In No Man’s Sky, the developers are already working on the first update.
For a few days now, No Man’s Sky is “gold”: The ambitious space simulation is complete. Now nothing stands in the way of the release in August on PS4 and PC. The game can be burned onto the disks.
Via Twitter, the founder of Hello Games, Sean Murray, has now shared some further information about No Man’s Sky. He tweets that the team is already working on “Update 1”. More information about it is not yet available:
No Man’s Sky is not that big – in terms of GB on the disk
Moreover, Murray announced how much space No Man’s Sky will take up on the disks. And surprise: It is only 6 GB. Some of that consists of audio files.
This seems extremely little at first glance – as the space simulation wants to provide an almost limitless galaxy. In some games, like The Division, the patches are already significantly larger.
However, there is a simple answer to the question of how No Man’s Sky can manage with so few GB: Most content is procedurally generated. Therefore, entire worlds, stars, and solar systems do not have to be crammed onto the disk.
Another piece of news Murray has for us: No Man’s Sky has passed certification in Europe, the USA, and Asia on the first attempt. In Japan, a submission is still pending.
So nothing stands in the way of the launch. The release date of No Man’s Sky in Europe is August 10th. It will be released on PlayStation 4 and PC.
In The Division, we present the gear set DeadEYE. Can a strong build be created with it?
With the Underground expansion, four new gear sets were introduced, which PS4 users will have to wait until 2.8. to access. One of those sets is called DeadEYE and sounds promising by name alone. However, it is by no means as powerful as one might hope. We introduce this set and show you why it is considered the worst set overall.
This is what makes the DeadEYE set in The Division special
The DeadEYE set is designed for snipers. The best location to find it is in the Underground on Heroic mode, equipped with directives. However, the individual pieces of this set have also been spotted in the Dark Zone and the Dragon’s Lair. In total, you can collect six pieces to complete DeadEYE. If you equip multiple pieces, certain bonuses are unlocked. After equipping four pieces, a unique talent activates:
2 pieces: +20% critical hit damage with precision rifles. This bonus may not sound bad in principle. However, since the chance of critical hits with snipers is relatively low, critical hit damage is not the value you should rely on. For example, increased headshot damage would be more useful. But this bonus is ultimately supposed to harmonize with this set’s talent.
4 pieces: Talent DeadEYE: When the precision rifle is “not scoped,” the weapon has a critical hit chance of 100%. However, the bonus for headshot damage is removed.
“Scoped” simply means when you take aim at the enemies as follows. The talent does not apply here: When you shouldered the weapon, this talent is active. So you do not need to shoot “from the hip” for the talent effect to apply. Therefore, when you fire with the shouldered weapon, you always have a 100% chance of critical hits:
With the talent active, it doesn’t matter what you hit on the enemy. Head shots deal the same damage as body shots – which fundamentally robs precision rifles of their great advantage. After all, that’s what makes them strong.
The design idea behind the talent is clear: You can shoot at enemies faster because you do not have to tediously aim for the head and wait for the crosshair to converge, but also deal increased damage with body hits. The 2-piece bonus then positively contributes here.
You can choose whether you want to deal damage with headshot hits or critical hits. But according to the YouTuber Skill Up, there is only one logical choice here: headshot hits. With the active talent, the full SPS potential cannot be fully utilized.
How to get more out of DeadEYE?
If you want to leverage the set talent further, you need mods (e.g., magazine) and equipment that increase critical hit damage. The weapon talent Deadly is also essential for this. It is worthwhile to combine DeadEYE with two pieces of the “Hunter’s Faith” set, as this will grant you an additional bonus to critical damage with precision rifles.
Especially important is a powerful booster. For this, you either need to have high skill power yourself or a teammate with the necessary skill power who is always by your side. However, this is probably too much effort for the benefit that comes out in the end. As a precision shooter, you prefer to rely on high weapon stats.
A weapon recommended is a rapid-firing precision rifle like the M1A. The SVDs already have extreme precision, which means you can easily fire quick headshots in succession with these weapons. The M1A is less precise and therefore benefits more when you can shoot at the body as well. Furthermore, the base damage is higher than that of the SVD in The Division.
To put the DeadEYE set into numbers, Skill Up created this comparison:
Without DeadEYE: 285,000 SPS
With DeadEYE talent: 223,000 SPS
It should be noted that he created the latter number specifically for the build focusing fully on critical hit damage – thus getting the most out of it.
Another comparison that might make some drop their jaws:
If a DeadEYE DPS build is fully buffed, it reaches 433,000 SPS at Skill UP.
A “Call of the Watch” build reaches 1,580,000 SPS.
This means that with the “Call of the Watch” set in The Division, you have over 1.1 million SPS more. Moreover, the entire strike team benefits from the “Call of the Watch” talent. This places DeadEYE in not a very good light. Especially since you have more SPS if you wear no set at all.
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Skill Up therefore sees no benefit in this set at all. In all areas, other equipment setups are better. Some users report that it is useful in PvP. After all, you can deal increased damage to enemy agents even if you do not hit heads. However, with other sets, you gain better advantages, so DeadEYE cannot be recommended.
What do you think of DeadEYE? How do you fare with it?
What’s behind the phenomenon “Pokémon GO” and why is it so popular?
It’s a special time currently in the world of online gaming. The release of Pokémon GO filled a gap that many didn’t even know existed. Within just a few days, Pokémon GO became one of the most successful MMOs in the history of video games. A similar excitement to that felt at the launch of World of Warcraft is again present in the player community worldwide – and there are reasons for that!
The great success of Pokémon GO
Top rankings in various app stores and overloaded servers indicate that Pokémon GO had a fantastic start. This success, however, is not by chance – the game hits a nerve. In Pokémon Go, childhood dreams come true as one can now see and catch Pokémon in their personal, real environment that existed only in a fantasy world before. Using data from Google Maps, aspiring Pokémon trainers can roam the streets of their hometown and suddenly find a small Pidgey or other Pokémon on the sidewalk.
The game does something with gamers that has not existed in this form as a video game before: it rewards them for going outside. Rewards in video games are usually digital items that can’t be used much outside the game – Pokémon GO rewards you in the form of a great adventure in the “real world”.
A Pokémon battle in your own garden
The augmented reality of Pokémon GO confronts players with reality, the outdoors
Developer Niantic previously had a similar project called Ingress, which also worked with Google Maps data. The data involves interesting places in the “real world” that, in addition to the streets, are integrated into the game. So-called PokéStops offer Pokémon GO players the chance to collect special rewards. The necessity to leave home to collect these special rewards is new for many players, but is especially well received.
Gyms or the church in the neighboring village can gain much more attention this way since there might be PokéStops where rewards or various types of Pokémon can be caught. People are now reading more and more stories of small and big adventures online, especially on Reddit. Players who previously saw no point in leaving the house during their free time now meet with friends in the city park to catch Pokémon.
Reddit Credit: zimonitrome
Children who previously had no desire to go on the weekly shopping trip with Mom are now excited to leave the house because there may be Pokémon on the way that they haven’t caught yet. With a smile on their face, they go shopping with their mother.
Should I or should I not?
Pokémon are even being integrated into our society and merging with reality, creating a kind of parallel universe. It can happen that a child comes late to school because a big Snorlax is lying on the street blocking the way. It can also occur that one takes considerably more time to work in the garden, as weeds can have their own will.
Through these situations that one encounters daily, one enters a co-existence with the little monsters.
Pokémon GO makes a childhood dream “come true”
Through the new Pokémon MMO, childhood dreams that many had during their first game in the series come true: “To see a Pokémon in the real world, that would be amazing…” Catching these little monsters in the “real world”, giving them names and having them always by your side. It suddenly feels as though you really have your own Pokémon in your pocket to play with when needed. The small loyal companions that one imagined as a child, for example, when feeling sad and with whom many adventures were lived through in dreams, can now be seen and present in the real world.
For many, a childhood dream comes true
This vision, held by some for more than 15 years, can now become “realer” and allow many players to relive their childhood. Training Pokémon in the real world and being a Pokémon gym leader is a big part of the phenomenon.
Due to the long history of the series, one rarely has to justify why one throws red/white balls at little monsters appearing on a phone screen – When the keyword “Pokémon” comes up, it clicks for most. Thus, it is not a problem for most to openly discuss the topic.
The social factor is more important to players than gameplay
The mechanics in the new Pokémon game are not outstanding – it is a fairly simple control with which you can catch or improve Pokémon, defend gyms, or collect special rewards at PokéStops. Despite this simple gameplay, the game manages to stay at the top of app stores, dethroning games from Supercell and Game of War. What makes the game so special, besides the collecting aspect, is primarily the social factor.
To utilize all features of the Pokémon MMO, you can’t just sit on the couch or in front of the computer, but you need to get out of the apartment and explore various locations. Just yesterday, I went out in the evening with two of my best friends because they wanted to try the game. What started as “trying out” turned into a long exploration tour through our streets because there were Pokémon everywhere waiting for us. There was also a PokéStop nearby that, while it wasn’t on our original path, was worth taking a detour for and rewarded us with Poké Balls.
The first message I received from one of them this morning was “Guess who is the gym leader of our village?!” – Our plan for the coming days is: wear comfortable shoes, catch Pokémon, and take on more gyms.
Not only have my friends and I been bitten by the Pokémon fever again – various social networks are seeing more and more Pokémon images shared by trainers, bringing joy and laughter to people. Through the many different situations experienced with the Pokémon MMO, many of these images and videos go viral quickly and bring joy to people around the world. Here you can find a compilation of funny Pokémon images and tweets.
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Slowly, the PvE content for Eternal Crusade is coming. This week, the first dungeon will be released, featuring plenty of Tyranids.
Attack of the Tyranids
If you look at the description of Warhammer 40,000: Eternal Crusade and compare it to the actual game, you might raise an eyebrow. What is meant to be an “MMO shooter” currently consists mostly of lobby battles on various maps. This is certainly intentional, as the developers want to complete the core elements of the game – namely the shooting – before building the world around it.
Clearly, they are satisfied with the current state of the game, as PvE content is gradually being added. Behaviour Interactive, the developer behind the game, announced in the recent livestream that the first PvE dungeon will be deployed to the servers later this week. The enemies will be the crawling Tyranids that have also infested the game world and are extremely reluctant to be driven from their conquered spots.
However, this dungeon is still a very early version, which is why not all systems are implemented yet. For instance, a “hardcore” mode, particularly strong opponents, or various random events are still missing. All of this will probably be added only after fundamental testing runs.
In the near future, the Orc race is also to be added as a playable race, but this won’t happen with the patch this week. Currently, Warhammer 40000: Eternal Crusade is in Early Access. Fans can purchase the game through the Steam platform.
For more information about the millennium in which there is no war, you can find it on our Eternal Crusade news page.
This is an AI-powered translation. Some inaccuracies might exist.
The Overwatch clone that doesn’t want to be a clone is getting another hefty cash injection.
$2,000,000 will still be invested in Legend of Titan
In the past weeks and months, we have reported several times on the Chinese Legend of Titan. Initially, it was denied that it was an independent game, but merely a tech demo that bears a remarkable resemblance to Overwatch. This excuse didn’t really convince back then, and it still doesn’t today. It appears more like a lie when considering the latest statements from the developers.
“Legend of Titan is a free-to-play game, which means there are essential differences in gameplay, game modes, and content when compared to Overwatch. The only similarity we have with Overwatch lies in the fact that we both combine first-person shooters and MOBA elements.
We have so far invested $760,000 and plan to invest another $2,000,000 in this project, without setting a fixed budget limit. Our goal is to make “Legend of Titan” a flagship game, in both web and mobile gaming. It wouldn’t make sense if we just copied Overwatch. All these slanders will collapse upon themselves.”
Clearly, this is not the last time we will hear from Legend of Titan. However, it is still questionable whether such a blatant clone will ever cross China’s borders. Although it probably wouldn’t bother anyone if the game never sees the digital light of day – aside from the sponsors.
For more on Blizzard’s hero shooter and all games that are eerily similar for some reason, you can find it on our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
EverQuest legend Brad McQuaid attempts to merge sandbox and story quests in unprecedented ways in the upcoming MMORPG Pantheon.
After Visionary Realms first showcased the gameplay of their new MMO titled Pantheon: Rise of the Fallen in a livestream back in March, which was very well received by fans, they recently organized another gameplay livestream a few days ago. This time, the team led by Brad McQuaid, the creator of EverQuest and Vanguard, showcases the dungeon “Black Dagger Keep” as well as the intriguing quest system of the game, which we would like to present to you in more detail.
The entrance to Black Dagger Keep, the first dungeon of the game
Perception System: Experience quests differently!
Pantheon, already regarded by many players as the last hope for old-school PvE and EverQuest fans, offers a lot of interesting features – including a dynamic weather system.
One of the most exciting approaches of Pantheon is that the developers are trying to combine “sandbox elements” with quests and storytelling, without overly restricting player freedom or having to rely on the old familiar quest hubs. Here comes the concept of perception (Perception System) of Pantheon into play, which aims to make all this possible.
New screenshot shows further insights into the world of the game
The perception system is primarily based on a text window that will be part of the UI and will provide players with short and often cryptic texts as hints for possible quests. These hints will be influenced, among other things, by the game environment, the players’ actions, or their race and class.
Here you find a small list of possible triggers:
the player is in the vicinity of a story-relevant location (POI / Point of Interest). Example perception message: “This place resonates with greatness…”.
The player has ventured far enough into a dungeon to unlock a quest. Example perception message: “What is that sound? It seems to be coming from all around...”
The player has found a mysterious amulet, which creates an inexplicable effect on the character as soon as it is worn. Example perception message: “This amulet is feeling heavier and heavier…”
Class-specific perceptions can also reveal new insights. A druid or ranger might receive the following message, “I hear an animal breathing. It is small, and close – behind that rock…“, while other classes may not discover such things at all and thus wouldn’t know what to look for.
Initial approaches of this system can already be found in the current two-hour gameplay video, where players can observe the developers playing through one of the dungeons:
https://youtu.be/5oNVecHjiJI
This is an AI-powered translation. Some inaccuracies might exist.
The heroines of Overwatch are heavily sexualized and used as masturbation templates. Can Blizzard do something about this, or is it the users themselves?
At the beginning, there were dirty video clips found on porn sites. However, there has always been a lot of romantic fan art or cosplays featuring heroines from Overwatch in tasteful poses and dressed appropriately.
Last week, the news came that in China, the Overwatch sex mania has reached a new high: controllers replicating the behinds of Overwatch heroines. They can then be controlled by a penis. A pretty degrading method that probably isn’t suited for long sessions.
What is behind this? Why is sex such a big issue in Overwatch?
What Blizzard wanted with the character design of Overwatch
A few weeks ago, there was an article by a journalist on the explicitly left-wing website Polygon praising the character design of Overwatch: This is now a game with a diverse cast. Not just male, nameless characters like in the game’s predecessor Team Fortress 2, but something for everyone:
It’s disappointing that Team Fortress 2 has not a single female class. Blizzard took the time to develop strong women who correspond to various roles, types, and levels of difficulty. And they are built differently too. Great! Hopefully, other developers will see this success and follow suit. Hopefully, the “We only have men in the game” era has come to an end.
Wait a minute! Blizzard has ulterior motives
Blizzard certainly didn’t do this out of a “belief” that they really want to give everyone a counterpart in the game. If you look closer, it becomes clear that they are oriented towards Hollywood: When we make a movie, we cast actors from the markets we want to reach, into which we want to earn money.
The WoW movie is a hit in China, also because they cast Gul’Dan with the Chinese fan favorite Daniel Wu. If someone wants to have some fun, they can pay attention to the nationality of the actors in supporting roles in James Bond films – Hollywood has been ensuring that various markets see familiar faces for years in their blockbusters. For Germany, it has long been just side roles for Bond, Götz Otto, Ludger Pistor, Claude-Oliver Rudolph – the German-speaking market is too small. Well, Christoph Waltz got a leading role in the last one, he is an exceptional chess player … but also an Austrian.
Therefore, the roster in Overwatch is also populated such that every target market is regionally represented. D.Va, for example, is tailored to Korea, Lucio is supposed to cater to the growing market in Brazil, for the USA, they have several heroes like Soldier: 76 or Reaper in action, Australia gets Junkrat and Roadhog, and Zarya is Russian. For Asia, besides D.Va, they also have Hanzo, Genji, and Mei, making it three more heroes.
But these heroes also fulfill further roles. The Koreans should not only identify with D.Va as a Korean, but she also covers the “nerd” and “eSport” sector. Soldier: 76 is supposed to clearly appeal to traditional shooter players with his style and demeanor, while a hero like Winston delivers more of the fantasy feeling, the “sense of wonder,” and is also a point of orientation for younger players.
A difference, when the colleague from Polygon raves about the “diverse cast,” is already noticeable between the male and female characters. While there is a robot among the men, two cyborg-like beings, a sixty-year-old, a dwarf, and a monkey, all of the Overwatch heroines conform to a beauty ideal, a sexual archetype.
The only one who truly comes to mind with “different silhouette” is the Russian weightlifter Zarya, but even the bodybuilder fits quite well into our beauty ideals.
In Pokémon Sun and Moon, we introduce all known pocket monsters – including the starter and legendary Pokémon.
From November 23, 2016, the new Pokémon editions for the Nintendo 3DS will be available. In addition to a completely new adventure, new characters, and modes, a batch of fresh Pokémon must, of course, not be missing.
Below, we present the known monsters so far. We showcase their names, properties, and abilities.
These are the three starter Pokémon in Sun and Moon
Every great Pokémon trainer started with their first Pokémon. Many of you surely remember the hardest decision of your childhood: Bulbasaur, Charmander, or Squirtle. The starter Pokémon always belong to the types Grass, Fire, and Water – and sometimes have additional types.
It’s the same in Sun and Moon. Here, the starter Pokémon are called Rowlet, Litten, and Popplio.
Rowlet
Category: Leafed Wings
Types: Grass + Flying
Height: 0.3 m
Weight: 1.5 kg
Ability: Overgrow
Rowlet resembles an owl and is capable of attacking completely silently. It strikes its enemies with powerful kicks and razor-sharp leaves that are part of its plumage. One of Rowlet’s attacks is called Leafage. In this move, opponents are struck with leaves. The Pokémon masters this attack right from the start.
Litten
Category: Fire Cat
Type: Fire
Height: 0.4 m
Weight: 4.3 kg
Ability: Blaze
Litten is a rational, always cool Pokémon but can also show passion. It attacks with fireballs produced from swallowed hairs. Its fur is covered in flammable oils. Litten possesses the move Ember right from the start.
Popplio
Category: Seal
Type: Water
Height: 0.4 m
Weight: 7.5 kg
Ability: Torrent
Popplio’s habitat is the water, in which it can move better than on land. This Pokémon loves to play around but is also very hardworking. It masters the move Water Gun right from the start and can incorporate water balloons into a playful combat strategy.
On the following pages, we present the remaining known Pokémon.
Evolve has quietly slipped out of obscurity, given itself the new name “Evolve Stage 2” and has launched directly into beta on PC. Now available on Steam as a free-to-play title, player numbers are skyrocketing. Is it worth taking a look at the game?
The hunt is the core of Evolve
Evolve is at its heart the hunt mode. For those who are unfamiliar: 4 hunters set out to hunt a monster. The monster starts at “Stage 1” and is relatively weak at that point. To change that, it collects food until it can evolve. At “Stage 2” the fight becomes more balanced, and at “Stage 3” it’s the hunters who are fighting for survival.
Since this game mode is the most important, there is only this one available to play in the beta. If desired, players can also participate in “Custom Games” to try out some of the other game modes.
What has improved?
With the beta of Stage 2, a lot has changed for the better. Gone are the days of having many loading screens before the match even begins. Only once all players have selected their characters does the map load.
But many gameplay mechanics have also become “easier” without losing complexity. Now all hunters can use the dome that lasts a proud 5 minutes. However, this time only counts if no hunter goes down during that period; otherwise, it spontaneously loses 3:30 minutes. If the second hunter falls, it collapses immediately. This is meant to prevent the monster from endlessly “hiding” and to ensure that actual wild fights occur in the arena.
Also new is the increase of the timer for the landing ship. When the first hunter dies, they return after just 10 seconds. However, this time becomes longer the more hunters are defeated. Each time the monster levels up a stage, the timer increases by 10 seconds, and it even increases by a whopping 25 seconds for a stage up.
With the customization using perks, it is now possible to shape characters significantly more according to personal preferences. Do I want to be particularly quick, eat quickly or rather plow through my enemies with reduced cooldowns? It’s fun to experiment here. The results vary widely.
Is the game now Pay2Win?
With the switch to free2play, the (not entirely unfounded) question arises as to whether the game is now Pay2Win. My honest opinion on this: No. With the in-game currency that can be earned in the game, you can buy additional perks, and I strongly suspect that this currency will soon also be available for real money. The same goes for new hunters and monsters that can also be earned through this system.
I can already hear people shouting: “But if I don’t have all the hunters, then I can’t counter every monster!” This is already countered by the fact that neither monsters nor hunters know what the other party will choose before the game starts. Only once everyone is logged in will the opposing team be revealed. As for perks, one could indeed say there’s a “purchasable advantage” since they reduce cooldowns.
However, all these perks can also be unlocked in the game by leveling up different characters or purchasing them with in-game currency. By the way, this currency flows in steadily; after just about 2 days, I have accumulated 30,000 Silver Keys.
What has worsened in Evolve Stage 2?
All these changes to the game have also brought some negative aspects. Evolve was a game where I became one with the monster. I was so intensely in it that I sometimes forgot to blink in front of the PC and afterwards rubbed my eyes in pain. When the monster took a deep breath to smell hunters nearby, I too took a deep breath.
This is completely ruined by the new “announcement voice” that announces important events in the game. Is a hunter down? Is the countdown for the hunters’ landing ship running out? A human voice always murmurs something in my ear – the “pure” monster feeling from back then is gone.
Many animals are now “interchangeable” – they still have their abilities, but no longer seem as important as before.
Additionally, there has been a change in the wildlife. While Evolve used to feature many different species with various effects and behaviors, it seems that this has been completely dulled. At every “camp” of animals, monsters can now find energy for 2-4 bars. The happy moments of finding a whole pack of “Canyon Strider” and gaining 10 energy at once are gone. The number of elite opponents has also been reduced, and the maps are less threatening for both hunters (but also for the monster).
Lastly: The animals respawn after you are far enough away. Previously, monsters had the problem of finding food and had to venture into “new” regions of the map – the hunters knew this as well. Now you can check old routes again after some distance.
Conclusion: Download on, play monster!
Cortyn is farming new players.
Yes, Evolve Stage 2 is still in beta and yes, Evolve Stage 2 is a lot of fun. The small criticisms do not weigh as heavily as they might seem. I still consider Evolve to be one of the best games of all time and now, with the revived player count, everyone should take a look – no matter if with friends or alone as a monster. It’s free-to-play, what do you have to lose, except a little time? Well: A lot of time. The truth is that after every paragraph I wrote for this article, I first completed my new hourly challenge. As a monster – that goes without saying.
If this isn’t enough for you, you can find more information about the 4vs1 shooter in its old and new version on our Evolve game page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the triumph moments for Year Two are available. Our author Ttime is grabbing them – despite the Crucible?
“What is Mein-MMO author Ttime playing all day? Does he even have a clue about what he’s writing here?”
For all five of you who have ever asked yourselves this: No, I don’t play Destiny all day. I also don’t always have The Division or FIFA in my console’s drive. I don’t even play every day.
But: I like to play, and I play often. Preferably with friends, with whom you can win or lose together – and most importantly, have fun. However, I also sometimes dive into single-player games when no one is online, provided they have an engaging story. (Yes, even as an MMO fan, you can play alone sometimes.) Right now, I’m currently playing “The Walking Dead” from Telltale Games, which I can recommend to anyone who likes this genre.
Nevertheless, Destiny, The Division, and FIFA are the three games I play most often with my friends. While The Division was clearly prioritized in the spring of this year – it was new, exciting, and thrilling – I’ve found myself enjoying Destiny more and more over the past few weeks. And it’s not just because of the triumph moments, which are currently to be earned.
If PvP Skeptics are Drawn to the Crucible
Honestly: It’s not the triumph moments that have got me playing Destiny more often again. For many guardians, it probably is, but not for me. You have to know that my clan, which was active daily in 2015, took it much slower in 2016. Probably the fate of some “Year 1” clans out there.
Now my fellow guardians are slowly shaking off the dust and we’re drawn to areas of Destiny that we previously rarely visited: Into the Crucible.
Why were we rarely in PvP? Well, at the launch of Destiny in 2014, I was still living in a cheap student apartment with terrible internet – a nightmare for any MMO fan! Therefore, my start as a guardian was quite bumpy. PvE barely worked, even though the internet struggled during raids. PvP was pretty much out of the question. If you’re the “lagger,” it’s not just a nuisance for others and yourself, but it also makes no fun at all. Since I was frequently kicked from the server early on, I just stopped playing. A disaster!
In the meantime: new apartment, new internet – now I’m zooming through the net with full bandwidth, nothing holds me back, and surprise: if I shoot at another guardian now, they fall down too! Incredible! At the time, it was a completely new experience for me. However, my clan was already very inactive by that time, so the Crucible was hardly played. The PvP in Destiny had to wait – but the wait has been worth it for me.
Because now it’s really starting. For the past 2-3 weeks, my clan has been fired up for the old love called “Destiny” again. Now I’m running around the Crucible with my Striker Titan and heating things up for the opponents with the Falconer. This is how I ended up finishing the peak in Destiny last Monday. Just a few days before it was officially confirmed as a triumph moment. A few people in my clan still need this quest – and I will definitely accompany them in the PvP area and support them.
The following sentence should not sound too forced: But I think I’ve discovered my love for the Crucible – albeit late. However, this only flourishes when I dive in there with good friends together. Perhaps some PvE enthusiasts and PvP skeptics among you will also find their fun in the Crucible. The triumph moments will surely serve as an incentive for some to venture in there.
At this point, I would also like to ask the question: How important are the triumph moments to you? Do you want to be able to check off Year Two? Or would nothing bring you into your disliked modes?
I myself haven’t fully completed the triumph moments yet. I believe some fragments still need to be found. However, nothing that can’t be accomplished with hard work…
In The Division , a fan created a beautiful video that captures the atmosphere of the Underground.
The YouTuber VicenteProD may be known to some of you. With special mods, he squeezes graphical masterpieces from well-known games. A few weeks ago, he created a video that shows the Dark Zone at its most beautiful.
And now the YouTuber, who his followers credit with “an excellent eye for art,” presents the Underground in The Division in Cinematic 4K.
The Atmosphere of the Underground in a Video
In the following video, VicenteProD wants to address the scenery of the Underground. The following video takes you on a fascinating sightseeing tour. It’s called “Deep Down Into The Rabbit Hole:”:
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In Diablo III, many players are currently asking: When does Season 7 actually start and what can I expect with the end of Season 6? Blizzard now has answers to this.
Those who have just recently started the seasonal journey will surely wonder what happens at the end of it. What happens to the character and their equipment?
End of Season 6
On July 22 at 5 PM CEST, it will be time; the 6th journey through Diablo 3 ends.
Heroes: Seasonal characters will be converted to non-seasonal ones. The game mode (Hardcore or Normal) is retained.
Equipment and Gold: Everything will be retained. The gold will be immediately available, the items in the stash will be sent to you by mail. You then have 30 days to pick them up. The equipped items or those in the inventory will remain in place.
Blood Shards: This currency will also be transferred. If you exceed the cap, that’s not a problem; you can exceed it.
Paragon Experience: Experience points will be transferred. However, the levels will not be, making it somewhat difficult to immediately determine what the Paragon level is at the end.
Crafters: Higher levels and recipes will be transferred. If you already had some at maximum level, the invested gold will not be refunded.
Kanais Cube: All unlocked properties will be transferred.
Achievements: These will also transfer to non-seasonal characters.
Season Rewards: You will also keep these, including the unlockable loot chest.
Start of Season 7
On August 5 at 5 PM CEST, everything starts anew. Reach the maximum level as quickly as possible and complete Nephalem Rifts. Set items and another stash slot are also available to earn again.
In Battlefield 1, we look at the destruction of objects, buildings, and the environment.
What would a shooter be nowadays if it didn’t bang properly? EA probably thinks the same, which is why the upcoming FPS Battlefield 1 does not skimp on brutal firepower and destructible elements meant to convey action on the battlefield.
The YouTuber jackfrags took a closer look at the destruction in the Closed Alpha and created his own video about it. Here you can see it:
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The Destruction in the Closed Alpha of Battlefield 1
Initially, the user drives tanks across the battlefield. He notices: The little things that are “randomly” lying on his path can be easily run over. Almost every wall can be completely destroyed.
Moreover, the tanks are capable of blowing bunkers and huts to their foundations. Other, sturdier buildings can only be demolished: The walls can be ruined at will, but some buildings cannot be completely destroyed.
Then there are certain walls of already destroyed houses that cannot be destroyed at all. They stand firm:
By the way, windmills behave like larger buildings. They can be heavily damaged, but not completely leveled. Many trees can be uprooted with the necessary explosive power, while large trees defy all danger.
But not only with tanks and vehicles can you let loose at will: On foot, you can for example “redesign” wooden fences, windows, chairs, or tables. You can also shoot holes in doors. However, not in walls.
For terrain transformation: Granades leave craters that vary in depth depending on the ground. You can even blow yourself a protective crater where you can barricade yourself.
The summary from the YouTuber: There is plenty of destruction in Battlefield 1. While not everything can be destroyed and blown up, much can. Sometimes it can be a bit confusing, as one cannot be sure whether the upcoming wall can be driven through or not. It may become more transparent by the launch.
Note: Battlefield 1 is still in Closed Alpha. How the destruction will look in the final game is still unknown.
Funny, the crazy places where Pokémon appear at Pokémon GO .
For days, the new “augmented reality MMO” Pokémon GO has captivated players in various locations around the world. Pokémon GO is already a top hit in the app stores, even though it has not yet been released in many countries such as Germany. With a few changes to an Apple ID or by manually downloading an APK file, you can already play the game on iOS and Android in Germany.
What is a Digda doing in my toilet?
Many aspiring Pokémon trainers may have asked themselves these or similar questions. As bizarre as it may sound, Pokémon have a strange habit of appearing in somewhat inappropriate and ironic locations. Take a look for yourself.
A particularly modern toilet “plunger”?
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Pokémon appears on various occasions and can cause a lot of confusion. It is not unusual to see other trainers wildly waving their phones in hand when you’re outside. In fact, Pokémon GO has succeeded in luring many more players away from the computer and out into nature. YouTuber “Chase Levin” made a Snapchat story about how he asked people in his neighborhood if they are also Pokémon trainers.
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You want to read more about the Pokémon MMO and see quirky stories? Then visit our Pokémon GO page. If you know of other funny sources or have taken your own pictures, feel free to post it in the comments and share it with the Mein-MMO community!
With 64 floppy drives, a lot of nonsense can be done. When computer scientists get bored, they create an amusing concert out of the relics.
The Empire Calls for the Clacker Appeal
The era of floppy drives (does anyone still remember disks? 1.4 MB of concentrated storage power!) should have been over for at least 15 years. The storage media are hardly useful today, after all, the data volume is so small that even a silly meme image would fill several disks. But what do you do with all the drives that have accumulated? Sure, you could throw them in the trash… or you could do it like YouTuber Pawel Zadrozniak, who has gathered no less than 64 of these old devices. As the usefulness of so many drives is quite limited, Zadrozniak has done something else with them.
All drives were connected together, along with 8 old hard drives, 2 scanners, and then the concert can begin!
Concert? Read that right, because Zadrozniak programmed it so that the drives play the Imperial March from Star Wars. You can see for yourself how the wild clacking and rumbling sounds here.
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A clear case of “pretty cool idea” or rather “too much free time”? In any case, a pretty impressive achievement and a vivid proof that outdated technology still serves a purpose – albeit a very strange one.
Or as it aptly says in the comments from Gizmodo: “One day aliens will find this and be very puzzled.” Until that day comes, we enjoy the lovely sounds of the once annoying devices. How time flies.
This is an AI-powered translation. Some inaccuracies might exist.
Mount collectors, pay attention! The Guardian of the Grove from World of Warcraft will soon disappear. This is the last chance to snag the mount.
Defeat Archimonde before it’s too late
Whenever new content is delivered in World of Warcraft in the form of major expansions, the old raids become easier, making the rewards more accessible. However, to ensure that former valuable achievements remain special, the drop rate of mounts is reduced. At least that’s normally the case. With the release of Legion, however, one mount will be completely removed: the Guardian of the Grove.
The flying moose can be obtained through a small quest series, but the starting item will be removed with the launch of Legion on August 30, 2016. Currently, every player is guaranteed to receive it if they defeat Archimonde in the Hellfire Citadel on heroic or mythic difficulty.
Take Archimonde’s moose away, or he will take it with him to the Nether.
So if you have a good friend or acquaintance who likes to visit heroic raids, now is the time to ask for a ride for Archimonde and secure the Guardian of the Grove. The short quest also reveals initial details about a great threat coming to the heroes with Legion: the Nightmare.
Originally, the Guardian was supposed to be removed with the pre-patch of Legion, but as Ion Hazzikostas confirmed in the forum, this will still be the case until the release of the addon on August 30.
Aside from that, the preparation patch for Legion is on the horizon. If you don’t want to wait long on release day, you should already initiate the pre-download.
Currently, a funny video is circulating about the MMO shooter Destiny . Only haters will say it was edited with Photoshop!
The YouTuber Become Legends uploaded a video titled “Haters will say it’s Photoshop” about Destiny a few days ago. In this video, he takes a highly precise shot with the Sleeper Simulant fusion rifle, which carves its way through the Destiny universe and ultimately hits the target.
See for yourselves:
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This unique fusion rifle comes with special perks:
Sleeper Simulant: This weapon’s laser penetrates enemies and ricochets off hard surfaces once.
Activate IKELOS: Improves laser so that multiple bounces from hard surfaces are possible.
This is how the Guardian managed to make these shots. Some viewers reveal themselves as haters in the comments.
Will this be the next Video of the Week?
The user is openly promoting this video for the “Video of the Week,” which Bungie regularly awards. The video carries the hashtag #MOTW, and he has been actively campaigning for it in the Reddit forum.
There he also caught the attention of Bungie. The Community Manager DeeJ dryly commented: “That’s photoshop…”.
Of course, responses like “Hater found” and “Haters gonna hate” followed quickly. There’s a time for jokes and teasing.
What do you think of this video?
This is an AI-powered translation. Some inaccuracies might exist.
Here’s how you can evolve, train, and strengthen your Pokémon in Pokemon GO.
To improve one of your Pokémon in Pokemon GO, there are now Stardust and Candy, following the leveling system known from earlier parts of the series. With these items, which you obtain in the game, you can make your Pokémon stronger to prepare them for the next gym battle.
To obtain Candy and Stardust in Pokemon GO, you need to catch wild Pokémon that are waiting for you in tall grass, for example. With each Pokémon you catch, you receive both Stardust and special Candy for that specific Pokémon. So if you catch a Charmander, in addition to the Pokémon and the Pokédex entry, you’ll also receive Charmander Candy, which you can use to evolve your Charmander.
A Charmeleon with 550 power points.
Stardust is not specific to a particular Pokémon species, but can be used on all Pokémon. This dust is sometimes included in the “Defender Bonus” reward when you successfully defend a gym. You also have a chance of receiving PokéCoins, which you can use to buy more important items for your Pokemon GO adventure.
When you give Candy or Stardust to one of your little companions, you permanently increase their power points (HP) and battle points (CP).
While you are on the map screen, open the main menu.
Select a Pokémon from the Pokédex list whose values you want to improve.
The Pokémon information page shows you how many Candy or Stardust are needed for an upgrade.
Source: Poke-Wikia
You need a lot of Candy for a Pokémon that you want to improve, which is why you should definitely catch several of the same kind. If you want a Rattata to always be at the forefront and fight for you, you should catch several wild Rattata to get more Candy to enhance its stats. If you want to catch wild Pokémon with ease, you can also directly transfer them to Professor Willow – as a reward, you’ll then receive the Candy again from him.
How long you should save up Stardust to use it effectively is explained here!
Evolving Pokémon
The various Pokémon have different evolution stages, at which they evolve into another creature. Some have none, others have 2, and Pokémon like Squirtle even have 3 evolution stages. If you want to evolve a Squirtle into Wartortle and then into Blastoise, you need a lot of Candy of that type needed for the respective evolutions. By evolving, the CP and HP of your Pokémon are increased.
The higher the CP and HP values are, the greater your chances are of winning a gym battle. So to quickly upgrade your Pokémon, you need many Candy and Stardust. You can obtain these items fastest by catching many wild Pokémon of the same type (like the Pokémon you want to strengthen). If you strengthen a Pokémon only when it has reached its highest evolution level, the maximum number of CP and HP can potentially be higher.
Lord British donates blood for his role-playing project Shroud of the Avatar and sells his life essence on Ebay.
After Richard Garriott already cut off a part of his hair at the beginning of the year and auctioned it to fund the selective multiplayer RPG Shroud of the Avatar, he now takes it a step further. Live on camera, both he and producer Starr “Darkstarr” Long drew blood and sealed the liquid in a “reliquary.” The company Portalarium subsequently put it up for sale on Ebay.
Bid for Richard Garriott’s blood!
If you want to own the blood of Richard Garriott or Starr Long, you could bid. The minimum bid was 5,000 US dollars each. Items? Are the auctions already over? Unfortunately, they had to be taken offline in the meantime, as it is not allowed to sell or auction bodily fluids like blood or organic material according to Ebay policies.
Therefore, the reliquaries are now offered through the own store of Portalarium. But quick action is required here, as some copies are already sold out! Those who act will not only receive the blood but also a version of the game, as well as a number of in-game items, a plot for a house, and a residence as well. In total, six of these reliquaries – both from Richard Garriott and Starr Long – are available at auction. It looks stylish but also a bit strange since the glass case actually contains the blood of the two game designers. By the way, 50 percent of the sale price will be donated to charity.
Starr Long was quite surprised on camera when Richard Garriott came up with the suggestion to sell the blood. When working with Garriott, you never know exactly what to expect, but you can assume that the limits of civilized society are always pushed just a little bit. Of course, the producer did not hold back and joined in.
And so every fan of Shroud of the Avatar now has the opportunity to own the blood of Richard Garriott and/or Starr Long… A bit creepy and maybe a little disgusting, but some fans surely can’t get enough of their idols. Let’s see what Garriott comes up with next for the game. His last shirt perhaps? However, we would rather not see more bodily fluids…
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Epic Games is excited about the upcoming consoles PS4 Neo and Xbox Scorpio.
Meanwhile, Microsoft and Sony have officially confirmed that the Xbox Scorpio and the “high-end PS4” will be released. Both gaming consoles do not herald a new console generation, but continue the current one and elevate its performance to a new level.
Epic Games founder and CEO, Tim Sweeney, is very pleased with this development. In an interview with Eurogamer, he explains why he believes the upcoming consoles represent the right step.
“The idea of starting from scratch every 7 years is completely crazy”
Customers have grown accustomed to the “tradition” with consoles that several years pass between new gaming boxes. The PlayStation 3, for example, was the current console in Europe from early 2007 until late 2013, until it was succeeded by the PS4. Sweeney sees sticking to this tradition as no longer efficient. On the contrary:
I am absolutely thrilled about this. It gives you the best of both worlds: The upgrade cycle of a PC, which ensures that people always have access to the latest and greatest hardware, and games do not run out within the 7-year cycle; combined with the fact that there is (are) a console(s) that you can buy and be sure that everything works.
From the perspective of an industry insider, he can say that the console industry will grow stronger this way and can maintain the user base much better if it doesn’t have to reset the user base from scratch every seven years. Here he makes the statement:
The idea of throwing everything away every seven years and starting over is completely crazy.
It would also be beneficial for online games, such as Epic’s Paragon, if the user base remains stable and does not collapse when introducing new features. These online games should last for a long time.
Sweeney also briefly touches on the aspect that the PS4 Neo and Xbox Scorpio are supposed to support 4K resolution. He believes it is right for consoles to accommodate this technology since 4K TVs have incredible quality and are becoming increasingly affordable.