In the near future, Battlefront will finally feature space battles – the “Death Star” DLC fulfills the wishes of the players.
The Rebels Attack the Death Star
With the release of Star Wars: Battlefront, there were some long faces among fans. Especially because the game did not offer extensive space battles, many fans were rather disappointed with the shooter. EA is correcting this mistake with the upcoming “Death Star” DLC, which includes the iconic battle over the Empire’s destructive fortress.
In the new game mode “Battle Station”, the Imperials are permanently on defense to protect their ships and ultimately the massive Death Star from the Rebels’ attacks. The Rebels, on the other hand, have the opposite in mind and want to destroy the Imperials along with the megastructure.
But the battle doesn’t end there: In the second phase, the Rebels land and must secure a droid. Here, the new hero (Chewbacca) and the new villain (Bossk) come into play, each wanting to defend their respective objective.
In the third phase, players will again swing into the vacuum of space to destroy the Death Star – or to defend it. This battle is particularly reminiscent of Episode 6.
There is no fixed date for the “Death Star” expansion yet. However, “September” has been targeted as a rough timeframe.
Apart from that, there is also an event occurring this weekend, where all players can try out the Bespin DLC for free. If you wish, you simply have to log into the game and can try the DLC content for free until Sunday evening (August 21, 2016).
The Alliance in World of Warcraft is causing a stir in the forums. Some are very dissatisfied with the title of “High King”.
Who is actually leading the Alliance?
Spoiler alert: If you haven’t checked out the current pre-event of World of Warcraft, you might want to stop reading. Because there are some story spoilers.
The High King of the Alliance – nothing more than a Warchief 2.0?
Since the pre-event of World of Warcraft: Legion, the power dynamics within the Horde and Alliance have changed significantly. While the Horde has to do without Vol’jin and declares Sylvanas as their Warchief, the Alliance has lost Varian Wrynn. Players even have to personally hand over the letter (from the cinematic intro) to his son Anduin Wrynn.
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In the official Blizzard forums, there is now a thread that has reached the maximum of 26 pages (and is already being continued in a part 2). Players are asking: What is this “High King” nonsense? According to fans, the Alliance is a union of different races that all exist – more or less – equally in this alliance.
The idea of a High King would undermine this equality and make one race more important than the others. Additionally, that would just make them a “Warchief 2.0”, similar to the Horde. According to the comic “Son of the Wolf”, Anduin will one day be the High King when he leads the “Army of the Light” into battle alongside Velen – many players think the appointment of the High King is already imminent.
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The discussion has become so heated that even Blizzard has intervened in the form of Community Manager Ornyx. His statement (in excerpts) reads:
“The title ‘High King’ is more comparable to the ‘Commander-in-Chief’, as held by Anduin Lothar, the commander of the forces of the great Alliance. It does not imply that one can ‘rule’, has ‘special legal authority’, or any faction-wide political control over the civilians of the Alliance (Varian was an exception here as he was also the King of Stormwind and thus ruled over Stormwind). (…)”
“Like the Warchief in the Horde, the High King has a military role to coordinate the armed forces (members of the Alliance can refuse to fall under military command). This does not mean that the whole group always agrees with the High King, but only acknowledges and understands that organized military intervention is sometimes necessary. (…)”
“It is also important to mention that the military strength of humans is significantly greater – particularly that of Stormwind – than that of the other members of the Alliance, granting a certain priority in deciding on a military leader.”
There we see what players are getting worked up about.
In The Division, we look at the offers from the vendors for high-quality items. Today, on August 20th, is the reset.
On the night from Friday to Saturday, the inventory and offers of the vendors change. Agents can wander into the Operations Base and the Dark Zone to exchange their saved currencies for good items.
The offer from the special equipment vendor on August 20th.
This vendor is located in the Technology Wing of the Operations Base. You need Phoenix Credits.
SASG-12 (shotgun): 672 PCs – value 204 (Stable, Expert, Resentful)
With high-end quality and a score of 204, you can buy a backpack and knee pads. With 191, you can get knee pads from the “Predator’s Mark” set and the “Hunter’s Faith” set. The ranger jacket and the jacket – sand color are must-haves.
The special equipment vendor in the terminal
Go down the stairs to buy items from this special equipment vendor.
MK46 – Military version (LMG): 632 PCs – value 204 (Destructive, Gifted, Predator)
M870 MCS – Custom version (shotgun): 669 PCs – value 204 (Receptive, Capable, Destructive)
Additionally, there are high-end gloves and holsters with 204 and with 191 a “Hunter’s Faith” mask and “Predator’s Mark” gloves. Both jackets cost 321 PCs each.
What the dark zone weapon vendor has on August 20th
If you are currently in the Dark Zone, you can visit the safe room in DZ03. There you will find the DZ weapon vendor, who releases his weapons for DZ currency and at certain DZ ranks:
This vendor is stationed in DZ05 in the safe room. He has exciting mods with an energy level of 32. You need DZ rank 50 for these items:
Osprey 45 suppressor: 143655 DZW – bonus for reduced threat and any bonus
Quick-change magazine: 141493 DZW – reload speed and any bonus
The goods of the underground vendor
If you go down to the tactical operations center, the underground vendor is waiting for you. Phoenix Credits and certain underground ranks are required:
We received the update notes for the upcoming release 33 of the selective multiplayer RPG Shroud of the Avatar. This version will introduce mandatory PvP for players.
Shroud of the Avatar is a selective multiplayer RPG. This means that the original idea was that you could either play alone in single-player mode, only with friends in friends-only mode, or similar to an MMORPG in an open online mode. This way, every player could play the online game as they wish. However, the PvP community was not very pleased that they had to give consent for PvP and that there was no open PvP introduced, or at least that players were not forced to participate in player-versus-player battles in certain areas. That is now changing.
PvP becomes mandatory in Shroud of the Avatar!
According to the current update notes, which can only be accessed by Dev+ members and were provided to us, with release 33 there will be mandatory PvP in specific areas designed for PvP battles. Anyone who wants to explore these areas will automatically be “flagged” for PvP and must participate, whether they want to or not. Basically, this is only a minor problem, as everyone can avoid these areas if they wish. However, this is only partially true. Because as part of the game’s story, players will be led into these areas. Anyone who does not want to engage in PvP and would avoid these areas will be forced to participate in PvP if they want to follow the story.
The development team explains that they are now adjusting the areas and plan to introduce secret paths so that players who do not want to participate in PvP can take these paths. But won’t that just gather all the “griefers” there to ambush those who want nothing to do with PvP? With this new regulation, they are responding to a very vocal faction in the forum that wants to turn Shroud of the Avatar into an Ultima Online 2 with open PvP and full loot. However, this is exactly what led to players fleeing UO in droves, and now they are repeating this “mistake”?
Player freedoms are being restricted
This regulation significantly restricts the ways gamers can play. Anyone who just wants to explore will be forced into PvP. Anyone who wants to follow the story will be forced into PvP. Anyone who wants to explore the backstory of the game world with the shardfalls and control points will be forced into PvP. Whether this was a wise decision remains to be seen. Restricting player freedoms and forcing them into things they do not want to do has never been particularly well received.
Currently, there is already heated discussion in the official SotA forum about whether players should be forced to always play in open online mode, as in single-player and friends-only mode, they could farm and grind faster because they do not have to share resources and monsters with other players. This would destroy the in-game economy. Who knows, maybe they will phase out these modes and turn Shroud of the Avatar – contrary to the announcement and the Kickstarter campaign – into a pure MMORPG after all.
What are you doing?
Andreas says:
Portalarium, what are you doing? Shroud of the Avatar sounded so good at the beginning. It was such an interesting and unique concept that aimed to combine single-player and multiplayer. Yet, because apparently some UO fans think that SotA should be a better MMORPG with open PvP, you are capitulating to this handful of vocal individuals and changing the entire concept of the game? You are introducing mandatory PvP, even though this ended in disaster for Ultima Online?
I am greatly disappointed by this decision, which simply shows that the priorities in the development of the game have obviously changed significantly. Away from a story-driven selective multiplayer RPG with offline mode (of which we hear almost nothing anymore) and towards an MMORPG that is becoming an UO clone. Many did not back this project in the Kickstarter campaign for that!
In Destiny, the Trials of Osiris begin today, on August 19th. What map will be played?
Experienced Guardians know: On Friday evening at 7 PM, the Trials kick off. Bold Guardians are drawn to this weekly PvP event, where they can prove their skills and earn great rewards. They end with the weekly reset on Tuesday.
The big goal is: The Lighthouse on Mercury. You can only get there with a “flawless” ticket. Therefore, some Guardians may never personally see the chest with the nice loot that is located there.
Every week, the question arises: “What map will be played?” This weekend, the map Frontier is up.
In the Trials of Osiris, you compete in teams of three in the elimination mode. Besides the big treasure in the Lighthouse, there are rewards from Osiris’s stash for 5 and 7 wins. Also, remember to check the bounties from Brother Vance for additional loot.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard is making a course change. There should no longer be content droughts in World of Warcraft, but another target is being sacrificed for it.
WoW expansions take longer than a year
For many years, Blizzard has tried to maintain the high goal of one expansion for World of Warcraft per year – and almost every time it has failed. In order to fulfill this goal as best as possible, players often had to wait long periods for fresh content, such as just with the Hellfire Citadel, which players were allowed to consider as “current” raid content for well over a year.
With Legion, everything is supposed to change and dry spells are to be a thing of the past. The community does not believe this at first. In the official forum, fans state:
“No content drought at the end of Legion? I don’t believe you. You can say it won’t happen, but how many times has that been the case… 3 times? Actions speak louder than words.”
Hunger for content. Some players are already trembling at the thought of withdrawal.
Blizzard didn’t take long to respond (in the form of Community Manager Ornyx).
“Actions do indeed speak louder than words. I believe we all see this as a fact and know that it takes more than just words for the community’s trust. As Watcher [Ion Hazzikostas] explained yesterday, there was a time when our main focus was on new expansions. In light of this goal, we sacrificed some things, which made the player experience worse for everyone.
We are focusing on a steady flow of new content and want to ensure that we advance the story and fill the time between expansions. We really hope you notice the difference in Legion, and our goal is to avoid situations in which there is no new significant content for 14 months.”
Whether Blizzard keeps its promises will only time tell. But as often as it has emphasized this in recent weeks, it would be a massive loss of image if no actions followed these words.
At least right at the start of Legion, players should not have to wait long for new content. Patch 7.1 “Return to Karazhan” is already in the works.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, we take a closer look at the new “FUT Champions” mode.
The “Ultimate Team” mode in FIFA 17 is equipped with new features that are meant to bring fresh air into this successful mode that has been around for years. The biggest innovation is probably the Squad-Building Challenges, a completely new way for you to earn delicious rewards.
Especially for the best FIFA players among you, another new mode will be particularly interesting: FUT Champions. Here you can grab the most lucrative rewards in FUT 17 – if you can assert yourself against other players.
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FUT Champions – The Best Rewards for the Best Players
FUT Champions is a fresh online competition mode in FIFA 17: FUT. You can play it on Xbox One, PS4, and PC. Essentially, the mode consists of the following steps:
Qualify
Advance
Claim Rewards
And start all over again
If you consistently perform well in FUT Champions and climb the monthly leaderboards, you will receive “fantastic in-game rewards” and possibly even the chance to prove yourself on the big stage.
Step 1: Qualification for the Weekend League
To even get close to the big prizes in FUT Champions, you first need to qualify for the so-called Weekend League. EA Sports provides two ways for you to gain access:
Daily Knock-Out Tournaments: During the week, you have a daily chance to win an online tournament. For winning, you receive in-game rewards along with eligibility for the Weekend League. To keep these tournaments from getting boring quickly, there are dynamic team participation requirements (like certain team chemistry, team rating, or number of different nations) and unique prizes. In the video embedded above, it can be seen that you have two or three attempts for a tournament each day. So there is a restriction.
FUT Online Seasons: If you achieve weekly successes at the highest level in the Online Seasons mode, you automatically gain access to the Weekend League. However, these “highest-level successes” are not defined more precisely.
Now the Weekend Can Begin
Once the weekend begins and you are allowed to participate in the league, you need to achieve as many victories as possible within a certain number of games over the weekend. This way, you rank up and secure better rewards. The Bronze, Silver, Gold, and Elite ranks are divided into several tiers. The Top 100 wave down from the very top.
The video mentions 40 games available each weekend.
This reward is impressive
Staying in the Game Pays Off
If you have a strong performance one weekend and notice: “Aha, there is potential here!”, it is worth staying in the game for the upcoming weekends as well. This way, you can climb up the monthly leaderboards, allowing you to scoop the very best rewards in FUT. In addition to coin rewards, there are also special kits and unique “FUT Champions” player items.
By the way: The crème de la crème of you can win tickets to real tournaments and prizes through FUT Champions.
World of Warcraft: Legion was also a major topic at Gamescom 2016. Therefore, we also caught up with Game Director Tom Chilton at the fair and asked him a few questions about the upcoming expansion. In doing so, we discovered some exciting new features.
World of Warcraft: Legion is almost here, but there are still some questions that concern us and many other players of Blizzard’s giant MMORPG. For example, how will the great battle against the Legion turn out, or why can’t we keep the artifact weapons forever? And what’s the deal with Wrathion and the black dragonflight? We asked Game Director Tom Chilton all these questions – and a few more – at Gamescom.
The Burning Legion is no joke; it is a massive and well-established threat in the lore, against which the Iron Horde or the old Lich King look like mere rookie villains. Therefore, it would be quite cheap if the demon invasion were over after just one update. And it won’t be that simple, as Chilton has indicated that Legion is going to be truly massive!
Blizzard has long admitted that Warlords of Draenor offered far too little content and wants to deliver a lot more in Legion. “Significantly larger than Draenor” should be the content patches. And once the dust has settled from the initial demon invasion, there should be entirely new areas, possibly outside of Azeroth, where we can venture.
It’s quite possible that our heroes will launch a massive counterattack and bring the war to the Legion. This would fit Chilton’s statement: “In Legion, the conflict will escalate further, and by the end of the expansion, the Legion will still be a threat, but it will have suffered noticeable losses.”
More of the best!
The new region Suramar not only pleases our house demon Cortyn, but is also very dear to the developers. Thus, there will also be continuations of the Suramar questline in upcoming patches, and new areas with a similar concept are already planned.
Moreover, Legion is supposed to offer tons of content for all types of players, whether you prefer to explore the open world, get lost in the questline around Suramar and Co., or prefer to tackle dungeons and raids. Dungeons, in particular, should not play second fiddle to the raids in Legion, and the developers are already planning a gigantic dungeon with a total of nine bosses as well as a smaller, challenging raid for update 7.1.
Artifact weapons remain?
So far, it has been said that we can only use our cool artifact weapons in Legion and not in future expansions. While this may make gameplay sense, from a role-playing perspective, it’s hard to imagine why our hero would, for example, hang up the legendary weapon Ashbringer at the end and pull out a silly green standard sword instead.
When we asked Chilton this question, he said, “We don’t yet know how we want to solve it definitively.” Therefore, Blizzard wants to wait the next six to twelve months to see how players receive the artifact weapons and whether they want new weapons. Perhaps we will ultimately be allowed to keep the weapons, and there might soon be a similar weapon upgrade system in World of Warcraft like in Blade & Soul?
More lore!
As the lore of World of Warcraft is already well portrayed due to numerous in-game events, comics, and the cool Harbingers series, we wanted to know how Blizzard plans to continue in this regard. And we have good news for Cortyn and all other lore fans, as Blizzard wants to continue concepts like Harbingers and further develop the potential for storytelling.
Additionally, several well-known characters from WoW will find their end during the expansion. Although Blizzard does not want to wipe out beloved NPC heroes one after another, there will definitely be some sad losses. And the world will not be the same once the Legion has arrived. We may not get a new Cataclysm, and most of the devastation will occur on the islands, but the effects of the invasion will be felt more or less strongly elsewhere.
And for those wondering what’s up with the black dragonflight and Wrathion: He will still be a topic, but not in Legion (or at least not at the beginning). Unfortunately, housing is also not a topic for Legion! Because Blizzard still hasn’t found a groundbreaking idea for it. However, they are likely planning to revisit the garrisons concept in future expansions and provide noticeably more customization options.
Mein-MMO says: I am really curious about how the conflict with the Legion will turn out and whether the demon squad will be gone after our counterattack (which will definitely happen) or if Legion is just the start of a whole series of future expansions that revolve around the ongoing conflict with the demons. And I really like the idea that we might be able to keep the artifact weapons in the end. But how do you see all this? Write it in the comments and let us know! More info about World of Warcraft: Legion can be found on our overview page for the game.
This is an AI-powered translation. Some inaccuracies might exist.
In Battlefield 1 we show you over an hour of delicious gameplay material – in strong picture quality.
Battlefield 1 is one of the biggest games at the currently ongoing Gamescom 2016. As part of the gaming fair, EA presented a new map, horses, armored trains, new weapons and much more in a livestream.
On YouTube, when searching for footage of this stream, you’ll quickly find a lot. However, these are mostly re-uploads of low quality. While you can see what’s new – you can’t really enjoy the battle.
Now the YouTuber LevelCapGaming has uploaded a video showcasing the map “The Sinai Desert” and gameplay in high resolution. You’ll see weapons, armor, airplanes, and also gameplay scenes with horses:
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The first month at Pokémon GO has been impressive – Several records have been set.
Although Pokémon GO was only released about a month ago, it has already won the hearts of many fans. In this first month, several records have already been set. The millions of fans around the world ensure that the augmented reality game achieves these records. According to information from SuperData (one of the leading providers of game data and statistics), the Guinness Book can now officially confirm that Pokémon GO has already broken 5 records since its launch in July.
1. Pokémon GO achieved the highest revenue in the first month
Pokémon GO generated an impressive $206.5 million in its first month since release. It should be noted that the game was not released simultaneously in all countries. The game was gradually released for specific countries – but even that was too much strain for the servers of Pokémon GO. Countries with a strong gaming culture like China or Korea are still waiting for the game’s release. A release in these countries will likely boost Pokémon GO’s statistics even further.
2. Pokémon GO has the most downloads in the first month
So far, the popular Pokémon game for mobile devices has been downloaded over 130 million times since July 6. To put this into perspective: Russia currently has about 146 million inhabitants.
3. The most simultaneous top rankings (international) in the download charts in the first month
Pokémon GO has generated such a huge hype that it has reached #1 in the download charts in several countries. At its peak, Pokémon GO was at the top of the download charts in 70 countries simultaneously! The free game attracted so many fans that other games were pushed out of the top rankings.
4. The most simultaneous top rankings (international) in the revenue charts in the first month
Although Pokémon GO is available for free to play, it offers various items in the in-game shop that can be purchased with real money. This includes items like Poké Balls or lures to attract wild Pokémon to a PokéStop. In addition to download charts, app stores also offer rankings for the highest-grossing games. Pokémon GO was the highest-grossing game in 55 countries simultaneously across various app stores.
5. Pokémon GO made $100 million in record time
It only took 20 days for Pokémon GO to generate $100 million in revenue. This is the shortest time ever for a game to achieve such revenue in the first month after release. On July 26, Pokémon GO reached this milestone.
Maybe the game will also break a record for banning cheaters. Even though the feature comes “too late” for many players, the developers are now increasingly starting to ban players. The first waves of bans are already reaching many players who have gained unfair advantages in the game.
This is an AI-powered translation. Some inaccuracies might exist.
In the game mode rotation of League of Legends, the Nemesis Draft is available from today.
Every weekend, a temporary game mode is provided to players in League of Legends. For the entire weekend, summoners can play this mode, which brings variety to the “normal” game modes. This weekend, the mode is called Nemesis Draft. We will explain how this fun mode works here.
This is how Nemesis Draft works in LoL
Nemesis Draft or Nemesis Selection is a 5v5 game mode in League of Legends where you choose the champions of the opponents. This means that in the champion selection, you determine which champions the opponents must face you with. You have access to the entire champion pool of your teammates. For example, if only player 3 from your team has the unbeatableTeemo, players 1, 2, 4, or 5 can allocate this great, cute, strong hero to an opposing player.
When assigning champions, it doesn’t matter if you own the assigned champion. If you are assigned Yorick, even if you haven’t unlocked the hero on your account, you still have to play him. This can lead to hilarious fights when both teams have players who are playing their hero for the first time. So, pay attention when banning which champions you do not want to play. If necessary, you can also swap champions among each other after the assignment.
In this game mode rotation, you can earn keys or chests for Hextech Crafting through S-ranks from you (or your premades). However, it is not possible to obtain tokens for mastery 6 and 7.
The following game modes await you in the upcoming weekends:
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny we take a look at fresh items that will come with “The Rise of Iron”.
The upcoming autumn expansion will provide plenty of new toys in the form of weapons, armor pieces, unique artifacts, and other items. Some of them were already seen in the ViDoc a few days ago, others will likely only be seen by Guardians from the launch. And yet others are currently being discovered by Guardians at Gamescom.
For instance, the YouTuber Arekkz Gaming played at the RoI gaming fair and discovered two items that can be associated with the new Iron Banner.
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The Ghost Shell is called “Ironwolf Shell” and features a white-gold design:
The perks shown in the video are:
Titan Bounty: You receive additional Glimmer when you eliminate Titans in the Crucible.
Wormspore Sensor: Detects and marks Wormspores nearby.
Wormspore Extractor: A chance for additional Wormspores when you loot engrams on the Dreadnaught.
Additionally, you can increase intellect or discipline.
The ship is named “Once and Future” and is also white-gold. Its shape resembles the first jump ship we all had:
For completeness – here is the new Iron Banner armor that we already introduced yesterday:
Arekkz found out that there will be no ornaments for the Iron Banner armor at the launch of RoI. Armor ornaments will only be available for the Trials of Osiris gear, the Raid (SIVA), and those of the Iron Lords for the time being. This means that the gear from the Archon Forge and that of the factions cannot be cosmetically changed with ornaments.
In line with this info, Bungie recently released this graphic regarding the Trials gear of the Hunter, adorned with ornaments. This is waiting for you in the Lighthouse:
Via Twitter, the Community Manager DeeJ was asked whether the original launch screen will return with “The Rise of Iron”. And he answered succinctly:
A change to Neverwinter that was introduced with the release of the module Storm King’s Thunder is not sitting well with the fans.
In the game, players have the option to call upon their deity from time to time. This has brought players some Astral Diamonds. Many have done this, logged in, called upon the god, and simply logged out again. Cryptic Studios wanted to prevent this and introduced that calling the gods will no longer grant Astral Diamonds. Instead, it only increases the chance of finding the diamonds.
Elemental Evil continues to bring trouble to Neverwinter.
The players are upset
This, of course, does upset some players. It is believed that this was introduced to force players to buy Astral Diamonds. Others, however, welcome this change, as players now really have to play to find the diamonds. After all, that is the point of Neverwinter, to play and not just log in and out.
The big question now is how restricted players will be. Astral Diamonds bring some relief, but they are not actually necessary to have fun in the game. Power gamers may see it differently. What is your opinion on this?
Live reporting from GamesCom! Check out the livestream here with information directly from the developers.
As the largest gaming fair in Germany, online magazines must not be missing, which is why we also have a stream from GamesCom.
The stream is organized by the colleagues from GameStar – but occasionally you might discover something from us as well. If you’re waiting for very specific information, you should take a look at today’s program.
https://www.twitch.tv/gamestarde
The program for Thursday, August 18, 2016:
1:30 PM
Detroit: Become Human Guillaume de Fondaumière, CEO & Executive Producer of Quantic Dream
2:00 PM
VR Experiments and Killer Game Documentary Christian Schiffer, Journalist at BR
2:30 PM
For Honor Michael Graf, Member of the GameStar Editorial Team Johannes Rohe, GameStar Editor
3:00 PM
Crytek VR Elijah Freeman, Executive Producer at Crytek
3:30 PM
Halo Wars 2 David Nicholson, Executive Producer at Creative Assembly
4:00 PM
Watchdogs 2 Dominic Guay, Senior Producer at Ubisoft Montreal
4:30 PM
Forza Horizon 3 Ralph Fulton, Creative Director at Playground Games
5:00 PM
Dishonored 2 Harvey Smith, Co-Creative Director at Arkane Studios Sebastien Mitton, Art Director at Arkane Studios
5:30 PM
Games Journalist at Gamescom Dimitry Halley, GameStar Editor
6:00 PM
Debriefing
And tomorrow, it continues directly from GamesCom.
The program for Friday, August 19, 2016:
10:00 AM
Briefing / Warmup
10:30 AM
Gamescom News
11:00 AM
Kingdom Come: Deliverance Tobias Stolz-Zwilling, PR Manager at Warhorse Studios
11:30 AM
The Surge Jan Klose, Creative Director at Deck13
12:00 PM
Quake Champions Tim Willits, Studio Director at id Software
12:30 PM
Shadow Warrior 2 Tadeusz Zielinski, PR & Marketing Manager at Flying Wild Hog Artur Maksara, Special Operations at Flying Wild Hog
1:00 PM
Mother Russia Bleeds Alexandre Muttoni, Art Director at Le Cartel Fred Coispeau, Game Designer at Le Cartel
1:30 PM
Dropzone Christoph Will, Game Experience Designer at Gameforge
2:00 PM
NBA2K16 NBA Star Dennis Schröder
2:30 PM
Tyranny Brian Heins, Game Director at Obsidian
3:00 PM
The Dwarves Markus Heitz, Author of the book
3:30 PM
eSports at Wargaming Mohamed Fadl, Head of Global Competitive Gaming at Wargaming
4:00 PM
For Honor Bio Jade Adam Granger, Game Designer at Ubisoft Montreal
4:30 PM
EA Roundup Johannes Rohe, GameStar Editor
5:00 PM
Battlefield 1 Michael Graf, Member of the GameStar Editorial Team Johannes Rohe, GameStar Editor
5:30 PM
Deus Ex Fleur Marty, Producer at Eidos Montreal Olivier Proulx, Producer at Eidos Montreal Patrick Fortier, Gameplay Director at Eidos Montreal
6:00 PM
Gigantic James Phinney, VP of Product Development at Motiga
6:30 PM
Plain Language
7:00 PM
Debriefing
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch characters will soon be able to sit and lie down – this not only looks funny but also creates interesting situations.
More Fun in Overwatch Thanks to “Sitting” and “Laughing”
The PTR for Overwatch is up and running again and has brought some new features to the game. However, aside from the many changes to the ranked mode, the community is particularly enjoying another feature: the new emotes.
All characters now have a “Laughing” and a “Lying” or “Sitting” emote. On the test server, this often leads to players simply sitting peacefully across from each other.
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The best thing about the emotes is that they last until the player moves. Those who want to (and are particularly brave) can thus hold their pose for an entire firefight. In particular, Junkrat can lie down in a particularly casual manner, which can even bring slight gameplay advantages since one sees less of the respective character.
But to ensure fairness, no one can “spontaneously” cancel the emote. There is always a brief delay during which characters get back up – this delay is long enough that the “hiding advantage” from an emote should be nullified. Kotaku has collected numerous fan reactions and clips related to the new emotes. Here’s a small selection for you.
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A very special highlight awaits all D.Va fans. She gets the first legendary emote where she shuts down her mech and plays a game. Occasionally she reaches into a bag of chips and can’t resist drinking energy drinks either.
https://www.youtube.com/watch?v=Tvi25lnkTyM
I fear that with the introduction of the emote, I will lose 1000 credits again…
Do your Pokémon have the best moves available in Pokémon GO?
Among the players of Pokémon GO, it has quickly become common to compare the strength of Pokémon based on their CP. But how do you identify the stronger one when two identical Pokémon have the same CP? Even though Pokémon battles in the AR game are not as crucial as they were in the Gameboy games, the battle stats are still important. The various moves available in Pokémon GO have different damage-per-second values, which we will discuss in more detail.
With the right moves, you can conquer gyms
If your Pokémon master the “right” moves, your chances of victory against gym leaders increase. A good selection of moves can contribute more to a victory than the CP values of the Pokémon. The effectiveness of moves depends not only on the raw damage value but also on how often you can use the move. A high DPS value is important. You can find the DPS values of different moves in this table. The values in the table are sourced from Eurogamer!
Oops, unfortunately this table is no longer available.
Here, both the fast moves and the charged moves are listed. You can use both in gym battles to defeat opposing Pokémon. Based on the various damage-per-second values (DPS), you can determine which moves are the best for your Pokémon.
To keep the game fair, the values of these moves are likely to be adjusted in the future. For a while, Vaporeon was considered a very strong Pokémon until the developers, among other adjustments, reduced the DPS value of Water Gun.
This is an AI-powered translation. Some inaccuracies might exist.
In today’s “Mein-MMO asks” we focus on Ubisoft’s MMO shooter. Because the present of The Division is anything but rosy. How do you think the game needs to change so that agents flock back to the post-apocalypse?
The interest in The Division is still there
The situation report from Massive yesterday, the “State of the Game,” made quite a splash. The livestream was brutal, it was honest, it was open, and it was mostly well-received by the community. At least that’s the picture that emerged from our comments and on Reddit.
Massive returned yesterday after three weeks of absence and surprised everyone with some statements. They sincerely apologized for The Division as it currently stands. They listed all the major problems that greatly affect the gaming experience and repeatedly stated: “This is no fun. The community is absolutely right.” Basically, they were brutally critical of their own game.
This honesty and openness were very well received by many agents, including many of you. Massive deserves respect for it. Such statements about one’s own game are not something one expects from development studios that usually praise their product to the skies, no matter what flaws it has. Massive is also commended: This admission is the first step. Now we can look together at how to steer The Division back on the right track.
We also observed among our readers yesterday that there was great interest in these statements. The agents still want to know what Massive has to say about the future of their MMO shooter. There is still significant interest in the game – even if one might not play it daily anymore. Or might leave it on the shelf for a few weeks. For months, some users have stamped the game as “dead.” But no, it is still alive. However, it needs to change.
The Division needs to change
This statement also applied to Massive: The Division will have to change soon. The endgame needs to be fun again. The loot must become more lucrative. The gear score needs to be revised. And first and foremost: All the bugs and problems need to be fixed. We won’t even start with the balance at this point.
The next expansion will be called “Survival,” about which not much is known yet. You can read the previous info on “Survival” here.What content does this update need to bring to pull you back into the post-apocalypse?
The “Underground” didn’t go over as well as Massive had hoped. They presented numbers showing that so far not even 1% of all agents who own the expansion have reached Underground 40. 50% of all these players are still below rank 13. Thus, the promised long-term motivation was not provided by the Underground for many. Because rank 13 can be achieved after just a few hours.
Therefore, we now ask you: What specifically do you think needs to change for you to have a lot of fun in The Division again. So that you look forward to the evening all day and think: “Today, I will do this and that in The Division!”
Or can you not understand all the discussions and say: “I have fun in The Division. Nothing needs to change!”
Patch 1.04 of the online game No Man’s Sky is available and brings improved performance, but also a small problem.
After the patch was initially released for the PC version, it has now also been released for the PlayStation 4. With this update, the most significant performance issues should be resolved. Sean Murray from Hello Games stated that the entire team is amazed at how many players are playing No Man’s Sky. Only about one percent of players have submitted a support request, but that one percent includes so many players that they could only handle 70 percent of the requests in a week.
Patch released, new patch in development
Customer support is currently a priority, after which improvements and expansions of the game will be addressed.Another update is already in the works and is expected to be released next week. The current patch for PC differs slightly from that for the PS4. The PC version adds more support for specific hardware and improves performance, while the PlayStation 4 version provides more stability.
Let yourselves die!
However, the update has also brought a small problem. Some players report that they can no longer save. More specifically, saving sometimes works and sometimes it doesn’t. As a workaround, you should let your character die in the game; then it should work normally again. To make your character die, for example, you can let the life support systems fail on planets.
Today, the arrival of the Exotic vendor Xur is upon us in Destiny. We will take a look at his location and offerings from August 19th to 21st on PS4 and Xbox One.
The Gamescom 2016 is currently in full swing for private visitors. Guardians from all over the world can pilgrimage to the holy halls in Cologne and get a sneak peek at “The Rise of Iron” – and many other games.
The major publishers and game developers, on the other hand, have already made their big announcements and live events. Bungie is no exception. In their live stream at Gamescom, they presented a ViDoc that revealed exciting news, and showcased the new PvP feature Private Matches.
Additionally, the upcoming strike “The Wretched Eye” can be fully enjoyed at the game fair. We already introduced this PvE activity – but beware, spoilers ahead.
We will soon report on further details about “Rise of Iron” that come to light at Gamescom. Now let’s take a look at Xur. What does he have today? Keep in mind that we will only report on the events of Destiny on PS4 and Xbox One from now on. What you can still play in Destiny on PS3 and Xbox 360, and what not, you can read here. Let’s welcome Xur.
All about Xur in Destiny on August 19th, 20th, and 21st on PS4 and Xbox One
When does Xur come? When does Xur leave?
Xur comes today, on August 19th, at 11 AM to the Tower or the Reef. There he will spend a few pleasant hours, chatting with you and showing off his inventory. On August 21st at 11 AM, he will grab his staff and hat and head home.
Where is Xur? His location this weekend
Which location does Xur choose this weekend? He is at the Vestian Outpost. Our friend Nexxoss Gaming will guide you there:
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The second wing of Karazhan is open. We reveal to you what awaits in the second part of the Hearthstone adventure.
Oh Romulo, I drink this for you!
Last night (08/18/2016), the second wing of the Hearthstone expansion “A Night in Karazhan” was released. As in the previous week, there are a total of 3 bosses waiting for the players, who should already be familiar to the WoW veterans from the namesake instance. In the “Theater” wing, the battles against Julianne, the Big Bad Wolf, and the Evil Witch await.
Julianne has – as should be – her beloved Romulo in tow, whom she summons again for 4 mana each time he dies. The problem: As long as Romulo is alive, Julianne cannot be dealt damage. Since her decks are also full of taunt minions, it can become relatively exhausting to stand up against her. However, a classic rush or zoo deck should quickly entice the infatuated one to swallow the poison.
The Big Bad Wolf has another exciting mechanic. All minions that players have in their deck cost only 1 mana, but also have stats of 1/1, so the wolf can quickly devour them. The solution here is a deck with strong battlecry or “At the End/Beginning of the Turn” effects. A Gruul can disarm the wolf already on turn 4 or 5.
Finally, the fight against the Evil Witch is next. Her hero ability deals 100 damage for 0 mana, which leads to an immediate defeat – but only if Dorothy has already died. Dorothy is a 0/10 minion that starts on your side and (aside from deactivating the opponent’s hero ability) has another cool effect. All minions to her left gain “Charge”, while all minions to her right gain “Taunt”. Thus, it is easy to keep Dorothy alive long enough to send the Evil Witch to the afterlife and collect the Theater reward.
Afterwards, there are the two class challenges for Warlock and Paladin, where two additional cards can also be earned.