Console players can look forward to the open tech tests – two open betas – for Titanfall 2, which will take place soon.
Players around the world are eagerly awaiting the release of Titanfall 2. During this year’s E3, fans were shown footage of Titanfall 2, and at that time, a multiplayer stress test was advertised. Meanwhile, the launch dates for 2 multiplayer tech tests have been announced, where you can try out the game.
Titanfall 2 – Multiplayer Tests for PlayStation 4 and Xbox One
So far, 2 stress test weekends for Titanfall 2 are planned. If you are playing the game on PlayStation 4 or Xbox One, you can look forward to the upcoming weekend. From 19.08 to 21.08, the first multiplayer tech test, the open beta, will take place for consoles. During this weekend, you can try out 2 different maps and 2 different game modes.
Unfortunately, PC players will not be able to participate in these stress tests. They want to protect against data mining, among other things. In the past, PC players have proven that they can “dig up” all the data they find. This could spoil parts of the single-player experience, which the developers want to avoid.
Maps:
Boomtown: A secret underground research facility where pilots can take cover behind the many rooftops. The narrow paths in the middle of the map can be used to ambush the Titans.
Homestead: This map consists of many rock plateaus with a river flowing through the middle of the map. Pilots can find cover from Titans among the trees and rocks. Additional protection is provided by caves and buildings. However, the fields are controlled by the Titans, so you should be cautious when moving between the plateaus.
Game Modes:
Bounty Hunt (5v5): A brand new mode in Titanfall 2 that lets you and your team members fight against the enemy team and the remaining fleet. Players earn rewards in this mode by killing enemies and depositing the points they gained in a bank before they die. When a Bounty Titan appears, you should focus your fire on it, along with your teammates, to receive a decent reward.
Pilots vs. Pilots (8v8): Think you have what it takes to be the best pilot? Test your skills in the classic 8v8 mode where only pilots are allowed.
Second “Open Technical Test” for Titanfall 2
The following weekend (26.08 – 28.08) the second multiplayer tech test, a second open beta, will take place. This time, there will be another map and another game mode for you to try out extensively.
Map:
Forward Base Kodai: On this (medium to small) map, pilots can find shelter from the Titans in the corridors and chambers of the main building. However, the Titans can run over the roof to get a better view.
Game Mode:
Amped Hardpoint (6v6): This is a new type of hardpoint domination mode that you may know from the original game. If you defend a hardpoint, you can now amp it up to grant your team double points. In this mode, teamplay is especially important.
Officially, it is stated that there is a level cap of 10 during the first test weekend. In the second open test weekend, this cap will be raised to level 15, giving players the chance to unlock cool items. Also, try out the new networking feature that you can find in-game and on Titanfall.com. Finding friends and playing with them will be simplified by this feature.
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On both weekends, you will have access to 2 of the newest Titans “Ion and Scorch” and various pilot abilities such as Pulse Blade, Holo Pilot, and Grapple. These stress tests and player feedback will help showcase a good game for the release date on 28.10.
The Gamescom trailer for FIFA 17 has been released. Moreover, new features in the “Ultimate Team” mode have been introduced.
FIFA 17 is set to become the “biggest FIFA ever”. The Pro Clubs mode is being revamped, there are Variations in Career mode, the Frostbite engine provides improved graphics and atmosphere – and the popular FUT mode will also see updates.
However, all this is of little value if the gameplay isn’t right. Because what happens on the pitch is crucial. To make the in-game gameplay appealing to fans, a new trailer was presented at Gamescom. You can watch it here:
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A significant innovation in the FUT mode are the so-called Squad-Building Challenges, which are challenges where you have to create specific teams. The idea behind this is that you choose a specific task (e.g., create an MLS team), then build that team using your cards in the club – you can draw these from packs or purchase them on the transfer market – and once you’ve completed the challenge, you exchange the team for rewards. This is also possible on the app.
This also gives “useless” cards you draw from packs that you don’t want to use in your actual team a purpose. Normally you would sell them on the transfer market or quick sell them – now you also have the option to save these for the Squad-Building Challenges and convert them into rewards.
When creating the team, you need to fulfill several objectives: a certain number of nations, leagues, a specific required team chemistry, overall rating, and a few more.
FUT Champions and “Weekend League”
Another new mode is called FUT Champions. In FUT Champions, you must qualify for the “Weekend League” by completing online matches. Here you can earn the best rewards in the entire game. For a short time, rewards of 250k coins were visible.
To get the best rewards, you need to rank up first. For the first rank, for example, it’s enough to complete just 5 matches. There are various ranks which are divided into gold, silver, and bronze. The higher you rank up, the stronger your opponents will be. Depending on your rank, you’ll play against correspondingly strong other players.
New FUT Legends
In addition, the following new legends were revealed:
What do you think of this information?
This is an AI-powered translation. Some inaccuracies might exist.
In the first studio update of LawBreakers, you will learn how the alpha phase of LawBreakers went and how the development will continue.
The first section of the alpha phase of LawBreakers has now ended and showed the developers where improvements are needed in the game. In a video log, Rohan Rivas and Cliff Bleszinski from the developer Boss Key Productions explain what impressions they got from the alpha phase.
Player feedback brings changes to the game
The alpha phase of LawBreakers was important for the developers. For example, server capacities were tested and how players from different regions could play together. Professional players made it clear during the alpha that the game balancing still needs work. Cliff Bleszinski says that a lot more testing and experimenting will be done before the game is released.
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Because the development studio consists of only about 65-70 employees, it is difficult to have an alpha phase active alongside the development of the game. Therefore, they are taking a step back to focus on game development. In this development, the feedback of the alpha players will be considered and compared with the game’s statistics. The developers at Boss Key Productions value communication, which is why they explain to players what will be worked on in the near future.
The Enforcer should be more fun:
Although the Enforcer is balanced in gameplay, it is not as fun as the developers would like it to be. The Enforcer’s kit is too “normal” and should become more unique.
More game modes and maps:
More variety and fun in the game should come from additional game modes and maps that the developers are already working on.
LawBreakers playable at Gamescom 2016
The developers have partnered with ESL. This allows LawBreakers to be playable at over 30 computers at Gamescom. You can find the ESL booth in Hall 9. There will be a live show match on 19.08.2016 from 6:00 PM to 8:00 PM German time.
Overwatch gets a new map. Eichenwalde is set in Germany and features an abandoned castle.
Eichenwalde is in Stuttgart
The GamesCom has begun and Blizzard is not taking long, immediately releasing the first hits. A new feature, which will be available to players in September, is the map named “Eichenwalde” which is set near Stuttgart. In a small village that has been taken over by nature, a large medieval knight’s castle stands.
The map will be a hybrid map, meaning: First, a control point must be captured before players have to push a payload (in the form of a battering ram) through the map to break through the castle gate. Players can enter many houses on the map and visit, for example, a watchmaker or a blacksmith to ambush enemies or prevent ambushes. Snipers can position themselves on the battlements, being able to take out enemies from a great distance (and especially with a significant height difference).
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The reason for the destruction of this village is obviously the omnic crisis, as many destroyed omnics can be found in the map – including some that look very similar to Bastion’s “Overgrown” skin – could there be a parallel to the upcoming cinematic?
It can be assumed that especially Reinhardt will drop some new lines on the map – after all, it is his homeland and he has his own little throne room where even his neglected armor is displayed on the throne. A knight from past times indeed. Any resemblance to the Lich King is purely coincidental…
When exactly the map will be playable in Overwatch is still questionable. It is only certain that the map is supposed to come in September – however, a specific date is still pending.
For more news, articles, and guides about Blizzard’s hero shooter, you can find them on our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Skyforge will soon be expanded with the new update “Relentless Onslaught”. In this, you also visit the training ground Inghar, which has now been introduced.
In Skyforge, you face hordes of monsters together with your friends, not knowing what your chances are. With the upcoming training ground Inghar, this will change, as you can face various monsters at different difficulty levels and see if you have a chance or if you should rethink your strategies.
Fight in the Arena!
Inghar is a closed arena where you can fight against representatives of each of the invasions. In this, you face wave after wave of enemies, which brings you more valuable rewards with each phase. You must hold out with your team as long as possible. You are not allowed to enter the training ground as often as you would like; there is a limit per week. You also choose whether you want to play in the mode for all players or in the mode for members of a pantheon who have similar prestige. Here, only the rewards change.
These consist of equipment items, credits, sparks, and much more. However, those who manage to win the gold trophy can look forward to a war pegasus. For silver, there is a unique color variation for companions, and for bronze, you receive a formal patriot armor in special colors. During the fights, the opponents will leave emanations behind. This is a very important resource with which you can gain control over phenomena. These help you to set up special zones in the arena that restore health or increase enemy damage.
If you face each other together in a pantheon at the training ground Inghar, you can also choose an adventure mode where your progress is saved. You can then simply continue where you left off. So, if you want to practice something, visit the Inghar training ground in Skyforge. The “Relentless Onslaught” update will be released on August 17.
Today, the livestream for Destiny is running at Gamescom 2016. The kickoff is in the evening. You can watch it with us. We will also provide live updates in German from 7 PM.
This evening at 7 PM our time, it will finally happen: We will learn what long-awaited new feature the “The Rise of Iron” expansion will bring to the Crucible. Are these private matches and custom games? Are there dedicated servers? Or maybe something completely different?
To unveil this well-kept secret, a livestream will take place on August 16th at 7 PM, focusing mainly on the new Crucible. Some PvP innovations coming with RoI have already been introduced here. However, more announcements are expected.
Twitch Stream on August 16th
Below we embed the Twitch livestream for you:
https://www.twitch.tv/bungie
In the stream, the World Lead Designer Steve Cotton and the Crucible Lead Designer Lars Bakken will discuss new game modes, new maps, and new features. You can listen to their insights while two fireteams compete against each other.
If you don’t consider yourself a PvP enthusiast, the livestream should still be exciting for you. Bungie will also present a new ViDoc that showcases the “entire player experience” in RoI. Every aspect of your upcoming journey will be accompanied by a brief commentary.
We from Mein-MMO.de will watch the stream and live provide you with the most important information in German.
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Live Updates on the Destiny Stream Tonight from Gamescom
5:00 PM: Yes, the live updates are a tradition for us that we do not want to miss. Today, for all who would like a few extra German insights into the English stream, we will be at the ready.
5:05 PM: By the way, even though it says Ttime under the article. I officially hijacked the number here – Schuhmann.
5:12 PM: By the way, these are Lars Bakken (right) and that other guy. The important thing is: Lars Bakken is the one who once killed PvP and didn’t tell anyone because he thought it was a good idea to switch to skill-based matchmaking. This made PvP in Destiny almost unplayable for months. What exactly happened, I believe nobody really knows. But he promised to never do something like that again.
5:30 PM: Only 90 minutes until the livestream starts. Enough time for Lars Bakken to either chase the Road Runner or James Bond.
5:35 PM: Not in the picture – the white cat he tenderly pets while looking sinister!
5:45 PM: The focus of the stream today should be PvP – a feature is to be presented that has long been desired by Guardians. And there will be a ViDoc – one of those videos with gameplay and “Talking Heads.” They are always pretty nice when Bungie makes them. 5:50 PM: Also still planned today – server downtime for maintenance work and the August Iron Banner. 6:05 PM: Some are already dreaming of Godrolls on the hand cannon in the Iron Banner …
Destiny is Down
6:30 PM: Destiny is now down. The planned “restart time” is 9 PM. We already had all the important information about the downtime in a “Good morning, today is downtime for Destiny” article. 6:40 PM: DeeJ with his patented “I wish I were British” humor.
6:45 PM: I still believe that DeeJ is secretly pretty annoyed that he has to work for Urk. He is several rungs above him in hierarchy, but seems at least five years younger. If they promote Cozmo before him … I am looking forward to the passive-aggressive “Congratulations, old boy” tweets.
6:55 PM: Today’s most important questions:
Are private matches coming or is there really just some nonsense that will disappoint everyone?
Anything exciting about RoI?
Are God-Rolls available in the Iron Banner or Tier 12 items?
Will Lars Bakken catch James Bond or can he free himself from one of Bakken’s death traps at the last second?
Bungie presented this at the Gamescom livestream for Destiny
7:00 PM: It begins. With ads for ESL on Twitch.
7:01 PM: 10 minutes countdown until the actual stream starts. Typical Bungie – they always do this. Twitch currently shows only 5000 viewers … despite Destiny being offline, hmm.
7:03 PM: Correction – now there are 52,000 viewers.
7:12 PM: Okay, the cat is out of the bag. Now a bit about lore: Guardians will be sent to a sort of forgotten land, following the footsteps of ancient heroes (the Iron Lords). Opponent: Siva.
7:14 PM: Boss fight in the new strike: The Fallen Captain has snatched the eye of an ogre and is blasting around with it, while the blind ogre goes berserk.
7:16 PM: Archron’s Forge – a sort of new court of Oryx – there will be the flame axe, probably as a usable weapon for the activity.
7:22 PM: “Hey Lars, what do you do at Bungie?” (Honest answer:) “Do you remember back then when no one could play PvP for months … that was a lot of work!”
Destiny gets Private Matches with Rise of Iron
7:24 PM: 3 new PvP maps and one new for PS4. Supremacy will be the September Iron Banner.
7:32 PM: New mode Supremacy: A lot of teamwork, a lot of tactics. It is important to control the places where players die.
7:42 PM: In Private Matches, they basically say what the community has been saying all along: So many possibilities for players to entertain themselves “Hey, let’s play 6v6 elimination at night with vehicles on Bastion.” “Light level on or off?” – You can do it all.
7:46 PM: There are new medals for Supremacy.
7:52 PM: The other 2 new maps will be introduced over GameInformer during the week. By the way, Private Matches are coming for everyone, no need for Rise of Iron, just any PS4 or Xbox One version. Supremacy is only for Rise of Iron players.
7:55 PM: Good stream, good decision. Private Matches are not a sexy feature now, but hopefully a very useful one in the long run. The RoI raid comes on Friday, September 23rd. Alright, we’re out of here. We will surely bring some info about Destiny in the Gamescom videos, starting with “This is what’s at the Iron Banner.”
That a game is actually being developed with the vampire MMORPG Dogma: Eternal Night, and that this is not just wild plans from the developers, is now proven by a new gameplay trailer.
In the video, you see a player moving through various scenes. He even draws his weapon and fires around. He hits NPCs, wanders through dark alleys, and jumps from rooftop to rooftop. Graphically, everything still looks a bit rough, which is because it is still a prototype. However, the video also shows that some of the game systems are already integrated and functioning. At the end, the player celebrates in a club and shows off some dance moves. Everything feels very grim, as is fitting for a vampire MMO.
Financial problems complicate development
From what can be seen in the gameplay trailer, Dogma: Eternal Night could develop into an interesting MMORPG. However, whether this will happen is currently still uncertain. Because the developers explain that they are currently facing financial problems. Expenses are continuously rising, and they urgently need important equipment for programming the game, which they currently cannot afford. Therefore, they are not able to achieve the best results at the moment and cannot implement some aspects.
Additionally, a good server is lacking, which means they have to postpone tests with a larger number of players. Things do not look too bright for the developers. Perhaps that’s why they released the trailer, to attract potential investors to the game. It would certainly be very unfortunate if work on Dogma had to be halted.
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This “Harry Potter” version of Pokémon GO is not in the works, but it already looks entertaining in the video!
Millions of players around the world are currently caught up in the “Pokémon GO” fever. Since the game was released a few weeks ago, a huge hype around Pokémon GO has emerged. The game mechanics of the “Augmented Reality” hit are particularly impressive. Recently, rumors circulated on various internet portals that there might soon be a “Harry Potter GO” version. Although this was quickly declared a “fake”, you can now see what Harry Potter GO could look like.
Discover a world full of … magic!
The YouTube channel Stargaze Media shows us what the “Harry Potter” version of Pokémon GO could look like. The creator of the video has worked with beautiful details and presents a possible “Harry Potter” AR world. Walk through the magical worlds and discover interesting creatures that await you on your adventures. You catch these creatures, of course, with a magic wand and not with Poké Balls. Instead of choosing a team, you select one of your favorite houses to join. In the video, you can see how the adventures in Harry Potter GO could look.
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The idea of an “Harry Potter” AR game seems to be well received by many fans. As Gamespot reports, there is an online petition that has already gathered nearly 50,000 signatures for a “Harry Potter GO” version but unfortunately, there is still no information about an official version.
In Blade & Soul, the high costs for weapon upgrades and enhancements cause some frustration among players, as the materials needed for improvements have thus far been quite difficult to obtain. Therefore, the developers have shown mercy and plan to reduce the costs.
In Blade and Soul, the martial arts MMO from NCSoft, new weapons are not constantly being created. Instead, you can continuously upgrade and enhance your beloved weapon, but this requires particularly rare upgrade materials – and not a small amount. The result has been quite annoying grinding, which has not been enjoyable for many players.
The developers at NCSoft listened to the players’ criticism, and therefore the next update for Blade & Soul is set to reduce the gold and material costs for upgrading Silverfrost weapons by 30 percent. However, this will not apply to “Flawless Weapons”.
In addition to the discounted Silverfrost upgrades, a completely new upgrade path will be introduced, for which we only need a sacrificed weapon, Silverfrost refinement stones, and faction insignias. The additional costs for this path are also 50 percent cheaper. A detailed list of all costs and more information about the new system can be found on the official Blade and Soul page from NCSoft. Unfortunately, a date for the relevant update is not yet available.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division , information about the upcoming expansion “Survival” is still awaited. There are no major announcements planned in this week’s situation report.
In Ubisoft’s MMO shooter, it’s time for new content, balance changes, and bug fixes. All of this is supposed to be brought by the upcoming expansion “Survival” and update 1.4. But so far, there is no sign of it. It’s been over two months, since E3, without new information on “Survival”.
Since yesterday, Massive has returned from vacation. The community manager Hamish Bode already tweeted that he has resumed his work and will start his livestreams this week. Many agents had previously assumed that there would be concrete news about the future of The Division. After all, the release of Survival is not too far away if the DLC is to be released in the summer.
This week, some things will be caught up
Normally, there was a regular situation report, the “State of the Game”, every week. However, since the developers were absent, this was missed for the last three weeks. The first situation report in August is expected this coming Thursday – but it will not bring the information that is hoped for.
Because a user asked Hamish Bode on Twitter whether large things could be expected from the “State of the Game”. Bode replied: “In the coming weeks? Yes.” However, on Thursday this week, they will first catch up on some things, he said.
Apparently, not too much should be expected when the situation report is streamed on Thursday morning. Nevertheless, The Division is slowly gaining momentum again. After weeks of content drought, the game desperately needs this to draw many former agents back into the post-apocalyptic New York.
The artifact weapons from World of Warcraft are powerful. But will they still be around in the next expansion?
No more artifact weapons after “Legion”
With each new expansion of World of Warcraft come new features and gameplay content that have been beloved by gamers. In Warlords of Draenor, it was the garrison for many, and in Mists of Pandaria, the same courtyard in the Valley of the Four Winds. However, transitioning to a new expansion often means leaving certain content behind, such as the mentioned locations. But will this be the case with the artifact weapons as well? After all, they are the most powerful weapons in the lore of World of Warcraft.
In an interview with Polygon magazine, Dave Kozak, the Lead Narrative Designer of World of Warcraft, provided a clear answer: Artifact weapons will likely only be relevant in Legion.
“This is that distinctive, cool thing in this expansion. In Warlords of Draenor, it was the garrisons. We carried some elements from it into the future, but otherwise, it was a Draenor thing. Now you have the artifact weapons, and that will be a Legion thing. Ultimately, we will probably have something else very cool afterward.”
One of the reasons why such features are often “left behind” is, according to Kozak, that otherwise the game becomes too overloaded, which imposes a burden not only on players but also on developers.
“If we were to add such new things in every expansion, the game would be very unwieldy. We would have to bring everything up to date every time. Imagine if we had to keep the entire garrison system this time. That would have become very unwieldy. If you want to keep a game like World of Warcraft, which is now over 11 years old, manageable, you have to think about how to design it accordingly.”
However, since Legion is supposed to last a little longer and deliver more content than, for example, Warlords of Draenor, players will likely have enough time to enjoy their artifact weapons.
Don’t know your artifact weapons yet? Then check out our overview of the artifact weapons to know what to expect starting August 30.
This is an AI-powered translation. Some inaccuracies might exist.
The space simulation No Man’s Sky may receive paid DLCs in the future after all. Hello Games is backpedaling.
No Man’s Sky has had a sensational launch on PS4 and PC. Countless explorers are currently browsing the vast space simulation, enjoying all the discoveries they make in space and on the planets.
A few days ago, the founder of Hello Games, Sean Murray, stated that all future content would be free. Those who paid for No Man’s Sky should also receive every new content without having to pay more money. He also directly stated that there would be no paid DLCs, only patches.
New features could be paid
However, Murray backtracked to the Daily Star and called this statement “perhaps naive.” He can no longer rule out paid DLCs. Because possibly new features will come in the future that they cannot afford if they do not charge money for them.
However, the course is still being held that the upcoming updates will be free. A massive space freighter and the ability to build bases are already planned for the next update.
The goal is to continuously provide No Man’s Sky with new content and features to build a community of players who enjoy spending well over 400 hours in the game.
With the upcoming adventure module Storm King’s Thunder of the MMORPG Neverwinter, you will fight against dangerous boss enemies on Fangbreaker Island.
Fangbreaker Island represents a new endgame content for the MMO and is supposed to be the biggest challenge that Neverwinter fans have ever faced, according to the developers. Douglas “Asterdahl” Miller of Cryptic Studios is primarily responsible for the design of the bosses. He explains that in the encounters on Fangbreaker Island, you must pay much more attention to the strategies you use in battle against the bosses.
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The boss fights would differ significantly from those you have encountered in the game so far. For example, the positioning of the group will play an important role. Additionally, you must pay close attention to the visual cues of the enemies and learn when they use which attack. This sounds like they might have drawn some inspiration from the fights in the “Dark Souls” series. Furthermore, you can only win if you are part of a well-coordinated group.
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Among the bosses are Hati, the flying and deadly manticore companion of the Harbinger of Winter. He chases you as you fight your way up. Following this is an encounter with a hungry dragon turtle that sees you as its next meal. Additionally, you will encounter Drufi, who is the right hand of Jarl Storvald and carries the title “Harbinger of Winter.” You will find out why when the adventure module Storm King’s Thunder is released this fall for the MMORPG Neverwinter.
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The third-person MOBA Paragon is today, on August 16th, taking the step from paid early access to official free-to-play for all interested parties on PC and PS4. For this reason, developer Epic Games is streaming for nearly 8 hours and has surprises in store.
What is Paragon?
The game with the ambitious name, which means “epitome”, “model”, or “paragon”, is at home in the MOBA genre and aims to compete with some large and much longer-established colleagues like Dota 2, LoL, and Smite in the long term. Whether it will succeed is something that will show over time. The developers’ attitude certainly seems to be right.
But not to immediately declare war on the different MOBA factions, let’s take a look at what sets Paragon apart from the established giants. To give you an initial insight, you can see below the Beginner’s Guide for PS4. Therefore, dear hardcore PC users, just overlook the nice controller overlay.
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What immediately catches the eye is the graphics. Epic Games, among others the developers of the “Gears of War” series (1-3), creates a very vivid, high-resolution, and lifelike environment with its proprietary Unreal Engine. While the genre counterparts generally present a rather cartoonish style, Paragon appears to be somewhat closer to reality.
From huge, colorful plants sprouting from massive rock walls, to barren paths, moss-covered stone structures, impressive towers, and a dense and winding jungle where many have taken the wrong turn more than once, everything can be found. And all in 3D.
But unlike in Smite, which also uses a three-dimensional environment in combination with the third-person perspective, Paragon demands even more of your attention due to some significant height differences and the resulting poorer visibility of approaching enemies. Especially the wooded jungle, which is hardly visible from the lanes that are elevated due to the dense canopy, adds a certain tension to the game.
Clearly recognizable: The height difference on the way into the jungle
The Heroes
But just because everything looks a bit more realistic, doesn’t mean that you can’t let your creativity run wild with the characters. Among the currently 20 completely free-to-play heroes, for example, there is a chain-wielding cyborg, a raccoon in a mech suit smoking a cigar, death himself, and recently a fairy.
The roster is, of course, relatively small compared to, for example, the huge selection of heroes in LoL. However, Epic Games has managed to maintain its rhythm throughout the entire early access period, releasing a new character every three weeks, and according to Creative Director Steve Superville (yes, that’s really his name) will continue to do so until they run out of ideas.
The crazy duo with passionate pyromania: Iggy & Scorch
It is also being maintained that every hero will be free to play for all players. So no borrowing via in-game currency or even unlocking necessary. What you do need, at least if you want to develop your own strategies and be prepared for multiple situations, are cards.
Cards?
Yes, cards. During the game, you earn no gold for kills, but both XP for leveling your character and card points. With an increasing hero level, the strength of your basic attack automatically increases as well. Card points are needed in your base for certain upgrades.
The difference is that there isn’t one large, overwhelming, and cluttered shop displaying all items or here cards of the game, but you choose your buffs from a deck (optionally previously assembled) in the game. There are main cards that can then be enhanced with three upgrades to grant an additional effect of the main card. Too complicated? Here in pictures:
The left and middle card are main cards, the right one an upgrade. The number at the top left indicates how many card points it costs to equip them. “Silent Indignation” for example gives you 2.5% lifesteal (Note: Don’t be surprised, many cards were recently adjusted in value; 2.5 is the correct one currently, not the 4 indicated in the image).
You could now strengthen this effect with other upgrade cards that also provide you with more lifesteal. Or you could include the right card. Thus, you would have 2.5 lifesteal and 7.6 more energy damage. If you place three upgrades in “Silent Indignation”, it grants you an active bonus of +27.5 attack speed for 6 seconds.
Sooner or later, the system will become clear during a game. This can be well tested in the “Solo vs AI” mode. And for those who have been thinking and are wondering: “Wait a minute! But if I need cards that I don’t have at the beginning and have to get them from somewhere else to even be able to play, how is that supposed to work?”, it should be noted that every hero has 4 standard decks, each geared towards different roles, which you will select at the start of the game.
After the game, you earn experience for your player rank and the hero themselves, as well as fame. The latter serves as in-game currency with which you can purchase a pack of 5 random cards. Additionally, as your rank and hero level increase, there are further packs, fame, and coins that represent Paragon’s real money currency. With this, you can purchase skins and XP boosters, for example.
The new ruby scarab Grux skin
And what else?
The well-known principle: Three lanes, jungle, towers, inhibitors, cores, minions, 5 against 5 – basically everything that makes a MOBA. Currently, there is only 1 map on which you play and three modes, namely classic PvP, co-op against AI, and solo against AI, with only in the latter can you not progress for your rank or hero or accumulate fame.
Developer Epic Games is in frequent communication with the community and has also introduced direct Twitch integration today. Streamers are rewarded with random in-game goodies like skins, fame, card packs, etc. This makes streaming twice as much fun.
Additionally, Epic Games will hold a nearly 8-hour stream on Twitch today to celebrate the free-to-play release starting at 4 PM. So if you want to learn more about the game and have nothing planned for this evening, you can listen to the developers’ answers to community questions, watch gameplay, and find out what else is planned for Paragon in the future until around 11:30 PM.
Conclusion
An ambitious MOBA in development with a solid and diverse roster of heroes, constantly focusing on balance and improving game systems, such as optimizing player search and thereby reducing wait times for a game. The prevailing graphics certainly appeal to a broader and more non-MOBA audience, which isn’t necessarily a bad thing.
For the future, more modes, maps to play on, as well as heroes, skins, events, and similar are planned. The next big step will be the introduction of the ranked game mode, which has been delayed so far due to the relatively small hero roster. But this may be one of the announcements of today’s evening-long stream. One can be excited.
This is an AI-powered translation. Some inaccuracies might exist.
Our author Maren reveals to you how she found her way back to World of Warcraft – and how she perceives the “old” content.
With the “Refer-a-Friend Bonus” quickly to the top
It has been a long time. Months, years, eons since I last played World of Warcraft. And I must admit, it feels damn good to be back here.
Looking forward to the upcoming patch “Legion” and persuaded by a good friend’s suggestion “Get WoW, there’s this ‘Refer-a-Friend Bonus'” I created a panda lady.
As a level 100 mage, I happily jump, fight, and die through the landscape, experiencing something new every day. I last entered the world of the Horde through my aunt’s account about 12 years ago, but since then I hadn’t thought about starting again with WOW.
Garrisons, Instances, Raids…?
The journey to level 90 was child’s play compared to the slow progress in the area around my garrison. At first, the term garrison meant nothing to me. I couldn’t even imagine what it all entailed. “What? I have my own base, can start missions, and get cool stuff?”
But it took a while to reach 90: Thanks to the friend bonus, leveling up is easy and feels about three times as fast. The quests at the beginning were just as much fun as later instances starting at level 15. With this system, we worked our way up to level 90.
Then it was: Onwards, finish your garrison and keep leveling up. Yes… here I am now wandering through the icy cold of the Frostfire Ridge or running through the lava lake near Stonecrag Outpost because of flowers and other distractions. On another day, I fell from a cliff and received the achievement: “How deep can you fall?” (Fall 65 meters without dying).
Moreover, I have a special talent: there can be a single gap in the game where you can fall in and not get out anymore… I find it.
The perfect character as a “newbie” in WoW
Let’s assume that it might not have been a good idea for me to play a mage first. You have to “pull” single enemies, hide quickly or become invisible when too many mobs appear, and protect yourself when things get tough. I’m probably more of the “I-run-in-pull-a-thousand-enemies-and-hope-not-to-die” type.
Especially in instances with other players in the group, it wasn’t just “fun” for me when I accidentally attracted another enemy to us. On accident!
My virtual life would have probably been much easier starting with a hunter, but no, I just had to be the panda mage. I admit, I died often.
My favorite: The Night Elf Hunter
I find the mage itself interesting to play. Arcane magic is powerful and can deal a lot of damage, frost magic is useful and can freeze enemies until they collapse in front of you. I haven’t tried fire magic yet.
Besides my mage, I created a druid (tauren), an orc warrior, and a hunter. And by purchasing the pre-purchase edition of Legion, I could instantly upgrade the hunter to level 100. Because I still like the hunter class the most. Back then at 12 years old and now. I find the companions extremely useful, and fighting with the bow is enjoyable.
But back to my mage: Slowly, I have understood all my spells and can use them in combat (more or less) successfully. And I reached level 100 quite casually; during a fight with a Windrider in Wor’var. Now I am aware of Timewalking instances, the 100,000 different mounts (mounts, raids, always these English terms for everything…) and can manage my character fairly well.
My personal conclusion…
World of Warcraft is made for me. The role-playing elements are what I like best. I identify with my character and experience diverse situations; with every level gained, I am happy and see how my panda lady develops further.
Every day, after completing a few quests, I usually go to Orgrimmar or Undercity to buy armor heirlooms for my low-level characters (some extra experience for my remaining characters that are not yet at level 100). The various quests are incredibly fun, and the missions too. More at the beginning because one could also obtain armor pieces for the character. Later on, the rewards seem to be more limited to experience for the fighters and garrison resources. Personally, I find that a bit disappointing.
I am – back then as today – amazed at how detailed World of Warcraft is and how extensive. The world map is huge. So many areas and so much to do. Every day is a little different. That completes the fun of the game.
Those who ordered Legion as a pre-purchase version, like me, can test the demon hunter class since August 10. Of course, I already created a demon huntress and completed the first quests. The double jump, gliding, the fights… The expansion is already a lot of fun for me.
Now the questions for you: Have you also created a demon hunter or do you have to wait until the end of August? What are you looking forward to?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the weekly reset takes place today, on August 16th. Guardians are provided with fresh challenges.
Today, Bungie’s MMO shooter has a lot to offer: At 11 AM, the weekly reset occurs, from 6 PM, maintenance will take place, at 7 PM a livestream about the new Crucible will begin, and around 9 PM, after the server downtime, the Iron Banner starts. You won’t miss any of it with us.
On top of that, Bungie is making a significant cut today: The PS3 and Xbox 360 will henceforth be considered “legacy consoles,” which will no longer receive new content, events, or major updates. They are basically being left behind. A account import is available, through which you can find out everything here. We at Mein-MMO.de want to keep up with the times and do it like Bungie: from now on, we will also only focus on the current consoles PS4 and Xbox One in Destiny. Destiny keeps evolving – we will continue to stay on the ball for you in the future.
In Black Desert, the Awakening weapons might soon come to us. GamesCom is bringing new information.
“Very soon after GamesCom,” the Awakening weapons are coming
One of the most eagerly awaited features of Black Desert is the Awakening weapons. Since the release of the game, Western fans have been waiting for this war tool to make its way into the local version of the game. With the “Awakenings,” completely new playstyles emerge, as the weapons come with new abilities, animations, and a reorientation of the entire class. Until now, there has been no announcement regarding the release of the weapons – unlike in Korea, they want to release all Awakenings simultaneously here, and not individually.
All of this indicates that players will be able to enjoy the new weapons sometime during the summer – or at the latest in autumn. But perhaps we will receive more concrete information starting Wednesday, as GamesCom in Cologne begins then. We will definitely keep you updated.
DICE has announced the information about the upcoming open beta of Battlefield 1.
Now we have the concrete information that many Battlefield 1 fans have been waiting for: The release date, the game modes, and the map of the open beta have been officially revealed. We summarize them.
Open beta starts in August on PC, PS4, and Xbox One
This month, the beta opens its doors for all interested parties: It starts on August 31 on PC, PS4, and Xbox One.
Battlefield Insiders can start early. If you register for this and sign up by August 21, you can play the “Battlefield 1” open beta with early access. It is mentioned that it will be one day earlier.
The contents of the BF1 open beta
Two game modes will be available: “Conquest” and “Rush.”
The map is called “Sinai Desert”, so the Sinai Desert. On this map, there will be an armored train and rideable horses.
Multiplayer matches with up to 64 players will be possible. Additionally, three new elite classes will be introduced: Sentinel, Flame Trooper, and Tank Hunter.
Season 2 in Overwatch throws the skill rating out the window and changes many rules. We have the details for you.
“Season 2 will be a big step forward,” says Jeff Kaplan
The first season of Overwatch is nearing its end, and Blizzard is taking the opportunity to explain in detail what will change in the future. Jeff Kaplan addressed the players in a new edition of the Developer Update and goes into many new features.
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The biggest change concerns the abolition of the previous skill rating system, according to which players were previously categorized. This will be replaced by a new system, where players will be categorized on a scale from 1 to 5000. This means that after a match, you will not only “fragmentedly” rise or fall but will always move in whole numbers upward or downward.
Also new are “Tiers” or “Divisions” into which players will be categorized. Approximately every 500 points represents a Tier, for example, Kaplan mentioned “0-499 for Bronze” and “500-999 for Silver.” These “Tiers” are also the basis for rewards at the end of the season. Once you have reached the rank of “Gold,” you will also earn the “Gold Reward” at the end of the season, even if you have fallen back to Silver or even Bronze in the meantime.
Changes to game modes
The best news is that the controversial coin toss is gone in Season 2. Instead, there is now a “time bank” on hybrid and payload maps, allowing teams to kickstart into a second round. Also new: if a team receives a “time bonus” because it has less than 60 seconds for the attack, then the opposing team receives this time as a bonus as well.
Finally, the costs for golden weapons will be multiplied by ten – but so will the rate at which you earn Competitive Points. Those who still have points will also have them multiplied by 10. The reason for this is that there is now the (very, very slim) possibility that a match ends in a “draw.” In this case, both teams receive a small amount of Competitive Points to reward them for participating.
The complete patch notes will contain many more changes. However, it will be a while before they are ready.
For more news and articles about Blizzard’s hero shooter, visit our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on August 16th, maintenance works are taking place at Destiny. The servers are offline.
Update 10:15 PM: Bungie is currently investigating the frequently occurring TAPIR error code.
Update 10:10 PM: The account import window now appears during the login process. If you accept it, a small update will be downloaded. Then you can continue playing as usual.
Update 10:05 PM: According to Bungie, the work is finished and all services have been restored. However, reports are accumulating that you still cannot log in. There is also no update available.
Update 9:00 PM: The maintenance works will be extended by one hour. Nothing will be operational before 10 PM. Additionally, Update 2.3.1.2 has been announced.This brings the account import. It is only going live on PS4 and Xbox One. The old consoles will remain on Update 2.3.1.1.
During the livestream, additionally, several hours of maintenance work will take place.
After the Downtime, the Iron Banner Starts in August
From 6 PM our time, you will no longer be able to log into Destiny. Preparations for the maintenance will begin.
At 7 PM, all players will be removed from their activities. The servers will go offline.
Bungie expects that the work will be finished around 9 PM.
All platforms are affected by this downtime, including PS4, PS3, Xbox One, and Xbox 360. What changes will be made is not specified.
One thing is certain: Once the servers are back online, the Iron Banner in August will start – likely the last monthly PvP event before “Rise of Iron”. After the autumn expansion, the Iron Banner will undergo some changes.
For today’s livestream, Bungie has already released a teaser trailer. You can watch it here:
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