Mateusz Tomaszkiewicz from CD Projekt RED, the developers of The Witcher, believes that the upcoming Xbox Scorpio will be as powerful at release as a current gaming PC. The question is, for how long?
In general, the progress of PC performance advancements occurs at a faster pace than that of consoles. While new graphics cards are released rapidly, consoles are expected to remain relevant for several years. Therefore, gaming consoles have quickly gained a reputation for lagging behind PCs.
With the Xbox Scorpio, a console is set to be released in 2017 that is on par with current gaming PCs. At least that is what Mateusz Tomaszkiewicz, who works at the developer studio CD Projekt RED, anticipates. However, he also believes that this parity will not last for long.
Xbox Scorpio – on par with the PC
In an interview with GamingBolt magazine, Tomaszkiewicz discusses Microsoft’s new Xbox:
This is my personal opinion: I don’t know much about it. I think PCs are developing super fast. New graphics cards are released very frequently, faster than new consoles. Therefore, I think Scorpio will be on par with PCs. But I believe that PCs will evolve so quickly that they will have surpassed Scorpio soon.
Whether and in what form Tomaszkiewicz’s assessment will turn out to be true remains to be seen. Since E3 2016, it has been known that Scorpio will come with a lot of processing power. Here we summarize all information about the Xbox Scorpio.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming shooter Battlefield 1, alpha testers found interesting details in the data: a weapon list, multiplayer maps, and even the story chapters of the single-player campaign.
Before the launch of Battlefield 1 in October, the shooter from Electronic Arts is expected to be extensively tested. Information about an open beta, which has already been teased by EA and DICE, is expected soon.
In the meantime, BF1 is undergoing a closed alpha, which only selected users have access to. Information and gameplay material have already been presented on YouTube. Apparently, some testers have now also taken a closer look at the source code of the alpha version and discovered exciting details.
Information from the Alpha Leak of Battlefield 1
The data miners present their results on reddit. These include an episode and chapter list of the story campaign, a list of close and ranged weapons, gadgets, multiplayer maps, game modes, battlepacks, and in-game sounds.
But beware spoilers: Anyone who wants to discover the following information, especially about the campaign, only upon purchasing the game should consider whether to continue reading.
Weapon list:
Standsch
Beretta Model 1918.
Bergmann Schmeisser MP18.
Browning Auto 5.
Remington Model 10 Trench.
Winchester Model 1897 Trench.
Luger Rifle.
Remington Model 8.
Cei-Rigotti M1895.
Winchester M1907 SL.
Martini Henry.
Springfield M1903.
Lee Enfield MK III SMLE.
Mauser Gewehr 98.
Steyr-Mannlicher M1895.
Winchester M1895.
Browning Automatic Rifle
Madsen MG.
British Bulldog.
Frommer Stop.
FN Model 1903.
Colt Pocket Hamerless.
Mauser 1914.
Kolibri.
Borchardt C-93.
Mars Automatic Pistol.
Steyr M1912.
Beretta M1915.
Colt 1911.
Lancaster Pistol.
Luger P08.
Mauser C96.
Webley-Fosbery Auto Revolver.
Smith & Wesson Model 3.
Bodeo 1889
Melee Weapons
Grenades
Mines
Anti Tank Gun
Dynamite
Mortar
Tripwire Bombs.
Field Kit Weapons.
Stationary Weapons.
Tanker.
Pilot.
Boat Weapons
Behemoth Weapons
Cavalry Weapons
Close Combat Weapons:
Hatchet
Knife
Saber
Shovel
Bayonet
Mace
Club
Gadget List:
Assault
AT Grenade
AT Mine
Breechgun
Medic
Bandages
Medic Bag
Rifle Launcher
Syringe
Wrench
Support
Ammo Crate
Mortar
Tripwire Bomb
Scout
Flaregun
K Bullet
Common
Gas Mask
Grenades
Fragmented
Gas
Impact
Incendiary
Mini
Smoke
Multiplayer Maps:
MP_Amiens
MP_Chateau
MP_Desert
MP_FaoFortress
MP_Forest
MP_Argonne
MP_ItalianCoast
MP_MountainFort
MP_Scar
MP_Suez
Multiplayer Game Modes:
GAMEMODE_RUSH
GAMEMODE_CONQUEST
GAMEMODE_TEAMDEATHMATCH
GAMEMODE_BREAKTHROUGH
GAMEMODE_DOMINATION
GAMEMODE_POSSESSION
GAMEMODE_AIRSUPERIORITY
Names of Battlepacks:
Slim Jim Silver Battlepack
Slim Jim Double XP Battlepack
Axe Bronze Battlepack
Axe Promotional Bundle
Prima Gold Battlepack
Prima Bronze Battlepack
VIP Gold Battlepack
Welcome Back Silver Battlepack
Keep Fighting Bronze Battlepack
Pre-Order Gold Battlepack
3 Origin Digital Deluxe Gold Battlepack
Veterans Battlepack
Episode and Chapter Names:
Episode 0 :
Prologue Chapter 1: Prologue
Episode 1: Friends in High Places
Chapter 1: Flight School
Chapter 2: Total War
Chapter 3: Carry Your Friend
Chapter 4: Blitz
Episode 2: Nothing is Written
Chapter 1: Hidden in Plain Sight
Chapter 2: Young Men’s Works
Chapter 3: Hear The Desert
Episode 3: Through Mud and Blood
Chapter 1: Tank Assault
Chapter 2: Fog of War
Chapter 3: Out of Gas
Chapter 4: Steel on Steel
Episode 4: Avanti Savoia!
Chapter 1: ?
Chapter 2: ?
Episode 5: The Runner
Chapter 1: ?
Chapter 2: ?
Chapter 3: ?
Episode 6: Epilogue
Chapter 1: Gallipoli
Chapter 2: The Runaround
Chapter 3: Saving a Life
If you are interested in in-game sounds, you can find them in the Google Cloud of the leakers.
At this point, note that the information is not official or confirmed. Furthermore, it comes from an early alpha version.
Bringing PvP and PvE together in an MMORPG is no easy task. Therefore, the developers of the MMO Guild Wars 2 are considering skill-splitting.
Those who enjoy completing PvE content in an MMO want to carry out their quests in peace and not be constantly attacked by PvP players. Many game developers are aware of this dilemma and struggle with how to implement a meaningful PvP mode in an MMO that also thrives on PvE. They want to satisfy both sides and not cause player frustration.
Less grinding and faster successes are on the agenda.
PvP Splits Off
For this reason, many developers separate their games into a PvE and a PvP area. PvP is only possible when challenging other players who agree. Or one fights in special zones. Guild Wars 2 offers a separate PvP mode that is so well received that it is active in the esports area. However, every character can still improve in both areas. Those who only play PvP do not need the entire PvE burden.
For this reason, ArenaNet is currently considering completely separating PvE skills from PvP abilities in Guild Wars 2. If one wishes to play only PvP, they only need to focus on the PvP skills. They have developed an internal technology that would make this possible. However, this splitting would have global consequences. Players would be forced to choose one path.
Nothing is Certain Yet
Currently, the developers are considering whether this is a good idea and how to maintain balancing. Additionally, they are uncertain if they really want to give up the synergies between PvP and PvE, or if there is a way to maintain them in certain cases. With an upcoming update for Guild Wars 2, players will already experience initial effects of this skill-splitting – likely serving as a sort of trial run.
Andreas says:
ArenaNet’s idea is a double-edged sword. Generally, PvP struggles in the genre. MMOs with open PvP occupy a niche, and more and more games significantly limit PvP. Another splitting could lead to PvP becoming even more isolated from the genre and increasingly a separate game mode. However, can one imagine MMORPGs without “integrated” PvP?
However, it must be said that players share some of the blame for this development. Those who play in MMOs with open PvP know how it can be and that it can indeed deter new players.
In Destiny, the developers reveal information about the “Splicers”, the new enemies from “The Rise of Iron”. How do you fight against the AI?
There are Splicers in every Fallen House. These are “Bodyhackers and Bioengineers” who can fuse metal and flesh. The Fallen have always had a penchant for this extraordinary combination, which is why they worship Machine Gods.
Now the Splicers from the House of Devils have obtained an ultimate, forbidden technology from the Golden Age: SIVA. Thanks to SIVA, they can become Machine Gods themselves, as they have achieved breakthroughs in self-replicating nanotechnology.
In “Rise of Iron”, it is now your task to stop the Devil Splicers in the Corrupted Lands and contain the SIVA outbreak. But how do you fight against Machine Gods?
Devil Splicers – The New Enemies in Destiny
The Fallen Devils have been corrupted by SIVA – which is the central mystery in the Autumn expansion. Now the Fallen not only look different, but they also have some new abilities and tricks, as Scott Taylor, the executive producer, reveals in a conversation with vg247.
When you face them, they initially resemble the Fallen as you know them since the launch of Destiny. Taylor:
If you’ve fought against the Fallen, you know how to start the battle against them; then you’ll see little tricks and differences. You need to adjust your strategy accordingly.
Taylor sees similarities in the AI of the Devil Splicers with other aspects of “Rise of Iron”. For instance, the Wall, where every Guardian’s journey began, reappears – only this time the wall is broken. Lord Saladin also returns – but this time in a different role and location. We also experience the return of the Gjallarhorn – with a different coat of paint.
And so you will encounter the Devil Splicers along with Fallen, who will surprise you, according to the producer. When you play the expansion, he predicts some wow moments with the new enemies. He does not go into detail about what strategies you will need to use against them.
Furthermore, the Splicers will experience some aesthetic updates: their sound is very cool and they are supposed to differ from the previously known factions in their silhouette. In the trailer and screenshots, we have already seen some types of enemies of the Splicers.
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In the Fallen Houses, there are clear hierarchies: the Vandals stand above the Outcasts, and the Captains hold an even higher rank. According to Taylor, you will learn about new structures with the Splicers.
What do you expect from the Devil Splicers and the dangers that SIVA will bring?
This is an AI-powered translation. Some inaccuracies might exist.
Dark Souls 3 finished: Faraaz Khan sets a perfect world record while others struggle with the bosses.
Dark Souls 3 is a game often associated with frustration or anger due to its particularly high difficulty. Not many players manage to see the actual end of Dark Souls 3 – the achievement displayed by Faraaz Khan in his run is all the more commendable.
No hits and no death!
In the following video, you can watch Faraaz Khan set a world record in Dark Souls 3. Not even during boss fights does he get hit, and he completes the game in an impressive time of just over 2 hours. The joy is immense when the message “Lord of Cinder fallen” appears on the screen. To see the final fight, you can skip to around 2 hours and 13 minutes in the video.
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In The Division, we provide tips and tricks on how to quickly increase your Gear Score in the Underground. This works both solo and in a team.
With update 1.3, the maximum gear score increased. Armor pieces can now reach the new maximum limit of 268, and weapons can reach 229. There are various ways to acquire items with maximum values:
Through HVTs
In the new Dark Zone class 231+, from boss drops and even in DZ crates
In the new and old raids on the corresponding difficulty levels
In the Underground
The most efficient way to level up your Gear Score
According to Arekkz Gaming, there is a way to level up your score that is by far the most efficient: the Underground. You can complete the Underground missions solo or in a team, although a strike team is recommended: Because as a lone wolf, you won’t progress as quickly and have no one to revive you in case of emergency.
When you play the missions, you will gradually level up in the Underground rank. And now the special part: With each rank increase, you receive Underground containers, which function like the Sealed Containers in the Dark Zone. With each container, you have the chance to obtain an item with the max Gear Score. If you actively play the Underground and quickly climb the ranks, you will be delivered one chance after another to snag the top-tier items.
But beware: Massive shared in a livestream that the contents of these containers depend on your current score. Arekkz himself was already at 225. This is enough to receive items with max level. It is uncertain at what value the best items will drop from these containers.
However, they are excellent for leveling up your score – no matter what base score you have. If you open enough of them, you will soon exceed 250. The Underground containers are your key to efficiently boosting your score. Since you can also play Underground missions solo, you are not dependent on a strike team – as is the case in the Incursions.
However, you earn more experience points for completing Underground missions when you increase the difficulty and modify them. Therefore, the most efficient solution is a strong strike team with which you go into the Underground:
Normal: 500 XP
Hard: 750 XP
Challenging: 1000 XP
Heroic: 1250 XP
With directives, you can make the missions harder, which grants you additional XP upon completion.
The Underground containers can also be randomly dropped by enemies. Tip: If you receive items with high Gear Scores that do not match your build, it is still worth equipping them. This increases your chance of obtaining better items in the next container.
Additionally: Each of your characters has an individual Underground rank. You therefore receive the tasty loot containers with each character when you level up.
With a bit of luck, you can already have a strong setup in the Underground after just a few hours.
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Last weekend, the lights finally went out for PlanetSide. Check out the last moments here.
An End with Impact
For almost 13 years, the servers of the MMO shooter PlanetSide ran, but last Friday, on July 1, 2016, the curtain fell for the game.
The remaining players gathered in time to witness and “celebrate” the downfall of the game and the servers. As it is fitting for an apocalypse, the game ended with a meteor shower that engulfed the entire game world before the connection was severed. What exactly transpired there can be viewed in this video from the colleagues at mmorpg.com.
The fans of the game will likely find a new home in PlanetSide 2.
This is an AI-powered translation. Some inaccuracies might exist.
How many players have what skill rating in Overwatch? What is actually “good” and what is “bad”?
50% of all players are in the range of 10 rating points
With the introduction of the ranked mode, players can not only earn golden weapons in Overwatch, but also receive a “skill rating,” which classifies how skilled a player is. After placement matches, one receives a rank that is somewhere around 50 – a higher rank is better (more “skill”), a lower rank is worse (less “skill”).
But how are Overwatch players distributed in the ranking system?
The website MasterOverwatch.com analyzes the data of many players and summarizes it clearly, allowing one to check how the skill ratings are distributed. According to them, 90% of all players have a skill rating between 39 and 61 – the remaining 10% consist of the elite at the top and the… particularly unlucky players.
Also interesting: Almost 50% of all players are ranked between 46 and 54. Only at the top does it get thin, as the highest rank achieved so far is 83 – currently only one player holds this position. The lowest skill rating (which is also somewhat of an achievement) is 16.
It should be noted that MasterOverwatch does not capture the data of all players, but only a “sample” of about 80,000 players, so it is quite possible that other players hold the highest and lowest ranks.
Mein-MMO says: The system is still in its infancy, and many players are just finding their way in the ranking system, but these statistics also have a sour taste. Anyone who has played in the past few days often sees different rankings in games that can mean a difference of 10 levels – which means that sometimes you are up against players whose skill level (compared to your own) has half of all players in between. Hopefully, this will settle in the coming weeks and months.
For more news and articles about Blizzard’s hero shooter, you can check out our Overwatch game page.
The final hours of the Summer Sale are running out – These deals you should check out!
For several days, Steam has given us strong discounts on many games during the Steam Summer Sale 2016. Now the final hours of the sale have begun, which will end today at 7:00 PM on July 4, 2016. In this overview, you can see all of our highlights from the last days, so you might be able to snag a bargain.
In the list, you can see our recommendations for each day of the Summer Sale. Daily, we selected 5 games for you and from this selection recommended 1 game. Why these games were recommended and what other daily highlights there were, you can find here: Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, Day 7, Day 8, Day 9 and Day 10.
Patrick’s Conclusion
I went into this year’s Steam Summer Sale with mixed feelings – Particularly worried about my money. On the internet, the typical “Summer Sale? RIP Wallet” memes appeared, which didn’t exactly calm me down. I was relieved when there were no flash deals. Sure, you could save a bit more money on a game, but I still have games in my Steam Library from previous sales that I have never touched.
I was able to think for a long time during this sale about whether I really wanted to buy a specific game – Without an 8-hour countdown indirectly saying “buy it!” Of course, this sale was also special for me because I got to present my recommendations to you. So far in this sale (there are still a few hours left till the end, in which a lot can happen) I have bought:
How was the Steam Summer Sale 2016 for you? Have you bought any games, or was there nothing for you this year? Although there were no limited-time flash deals this summer, there are still games (packages) at good prices. If you’re still looking for a game and haven’t found one, you should definitely check our overview – Maybe you’ll still find a game that appeals to you.
In ranked mode of Overwatch support players draw the short straw – they receive fewer rank points than their colleagues.
No mercy points for Mercy in ranked Overwatch
Winning a ranked game in Overwatch without having a support character in the team is quite difficult. Therefore, every team should be glad if someone decides to play Mercy, Lúcio, or Zenyatta. However, it now seems that playing support is also punished.
As numerous users report on Reddit, the rank changes very slowly when playing a support class. Since the ranking system takes into account how “well” a player has performed, and this is also a factor for rank gains and losses, most players assume that “performance” in all categories plays a role (for which the medals exist).
And that’s exactly where support players have a problem: While they usually have no trouble being number 1 in healing (unless a Roadhog is specifically trying to contest), support players often have no chance in other categories. While Lúcio and Zenyatta can still deal decent damage, Mercy has to temporarily forgo her healing, which is why hardly any player switches to the pistol in the heat of battle.
A statement from Blizzard on this issue is still pending – however, reports from frustrated Mercy players who would rather switch to a DPS role to be able to rank up are increasing.
Mein-MMO says: Support players currently have a tough situation in Overwatch. Especially in random groups, there are many people who like to blame the support for their team’s failures. Being disadvantaged in the ranked system does not necessarily enhance the enjoyment of these characters. Fortunately, the current season is only a “trial season” with a shortened duration, during which Blizzard aims to identify such irregularities. It can thus be expected that at the latest with the start of the autumn season, support players will be treated differently than the remaining heroes and can therefore experience a similar gain/loss in skill rating.
Still interested in a support player? Then check out our guides on Mercy, Lúcio and Symmetra !
This is an AI-powered translation. Some inaccuracies might exist.
Bluehole, the creators behind the MMORPG TERA, have announced a new PvP game based on the Battle Royale principle. The special part: The founder of this mode, Brendan Greene, takes a leading role.
Playerunknown’s Battlegrounds will take place on a remote, expansive island and allow for up to 64 players who must gradually track down and eliminate each other. Tools like weapons, vehicles, and supplies are limited and can be found on the map over the course of the game. The zone will gradually shrink, forcing players to confront each other eventually. Those who die are out. The last one standing wins. In the upcoming shooter, there is a strong emphasis on dynamic battlefields, where the combat system and player tactics come fully into play.
What’s behind Battle Royale
What is Battle Royale? This is the same principle as the filmed Japanese novel “Battle Royale,” in which schoolchildren kill each other until only one is left alive (which is supposed to criticize the ruthlessly eliminating school system in Japan).
The game mode resembles the successful film series “The Hunger Games,” which should be familiar to most, featuring Jennifer Lawrence in the lead role.
Who is Brendan Greene? He is the creator of the so-called “Battle Royale” mods, which are popular in DayZ, Arma 3, and H1Z1. In the communities, he is known primarily as Playerunknown. It has always been his dream to turn this mode into a standalone game dedicated solely to it (and now he even gets his name on it…):
I have always wanted to create a standalone game – based on the mod – that I created for the ARMA series. Collaborating with Bluehole allows me to fully express my creativity and gain the necessary resources to realize my vision. We have a great development team here, and our goal is to create a realistic open-world experience with deep gameplay and combat mechanics.
By the way, for the graphics, they are using Unreal Engine 4, which the developers at Bluehole are already familiar with and should present the open-world survival multiplayer in the best light. The game is currently in development for PC. There is still no release date for Playerunknown’s Battlegrounds, but it is said it will not be free-to-play.
In crowdfunding, Kickstarter raises significantly less money than in the previous year. But what does this mean and what is the reason for it?
Lack of large projects reduces support
For several years, crowdfunding has established itself as a solid method to launch a game project without having to argue for a long time with publishers about funding. Many ambitious projects were never accepted anyway because they were not a “guarantee” for profit – experiments are indeed expensive. Therefore, many developers used Kickstarter to convince potential fans and to receive donations until the development of the game was possible.
As ICO Partners reports, however, the “revenue” from Kickstarter in 2016 in the video game sector is anything but rosy. From January to June, backers decided to support their projects with 8.2 million dollars – in the previous year, it was double that in the same period with over 20 million dollars.
No doom and gloom
However, the picture is not as terrible as it seems. The decline can mainly be attributed to the fact that truly “big” projects are still scarce this year. Last year, the two games Shenmue 3 (6 million) and Bloodstained: Ritual of the Night (5.5 million) made up a large part of the nearly 40 million.
The reputation of many Kickstarter games has also declined over the years, as after a game is financed, it often takes many years before supporters receive something to play. On average, it takes about 29 months for a game to be truly released – prominent examples here are Pillars of Eternity or Wasteland 2.
Another reason for the decline is the emergence of other crowdfunding platforms that compete directly with Kickstarter (such as Startnext or IndieGoGo). However, there is also a silver lining: the number of “garbage projects” that get stuck at $0 is drastically decreasing. Clearly, many now see that financing a game on Kickstarter is not necessarily easier – as backers can also be critical and dismissive.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, you can take a detailed look at the creation of the user interface.
At the “Game Developer Conference” in March, Bungie’s lead UI designer David Candland gave insight into the evolution of the “Destiny menu.” Earlier in March, we reported on this presentation and showcased some nice UI prototypes of Destiny. Now, GDC has released the complete video of this presentation in which Candland talks about the complicated development and fine-tuning of a video game interface. If you are keenly interested in this, you can watch it for a full hour:
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An interesting aspect we want to highlight is the nature of UI elements and cursor behavior in this regard. While in many console games one navigates through the items and categories using a button press, guardians have a freely movable cursor available.
According to Candland, it took a lot of time until the movement behavior of this cursor was in the form we know today. When hovering over an item icon, the cursor slows down a bit and the graphic pops out slightly. This “stickiness” was worked on painstakingly until the cursor behavior felt good.
Here you can see different cursor behaviors:
For example, the friction and the “popping out” of the symbol were worked on. There was also experimentation with a gravity effect that pulls the cursor towards the symbol.
Are you interested in the “tech” and development of a UI? Or are you just glad that everything works smoothly?
Don’t want to waste time with tech stuff? Here’s an overview of what to expect in Destiny this week. There, you will also find tips and video guides on how to master the challenges.
Insane – Over 5000 games and 3000 DLCs are in his Steam library.
The player PalmDesert currently holds the highest Steam Level there is. He was the first player to break Level 1000 and is currently at Level 1069 – Nevertheless, it keeps going up. The developers at Valve even had to design a new “Level 1000” symbol specifically for this case.
What is his favorite game?
In 2013, Steam introduced the level system, which was released with additional features, such as collectible cards and backgrounds. Apparently, the Japanese Steam user PalmDesert thought something like “Challenge accepted” and started to push his level up. Meanwhile, he has 5029 games with 3372 DLCs – so there should be enough variety to ensure that boredom doesn’t set in while gaming. But what is his favorite game?
On his Steam profile, he shows visitors that Rocksmith 2014 is his absolute favorite. In Rocksmith 2014, you learn to play guitar or bass by connecting a real instrument to the computer through a special cable. You play individual lessons or songs piece by piece and are then evaluated. However, that is not the game in which he has the most playtime – he has played Left4Dead 2 for a total of 943 hours!
If you want to compete with PalmDesert and his Steam library, you can do so quite cheaply right now, as the Steam Summer Sale runs until July 4, 2016, at 7:00 PM. Our highlights of the sale are presented to you daily.
This is an AI-powered translation. Some inaccuracies might exist.
In Ubisoft’s MMO shooter The Division we introduce the new precision rifle Paratrooper SVD.
Since the launch of The Division, the M1A precision rifles have been regarded as the best snipers in the game. Thanks to a combination of high rate of fire, strong base damage, and remarkable precision, they quickly became the favorites of agents.
With update 1.3, these have now been nerfed in their precision. Without appropriate talents, you can no longer deliver fatal hits rapidly with the M1A. The crosshair opens too wide. Therefore, other precision rifles are now also coming to the forefront, such as the Paratrooper SVD.
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This is what makes the Paratrooper SVD special in The Division
The Paratrooper SVD is one of the rapid-fire snipers in The Division. It can currently be acquired from the Underground Vendor or obtained as a random drop. You can also find the weapon in underground containers.
In terms of base damage, it cannot compete with an M1A. Also, the rate of fire of the SVD is somewhat lower. However, it excels in another value: Precision.
Here are the specific stats:
The strong precision of the Paratrooper SVD allows for almost as fast and precise hits as the M1A used to deliver – with the glitched Balanced talent. The crosshair of the SVD hardly spreads, allowing you to land hit after hit. The reload speed of the weapon is also impressive.
With appropriate mods, you can upgrade the sniper: The rapid-fire weapon can definitely hold more magazine. With a bonus to headshot damage, weapon damage, or an even higher rate of fire, the SVD can be further enhanced.
The Paratrooper SVD comes with two random talents and always with the third talent Critical:
Critical: After you eliminate an enemy, the next shot is guaranteed to be a critical hit.
The fixed talent is not particularly impressive. However, since your base damage is low, you will be grateful for any critical hit. Otherwise, you can also re-roll the weapon talent. An appealing alternative is, for example, Brutal (increased headshot damage).
The only major drawback of this weapon is the low base damage – this can, however, be compensated by the fantastic precision, mods, talents, and pronounced aiming skills. If you only manage body shots, you will take forever to take down an enemy. Try to land headshot after headshot.
Therefore, the Paratrooper SVD is also recommended for medium distance. The YouTuber Sly Nation considers it a weapon that every agent should try at least once. The precision is simply excellent, which makes the low damage not seem as significant.
Have you already acquired the weapon? What do you think of it?
This is an AI-powered translation. Some inaccuracies might exist.
Next to Orc Gul’dan, a character from the Diablo universe is also coming to HotS – the peaceful angel Auriel.
Demonic Orc and Heavenly Angel
At more or less regular intervals, the team of Heroes of the Storm releases short videos showcasing new skins and mounts for upcoming and existing heroes. In the latest “In Development” video, we can even marvel at two new heroes right away.
Gul’dan, the warlock of the Orcs from Warcraft, who is partly responsible for the Horde’s invasion of Azeroth (and has many appearances in the current Warcraft movie), will be the first to enter the Nexus. Visually, Blizzard has oriented itself more towards the “classic” Gul’dan from Warcraft 2 – with red eyes, as befits a bloodthirsty Orc.
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The second newcomer comes from the Diablo universe and is the angel Auriel. She is one of the five members of the Angiris Council and is generally regarded as the “heart” of this assembly. Since she is the Archangel of Hope, she will fulfill this role in Heroes of the Storm as well: Accordingly, she is a supporter.
Apart from these two highlights, the video also shows some new skin variations of the two heroes. Gul’dan will receive a “Balespider” skin, which players of World of Warcraft should already recognize – in the Firelands, cloth wearers were able to obtain this set. Auriel, on the other hand, will get a demonic skin similar to her colleague Tyrael, to temporarily switch sides.
Furthermore, Arthas will receive a Chinese skin that is reminiscent of the god Guan Yu, and Li Ming joins the sports scene and brings out the volleyball. Last but not least, there will be new mounts, some of which will likely be rewards for the first ranked season – Blizzard has not yet specified exact sources of the animals.
In the MMO shooter Destiny, Bungie speaks with the developers of the “Destiny Trials Report.” An app is in planning.
As soon as the Trials of Osiris begin, the Destiny Facebook groups are flooded with numerous screenshots, mostly with the remark: “Similar stats or better.” Terms like “KD” or ELO are often mentioned. What is it all about?
With these screenshots, the Guardians show their stats in the “Destiny Trials Reports.” The image is more or less an advertisement or prerequisite to be able to play the Trials with other players.
Bungie has now spoken with the developers of this website about the Trials Report and extracted interesting information for many Guardians.
The “Destiny Trials Report”
With this website, you can not only view your own stats but also those of your opponents. This allows you to gain advantages over them – because knowledge is, after all, power.
All stats are presented in a quick and easy-to-use user interface, with the important information viewable at a glance. You can see the kill-death ratio, the ELO rating, the games played, the win percentage – yes, it even shows how often you could achieve “flawless” and what the favored weapons are.
The site stores and presents a wealth of stats, including those for maps and the weapons that were most frequently used during the event. Additionally, the fireteams that reached the lighthouse first in the week are announced.
For Guardians who are intensively engaged with the Trials, this site has become an indispensable companion. To make the operation even easier, an iOS and Android app is currently in development, which is expected to arrive in the coming weeks. This will bring numerous additional features, about which they cannot yet speak in detail.
According to the developers, there are many ideas on how to further improve the “Destiny Trials Report.” However, there simply isn’t enough space for some features. Especially for smartphones, tough decisions must be made, as the most important information must always be displayed clearly and immediately. The last thing they want is to “clutter the interface with all sorts of statistics.”
In TERA , subscribers enjoy new benefits, and solo players can tackle some dungeons alone.
Cool bonuses for TERA’s club members
On July 7, a new patch will go live for TERA, which will likely please solo players and club members, as they will soon receive even more from the game.
Club members benefit from various interface improvements, allowing the club skill bar to be customized or completely hidden. Additionally, all club members will now permanently receive the bonus on reputation points, rather than only temporarily as before. The “old” mount will be replaced with the new “Thoroughbred of the Haunting Night” and will be available to all members with the patch. As a special bonus, Darkan’s Flame can be requested by members once daily to open a special cash box – this is essentially a daily bonus roll for extra loot.
The new mount for club owners is quite dark.
Those who enjoy facing the game’s tough challenges will also be pleased, as the peak of fear is available again up to level 22, and the Cheating Plateau can now be accessed – up to 2 times daily.
Otherwise, you can also jump into TERA’s PvP, as there is a new battlefield: Kumaskrippe awaits all who want to give their fellow players a good beating.
“Cunning Deceptions” brings a ton of new content
If you sometimes do not want to play with other players, you can also check out two dungeons solo. This type of instance is called “Dungeon of Trials” and is initially available for Akasha’s Hideout and the Golden Labyrinth. Players can choose between one and two challenges and will then be rewarded with a rank based on their performance, which in turn translates into a large number of medals.
A complete list of the full patch notes can be found in our sources.
For more news and articles about the MMORPG, check out our TERA news site.
This is an AI-powered translation. Some inaccuracies might exist.
Great discounts are also available in our today’s highlights of the Summer Sale!
Today, on the 10th day of the Steam Summer Sale 2016, there is a lot of games for you in the highlight rotation. We are also showing you our 5 favorites of this rotation today, and in addition, there is Patrick’s personal recommendation with a gaming blockbuster at the end! The offers of the sale are valid until 04.07.2016. If you missed our highlights from the last days, you can catch up here: Highlights from day 1, 2, 3, 4, 5, 6, 7, 8 and Day 9.
Our 5 Highlights of the Steam Summer Sale from 02.07
The highlight rotation includes significantly more games today than in the past days – even games that were previously in the rotation have been listed again today.
Patrick’s personal recommendation from 02.07: Prison Architect
I have strongly wavered between the GTA IV Edition and Prison Architect for today’s recommendation – I have put a lot of time into both games and was well entertained. However, I recommend the prison architect to you today because it is more of a hidden gem than GTA IV. In Prison Architect, a lot of fun awaits you combined with tricky tasks. From designing the prison to logistical tasks like food distribution, there is a lot of variety in this game.
In a tutorial, the game is explained to you and then you can already start building the first walls of your first prison. You start with a limited starting capital and earn money by completing small challenges (expand the number of individual cells to 100, hire more security personnel…) as well as watching out for smuggled goods and paying attention to your sniffer dogs when they sniff out a tunnel. To be successful in Prison Architect, you must have compassion for the prisoners but also act tough at the right moment.
A YouTuber has taken the heroes of Overwatch and put them into a song. You can listen to the (pretty cool) result here.
All 21 Heroes in One Song
Since the release of Overwatch, there has been a constant stream of fan creations showcased on Reddit. One of the newer works comes from YouTuber Dan Bull, who has taken all 21 heroes from Blizzard’s shooter and woven them together with their traits into a rap.
Even if you are not much into rap music, the song sticks in your ear and you have to at least acknowledge that Dan Bull has managed to find a fitting line for each character. By the way, my tongue got tied while trying to sing along.
For more news, articles, and guides about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.