In Titanfall 2 , you get quite an audio experience when you level up your character.
Last weekend, the first open tech test of Titanfall 2 took place. On PS4 and Xbox One, interested players were able to get their first impression of the upcoming shooter. In addition to a test mode where the controls were explained to you, there were also multiplayer modes on two different maps.
Next weekend, the second test phase will take place, featuring additional modes and maps. We have summarized all the information about these “open betas” of Titanfall 2 here.
Besides the gameplay, many players have also looked at the progression system – where you could say it’s more about “listening” than “looking”.
Cool or exaggerated?
According to Polygon, from which the following recording originates, the sound when leveling up is already “ridiculous”. You can check out the “auditorily intense” sounds here:
Whether this is cool or annoying is something everyone must decide for themselves. Probably, one will only be able to make a judgment after playing the game for hours and hearing the sound spectacle repeatedly.
What do you think about it?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, today, on August 23rd, is the weekly reset. Fresh challenges are coming.
That’s it! The Iron Banner is over – at least for the version we currently know. The August Iron Banner was the last monthly PvP event before “The Rise of Iron,” which ended today at 11 AM with the weekly reset. And we already know: Starting with RoI, a few changes are coming to the Iron Banner. For example, Lord Saladin will be in Felwinter Peak and will no longer reside in the Tower.
Today, not only the activities of the past week are coming to an end, but fresh challenges are also being delivered. Let’s take a look at what there is to do.
Nightfall strike starting August 23rd on PS4 and Xbox One
The Nightfall strike is the Immortal Ghost. The modifiers are:
Epic
Voidburn
Berserker: Minions of Darkness do not retreat, even when they take massive damage.
Specialist: Special weapon damage is increased.
Juggler: No ammo drop for the equipped weapon.
In the heroic strike playlist, Heroic, Voidburn, Sidearms and Juggler are active.
These items are wanted by the factions
Eris Morn wants Hadium donations.
The Future War Cult demands Ghost Flowers.
The Dead Orbit and the New Monarchy crave Spinmetal.
What awaits in the Challenge of the Elders?
This week there are bonus points for Super kills. The modifiers are Berserker and Sidearms. You will face the Pilot Servitor (Fallen), Sylok, the Defiled (Hive), and Val Aru’un (Cabal).
No matter what you do, in World of Warcraft: Legion, everything is somehow relevant – and that for quite a while. Masterstroke or recycling?
Endless gameplay content thanks to random upgrades?
During the past GamesCom, Slootbag had the opportunity to conduct a quite lengthy interview with Ion Hazzikostas, one of the leading figures behind World of Warcraft. Besides the dungeon design and nerfing of interface addons, the topic of “relevant content” was also discussed. In Warlords of Draenor, for instance, instances offered no incentive after the first or second visit.
While the developers have created “pseudo-incentives” such as valor points and gold rewards, visiting an instance was still not really worthwhile. With the random item upgrade system, (almost) all game content will remain interesting in the long term and regularly provide players with upgrades for their characters. Whether through world quests, dungeons, LFR raids, PvP, or more professional raids, every gameplay aspect can consistently yield something meaningful.
But while players on one side are happy to have a large selection of content, others describe the system as “recycling” or claim that “casuals could now be better equipped by luck than professional raiders” – which is theoretically true.
What do you think of the new mechanics?
Mein-MMO says: We tend to be pessimistic when it comes to announcements of new content, and especially the myth of “long-relevant” content has been heard too many times (not only in World of Warcraft). However, our visits to the beta have shown that the system has potential. Especially with world quests and popular instances, it can be much more fun knowing that even on the 20th visit something nice can drop.
Whether this will work in the live version or whether it will be more of a thorn in the side for the majority of players, as now “everyone can achieve everything, even with pet battles” (somewhat exaggerated), remains to be seen.
The “Play of the Game” scenes of this week once again impressively demonstrate that in Overwatch sometimes it’s better to enjoy silently.
When Reinhardt Wants Too Much Honor
That you can create a lot of mischief with the basketballs from the spawn rooms of Overwatch is now an old hat. But players continually find new ways to add another layer of madness. As “usual,” a Junkrat prepares a basketball with explosives and a bear trap, but then comes the twist: a Symmetra carries this ball towards the enemies with her weapon. The opposing Ana must have been quite confused when the ball of death visited her.
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Let’s face it: We all hate Torbjörn on the Volskaya Industries map. It must have been liberating for the player Kriskarnage when he catapulted the deadly mech over the building in the form of D.Va. The “kill feed” in the upper right is definitely struggling to keep up with all the destroyed turrets, Torbjörns, and Lúcios.
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Our last clip falls into the category “Karma is a bitch.” The player Fireborn24 manages to get a solid triple kill with Reinhardt in the Sanctum of Nepal and takes a moment to celebrate the victory with an emote. But just while he’s turning the camera to admire his character in full gear, he notices the small red glow in the background of the screen. One “High Noon” later, Reinhardt is also lying in the dirt. Sometimes, one should simply enjoy their success silently!
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In Destiny, the original version is listed for free in the Xbox Store.
Soon, “The Rise of Iron” will be released for Destiny. It will be available on September 20. Together with Lord Saladin, you will face new dangers and become an Iron Lord yourself.
To make it easier and cheaper for players who have not yet engaged with Destiny to start, a “Destiny: The Collection” bundle edition can be purchased. This includes the base game, the two expansions from Year 1, “The Taken King”, and the upcoming expansion “The Rise of Iron”.
For gamers who want to try the game before they buy it, there seems to be an unbeatable offer in the Xbox Store: The original version (without TTK) is listed for free for Xbox 360 and Xbox One. However, “in-app purchases” may be possible. What does the offer entail?
Only the trial mode is supposed to be playable
Yesterday, Bungie commented on the offer. On some digital console marketplaces, the original Destiny adventure may be displayed as free.
However, this would only grant access to the trial mode of Destiny. If you want to progress with your character and experience all adventures, you will need to pay for it. If you want the game digitally, “Destiny: The Collection” must be purchased.
Note: Additionally, there are currently reports that this free version is displayed but cannot be downloaded. The download cannot be initiated.
If you are considering starting your journey as a Guardian this fall, but want to test Destiny beforehand, you may want to keep an eye on this offer.
In the AR game Pokémon GO, the patch notes for update 1.5.0 for iOS and version 0.35.0 for Android have been released.
Niantic continues to work on their mega success Pokémon GO. A new update has now been completed, which brings not only bug fixes but also a new feature.
According to the “Pokémon GO” team, the process of updating the versions in all regions is still ongoing. But the notes regarding what is included are already known.
The team leaders show you how it works
Changes in update 0.35.0 (Android) and 1.5.0 (iOS):
Each team has a leader: Candela for Team Valor (red), Blanche for Team Mystic (blue), and Spark for Team Instinct (yellow). Now you can interact with them and learn about the attack and defense abilities of your Pokémon. This allows you to determine which of your monsters has the greatest potential in battle.
Minor bot fixes
Additionally, it is stated that they are still working on several new and exciting features that will bring the future of “Pokémon GO”.
This update will be gradually rolled out in all regions.
Instances play a significant role in World of Warcraft: Legion, which is why a lot of effort has gone into the design of the dungeons.
Short Dungeons to Keep Everyone Engaged
Over nearly 12 years, dungeon design in World of Warcraft has changed quite a bit. In an interview with Slootbag, Ion Hazzikostas (also known as “Watcher”) discussed many aspects of the game. One of those was the design of instances, which now function differently and aim to appeal to a different group.
Most instances have between 3 and 5 bosses and take about 15 to 20 minutes to complete on the lower end. For the more challenging instances, it can take 30 to 40 minutes. However, it’s preferable not to exceed these times, as this increases the likelihood that players will leave the group in LFG groups.
In instances, trash mobs are considered to have high importance. Out of roughly 30 minutes in an instance, only 7-8 minutes are boss fights, which is why the developers make a considerable effort to design trash mobs engagingly, bringing some challenges and issues for the groups.
Connected to this is the quest design of the new areas. In the past, there were often instance visits as a final quest, which for many players was a point of contention: Why can I only experience the end of a solo player quest line in a group?
The instances are supposed to remain relevant throughout the entire expansion.
By now, this is no longer a major problem, as you can easily join a dungeon group – that’s what the LFG tool is for. Those who do not prioritize communication can still complete their quests this way. Therefore, in Legion, the system has been reverted to – almost all zones culminate in a dungeon.
Karazhan (in Patch 7.1) will be an exception to this rule. The dungeon will only exist at the mythic difficulty level and will be long enough with 9 bosses that some players may not want to tackle it in one evening. However, since Karazhan has a weekly ID, it is easy to continue the next evening.
If you want to prepare extensively for the upcoming expansion, make sure to check out our Legion overview page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, we take a look at the videos of the week. We showcase clips selected by Bungie as well as a piece from our community.
Once a week, Bungie honors the best community submissions with the title “Movie of the Week”. The best video among them is the “Video of the Week”, while the remaining clips receive a notable mention. All Guardians involved in these outstanding videos receive an exclusive badge directly from Bungie. This allows them to stroll through the Destiny universe with pride and show it off.
This week, an impressive video of a Trials match has made it to the top. The user “Ninja With No L” experienced “the dream”, but with a surprising ending:
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And that’s it for the videos from Bungie. Some people were on a trip to Germany for Gamescom, so they only had time for two videos. Want more? We have more! Now we present a piece from our community.
A few weeks ago, we introduced the trailer for an upcoming “Destiny series” that some Guardians from our readership are creating together. The pilot episode and the first episode titled “Mistakes of the Past” have already been released. Take a look:
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The pilot episode and the trailer, which are also enriched with a good dose of humor, can be viewed on the YouTube channel of Nekolein. We are looking forward to the next episodes!
What do you think of this week’s videos?
Have you accomplished something great in Destiny? Are you skilled, creative, and can make a video out of it? Then send us your works via the Mein-MMO contact form. You’ll definitely get a click from us. However, we can’t promise that the video will make it into the next article.
This is an AI-powered translation. Some inaccuracies might exist.
The appearance of The Elder Scrolls Online at Gamescom did not go quite as planned. The coverage of ESO at Gamescom was taken over by a fan from reddit, who summarized a presentation by Matt Firor, the boss, which reached a bit into the future.
One of the points is now sparking a discussion. So-called “Lockboxes” are supposed to be introduced into the game. These would be boxes that you buy in the Crown Store, of which you do not know what exactly is inside, but which could contain rare, even limited items: stuff that used to be a limited-time offer in the shop and that you can’t get any other way.
The Elder Scrolls Online: 400 crowns for cosmetic loot box
According to information from the fan on reddit, these packs are supposed to cost 400 crowns and be purely cosmetic. The rarer an item is, the rarer it is also in one of these boxes.
Such “gambling loot boxes” are not well received by the ESO community, as initial reactions show. Both on reddit and in the official forum, there are already protest threads criticizing the introduction of these boxes. They are seen as unfair ways to make money with an extreme element of chance. Additionally, they undermine the exclusivity of earlier special mounts that were only available for a short time and that no one else has.
The post in the English section of the official forum is currently at 45 pages. The reddit thread is at 260 comments. Both are quite astonishingly high values for the otherwise quiet The Elder Scrolls Online.
Zenimax has already responded in an initial reaction. Gina Bruno explained some details of the system. The boxes are planned for “later in the year” and will only contain cosmetic or “convenience” items, including mounts that you cannot get any other way, and even completely unique items. If you receive an item through the box that you already have, you will be able to exchange it for a special currency with which you can buy other items from the offering.
We will address further details from the Gamescom presentation of The Elder Scrolls Online in a future article.
This is an AI-powered translation. Some inaccuracies might exist.
The space simulation Elite:Dangerous will see a significant update with patch 2.2 coming in October.
Elite:Dangerous is among the games with big plans. It always seems like something huge is in the works on the horizon that will populate the space sandbox with more life. This is what the game is often criticized for: it feels somewhat unfinished, too empty, with many planned features missing, and players notice this painfully.
https://www.youtube.com/watch?v=w_zxHl5-ZHc
At Gamescom, the next heavy-hitter “Guardians” was introduced with 2.2, aimed at refining the game significantly. Along with numerous so-called “Quality of Life” improvements to make the game more enjoyable, the following features are coming:
The NPC crew
Passengers and VIPs
Fighters that can launch from the ships
and tourist hotspots.
https://www.youtube.com/watch?v=CEiMMQzovfQ
This is all included in the October update 2.2 for Elite:Dangerous
In the reddit forum for Elite:Dangerous, fans created this graphic that is supposed to show at a glance what is coming to their favorite game in October.
This third and final trailer wraps up the Elite presentation from Gamescom.
https://youtu.be/24CrzcrMHUU
This is an AI-powered translation. Some inaccuracies might exist.
Warframe, the third-person space shooter with a fast-paced parkour movement system, enriches both the console and PC versions with new updates, including fairies, cats, and new weapons.
“Phantoms of the Rail” for Console
After a long wait for new content for all console players of Warframe, the “Phantoms of the Rail” update was released last week, which is part 2 of a total of 4 of the major overarching update “The War Within”.
However, if your spaceship has been adrift in space for a long time, prepare for possibly extended download times, as this involves over 18 GB that need to be downloaded. After all, this is half of the total size of the game.
Trinity and Smeeta Kavat – on the way to new worlds
However, many changes have been made both visually and acoustically. The biggest redesign, which also helps new players to delve more specifically into the Warframe universe, is reflected in the selection of the star map. This has been completely overhauled and is based on an older version.
You can see at a glance which planets are interconnected and from where you can travel. Another major change is the complete overhaul of obtaining Prime items.
The new star map
You will notice upon your first login that all of your T1-T4 keys have been converted into Void relics. One of these relics can now be equipped before starting the new Void Tear missions. These are regular missions that can take place anywhere in the origin system of Warframe, where, who would have thought, Void Tears occur from which corrupted enemies will come tumbling out.
These will drop a reactant upon their death, of which you need a total of 10 to receive your reward from the Void relic at the end of the mission. You can even see what your teammates would receive from their relics and, if their reward appeals to you more, you can choose to receive that instead of your item.
Cute and deadly at the same time: Smeeta Kavat
Kavats, cat-like companions, are also coming to consoles. So it’s time to put your Kubrow on ice and welcome one of the two fast and cunning races onto your ship.
Smeeta Kavats have the following abilities:
Trickster: Allows Smeeta Kavat to become invisible while creating a decoy that runs towards enemies and draws their fire.
Charm: The Smeeta Kavat brings luck to its owner for the duration of a mission.
The second race, Adarza, has these tricks up their sleeve:
Cat’s Eye: Adarza Kavat guarantees critical hits for all nearby Tenno for 5 seconds.
Reflect: Allows the Adarza Kavat to amplify incoming damage and reflect it back to the enemy.
Additional features include the new Archwing game modes “Chase” and “Pursuit”, a new Archwing support class named Amesha, the corresponding Archwing weapons Cyngas and Agkuza, as well as an overhauled flight system. Here you can see it all again in moving images:
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As mentioned, PC Tenno also got to enjoy new content. Although this “only” amounts to just under 1 GB, “The Silver Grove” has just as much in store for space ninjas, foremost the new character “Titania”, who also brings her own quest.
This fairy-inspired Warframe has the following abilities:
Enchant: Enemies drop their weapons and levitate off the ground. Nearby allies become immune to status effects.
Tribute: Demands a gift, in the form of a random ability buff, from an enemy. The survivor’s attacks are weakened.
Lantern: Calls forth a swarm of blade flies that make an enemy an irresistible, floating bait for its mindless companions, ultimately leading to an explosion.
Blade Wings: Shrinks and elevates you into the air while blade flies attack nearby enemies.
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The new gunblade weapon Sarpa is also making its way into the game, as well as the Pox, which emits poison upon impact. In conjunction, there is the Apoxys Syandana and two new operator outfits.
Additionally, a new Lunaro arena in the “Steel Meridian” style with side nets and ramps will be introduced, as well as improvements to group search and voluntary servers to ensure a smoother and more fluid gameplay experience.
Lastly, with this update, the fusion system, meaning the upgrading and improving of mods, has been revised. Now you will receive the new resource “Endo” during missions and as rewards at the end, which is needed for upgrading your mods.
Thus, fusion cores belong to the past. Additionally, you can convert unused duplicate mods into Endo, which should provide a cushion for long-term players.
You can admire Titania and everything else that “The Silver Grove” includes here in the highlight trailer:
https://youtu.be/_2V0MYLADtc
This is an AI-powered translation. Some inaccuracies might exist.
In HotS you can pick up some tricks from Overwatch and additionally distribute free heroes to all players.
A free character for every player
During GamesCom, some news about Heroes of the Storm was released, especially regarding the upcoming “Machines of War” event, which will be themed around StarCraft. Not only will the two new heroes Alarak (StarCraft 2: Legacy of the Void) and Zarya (Overwatch) come into play, but also two new maps. However, apart from these “big” changes, players can look forward to some goodies. For instance, there is a free hero for every player of Heroes of the Storm – whether new or veteran.
Although the following information should be taken with caution, as it may change before the actual release, these are the current plans:
All players can choose a hero from Tyrande, Anub’arak, and Thrall that they would like to have. If the player already owns one or more of these heroes, there are 3 “backup” heroes offered as alternatives instead. If the player also owns all these backups, they will instead receive a gold amount (exact value still unknown).
Vote: Who was the best player of the match?
Furthermore, a popular feature from Overwatch seems to be getting implemented in Heroes of the Storm. In the future, players will be shown various “cards” at the end of a match, which list the performance of some teammates and opponents. Subsequently, all players can vote on which hero was most important for the team’s success. Similar to Overwatch, this will probably not have any real “benefit,” but will be a purely prestige event.
On a screenshot from monthius, some of these categories can already be seen:
Highest damage to objective (Immortals)
Longest kill streak
Highest contribution to team hero damage
Highest contribution to team structure damage
MVP (Most Valuable Player)
There will surely be more categories, such as healing done or damage blocked, which just don’t appear in the mentioned example.
World of Tanks was not only one of the most impressive stands at Gamescom 2016, but also brought news of a completely new tank nation. Soon, the previously lesser-known tanks of Sweden are set to join the game!
Originally, the plan of Wargaming was to fundamentally overhaul and modernize World of Tanks in 2016 and hold back on adding new tanks or even new nations. Therefore, the announcement about the Swedish tanks at Gamescom 2016 came as a surprise to me. But what’s the deal with the Swedes? Did they actually have enough tanks or are these just “paper tanks”?
Although Sweden was not directly involved in the fighting during World War II, since the Nazis occupied both Denmark and Norway, Sweden also upgraded its tank forces and developed a few interesting vehicles designed purely for defensive operations in the rugged terrain of Sweden. Therefore, a complete tech tree line of the Nordics consists of tank destroyers, all of which are said to have very good camouflage values.
Moreover, the gun elevation angle should be good, allowing the tanks to effectively target their enemies from elevated positions. The second tech tree line starts with a series of light tanks, transitions to mediums, and ends with some heavy vehicles from the post-war era. Some of them – like the Emil series – are prototypes and concepts, but many of the tanks actually existed in one form or another.
Gameplay over realism
The higher tiers have given the developers of the Swedish tanks some trouble, as their cannons and magazine sizes were difficult to integrate into the game. Either the reload time was too long, or the cannons were too powerful. Therefore, the values of some vehicles noticeably differ from the originals.
Since some of the later tanks clearly come from the late 1950s, we can expect fast driving styles and especially auto-loading magazines, as at least the tanks of the Strv 103 and Emil line were equipped with such systems. How ultimately the performance of the new tanks turns out, we will see when they arrive. The entire Swedish vehicle lineup will only come in the autumn, but the premium tank Strv m/42-57 Alt A2 will already be available in the next update.
Mein-MMO says: I really didn’t expect a new nation this year, let alone with the Swedes. Therefore, I am really curious to see what comes out of this. Especially the tank destroyers should suit my preference for lurking and sniping, and the hopefully good gun depression should be optimal for sneaky sniper actions. However, the many modern tanks in the tech tree worry me a bit; in reality, a Strv 103 could fire fifteen 105mm shells in a minute… this needs to be balanced well, otherwise, we could see a new troll tank!
This is an AI-powered translation. Some inaccuracies might exist.
The giant project Star Citizen made headlines at Gamescom.
Star Citizen 3.0 aims to bring the universe to life
Positive news and feedback are coming from press representatives who had the opportunity to talk with Chris Roberts about version 3.0 at Gamescom. This is the update, writes Polygon, that supposedly makes players feel they belong to a larger whole, part of the galaxy.
In a demo, players could accept another player’s mission, there were player-player contacts, you could see bartenders and shop owners. The world felt alive and the entire universe took shape with 3.0. The version is expected to be released by the end of the year.
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Even the US site Gamespot is quite impressed with 3.0 and the attention to detail that Chris Roberts shows in its presentation. He gets hung up on a minor bug; the whiskey glass of a mercenary seems to have clipping issues, and Roberts swears to fix such bugs in a short time. Nothing should disturb the immersion. This pleases the colleagues at Gamespot.
View of Star Citizen 2.5
Significantly closer in the future of Star Citizen is Alpha 2.5. This version has already been distributed to the first testers. It features, among other things, a new landing mode.
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In line with Gamescom, there was another concept sale. As Gamestar reports, they presented the Terrapin, the diamond turtle, in the concept sale (featured image) at Gamescom. The two-man ship, designed for scanning and exploration, is available for €211.17.
In less than a month, the expansion “The Rise of Iron” for Destiny will be released. Guardians still have some time to prepare for the upcoming dangers. The question is: How?
Our reader and Destiny expert shin25_HH has now compiled a guide that provides you with some tips. This way, you can dive into the next adventure fully prepared.
Preparation is everything
The hype train has left the station and is heading towards September 20, when fresh content revolving around Lord Saladin in Destiny awaits us. In addition to the recently announced private matches, new story missions, weapon quests, and a brand new raid are on the way. To ensure you’re not left in the rain next month, we offer you helpful tips and tricks as we did for the last expansion to get the most out of the Rise of Iron.
1. Glimmer
Whether it’s upgrading new gear, purchasing weapon parts, or acquiring synths – you can never have enough Glimmer. Bring your Glimmer supply up to the current maximum of 25,000 to be prepared for all uses. If you also keep the race-specific items (such as Axiom Bolts, House Banners) that can be converted at the Cryptarch for 200 Glimmer, you can easily push your Glimmer supply over the 25,000 mark.
2. Legendary Marks
The ultimate currency. As the inventory of weapon and armor vendors will change with the new expansion, there are likely to be exciting rolls that players will want to have in their inventory. Currently, the cap for legendary marks is 200.
However, this value can still be significantly increased. Certain bounties can also reward legendary marks upon successful completion. For example, you receive 25 legendary marks per character upon completing the three weekly Iron Banner bounties. Furthermore, you can earn up to 50 legendary marks per character weekly in the Trials of Osiris.
So meet the requirements for completing the bounties, but don’t redeem them.This way, you will have access to almost 600 legendary marks at the start of the new expansion.
Drawback: By not redeeming the weekly Iron Banner bounties, it takes significantly longer to reach rank 5. However, you will have the last chance to do so in the current Iron Banner, as there won’t be another Iron Banner before the new expansion.
3. Exotic Engrams
Get the item “3 of Coins” from Xur to farm exotic engrams. If Bungie stays true to its line, you can hope for new exotic gear with updated light levels after the expansion launches. Whether this logic will also apply to legendary engrams is unknown but unlikely.
4. Bounties
Complete bounties but don’t redeem them to access experience and faction reputation right at the start of the new add-on.
5. The Factions
With the new expansion, when leveling up with a faction, you can choose whether you want to receive armor or a weapon. Bring your factions close to leveling up to take advantage of this new feature right at launch. Please note that you only have access to reward packages starting from level 3. The same principle also applies to the Cryptarch. So make sure to bring experience points just before leveling up.
6. Consumables
Strange Coins, Light Particles, weapon parts, and so on. Various consumables have gained importance. Gather these items until your vaults burst. Light particles (gear upgrades) and strange coins (Xur) can be obtained after strikes and crucible matches. Thankfully, you can buy weapon parts from the weapon vendor. Who knows if this will also be possible with armor pieces starting next month.
7. Weapons and Armor
With the new expansion, a general overhaul of weapon balance is also likely. Bungie often makes changes to weapon perks in this context. If you receive a weapon or armor piece that you are unsure whether to dismantle, it’s better to hold onto it. You never know what Bungie will do with perks like “Guerilla Fighter” or “Dug Up.” Since you can raise any current gear to the new maximum level of 400, it may be worth keeping certain gear pieces.
If you consider all the points mentioned, you will be well prepared for the brand new expansion. They should serve as guidance for you. Pick out what you like.
A big thank you to our Destiny expert from the community: shin25_HH. This guide comes from him.
The anti-cheat system in Pokémon GO causes trouble and bans innocent players.
The “Augmented Reality” game Pokémon GO fights against cheaters who gain unfair advantages in the game. With cheats and bots that fake locations, some players modify the mobile game. This way, they can interact with many more gyms, PokéStops, and wild Pokémon without moving from their spot. Due to this unfair behavior in the game, “legitimate” players feel disadvantaged, and Niantic developed a system against cheaters. However, the new anti-cheat system is not yet fully refined, as seen in the case of Jimmy Derocher.
This route should bring success
In many video games, there are groups of players who want to play particularly efficiently to get the most out of a game. Jimmy Derocher could be described as a hardcore “Pokémon GO” player, as he is searching for (legitimate) ways to gain the most experience points in the shortest time. During one of his adventures, he wanted to prove that it is possible to gain 1 million experience points in just one day. For this, he chose a special running route:
Derocher says: “We placed lures at 10 PokéStops that are spread out over a distance of 0.2 miles. This route has been called Jimmy’s Loop by other players. The plan was to walk this route repeatedly.” With this route, he wanted to prove that one can gain 1 million experience points in Pokémon GO without cheating – and within 24 hours. To prove that he earned the experience points legitimately, he even set up a live stream on Twitch.TV. After the event gained attention, hundreds of people appeared in the stream chat wanting to experience the adventure.
The start of the event went smoothly, and Jimmy Derocher gained several hundred thousand experience points by catching wild Pokémon, interacting with PokéStops, or through tactical evolutions of Pokémon. After about 13 hours, success came to a sudden halt.
1 million experience points a day are too much
Suddenly, it became impossible to catch wild Pokémon. No matter which ball he threw at the Pokémon, every Pokémon fled from the encounter. The reason for this is the anti-cheat system of Pokémon GO. After Derocher had collected about 600,000 experience points, the game issued him a so-called “soft ban.” A soft ban lasts about 24 hours and denies players the “normal amount” of experience points during this time. If there are any experience points available for an action in the game, then those points are significantly reduced. A soft ban is usually activated when the anti-cheat system detects a player gaining more experience points than “normally possible.”
Derocher was aware of the soft ban principle and wanted to find a solution with Niantic in advance to prevent his account from being affected. He reached out to Niantic CEO John Hanke on Twitter, asking for an exception for his player account. However, he received no response.
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As a hardcore player, he wanted to show the Pokémon GO team that the system against cheaters is also bad for players who play legitimately. Bots are much more efficient than players and earn more experience points than hardcore players. The soft ban feels arbitrary according to Derocher and affects more players than Niantic has imagined. Although his million XP run was interrupted early, he still raised money that he will donate to charity. With an app called Charity Miles, he generated money through the distance he covered. Also, viewers on Twitch.TV donated money for the charity action of the stream.
By the way, Derocher did not give up after receiving the soft ban in the game. The viewers in the stream found it entertaining that he continued to play despite the ban and after about 1.5 hours only gained 25,000 experience points.
This is an AI-powered translation. Some inaccuracies might exist.
In Battlefield 1 we take a closer look at the elite classes.
In just a few days, the open beta of Battlefield 1 will begin. Then you can finally put on your helmet, grab your rifle, and experience the “World War I” setting up close. Fans’ expectations are high, and the open beta is eagerly awaited.
However, not all soldiers on the battlefield are the same. Some are more powerful than others. We will introduce these elite classes below.
A flame thrower, a human tank, and an anti-tank weapon
In Battlefield 1, there are three playable elite classes that can significantly influence the outcome of the battle – provided you use them correctly.
The Flame Trooper
This elite soldier loves to play with fire. He is equipped with a flamethrower and wears fire-resistant clothing, allowing him to heat things up for his enemies.
How can you defeat him? The Flame Trooper constantly wears a gas mask, making him relatively slow and limiting his field of vision. If you don’t want to burn your fingers on him, you must attack him from a safe distance.
The Sentry
This elite unit wears a sturdy plate armor and can withstand attacks from a distance with ease. This “human tank” can not only absorb a lot of damage but also deal it: armed with a water-cooled automatic machine gun, he fills enemy lines with lead and can quickly bring peace.
But: Compared to the Flame Trooper, the Sentry does not wear a gas mask. This reveals a weakness.
The Tank Hunter
This character is the nightmare of all tank drivers. From a safe distance, he attacks prone with a devastating weapon: the 1918 Tank Gun. With it, the Tank Hunter can take out enemy infantry and vehicles alike – but only if he is in a prone position.
Because the Tank Gun has an extreme recoil, the weapon must be anchored to the ground with its bipod. With the Tank Gun, the name is the program.
On August 31, the open beta of Battlefield 1 will start. Here you can already take a look at the elite classes in advance. Here we summarize all the information about the test phase.
Battlecrew Space Pirates was my personal highlight of the Gamescom. Why? Because: Space pirates, 2D shooter action, Overwatch gameplay, and a tiger! Read here what it’s all about and why it’s just awesome!
If you ask me which game fascinated me the most at Gamescom 2016, it was clearly Battlecrew Space Pirates! Because the new game from Dontnod Eleven – the studio behind Life is Strange – combines the action-packed PvP shooter gameplay of Overwatch with a cult 2D sidescroller like Broforce or the good old Turrican.
In Battlecrew Space Pirates, we play as one of currently four outrageous space pirates who roam the galaxy plundering, filling their pockets with gold, and shooting or slicing their enemies with sharp blades. Did I already mention that the heroes are totally wild? There are:
The anthropomorphic tiger “Janger”, who fights with two blades, is fast, and takes out opponents in Berserk mode with one-shots.
A shooting enthusiast named “John Trigger”, who excels at long range with his plasma rifle, fires rockets, and slows all opponents as his ultimate.
A quirky fish creature named “Tiburon”, who can create force field walls everywhere and gives itself a speed buff when stuffing its pockets with gold. Additionally, it unleashes a hail of grenades as its ultimate.
“Comet”, a former accountant who zooms around with a kind of ray gun, plants bombs, and nukes everything on the screen with a “Smart Bomb”.
Janger can also appear as a lion.
Each of the four heroes plays completely differently and demands a different tactic. With the tiger, we’re usually in close combat, while John Trigger is primarily dangerous from a distance, and the fish Tiburon acts more as a supporter. The controls are intuitive via controller (although mouse and keyboard are also supposed to be possible) and all two skills and the ultimate ability of our hero are always quickly accessible.
The Revenge of the Troll Fish
At Gamescom, we got to play two maps from the game mode “Gold Rush” (the other mode is “Team Deathmatch”), where we teamed up with three friends against an opposing team and had to shovel gold from randomly appearing treasure chests into our safe within a time limit. That alone is already a blast, as the gameplay of the game is fluid and fast-paced, and thanks to the 2D view, you always have a good overview of the map.
It got really funny in the second map, as it contains all sorts of traps that we or other players can trigger, which can set the area around a treasure chest ablaze with electric bolts. Particularly sneaky was the fish-pirate Tiburon, as he can create large force field walls to stop both friends and foes at critical points or lead them into traps. It couldn’t be more trollish!
Mein-MMO says: As already mentioned, Battlecrew Space Pirates was my personal highlight of Gamescom 2016 and no game brought me as much joy at the fair as this quirky 2D shooter. I can’t quite say what I liked best, the uncomplicated yet fun gameplay, the cool heroes with their completely different skills and tactics, or the outrageous space pirate setting. In any case, I can hardly wait until Battlecrew-Space-Pirates goes into Early Access on Steam. That is supposed to happen at least this year.
This is an AI-powered translation. Some inaccuracies might exist.
An additional scene from the Warcraft movie shows how the Orcs debate the threat of Fel.
Orc War Council – without Gul’dan
It has been a while since the Warcraft movie was in theaters, but we are slowly approaching the release of the film on DVD and BluRay. To prepare fans a bit more for the upcoming release, one of the previously unseen scenes has now been released – as not all filmed scenes were used in the original theatrical version (as is often the case with films).
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The scene takes place in the Orcs’ camp and shows how the various leaders of the tribes discuss Gul’dan and his Fel magic. While the overall tone of this scene is rather dark and contemplative, the Orcs manage to bring a bit of humor into the situation towards the end. After all – and this is somewhat funny from their perspective – the Fel Orcs are green.
Apart from the release of this scene, there is also a “bad” news for all fans. Director Duncan Jones has already confirmed that there will be no “Director’s Cut” version.
In The Division, we discuss the implications of the latest “State of the Game”, in which the developers displayed surprising openness.
Last Thursday, many were left speechless: The developers of The Division openly and honestly stated: “Our game is not fun. We’re sorry. The community is right.” Particularly, the endgame causes frustration, bad moods, and ultimately boredom due to the questionable loot system and numerous bugs, leading many agents to move on to other games. Accordingly, the user contributions in the forums across the internet reflect this sentiment.
And now Massive acknowledged all the major problems in the latest situation report after the summer break. Without sugarcoating them. Without downplaying them. “Our game is not fun.” A bold statement.
Big Problems, Big Transparency
This is a statement from developers about their own game, which is probably unique in this form. Until now, Massive only spoke about isolated problems and assured that they were aware of them, that they were investigating them, and that a solution would be found. “We are aware of it” and “We are looking at it” were the most common phrases in the previous situation reports, which the community found amusing. Even the developers must chuckle when they say them.
Numerous problems have plagued the game since its launch. From cheats and hacks to performance issues and massive exploits, the game has had to endure it all. With the three previous updates, not only were bugs fixed, but also many new errors were introduced. It feels as if the developers are always chasing their game to somehow get it back on track.
However, they were always striving for transparency. Particularly, the community developers Hamish Bode and Yannick Banchereau were and are present in the forums and on Twitter and repeatedly provide insights into what the team is currently working on. A dedicated page was set up a few months ago, listing all current issues and exploits. But the openness and directness were taken to a new level in the latest State of the Game.
Massive – a Role Model for Community Work?
Most game developers handle problems in their games more discreetly. They are downplayed, other aspects of the game are emphasized, they are covered up with new content, and eventually, a patch arrives with the proud announcement: “We are addressing your concerns. Here is the patch.”
It is rare to hear statements like “Oh, we messed this up. Sorry, we’re working on a solution.” Admitting a mistake is not common in the industry – despite the fact that hardly any game is completely free of bugs. After all, one doesn’t want to lose face. You don’t want to appear vulnerable.
For example, Bungie was hardly interested in collaborating with the community during year one of Destiny. The lack of endgame content was downplayed. Blizzard, while known for some impressive achievements, is probably not recognized for its open community work.
Is Massive a role model in this respect? The Division had a phenomenal launch, it is published by the giant Ubisoft – the entire gaming world is watching this title, especially how it develops. Therefore, other game developers will also have noticed how openly Massive was with their player base last Thursday. And they will continue to observe how users will respond. Is this an appropriate demeanor for a developer studio? Is it well-received? Is this the concept for the future of the gaming industry? Should one interact with the community this way in 2016?
Will this livestream go down in history as the beginning of new transparency? Or should games continue to be developed behind closed doors?
The community has divided opinions about this. Some see Massive’s statements as definitive proof that the game is dead. Now even the developers themselves admit it. Many others, however, appreciate this openness. With this admission, the first step has been taken. Now we can move forward. Together, we can now look for solutions. This will bring the community and Massive closer together and promises much for the future. Such statements about their own game are what developers wish for from a community.
Yesterday, Hamish Bode tweeted that he spent some time on reddit and discovered “super good ideas” there. He is very curious about the future of the MMO shooter.
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The Division is not dead – no. It is still alive. And in the coming weeks, Massive intends to let it shine again in all its glory. Together with the community.
This is an AI-powered translation. Some inaccuracies might exist.