On February 24, you will enter the Hellion system and try out the survival MMO in early access.
The early access version of Hellion offers handcrafted content and procedurally generated elements. This is intended to create an exciting narrative structure that makes the gameplay diverse and interesting beyond just player interactions.
You are a colonist who belongs to a group that was supposed to settle the Hellion system. But everything goes wrong, and everyone is just trying to survive somehow. You must search spaceship wrecks for loot to obtain essential resources, including food and air.
Survival in space is not easy
Repairing space stations and spaceships is also important. To do this, you team up with other players because large ships can only be used in a team. However, you should not trust anyone too much.
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With open PvP, betrayal is possible at any time. Hellion aims to provide an interesting system for gathering resources and crafting items. Ships must be kept running, and you build stations from individual modules. All of this is held together by an engaging backstory.
What happened in the Hellion system?
You must not only try to stay alive but also find out what happened in the solar system and why the mission failed. As early as February 24, you can get your first impression of the very nice online game in the early access phase of Hellion. A new trailer gives you a glimpse into the atmosphere.
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The two Pokémon GO scanners PokéMap and PokeAlert have been ordered to cease their services via a cease and desist letter.
Many Pokémon GO trainers use additional apps or programs that are intended to make Pokémon hunting easier. Scanners are used to show the player where Pokémon are located nearby. It worked as a real-time display of catch locations. With PokéMap, you could see how much time was left before a Pokémon would no longer be at that location and filter which monsters you want to track down. The operators of PokéMap and PokeAlert have now been ordered to cease their services through a cease and desist letter.
No more PokeAlert – Scanner ban in Pokémon GO
Through Facebook, the PokéMap team is informing that they have to shut down PokéMap. A few days ago, the team of this scanner received a cease and desist letter from The Pokemon Company and their partners like Niantic. In this letter, they were ordered to immediately remove all copyrighted images from The Pokemon Company from PokéMap. Additionally, they were stripped of the Pokémon GO license, meaning they can no longer access Niantic’s servers.
The PokéMap team is currently trying to negotiate a deal with The Pokemon Company, but the chances of success are low.
Also, PokeAlert was a scanner that worked similarly to PokéMap and displayed the catch locations of Pokémon. The cease and desist letter has also reached the operators of this app, who are now forced to end the service. However, the service is still reportedly functioning according to statements on Facebook.
“PokeAlert will continue to function until Niantic makes further changes.” The app will no longer be updated but is likely still compatible with the current Pokémon GO version.
In August, several services for tracking wild Pokémon were already shut down. Niantic’s CEO John Hanke stated at that time that he is not a fan of these services because players take away their own fun with them.
In The Division, the developers discuss the public test servers of 1.6: Major changes are coming.
The State of the Game just aired on January 26th. In it, the developers spoke exclusively about the PTS phase, which has been running since the beginning of the week. They admit that there is currently no “meta”, as the entire build is “broken”—essentially unplayable.
The Valkyria weapon set, Hungry Hog, and SEEKR are primarily responsible for this, as they currently provide excessively high buffs and are bugged. Thus, the second phase of the PTS for 1.6 will bring some necessary changes.
When this second phase will begin is still unclear. Once there is a date, Massive will inform everyone. However, they will not refer to it as “PTS week 2”, but rather “PTS Phase 2”. It will not be the case that PTS updates come weekly on a fixed day. Because the second phase is supposed to bring a comprehensive update and not just fix isolated issues. And that will take some time.
Changes in “PTS Phase 2”
Keep in mind that on the current PTS build, the feedback and suggestions from the ETF are not effective. Massive has not yet had time to implement all the changes. These are “large and numerous changes” that agents can expect. However, the developers were not specific about this.
What changes:
Valkyria: The weapons will be correctly named Eir and Hildr—currently one weapon is still called Valkyria. Additionally, the talent is supposed to work as intended. The maximum buff will no longer be at 100% but at 30%.
Hungry Hog: Will be weakened.
SEEKR: All bonuses will be changed. The talent is supposed to result in an increase in headshot damage (by 200%) after two body hits, rather than increasing crit damage. The buff remains until a headshot is landed. With two set pieces, there is a “Resist All” buff, and with three pieces +6% body hit damage.
MDR receives a 65% damage buff.
Showstopper: Also receives more base damage.
Historian: The sound of explosions will be fixed.
Hipfire: Especially in PvP, agents are dissatisfied with hipfire. The spread and recoil will be reworked. However, hipfire still needs further adjustments in the future. It is currently too strong.
NPC Precision: There are currently cases where the precision of NPCs is at 100%. There is already a fix for this.
Banshee set receives new bonuses: If you are killed by a rogue, you deal more damage to rogues for 10 minutes—so you can get your revenge. Banshee is useless in the “Last Stand” mode.
Further adjustments, such as to legendary difficulty, skill power, and the support station.
Moreover, significant changes to gear stats are coming: Each agent will receive a base health of 80k. Stamina and hit points remain important stats; however, it’s no longer as crucial to rely solely on these bonuses. Other stats are also intended to become significant. Massive desires more diversity in the gear stats that agents can choose. Damage against elite will be a lesser stat, while enemy armor damage will be a higher stat.
Last Stand and Normalization Are Coming
The next PTS phase will bring the “Last Stand” mode. Currently, this mode is inactive. For this mode, all your gear will be adjusted and balanced because skill should take precedence, not optimized character builds. This “normalization” only occurs in “Last Stand”, not in the Dark Zone.
During normalization, all agents will first be brought to 256 gear score (those who were not before will reset to their original score after the “Last Stand” session). Additionally, the main attributes (firearms, stamina, electronics) will be maximized, and other stats will be leveled across all agents. Other stats will remain as they are. Weapon mods or gear set bonuses will also remain unchanged.
Normalization will likely be revised more frequently until “Last Stand” and 1.6 are released. Community feedback is important. The PvP mode is also being tested without normalization to have comparative values. Once the patch notes are released, we will know the exact adjustments.
By the way: Loadouts will not be included with 1.6. Massive intends to implement this idea in the future.
For the PC version of Star Trek Online, the iconic nostalgia expansion “Agents of Yesterday” was released last year. In mid-February, players on PlayStation 4 and Xbox One can finally return to the time of Captain Kirk.
For many Star Trek fans, the classic series from the 1960s is still the best series of the franchise. Therefore, a major expansion called Agents of Yesterday was also released for the online role-playing game Star Trek Online in 2016. In it, your heroes, who are actually traveling in the year 2410, are transported back to the year 2270.
https://youtu.be/wE0PARmn6x0
Star Trek Online: Agents of Yesterday – More content than back in the PC version
Starting February 14, console players can also play Agents of Yesterday. The expansion is a celebration for fans of classic Star Trek. You will get various ships from the early days of Star Trek, including the legendary Enterprise NCC – 1701. Also featured: the original voice actor of Pavel Chekov (Walter Koenig) and Chris Doohan, the son of the late Scotty actor James Doohan.
The console version is actually more extensive than the original PC version. The developers at Perfect World have already incorporated all patches and updates. Therefore, the “Artifacts Update” with additional content is already included in the package and should provide a better and richer gaming experience than on PC.
In an interview, Gearbox CEO Randy Pitchford spoke about Battleborn and the unpleasant competition situation with Blizzard’s Overwatch. He also mentioned that Gearbox is basically quite satisfied with the previous successes.
In light of this bad news, one might think that Randy Pitchford, the boss of Gearbox, is cowering hysterically in the corner of his office. But just the opposite seems to be the case. In an interview with Glixel, Pitchford spoke extensively about Battleborn and concluded “We’re doing quite well!”
Not so bad?
Although Battleborn has not become a huge hit, the game was sold often enough not to be considered a total failure: “We had about 3.5 million people playing Battleborn. Relatively to Overwatch, are we a flop then?” Pitchford is quite annoyed by the comparisons.
For example, Pitchford pointed out that the number of gamers could be compared to the total number of over seven billion people on the planet. Seen this way, the entire gaming hobby would be a massive failure!
However, Pitchford does admit that some things went wrong. The blame mainly lies with Blizzard, who announced Overwatch when Gearbox was already deep into the release preparations for Battleborn. Against the overwhelming market power of Blizzard, not much could be done, so they tried to avoid comparisons between the two quite different games.
Blizzard operates on another level. They are also more disciplined. As Blizzard focused on essentially developing a reimagining of the Team Fortress gameplay with a tight focus on fast multiplayer action, they were able to work such that polish and refinement of Overwatch met the highest standards.
While Battleborn realized many different gameplay aspects, it genuinely wanted to create something new: like the solo campaign or the MOBA elements in competitive play.
Is Bastion in Overwatch ripe for a rework? The developers comment on the problem Omnic.
In the months since the release of Overwatch, almost all heroes have undergone minor and major changes. However, one character has not been touched at all and is sadly rusting away in the corner: Bastion.
While he was known as the “noob slaughterer” at the launch of Overwatch, mercilessly mowing down clueless newcomers with his continuous fire, that shine has long since faded.
In the official forum, player Rarithlynx notes that it is time for a rework:
“Bastion is currently in a pretty bad position. He has the most counters of any hero in the game, including some “hard” counters. He is large and immobile, has no defensive or escape options, and needs the team to babysit him constantly.
The developers have already reworked every defensive hero. Heroes like Symmetra and Widowmaker have received a buff, Torbjörn has received a buff, Mei has received a buff, Junkrat and Hanzo as well – Symmetra was even completely reworked. But what about Bastion?”
The thread received particularly much support from the fans, so it didn’t take long for Blizzard to take notice. Geoff Goodman responded briefly:
“I’m working on some changes for him. I’m not sure yet when these things will hit the live version, as we are still testing various things internally.”
By the wording, it doesn’t sound like a complete overhaul, but at least some improvements for the friendly Omnic are being considered. Perhaps the glorious days of the noob slaughterer will return and the cries for nerfs will once again echo through the forums.
Bosses in World of Warcraft are not as deadly as the invisible killer rabbits – thanks to the programmers.
The development of video games sometimes takes convoluted paths that are hard for mere mortals without programming knowledge to understand. World of Warcraft serves as a good example.
Because who would have thought that in most kills in the game, it is not the bosses with their abilities that are to blame – but invisible rabbits?
Nathaniel Chapman, one of the encounter designers of World of Warcraft, explained to the colleagues from Kotaku on Twitter how exactly certain mechanics in the game work. Very often, it is the case that no complete “mechanic” is developed, but rather existing resources are utilized and employed in new, creative ways.
As an example, he mentioned a laser beam, similar to what is encountered in many boss fights. Often, dungeon bosses cast a laser that follows an individual player across the ground and then causes damage in its vicinity. The funny thing about it: The impact point of the laser is quite often an invisible rabbit. Instead of developing a complete “mechanic,” the developers simply let an invisible NPC (usually a rabbit) appear. This rabbit now follows the selected player and periodically casts an area spell around itself, which then causes the damage.
As an example, they mentioned Siegecrafter Blackfuse from the Siege of Orgrimmar – as seen in this guide:
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„NPCs need to support and perform many tasks in the game, such as pathfinding, casting, using weapons, or other actions that they execute with other NPCs. In theory, each effect in the game could be implemented separately by a programmer, but that would yield very little benefit.
Understandably, as developers’ time is valuable – why waste resources when a wonderful puzzle with seemingly endless possibilities is right in front of you?
So the next time you pass by a rabbit in Val’Sharah – give it a right click. It will know what for.
In Blizzard’s MOBA Heroes of the Storm, your heroes are currently celebrating the Moon Festival for the Year of the Rooster. As always, there are new costumes, portraits, and a special daily quest related to the Moon Festival Rooster.
At Blizzard, they love Chinese New Year, and with the onset of the Year of the Rooster, there are new skins and quests to complete in the MOBA Heroes of the Storm, alongside the events in Overwatch. Thanks to the quests, you can earn a lot of gold if you diligently play HotS.
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This year, the new skins are for the Orc Swordmaster Samuro as well as the inherently Asian-themed Sorceress Li-Ming. While the sorceress gets a stylish red dress, the Orc receives a complete overhaul. Instead of a green-skinned character, the new Samuro arrives as a mystical Monkey King, a tribute to the character “Sun Wukong” from the classic Chinese novel epic “Journey to the West”.
The event gives you the opportunity to earn 200 additional gold coins every day if you complete the daily quest “Rooster Race”. To do this, you just need to find items in the game and bring them to the Moon Festival Rooster in the starting area. If you complete this fun task 25 times, you will receive a special rooster portrait and a rooster as a mount. Additionally, there are a cloud and a dragon mount available through the complete festival packages. The Moon Festival and all its offers end on February 14.
Today, on January 26th, Bungie is performing maintenance on Destiny .
The developers of Destiny have announced a maintenance that may briefly affect the players’ experience.
Starting at 6 PM our time, the work will begin. The impact on players is expected to be minimal. If the game takes you back to the login screen, you can log back in directly and continue playing as usual. If further issues arise, Bungie refers to the help website.
By 8 PM, the work is expected to be completed.
A changelog is not provided. There is no update regarding the maintenance of the servers.
What Bungie is working on in the background is not known. We may learn more soon: For in the coming night, the Community Manager DeeJ will release “This Week at Bungie.” Typically, there are announcements and information about the future of Destiny.
In For Honor, we provide beginner tips to get you started successfully in melee action.
The closed beta of For Honor is coming up. The release on February 14th is not far away. It’s time to prepare for the online melee game. Because in For Honor, you plunge into war on chaotic battlefields. To avoid getting lost, you will find the most important basic tips here.
The Art of Battle – How to control your hero
In For Honor, it’s not the one who can hammer the buttons the fastest that wins. Instead, it’s about mastering the “Art of Battle”. This is an innovative combat system specifically developed for For Honor to allow for unique control over the warriors.
If you play against numerous soldier adds, this “Art of Battle” is not activated. You defeat the adds simply by hitting them. However, if you encounter a heavy elite opponent, like other heroes, you target them with the left shoulder button and start the “Art of Battle”.
Defense:
You fend off attacks by pressing the left shoulder button and moving the right stick in one of the three possible directions from which the attack is coming: Up, Left, or Right. If the opponent, for example, attacks from the left, you need to move the stick to the left in time.
Attack:
There are two different attacks:
A light, quick attack: This is done with R1 or RB
A heavy, slow attack: This is done with R2 or RT
With the right stick, you determine the direction from which you want to attack. Each hero also has unique combos and move sets they bring to the battlefield. You can view these in the menu under “Moveset” (Action Sets).
Breaking defense:
If the opponent continuously protects against your attacks, there is a way to break this defense. You can do this by pressing X on the Xbox controller or Square on the PS4 controller. After that, you can attack with quick strikes. If you want to throw an opponent, you need to press the X or Square button again.
Dodge:
You dodge enemy attacks by selecting a direction with the left stick and then pressing A (Xbox One) or X (PS4).
Executions and Emotes:
By finishing a fight with the heavy attack, you have a brief moment to press one of two buttons. This results in a special kill, an execution.
You perform gestures (emotes) by pressing Y or Triangle. You can either hold the button down or tap it once. Under “Customize”, “Abilities”, and “Gestures”, you can assign the emotes. Under “Abilities”, you will also find the executions.
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Depending on your play style, you have several options to customize your character.
Gear – Weapons and Armor Pieces:
There are four gear pieces you can change: The helmet, the arm armor, the chest armor, and the weapon. The weapon can be customized, from the blade to the guard to the grip.
You receive new gear through loot you obtain on the battlefield or after matches. Additionally, you can purchase it with the currency “Steel”. Your rank determines the quality of the items you can acquire with the in-game currency.
Each gear piece can be visually changed. It is also possible to enhance the items with upgrades.
You can give the character a unique appearance with many other options, such as gender, color, materials, or engravings on the armor pieces. To do this, select your hero, click on “Customize”, and then on “Appearance”.
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Besides cosmetic customization options, your heroes also have abilities (gifts) that you can distribute according to your play style. New executions and gestures can also be unlocked and assigned here.
What game modes are available?
There are several online modes in For Honor. The objective in each mode is to defeat the opposing team.
Dominion: A 4v4 game mode: You fight in a team with three other players against an opposing team and must gain control over zones. Each map has three zones (A is your zone, C is the opposing zone, and B is in the middle).
Most of the action takes place in Zone B. Here, soldiers from both teams constantly spawn. If you eliminate enough enemy soldiers, you gain the upper hand, and the zone belongs to you.
If you capture the opposing Zone C, you earn 100 points and one point per second as long as you hold the zone. If you stand in this zone, you even get 2 points per second. If you die, you respawn immediately at your zone. However, once a team has 1000 points, this changes: The respawn is removed, and you must defeat the opponents one last time. The one who survives in the end and has over 1000 points wins.
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Elimination – 1v1 Duel or 2v2 Melee: You play “Best of 5”. Whoever wins three rounds emerges victorious.
4v4 Kill: Also an elimination mode where each hero is matched against an opposing hero. If you stand no chance against them, you can take to your heels and hope that your teammates can help you. If you win, you can rush to assist your teammates instead. Executions are important here to prevent your opponents from reviving their teammates.
This new Skadi skin in Smite uses a well-known meme as its foundation. Very Skin, much new, wow.
With the Season 4 update, there will be a new premium skin in Smite that some players may not take very seriously. Such Cold Skadi is the name of the skin, where your companion Kaldr is replaced by the famous Doge dog. How these changes look in-game can be seen in the skin preview video for Skadi – Such Cold:
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The Doge dog is an internet phenomenon that became popular in 2013. This meme shows a Shiba Inu dog combined with English words like “such x” “very x” “so x” and “wow”. Wow usually stands alone.
This meme is the basis for the new skin for Skadi. These typical words can be seen during the animation of the abilities. Additionally, the dog also speaks to Skadi in this style.
The reactions to this skin on social media are mixed and range from “I love memes” to “Who let this go through?”. A YouTube user comments under the preview video that he finds the idea of having the Doge as a companion good, but hates the voices of the two characters. The skin might have been more accepted by the players when the meme was still more relevant. Another user even states: “Someone should be fired for this.”
The Elder Scrolls Online offers you plenty of clothes, armor, and costumes to suitably equip your heroes. But which outfit should your hero wear best? A large style database ESO Fashion on the internet provides the answer!
The Elder Scrolls Online is a feast for role players! Over 150 emotes and a variety of alternative animation sets – the personalities – allow you to represent your heroes particularly lively. However, all of this is not worth much if the hero walks around looking like the last beggar and vagabond. Okay, unless maybe you want to portray a shabby beggar and vagabond, then everything is fine.
The Elder Scrolls Online: What should I wear?
However, those who do not want to play a ragged rogue would surely like to have a nice armor or elegant attire to classily dress their elf, Breton, or Khajiit. Unfortunately, ESO itself is not much help even in matters of fashion. There is neither a clothing database in the game, nor can you see at a glance what you can craft yourself.
That is more than unfortunate, as The Elder Scrolls Online offers a really large selection of clothes and clothing styles with over a dozen different crafting styles and a whole bunch of costume skins. Luckily, some fashion-conscious players have come together and created a large style and fashion database online.
ESO Fashion: Clothes, Pets, and Houses
On the page Eso.MMO-Fashion, you will find everything your role player heart desires. Above all, the extensive database with almost all styles and costumes from the game. You can view individual clothes or admire entire uploaded heroes. These are often particularly lovingly designed, for example, a lightning mage with a beard and toga, who is aptly named “Zeus” or a pirate resembling a certain Johnny Depp.
In addition to clothes, you will also find mounts, pets, and even the soon-to-be-released houses from the Homestead addon on the fashion site. And if you want to buy items from the real money shop, you will find a handy conversion table stating that you need to spend about 20 bucks for a costume worth 2,000 crowns. So if you seriously plan to present your character nicely, you can hardly avoid the ESO Fashion page!
What do you think about fashion and style in MMORPGs like ESO? Does it only matter to you about the stats, regardless of how silly a piece of clothing looks in the end? Or do you spend a lot of time and energy giving your hero a very specific look? Let us know in the comments!
The new hook from Roadhog from Overwatch works as intended. The general consensus is: Well done, Blizzard!
Patch 1.7 of Overwatch not only brought the “Year of the Rooster” event, but also a good number of changes to various heroes. The adjustments for Roadhog were highly anticipated. His hook has been revised, so it no longer causes as many bugs and glitches as before.
Since the beta, the hook has been a nuisance, as Roadhog could pull players “around corners” or even across the map, even if he had no line of sight to the victim. In particularly absurd cases, he could even catch enemies who were behind another opponent and also behind a wall.
https://gfycat.com/HonorableMildBabirusa
This error is now fixed and the hook is significantly more reliable. Roadhog can now only pull a target towards him if it is in sight from the moment the hook lands until the actual pull. So if someone disappears behind a wall at the last second, they can evade the deadly hook and will be “released”.
At the same time, the hook for Roadhog himself is now more precise, the target always lands exactly within range of his close-range scrap gun – making a successful hook even more rewarding.
However, not everything is rosy in the land of flying hooks. The new mechanic ensures that Roadhog can almost never pull a skilled Reinhardt. Because even if the hook hits Reinhardt – or a person behind Reinhardt – he can simply activate his shield and the hook breaks. This feels strange and not yet 100% “as intended”, but due to the overall improvements, it is probably bearable.
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In The Division, we take a closer look at the new Dark Zone areas DZ07-09 in the video.
Update 1.6 brings some new features to the Dark Zone, including three new Dark Zone sections that connect to the existing PvE/PvP area in the north.
This Dark Zone is meant to exude an even darker atmosphere: Body bags are piled up in the streets, some are on fire, and enemies are lurking everywhere. Furthermore, the “play area” is nearly doubled as you will not only run on the streets but also on roofs, in underground areas, and inside buildings.
But what does this DZ look like in the north? The YouTuber MarcoStyle takes you on a “tour”. He starts in the west of DZ06:
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From DZ06, you can walk directly into DZ07 – without a loading screen. Some of the boundaries that previously prevented you from marching north have been removed.
It’s noticeable that while the division between streets and building blocks still exists, you now have several ways to get over these building blocks: Walk under them, over their roofs, or right through the building to get to the other side. In the southern DZ areas, most blocks are insurmountable obstacles.
The underground areas and the interiors of the buildings are more complex than previously known from the DZ. Furthermore, you have a good overview from some roofs to take kills at a distance.
Overall, the new DZ areas are not as “dark” as advertised by Massive. You will find some nice details, the design is praised by many agents; however, these areas are still very similar to the current Dark Zone and do not provide a completely new gameplay experience.
The Contamination Events
1.6 brings contamination events where elite cleaners appear in the underground areas of the Dark Zone that need to be defeated. However, in these areas, the contamination is so high that your filter is insufficient. This means you will constantly take damage during these events.
It is best to go in teams and have healers with you. Without healing skills, you won’t get far there. MarcoStyle is enthusiastic about these events as they require a dynamic playstyle and would definitely enhance the “new” Dark Zone.
Have you already been to these DZ areas? What do you think of them?
In Destiny we look at 5 weapons that had a great impact on Year 2. These weapons shaped “The Taken King”.
Meanwhile, we are in the third year of Destiny – in a time dominated by Iron Lords, the Matador 64 and Clever Dragons. Guardians who have been around since launch know: It wasn’t always like this.
The first year of Bungie’s MMO shooter, however, brought forth weapons that quickly gained cult status and that every Guardian can tell a story about – provided they were around in Year 1. Hawkmoon, Suros Regime, Black Spindle, Icebreaker, Thorn, or Gjallarhorn are just a few examples that defined the early months of Destiny.
But which weapons had a significant impact on the game and the way Guardians played in Year 2? We present five of the most important weapons.
Iron Sledge – Dominant in PvP
The Iron Sledge was one of the most dominant weapons in the history of Destiny. While it was not often used in PvE, it was omnipresent in the Crucible during “The Taken King” times. It belongs to the archetype with low impact of 7 (one tier more impactful than The Clever Dragon):
The Iron Sledge was reliable and powerful in PvP. It came with strong stability and a slightly controllable recoil, which made it feel great in hand.
After the April update, the Iron Sledge with a top roll was available for purchase directly from the Crucible Quartermaster: Balance Compensation, Custom Stock and Smallbore. This pushed the stability to the max.
In short: The Iron Sledge was a powerful Crucible pulse rifle that was easily accessible to Guardians.
Bad times for the studio behind Big Farm and Goodgame Empire.
The Hamburg-based Goodgame Studios are once again making headlines. After many employees were laid off at the end of 2015 and mid-2016, another 200 employees are now out of work.
The bad news from Goodgame Studios just keeps rolling in. At the end of 2015, the company made headlines because employees were allegedly laid off for wanting to establish a works council. This was followed by a major restructuring in mid-2016 with many layoffs. They wanted to focus on their core business, with which they had previously been successful. The company founders Kai and Christian Wawrzinek stepped back from management to focus on developing new games.
The studio’s most famous game: Goodgame Empire
More layoffs and the return of the CEOs
As the company itself confirmed, another 200 employees are now losing their jobs.
Of the 550 employees remaining after the restructuring in mid-2016, only 350 are expected to continue working at Goodgame Studios after the layoffs. Additionally, the current management of the company will be replaced. Kai and Christian Wawrzinek are now returning to the top. Maximilian Scheider, who has been leading the company since mid-2016, must leave.
The Free2Play market is highly competitive
The site will likely become emptier for the time being.
The reason for these further layoffs and new restructuring is reportedly the difficult situation in the Free2Play market. It has become hard for the company to survive. New games can only be very hard to establish in the market as it is too competitive.
Therefore, they now want to focus more on better marketing their existing and successful games like Goodgame Empire and Big Farm. Additionally, an investment in transitioning from Flash to HTML5 is planned.
The Goodgame Studios hope to position themselves well and securely for the future with this step.
In the space online game Elite Dangerous, players are experiencing alien fever. After mysterious alien ships have appeared, mysterious ruins have also come to life.
The sporadic appearance of a massive alien spaceship that pulled players from hyperspace and scanned them caused a lot of speculation among the fans of Elite Dangerous. Now a new quest has come into play, which continues the story of the aliens. The NPC Ram Tah offers players 100 million credits if they investigate ancient alien ruins attributed to an alien race called Guardians. Ram Tah mentions several planets where the ruins might be located.
Alien ruins sending signals
The ruins were finally discovered in the solar system Synuefe XR-H D11-102. Many players gathered there to start the excavations – after all, the promise of money that Ram Tah had made was enticing. However, some of the obelisks there had come to life and were sending signals.
The number of players on the planet was so large that even the servers temporarily crashed. Scanning took place continuously to collect Ram Tah’s reward. The archaeological expedition seems to be worthwhile. Even if one only participates in the excavations for a few days, one can earn several million credits.
Elite Dangerous: Earn Credits – Research yourself rich
So far, not all the secrets of the obelisks in Synuefe XR-H D11-102 have been unraveled, and players even assume that there must be similar ruins on other planets.
Due to the nature of the planet where the ruins were found and because it rotates counterclockwise around the sun, the players have concluded that this could be a hint at which planets might still contain obelisks. Four planets have now been pinpointed, and volunteers are encouraged to go check them out.
The quest from Ram Tah lasts for four weeks but can be restarted afterward. What happens then is the big question. However, those who want to earn money in Elite Dangerous should hurry as long as the mission is still available.
Patch 1.17 has been released for the PlayStation 4 versions of Diablo 3 and aims to make the game more stable.
Since this morning, a patch is available for the PlayStation 4 versions of Diablo 3. The Patch 1.17 for PS4 aims to fix the crashes that players have been reporting since the release of the Diablo III version 2.4.3.
Diablo 3 – PS4 Patch 1.17 Against Crashes
The Patch 2.4.3 of Diablo III caused issues for some players. The Blizzard team received feedback from players of the PlayStation 4 version who noticed crashes in the Ultimate Evil Edition of the game. These crashes only occurred under certain conditions.
Today, Patch 1.17 has been released for PlayStation, aiming to fix the crashes. It is not known if there are any further changes in the game due to these updates. The patch is reportedly about 1.2GB in size according to Reddit.
Omnic Zenyatta from Overwatch has become quite hot with his latest skin – fans are excited.
For some reason, debates about the sexiness of Overwatch characters never seem to end. No, this time it’s not about Mei’s wasp waist or Tracer’s homosexuality, but about a totally unexpected hero: Zenyatta.
Currently, the “Year of the Rooster” event is taking place in Overwatch – the year of the rooster. Part of this event includes a ton of new skins, including one for our supportive Omnic monk. He embodies Tang Sanzang from the Chinese story “Journey to the West” – a Buddhist monk who travels the world collecting religious texts. However, he doesn’t seem particularly religious to the community – they find him quite sexy.
It’s understandable since the Omnic now has a real face for the first time, with clearly defined shapes, eyes, and lips. Previously, he had the rather generic “robot” look that many Omnics share. Only the Nutcracker skin was also recognizable as human – but that’s probably not worth mentioning.
No wonder fans on Reddit and Twitter are literally on fire, sending loads of messages comparing Zenyatta to other characters. Here are some particularly nice examples from Kotaku:
Now we just have to wait and see if the community’s wish will be fulfilled and the skin will be renamed to “Zenhotta” – but that seems rather unlikely.