The Seven Kingdoms from Game of Thrones in the Power Ranking

In Game of Thrones there are many conflicts between the Great Houses of Westeros. Who should you definitely have on your side in the game of thrones? Which region is the most powerful? In the ranking, we have sorted all kingdoms by their strength.

What are the Seven Kingdoms? In Game of Thrones, the “Seven Kingdoms” are often mentioned. At first glance, this may seem strange. Because at the time of the series, there are actually nine regions south of the Wall.

This is because the term derives from the “Seven Kingdoms” into which Westeros was once divided. Then came Aegon Targaryen and conquered large parts of the land.

  • The “Kingdom of Islands and Rivers” was divided into “The Riverlands” and “The Iron Islands.”
  • The new capital King’s Landing and its surrounding area became its own region, which only belongs to the Crown.

This is how nine regions emerged from the seven kingdoms. However, the term “Seven Kingdoms” remained, even though it is actually outdated.

What criteria was the ranking based on? We look at all nine kingdoms and sort them by general strength. For example, the following factors are relevant:

  • Size of the country
  • Strength of the army
  • Available resources like food or gold
  • Independence

We consider the time around the beginning of the series.

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First teaser for the new prequel of Game of Thrones: A Knight of the Seven Kingdoms

Rank 9: The Crownlands

game of thrones - king's landing
  • House: Targaryen/ Baratheon/ Lannister
  • Capital: King’s Landing

The Crownlands are somewhat the heart of Westeros. From the Iron Throne, the king rules over the entire kingdom. Ironically, this region is still at the bottom of this list.

At sea, the strength of the Crownlands is initially quite decent. The royal fleet of the Iron Throne is among the strongest maritime powers of Westeros. Only the fleets from the Iron Islands or the Reach could compete with it.

Additionally, King’s Landing, as the capital of the kingdom, is the center for culture and trade. The economy of the region is therefore very good.

The main problem, however, is that the Crownlands have by far the smallest army. They barely muster about 15,000 men. This is mainly because the population is generally very low. While King’s Landing is the largest city in Westeros, the rest of the region is sparsely populated.

Defending King’s Landing is also quite challenging. Compared to many other strongholds on this list, it is a city, not a fortress.

This is an AI-powered translation. Some inaccuracies might exist.

YouTuber has a luxury car for 4 million – But to drive it, he has to pay 7,000 euros every 58 kilometers

The YouTuber Manny Khoshbin owns a rare Bugatti Bolide. However, he has to change the tires every 58 kilometers because they wear out so quickly. The price per set of tires: about 7,000 euros.

Which YouTuber is this about? Manny Khoshbin came to the USA in the 1980s and later founded a real estate company called “The Khosbin Company.” In his free time, he showcases his big hobby on his YouTube channel: expensive cars that he collects in a large garage and shows to his audience.

Recently, he released a video on YouTube about one of his vehicles, the Bugatti Bolide, explaining that he has to change the tires every 36 miles (about 58 km). The cost per set of tires: 8,000 USD (about 7,000 euros).

The company “Slate Auto” recently unveiled a car that is aimed more at the average buyer:

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Slate Auto presents new truck with electric motor

The vehicle is so powerful that the tires wear out after about 60 kilometers

What kind of vehicle is this? The Bugatti Bolide is an extremely rare hypercar designed solely for the racetrack, which was introduced as a concept in 2020 and went into production in 2024 (via bugatti.com). Only 40 units were produced, making it one of the most exclusive Bugatti models ever made. The price per vehicle is about 4 million euros (4.7 million USD).

What is the problem with the tires? Khoshbin explained that the Bolide comes with two sets of tires: a very thin pair meant only for transporting the vehicle and a set for driving. Those are called slick tires, which have no tread and are mainly suitable for dry and slightly wet roads.

The “problem” is the car itself: due to the wear and the high performance of the vehicle, the tires are put under such strain that they need to be changed frequently. After about 60 kilometers, it’s over; otherwise, it could lead to damage to the vehicle.

The tires must also not be pre-heated to more than 80 degrees under normal conditions, and a maximum of 30 degrees in the rain. However, the car can reach 380 km/h even under normal conditions, and “only” 300 km/h in the rain.

Expensive cars are also the hobby of a former Romanian top athlete. He bought an expensive Ferrari and stored it in a garage in Munich. Ten years later, the garage owner contacts him. Because the owner of the car had forgotten that he had parked the vehicle there: A 700,000 dollar Ferrari sat in a Munich garage for 10 years: its owner had forgotten where he had stored it

This is an AI-powered translation. Some inaccuracies might exist.

To ‘save’ humanity in Marvel, a scientist created powerful weapons that killed over 16 million people

In the Marvel universe, there are many dangers and villains, and the mutants of the X-Men also have to face nasty adversaries. This is also because many mutant enemies fight out of conviction. This is exemplified by one of the most terrible weapons ever created by humans.

What weapon is it? Dr. Bolivar Trask is a scientist in whom a fear of humans and beings with superpowers has grown over the years. He is firmly convinced that mutants will be the end of normal humans if they do not fight back. Trask believes that there will eventually be more mutants than humans.

To counter this, he develops the Sentinels. These are large robots that have only one task: to hunt and kill mutants. It doesn’t matter whether the mutants are peaceful or if they even know that they are mutants. Although Trask created only the simple versions of the Sentinels, his start paved the way for a huge threat.

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German trailer for the Marvel movie „X-Men: Days of Future Past“

The Sentinels are constantly evolving

What variations are there? The first Sentinels were large robots introduced in 1963 in Uncanny X-Men No. 14. Depending on the story, they have different weapons to capture or eliminate mutants. While mutants like Wolverine or Cyclops can defeat a Sentinel quite easily, they usually appear in swarms.

To ensure a continuous army, the Master Mold was also developed. This is a gigantic robot introduced just one issue later. Its task is to permanently replicate the army.

Uncanny X-Men Cover No. 98 1981
Uncanny X-Men No. 98 Cover (Source: Marvel.com)

In 2019, another base was developed in the House of X-storyline. The Mother Mold is a space station meant to ensure that Master Molds are created and multiple armies can be built continuously. According to X-Force (Vol. 3) No. 3, Trask’s inventions resulted in over 16 million mutants being killed (via Marvel Database).

Throughout the stories of the X-Men, more versions of the Sentinels emerged, and especially the self-aware ones became a danger, as they often developed the hatred of their creators. One of the most dangerous variants is probably Nimrod. A self-aware robot from the future not only has an infinite arsenal of weapons, but it can also adapt to any situation and travel through time.

The villain Bastion developed the Nano-Sentinels, which function as a kind of disease that infects mutants and ultimately kills them. But that is not the only way to use nano-technology against mutants.

You don’t even need robots

Humans can also be Sentinels. In 1997, the Prime Sentinels first saw the light of day. The villain Bastion developed the Zero Tolerance-operation. He infected humans with nanotechnology, which then transformed them, like sleeper agents, into cyborgs to exterminate all mutants.

A similar story can be seen in the animated series X-Men ’97. Although the X-Men repeatedly manage to defeat major adversaries like Bastion or Nimrod, they can never truly stop them.

This is also evident in the House of X-storyline. The mutant Moira MacTaggert has the ability to be resurrected repeatedly. She experiences several lives in which she tries to prevent the development of the Sentinels. But no matter what she does, she and the later AI versions are built, whether by Dr. Trask or other humans. Another person in the Marvel universe cannot escape his fate: For almost 50 years, Marvel villain Thanos has been visiting a poor guy on his birthday just to annoy him

This is an AI-powered translation. Some inaccuracies might exist.

A disturbing episode of Digimon on RTL2 is not made for children’s eyes, the mystery behind the horror was never resolved

Although Anime was primarily aimed at children and teenagers on RTL2, there were indeed some series and episodes that were emotional or even quite creepy. One particular episode can be found in the second season of Digimon.

Which episode is it? The 2nd season of Digimon is a direct continuation of the first. While there is a new team of Digi-Riders and Digimon, familiar characters return. 4 old acquaintances are even on the team: Kari Yagami along with Gatomon and T.K. along with Patamon.

Once again, children must save the Digiworld, this time from the self-proclaimed Digimon Emperor, who controls the creatures through evil forces. Despite some more emotional themes, such as the story surrounding BlackWarGreymon, it remains quite a child-friendly series.

However, the 13th episode, Calls from Another World, does not fit in at all. It is dark and depicts a strange world reminiscent of the Cthulhu mythos.

A movie continued the story from season 2:

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Digimon Adventure 02 – The Beginning: German Anime Trailer for the Movie

Cthulhu Monsters and Strange Ghosts

What happens in the episode? Kari seems to be unwell; she hears mysterious voices and has visions of a world with a dark sea. Suddenly, Kari disappears, and Gatomon, T.K., and Patamon find her in the Sea of Darkness (via DigiPedia).

This is a strange place, as it is neither the real world nor the Digiworld. This is also shown by the mysterious creatures that live there. They are black silhouettes that resemble Divermon, but do not seem to be real Digimon. They want to make them their queen to save the creatures from an underwater monster.

Ultimately, Kari is rescued by the others, but at the end of the episode, a gigantic figure can still be seen in the sea. This is a Dragomon, a Digimon inspired by the monster Cthulhu. However, nothing is made of this cliffhanger. In none of the later episodes is this addressed.

Ken was also in this dimension after being led there by Yukio Oikawa. He submerged his Digivice in the sea, and it turned black, making him the Digimon Emperor. However, no further information is provided about this.

It is also never clarified what the Sea of Darkness actually is. Years later, in Digimon Adventure tri., we see the place again. Maki Himekawa finds herself there after being consumed by grief when her Tapirmon did not remember her.

How was this episode created? The episode is clearly inspired by the Cthulhu mythos. This is evident not only from the Digimon. In the episode itself, Kari passes a sign that is written in Digicode. When translated, it reads インスマウス, which translates to Innsmouth. Innsmouth is a fictional town used by H.P. Lovecraft in his Cthulhu stories. The lonely lighthouse in the dark sea also reminds one of this.

Overall, the episode is surprisingly dark compared to the season and also quite disturbing due to its Cosmic Horror elements. This world seems to attract individuals who suppress their emotions and are not doing well. This also reflects the mood of the episode. Everything is grey, and no colors shine, creating an uncomfortable atmosphere.

If we look at who wrote the episode, it is no surprise. It was penned by Chiaki Konaka. He also wrote unusual animes like Serial Experiment Lain, which included horror aspects as well.

In addition, he adapted H.P. Lovecraft’s story Shadow over Innsmouth for Japanese television. Although he only wrote this one episode in season 2 of Digimon, he worked on almost all episodes of Digimon Tamers. Tamers has several dark episodes and themes. Even the villains of the anime should not be trifled with: One villain from Digimon looks like a small child but is one of the most powerful beings in the universe

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DigimonWiki
  2. IMDb

Sony focuses on an exclusive racing game on the PS5, but currently a racing game from Xbox dominates the console

While Sony continues to rely heavily on exclusive titles, Microsoft is also bringing its games to the PS5 – and with success. Currently, an Xbox racing game dominates the console, even though Sony could compete here itself.

What game is this? This refers to Forza Horizon 5. The racing game from Playground Games was originally released on November 9, 2021, on PC (Microsoft Store and Steam), Xbox One, and Xbox Series X|S. It is also included in Game Pass.

On April 29, 2025, it was released on PS5. You can see a new trailer for it here:

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Forza Horizon 5: The racing game from Xbox is now also available on the PS5

Forza races to the top 1 of the downloaded PS5 games

How is Forza received on the console? The game competes theoretically with Gran Turismo 7, which was released in 2022 on PS5. Sony’s racing game series is exclusively hosted on PlayStation. However, this circumstance does not seem to have hindered the success of Forza.

As reported by the PlayStation.Blog, the game was among the most downloaded games on PS5 last April. In the USA and Canada, it reached number 3, and in Europe, it even reached number 1.

What makes Forza Horizon 5 so good? The game offers an open world that is heavily influenced by the landscapes of Mexico. With changing seasons, the game world also changes dynamically. Weather events like sandstorms or tropical storms add an extra thrill to driving.

Since its release, the game has significantly improved, benefiting players on PS5 as well. GamePro increased the game’s score from 89 to 90 points in their follow-up review. Over 450 vehicles have been added since, along with several tracks from the Forza Realms that have been very well received.

The strongest PS5 games in April 2025 came from the competition. In addition to Forza, the remaster of Oblivion and Minecraft also made it into the top 3 – all games from Xbox.

Microsoft’s strategy of making every platform capable of being an Xbox seems to be paying off. Only Sony still doesn’t want to give up its exclusive titles. You can read more about this topic in this article on MeinMMO: PS5 players celebrate the end of the console war, but one faction goes empty-handed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

WoW: Because pros are really good, dungeon groups are becoming more toxic

In the dungeons of World of Warcraft, there is a lot of stress right now. Because a professional tournament is causing imitators to cause pain for everyone.

A topic that is often discussed in World of Warcraft is the toxic behavior in instance groups. The damage dealers complain about the tank, the tank complains to the healer, and the healer gets annoyed with the damage dealers. While many groups are completely problem-free, the bad experiences linger in memories.

However, one event ensures that the negative experiences always experience a little spike – the MDI. Because the professional tournament causes everyone to suddenly want to play like professionals, even though they can’t.

Start video
WoW: Xal’atath and the Destruction of Dalaran

What is the problem? When the MDI takes place in World of Warcraft, a tournament where the best players in the world try to complete dungeons as quickly and efficiently as possible, it always has a significant impact on the entire player base. Many watch the MDI and try to pick up a few tricks from the professionals and apply them to their own gameplay.

However, this often leads to misconceptions. Because what looks easy for the professionals, as if one simply has to “pull 5 groups together and then wipe them out,” often requires extremely high skill. Precise timing of cooldowns for the entire group and a kick rotation, where not a single mistake is allowed, are often necessary to replicate the great performances of the professionals.

This is generally not what one should expect from a group that is randomly assembled, does not communicate with each other in voice chat, and also uses the chat sparingly.

What is the consequence of this? There are increasing reports during and after the MDI that the dungeons played in the MDI suddenly run much more slowly and keys are broken more frequently. This is because tanks (but also others) copy the strategies from the MDI and believe they can implement them with their group. Currently, the “Sanctum of the Holy Flame” has been affected, as Filthi_61Syx reports in the WoW subreddit:

Too many people have watched MDI and believe that they can now pull the entire first area together without announcements or coordination. It’s currently just such a shit-show with groups.

Others also agree that this is increasingly happening, such as froller2:

Yes, this happens often. I was in a 12-key Sanctum where the tank said he needed to pull 3 groups and a second group with the knight. We died, we tried again, we told him not to pull both knights at the same time, and he did it anyway.

FSXrider also believes that people should orient themselves a little less towards the MDI. Because even if many believe this about themselves, the vast majority are not professionals and should therefore also refrain from such strategies:

It’s the same every time. Every season I tell my friend, who is always my pre-made healer: Prepare for the keys after the MDI.
Damage dealers insult the tanks for not doing things exactly like the people in the MDI, then they don’t use CC, kicks, or damage reduction cooldowns. Everything goes down the drain and people wonder why no one is playing tank. People were casuals. No matter how hard you believe you are one of the best, you are not. Overcome this MDI behavior.

If one wants to avoid such problems, it seems best to either find a reliable circle of players or to make it clear before the start that one will not use the “latest, great MDI tactics.” But whether anyone reads this is, of course, a completely different issue. Soon, however, you will have to venture back into Mythic+, because WoW is bringing a turbo boost for loot…

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com/r/wow/

The Destiny 2 community cannot look forward to the new saga because a small announcement with little information makes many angry

Destiny 2 has announced its latest saga, which is set to accompany fans for many years. The crowd cheered, but there were many Guardians who cannot warm up to Bungie’s future plans at all. The reason for this is an upcoming expansion.

Which announcement is met with criticism? Bungie has announced in the latest stream about the upcoming Fate saga of Destiny 2, the saga that will engage fans over the next few years, just like the ‘Light and Darkness’ saga did before. Alongside new content and features, there was an announcement that no one expected: a collaboration with Star Wars.

The expansion “Renegade” is set to release in winter 2025 and is heavily inspired by Star Wars – more is not known. Many fans are excited about this, as Destiny and Star Wars fit perfectly together. However, there are also many players who do not like this – and for good reasons.

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Bungie shows the future of Destiny 2 after The Final Shape in the new trailer

Bungie is taking a risk

What do fans say about the reveal? The opinions could not be more different. There are many fans who are excited, but a large part of the Guardians cannot come to terms with the idea of the collaboration at all.

There have been heated discussions, during which Bungie even had to intervene to clarify that “Renegade” is not a crossover with Star Wars, but rather served only as inspiration. The story and other parts of the expansions are not supposed to have anything to do with Star Wars.

However, many do not find Bungie’s explanation sufficient. They are dissatisfied with the direction the loot shooter wants to take in the future. The following can be heard on Reddit:

  • “When I play Destiny, I want to immerse myself in Destiny. To places that make sense in the context of this universe. When the crossovers were little Easter eggs like the Fortnite bus or Geralt’s bathtub, that was fine. […] But this? This is just too much. I do not want to enter the location of Renegade and see the aesthetics, the venues, and the technologies of the Star Wars theme park.” – Marcu3s
  • “I feel like they are leaning a bit too much on the Star Wars stuff. It just felt like ‘STAR WARS, STAR WARS, STAR WARS, but with Destiny. But also STAR WARS'” – Znagge
  • “Bungie has leaned too far out of the window with the aesthetics, and people are reacting to it. It does not look like it’s inspired by Star Wars, but just purely Star Wars. They did not take any creative freedom at all; everything is a 1:1 translation in design.” – Saint_Victorious

What risk is Bungie taking? For many, this is not the Destiny they have come to love over the years. It is clear that Bungie is pursuing a new marketing strategy to attract new players through this crossover.

Other games like Call of Duty or Fortnite prove that such things can work, but it is already showing that the core players of the loot shooter are disappointed. As a result, Bungie could lose its precious fans, who have supported the developers even in the worst times.

It remains to be seen how Renegade will actually play, but until then, you can browse our overview to find out what else Bungie has planned: Destiny 2 presents 4 major changes for the future of the shooter – Here’s what you need to know

This is an AI-powered translation. Some inaccuracies might exist.

28 years ago, a creepy parasite hung in Valve’s office for several weeks, but on a special day, Gabe Newell smashed it with a crowbar

Gabe Newell once beat an alien parasite made of papier-mâché with a crowbar, but there was a good reason for that.

Who is Gabe Newell? Gabe Newell is one of the founders of Valve, the company behind Steam and the developer of games like Half-Life, Portal, and Counter-Strike. He is the CEO of Valve and is particularly popular among gamers for his openness and closeness to the gaming community. For example, in late 2024, he gave a fan dozens of autographs for their birthday.

Overall, Gabe Newell consistently provides interesting insights into the work of Valve and the gaming industry. He has also shared that many gaming companies believed Steam would fail.

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This is Deadlock – The new MOBA shooter from Valve

Alien parasite hangs for weeks in Valve’s office

What is the story behind the parasite? In 1998, 28 years ago, a papier-mâché parasite hung from the ceiling in Valve’s office – a so-called piñata. But this was no ordinary parasite; it was a replica of a so-called headcrab.

Headcrabs are aliens that players encounter in the shooter Half-Life, developed by Valve. The parasites come in various forms, and they turn the infested host into a kind of zombie.

The headcrab piñata hung in the main room of Valve’s office in Kirkland for several weeks, as former Valve employee Marc Laidlaw reported on his blog (via marclaidlaw.com). However, the parasite was not meant to hang in the company’s office forever and was smashed by Gabe Newell on a special day.

Gabe celebrates a special day with the destruction of a parasite

What was that special day? On November 8, 1998, it finally happened: Gabe Newell grabbed a crowbar and smashed the headcrab piñata. Rubber bugs and Monopoly money rained down.

With this action, Valve celebrated the completion of Half-Life, which officially reached gold status. Both Half-Life 1 and Half-Life 2 are still considered absolute classics and two of the best games of all time. Both titles are extremely well-rated on Steam, enjoying over 96% positive reviews.

For many years, fans of Half-Life have been waiting for a continuation of the game series. There are frequent rumors that the third part will finally be revealed or at least announced – but so far the wait has been in vain. Nevertheless, just recently a developer fueled the rumor mill again: Valve developer says he has indications that Half-Life 3 is actually in development

This is an AI-powered translation. Some inaccuracies might exist.

EA wanted so much a successful Anthem that it didn’t matter that a legendary role-playing game failed

Anthem was supposed to be a big success for EA. According to a former employee, it was even more important than the failure of a popular role-playing game.

What is Anthem? Anthem is a loot shooter by BioWare that was released on February 22, 2019, for PC, PS4, and Xbox One. With Anthem, BioWare ventured into the successful concept of Destiny: brave heroes fight against dangers threatening humanity in a sci-fi setting. To have a chance against these dangers, players don armored suits.

Anthem originally aimed to deliver content for 10 years, but shortly after the release, it became clear that the game did not meet the expectations of many fans. BioWare then announced it would rescue Anthem with a major overhaul, but just 2 years after release, the death of the shooter was sealed.

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Anthem shows the four different combat suits in the launch trailer

BioWare developer reveals how much EA wanted a successful Anthem

In a video on YouTube, Mark Darrah, a former developer at BioWare, talks about the year 2017 and how he experienced it at BioWare. He discusses the development of Mass Effect: Andromeda, the work on Anthem, and the fate of the “Dragon Age” team.

Who is Mark Darrah? Mark Darrah was a developer at BioWare for 23 years and worked there as an Executive Producer, among other roles. He held a leading position in Dragon Age 2 and Dragon Age: Inquisition (via MobyGames).

What does the developer say about Anthem? Darrah was part of a team responsible for Dragon Age in 2017. However, in the final development phase of Mass Effect: Andromeda, this team was supposed to assist in the work on the role-playing game.

Mass Effect is a legendary role-playing series in which players fight for the salvation of humanity as Commander Sheppard and are supported by various companions with individual traits and stories. However, in Mass Effect: Andromeda, players do not take on the role of Sheppard anymore and experience a different story, independent of the decisions made in the original trilogy. The game was not well received by fans of the series because both the story, the protagonist, and the game’s technical state were disappointing.

Darrah explains that the failure of Mass Effect: Andromeda barely bothered EA. Instead, they wanted to move on directly to the next project:

A project that they weren’t particularly interested in was Mass Effect: Andromeda because they had little to gain from its success and little to lose from its failure. I think one reason BioWare quickly moved away from Andromeda is that the group we reported to was very little invested in the success or failure of the project, and they saw a much greater incentive for BioWare to turn to the next project they could influence.

From Darrah’s subsequent narration, it becomes clear that the aforementioned next project was to be Anthem. The developer hoped his team could continue to work on Dragon Age after the completion of Andromeda, but that was not the case. A significant percentage of the “Dragon Age” team was transferred to Anthem and tasked with turning the sci-fi shooter into a live service game.

However, EA’s efforts to make Anthem a successful game were unsuccessful, and the company abandoned the shooter after just 2 years. And this decision can be viewed negatively in hindsight: EA’s decision to let the MMO Anthem die looks even worse today than it did in 2021

This is an AI-powered translation. Some inaccuracies might exist.

In Diablo 4, everyone is currently upset about Blizzard’s outrageous prices, but players from the biggest competitor know: this is still cheap

In Diablo 4, there is currently a new collaboration and many fans are very fond of the stylish cosmetics. Unfortunately, there is a problem: For many, the prices are far too high, especially if you want to buy multiple skins.

What is behind the outrageous prices? Since May 6, 2025, the collaboration between Diablo 4 and the manga “Berserk” has been running. Accordingly, there is an event in which demon slayers can earn free items.

Many players are particularly interested in the bundles in the shop. A total of 6 packages are available. Although the armors fit perfectly into Diablo 4, fans are now loudly complaining. The reason for this is the price, because to buy all the bundles, one must pay a lot of money and the players perceive this as unfair.

Start video
Diablo 4 Shows Collaboration with Berserk in Trailer

For fans of Path of Exile, this is still cheap!

How much do fans have to pay for all the items? Each package costs 2,800 platinum. If you want to buy all packages, you have to pay 18,500 platinum. Fans need to purchase platinum through the in-game shop. To obtain this amount of digital currency, fans are forced to pay up to €149.99.

Although there is a lot of interest, fans are forgoing the purchase. The following can be heard on Reddit:

  • “I really wanted to buy the pet and expected a price of ten dollars. After seeing the actual price, I quickly left.” – Natzor
  • “We all saw it coming, their [Blizzard] skins have always been outrageously expensive.” – PerfectStealth_
  • “Overwatch 2 has shown us that Blizzard doesn’t care about our wallets” – bryman530
  • “They are completely crazy if they think we will buy that. Oh, how far this company has fallen, damn it.” – UniQue1992

The disbelief is great, but when you look at Diablo’s biggest competitor, Blizzard’s prices still look like bargains.

How expensive are the bundles in Path of Exile? Path of Exile is also known for its bundles. They look good, mainly offer cosmetic items, and are even more expensive than the bundles in Diablo 4. The latest example is the supporter packs from early access. There are different packs, but if you want to have all/the most expensive pack, you have to pay up to €443.50 for the “Liberator of Wraeclast” pack – not including shipping of the physical goodies.

This is not an isolated case, even the largest core packs from Path of Exile 1 were offered for the same price as the “Liberator of Wraeclast” pack, should you choose the most expensive version. So when comparing the prices of GGG and Blizzard, fans of PoE can only laugh tiredly. More about the Berserk event from Diablo 4 can be found here: Diablo 4 collaborates with the manga that inspired Dark Souls.

This is an AI-powered translation. Some inaccuracies might exist.

Adam SkylineTV finally speaks out about the accusations from Dance Ban, shows remorse and clarifies who should be blamed for everything

After the accusations from Twitch streamer Tanzverbot towards Adam “SkylineTV,” he has released his own statement regarding the situation. In his video, he talks about his perspective, apologizes, and expresses remorse.

What are the accusations? After a few months of hiatus, Tanzverbot returned a few weeks ago on YouTube and Twitch. He provided insight into his current situation and mentioned that his previous relationship had drained him of much will to live. This was the relationship with the Twitch streamer Lola “quiteLola.”

Furthermore, Tanzverbot claimed that Adam and Lola were said to have had an affair while he and she were in a relationship. Lola denied these accusations in a statement, as did Adam in his initial response.

However, Adam has now responded in a new statement on YouTube and shows insight.

We introduce Tanzverbot in our video:

Start video
Twitch streamer Tanzverbot talks about his difficult past, still regrets his lack of education

“I really don’t know what to believe anymore”

What does Adam say in his statement? Initially, Adam shows remorse and apologizes for meeting alone with Lola. He understands that Tanzverbot sees the meetings between Lola and him as a breach of trust.

At the same time, he states that he never had sexual contact with Lola. For him, it was always just a friendship.

He further claims that he tried to reach Tanzverbot through management on April 22, 2025, to have a private conversation. However, this was declined by Tanzverbot.

Lastly, Adam emphasizes that such a matter is difficult to clarify publicly. This would instill distrust towards him, which Adam can also understand: “I absolutely understand that many are suspicious, because it appears publicly as if I have concealed something or that I am not taking the matter seriously enough, but I take it extremely seriously.” (via YouTube).

Who should be to blame? While Adam shows remorse in his statement and apologizes for his alleged misconduct, he sees the problem more with Lola: “I really don’t know what else to believe regarding Lola” (via YouTube).

She allegedly told him and others at that time that she was single, but later it was revealed that she lied about her relationship status. By now, Adam believes Tanzverbot more than Lola regarding her relationship.

This is how the community accepts the statement: The reactions from the community are mixed. The voices under the YouTube video tend to be positive, which can be attributed to the fact that Adam’s fans are gathering there. They are probably more inclined to believe or forgive Adam.

  • XYClanKILLER2 writes on YouTube: “A very honest and strong statement. It’s clear that Lola was the driving force here and you were mostly pulled into the situation because of her contradictory statements. If anyone deserves a second chance, it’s definitely you. (…)”
  • blackinfection writes on YouTube: “Hey Adam, I think it’s good that you are presenting your viewpoint and sharing your perspective. (…)”

Others still view Adam critically:

  • Livid_Tutor_1125 finds the statement unsuccessful (via Reddit): “He simply says, I portrayed Tanzverbot as a liar and pathologically jealous, and described him behind the scenes as someone who has delusions. But now a week later, as most people belong to Tanzverbot… Yeah, sorry, Lola was to blame. She claimed to be single, even though he was privately involved with both and should have known better.”
  • Haefler finds the apology unnecessary (via Reddit): “If there was really no sexual contact, then the video is strange. Because, why apologize? Two people meet for whatever reasons. Then SkylineTV hasn’t done anything wrong, and if Lola claims to be single, then it’s even more unnecessary to apologize (…)”

In the debate regarding Tanzverbot, Adam, and Lola, Tanzverbot has spoken several times in livestreams. Here he reacted to statements and other responses from Twitch streamers. The streams were so popular that Tanzverbot had over 150,000 viewers: Tanzverbot streams to 150,000 viewers on Twitch, saying: “I only have the internet.”

This is an AI-powered translation. Some inaccuracies might exist.

HandOfBlood shows how its top player managed to stress Faker in LoL 8 years ago

HandOfBlood has been trying his hand at e-sports with his own team in League of Legends for some time now. One of his biggest stars is probably Tristan PowerOfEvil Schrage. The German mid-laner has gained a lot of experience on the biggest stages, and eight years ago he even made the legend Faker sweat.

Who is PowerOfEvil? Tristan Schrage has been active in LoL e-sports since 2013 and has played in several smaller tournaments. With several teams, he achieved solid placements in various LCS playoffs during his career.

In 2017, he even made it to Worlds 2017 with the team Misfits Gaming, the then World Championship. There he faced the great legend Faker and showed that Europeans should not be underestimated. In a recent video, he reviewed the match alongside HandOfBlood.

Start video
Everything you need to know about the LoL team Eintracht Spandau – in 4 minutes

They can bleed

What match are we talking about? In a recent YouTube video, PowerOfEvil and HandOfBlood react to the encounter between the Koreans from SK Telecom T1 and the European Misfits Gaming at Worlds 2017. The two teams faced each other in the quarter-finals. Back then, SKT1 was a big favorite, but Misfits would not be easily defeated.

In the reaction, HandOfBlood explains how strong the SKT1 team was. They not only had the legendary Faker, but with Peanut also one of the best junglers of all time. The first match did not go well for Misfits.

PowerOfEvil states they had no chance. SKT1 had strong early-game champions who could push aggressively. After 20 minutes, SKT1 had an enormous gold lead of 10,000 gold. But after this heavy defeat, the second match began.

They changed their strategy. Instead of relying on the then strong enchanter-supports, IgNar, the team’s support at the time, wanted to revert to engage-supports like Blitzcrank. To ensure that the strong support item Ardent Censer was still in the team, PowerOfEvil played Karma in the mid lane.

This change was also visible in the bot lane; Hans Sama, the ADC at the time, was already 2-0 after just 12 minutes. This was also due to IgNar landing some very strong hooks with Blitzcrank. After 26 minutes, Misfits Gaming won the game with over 10,000 gold advantage, and PowerOfEvil said: That was the moment we said to ourselves: They can bleed.

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They made Faker and his team sweat

What happened next? After the second match, they were motivated. They allowed IgNar to play an engage-support (Leone) again, and this time the jungler Maxlore built Ardent Censer. In the third match, Hans Sama once again delivered a strong performance in the bot lane.

This time it took longer, but after about 40 minutes, Misfits Gaming secured their second victory. One more win, and they would have eliminated SKT1.

Even though the pressure must have been incredibly high, SKT1 struck back in the fourth match. Bang took Hans Sama’s Tristana away, and Orianna was banned.

In the reaction, PowerOfEvil explains that the match was a heartbreaker. It was again close, but with fewer kills than before. Misfits Gaming executed beautiful team fights, especially with three tanks (Sejuani, Cho’Gath, and Alistar). At around 27 minutes, they attacked the opposing team under the tower.

However, the Trundle ultimate from the opposing top laner Huni destroyed everything. He healed up, SKT1 secured four kills without losing a single player. After that, the match became incredibly close, and Faker and his team managed to win a successful team fight and thus also the match after about 36 minutes.

Thinking differently can help against top teams

How did the encounter end? The last match was also thrilling, as one team would be eliminated after this. Misfits Gaming again opted for a team with three tanks, while SKT1 played Tristana and Jayce in the top lane again.

Faker’s team primarily played on the sidelanes and managed to secure a slight gold advantage by minute 30. In contrast, PowerOfEvil’s team had three dragons. SKT1 showed great team engages, and Blank managed to steal the elder drake from Misfits Gaming. Huni captured PowerOfEvil and Hans Sama, and the South Koreans ended the match.

Although the match had a sad ending for Misfits Gaming, PowerOfEvil states that they were proud of their performance back then. They made Faker’s team sweat and delivered a strong quarter-final. PowerOfEvil names the fourth match as the biggest frustrating moment.

This game shows that you can win against the best of the best if you try to use different approaches. Often the processes of the current meta are so optimized by the top teams that you need to utilize unconventional strategies. This was also evident in 2024: Belgian Berserker shocks the Korean champion at the WM in LoL, giving pride back to the Americans

This is an AI-powered translation. Some inaccuracies might exist.

In GTA 6, we return to Vice City, but there is more than just the big city – This is what is known about the map of GTA 6

In GTA 6 you will explore the big city of Vice City, but there are more interesting places to discover. Here you will learn everything that is already known about the map.

What do we know about the map? The main setting of GTA 6 is Vice City. This is a large city in the fictional U.S. state of Leonida. We also know that there will be other places outside of Vice City that you can travel to.

On May 6, 2025, Rockstar Games shared descriptions of the following regions of the map:

  • Leonida Keys
  • Grassrivers
  • Port Gellhorn
  • Ambrosia
  • Mount Kalaga National Park

[toc]

Is there an image of the map that you can look at?

No, there is currently no official image of the GTA 6 map. However, there are some fan projects that have taken on the task of constructing the map in advance based on current information. These projects create images showing what the map might look like. You can find a collection of these fan projects on VIMAP.

Start video
Rockstar Games presents GTA 6 in the second trailer

This is Vice City

This is what we know about the city: Vice City is a sunny metropolis in the U.S. state of Leonida, which is based on Florida. Vice City is inspired by the real metropolis of Miami and is already known to GTA fans from the games “Vice City” and “Vice City: Stories”.

Vice City is characterized by a tropical climate. It is usually very warm in the city, though this is occasionally interrupted by storms. Like Los Santos, the setting of GTA 5, Vice City will also have a large sandy beach.

These are the Leonida Keys

The Leonida Keys are a series of islands that border the state of Leonida and are connected by bridges via a highway. The Leonida Keys are likely modeled after the Florida Keys.

This is what Rockstar says about the Keys: Life on this tropical peninsula may not be glamorous, but it is relaxed. Treat yourself to a few beers and make yourself comfortable in your lounge chair, but be careful – you are very close to some of the most beautiful and dangerous waters in all of America.

These are the Grassrivers

The Grassrivers are a region outside of Vice City representing a swampy marshland with alligators and have already been seen in the first trailers for GTA 6. They are likely modeled after the Everglades, located outside Miami in Florida.

This is what Rockstar says about the Grassrivers: You can never know what lurks beneath the surface of these untouched expanses. Alligators may be the most famous tourist attraction, but far deadlier predators and disturbing discoveries await in the mangrove forests.

This is Port Gellhorn

Port Gellhorn is likely a smaller town outside of Vice City. Fans are already guessing which city Port Gellhorn might be based on. One user on Reddit made an interesting conclusion: Port Gellhorn could be based on the city of “Key West” and may be named after journalist Martha Gellhorn. She was married to American writer Ernest Hemingway from 1940 to 1945, whom she met in Key West (via jfklibrary).

This is what Rockstar says about Port Gellhorn: Cheap motels, closed attractions, and empty shopping malls may not attract tourists back, but now another economy is booming in this once-popular vacation spot – powered by booze, painkillers, and gas station energy drinks. Hop on a dirt bike and hold on to your wallet.

This is Ambrosia

Ambrosia is a small industrial town that can be visited as a suburb of Vice City. It could be based on the city of “St. Augustine,” located in the southeastern part of Florida. St. Augustine is named after the Christian saint “Augustine of Hippo” (via citystaug), who returned to Christianity through Ambrose of Milan and was subsequently baptized. Thus, Ambrose could replace Augustine in the naming of the city as both share a direct connection.

This is what Rockstar says about Ambrosia: At the heart of Leonida, American industry and traditional values come before everything else – no matter the cost. The Allied Crystal sugar factory provides jobs and the local biker gang takes care of almost everything else.

Mount Kalaga

Mount Kalaga is a mountain in Leonida found in the national park of the same name. In addition to rednecks on off-road vehicles and hunters, you will find everything nature has to offer in Leonida. The trailers showcased rushing rivers, forests, and wildlife such as deer.

This is what Rockstar says about Mount Kalaga National Park: Mount Kalaga is a national landmark near the northern border of the state and is perfect for hunting, fishing, or hiking. In the lush forests of the hinterlands, hillbilly mystics and paranoid radicals live far from the critical gaze of the government.

Vice City will again be complemented by additional locations outside the city, just like Los Santos in GTA V. In the predecessor, there was, for example, the desert town of Sandy Shores, the mountain Mount Chiliad with the surrounding Paleto Forest, as well as the small town of Paleto Bay bordering the forest.

To ensure that you can properly admire the exciting places that GTA 6 has to offer, Rockstar Games has put special effort into the graphics – at least that’s what the second trailer promises. This is causing quite a stir: The new trailer for GTA 6 sparks debate about the graphics: ‘If only half of these details make it into the final game’

This is an AI-powered translation. Some inaccuracies might exist.

For a new game, 2 legends have come together, starts very positively on Steam, almost ruins the studio

When the creative minds Kazutaka Kodaka and Kotaro Uchikoshi team up for a passion project, you can expect something special. Their current work on Steam proves that.

What kind of project is this? The game with the remarkable title “The Hundred Line -Last Defense Academy-” was released on April 24, 2025, on Steam as well as on Nintendo Switch, mixing turn-based strategic battles with visual novel elements and comes from well-known developers.

Behind the studios Too Kyo Games and Media.Vision Inc., who developed the game together, are game designer Kazutaka Kodaka (the creative mind behind the Danganronpa franchise) and Kotaro Uchikoshi (author of the “Zero Escape” series).

Here is the launch trailer for “The Hundred Line -Last Defense Academy-“:

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What is the game about? You take on the role of Takumi Sumino, a teenager from Tokyo, who encounters the creature Sirei during a monster attack, offering its power to protect his loved ones. To do this, he just has to… stab himself!

This selfless act brings him to the Academy of Last Defense, a school in the middle of nowhere where 15 students are trained to form a special defense unit. Their mission: to protect the school for the next 100 days.

From then on, you can expect a mix of getting to know the other students, building and improving relationships, strategic defense battles, leisure activities, explorations, and countless decisions that can drastically affect the progress of the story.

The Hundred Line -Last Defense Academy-: Strategic battles
Visual novel meets strategic battles.

In the first 30 hours – which you need to complete the 100 days – you should expect a rollercoaster ride of twists, revelations, and boss battles. But that was only the prologue, and you end up in a fractal nightmare of branching storylines that lead you deeper and deeper into the rabbit hole. Anyone wanting to see everything must plan significantly over 100 hours.

How is the game received? The currently 1,784 user reviews on Steam stand at 89 percent positive, which qualifies as “Very Positive.” On metacritic.com, the metascore is 85, and the user score is 81.

  • Songpin writes after almost 74 hours on Steam: “This is THE game that people have always hoped for since Uchikoshi and Kodaka started working together.”
  • Peary states after over 150 hours on Steam: “If there ever was a game to avoid spoilers, it’s this one. This could be the opus of Kodaka and Uchikoshi, where they finally combine their best work into one single piece.”
  • Sirius praises on Steam after over 80 hours: “I haven’t been this overwhelmed by the scope of a game in years. It feels like something that only exists in fantasy or is executed in a very poor manner, but this game delivers on its promises in a way that keeps blowing me away.”

Here is one of the older trailers for “The Hundred Line -Last Defense Academy-“:

Start video
The Hundred Line -Last Defense Academy-: Trailer for the new JRPG by the creators of Danganronpa

What’s the deal with bankruptcy? At first glance, a mix of turn-based strategy and visual novel doesn’t sound too expensive. However, considering the incredible scope of what’s in the game, the development of “The Hundred Line -Last Defense Academy-” must have been quite costly.

So costly that things don’t look too good for Kazutaka Kodaka’s studio at the moment. When the Danganronpa designer is asked about additional translations (currently only supporting English, Japanese, and Chinese) or possible ports for Xbox and PlayStation, he responds:

If I can pay off my debts early and secure enough operating funds for the company, I would like to get started right away. But at the moment, we are still on the brink of collapse.

Kazutaka Kodaka via bsky.app

In a second post, he adds that this would only refer to the additional localizations. As for further ports, there are currently no plans. This might change only if “The Hundred Line -Last Defense Academy-” unexpectedly (as it is quite niche) becomes a huge financial hit.

Also just released on Steam is the horror shooter Trench Tales, which sends you into the battlefields of World War I. This time, however, you fight alone against undead soldiers. You can read more about it here: Gloomy horror shooter from Steam lets the zombie apocalypse follow the First World War

This is an AI-powered translation. Some inaccuracies might exist.

New trailer for GTA 6 sparks debate about graphics: ‘If only half of these details make it into the final game’

The new trailer for GTA 6 is currently being hotly debated. A professional game artist points out about 23 remarkable details from the scenes that show how high the graphic quality of Rockstar Games’ current engine is.

What are these details? A professional game artist with the username FR3NKD took a close look at the new trailer for GTA 6 and highlighted a whole range of technical details on X that show how high the graphic quality of Rockstar Games’ current engine is.

These details include, among others:

  • Character muscles that deform realistically when they move.
  • Realistic real-time reflections on mirrors.
  • Light passing through glass, bending in the process.
  • Beads of sweat running down the body.
  • The beer forms realistic foam and bubbles in bottles.
  • Cars that get realistically dirty.
  • Complex hair physics simulation.
  • Individually designed coins in the cash register.
  • Grass blades are individually modeled.
  • Water deforms realistically when vehicles drive through it.
  • Detailed explosions that overshadow everything seen so far.
  • Leaves pile up in the corners of buildings.
  • Enormous traffic density in city scenes.
  • High-quality light and shadow effects.

If you want to see the trailer for yourself, take a look below:

Start video
Rockstar Games presents GTA 6 in the second trailer

Trailer versus actual gameplay

How is the community reacting to it? That the new trailer is received extremely well overall is shown by the nearly 50 million views and 4.4 million thumbs up on YouTube – and that after less than a day (as of May 7, 2025). However, among the posts from FR3NKD, the community is arguing about how much of this enormous detail level will be found in the actual game.

Rockstar Games itself states in the trailer: “Captured on PS5.” Whether and when the trailer shows actual gameplay or just pre-rendered in-engine scenes is just as unclear as whether it was recorded on the PS5 or the PS5 Pro.

The “Donut Guy” Andrew Price explains on X: “Trailer is not equal to game. I would be surprised if even half of it makes it into the finished game.” The artist FR3NKD refers to the trailer for Red Dead Redemption 2 (the most recent game from Rockstar Games to date), where he believes the finished game looked better at the end than the associated trailers.

Bagworm would already be satisfied if Andrew Price is right (via X): “If even half of these details make it into the final game, I will be overwhelmed. I don’t think anyone will be able to play this game.”

Others find the level of detail in the trailer not that impressive – Lukáš Janeček writes, for example, on X: “I feel like most of this was already a thing with various RTX effects. Impressive details, but still not something we’ve never seen before.”

How does MeinMMO editor Karsten Scholz evaluate the scenes? I find the level of detail in the trailer quite remarkable, especially compared to pre-rendered trailers of other blockbuster projects from recent years.

Like Andrew Price, however, I would also be surprised if GTA 6 looks exactly like this on the PS5 Pro (I don’t even want to start on the regular PS5). The thing is: The trailer shows what the game’s engine is theoretically capable of on a current console, and in my opinion, that is a lot and definitely impressive.

And when I think back to the incredible level of detail in the final version of Red Dead Redemption 2… Rockstar Games should, with GTA 6, be able to raise the bar again, so we can definitely expect an impressive graphic showcase – even without beer that realistically creates foam and bubbles. Do you see it the same way or completely differently? By the way, it is now clear when GTA 6 is supposed to be released: Rockstar Games is pushing GTA 6 to 2026, but names a specific date – fans find this just right

This is an AI-powered translation. Some inaccuracies might exist.

Minecraft gets a small change with a big impact – Fans cheer: “Old Minecraft Vibe”

On May 6, 2025, the quite small update “25w19a” was released for Minecraft. One of the new features, however, is currently causing quite a good mood in the community.

What is this new feature? In the official patch notes for update “25w19a,” it reads like a small detail: “The fog has been optimized for a better atmospheric perspective.” Additionally: “When it rains, it will be foggier.”

However, the difference in Minecraft is so positive that a post on Reddit regarding the new feature received more than 16,000 upvotes and over 250 comments in less than a day. Thread creator SigmaHold provided several comparison images:

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Anyone wanting to know exactly what has been optimized in the fog can find the details in the “Shader fog changes” section of the patch notes – via minecraft.net:

  • The fog is now divided based on ambient and render distance.
  • Previously, these two concepts were mixed.
  • Ambient fog is intended to represent the “fog formation” of the environment the player is in: lava, water, and now also atmosphere.
  • Render distance fog is intended to darken the edge of the visible terrain.
  • Ambient fog uses a spherical distance to determine its intensity, while render distance fog uses a cylindrical distance.
  • The resulting fog value for any vertex is the maximum of both.
Start video
Minecraft shows in the video how the graphics of the game will improve

Nostalgic Journey Back to Xbox 360

What is the community saying? Some fans feel nostalgic looking at the images, recalling old Minecraft days, while others praise the atmosphere conveyed by the snow and fog.

  • aforlornpenguin writes on Reddit: “The snow looks so pleasantly atmospheric.”
  • Godzilla_R0AR adds on Reddit: “I love the whole ambient vibe in this new update.”
  • jidannyc makes a nostalgic comparison on Reddit: “It feels like the gamma of the Xbox 360.”
  • Kindly-Ad-9742 agrees on Reddit: “Old Minecraft vibe.”
  • SeanWasTaken praises on Reddit: “Great change, this looks much more atmospheric.”

How do you like the new fog? Are you in the mood for a round of Minecraft again? When was the last time you played? Share it in the comments!

How is Minecraft doing at the moment? Mojang and Microsoft’s sandbox adventure is still thriving 16 years after the launch of the early-access version of the Java Edition. On Twitch, Minecraft regularly ranks in the top 10 most-watched games (via sullygnome.com). There are constant new updates, content, or events – most recently for Star Wars Day.

And thanks to the new movie – featuring stars like Jack Black and Jason Momoa – there has even been an expansion of the popular game franchise to the big screen in recent months – and with incredible success: The movie about Minecraft has a big problem, and that is not the film, but the audience.

This is an AI-powered translation. Some inaccuracies might exist.

Players of Path of Exile 2 lose their “will to play” as early as Season 1, the campaign is to blame

The first season of Path of Exile 2 is in full swing. Many players have now equipped their first character well and are looking for a second one, but one feature is dampening their enthusiasm for a new character.

What annoys the players? In Path of Exile 2, many players have equipped their first character of season 1 and brought it to a level where they are considering a second character. While there are now many interesting builds waiting to be tried out by players, a new character also means a new run through the campaign each time.

However, the campaign in Path of Exile 2 is currently unpopular and has some problems, as players are now explaining.

Here you can see the trailer for Path of Exile 2 “Dawn of the Hunt”:

Start video
Path of Exile 2 presents gameplay trailer with the new Hunter class

The problem with the campaign

Why is the campaign so unpopular? In the current early access version of Path of Exile 2, every character must go through the campaign of the game twice. It consists of acts 1 to 3 and then again from acts 1 to 3 on the Cruel difficulty level. This should be more challenging and time-consuming, putting players in the same position as acts 4 to 6 will in the full version.

For players, however, this means that with a second character, they have to replay the campaign not a second, but a third and fourth time. That players are annoyed by this is also evidenced on Reddit.

  • H-oltz writes on Reddit: “The campaign is fine for the first 3 acts, but having to repeat them in a cruel way is really annoying.”
  • Potatashulk feels similarly on Reddit: “[…] Once I reach Cruel, I lose the will to play. The same acts that I have already completed, […] are not fun.”
  • Grimpaw hopes on Reddit that it will get better: “Right now, I just hate that I have to do it twice. I hope the upcoming acts are at least enjoyable and not filled with annoying mobs.”

Why play the campaign twice? The developers of Path of Exile 2 made a cut during development to focus on developing the endgame instead of the campaign. For the head Jonathan Rogers, it was clear that players would prefer a good endgame over additional parts of the campaign when PoE2 starts in early access (via YouTube).

However, to allow players to level their character smoothly, it was necessary to create areas with enemies at the same levels as those found in acts 4 to 6. The developers therefore decided to recycle the first 3 acts and make the enemies in Cruel difficulty stronger. The missing acts will be added at a later date.

Whether players will see the new parts of the campaign in early access remains to be seen. Many would likely also benefit if they no longer had to replay all content of the campaign on a second character. This feature, however, is currently not announced. Recently, the developers showed how popular the classes in Path of Exile 2 Season 1 are: Developers of Path of Exile 2 reveal which class is the most popular, one dominates particularly

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Proud Soldier of Over-Earth documents the entire war in Helldivers 2, proving that humans are losing

In Helldivers 2, a resourceful soldier from Over-Earth has documented the entire second galactic war. In a video, he shows that the Helldivers have been losing for months and the enemies from Over-Earth are becoming stronger. The Ministry of Truth is said to have lied.

What kind of war is this? Since the release of Helldivers 2, the Helldivers, in whose role the players step, have been tirelessly fighting against bugs and robots. Recently, the Illuminated have also joined as the third enemy faction against Over-Earth.

During the war, the troops from Over-Earth had great success at the beginning and were even able to temporarily drive out the enemy factions completely. However, for months, there have been no major successes, and the guerrilla attacks from the Illuminated are causing additional difficulties for the Helldivers. How bad the situation really is, has now been released by a player in a video report.

With this trailer, Helldivers 2 launched:

Start video
Helldivers 2 Announce Trailer PS5 PC

Over-Earth is currently losing the war

How is the second galactic war going? The proud Helldiver SCARPiii shared a video on the platform Reddit in which he depicts the entire war events of the second galactic war. In a time-lapse, the complete course of actions is shown.

While the Helldivers from Over-Earth were initially achieving great successes against the enemy factions, they have only made small and medium progress for months now. Meanwhile, the enemy factions are advancing further against Over-Earth.

Here you can see the complete course of the war:

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How does the Ministry of Truth claim to have lied? While the video report proves that Over-Earth is currently losing, the Ministry of Over-Earth wants to know nothing of it. On the contrary, the High Command continues to send the Helldivers on daring missions to reclaim planets. Recently, they celebrated successes against the Illuminated, who are currently considered defeated. Meanwhile, the other factions have moved closely towards Over-Earth. The government of Over-Earth and the Ministry of Truth are concealing from the citizens how dire the situation is regarding the second galactic war.

Whether the Helldivers can still win the war against the enemies of Over-Earth remains to be seen. However, the information that the proud soldier shares with his comrades could cause unrest. How Over-Earth dealt with the onslaught of players can be found out here: The boss explains how 6 million players from Call of Duty led his Helldivers 2 into the worst crisis yet

This is an AI-powered translation. Some inaccuracies might exist.

The new season of Diablo 4 is receiving a lot of criticism, but players still find something that is good

In Diablo 4, Season 8 has started and has received considerable criticism right away. Now, some players have reached the endgame and are praising the permanent changes. Suddenly, players feel real progress.

What was the criticism? The new Season 8 had a challenging start from the beginning. Even before the release, enthusiasm was limited as the new boss powers were ruthlessly overpowered on the PTR (test server). Blizzard significantly weakened the skills, and fans were hopeful.

After the season started, even more criticism followed. Many found the “Appearance Raid Events,” the new seasonal feature, to be tedious and monotonous. The gameplay felt like an eternal loop of Legion events. Some even thought: Season 8 is worse than expected. The new Battle Pass was also criticized, and players said that the Relics are “a hidden price increase”.

Now, apparently some players have reached the endgame and discover that grinding suddenly pays off again. There are challenging tasks, goals – and a real sense of progress.

Start video
Diablo 4: Der Gameplay-Trailer zu Season 8 mit Belial

Season 8 is the “first real progression update”

What do players like now? By now, some players have reached the endgame of Season 8. For some, it feels good not to rush through everything in a short time. Opheleone writes on Reddit that he appreciates not being able to complete everything within the first few days. In the past, he sped through the torment levels after level 60. With Season 8, however, Blizzard has increased the challenge.

Now the new difficulty forces him to really engage. It gives him a “real sense of progress.” The items also feel like valuable upgrades when they drop. For him, Season 8 is therefore the “first real progression update.”

In the comments, users pick up on the thought. nyabigail praises that this time one can truly feel the progress:

Yes, I think the true hero of this season is that you can really feel the progress from “zero to hero” – and that’s good for the health of the game. That the bosses are now a real challenge and no longer just free loot piñatas is also a positive development.

Whether one finds the boss powers reasonable, whether the “Appearance Raid Events” are fun or whether one hates the relic – the most important thing is: the gameplay base, which will also remain next season, is significantly stronger than it was last season.

In another Reddit post, ayu_fever mentions that the jump from torment 3 to torment 4 is noticeable. He emphasizes that this is not a complaint. On the contrary: it is good that torment 4 is a real goal to strive toward. “It will feel great when I eventually manage it on my own. Please Blizzard: Don’t nerf torment 4!” he writes.

In the comments, Binary_gh0st admits that he expected to “hate” the new season after everyone criticized it. However, he is now having a lot of fun.

The threads show that many players were initially skeptical and even disappointed. The season mechanics were described as boring and repetitive. But a week after the start, it becomes clear that the changes to the base game have had their effect. For many, Diablo 4 feels more like a proper action RPG with long-term progress.

If you are still looking for an endgame build that will get you through the new season: Feel free to check out our current tier list. There we present the best builds – including practical links for recreating: The best builds in Diablo 4: Tier list for Season 8

This is an AI-powered translation. Some inaccuracies might exist.

Spanish broadcaster reports on Papal election, underscores the news with scenes from Dark Souls 3, which could not be more inappropriate

The successor of the Pope is either to ignite the age of fire or return as reborn ashes – why else would Spanish television accompany reports from Rome with Dark Souls 3? No joke, that actually happened.

What was shown? A short sequence from Spanish television appeared on Reddit. It was about the upcoming successor of the Pope and the current state of the election. The election is highly contested, and to convey this, the channel decided to cut in a boss fight from Dark Souls 3. Don’t believe us? Then feel free to check out the linked video:

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Candidates fight for the position of the Pope

Why is the clip so absurd? According to a user on Reddit, the channel used the clip from Dark Souls 3 to fittingly underscore the contested elections for the successor of the Pope.

The footage shows the boss fight against Pontiff Sulyvahn in Irithyll of the Boreal Valley. Although the fight is very impressive, the choice of the accompaniment feels wrong, especially when it comes to such a serious topic as the election of the successor.

If that wasn’t enough, the protagonist from the short boss sequence is also wearing an appropriate armor and a hat, further emphasizing that a candidate of the holy church is fighting against the boss.

There will also be a reference to Dark Souls 3 in Elden Ring Nightreign:

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Gameplay trailer for Elden Ring Nightreign shows a boss from Dark Souls 3

Although the clip is absurd, Dark Souls fans take it with a lot of humor. The following comments can be heard:

  • “it even has a papal hat lmaooo” – Kakerman
  • “That was epic. Miyazaki laughs in Spanish**” – bigb0ss33
  • “Truly, the next Pope should be determined by the one who can finish a DS Full Series SL1 No Hit Iron Man Faith Build Only Marathon. A proof that they are chosen by God.” – YsenisLufengrad
  • “I like that this implies that the papal election goes like this” – Ok-Rush-4445

After all, the Spanish have a great sense of humor. Dark Souls is simply a very prominent game, and so are its bosses. There are many of them, but which one is the strongest? We will show you: The strongest bosses in Dark Souls 1, 2, and 3 according to lore in the power ranking

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit