The third Closed Beta of Revelation Online was supposed to end today. However, since the players demanded more time from the publisher My.com, the fun will now go on for another week.
Publisher My.com has a heart for the concerns and needs of the players of Revelation. Because the third beta was actually supposed to find its announced end this morning. But just when they were about to pull the plug, many beta testers complained and shouted. “We need more time to reach level 69 and properly test all the new content! Give us more time” was roughly the sentiment.
More Testing Time
Publisher My.com found the objections justified and quickly added an extra week of beta time. So now you can explore the world of Nuanor until February 9 and hopefully reach level 69, as well as test the many new features there.
Tonight marks the beginning of the third phase of the public test server (PTS) for 1.6 for The Division with good news: You will soon be able to have more than double the amount of Phoenix Credits in your inventory.
The “State of the Game” just aired on 2.2. In it, the developers announced a new feature that many agents will be pleased about: The “Phoenix Credits” cap will be increased from 2000 to 5000. With the update 1.6, you will be able to carry more than double the PCs with you than before.
According to Massive, this “Quality of Life” change has long been requested by the community, which is why they now want to implement this request.
Patch Notes for PTS Phase 3 to 1.6 and Last Stand
The rest of the stream covered the PTS Phase 3, which will go live today around 6 PM. This brings some changes and bug fixes. We highlight the key points:
The Survival Mode will be available. Changes will also be tested in this mode.
There are several changes to the “Last Stand” mode, including that you will now receive 5 medkits with every respawn. Additionally, normalization is being revised: The “Armor-Damage-Mitigation” will be significantly reduced from 70% to 35%, resulting in bullets dealing more damage. Furthermore, all weapon stats are normalized, for example, all snipers now have the same headshot damage bonus. Higher and lower bonuses will no longer be normalized.
Damage resistance will be capped at 60%.
In addition, there are numerous adjustments to weapons, gear sets, and skills. The most significant change is that the SEEKR set will be completely removed. Not only for the PTS but also for update 1.6 for the live game. The set will return later in a significantly revised form.
Also, checkpoints will be implemented at the Legendary difficulty, and some NPCs will drop more guaranteed consumables and medkits.
The contamination events will also be revised: More veteran flamethrowers and rushers will appear.
You can find the complete patch notes in the Ubi Forum.
Massive has already announced that there will be many, many changes in the future before 1.6 and Last Stand are released.
This is an AI-powered translation. Some inaccuracies might exist.
An interview with Richard “Lord British” Garriott revealed some interesting statements from the developers of the selective multiplayer RPG Shroud of the Avatar about the Kickstarter backers.
In 2013, the role-playing game Shroud of the Avatar was successfully funded through Kickstarter as a “spiritual successor to the Ultima series.”
Now, over three years later, criticism from many backers of that time is mounting, as they believe that the game that can now be played hardly resembles what was announced during the crowdfunding campaign.
In particular, two statements from Richard Garriott from 2013 during the funding phase on Kickstarter are in question. Additionally, statements were made that grinding should not be important and that there are decisions with consequences.
A single-player RPG with the option to play online
In two videos, Garriott explained that Shroud of the Avatar is basically a single-player role-playing game in the style of Ultima parts 4, 5, 6, and 7, but with the option to play online. This option would allow playing only with friends or, similar to an MMORPG, with many other players. However, Kickstarter backers claim that it has essentially turned the other way around. Shroud of the Avatar has become an MMORPG that can also be played offline.
In an interview with the magazine Polygon, Richard Garriott was asked how he views the fact that so many backers are now upset. He reacted diplomatically and mentioned that in his opinion, there aren’t that many fans who are upset. The majority of backers still stand behind the game, and there has been criticism from day one. Fans are now seeing how “dirty” the development of a game can be.
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The changes have only occurred in the minds of the fans
Here, Starr Long, the producer of the game, intervened and explained that many backers had formed their own vision of what Shroud of the Avatar should ultimately look like based on the description of the game during the Kickstarter campaign. However, this vision often differs from that of the developers. Then, when they suddenly notice that the game is different, they accuse the team of not having adhered to the vision.
Especially the Ultima fans have a very explicit idea of how Shroud of the Avatar should be, because they are attached to the old series.
But according to Starr Long, they have adhered exactly to what was stated during the Kickstarter campaign. Shroud of the Avatar was meant to be a mix of MMO and single-player RPG from the beginning. And they have stuck to this description point by point. The changes are only taking place in the minds of the players.
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In the official forum of the game, the community manager apologizes for the fact that the game does not meet the expectations of some. However, changes will always occur during the development of a game. Especially when developing a game together with the community, which expresses its wishes and wants them implemented. They are trying to make the game appealing to as many backers as possible.
Is Shroud of the Avatar still the game that was initially announced?
These statements have led to some criticism from the community. But the developers do not really want to talk about it. They even close threads that deal with this topic and refer to upcoming Q&A sessions, which are supposed to revolve around this issue.
If one takes Richard Garriott’s statement from the mentioned videos, it can be seen that the focus of Shroud of the Avatar has shifted towards MMORPG. If one were to compare Shroud of the Avatar now with another single-player RPG, then it cannot keep up in the RPG aspects. This is due to the MMO mechanics and the consequently consequence-free quests.
However, Starr Long’s statement is not entirely accurate. He says that Shroud of the Avatar was planned from the very beginning as a mix of MMO and single-player RPG. But on the Kickstarter website, it is clearly stated that Shroud of the Avatar is NOT an MMORPG, but rather a multiplayer game. The exact English wording in the FAQ is: “Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game.”
Changes have apparently really taken place, though this may also be debatable due to vague wording. Whether these (alleged) changes are good or bad is something that players must decide.
For Honor makes a solid graphic impression on both the PS4 and the PS4 Pro. However, the Pro variant offers noticeable advantages.
The technology experts from DigitalFoundry have taken a closer look at the Pro version of For Honor and compared it to the standard version. The result right off the bat: You do not need a PS4 Pro to enjoy For Honor. However, if you also appreciate the small details, the Pro provides you with some advantages.
In this video from DF, you will see several side-by-side comparisons. Below the video, we summarize the key differences:
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The standard version comes in a native 1080p resolution, while the PS4 Pro achieves 1440p. According to the experts, the image quality appears sharper than in many other 1440p titles. A strong plus point for the Pro version.
However, you do not need a display with insane resolution to discern differences between the versions. The textures are also more detailed on the Pro, the image is sharper, and the depth of field has a better quality. Objects and shadows at greater distances are hardly pixelated anymore.
In terms of framerates, For Honor delivers solid performance on both consoles. The standard version can maintain 30 FPS well, only occasionally experiencing minor drops that would not affect gameplay. The video shows the 4v4 dominion mode, which is likely the “most demanding” for the gaming console. The PS4 Pro holds the 30 FPS better than the standard PS4.
Since the PS4 Pro has been on the market, it has become common to compare the Pro versions of games with the standard versions. After all, players want to know if acquiring the Pro is really worth it – or has been worth it. We present two games that particularly benefit from the PS4 Pro.
Fantasy MMORPG The Elder Scrolls Online (ESO) definitively breaks away from typical MMORPG conventions since the One Tamriel update. While World of Warcraft and others rely on a clearly defined endgame, a different concept prevails in Tamriel.
“The Elder Scrolls Online is not a game like any other!” With these words, Matt Firor, the chief developer of ESO, describes his game. And he is right, because since its launch in 2014, The Elder Scrolls Online has indeed evolved from an ordinary online role-playing game to a true original in the MMORPG market.
The biggest difference to WoW, SWTOR and the like? There is no endgame in ESO in the usual sense. In the Morrowind expansion, it continues!
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However, that was not always the case. The Elder Scrolls Online bizarrely had little to do with a ‘real’ Elder Scrolls game at its launch in 2014. In the legendary single-player templates Oblivion or Skyrim, you could run just about anywhere from the very beginning. Thanks to scaling challenges, you would never encounter enemies that were inherently too strong for your level. It was indeed a tough challenge to defeat them, but it was always somehow possible.
This made the entire game world freely accessible and invited exploration at will. This freedom to go anywhere and discover new things has always been the great appeal of the Elder Scrolls games.
But then, The Elder Scrolls Online was anything but free. From the start of the game, players were forced into one of three alliances and were restricted to their territories. You had to grind through these in order.
Anyone wanting to break free from this rigid corset was punished for their audacity, as the creatures in the later areas were far too strong and would instantly rip apart low-level heroes. When you finally reached the endgame at level 50, you could grind endgame dungeons to collect veteran points and could finally grind through areas of the other factions.
Final Destination Endgame
This definition of endgame is common in many online role-playing games like World of Warcraft. You hasten through the leveling phase as quickly as possible to then finally unleash yourself at the maximum level and tackle the big raids and dungeons.
With an expansion that raises the maximum level, the treadmill starts all over again, and you try to reach the new maximum as fast as possible. Otherwise, you’re not in the endgame and can’t play the game as it is meant to be!
This is how it also used to be in ESO. Players clustered in the endgame regions such as Kargstein or the Scythe Market because that was where the best loot at the maximum level could be found. The other beautiful regions, like the Summersets Islands covered in cherry trees or the bizarre volcanic landscapes of the Morrowind mainland, were only visited by scattered stragglers. Then came One Tamriel and turned everything upside down!
Less World of Warcraft, more Skyrim
With the One Tamriel update at the end of 2016, all restrictions regarding race, alliance, and level were completely removed. Your heroes are still formally citizens of the Ebonheart Pact, the Daggerfall Covenant, or the Aldmeri Dominion, but outside of PvP, it actually doesn’t matter. You can go anywhere from the start as you, the adventurer.
As already known from Skyrim and the like, our level also no longer plays a major role. Whether we enter as a freshly escaped vagabond from Coldharbour or as a heavily armored hero with countless champion points, the challenges scale accordingly, and everyone has fun and contributes to the group.
We tried it out in our test: Colleague Leya with her level 3 healing lizard, myself as a level 20 Khajiit thief, and two friends with previous “endgame” heroes went to Kargstein and into dungeons and came back alive and full of loot!
Is there even an endgame?
The Elder Scrolls Online offers you a vast world from the very beginning, which everyone can explore at their own pace. Thanks to scaling, all enemies are appropriate challenges, and you will also always find the loot and crafting materials that are optimal for your relative level. So you don’t have to go resource farming in areas you don’t like. The same ore lies on the beautiful island of Auridon as in the desolate Kargstein.
Only in one thing is there still something like a classic endgame: Raids and dungeons in veteran mode are still very tough.
Because even if a level-3 hero is theoretically raised to the level of the raid, they still lack the special equipment and the many cool skills and perks that give an experienced hero the right edge. This also does not replace the great freedom of One Tamriel – and that’s a good thing! After all, player effort and progress should also pay off somewhere.
Therefore, in ESO, it will also continue with the recently announced Morrowind expansion – expansions are usually ALWAYS purely endgame content in online role-playing games – as before.
The new region Vvardenfell will be accessible to all buyers of the expansion from the very start. Endgame content only exists in the extremely difficult raid “Clockwork City”. If you like, you can even create a new hero, for example, the Warden, and immediately begin your adventure life in the expansion region with your own tutorial. The Elder Scrolls Online wants to consistently continue its course as “Skyrim Online”.
In conclusion, the philosophical question arises in ESO: “If everyone can do everything from the start, is ESO just one big endgame or is there actually no endgame at all?”
Jürgen says: For me, there is practically no endgame in ESO, because the lack of a race to the maximum level and the subsequent grinding through the previously locked endgame content essentially removes the entire definition of classic “endgame”. ESO is simply “game”. Only in the veteran instances does the old endgame still live on, much like a grim old dragon lurking for loot in its remote cave. But anyone just wanting to play an Elder Scrolls game online should have a lot of fun with ESO as a whole – completely without endgame and pressure to perform!
That’s my opinion. Do you see it similarly or do you have a different view? Must there always be an endgame or is the ESO concept a refreshing innovation? Or does it annoy you that in ESO, a total beginner is virtually on par with an experienced veteran? Let me know in the comments!
In the fantasy MMORPG Black Desert, the Dark Knight, the new class, is on the way. The dark elf is on her way. The new region Kamasilve is also coming.
In Korea, it was finally time in December: The dark elf, Dark Knight, was introduced as the new class in Black Desert. She will also arrive with us soon.
http://youtu.be/zqO_ISWLfVM
As seen in this video, the new class “Dark Knight” will come to our Black Desert in Germany and Europe in March. More information, such as the exact date, is not yet available.
The dark elf is a mix of melee fighter and mage, who fights with a scimitar, a two-handed curved sword, employing dark magic. In Korea, her awakening has already taken place. There, flying daggers are introduced.
According to a press release, Kakao also plans to release the region Kamasilve in March.
Yesterday, Paladins held a live “Q&A” regarding Season 1. They talked about future plans and changes to the map system. Here are the highlights. The beta for PS4 and Xbox One is set to start soon. In 2017, a total of 15 new champions are expected to join Paladins.
Yesterday, Hi-Rez held a live “Q&A” on Twitch, where they talked about plans for Season 1 of Paladins. Particularly interesting for console players among you is that Paladins will soon start with an open console beta. Otherwise, we learned more about plans for ranked matches, changes to the map system, and planned lore.
Paladins Season 1 and much more lore
Hi-Rez hopes that patch OB44 will also be the kickoff for Season 1.
In ranked mode, there will initially be no option to ban champions. Currently, there are too few champions. As soon as there are enough champions to choose from, bans will be implemented. Hi-Rez currently sees this happening with a number of around 23-24 champions.
It is currently not possible to participate in ranked matches with a group larger than two players. This will only change when more players enter the ranked mode.
Much more lore is expected to be released this year. Hi-Rez wants to reveal more about the backstories of the Paladins universe and how the champions are interconnected.
The closed alpha for consoles will end soon.
Paladins Season 1 – Planned content
A new champion will join the battlefield soon. It is only known that she is a woman and her name is Maeve. The community has been speculating for a while about a cat assassin.
A total of 15 more champions are expected to join Paladins this year.
There will be a reward for each Mastery level (1-25), such as Mastery skins and titles.
Similar to Smite, Paladins will introduce “announcer packs”. A Bomb King “announcer pack” has already been hinted at.
There will be more sprays added to the game.
A Valentine’s Day skin for Skye has been mentioned.
Paladins Season 1 – Essence and cards
Radiant chests will no longer give gold in the future but will still be available for purchase with gold.
Radiant chests will provide essence in the future, which can be used to craft cards.
Radiant chests will still include cards. The cards will have a value that determines how rare/common the card is in the radiant chests. This value is independent of the card level.
Each champion starts with a “legendary card,” which were previously known as “talents.” These will not be part of the loadout deck. Each champion will possess three legendary cards. It is possible that more will be introduced.
Overall, the future plans were well received in the Twitch chat, and the community seemed very excited about more lore.
It was also announced that Drogoz will receive a legendary card that restores his old flight speed. Here and there, there were some critical voices regarding the introduction of the essence system. There are concerns that it could become too much of a grind for new players.
You can watch the complete recording of the Paladins Q&A stream for Season 1 here.
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The CharacterSmith in Ghost Recon Wildlands is used to customize the Ghosts’ equipment. We will show you how it works.
In Tom Clancy’s Ghost Recon Wildlands, the developers send you as part of a special team behind enemy lines. Together with experts, the development team has chosen equipment for the characters that special forces use in clandestine operations. Everything the Ghosts wear and use in the game looks like equipment and items currently used in the field.
The CharacterSmith in Wildlands
One of your first actions in Ghost Recon Wildlands will be the customization of your character. The CharacterSmith will help you design your game character. You can customize gender, face, hair, headgear, upper body, tattoos, pants, and shoes. There are over a billion possible combinations available to help make the Ghost look unique.
Choose different camouflages and patterns for your Ghost
At the beginning of the game, a wide selection of equipment is available to you. The more operations you play, the more equipment you can gradually unlock. When you want to use a new piece of equipment, you can access the CharacterSmith at any time in the game and customize your gear.
There are many pre-made faces available for both male and female Ghosts.
The outfit is fully customizable. You can choose clothes that blend with the Bolivian environment or go with your personal taste and select corresponding gear. If you can’t decide or don’t want to spend much time on your character’s appearance, you can choose from many different pre-made outfits.
The weather and environment play an important role in relation to your outfit. Your actions will also affect the appearance of your clothing. Clothing will get dirty, wet, or muddy when you move through appropriate environments or weather conditions.
In the trailer for character customization, you can see various outfits and weapons:
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Today, on February 2nd, server maintenance is taking place for the MMO shooter Destiny. Guardians may experience issues.
Currently, Bungie is diligently working behind the scenes on the servers. Just last week, maintenance occurred, which had no impact on gameplay. And today, work has already been announced again:
At 6 PM our time, the maintenance will begin. This is expected to have only minimal effects on the Guardians. If you are taken back to the title screen, you should be able to log back in and continue playing as usual. If you notice any further issues, you should report them in Bungie’s help forum .
Around 8 PM, the maintenance work will be completed.
A changelog is not provided. Thus, there is no update today that affects the player experience. However, it seems that Bungie is now preparing the servers for what is to come in the future. We may know more tomorrow night when “This Week at Bungie” is released.
The survival MMO Conan Exiles is trying to get a grip on its numerous issues and wants to restore order. First, the server size is reduced.
Like every early access game in the history of humanity, Conan Exiles started with numerous problems. The survival MMO entered early access on Tuesday morning. There are issues with server selection, tools, disconnects, and building damage.
In an initial action, Conan Exiles has since reduced the capacity of the official servers from 70 to 40. This is now a temporary solution. Funcom reports: We are working hard on the issues and will release patches in the coming days.
The influx of players, Funcom says on Facebook, has far exceeded expectations. As the developers announce, there were peaks of 40,000 players online simultaneously.
Patch 7.2 for World of Warcraft makes “Mythic+” dungeons even harder. New, nasty affixes are waiting!
The next major update for World of Warcraft, Patch 7.2 “The Tomb of Sargeras” is currently on the test server. In addition to a new raid and dungeon, new zones and quests, there are also plenty of changes to the existing content. For instance, the difficulty (and thus the reward) of all dungeons is being increased.
For fans of “Mythic+” dungeons, there are some additional changes. New affixes will challenge players, giving the instances new difficulties. Affixes occur at levels 4, 7, and 10, providing enemies with new advantages or imposing disadvantages on players.
Exploding players in dungeons? Cuddling will soon be forbidden!
The following new affixes have been found so far in the game data:
Bursting – Trash mobs in the instance explode upon death, causing all players to lose 10% of their maximum health over 4 seconds. This effect is stackable.
Explosive Orb – While players are in combat, a ball of demonic energy is summoned at regular intervals. This ball explodes if not dealt with quickly.
Grievous – When players fall below 90% of their health, they become afflicted with “Grievous wound” automatically. They take moderate damage every few seconds until they are fully healed.
Quaking – At regular intervals, players explode, causing damage to all other players in the vicinity.
Relentless – Trash mobs occasionally gain immunity to all control effects.
The affixes are currently still being tested. Whether they will actually make it into the live version of the game in this form remains to be seen.
Invitations for the Ghost Recon Wildlands beta are currently being sent out in waves.
If you signed up for the closed beta of Ghost Recon Wildlands but haven’t received a code via email yet, you are not alone in this situation. While many players have already received their code for the testing phase, many have not. However, there are still chances to be officially invited to the game.
Ghost Recon Wildlands – Beta Codes
Tomorrow begins the closed beta phase of Ghost Recon: Wildlands. Some players assume that the invitations have already been completed and that they simply had no luck. But those who have not received an email yet are not necessarily excluded from the beta.
In the various sub-Reddits, many players report that they have not received any beta keys. However, one should not give up hope yet, as the beta codes for Wildlands are being sent out in waves. This means that the codes are sent out gradually to the different participants. So there is still time to get your beta code. The official Ubisoft Twitter account confirmed multiple times that invitations are still being sent out:
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The advantage of this is that you still have the chance to be invited to the beta. The downside is that time is lost in which the 25GB pre-download could have started. However, for players with strong internet connections, this downside is not crucial.
Ghost Recon Wildlands Beta – Invite Friends
If you haven’t received an invitation by the start of the beta, you can still gain access to the testing phase by getting invited. With the official codes, you have the option to invite up to three additional players to the beta, with whom you can play cooperatively.
This method is currently also experiencing delays. Emails to the invited players are being received significantly late. To check your beta status, you can log in to your account on the Ubisoft website. Here is the link to the official Ubisoft account website.
The Elder Scrolls: Morrowind will be just the beginning. According to an open letter from Matt Firor – the head of The Elder Scrolls Online (ESO) – starting now, a similarly large addon is planned to be released every year – in addition to three smaller DLCs.
The Elder Scrolls Online is turning up the heat! As soon as the announcement of the first major addon The Elder Scrolls Online: Morrowind along with the new hero “Warden” and the structured PvP battlegrounds has subsided, ESO head Matt Firor announces the next expansions! According to him, ZeniMax plans to release a large addon and three smaller DLCs each year at the usual scale.
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The DLCs have so far been optimal for incorporating smaller additions to the game – for example, the assassination mechanics from Dark Brotherhood or the One Tamriel upgrade. With major innovations like the recently announced Morrowind, the DLC concept reaches its limits. Condensing the island of Vvardenfell to fit within a DLC would hardly do justice to the outstanding template.
Therefore, ZeniMax decided to introduce large expansions for such content. However, the term “expansion” is deemed inappropriate, as expansions typically refer to the endgame. In ESO, you have the endgame from the very beginning.
Thanks to One Tamriel, every player can go anywhere with their character. A newcomer can experience everything that highly developed max-level players can do. Furthermore, the stories and locations of the ESO addons are always self-contained. For this reason, Firor refers to the expansions for The Elder Scrolls Online as “Chapters” – after all, according to him, ESO is not a game like all the others.
What’s next?
But what else is coming alongside the Housing DLC Homestead in February and Morrowind in June?
Firor did not specify any concrete information, but he at least revealed that another dungeon DLC would be coming in the fall. Something similar was last seen in the fall of 2016 with “Shadows of the Hist,” where two instances were implemented in the swamps of the Argonians. It’s quite possible that the still-unknown dungeon pack will also consist of two dungeons tailored to a specific race and/or region. In the fourth quarter of 2017, there should be another content DLC. However, what it contains is still completely unclear.
Mein-MMO asks: What do you think about Matt Firor’s announcement? Do you think ZeniMax’s addon policy is good in this form or would you prefer larger addons and no DLCs? Or were the mini-expansions from the DLCs enough for you, and do large expansions not fit The Elder Scrolls Online? And what do you think the mysterious fourth DLC will contain? A new faction like the Thieves Guild or rather new features like the style parlor or housing? And where do you think the journey will lead in the new addon in 2018? I firmly believe in the Khajiit region of Elsweyr. So far, this has hardly been present in ESO and not at all in any of the other Elder Scrolls games.
Many weapons, especially Exotics, left their mark on Year 1 of Destiny. We look at the 11 most important weapons from the early days of the MMO shooter Destiny.
A week ago, we presented the most significant weapons from “The Taken King”, which notably shaped Year 2. In the comments, we read in response: Fine and good, but the most important weapons in Destiny still came from Year 1!
Therefore, we now want to rekindle nostalgia and present eleven “Year 1” weapons that made a huge impact in the first months and quickly attained cult status. These weapons made a grand entrance into the world of Destiny and wrote their own stories.
Gjallarhorn – The weapon everyone wanted
Let’s start with the exotic rocket launcher that absolutely must be on this list: Gjallarhorn. No matter what this hefty piece was called, whether Hornet, G-Horn, Yolohorn, the “golden crowbar”, or “weapon with the most wolves”, everyone wanted it. Because Gjallarhorn was the solution to all problems encountered in Year 1 of Destiny.
The “Year 1” Gjallarhorn was a tracking rocket launcher with a high explosive velocity that dealt an incredible amount of damage. The reason was the perk Wolfpack Rounds: Upon detonation, the projectile split into tracking scatter rockets that dealt significant damage to enemies in the vicinity. Tactics were unnecessary. The Titan merely deployed his bubble, and everyone fired Gjallarhorn at the boss. The fight was over in no time.
Any Guardian wanted to possess such a weapon – and had to, if they wanted to play. In social networks, having a Gjallarhorn was often a requirement for being invited to fireteams.
In short: Year 1 was all about this rocket launcher. The entire community was in a Gjallarhorn frenzy. Those lucky enough to have it drop were in good spirits in Destiny. Guardians without loot luck hoped for Xur, but the Exotic vendor was stingy with the coveted weapon.
Already in the second week after release, the Agent of the Nine brought Gjallarhorn, but back then many Guardians were not ready to give up their exotic slot for a rocket launcher. Only shortly after did the realization come: They had let slip through THE dominant weapon.
It was not until August 14, 2015, that Xur brought Gjallarhorn a second time. This day was celebrated a year later as “Gjallarhorn Day”. No other weapon in Destiny has a “birthday” like it.
The results of our big survey are out. The hottest MMORPG of 2017 has been crowned.
A week ago, we asked Mein MMO the question: Which of these 13 MMORPGs are you looking forward to the most? And you answered – in large numbers.
We received over 1500 votes and they show a balanced picture. There is no clear favorite, no runaway winner. Our survey reflects how fragmented the MMORPG genre is today. Even though we broadly defined MMORPG in the survey to include as many different games with a similar focus as possible.
5 of the 13 participants have reached 10% or more of the votes. 11 out of 13 still managed to get 5% or more. Only Shroud of the Avatar (3%) and Life is Feudal (1%) do not make the 5% barrier.
The Bronze Places
These games are between 5 and 9% of the votes.
Not quite making it into the top 10:
Crowfall – the mix of RTS and MMORPG goes in 11th place with 5% of the votes.
3 games share 8th place.
Lineage Eternal – the Korean action MMORPG collects 6% of the votes – 8th place
MU Legend – the hack’n slash also receives 6% of the votes – 8th place
Revelation Online – The action MMORPG that should be about to be released in the West also lands at 6% and 8th place.
In 6th and 7th place then:
The German MMORPG Albion Online is one place better than the trio. With 7% in 7th place.
Recently, there has been a lot of information about: Dark and Light. The survival game takes 6th place with 8% of the votes.
Studio Wildcard released server for ARK Survival Evolved, where you cannot ride or tame dinos. Does the survival game still remain fun?
Taming and riding dinos is a core element of ARK: Survival Evolved. The dinos act as loyal pets. They help in farming resources, exploring the area, or fighting other players and creatures. Studio Wildcard is now taking a risk by removing this core element from the players.
ARK servers without riding, taming, and breeding
Limited test servers have been released where the prehistoric creatures can no longer be tamed, ridden, or bred. The developers want to find out how survivors would enjoy the game without their pets in this experiment.
In total, these servers can accommodate 120 players, with tribes limited to 10 members. These servers are meant to be just another option for players to experience ARK in a different way. As compensation for the missing dinos, players receive a 2x multiplier on harvesting and XP.
Leya says: When I first heard about ARK: Survival Evolved, what excited me most was the option to have dinos as pets. They are a great help, take a lot of work off my hands, and I just feel super cool as a dino rider. For me, this form of ARK would probably not be for me. How would it be for you? Would you still enjoy ARK without your pets?
Electronic Arts and Dice are focusing on the development of Star Wars: Battlefront 2, but this does not mean that support for the predecessor will be discontinued.
In a financial meeting, Electronic Arts stated that they will now fully concentrate on Star Wars: Battlefront 2. The first part will probably not receive any further content.
Patrick Soderlund from EA explicitly mentions the Skirmishes, which are intended for fans who had wished for a single-player mode for the online shooter. The campaign had to be omitted for time reasons in order to launch the game simultaneously with the movie Star Wars Episode 7: The Force Awakens at the end of 2015.
In summer 2016, a kind of substitute came with the Skirmish mode. This will no longer be developed, as EA announced.
Further updates are planned
Patrick Soderlund also explains that EA and DICE will not simply abandon Star Wars: Battlefront. Although no further content is planned, support will continue. They pointed out the update released in January that brought a lot of balancing adjustments and bug fixes. Such patches are also planned for the future.
Is there really nothing more coming?
13 million copies of “Star Wars: Battlefront” are already in circulation.
This confirms that the DLC Rogue One: Scarif was the last for the online shooter. However, there is a small glimmer of hope for additional content, as Patrick Soderlund remarked that this does not mean that nothing at all will come for Star Wars: Battlefront. This likely refers to regular patches, but who knows, maybe there will still be a new map this year.
Fans can look forward to Star Wars: Battlefront 2, which will bring more heroes and characters from the Star Wars universe, will play across different time periods, and also includes a single-player campaign. A release date for the game has not yet been set – it is planned for the holiday season of 2017.
February may not be the most pleasant month, but a few cool MMOs definitely enrich the dreary time. Especially The Elder Scrolls Online shines thanks to Housing, and this month sees the release of two new games: the fast-paced action MMO For Honor and the brutal Conan Exiles.
When thinking of February, the terms “Cold”, “Wet”, “Flu”, and “Muddy” come to mind. The second month of the year is truly not a lovely time – especially for us fur bearers!
It’s all the better that this month at least a few online games exist to brighten the chilly, wet time. In games like Conan Exiles or The Elder Scrolls Online, no one notices whether it’s wet or cold. And you can’t catch the flu either!
The Elder Scrolls Online – Build houses in Tamriel
The Elder Scrolls Online started as a lukewarm compromise between an MMORPG like WoW and the classic Elder Scrolls series like Skyrim. Nobody was really satisfied with that.
Over time, ESO has increasingly become an Online-Skyrim. Complete with thefts, assassins, a justice system, and thanks to One Tamriel, a freely explorable world. However, one typical Elder Scrolls feature was sorely missing until now: Housing!
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Hard to believe, but your ESO heroes have rescued kings, dismantled cults, raided dungeons, and beaten real Daedra princes. Yet, they are all still homeless vagabonds, sleeping under bridges at night and eating their meager crafting rations there. An untenable situation! Therefore, from February 6 (PC) or February 21 (PS4, Xbox One) the DLC “Homestead” will be available.
You’ll at least get a permanently rented room in an inn in your respective faction city. If that’s not enough, you can buy a total of 39 abodes across Tamriel. Among them are the cozy “Cuddly Capsule” in the style of the cunning Wood Elves or a stately imperial villa. The huts are available – with two exceptions from the premium shop – all for real money as well as in-game currency.
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Wildstar meets ESO
If you want to spend real money, you can buy a fully furnished house right away. But don’t worry, clever craftsmen will simply build tables and chairs themselves and personally retrieve the heads of wild bosses from the dungeon. You can then place the pieces freely in the house or the possibly existing outdoor area as you see fit.
In the F2P MMORPG ArcheAge , Trion Worlds has revealed its plans for the future.
In an interview with the US site mmorpg, the producer of ArcheAge, Merv Lee Kwai, discussed the future of the sandbox MMORPG ArcheAge.
Now in February, the second part of the 3.0 update (3.0b) will be released. A gigantic world boss will arrive at the Diamond Coast. It will take over 200 people to defeat the “Thunderwing Titan,” thinks Kwai.
We found two videos about the “Thunderwing Titan” and have embedded them here. In Korea, it has been live for quite some time.
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We reported on the Korean update when we first thought it was called 3.1 – it has now been released as update “3.5” to emphasize how massive and important it is.
ArcheAge Thrives After Revelation
The update 3.0 and the fresh start servers have done well for ArcheAge, as Kwai believes. ArcheAge is thriving, especially because they have eased up on the cash shop and monetization.
In the future, ArcheAge plans to have such “fresh start” servers – maybe once a year when there is a major release.
https://www.youtube.com/watch?v=I7gXmZ4K9vc
Technical Difficulties Due to the Innovative Nature of the Game
The technical issues with update 3.0 are explained by Kwai as ArcheAge daring to do things that other MMOs don’t. Risky, large, innovative things with 500 people in the zone and real-time strategy elements are part of ArcheAge’s identity, says Kwai.
So much for the current situation of ArcheAge. By the way, it has made it back into our list of the best F2P MMORPGs that you can play for free today:
The tier list for Overwatch in February has been released – which heroes are “top” and which are “flop”, we reveal to you here.
The experts from Metabomb regularly provide their assessments of various heroes from Overwatch. They take into account the current meta and the latest patches – especially changes to the heroes, such as buffs and nerfs.
Tier 1 – The Overpowered
Lúcio (Support)
Reinhardt (Tank)
Lúcio remains the unbeatable hero, with few who can match him. No other character offers such a diverse mix of healing, shields, and speed boost. Reinhardt is also right up there – as the epitome of a tank, he relies on teamwork, which usually works with his large, blue barrier shield.
Lucio is still rocking!
Tier 2 – The Strong Elite
Zenyatta (Support)
Zenyatta has been placed lonely and abandoned in Tier 2 – as an offensive supporter, he is still able to wipe out entire teams on his own in skilled hands.
Tier 3 – The Strong Allrounders
Soldier: 76 (Offensive)
Ana (Support)
Mercy (Support)
Roadhog (Tank)
Zarya (Tank)
Most heroes in Tier 3 have many strengths and only few weaknesses. Ana has dropped a bit with her nerfs, and Roadhog has also declined slightly – but all heroes here can really annoy the enemy.
Tier 4 – The Solid Midfield
Junkrat (Defensive)
McCree (Offensive)
Reaper (Offensive)
Sombra (Offensive)
Tracer (Offensive)
Symmetra (Support)
D.Va (Tank)
Heroes in Tier 4 have significantly more weaknesses. Especially D.Va has dropped significantly since she lost armor. Sombra still struggles to be truly useful, and Reaper, Junkrat, and Tracer are often countered – sometimes a bit too easily.
After the nerf, D.Va has crashed – she is now significantly weaker.
Tier 5 – A Bit Too Weak or Situational
Hanzo (Defensive)
Mei (Defensive)
Widowmaker (Defensive)
Genji (Offensive)
Pharah (Offensive)
Winston (Tank)
Heroes in Tier 5 are either difficult to play (and are therefore often played “badly”) or rarely achieve the desired performance. Especially the snipers are only an asset in truly skilled hands, as they often feel useless in average players’ hands. Winston is particularly good at flushing out a Symmetra nest but has many weaknesses that often make him unusable as a tank.
Tier 6 – Needs a Buff/Revamp
Bastion (Defensive)
Torbjörn (Defensive)
Bastion and Torbjörn have almost completely disappeared from the current meta. They are rarely seen. Especially the omnic is weak and has many counters, so a buff for him is due soon. Torbjörn struggles with his turrets, and even the buffed build time doesn’t really help him to be able to place the turret in combat – it often gets destroyed in a fraction of a second.
Please consider that this list is not set in stone and only serves as a general guideline. It does not reflect how well an individual player can handle a specific character. If you clear the board with Bastion and Torbjorn – don’t take offense at this list.