H1Z1: Entwickler verlassen Projekt – Trommelt Ex-Chef Smedley die Band wieder zusammen?

Some developers who have long been working on H1Z1 are now leaving the project.

We have been reporting on H1Z1 for a long time, the “The Walking Dead with Crafting and Survival” game from Daybreak Game Company. In the early stages, it was clearly the “baby” of then studio boss John Smedley, and it also contained some MMO elements. Smedley has been gone from Daybreak for a while – action elements have moved to the forefront in H1Z1.

As it has now become known, some of Smedley’s former colleagues have followed him.

According to MO, Steve George, Paul Carrico, and Timothy Lochner are now all working for “Pixelmage,” Smedley’s company, and no longer for Daybreak. All three were involved in H1Z1: George as Senior Producer, Carrico as Senior Game Designer, and Lochner as Game Programmer. All three had previously worked on titles from Daybreak, or rather Sony Online Entertainment, as the company was formerly known.

herossong

At Smedley’s company Pixelmage, Hero’s Song, a sandbox OARPG, is the focus.

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Source(s):
  1. MO

Destiny: Gameplay footage of the Trespasser has been released

In Destiny we look at footage of one of the new exotic weapons from “Rise of Iron”: The Trespasser.

During Gamescom 2016, a ton of screenshots for the “The Rise of Iron” expansion were released. Among them were also images of 14 weapons that you will have in your hands starting this fall. However, nothing is known about these stylish guns yet apart from their appearance and name.

destiny_rise_of_iron_new_weapons_trespasser

Now, gameplay footage of one of them has been released: The Trespasser.

The new beast in the Crucible?

The Trespasser is an exotic pistol that was briefly shown in the ViDoc for RoI . Here, it was clear that this special weapon fires three-shot bursts when the trigger is pulled once.

In the following video, you can see the Trespasser in action. It is played in the Crucible in Control mode :

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In the video, it makes a good impression: It quickly eats away at the enemy’s health bar. However, it should also be noted that you probably won’t see top-tier players here that you usually face in the Crucible. Based on these few clips, one cannot judge how useful the Trespasser will be in practice. However, it looks promising. The weapon’s design is also well-received by some.

What effect the unique perk of the exotic weapon has is still unknown. Currently, there is speculation about the bonus that is displayed on the left side at 2:34. After the weapon is reloaded, a “5-second timer “Unrepentant” is shown, which means “unrepentant”. However, it cannot even be guaranteed that this perk is related to the weapon.

So far, there is also no information on whether there will be ornaments for this weapon. According to Arekkz Gaming, there will be 22 of these items available at the launch of “Rise of Iron” that will affect the appearance.

What do you think of this weapon?


You can view the 14 screenshots of the weapons in RoI here.

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WoW: Legion – Functions of Addons are being nerfed!

Blizzard restricts the functionality of interface addons in World of Warcraft – Raiders will soon find it significantly harder.

Addons in WoW lose their “3D” component

WoW Ion Hazzikostas Watcher

With interface modifications, commonly referred to as “addons”, many aspects of World of Warcraft can be enhanced. This ranges from small extensions that mark on the map where a specific ore has been found before, to addons that allow role players to write entire character descriptions. Other modifications assist in boss fights in raids, warning players with signals when a boss uses a certain ability and how players should respond. And here, addons are more powerful than Blizzard likes.

WoW Paragon Lichking

Some addons display to players on their screens where they need to stand or even explain with “arrows” aimed at specific teammates where they need to move. Blizzard believes that these extensions trivialize boss fights too much. Essentially, with this technology, the raid leader could even position players like chess pieces, and then they would just need to follow the arrow to the predetermined position.

The short and concise message: All interface extensions that display an arrow interacting with other players or showing the position relative to the position of other players will no longer work. These changes will take effect with the release of Patch 7.1 “Return to Karazhan” – prior to that, the developers couldn’t limit only these functions without many more addons becoming nonfunctional.


For more news and articles about Blizzard’s MMORPG, you can find them on our World of Warcraft game page. More specific details about the upcoming expansion can be found on our Legion overview page.

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Source(s):
  1. mmo-champion.com

Evolve: New Assault Character – Abe in a fresh look!

Evolve has received a new character. Abe no longer wants to be a Trapper, but is now an Assault!

Abe sheds the Trapper gear

During all the hustle and bustle around GamesCom, one can lose sight of other games a bit. This was also somewhat the case with Evolve, which secretly released a new Hunter over the weekend. “Renegade Abe” is the already known Trapper Abe in a completely new guise. The most significant change: Abe is now an Assault!

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We take a quick look at his weapons.

  • The shotgun Penitence deals low damage, but poisons the opponent for a few seconds. In the alternative fire mode, the damage increases, but there is no poisoning.
  • The Nerve Toxin Dart poisons the monster for a few seconds and deals low damage. At the same time, the damage the monster receives from all other sources increases!
  • The Corrosive Grenade poisons enemies in the target area and reduces the damage the monster deals.
  • Lastly, there’s the Lesser Defensive Matrix, which reduces all damage taken for a few seconds – the classic ability shared by all Assaults.

The developers even thought up a little “story” for Abe. He is no longer the nice, charismatic Trapper, but has taken up the weapons of his fallen friends to now act as a bitter, hardened warrior against the monsters of Shear.

Renegade Abe can be unlocked in the shop for 8,000 Silver Keys. Players with “Founder” status who already own Abe get the adaptation for free.


For more news and articles about the 4vs1 monster shooter, visit our Evolve game page.

Not sure if the game is worth it now after the switch to a Free2Play model? Then check out our assessment of the changes.

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Source(s):
  1. evolveupdates.com

Titanfall 2: 27 minutes of fast-paced multiplayer action in the video

A video has been released for Titanfall 2 showcasing gameplay scenes from the shooter’s multiplayer.

Currently, the open multiplayer tech test for Titanfall 2 is underway on PS4 and Xbox One. Interested players can download this open beta from the store and take a look at the upcoming first-person shooter.

A total of two such tests will take place over two consecutive weekends. While the first test ends today, the second beta phase starts on August 26th. Then, another map and a new game mode will be added. You can read all info about the “Open Technical Tests” of Titanfall 2 here.

On this occasion, PlayStation released a 27-minute video in which you can watch fast-paced multiplayer action. The video features two modes, dynamic gameplay, and battles against soldiers and Titans:

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Titanfall 2 will be released on October 28 for PS4, Xbox One, and PC.

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Eternal Crusade hat ein Releasedatum

Soon, Eternal Crusade will be released. At least if you want to play the game on PC.

The 41st Millennium is being brought forward

Eternal Crusade Eldar TItle

Behaviour Interactive, the creators behind the online shooter “Warhammer 40k: Eternal Crusade” have announced in a press release that the game is slowly nearing the finish line and will be released in the near future. The release date has been set for September 23, 2016 – at least for the PC version of the shooter and at least in America. The console version will be released “sometime later” – and development on it has been put on hold for now. The developers have stated that “it was a hard decision to delay the console version, but it will lead to an improved and optimized experience for all players.”

Before that happens, the entire game must be upgraded to Unreal Engine 4.12, which could lead to some issues. Therefore, in the official Steam forum, it is announced:

“The next big patch will include all the work we’ve done until the 10th and furthermore the Unreal Engine 4.12. This means that if everything goes well, the patch will be deployed on Thursday, August 25 – at the latest on Tuesday, August 30. However, we must warn you. Updates to the engine, even minor versions, are quite significant tasks. We still have to do it to deploy all the new features, performance improvements, optimizations, and general bug fixes.”

Currently, Eternal Crusade is still in the Early Access phase. As soon as there is a more concrete date for release on consoles, we will keep you informed.


For more news and articles about the War of the 41st Millennium, check out our Warhammer 40k: Eternal Crusade game page.

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TERA bekommt den “stärksten Boss überhaupt” für 30 Spieler

TERA players will soon be able to have fun with a dragon. The raid boss will challenge 30 heroes.

A classic dragon as a raid boss – with powerful attacks

Raids have always been one of the most difficult challenges (perhaps apart from the trading channel) that MMORPGs offer their players. It’s actually surprising that TERA has not jumped on this bandwagon and has only let its players “merely” go through instances until now. But that time is now over. In the near future, the Korean version of TERA will be gifted its first raid boss. You can get a first look at the battle against the dragon in this trailer.

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The dragon is said to be the “hardest boss ever” in TERA and designed for a raid group of 30 players. But it will probably take a few months before he darkens the skies in western regions.


Find more news and articles about the MMORPG with the beautiful races on our TERA game page.

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Source(s):
  1. 2p.com

Destiny: Domination – The new PvP mode of “Rise of Iron”

In the MMO shooter Destiny, we will take a look at the new mode “Supremacy” in the Crucible. This comes with “The Rise of Iron.”

The PvP area of Destiny will see some innovations in fall 2016. In addition to four additional maps and the introduction of Private Matches and Custom Games, you can venture into the new mode “Supremacy”.

Grab Crests in “Supremacy”

If you have played multiplayer in Call of Duty, you will recognize this mode as “Kill Confirmed.” A kill alone doesn’t help you win here.

destiny-crests

You only score points when you pick up “Crests” dropped by fallen enemies. These Crests are called “Signum” in German (plural: Signa) and resemble Engrams in appearance. Depending on the Guardian class, they have different colors and carry different emblems.

The Signum represents the dignity, the honor of the Guardian. Even if you die, you have not lost your honor. You can reclaim it. Only when the enemy grabs the Signum do they score points. If you manage to pick up the Crests of fallen teammates, you deny the opponents those potential points.

destiny_rise_of_iron_new_crucible_maps_pvp_skyline

Short: In Supremacy, it’s not just about shooting the enemies down, but also stealing their honor. Therefore, in this mode, a certain aspect of the sublime should resonate.

Supremacy comes in three different variants:

  • 6 vs. 6 – Standard.
  • Inferno 6 vs. 6 – Here the radar is turned off for a hardcore experience.
  • Free for all – Here, only 6 players compete against each other, not 12.

The YouTuber My name is Byf has already had a chance to test this new mode. In the following video, you can see gameplay footage. He also showed an impressive, noteworthy performance:

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The Supremacy mode will demand high mobility from you. If you want to crouch in a corner to snipe the enemies from there, you won’t score any points. You need to make your way to the death location and pick up the Signum. An offensive playstyle will be necessary. Depending on the map, you can certainly proceed with tactical finesse as well.


In the video, gameplay takes place on the map Floating Gardens. Here we present the four new PvP maps from “The Rise of Iron”.

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Source(s):
  1. Gameinformer

No Man’s Sky: Drei Patches, um 70% der PC-Probleme zu lösen

In No Man’s Sky, the developers are diligently working on the issues with the PC version. Currently, about 70% of these are said to be resolved.

About a week and a half ago, the space simulation launched on PS4 and PC. Although it launched on PC a few days later, there have been and continue to be the most complaints there. The game simply does not run smoothly, there are numerous performance issues, it crashes – the coolest discoveries are hardly enjoyable under such circumstances.

no-mans-sky-atlas

Therefore, the developers had to sit back down immediately and desperately look for solutions to the numerous problems. Both for PC and PS4, patches were released just a few days ago, but especially on the PC, there is still no end in sight for the bug fixes.

Meanwhile, the third patch for the PC version of No Man’s Sky has been completed. The first patch addressed AMD Phenom support, the alt-tab issue, and numerous performance bugs. The second update brought crash fixes and a solution for being stuck under the ground.

The third patch addresses further crash reports, corrupted save files, and the problem of getting stuck in space stations. All patch notes have been published via Steam, which you can view here.

These 3 patches are said by Hello Games to resolve about 70% of the reported problems that have occurred since the launch of No Man’s Sky. They are now working on the remaining 30%.

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Source(s):
  1. PCGamesN

Battlefield 1: Pferde haben eigenen Charakter – So nutzt Ihr sie für den Kampf

In Battlefield 1 , horses are not supposed to feel like vehicles, but like real animals with their own minds.

During World War I, horses played an important role. They were often used to pull heavy artillery or transport other heavy items. But they were also there for the cavalry. In Battlefield 1, players will have the opportunity to ride horses and use them in combat. Developer DICE has now announced further information on how to use horses in the new Battlefield 1.

Not as robust as tanks, but fast and efficient

Battlefield 1 horse rider trench shooter

Especially in close combat, you have a significant advantage when riding a horse. The high speed combined with the agility of the animals makes opponents look foolish. If you get close enough to an opponent, you can attack him with a saber from horseback or trample enemies with the horse’s hooves. While riding a horse, you can also use firearms. However, aiming while the horse is galloping is not easy. Due to the high agility of the horses, they are also well-suited for grenade attacks against slow vehicles.

With the horse, you can efficiently attack vehicles by quickly changing sides. While circling around the vehicles, you can make life difficult for the enemies in the vehicle with explosives. Additionally, horses are able to supply other players with ammunition and bandages from their saddlebags.

However, being on a horse can also be dangerous for you, as the animals present a large target. Although horses have significantly more health points than the rider, they are not invulnerable. You can mount a stray horse from the equipment screen or during battle. You can make use of all the benefits, such as weapons and accessories, that come with a horse. If you dismount, other players can steal your horse.

Noticeable difference to vehicles

The developers of Battlefield 1 have invested a lot of time and effort into the design of the horses. The animals have their own character, which should also be felt in the game. If you steer a horse directly toward a cliff, it does not plummet over the edge (like a vehicle) but recoils from the abyss. Horses are loyal and brave, but they will not leap to their own deaths.

In programming the animations, sounds, and designs, great care was taken to ensure that the horse instinctively reacts in various situations. You can enter shallow water with a horse but cannot swim in the sea. If you gallop towards an obstacle, the horse will try to avoid the obstacle or jump over it. The developers hope that you will feel the horse communicating with you during the battle.

battlefield1-close-combat

You can try out the brand new cavalry class during the open Battlefield 1 beta. As an Insider, you will have the chance to play Battlefield 1 earlier.

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Source(s):
  1. Battlefield

Heroes of the Storm: Gamescom – Neue StarCraft-Karte und Zarya angespielt

Heroes of the Storm receives the update “Machines of War” with two new maps in the StarCraft theme and two new heroes. We were able to try out the new features live at Gamescom!

When I learned that my favorite Overwatch hero Zarya was coming to my favorite MOBA Heroes of the Storm and all of this was garnished with two new StarCraft maps (my favorite universe from Blizzard), I was totally thrilled. Therefore, I was looking forward to the presentation of Heroes of the Storm at Gamescom 2016 like a Zergling, as not much was known about the peculiarities of the heroes and maps so far.

[iframe id=”https://www.youtube.com/embed/dhhaPVdG7fQ” align=”center” mode=”normal” autoplay=”no”]

Hard and Harder

The two new heroes are the Russian weightlifter and soldier Zarya and the Protoss tough guy Alarak. So, two tough characters who won’t take orders and dominate the battlefield. Zarya was modeled closely after her original version from Overwatch, just like Tracer.

She dishes out decent DPS with her particle beam and can fire a kind of grenade up to four times, dealing good AoE damage. She can protect herself and allies with shields, and damage absorbed in this way increases her energy and thus her damage output, just like in Overwatch. As an ultimate, she can either hold enemies in place or create a zone that no one can enter.

Hots Zarya Alarak

Alarak, on the other hand, is a rough Protoss who pushes his enemies around like a schoolyard bully. He can do this from a distance using telekinesis, which allows for some nasty crowd control effects. Additionally, he can hit hard, silence enemies, and roast his opponents with red lightning, which looks as cool as in Star Wars and heals Alarak. He also deals double ability damage to heroes. His ultimates give him a deadly counterstrike or a devastating storm attack.

Nuke’n Zerg!

The two new maps, Braxis Holdout and Warhead Junction, both come from the StarCraft universe and are thus the first maps to come from this Blizzard franchise. In Braxis Holdout, we unleash a devastating Zerg rush when we capture enough points and continue to fill our Zerg pen with nasty alien critters. Once the pen is full, the swarm charges and rolls over everything in its path! A beautiful sight!

Hots Braxis Holdout
In the new maps, the minions – as should be obvious – are Space Marines.

In Warhead Junction, nuclear warheads are regularly generated that we can pick up. From then on, we can fire a single atomic rocket at any time, but if we go down, the bomb is gone. The nuclear strike is particularly effective when we team up with multiple bomb carriers and trigger a nuclear firestorm!


Mein-MMO says: As I said, I always found Zarya cool, and at Gamescom I could try her out. The gameplay strongly resembles her playstyle in Overwatch, and those who were already good with Zarya there will have no trouble here. The new map Braxis Holdout is a lot of fun, and once the big Zerg stampede is unleashed, an undefended base dissolves into smoking ruins faster than you can say “Kerrigan”! Therefore, I am really excited about Machines of War!

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Greetings from the editorial team: Record numbers, record crisis at Mein-MMO.de

We at Mein-MMO.de look back on a summer that brought us great numbers and posed a major crisis.

At regular intervals, we want to give you a behind-the-scenes look at our website and show you what has been happening with us.

Our plan for the summer: Chill and specials

Chef-Esel
These were actually our plans for the summer.

In summer, we were actually prepared for a quiet, busy phase without major highlights. We wanted to further train the new authors who recently joined us or took on larger roles, work on some ongoing topics in the special, and otherwise take it easy.

Destiny and The Division, we thought, would go through rather quiet phases, with hardly any major releases and the next highlights we wanted to be prepared for being Gamescom 2016 and the WoW expansion Legion at the end of August.

destiny-2-story
Destiny? We thought it would rather have a quiet phase in summer.

Then came the huge hype

But everything turned out differently. Pokémon GO was the biggest “phenomenon” we have ever experienced on our site. We had occasionally reported on the “Augmented Reality” game before and reached a relatively large number of readers with it, but when the craze began, it blew everything that was there away.

Pokémon GO Aquana

But we were well prepared for it. In our editorial team, as it turned out, we didn’t just have one, but two geeks who could classify a Pokémon based on its approximate silhouette, so we were able to really take off during that phase.

It also helped how well our website is usable for mobile users and that the servers can handle peaks thanks to our partners at Webedia.

TrafficMMO
In June, the traffic was stable. In July we see two weeks of hype traffic before the curve stabilizes again – but at a significantly higher level than before the hype wave. It stabilizes at over 4 million visits a month.

The Pokémon summer was a resounding success for us in every respect. Even now, we are benefiting from significantly increased “permanent traffic” from the phenomenon and seem to have convinced some new readers of ours in the long term.

A lot of hustle and bustle behind the scenes of Mein-MMO.de

Behind the scenes, we faced major staffing challenges. Our editor-in-chief Schuhmann, who had written more than half of all articles in the previous years, was out for long stretches in summer due to health reasons and without much warning.

Since Schuhmann was also responsible for content planning (Who writes which article when?), this would have posed insurmountable problems for us in 2015: the website would have been practically crippled.

Mein MMO

In 2016, it became clear that we had managed to stabilize the website during the first half of the year.

We had already considered plans on how to distribute the planning and writing workload across several shoulders – originally to be able to bridge a vacation phase: The plans now had to be implemented immediately.

Organizational changing you

Employees jumped into the cold water. Cortyn and the boss temporarily filled the organizational gap. In July, Cortyn then took on external tasks for the GameStar in a WoW Legion special edition, but also internally had a high additional load for an important bureaucratic task. During this phase, our author Ttime took on the “more” of responsibility. He significantly increased his involvement in the website and the missing articles could also be compensated.

Other authors like Patrick Freese, who had previously been more active on the fringes of the website, moved into more central positions and now participated more in daily operations. The boss also put in overtime – no easy undertaking from the back of a Cuban donkey.

Wander MMORPG

The greatest compliment for our editorial team is perhaps that hardly any reader noticed how serious the situation was for an extended period and how many working hours our team had to compensate.

It was not a peaceful, relaxing summer in 2016, but it was a time that made us stronger as a team and editorial team, brought us closer together and in which some of our authors were able to develop splendidly in their new roles.

Your team from Mein-MMO.de

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Diablo 3: A new expansion or even Diablo 4? Blizzard gives hope for this year’s BlizzCon

A tweet from the Diablo 3 team suggests that there will be cool news for Diablo later this year!

Fans of the hack and slash “Diablo 3” have high expectations for BlizzCon 2016. At the Blizzard fair, information about their in-house games is announced each year. With a tweet, the Diablo 3 team has already created a mini hype among the fans.

The BlizzCon 2016 is going to be really cool!

With the response of a Blizzard staff member, Twitter user Big Ryan probably did not expect. He directed a tweet to the Diablo team, in which he wrote that he hopes for a big announcement for Diablo at this year’s BlizzCon. The response to this tweet now makes the hearts of many Diablo fans soar:

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With the post, the Blizzard employees leave a lot of room for speculation and assumptions. Whether it is a new add-on or if an older title is getting a remake can only be speculated at this point. Perhaps it is also Diablo 4, which already has promising conspiracy theories.

What would be a cool Diablo surprise for you at BlizzCon 2016?

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Source(s):
  1. Diablofans

Destiny: The new PvP maps in “Rise of Iron” – Floating Gardens, Last Hope, Skyline and Icarus

In Destiny we take a look at the new Crucible maps from “The Rise of Iron”. Four new PvP maps await the Guardians.

With “Rise of Iron”, the Guardians have a lot to do again. New PvE activities around the Iron Lords and SIVA are coming, as well as some innovations in the PvP area are making their way into Destiny. In addition to a fresh game mode and the long-awaited Private Matches, a total of four additional battlefields are being introduced into the Crucible where you can unleash yourselves.

The maps are called:

  • Floating Gardens
  • Last Exit
  • Skyline
  • Icarus (PS-exclusive)
destiny_rise_of_iron_new_crucible_maps_pvp_skyline

The latter map can only be explored by the PS4 Guardians among you. This map will be exclusive to Sony’s console until at least fall 2017. Xbox users will receive access only after a full year – at the earliest. You can read all PlayStation-exclusive content from “Rise of Iron” here.

Before Bungie constructs new PvP maps, they closely examine the existing maps according to Gameinformer and look at where improvement is needed. The new maps are intended to fill these “gaps” in the Crucible. If the team notices, for example: “Oh, we have too many maps for long-range and sniper action,” they will work on battlefields for close-quarters combat for the next update.

For “The Rise of Iron”, Bungie wanted to achieve two goals:

  • More Crucible maps on Venus. Now, two new locations are coming to this planet.
  • The maps should be suitable for a wide range of game modes.

On the following pages, we will present the four new maps in detail and garnish them with numerous screenshots.

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Source(s):
  1. Gameinformer

Star Trek Online: How cool was the PS4 version at Gamescom 2016!

At Gamescom 2016, we were able to try out the console version of Star Trek Online for the first time. And it quickly became clear to us that the developers really did a great job. Read here why Star Trek Online is so much fun on the console!

“No one likes lousy PC ports!” said Samuel Wall, Art Director of Star Trek Online, right at the start of our PlayStation 4 preview session of Star Trek Online. Therefore, the developers completely shot the entire user interface of the online role-playing game into space and completely redesigned it.

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From Keyboard to Controller

The new interface is cleverly designed and manages to transfer the numerous occupied keys of the PC version to the limited button selection of the PS4 controller. All buttons are needed, and many functions are arranged in comfortable radial menus. This allows us, with a little skill, to execute even complex skill combos and maneuvers in a short time. Additionally, we can assign specific maneuver sequences to our bridge officers in space combat, which will then be executed automatically in the specified order.

Star Trek Online PS4 Xbox One

This way, we can fully concentrate on flying while our ship autonomously fires torpedoes in specific dispersion patterns and buffs our shields. Additionally, we have a useful auto-targeting feature that assists us in aiming at enemies. This makes space battles fluid, and we blasted through a swarm of Borg probes and spheres in a “Defiant” class ship.

More Light!

Since Star Trek Online is already six years old, the graphics have been massively overhauled specifically for the console version. This is especially noticeable in the outdoor missions on the planet’s surface. Because here too, we fight against the Borg, and everywhere their bulky metal structures shine in eerie green light, which can emanate from all surfaces thanks to a new engine. Furthermore, the creepy cyber-zombies are already starting to assimilate the planet.

Star Trek Online Vorhernachher Licht 1

Suddenly, a threatening shadow falls over us, and when we look up, we behold in horror a gigantic Borg cube ominously hovering above us. Fortunately, we did not encounter the chunk in space, as we would have had no chance against it. Although Star Trek Online doesn’t look like a brand new game, the numerous graphic upgrades prevent it from feeling like a title from 2010. The PC version is also expected to enjoy the new graphics soon.

Assimilate This!

Star Trek Online Mogh Battle Cruiser

The console version will include the previous add-ons and expansions, and according to Samuel Wall, there has been enough story content in the game to fill several seasons of a Star Trek television series. The upcoming story will involve the Borg, but also their arch-nemeses, the bizarre lizards of Species 8472, are part of it. Hence, we are not surprised when suddenly a large lizard creature appears and takes down Borg by the dozen.

However, those expecting a repeat of the Voyager plot may be disappointed, as the Borg apparently can now assimilate Species 8472, and who knows, maybe we will ally with the lizards this time?

Mein-MMO says: I am always skeptical when MMOs are to be ported from PC to consoles, and I can never imagine that this will work. Yet I am repeatedly surprised when I play such a game and it works perfectly. In Star Trek Online, the developers have really done a great job. It looks fantastic, controls incredibly intuitively without losing complexity, and is a lot of fun. Plus, it is also free to play on the console, so every Star Trek fan should take a look at it when it launches in the fall.

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Black Desert: Videotagebuch der Entwickler – wie viele Leute nutzen den Cashshop?

Black Desert veröffentlicht einige spannende Zahlen und Fakten rund um die Entstehung und den Verkauf des Spiels.

A console version of Black Desert is “not ruled out”

Um auf der GamesCom die Aufmerksamkeit nicht den ganzen anderen Spielen zu überlassen, hat auch Black Desert einige Dinge mitgebracht. Anstatt wirklich konkrete Aussagen zu den Awakeningwaffen zu machen, veröffentlichte man stattdessen ein zweiteiliges Videotagebuch, indem die Entwickler einige Punkte aus der Erschaffung des Spiels ansprechen – und auch einen kleinen Blick in die Zukunft gewähren.

https://www.youtube.com/watch?v=cAR7f35mNHw

Spannend ist auch, dass man eine VR-Variante des Spiels nicht vollkommen ausschließt – ebenso wie eine Umsetzung auf den Konsolen. Das stehe zwar nicht an erster Stelle, denn dort versuche man aktuell die PC-Version zu stabilisieren, aber es gibt “immer die Chance dafür” – ob der Konsolenmarkt für Black Desert geeignet wäre?

https://www.youtube.com/watch?v=LBskpES-zwA
Black Desert Sales Payment Method

Interessant sind auch einige Statistiken rund um Black Desert, wie sich das Spiel bei uns im Westen schlägt. So kommen knapp 42% der Einnahmen des Spiels von den amerikanischen Spielern, die restlichen 58% aus Europa. Hierbei macht Deutschland den größten Teil aus, denn insgesamt 13% der Käufe kommen aus unserem Land.

Wer sich schon immer gefragt hat “how many people actually use the cash shop”, der bekam nun auch eine ziemlich klare Antwort: jeder Dritte.


Weitere Neuigkeiten, Artikel und Guides rund um das MMORPG findet Ihr auf unserer Black Desert-Spieleseite.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com
  2. dulfy.net

Destiny: Officially Now – Xbox users will have to wait until 2017 for the PS-exclusive TTK content

At Destiny , Activision confirmed what has basically been known for a few days: The PlayStation-exclusive items from “The Taken King” will remain exclusive to Sony’s console at least until Fall 2017.

The “Rise of Iron” expansion will bring new PS4-exclusive content in Fall. These have a time exclusivity until “at least Fall 2017”. This is not particularly surprising. Because Sony and publisher Activision have a marketing deal, which is why owners of Sony’s gaming console are favored with time-exclusive content in Destiny.

destiny-wretched-eye1

So far, it was assumed that this time window always corresponds to one year. For example, Xbox Guardians received the formerly exclusive Year One content at the beginning of Year Two, such as the Hand Cannon Fatebringer. And it is also stated for the RoI items that these will not come to Xbox until Fall 2017 at the earliest. But “Rise of Iron” now brings a change: With this expansion, the PS-exclusive TTK items will be extended for another year.

“At least Fall 2016” does not mean “Fall 2016”

Once these content pieces from “The Taken King” were listed as available until “at least Fall 2016”. However, the focus here is on “at least”. Just a few days ago, astute Guardians noticed a discrepancy: Because on the Destiny website and in the PS-exclusive content of the “The Collection” edition, the TTK items are now listed with “at least Fall 2017”.

An Activision representative confirmed to Polygon that the “Fall 2017” information is correct. However, a spokesperson for the publisher said they could not confirm exactly when the information changed from 2016 to 2017.

In short: This means that Xbox players will have to wait another whole year for items like the Jade Rabbit or Zen Meteor. Consequently, there was also great frustration and confusion when the hints spread online a few days ago.


Here we present some armor pieces and screenshots of the story missions in RoI.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon

Lost Ark: Bombastischer Gameplay-Trailer zeigt Grafikpracht

The action MMO Lost Ark has a lot to offer. What exactly is revealed by the new, extensive trailer.

Lost Ark: Story, Action, a lot to do!

In recent months, there have been a lot of action RPGs trying their luck on the market, but hardly any is as eagerly awaited as Lost Ark. The latest gameplay trailer should make most players’ mouths water. In a nearly 8-minute trailer, the game showcases its best sides – and there are quite a few. In addition to gigantic siege battles and major player events, there are exciting boss fights, emotes, hidden dungeons, numerous abilities, and a story that at least captivates visually (the translation still needs a bit of work).

It’s best to take a look at the trailer yourself to get an impression of the game world:

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Lost Ark Fire Combat

Lost Ark will soon start its closed beta test (CBT), where selected players will get to see part of the content. This includes a preliminary level cap of level 30, and 3 of the total 8 “cinematic” dungeons will also be available. Larger events, such as the “Chaos Gate,” are for up to 30 players who can face hordes of enemies at the same time. Crafting and gathering professions are (quite traditionally) also included.

No specific specifications are available yet on what the computer needs to meet, but given the graphics, one can assume that the toaster from 7 years ago won’t be able to handle the game anymore.

So far, there are no concrete plans regarding the business model of Lost Ark. They definitely want to avoid scaring off players, but looking at the current trend, free-to-play seems to be quite popular.

This is an AI-powered translation. Some inaccuracies might exist.

Crowfall: „Wir machen Pay2Lose“ – Gamescom-Interview zum Wirtschaftssystem, Housing und Gameplay

At Gamescom 2016, we had an extensive conversation with Crowfall developer Jess Mulligan about the unusual throne war PvP MMO and received some interesting information. For example, that they might want to let players “lose” for real money.

Crowfall is an ambitious MMO project where players play short campaigns instead of in an open world, which are expected to last only three months. Only the housing aspect of the game, the so-called “Eternal Kingdom”, remains as a refuge for the characters between the campaigns. We had some questions about this unusual game approach, and at Gamescom 2016, we were able to extract some interesting answers from game director Jess Mulligan.

[iframe id=”https://www.youtube.com/embed/7rQlL_aGJXg” align=”center” mode=”normal” autoplay=”no”]

Campaign Multiverse

The campaign worlds of Crowfall have unique rules, so it may be that there is no magic in one world, while in another all players are wizards, and in yet another campaign brutal friendly fire applies, and ongoing sieges turn into bloodbaths. While a campaign is running (developers currently plan for about three months each), the deployed hero is firmly bound to this world.

If we no longer enjoy the respective world, we cannot leave and must wait out the remaining time. However, this is not in the interest of all players, and since they still do not want players to constantly jump in and out of the campaign as they please, the “Pay2Lose” concept has been proposed.

crowfall-jess-mulligan-gamescom2016
At Gamescom 2016, we were able to talk to Jess Mulligan.

Accordingly, one should only be able to drop out of the campaign (thus failing the campaign goal and leaving the battle for dominance) if they pay real money. Then the character would be free for new worlds again, but since it costs money, most players would probably remain in the world and not cause unnecessary chaos. However, whether the “Pay2Lose” system will actually be implemented is still not final.

Crowfall is expected to have a Buy2Play game model, while an optional subscription only offers time savings by allowing us to train the skills of up to 3 heroes offline and have more space in housing. Additionally, there will also be microtransactions, but explicitly only cosmetic items and comfort features like the mentioned “Pay2Lose”.

Housing and Gestures

As already mentioned, our heroes can spend time in the Eternal Kingdom between the campaigns to manufacture items and train. The Kingdom is similar to the housing plot in Wildstar, only much larger and completely customizable, even in terms of terrain. Jess described it as a kind of “streamlined Minecraft”, where you can build everything to your heart’s content like with Lego bricks. Particularly cool: Guilds can combine the individual kingdoms of their members into a huge empire!

Crowfall_Male Confessor Concept

Regarding Crowfall’s combat system, Jess said that we can start PvP right from the beginning, as the actual game is already the endgame. Therefore, you need a lot of skill to do well, and since – for example with magic – the telegraphs for area effects can only be seen once the attack has already occurred, we need to pay special attention to the gestures of the opposing wizard! If he swings wide, he is probably planning a “fire tornado” and we should quickly leave the area in front of him.


If you want to try Crowfall for free, you’ll have to wait a bit, as the open beta will only start next year. However, this year the closed beta starts at the end of the year, and you can still purchase access packs on the Crowfall homepage and participate.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Screenshots zur neuen Rüstung und den ersten Story-Missionen von “Rise of Iron”

In Destiny we take a look at some screenshots of “The Rise of Iron”. The new armor and the first two story missions can be seen.

At Gamescom 2016, a large batch of screenshots for the upcoming autumn expansion was released. “Rise of Iron” is becoming more concrete, as the Guardians get to read and see some details about what to expect in Destiny in mid-September.

destiny-hüter-rise

After we recently presented 14 new weapon screenshots, now it’s the armor pieces’ turn. Additionally, we show many images from the first two story missions. In total, there are over 50 screenshots that you can view on the following pages.

But note: Some images may contain spoilers. So decide for yourself if you want to click through the next pages. Also, remember that not all new armor pieces from RoI are shown here. Only those for which there are already screenshots.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247
  2. vg247