be available later. Further details are pending.
What do you think of the feature to change weapon talents?
This is an AI-powered translation. Some inaccuracies might exist.
With cheats and glitches in GTA 5 Online Rockstar Games is not messing around!
Recently, the YouTube channel “GoldenGunsGames” was closed, which explained “GTA 5” online glitches in its videos, such as infinite money, car duplication, and much more.
A “glitch” refers to errors in the game that can give you an advantage in various situations. If you exploit these glitches intentionally multiple times to gain an advantage over other players, the game’s developers often resort to bans!
The videos of GoldenGunsGames contained tutorial videos on how to exploit the various glitches in GTA 5 Online. If you were on a server with a player who is exploiting glitches, it could quickly become frustrating if the player became invisible or invulnerable. Rockstar is now taking another step forward in the fight against cheaters and glitchers by targeting such tutorial channels.
Rockstar and Take-Two filed a complaint against this YouTube channel for copyright infringement. Due to a copyright warning, the account on YouTube is no longer in “good standing”, resulting in certain features becoming unavailable. If you receive 3 copyright warnings, the following happens:
Your YouTube account will be terminated.
All videos uploaded with this account to YouTube will be removed.
Do you think the ban is justified? Maybe you have had experience with players in your GTA 5 Online lobby who used glitches to ruin the fun for others. Tell us about it in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Valve is being sued: The allegation is that they operate illegal gambling with CS:GO.
At first glance, it sounds bizarre, but upon closer inspection, it makes sense.
The allegation: “Valve operates illegal gambling.” They knowingly allow it and support millions of Americans in illegal gambling. Other sites also profit from trading and betting with “CS:GO skins.”
Following the logic of the lawsuit filed by a U.S. citizen, CS:GO skins are equivalent to chips in a casino. They have monetary value, can be directly exchanged for cash because there is a thriving trade of these skins for cash. Valve profits from this “trade” by taking their cut.
CS:GO – Betting with skins is a 2 billion dollar business involving many minors
The plaintiff further states that third-party websites that specialize in trading do not verify the age of their customers, allowing minors to make illegal bets. A large portion of those trading and betting with CS:GO skins are under 21, according to the plaintiff.
According to information from Bloomberg, the CS:GO market amounts to 2 billion US dollars. Bloomberg had examined trading in CS:GO in an article. They reported that players bought skins for cash and then placed bets on CS:GO professional matches with those skins. Since knife and gun skins can be converted directly to cash, betting with skins is the same as betting with real money, Bloomberg concluded. This logic is now being used by the plaintiff against Valve.
The plaintiff claims to have bought skins and placed bets even as a minor, losing money, and is now suing Valve, the company behind the online platform Steam and the developer of CS:GO.
It will be interesting to see how this turns out.
When viewing the “virtual world” according to the rules of the “real world”
Here in CS:GO, while it’s not about loot boxes, betting with a money equivalent on the outcome of eSports matches… it all makes sense.
In the USA, there’s currently a “legal sports betting craze” with fantasy football betting that does everything to not be classified as gambling, but as a “Game of Skill.”
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming shooter Battlefield 1 relies heavily on realism when reloading weapons. Repeating rifles are reloaded correctly.
In the “World War I” shooter Battlefield 1, many weapons are loaded with 5-round ammo clips. If you completely empty a rifle that holds 10 rounds, you can refill it with two 5-round clips.
This “new reloading” also means that you must reload each cartridge individually if you fire less than 5 shots. For example, if you fire 9 shots at your enemies, you need to reload one 5-round clip first and then four cartridges individually.
With this, DICE likely aims to prevent players from constantly mashing the reload button to run around with a full magazine. In BF1, you need to think about when you want to reload.
In Battlefield 1, repeating rifles are reloaded correctly
The Reddit user redletterday94 made an interesting discovery in a video by Jackfrags: Apparently, Battlefield 1 will be the first Battlefield and one of the first shooters overall to feature a correct reload animation for repeating rifles. Now, when thinking about repeating rifles with internal magazines, you also consider the cartridge in the chamber.
You can see this detail in the following gif in slow motion: In Battlefield 1, when pulling back the bolt, the cartridge in the chamber flies out – unless the rifle has been completely emptied. The soldier elegantly catches the cartridge in the reload animation and returns it to the internal magazine.
According to Alan Kertz from DICE, there was a long discussion about the necessity of such a detail. However, a colleague who is a hunter himself and is responsible for the sound of BF1 insisted on it and did not back down. Eventually, the animation was implemented – and the players promptly discovered it in the gameplay footage shown so far.
Battlefield 1 will be released on October 21 for PS4, Xbox One, and PC.
EA Sports apparently signed an exclusive deal for FIFA 17 with the Spanish League BBVA. Thus, this league will be fully licensed in FIFA 17.
During an official “FIFA 17” presentation at the Estadio Santiago Bernabéu, home of Real Madrid, the “La Liga” ambassador Fernando Morientes announced that FIFA 17 will this year be the only official video game with the BBVA league.
This means that Electronic Arts has acquired the exclusive licensing rights to the teams, players, and also the stadiums from Spain. For Konami’s PES 2017, this means that they must negotiate individually with each club if they also want to feature players from this league in their football simulation.
Morientes commented on this:
We have the best league in the world and EA is the best at football games.
Two years ago, EA Sports made a deal with the English Barclays Premier League. In FIFA 15, we could therefore play in all 20 stadiums of this league.
It could therefore well be that we will encounter many Spanish stadiums in the virtual football world of FIFA 17. In FIFA 16 there are currently only four:
Camp Nou – FC Barcelona
Estadio Vicente Calderon – Atlético Madrid
Mestalla – Valencia
Santiago Bernabeu – Real Madrid
However, this deal has not yet been confirmed by EA Sports. It remains to be seen how this deal mentioned by Morientes will affect FIFA 17.
Meanwhile, it is officially confirmed that the highest Japanese football league will be in FIFA 17. All 18 clubs plus one stadium will be playable. How it looks with the 3rd league from Germany, EA Sports has remained silent on this so far. In this country, this league is high on the wish list of many fans. Perhaps the developers will finally fulfill this dream with FIFA 17.
FIFA 17 will be released on 29.9.2016 for PS4, Xbox One, PC, PS3 and Xbox 360.
You should definitely not miss these MMO offers in the Steam Summer Sale 2016!
On Thursday evening (June 23, 2016) at 7:00 PM, the Steam Summer Sale began. Until July 4, 2016, at 7:00 PM, there are more than 12,500 game offers on Steam that make gamers happy. Unlike previous years, there are no flash deals this year that change every few hours, but “only” a 24-hour highlight rotation – the offers apply for the entire Steam Summer Sale.
We as MMO fans can of course also be happy about the Summer Sale, as there are also significant price reductions in this category. If you have any further game suggestions, feel free to share them with us in the comments.
In The Division , the “Underground Update” introduces new weapons and weapon talents. We take a closer look at the talents.
During E3 2016, a lot of gameplay material for the Underground expansion has been released. Besides the new missions, new weapons and weapon talents were also showcased.
In the meantime, more information about these talents has become known, which will be presented below.
New Weapon Talents of Update 1.3 of The Division
So far, we know the names and effects of three new talents. How many talents will come with the “Underground” remains to be seen.
Focused: If no skill has a cooldown, weapon damage is increased by about 12.5%. Since players usually frequently use skills in The Division, this talent will hardly maintain its effect for long. A skill power build that quickly resets cooldowns may be advisable here. The G36 Assault Rifles coming with Update 1.3 will always have this talent. This is essentially their fixed talent.
Decisive: When you eliminate an enemy, the next shot is guaranteed to be a critical hit. Since Update 1.2, a hundred percent critical hit chance can no longer be achieved. With this talent, at least a 100% Crit Chance is ensured with a shot. This is a “fixed” talent of the new SVD Sniper Rifles.
Hurried: The more critical hits you achieve, the faster you reload. This talent always appears on PP19 Submachine Guns.
Showstopper: The further the magazine is emptied, the more accurate the weapon becomes. This talent is available on the fully automatic shotgun called Showstopper.
With Update 1.3, agents will be able to re-roll the weapon talents. If you don’t like these “fixed” talents, you can change them. It is currently unknown whether these talents can also appear on other weapons.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Additionally, the new talent Distracted has already been spotted: Damage is increased by 100% when shooting at enemies with the “Blind and Deaf” status. This talent was found on the “B.L.I.N.D. System Battle Rifle”, a gear set-specific weapon. However, Massive has already announced that this weapon will not be included in Update 1.3. It will come at a later date.
What do you think about these talents?
This is an AI-powered translation. Some inaccuracies might exist.
Today’s “Mein-MMO Asks” focuses on your gaming behavior during the summer months. Do you play differently in summer?
Just yesterday, a heatwave rolled over Germany, leaving us all panting and sweating. Today, temperatures beyond 30 degrees are expected. People flock to public pools, ice cream parlors, or beer gardens to enjoy the cool liquid, whether in frozen or tasty form.
However, some barricade themselves with lowered blinds and a plethora of fans in their own four walls and play a fresh game. Do you too?
Do you play less in summer than usual?
Summer – many first think of vacations or summer holidays. Tons of free time to spend as you please. But what does one do with all that time? Do you sunbathe? Go out with your buddies? Or finally play that game you never have time for?
For hardcore gamers, there’s hardly anything better than being able to dive into the beloved online world without interruption. No annoying work breaking the flow of the game. Finally, you can play through the night – you don’t have to get up early. Wonderful! Or?
On the other hand, now is the chance to stretch your head into the sun and get rid of that pale face. After all, you still have the whole night to roam the online world and cause a ruckus with your buddies. Or is the night too short for you? Do you use your summer free time to finally make progress in the game?
How do you prepare for gaming in the summer?
Sometimes, however, one struggles with a nasty sunburn or simply feels the urge to have a nice gaming session. How do you fight the heat so that gaming remains fun? Fans are a must in many rooms. Plenty of water or other cool drinks are also essential. Moreover, you are truly grateful for every piece of clothing not worn. If necessary, the ice tub must come into play.
Or do you laugh at this heat problem and play comfortably in air-conditioned rooms? Otherwise, there’s also the option to set up a screen in the garden and move the entertainment system outside. Maybe combined with a delightful barbecue evening?
There are definitely many ways to adapt gaming for the summer months. Completely giving it up isn’t necessary.
How does your gaming behavior change in summer?
This is an AI-powered translation. Some inaccuracies might exist.
The revenue from Overwatch is astonishing. Nearly 270 million dollars in just one week.
Overwatch – From Zero to Hero(shooter)
By now, there are hardly any people online who do not at least have a rough idea of what Overwatch is. Blizzard’s hero shooter was underestimated by many and then hit like a bomb. After Blizzard recently announced that it had surpassed the 10 million players mark, the analysts at SuperData have now released part of the May report, which provides even more insights into the sales success. Thus, Overwatch (on PC, PS4, and Xbox One combined) alone made nearly 269 million dollars in May. Overwatch contributed significantly to the fact that the volume of the PC market for digital titles increased by a remarkable 8% in May.
While the game hardly received any recognition during the closed beta in livestreams, it reached fifth place among the most popular streaming titles after its release.
Overwatch leaves Battleborn far, far behind
Battleborn lags far behind in direct comparison – but that doesn’t have to mean failure.
Only in direct comparison with other games does it become truly clear how strong Overwatch has proven to be as a sales title. The comparison with Battleborn, which was often treated as a rival to Overwatch, makes this evident.
Overwatch’s 269 million dollars in revenue can only be countered by Battleborn with “only” 18 million dollars. This by no means indicates that Battleborn is a failure, but it only shows that Overwatch plays in a completely different league, in which no one can keep up so quickly.
This is especially impressive when considering that Overwatch was only released towards the end of the month, on May 24. The figures for the coming months will be particularly interesting when one can estimate how much the game takes in solely from the sale of loot boxes.
This is an AI-powered translation. Some inaccuracies might exist.