In World of Warcraft, players now receive less Artifact Power – at least if they are particularly good at clearing dungeons.
At level 110, a large portion of gameplay in World of Warcraft revolves around one activity: collecting Artifact Power. While this coveted resource can be obtained from many possible sources, such as world quests, raids, dungeons, or PvP, players are always striving for the most effective method – and until now, that has been the “Mythic+” dungeons.
Blizzard is now implementing a hotfix that reduces the amount of Artifact Power received. Those who complete “Mythic+” dungeons well below the time limit will still receive the same number of reward chests, but they will not get additional items that grant Artifact Power.
In the official statement, it says:
“The bonus chests that you receive when you complete a dungeon significantly under the time limit, so that the Keystone is upgraded multiple times, are intended so that you do not miss out on loot because you were “too good” in a dungeon. It should never feel like a mistake to beat the time limit by a significant margin.
However, Artifact Power is available in almost every type of endgame content. The second reward that one essentially receives is the time saved by skipping multiple dungeons. This time can be used to gather Artifact Power in other activities.”
As at least a small compensation, each reward chest now also contains a moderate amount of gold at the end. Additionally, dungeons at higher “Mythic+” levels now generally grant more Artifact Power, which should at least partially compensate for this.
Cortyn says: There is (for me) little to criticize. Both the reasoning and the result sound reasonable to my ears. However, it is clear that some players do not like that the most lucrative source of Artifact Power is now drying up. But Blizzard will have to live with the backlash – and they will likely handle it quite well.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on October 8th, the big vendor reset is taking place in The Division. What do the sellers have in their inventory this week?
The October update 1.4 is getting closer. Although there is still no official release date, it is expected to be released within this month. In the last State of the Game, the developers revealed that only the final touches are missing. “October” remains the designation for the launch.
Until then, you can still have some fun in the post-apocalypse as you know it now. Maybe with some fresh weapons, mods, or armor pieces? Let’s see what the vendors have after today’s reset.
The offer of the special equipment vendor on October 8th.
In the tech wing of the operations base, the special equipment vendor is waiting. He requires Phoenix Credits from you.
With 204, he has a mask and a chest piece as high-end offers. Additionally, there is the “Predator’s Mark” mask and the “Hunter’s Faith” knee pads. The ranger jacket and the sand-colored jacket are also available.
The special equipment vendor in the terminal
If you go down the stairs, you will find another special equipment vendor.
PF45 Series 1 (pistol): 506 PCs – value 204 (Expert, Dominant)
RPK-74 E – Black Market version (LMG): 627 PCs – value 204 (Prepared, Deadly, Capable)
The gear set pieces are a “Predator’s Mark” mask and a “Hunter’s Faith” backpack. With 204 and the high-end quality, there are knee pads and a holster. The jackets are also in the inventory.
The inventory of the Dark Zone weapons vendor
Go to the safe room in DZ03, where the weapons vendor is waiting for you. You need certain DZ ranks and enough DZ currency for him to hand you his goods over the counter.
M1A Series 1 (sniper rifle): 101775 DZ$ – value 204 (Rank 80) (Talented, Bitter, Dominant)
P416 – Military version (assault rifle): 273051 DZ$ – value 229 (Rank 90) (Stable, Destructive, Resentful)
Blueprints:
Valkyria (submachine gun): 254483 DZ$ – value 204 (Rank 90)
M1A – First Wave (sniper rifle): 212058 DZ$ – value 204 (Rank 75)
RPK-74 E – Military version (LMG): 214226 DZ$ – value 204 (Rank 75)
What does the DZ weapon mod vendor have?
You can find this vendor in the north of the Dark Zone, in DZ05 in the safe room. He has two mods blueprints with energy level 32 that you can acquire starting from rank 50.
Small Laser Sight: 142684 DZ$ – two random bonuses.
CQBSS Scope – Earth Brown: 142647 DZ$ – headshot damage and two random bonuses.
The underground vendor offers this
The underground vendor is located in the Tactical Operations Center. You need Phoenix Credits and certain underground ranks for his items.
Buckle up, because SWTOR has a new cinematic. Check out the 6-minute trailer for KotET here!
The last expansion of “Star Wars: The Old Republic”, namely “Knights of the Fallen Empire”, came to an end a few weeks ago when the final chapter of the addon was made available. However, BioWare is not letting anything slide and wants to eliminate a content gap right at the start. Therefore, the next expansion “Knights of the Eternal Throne” (or KotET, as the cool kids say) will already be released on December 2.
In line with this, BioWare has now released a cinematic trailer of nearly 6 minutes, showcasing a special character from the previous expansion: Vaylin.
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Vaylin is the daughter of Emperor Valkorion and thus the sister of Arcann – exactly the guy who put our character on ice for a while and then happily expanded with the Eternal Empire.
Subscribers will gain access to the new expansion starting December 2, which is divided into a total of 9 chapters. Apparently, these chapters will be available from the start and will not be released monthly. However, the size of each chapter is still unknown – how the total playtime looks is still (warning, pun intended) up in the stars.
For those who are not familiar with the backstory of the upcoming expansion, now is a great time to subscribe to SWTOR and catch up on the entire story of “Knights of the Fallen Empire” before the sequel starts in two months. There is still plenty of time to prepare for the new expansion.
For more news and articles about BioWare’s sci-fi MMORPG, you can find it on our SWTOR game page.
This is an AI-powered translation. Some inaccuracies might exist.
TERA is revamping the Sorcerer class. We will tell you what changes are coming.
A major patch is coming to TERA soon. It is called “Spellbound” and, as the name suggests, revolves significantly around the Sorcerer class in the game. This class will undergo a complete overhaul, with some spells being replaced and others enhanced. The following changes are being made for the Sorcerer:
Burst of Celerity is now a passive skill from level 20, permanently increasing attack speed by 30%.
Frost Sphere replaces Ice Needles, has a higher base damage, and causes an explosion effect at maximum range.
Magma Bomb is replaced by Lightning Strike, which generates lightning in a straight line up to 15 meters.
Fireblast is replaced by Meteor Strike, with increased base damage and a new animation.
Arcane Pulse now fires two pulses when fully charged (instead of just one).
Mana Boost replaces Overchannel and grants a temporary increase in attack speed and increased damage against monsters. It also boosts the damage of Arcane Pulse and Meteor Strike.
Mana Infusion now restores more mana, but also has a longer cooldown.
Additionally, many spells now have faster cast times and increased damage. New glyph combinations are intended to allow further adaptation of the Sorcerer’s playstyle.
The Spellbound patch also brings two new dungeons and “much more” – the developers plan to reveal more details in the coming weeks. It will certainly be a few weeks before the patch goes live.
For more information on the game with the best race in the world (Castanic), you can visit our TERA game page.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on October 7th, the Trials of Osiris are starting in Destiny. Which map will be played?
Since last week, the Trials of Osiris have been back as a regular, weekly event in Bungie’s MMO shooter. Before the launch of “Rise of Iron,” they were absent for a few weeks and have now returned in new glory. From now on, you aim to obtain the “Year 3” Trials gear.
The October Iron Banner is currently also running, the monthly PvP event. There should be quite a lot happening in the Crucible in the coming days.
The Trials of Osiris begin today at 7 PM and end next Tuesday at 11 AM with the weekly reset. This week, the map Floating Gardens will be played.
What are the Trials of Osiris?
In the Trials, you engage in PvP battles in the “Elimination” mode. You compete in teams of three and try to fill your scorecard with victories. If the opposing team is completely defeated, you win a round. Fallen teammates can be revived. Here, it’s not only about having strong gear but also about communication among the Guardians. An in-depth knowledge of the map is advantageous.
At 5 and 7 wins, there are random rewards from Osiris’s inventory. Additionally, you should keep an eye on Brother Vance’s bounties for extra rewards. If you’re in top form, you can reach Mercury with a “flawless” ticket and raid the chest with the good loot there.
Good luck in the Trials, Guardians.
If you just started with Destiny since “Rise of Iron” and feel lost, you can check out our guide collection for Year 3 of Destiny. There you will find some guides, help articles, and information.
This is an AI-powered translation. Some inaccuracies might exist.
The planned changes for the upcoming ranked season of League of Legends bring back the Solo Queue!
In League of Legends, there was previously a ranked system where players could enter the queue for ranked matches either alone or with one other player. If you wanted to participate in ranked matches with a complete team, you could register in the team queue. After removing these options and implementing the dynamic queue into the game, players were dissatisfied. For the upcoming season of League of Legends, the developers have decided to implement a Solo/Duo queue as well as a Flexi queue.
Solo/Duo Queue in League of Legends
Compared to the Solo/Duo Queue from 2015, there will be hardly any differences. As usual, you sign up for this ranked queue alone or with a maximum of one other player. You choose 2 roles that you would like to play. If you do not want to play a specific role, you can choose “Fill” and play a role that is currently needed. You can also veto the position that you dislike the most. If you are in the Challenger tier, you can still only play alone.
The new Flexi Queue
In the Flexi Queue, you can form a group with up to 5 players to enter the queue together. You can play here as a group or as an individual player. If you are successful in this queue and gain ranks, unique rewards await you at the end of the season. If you reach at least the Gold tier in both the Solo and Flexi queues, you will additionally unlock a special reward at the end of the season. The official announcement about these plans can be found on the League of Legends website. There you can also read why the developers chose these two systems.
This is an AI-powered translation. Some inaccuracies might exist.
A new game mode Global Operations for Armored Warfare is coming soon, which combines PvP and PvE. If you want to try it out, you can test the new mode today on the test server of My.com’s tank game.
Some time ago, we had the opportunity to preview the new game mode of Armored Warfare called Global Operations and we were excited. The hybrid of PvE and PvP is a very good unique selling point for My.com’s competition against World of Tanks and War Thunder and it’s a lot of fun!
Tank test for everyone!
However, if you want to see for yourself whether the new mode really rocks, you can do so today on the test server. The developers have loaded the new mode onto an accessible PTS, where any player can participate in Global Operations with provided vehicles.
You can access the test server via a special PTS client, which you can download from the provided link. Have fun testing Global Operations! And don’t forget to share your experiences in the new game mode with us in the comments below!
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Camazotz, the latest god from SMITE, is a genuine bat. Big, ugly, and quite strong.
The developers of SMITE are working hard to present their players with new gods featuring cool abilities regularly. With the upcoming patch 3.19 Terror of the Night, vampire fans are getting a new creature that should meet their demands.
Camazotz, the deadly god of bats
The bat enters the fray as an assassin and comes with a hefty portion of life steal, making it relatively resilient – at least as long as it can stay on its opponent. It is, however, very susceptible to stuns, because without sustainable self-healing, the flutterer quickly loses its life.
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The passive ability Essence Drinker increases life steal and healing received by Camazotz by 5%. When a god dies nearby, they leave a small puddle of essence that Camazotz can use to slowly heal mana and health points. When out of combat, he heals faster.
Screech fires a sound wave in a straight line ahead, dealing damage and penetrating all minions. If it hits an enemy god, the wave creates an echo. If Camazotz is hit by the echo, he receives a bonus to his physical power for 15 seconds.
The Vampire Bats are sent to a target, dealing damage and slowing it down before returning healing to Camazotz. If the target was a buff monster in the jungle, Camazotz receives a stack of “Vampirism” for 210 seconds, which increases healing and life steal by 3%.
Leap is his mobility ability. Camazotz jumps forward, dealing damage in an area and healing himself for each enemy hit.
The ultimate Bat Out of Hell makes Camazotz immune to control effects for 3 seconds and allows him to fly. While flying, he can dive down up to 3 times (on the 3rd attack, he lands).
Currently, Camazotz is on the test server and is being tested thoroughly. If there are no issues, the bat will likely be implemented into the game next week – at least in the PC version. Console players will have to wait a bit longer.
This is an AI-powered translation. Some inaccuracies might exist.
A future patch will improve the arena experience in Pokémon GO. For example, the CP of Pokémon can be adjusted against each other.
Just yesterday, the developers at Niantic announced that there will soon be a catch bonus that will simplify catching rare Pokémon. Now it has been revealed that the arena will also receive some improvements. The team size when training in the arena will be changed, and a feature will be introduced that allows the CP of the battling Pokémon to be adjusted.
Teams of up to 6 Pokémon for training in the arena
The developers reveal in an official post that soon you will be able to use more Pokémon when training in a friendly arena. Instead of battling with one Pokémon as before, you will be able to enter the fight with a team of 6 Pokémon in the future. However, your weaker Pokémon shouldn’t be useless in arena training. In these situations, a new feature will be activated, where the strength and weakness of the Pokémon will be adjusted.
The CP of the Pokémon you train against will be adjustable. The combat points of the Pokémon can be temporarily reduced to match the battle capabilities of your Pokémon. So it doesn’t matter how weak your Pokémon is – if you want to train in a friendly arena, you will soon be able to do so with the weaker members of your Pokémon team.
How this system will work and when it will be released is currently unknown. As soon as a specific date for this update is set, we will, of course, inform you.
This is an AI-powered translation. Some inaccuracies might exist.
Shortly before Halloween, the developers of League of Legends present 3 new skins that spread a spooky atmosphere.
With these 3 skins, Halloween is also celebrated in the Summoner’s Rift. Morgana, Teemo, and Tristana receive a new look to be properly dressed for the upcoming spooky days. These skins will probably be released during an event around Halloween. Here is a preview of the skins and the prices of Bewitching Morgana, Little Devil Teemo and Bewitching Tristana.
League of Legends Halloween Skins
The new skins are meant to be spooky and fit both visually and audibly with Halloween. Morgana and Tristana’s skins fit nicely into the setting. The skin for Teemo is a bit “disturbing”. Well, that’s what you expect from most Teemo skins, and this champion actually doesn’t need a skin to be creepy. Nevertheless, the term “disturbing” has literally been crowned here.
Let’s first take a look at what awaits us with Bewitching Morgana before we continue with Teemo. Morgana’s skin also brings some visual changes that do not directly induce nightmares. Keep in mind that these are changes on the PBE server, and work on the skins is not yet complete. Visuals and prices may change before release.
Bewitching Morgana:
Diabolical terror is conjured by Bewitching Morgana. A new model and textures, new spell and sound effects, as well as new animations are provided to Morgana through this skin. Currently, this skin costs 975RP.
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The developers themselves wondered whether Teemo really has a new skin, or if this is just his “real appearance”. With the Little Devil Teemo skin, there is a completely new model, new spell and sound effects, a new recall animation, and new animations. Currently, this skin costs 1350 RP.
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With a cauldron as a cannon, Tristana also packs a lot of firepower with her Bewitching skin. Watch out for her spooky orange companion when you meet her in the game. Tristana gets a new model and new textures with this skin. There are also new spell and sound effects, as well as new animations. Currently, this skin costs 1350 RP.
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In FIFA 18 Ultimate Team, we will show you how to make the most out of the coin rewards after matches.
FUT 18 is not a walk in the park. You manage your own team, with many things to know and consider. You have to supply your players with contracts and various other consumables, you are allowed to maintain a manager, and now and then the team should also be strategically reinforced with new players. For all that, you need one important thing: coins.
But how do you get those golden objects of desire? There are several ways to do this. One option that EA Sports does not favor is buying coins for real money, which is possible on various online sites. However, we advise against that, as there are many fraudsters out there, and EA Sports imposes penalties for it.
“Legal” ways are the trading and earning coins by finishing games. We will now show you how to make the latter especially efficient.
Earn coins through match rewards
After every match in FUT 18, you will receive rewards in the form of coins. This method of obtaining coins is undoubtedly the most enjoyable, but it is very time-consuming – and so far, almost no one has become a “coin millionaire” just by playing.
Before starting a match, you should activate the available coin boosts from the “EAS FC” catalog, which will give you up to 1000 additional coins after each game. However, these boosts are limited in number and not stackable.
How coin match rewards are calculated
The match coins you earn after a game can be calculated using the following formula:
Match coins = (Skill rewards x multiplier) + Completion reward + EAS FC coin boost + Competition reward
Let’s take a closer look at the individual variables.
This is how skill rewards are composed
In the following table, you can see how many coins you earn for your actions during a match:
You read this table as follows: Let’s take the example “Scored Goals”, meaning the goals you score. You get 40 coins for each goal. However, you can only earn a maximum of 200 coins from goals, so it is enough if you score 5 goals in one game. You will not be rewarded for more goals.
You also earn coins for shots on goal, successful tackles, corners, clean sheets, passing accuracy in %, ball possession in %, and the player of the match (marked in green in the table from top to bottom).
There are coin deductions (marked in red in the table) for conceded goals, fouls, cards, and offsides.
The multiplier is a number determined by several factors. On one hand, it depends on your aborted matches, completed matches, and the difficulty and significance of the match mode and the opponents.
For each aborted match, the multiplier decreases by 0.25 x A, where A depends on the respective match mode.
For each completed match, the multiplier increases by 0.02 x A.
The maximum values of the multiplier are:
0.63 Online Seasons
0.88 Online Tournaments
1.13 Online Singles
0.36 Singleplayer Seasons
0.25 Singleplayer Tournaments
This is how the reward for completion is calculated
The next variable is the reward for completion. The maximum value of the completion reward is 325 coins. To receive this, you must complete the match. If the opponent quits early, you only receive part of these coins. It is calculated as follows:
Completion reward = 325 x played minutes / 90
Competition reward
You will also receive rewards in the form of coins or packs when you win a tournament or achieve certain goals in a season (relegation/promotion/title).
Through TOTW challenges, you can earn a maximum of 1000 coins or up to 15,000 coins by winning in the online season. In FIFA 18’s “Ultimate Team” mode, there are also FUT Champions and the Weekend League, where you can reap extreme competition rewards – however, these are only achievable for the best of the best.
To complete the above equation for calculating match coins, there are still the “EAS FC” coin boosts that can add 200 or 1000 coins on top. You must purchase them with “Football Club Credits.” They are also only available from certain XP levels.
Here’s how to maximize the match rewards:
Use the coin boosts.
Keep the multiplier high.
Try to earn as many skill rewards as possible.
Play modes that offer good and achievable completion rewards for you.
The housing feature is one of the most anticipated by fans of the MMORPG The Elder Scrolls Online and has now been introduced a little closer.
In the coming year, you will be able to acquire your own houses in the fantasy world of Tamriel. Zenimax’s Matt Firor explained that you must first embark on a quest during which you will receive an apartment. From there, you can then acquire other, larger houses. Each race will have various small, medium, and large buildings available for habitation. In total, there will initially be 30 different houses.
Everyone can own multiple houses
With in-game gold, it should be possible to expand your house to a larger version. As for the furniture you can use to decorate your home, you will be able to craft these yourself. A furniture crafting skill will be introduced for that purpose. Furthermore, you can sell your crafted furniture to other players. There should be hundreds of decorative items available to furnish your home as you wish. It will be possible to own more than one house. The houses are tied to the account.
Matt Firor did not confirm whether players will be able to enter the houses of other players when they are not there. However, there will definitely be the opportunity to invite other players to your home. This will be particularly interesting for guilds that can use houses as guild halls. A specific date for when housing can be expected has not yet been disclosed. However, it is expected to be in 2017. Matt Firor anticipates a release early next year.
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Ubisoft removes the split-screen mode from For Honor. This eliminates a “key feature.”
For Honor is considered one of the most exciting games set to release in early 2017. In brutal close-combat battles, you carve your way through hordes of enemies, showcasing skill and reaction in intense duels. The innovative “Art of Battle” introduces a novel combat system to the game.
In For Honor, you can play offline as well as online. And in 2015, the developers made it clear: split-screen was a “key feature” for the game, so players could sit on the couch and challenge their friends.
However, this is no longer the case. According to producer Stephane Cardin, the decision was made this week that the split-screen mode will be omitted. Although they loved the idea, more work was needed to support online co-op. With this decision, they can now bring the game to an AAA level and ensure that they deliver the best experience.
What do you think about the absence of the split-screen mode?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, today, on October 7th, the Exotic vendor Xur arrives. Where is he and what does he have on offer?
The near future of the MMO shooter holds some challenges for the Guardians. Recently, the specific start date for the heroic mode of the “Wrath of the Machine” raid was announced. Additionally, the raid challenges have been announced and events in the form of festivals and Sparrow races are still upcoming this year. “The Rise of Iron” still has a few tricks up its sleeve.
The Iron Banner is currently active in Destiny. This monthly PvP event has some new features, not least of which is the new vendor: Efrideet replaces Lord Saladin for the Iron Banner in “Rise of Iron”. If you have a few minutes to step away from the Crucible during the heated PvP matches, you can visit Xur today, who brings a new inventory of exotic items. Let’s welcome him.
Everything about Xur in Destiny on October 7th, 8th, and 9th on PS4 and Xbox One
When does Xur arrive? When does Xur leave?
Xur appears today at 11 AM. He spends a few pleasant hours with the Guardians, collects Strange Coins from them, and then disappears again on Sunday, also at 11 AM. We won’t see him again until Friday of the following week. Where the Agent of the Nine roams in the meantime remains a great mystery.
Where is Xur? What is his location this weekend?
Xur has his own specific locations in the social spaces where he likes to spend the weekend. This time, Xur is by the Speaker on the balcony – in the Tower. ProNDC will lead you there:
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The next event of Overwatch will be Halloween. New skins, voicelines, and much more await the players.
After the end of the “Summer Games” event of Overwatch, fans have already speculated when the next event might begin? Only at Christmas? Or perhaps already at Halloween? After all, other Blizzard titles like World of Warcraft also have their own events for the spooky celebration.
Sweets or Treats in Overwatch
Now, there was confirmation on Reddit: Overwatch will have a Halloween event with fresh loot boxes!
The Xbox Store has already somewhat anticipated the excitement, as the purchasable loot boxes have already been displayed there.
“Celebrate Halloween with some frightful delights for your heroes during the new event: “Overwatch Halloween Terror”! Trick your collection by getting the new Halloween loot boxes that are available for a limited time only. Each loot box contains up to 4 cosmetic items, with at least one from the special Halloween collection. There are new Halloween skins, spray logos, highlight intros, emotes, victory poses, player icons, and voicelines.”
What else the event brings is, however, uncertain. Perhaps there will be a new brawl mode, like the former “Lúcio Ball” game mode. Exact details will likely only be revealed when Blizzard unlocks the event on the live servers – and there is no specific date for that yet. However, an end is already known: November 1, 2016. Because according to the store, the boxes can only be purchased until then.
Cortyn says: It seems that I will have to log back into Overwatch around Halloween. I just hope that Blizzard took the opportunity and developed the witch skin for Mercy. If I don’t get that (just like the Swiss girl), then there will be no treats from me, only tricks. But I am most looking forward to a new, even if only temporary, game mode. I really liked Lúcioball back then – so my expectations for the event are quite high.
This is an AI-powered translation. Some inaccuracies might exist.
With the upcoming patch, catching up with secondary characters in WoW will be easier – reputation requirements will be dropped.
Although there are plenty of things in World of Warcraft that are account-wide – such as achievements or the wardrobe – some things are indeed bound to specific characters. Among them is primarily quest progress and thus the reputation levels that can be achieved with various factions.
These reputation levels are required for some endgame content – the two mythical Suramar instances (The Arcway and Court of Stars) require significantly advanced reputation with the Nightborne. Additionally, unlocking world quests is done through gaining reputation. While the first character meets the requirements quite easily, this is often not the case with twinks.
Exactly this is why with Patch 7.1 the restrictions for the two instances and the unlocking of world quests will be applied account-wide. If one of your characters already has access to this content, twinks at level 110 will also gain access to it. They still need to speak briefly with Khadgar to receive the whistle.
Cortyn says: Honestly, I’m a bit surprised that Blizzard is taking this step now. After all, they’ve always emphasized in previous interviews that character progression is directly tied to a character. Furthermore, I think (personally) that the requirements for world quests and the two dungeons are actually quite lenient – from my perspective, there was no need to loosen them. But now, everyone should be satisfied, especially those for whom the quests are “totally annoying” and who find the one-time questing in the areas to be a burden.
In Destiny, the heroic mode in the new raid “Wrath of the Machine” has a specific release date.
The community manager DeeJ mentions some interesting things in the weekly letter to the community, in “This Week at Bungie”, where the launch date for the “Rise of Iron” raid is probably the most exciting.
As our title image indicates, this week also focuses on the Iron Banner. Not Lord Saladin anymore, but Efrideet is the new point of contact for this, who has new loot and items in her inventory for you.
Regarding the new loot distribution system and the fact that it is now worthwhile to fight every day of the week – as the reputation gain remains constant – DeeJ says: The feedback has been positive so far. In the coming months, the changed Iron Banner mechanics will likely continue.
The heroic mode is coming
It starts in 11 days. The heroic mode of “Wrath of the Machine” will be unlocked. Bungie is once again calling for a race: The fireteam that completes this challenge first will receive the “World First” accolade and enjoy fame and glory.
The heroic mode of the raid begins on October 18, 2016.
Further announcements:
On October 12 at 7 PM, there will be a badge to win. Bungie challenges you on PS4. To participate, you just need to be in the chat room of Bungie’s Twitch channel and you can be selected for a private game. DeeJ emphasizes that they will “sometime” do this on Xbox as well.
Currently, due to known issues, a Sparrow cannot be obtained from Crucible reputation packages, Dusty Iron Engrams are incorrectly broken down into Legendary Marks, and some Crucible badges from RoI cannot currently be retrieved from the collections in the Tower. Additionally, the issue is being investigated whereby the trophy “Student of History” is not unlocking, even though all artifacts have been tuned.
DeeJ also provides a brief outlook on the coming months: The next challenge is the Heroic Raid. Later, raid bosses will hold surprises (Raid Challenge), and you can also expect festivals and races. The exact dates will be revealed in the future.
This is an AI-powered translation. Some inaccuracies might exist.
In Star Wars: The Old Republic, many spammers and gold sellers have been rampant. Developer Bioware has reportedly banned thousands of dubious accounts in a massive counterstrike.
In Star Wars: The Old Republic, the Star Wars MMO from Bioware, numerous spammers and gold sellers felt as comfortable until recently as the fat Jabba in his filthy throne room. But now the rogue idyll is over, as developer Bioware has swung a ban hammer the size of the Death Star and abruptly ended the existence of thousands of spam and selling accounts. Whether the end of these many user accounts has triggered a disturbance in the Force is unknown.
“Concentrate fire on these super spammers!”
As a result, the chat and mailboxes in the game should be usable again in the coming days and weeks and contain less spam. At least until the spammers find new ways to annoy poor players with their noise and dubious offers. But at least the current loopholes have been closed by Bioware according to a statement from community manager Eric Musco in the SWTOR forum.
Furthermore, Musco explained that at Bioware they always wait for the ideal moment to strike against spammers and sellers. This way, they can ensure to catch as many accounts as possible at the same time and really make a difference, rather than catching all the jokers one by one. You can find the original message from the Bioware forum in the sources section.
This is an AI-powered translation. Some inaccuracies might exist.
During the Pre-Season, the replay system is set to be activated in League of Legends.
Fans have been waiting for years for a feature in the MOBA League of Legends that allows players to watch past matches again. A replay feature exists in many online games and is used by players to learn or showcase highlights. In the past, developers at Riot Games stated that League of Legends would not receive a replay system. This stance has since changed, and the developers announce that the replay system will be integrated into League of Legends during the Pre-Season.
This is how the replay system works in LoL
You can download the videos of your games and save them to your hard drive. There is also a “highlight” feature that allows you to capture specific moments from a game.
You can download the replay of a game after its conclusion via the end-game display or afterwards through your match history.
You can watch replays from the current patch with the new replay mode. The features in this mode are already known from the spectator mode.
In the timeline, you can see special events like kills, destroyed towers or inhibitors, as well as kills of the dragon or the baron.
Record clips of your highlights with the built-in recording feature.
These highlights are saved on your hard drive as a .webm video file. These files can be opened in any browser that supports HTML5.
This is just the first excerpt of the replay system. In the coming months, developers plan to reveal more details about the functionality of this system.
This is an AI-powered translation. Some inaccuracies might exist.
The latest changes in the open beta MOBA Paragon, aimed at shortening party durations, have been made. What do the players say about this?
High risk means high reward
The initial reactions from the community are once again shaking their heads in disbelief. Some say the towers are mere “decoration”; some even suggest completely doing away with them. The wounds from last week and the disappointment over the removal of a game mechanic by patch v32.0 seem not to have healed yet.
However, developer Epic Games has emphasized in its forum that they want faster, fun matches where high risks also bring high rewards. In other words, this means that mistakes will be punished more severely. If one leaves their lane at an inappropriate time or without jungler support, even if it’s just for a quick buy of new cards, the chance is high that the tower will be destroyed.
T2 tower and inhibitor
Thus, it increasingly depends on individual performance as well as coordination with the rest of the team. However, this seems to be where the problem lies for some critics of the recent changes. They were used to reacting to mistakes, big or small, and keeping the consequences minor. The fast travel mode, which will also be removed from the game soon, contributed to this.
Shooter versus MOBA players
Here, two factions appear to clash. Due to the way Paragon is presented, the MOBA attracts not only genre veterans but also shooter fans, as well as absolute newcomers, which is fundamentally okay. However, if Paragon is viewed and played like a shooter (hero chases across half the map, “deathballing” and similar), the recent changes understandably lead to frustration based on such play styles.
Even in shooters, tactical actions bring success
MOBA players are used to mistakes often being punished directly and especially in the late game, leading to a swift loss in matches. Shooter players generally have more of a kill mindset, sometimes taking too many risks and neglecting their actual tasks.
But why do I bring up the differing perspective and play style of these two groups? On the one hand, because I have personally often experienced this senseless endless chase of other players, and on the other hand, because it is repeatedly noted in the criticisms of the current changes that some would prefer to switch to an upcoming Battlefield 1, COD, or CS:GO.
The issue with perception
And this is precisely where a problem with the perception of Paragon arises. Paragon is not a hero shooter like Overwatch and Paladins, not to mention other “pure” shooters. Epic Games does not want it to be that way. The competition consists of MOBAs like LoL, Smite, and Heroes of the Storm. And these are played differently than a shooter.
A Destiny or Battlefield plays faster and forgives mistakes much more. Just the short respawn time makes one’s death only slightly impact the entire match. You are almost immediately back in the thick of things.
Moreover, there are modes that focus solely on the number of kills, in which there is no point to capture, no flag to transport from A to B, or any other task to complete. However, this does not mean that tactics are not needed in these deathmatches. On the contrary: With thoughtful actions and team play, one will achieve much more than if one just goes solo and plays like a Rambo.
It should be clear that this is not meant as a finger-pointing or blame toward shooter players, and that there are certainly plenty of gamers who enjoy both genres and approach each title accordingly and consciously.
However, it seems that part of the current irritations stems from the fact that some still need to gain experience in the MOBA realm or misclassify the whole thing and consequently look for faults with the developer, as risky maneuvers or mistakes previously only had minor consequences.
Perhaps Paragon should be evaluated more like a Dark Souls game. If I proceed calmly and thoughtfully and use the environment to my advantage, it leads to much more success than if I run around the map like the last crazy axe murderer, putting myself in a dangerous, if not hopeless situation that results in my death.
After analysis, it works with Dark Souls’ Quelaag
Of course, this only concerns a small percentage of Paragon players, and there is certainly no all-encompassing solution for all problems. Likewise, it is impossible to please every single individual. Tastes are and always will be different, which is a good thing.
However, perhaps some should reflect on their perspective whether it is accurate, or whether they might need to adjust their approach to achieve their goals and have a good time. And that is ultimately what both developers and players want.
What do you think about it? Have you also often experienced chasing across half the map while other areas are in chaos? Or, as some PC purists might say, is the problem with cross-play with consoles and their lack of genre experience?
This is an AI-powered translation. Some inaccuracies might exist.