My MMO asks: Early Access – pioneering work or blatant rip-off?

We are asking you today: What do you think of Early Access?

With Early Access, players can gain access to a game early on. The games are often still in a pre-alpha phase. The developers explicitly point out: This is not for everyone. The game is still raw. If you buy this, you must know what you are getting into.

For some players, this process is exciting. You have access to a game that is early in development. You can give feedback to the developers and help steer the game in the direction you prefer.

Is Early Access the plague in gaming?

For others, Early Access is the plague in gaming. Developers collect money early on and then have no motivation to finish the game when they are already raking in money for unfinished nonsense, they claim. Games like DayZ or the zombie shooter H1Z1 are cited as cautionary examples of Early Access titles that may never be released.

Ark Titanosaurus

ARK Survival Evolved as an example of how to do Early Access right

One of the most successful Early Access games is ARK Survival Evolved. It came into Early Access in the summer of 2015 relatively complete, but still suffered from severe performance issues. Since then, ARK has improved considerably and aims to “fully release” after 2 years – in the summer of 2017.

However, even the highly praised ARK has its drawbacks with Early Access. Many took issue with the game developing a paid expansion while still in Early Access instead of doing everything possible to finally fully release it.

conan-exiles

Established studios also seek the path into Early Access

These days, more and more developers are seeking a way into Early Access. In addition to small indie games like Project Genom, for which Early Access is essential for survival to earn money at all, even previously established studios like Funcom are exploring new paths with Early Access.

Conan Exiles, which has been in development for a relatively short time, entered Early Access last week and despite mixed Steam reviews already had 40,000 concurrent players.

This way, the studio already has revenues in a phase that they otherwise would not have until years later – until the “Full Release.” For Funcom, who were on the brink of bankruptcy in 2015, this is certainly an important factor.

H1Z1-producer

Schuhmann says: I see mainly psychological problems with Early Access. Do players really know what they are getting into? Or is money being made from their enthusiasm in an unscrupulous manner?

The studios know very well that fans are eager to play a game. People ignore all warnings and concerns when they want something. People smoke even though the packages say “This can kill you” because they simply want to smoke.

And players want to play a game because in their imagination it already seems great and fantastic.

In the phase before Early Access, all the developers’ plans are already known, live streams have been watched, and they have listened to them rave about their ideas and plans. This enthusiasm is contagious.

Conan Exiles Dragon

The actual game, however, is still far from that. And you only realize how raw it still is after you have already spent the money for Early Access. The curiosity of the players and the fact that many simply cannot restrain themselves are exploited to make good money.

When I think of Early Access, I first think of H1Z1 and that is a negative example.

A game like H1Z1 would normally not have made any money yet. The studio would do everything possible to finally finish the game and bring it to stores. Instead, it languishes in a strange in-between stage. Meanwhile, it has drifted far from the idea it started with because the developers realized that they could make more money and attract more attention on Twitch with a raw, half-finished shooter than with a survival MMO it was originally meant to be.

What do you think of the phenomenon? Are you clear on what you are getting into when a game goes into Early Access? Or have you been surprised negatively before?

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 3: Ancient Items – How strong are the Primal Ancients?

With Diablo 3 patch 2.5.0, the developers are testing the new Primal Items on the PTR server. They are even rarer than Ancient Items.

On the test servers of Diablo 3, you can currently test the new patch 2.5.0, which brings some changes to Blizzard’s hack and slash game. Especially noteworthy in this update are the new Primal Ancients. In the game, they are recognized by a red border around the item window. The Primal Items are rarer than Ancient Items and can have higher values. But how strong are they really?

Primal Ancients in Patch 2.5.0 for Diablo 3

When Blizzard introduced the Ancient Items, some players already wondered how long it would take until there would be Ancient Ancient Items. So even rarer items that can potentially have better values. Apparently, we have now reached that point in Diablo 3.

Ancient Items are up to 30% stronger than “normal” legendary items. Primal Items are another 30% stronger than Ancient Items. Due to these better values, these items will be harder to find. The chances of getting an Ancient Item are about 10%. Current calculations suggest that the chance of a Primal Item is 1%.

In terms of power, this means that primary attributes (Intelligence, Dexterity, Strength) on equipment can now reach up to 1300 points on Primal Items instead of the previous maximum of 1000. Percentage values cannot be higher on Primal Ancients than on Ancient Items.

Diablo 3 Primal Ancient
Source: PTR forums

Are Primal Items a good change?

For players who love grinding combined with the random factor, this change is probably a dream come true. Now there are even rarer items that they need to farm longer to make their character even stronger. This could well be a step in the right direction to fulfill the community’s wishes. Because currently, many players complain about the dull farming of Paragon Levels, which have so much influence on success in Greater Nephalem Rifts. This shifts the focus more on the new items and not (only) on farming experience points.

Diablo 3 Primal Ancient2
Source: PTR forums

Another perspective on the changes relates to the strong random principle. To clarify: Players currently farm the high torment levels in Nephalem Rifts to get items needed for their build. One has to be lucky for the right item (correct slot, good stats) to drop. If you get even luckier, you might get an Ancient Item. If you are even luckier, you will get a Primal Item.

And what happens if you invest a lot of time and collect several Primal Ancients to further strengthen your character? Exactly, the game will need new torment levels again because players with this “over-equipment” might find that the current torment levels are no longer sufficient and too easy. In Diablo 3, it’s already up to torment level 13! Will Blizzard continue this trend and introduce more difficulty levels in the game?

What is your opinion on Primal Items?


The Necromancer is coming to Diablo 3: New information on gameplay, skills, and pets

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For Honor: Footballstars are fighting before the Super Bowl – Clueless Gamer

The action brawler For Honor (PC, PS4, Xbox One) was on TV with Clueless Gamer right before the Super Bowl.

For Honor will be released in a few weeks. Like some blockbusters before it, the title received the dubious honor of appearing in “Clueless Gamer.” This is a segment of the US entertainer Conan O’Brien – a sort of US version of Jan Böhmermann. O’Brien has little knowledge of video games, plays them on camera, makes jokes, flirts with female NPCs, and has fun with it.

Star quarterback plays before the Super Bowl, if only the coach knew …

The games are rarely the focus. However, publishers have realized the popularity boost it gives their games in a lucrative target audience when they appear there. Thus, the “clueless gamer” Conan has the opportunity to extensively play many blockbusters before release.

For Honor is set to launch in mid-February and is now supposed to be promoted at the beginning of the release month to increase the hype. Coincidentally, the Super Bowl is taking place now, the most important sporting event in the USA. On February 5, the New England Patriots will face the Atlanta Falcons.

And the top stars of the NFL have nothing better to do than to play a round of “For Honor.” If only their coaches knew …

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So now the biggest stars of American football like quarterback Tom Brady, his tight end Rob “Gronk” Gronkowski, Atlanta’s defensive end Dwight Freeney, or Marshawn Lynch played the action brawler “For Honor” together with Conan O’Brien. And they had a lot of fun, as seen in the video.

For example, when Marshawn Lynch looks for a character of his skin color and then chooses a heavily armored knight. Maybe he is black under the armor. Despite all the fun, you can also see why Tom Brady is considered one of the greatest players of all time. He is incredibly ambitious and doesn’t shy away from dirty tricks.


More Clueless Gamer can be found here:

Battlefield 1: Conan O’Brien, Terry Crews, and fluffy bunnies fight World War I

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Escape from Tarkov: Even more exciting, even harder – through map changes

The alpha of the online shooter Escape from Tarkov is receiving an update that focuses on the large map “Customs”.

Battlestate announced the content of the next smaller update for Escape from Tarkov.

Customs is a large raid map. With one of the upcoming updates, this will now be expanded, providing participants in the alpha of Escape from Tarkov with more opportunities. Secret passages will be introduced, creating more tactical options for navigating the map.

However, in these very passages, other players may also be lurking.

escape-from-tarkov_alpha_woods3
A challenging map

Additionally, there will be new valuable loot to find, making the map particularly lucrative. However, it will also become significantly more dangerous and will offer more challenges.

For this reason, there will be new spawn points for players. The raid zone will be designed to be more diverse and exciting. The announcement already shows what the developers of the online game plan for the rest of the game.

A mix of shooter and RPG

escape from tarkov the customs

Escape from Tarkov is an online shooter with many RPG elements, including a sophisticated and complex skill system. You can interact with many objects in the game world and must search everywhere for loot, even in the trunks of old cars. In action-packed combat, your skill also matters, not just your character’s skills. Realistic physics systems and movements, as well as modifiable weapons, round out the shooter experience.

Escape from Tarkov is currently in an alpha phase, but the beta phase is expected to start soon. On the official website, you can register for a chance to get a spot in the testing phase. Or you can gain guaranteed access by purchasing one of the founder packages.

More articles about Escape from Tarkov:

Escape from Tarkov: Alpha shows “Many construction sites, much potential”

Escape from Tarkov: 20 minutes of gameplay – Expanded alpha has started

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Blizzard against Trump: “The ‘Muslim Ban’ goes against our values”

Blizzard does not think much of Trump’s new decrees – no wonder when its own employees are now “foreign in their own land”.

Since the appointment of American President Donald Trump, a number of presidential orders have been issued in the states, with which Trump implements and interprets existing laws.

warcraft 2 logo

One of the latest “Executive Orders” has resulted in individuals with citizenship from certain Muslim-majority countries being banned from entering America.

Mike Morhaime, the CEO of Blizzard, reached out to all his employees in a letter. The letter was not actually intended for the public. However, it has been confirmed by several sources that it was circulated within the company.

“Some of you have approached me regarding the recent legal regulation that bars refugees and prohibits citizens from Iran, Iraq, Libya, Somalia, Sudan, Syria, and Yemen from entering for 90 days. I share your concern that many of you and even more in our industry have expressed.

WoW Mike Morhaime CEO Blizzard

The legal regulation from Friday directly affects a small number of our employees and their families, and supporting them is our priority. Our Human Resources department and our legal department are in contact with those affected and are providing legal assistance and further advice as needed. If you want to talk to someone about the impact of this regulation, please contact our Human Resources department. We are monitoring this and other situations and their further development so that we can provide resources and support.

The regulation stands in stark contrast to our values on which this company is built. We are a company that strives for inclusion, promotes diversity, and treats each other with respect. This is the foundation that makes not only our company – but America – great, which is why I am so concerned about this action. No matter where you come from or what your religious beliefs are, our strength lies in diversity.

As always, if you have questions, feel free to reach out to me directly. – Mike”


It is known that Blizzard advocates for its employees. It is regarded as one of the outstanding employers in the USA.

LoL, WoW: Dream jobs! Riot and Activision are among the 100 best US employers

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Hearthstone and the Pirates: Balance better than ever before – Still a Nerf?

In Hearthstone, pirate decks continue to be the focus. A nerf could occur at the end of February.

Ben Brode can not only laugh so loudly that even dormice wake from their hibernation, but he is also the explainer bear of Hearthstone. Currently, the big topic is: Pirate-Warrior, Pirate-Rogue, and Pirate-Shaman.

Through new cards that came with Gadgetzan, cheap pirates have good chances. They use synergy effects with each other and with weapons to overwhelm opponents early on. They threaten to overwhelm the “meta” in Hearthstone.

Hearthstone Ben Brode

Some are calling for a nerf. Too many pirates, too many similar decks.

Brode explains in a longer post where the problem lies. It is not that the decks are really too strong, but that they are so popular.

Currently, 30% of all players in the Legend rank are Shamans. Outside of Legend, across the entire population, 17% of players are Shamans. In the worst balancing phase, during the Grave Digger Hunter times, 35% were Hunters.

Pirates are overpopular, not overpowered

The pirates with the Small Buccaneer and Captain Glubschauge appeared in 50% of all decks from rank 5 or higher. But – their win rate is not that high. The strongest deck at the moment has a win rate of only 53%. Never has “the best deck” been so weak. The Hunter with the Grave Digger had a win rate of 60% during its time.

One of the strongest decks is currently the Aggro Shaman. However, it only wins 35% of all games against the Control Warrior. It also performs poorly against Reno Locks. The balancing is working.

Blizzard now seems to want to wait and see how everything develops, whether counter decks are found, whether the meta changes, and how Hearthstone evolves. They do not want to nerf cards too often and interfere with the game. Strong players should have the opportunity to change the meta themselves.

Patches
If a nerf comes, it will be at the end of February

The meta should neither stagnate nor should decks dominate that do not make winning or losing fun.

The next patch is expected to happen at the end of February. Players can expect a decision from Blizzard the week before. Will they nerf the pirates or not? Brode seems to just not know yet.


Not only the cheap 1-mana pirates could be hit by the nerf hammer, but also big friends are threatened:

Hearthstone: The next nerf could hit Ragnaros

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Source(s):
  1. us.battle-net

Destiny: Xur today – location and inventory from February 3rd to 5th with mockery

In Destiny, the Agent of the Nine is coming today, on the 3rd of February. Where is Xur, what are the location and offers? What items does he have in his inventory?

Just five more sleeps, then Bungie will finally let the cat out of the bag. Next Wednesday, there will be a livestream with sandbox designers who will talk about the upcoming weapon balancing. Guardians have been impatient for weeks now and want to know what changes are coming to weapons and characters, and in which direction the meta will shift.

But Bungie is stingy with information. At least we have recently a release date for the update 2.5.0.2. It is no longer far off.

destiny_rise_of_iron_new_crucible_maps_pvp_floating-gardens__01

Now let’s take a look at the exotic vendor Xur. He is waiting for you this weekend with a fresh inventory. Let’s welcome him.

All information about Xur in Destiny on February 3rd, 4th, and 5th on PS4 and Xbox One

When does Xur arrive? When does Xur leave? – The times

Xur arrives every Friday at 10 AM. He spends a few nice hours with the Guardians and presents them with his offers. On Sunday, February 5th, he packs his things at 10 AM and disappears again.

Where is Xur? Location

Where Xur appears remains a mystery until his arrival. He has his positions in the Tower and in the Reef, where he likes to spend the weekend. He is in the Tower with the Speaker on the balcony.

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Offers and inventory of Xur – These items he has

Weapon: Schmähung – shotgun for 17 coins

Titan: Helm of the 14th Holy – 39 intellect, 44 strength

Hunter: Radiant Dance Machines – leg armor with 47 intellect and 51 discipline

Warlock: Skull of the Terrible Ahamkara – 82 strength

All armor pieces cost 13 coins.

Legacy Engram: Helmet Engram for 29 coins.


In the last few days, we looked back at the past of Destiny: Here you can find the most important weapons from Year 1 and here are the most important weapons from Year 2. These weapons shaped the history of Destiny.

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TERA is back on Steam – months after the US version was blocked

TERA is now available on Steam. To celebrate, players can enjoy double experience points and discounts.

TERA is one of the more long-lasting MMORPGs of recent years. After the American publisher En Masse switched to the Steam platform in 2015, European provider Gameforge now follows suit.

From now on, TERA can be accessed through the Steam platform.

Spring 2015 saw TERA on Steam and extremely successful

Interestingly: The US version of TERA experienced a boom after launching on Steam in May 2015, even declaring itself the most played MMORPG on Steam. At that time, the US version of TERA was also playable in Europe and the rest of the world via Steam. Until Gameforge and the Russian publisher Destiny Development put a stop to that.

The US publisher En Masse spoke of “external pressure from regional providers.” Since June 2015, TERA could no longer be downloaded via Steam in Europe.

Sexism in MMO

But now it’s back – in the Gameforge version.

In addition to this event, TERA also celebrates its 4th anniversary after transitioning to a Free-2-Play model – which will be on Sunday, February 5th.

On Steam, there are several special packages for newcomers and long-time fans that allow significant discounts on various shop offers. In the future, “the usual” Steam features, such as trading cards and associated backgrounds, emoticons, and badges for the profile page, will also be included.

  • Aside from that, there are also some in-game bonuses designed to reward players for logging in and actively playing.
  • Every 24 hours, players can open a free gift in the TERA shop.
  • For each active hour in the game, players will receive fashion vouchers or powerful dishes (up to 5 times a day).
  • From today (Friday, February 3rd) until February 12th, there is 100% additional experience points for defeating enemies in the open world.
https://www.youtube.com/watch?v=WRYGLWfpU1U

In the coming weekends, more events are planned, but details will only be revealed as the events approach.

If you want to check out TERA for free: Here is the link to the Steam version.


TERA unleashes the imprisoned gods in the latest content update.

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Destiny: Update 2.5.0.2 has a date, livestream announced

Finally, we have a concrete date: Bungie announced when the balance patch 2.5.0.2 for Destiny will be released.

destiny-pvp

Information about the next weapon balancing is trickling in week by week and becoming increasingly concrete. While details about the changes are still missing, at least we now have a release date. Last week it was said that the patch would be released in mid-February, and now we know: On February 14th, it will happen. Then the developers will deploy hotfix 2.5.0.2 to the consoles.

What changes does 2.5.0.2 bring?

Regarding the exact changes, the developers are still keeping quiet. We do not have patch notes. Last week, these main goals were mentioned:

  • There should be more alternatives and countermeasures to shotguns. Matador 64 will face competition.
  • The power of primary weapons will be adjusted with “surgical changes.” Their effectiveness will be tweaked. Currently, special weapons dominate.
  • Problems with each class will be addressed.
  • Also, exotics will be adjusted.
  • Special ammo will also be revised.
destiny_rise_of_iron_new_crucible_maps_pvp_skyline

However, in less than a week we will be flooded with details: On February 8th at 7 PM, Bungie will hold a live stream in which they will talk extensively about the sandbox update. The sandbox designers Josh Hamrick and Greg Peng will be present and answer all important questions from the community. At least, that’s the plan.

More info:

  • Yesterday’s maintenance brought no changes that should affect the Destiny experience for players.
  • The community manager DeeJ points out that so far only the hotfix 2.5.0.2 has been mentioned. Guardians should not forget that the latest from the live team is also coming up. But before they present you with new things to shoot at, the weapons must be revised first.

In short: The update comes on February 14th; the information will come on February 8th. We will watch the livestream and provide the information to you in English.


Until then, we can still indulge a little in the past: Here you will find the most important weapons that shaped Year 1 of Destiny.

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Source(s):
  1. reddit.com

Ghost Recon Wildlands: Diese Inhalte erwarten Euch in der Closed Beta

The Closed Beta of Ghost Recon Wildlands takes place in a special region meant to prepare you for the game.

Only a few hours are left until the closed beta of Ghost Recon Wildlands begins. Tomorrow (Friday) at 12:00 PM, the gates of the tactical shooter will open, giving many players the chance to get an impression of weapons, appearance, gameplay, missions, and environments.

Beta Content of Wildlands

While the first players have already started the pre-download, others have so far had no luck and have not received any beta keys. By the time the servers start tomorrow, hopefully, the codes will be distributed, and you can dive into the testing phase.

The military shooter features a total of 21 regions in a vast open world. A few of these regions and areas, such as jungle or highlands have already been showcased in a video. In the closed beta of Wildlands, you can explore the province of Itacua.

Ghost Recon Wildlands Screenshot Kampf

You can fully explore this region and complete the corresponding story missions. There are also side activities that you can participate in alone, with your friends, or with AI teammates. Additionally, the complete functionality of the game is available to you. This includes character customization with CharacterSmith and GunSmith.

Test the various approaches to missions and objectives during the beta. For more variety, you should try out different tactics with your friends to solve missions.


Find more information about the beta of Ghost Recon Wildlands in our overview.

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Source(s):
  1. Ghost Recon

For Honor: Season-Pass-Inhalte und kostenlose DLCs – Year-One-Plan bekannt

Ubisoft announced the “Post Launch” content for For Honor: The content from the Season Pass and free DLCs.

The leaked content for the Season Pass has now been officially confirmed. Ubisoft published the plans for the post-launch period of For Honor on February 14.

Thus, the Season Pass, which is set to cost $40:

  • 6 new heroes: Two heroes will be released at the start of a new faction war season. Season Pass owners have 7 days early access before other players can also access these heroes. They must acquire the heroes with the in-game currency Steel, which can be earned by completing matches and in-game challenges.
  • An exclusive emote
  • Three exclusive emblems
  • Three “Scavenger Crates”, with which you can obtain additional gear
  • 30 days of Champion status: You and your friends will receive XP boosts as well as more XP from crafting and more loot at the end of matches.

All Season Pass content, except for the six heroes, will be available at the launch of For Honor on February 14. By the way: The Gold Edition of For Honor already includes the Season Pass and provides additional extras.

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Free DLCs for new seasons

Anyone who acquires For Honor will receive additional content after launch at no extra cost. The cornerstone for the release of this content will be the seasons of the faction war. Every three months, a new season begins, at the start of which:

  • two heroes
  • two maps
  • new rewards
  • and new weapons and armor

will be introduced to the game. The “Year One” plan includes a total of six new heroes and six new maps. Those who own the Season Pass will have early access to some free content, such as the heroes.

for honor samurai

Additionally, new features and gameplay modes will be introduced throughout the year, such as tournaments and ranked play.

According to Ubisoft, For Honor is intended to engage players long-term, and since all post-launch content that affects gameplay will be accessible to all players, the community will not be split. The war begins on February 14 – but this is just the beginning.


In just a few days, the open beta of For Honor starts. Here you will find all the information.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ubi-blog

Paladins: Rune Laser and Fancy Castles – Fresh Torvald Gameplay

What do the new Paladins content, the Rune Warden Torvald, and the Stone Keep offer? In the video, we show you the fresh content!

A few days ago, Hi-Rez released the latest patch for Paladins: Champions of the Realm, the “Open Beta 42” – or shortly: OB42. This introduced the Rune Warden Torvald, who drains shield energy from enemy tanks and envelops allies in protective barriers. There was also a new map, the “Stone Keep,” which brings a familiar MOBA element into the world of Paladins: the stealth grass. Those who are in it are shielded from outside views. This is perfect for ambushes or quick escapes when opponents get too close.

Our YouTuber Refaser has taken a closer look at the castle and the Rune Warden and examined the two new pieces of content:

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Particularly noteworthy is the multitude of levels present in the Stone Keep. Enemies and allies are rarely “on the same level,” and it is often possible to experience an unpleasant surprise from above or below. A closer look at the battlements and various rooms will surely decide one or another battle.

Do you want to try out Paladins yourself? Here you can play Paladins for free!


We have already reported extensively about patch OB42:

Paladins OB42 – Patch notes and video on the Torvald patch
Paladins: New Champion Torvald and his abilities

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WoW: Return to the Broken Shore – the scenario from Patch 7.2

Azeroth’s heroes strike back. In Patch 7.2, World of Warcraft takes us back to the Broken Shore.

With the next major patch of World of Warcraft, the tide of battle slowly changes. After the heroes of Azeroth spent most of their time on the defensive, repelling the demon threat mostly on the Broken Isles with varying degrees of success, they are now going on the offensive.

Archmage Khadgar calls all heroes to him to carry the battle to the landing point of the Legion – the Broken Shore. As at the beginning of the expansion, they attempt once again to reach the portal to finally halt the Legion’s advance. After previously failing, as they didn’t have an artifact weapon at that time, they are now going all in and storming back to the place of beginnings. Side by side with well-known heroes like Maiev Shadowsong, Prophet Velen, and even Illidan Stormrage, players break through the strong defenses of the shore.

On wowhead, they have already spent a lot of time on the test server and have played through the entire scenario to introduce the new content. Those who want to see what’s coming our way this summer should take a look at the video.

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Following the scenario, a new quest hub and a new faction are unlocked: Legionfall. However, to ultimately reach the Tomb of Sargeras – and therefore the raid instance – players must first gather resources to further develop the camp. Only when enough strength is available does the march continue towards the former Temple of Elune.


In Patch 7.2, artifact weapons can also be raised to new levels – they will receive new abilities.

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Source(s):
  1. wowhead.com

Revelation Online: “Give us more time!” – Beta extended by 1 week

The third Closed Beta of Revelation Online was supposed to end today. However, since the players demanded more time from the publisher My.com, the fun will now go on for another week.

Publisher My.com has a heart for the concerns and needs of the players of Revelation. Because the third beta was actually supposed to find its announced end this morning. But just when they were about to pull the plug, many beta testers complained and shouted. “We need more time to reach level 69 and properly test all the new content! Give us more time” was roughly the sentiment.

Revelation Online Beta05

More Testing Time

Publisher My.com found the objections justified and quickly added an extra week of beta time. So now you can explore the world of Nuanor until February 9 and hopefully reach level 69, as well as test the many new features there.

There, a new map with fairies, two events, PvP game modes, and the system of badges and talismans for character optimization are waiting. In the additional seven days, hopefully every engaged beta tester can try everything and provide valuable feedback to the publisher.

You can find our first impression of the beta of Revelation Online here!

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Source(s):
  1. My.com

The Division: Phoenix Credits cap will be more than doubled, PTS Phase 3 begins

Tonight marks the beginning of the third phase of the public test server (PTS) for 1.6 for The Division with good news: You will soon be able to have more than double the amount of Phoenix Credits in your inventory.

The “State of the Game” just aired on 2.2. In it, the developers announced a new feature that many agents will be pleased about: The “Phoenix Credits” cap will be increased from 2000 to 5000. With the update 1.6, you will be able to carry more than double the PCs with you than before.

division-conflict

According to Massive, this “Quality of Life” change has long been requested by the community, which is why they now want to implement this request.

Patch Notes for PTS Phase 3 to 1.6 and Last Stand

The rest of the stream covered the PTS Phase 3, which will go live today around 6 PM. This brings some changes and bug fixes. We highlight the key points:

  • The Survival Mode will be available. Changes will also be tested in this mode.
  • There are several changes to the “Last Stand” mode, including that you will now receive 5 medkits with every respawn. Additionally, normalization is being revised: The “Armor-Damage-Mitigation” will be significantly reduced from 70% to 35%, resulting in bullets dealing more damage. Furthermore, all weapon stats are normalized, for example, all snipers now have the same headshot damage bonus. Higher and lower bonuses will no longer be normalized.
  • Damage resistance will be capped at 60%.
    division-seekr-maske
  • In addition, there are numerous adjustments to weapons, gear sets, and skills. The most significant change is that the SEEKR set will be completely removed. Not only for the PTS but also for update 1.6 for the live game. The set will return later in a significantly revised form.
  • Also, checkpoints will be implemented at the Legendary difficulty, and some NPCs will drop more guaranteed consumables and medkits.
  • The contamination events will also be revised: More veteran flamethrowers and rushers will appear.

You can find the complete patch notes in the Ubi Forum.

Massive has already announced that there will be many, many changes in the future before 1.6 and Last Stand are released.

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Shroud of the Avatar: Kickstarter backers angry – developers say “it’s their own fault”

An interview with Richard “Lord British” Garriott revealed some interesting statements from the developers of the selective multiplayer RPG Shroud of the Avatar about the Kickstarter backers.

In 2013, the role-playing game Shroud of the Avatar was successfully funded through Kickstarter as a “spiritual successor to the Ultima series.”

Now, over three years later, criticism from many backers of that time is mounting, as they believe that the game that can now be played hardly resembles what was announced during the crowdfunding campaign.

In particular, two statements from Richard Garriott from 2013 during the funding phase on Kickstarter are in question. Additionally, statements were made that grinding should not be important and that there are decisions with consequences.

Shroud of the Avatar
A single-player RPG with the option to play online

In two videos, Garriott explained that Shroud of the Avatar is basically a single-player role-playing game in the style of Ultima parts 4, 5, 6, and 7, but with the option to play online. This option would allow playing only with friends or, similar to an MMORPG, with many other players. However, Kickstarter backers claim that it has essentially turned the other way around. Shroud of the Avatar has become an MMORPG that can also be played offline.

In an interview with the magazine Polygon, Richard Garriott was asked how he views the fact that so many backers are now upset. He reacted diplomatically and mentioned that in his opinion, there aren’t that many fans who are upset. The majority of backers still stand behind the game, and there has been criticism from day one. Fans are now seeing how “dirty” the development of a game can be.

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The changes have only occurred in the minds of the fans

Here, Starr Long, the producer of the game, intervened and explained that many backers had formed their own vision of what Shroud of the Avatar should ultimately look like based on the description of the game during the Kickstarter campaign. However, this vision often differs from that of the developers. Then, when they suddenly notice that the game is different, they accuse the team of not having adhered to the vision.

Especially the Ultima fans have a very explicit idea of how Shroud of the Avatar should be, because they are attached to the old series.

But according to Starr Long, they have adhered exactly to what was stated during the Kickstarter campaign. Shroud of the Avatar was meant to be a mix of MMO and single-player RPG from the beginning. And they have stuck to this description point by point. The changes are only taking place in the minds of the players.

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Games change during development

In the official forum of the game, the community manager apologizes for the fact that the game does not meet the expectations of some. However, changes will always occur during the development of a game. Especially when developing a game together with the community, which expresses its wishes and wants them implemented. They are trying to make the game appealing to as many backers as possible.

Is Shroud of the Avatar still the game that was initially announced?

These statements have led to some criticism from the community. But the developers do not really want to talk about it. They even close threads that deal with this topic and refer to upcoming Q&A sessions, which are supposed to revolve around this issue.

If one takes Richard Garriott’s statement from the mentioned videos, it can be seen that the focus of Shroud of the Avatar has shifted towards MMORPG. If one were to compare Shroud of the Avatar now with another single-player RPG, then it cannot keep up in the RPG aspects. This is due to the MMO mechanics and the consequently consequence-free quests.

Shroud of the Avatar character

However, Starr Long’s statement is not entirely accurate. He says that Shroud of the Avatar was planned from the very beginning as a mix of MMO and single-player RPG. But on the Kickstarter website, it is clearly stated that Shroud of the Avatar is NOT an MMORPG, but rather a multiplayer game. The exact English wording in the FAQ is: “Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game.”

Changes have apparently really taken place, though this may also be debatable due to vague wording. Whether these (alleged) changes are good or bad is something that players must decide.

More articles about Shroud of the Avatar:

Shroud of the Avatar: New dialogue window causes criticism

Shroud of the Avatar is now a different game – Why that might be good

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For Honor benefits significantly from the PS4 Pro – More sharpness, stable FPS

For Honor makes a solid graphic impression on both the PS4 and the PS4 Pro. However, the Pro variant offers noticeable advantages.

The technology experts from DigitalFoundry have taken a closer look at the Pro version of For Honor and compared it to the standard version. The result right off the bat: You do not need a PS4 Pro to enjoy For Honor. However, if you also appreciate the small details, the Pro provides you with some advantages.

In this video from DF, you will see several side-by-side comparisons. Below the video, we summarize the key differences:

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Higher Resolution and Better Textures

The standard version comes in a native 1080p resolution, while the PS4 Pro achieves 1440p. According to the experts, the image quality appears sharper than in many other 1440p titles. A strong plus point for the Pro version.

for honor ps4pro2

However, you do not need a display with insane resolution to discern differences between the versions. The textures are also more detailed on the Pro, the image is sharper, and the depth of field has a better quality. Objects and shadows at greater distances are hardly pixelated anymore.

In terms of framerates, For Honor delivers solid performance on both consoles. The standard version can maintain 30 FPS well, only occasionally experiencing minor drops that would not affect gameplay. The video shows the 4v4 dominion mode, which is likely the “most demanding” for the gaming console. The PS4 Pro holds the 30 FPS better than the standard PS4.

Since the PS4 Pro has been on the market, it has become common to compare the Pro versions of games with the standard versions. After all, players want to know if acquiring the Pro is really worth it – or has been worth it. We present two games that particularly benefit from the PS4 Pro.


The open beta of For Honor starts soon. Here we have the information you need for that.

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Source(s):
  1. vg247

ESO Morrowind – Oh, where is the endgame?

Fantasy MMORPG The Elder Scrolls Online (ESO) definitively breaks away from typical MMORPG conventions since the One Tamriel update. While World of Warcraft and others rely on a clearly defined endgame, a different concept prevails in Tamriel.

“The Elder Scrolls Online is not a game like any other!” With these words, Matt Firor, the chief developer of ESO, describes his game. And he is right, because since its launch in 2014, The Elder Scrolls Online has indeed evolved from an ordinary online role-playing game to a true original in the MMORPG market.

The biggest difference to WoW, SWTOR and the like? There is no endgame in ESO in the usual sense. In the Morrowind expansion, it continues!

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Everything was worse in the past!

However, that was not always the case. The Elder Scrolls Online bizarrely had little to do with a ‘real’ Elder Scrolls game at its launch in 2014. In the legendary single-player templates Oblivion or Skyrim, you could run just about anywhere from the very beginning. Thanks to scaling challenges, you would never encounter enemies that were inherently too strong for your level. It was indeed a tough challenge to defeat them, but it was always somehow possible.

This made the entire game world freely accessible and invited exploration at will. This freedom to go anywhere and discover new things has always been the great appeal of the Elder Scrolls games.

The Elder Scrolls Online

But then, The Elder Scrolls Online was anything but free. From the start of the game, players were forced into one of three alliances and were restricted to their territories. You had to grind through these in order.

Anyone wanting to break free from this rigid corset was punished for their audacity, as the creatures in the later areas were far too strong and would instantly rip apart low-level heroes. When you finally reached the endgame at level 50, you could grind endgame dungeons to collect veteran points and could finally grind through areas of the other factions.

Final Destination Endgame

This definition of endgame is common in many online role-playing games like World of Warcraft. You hasten through the leveling phase as quickly as possible to then finally unleash yourself at the maximum level and tackle the big raids and dungeons.

With an expansion that raises the maximum level, the treadmill starts all over again, and you try to reach the new maximum as fast as possible. Otherwise, you’re not in the endgame and can’t play the game as it is meant to be!

TESO examination

This is how it also used to be in ESO. Players clustered in the endgame regions such as Kargstein or the Scythe Market because that was where the best loot at the maximum level could be found. The other beautiful regions, like the Summersets Islands covered in cherry trees or the bizarre volcanic landscapes of the Morrowind mainland, were only visited by scattered stragglers. Then came One Tamriel and turned everything upside down!

Less World of Warcraft, more Skyrim

With the One Tamriel update at the end of 2016, all restrictions regarding race, alliance, and level were completely removed. Your heroes are still formally citizens of the Ebonheart Pact, the Daggerfall Covenant, or the Aldmeri Dominion, but outside of PvP, it actually doesn’t matter. You can go anywhere from the start as you, the adventurer.

The Elder Scrolls Online 03

As already known from Skyrim and the like, our level also no longer plays a major role. Whether we enter as a freshly escaped vagabond from Coldharbour or as a heavily armored hero with countless champion points, the challenges scale accordingly, and everyone has fun and contributes to the group.

We tried it out in our test: Colleague Leya with her level 3 healing lizard, myself as a level 20 Khajiit thief, and two friends with previous “endgame” heroes went to Kargstein and into dungeons and came back alive and full of loot!

Is there even an endgame?

The Elder Scrolls Online offers you a vast world from the very beginning, which everyone can explore at their own pace. Thanks to scaling, all enemies are appropriate challenges, and you will also always find the loot and crafting materials that are optimal for your relative level. So you don’t have to go resource farming in areas you don’t like. The same ore lies on the beautiful island of Auridon as in the desolate Kargstein.

ESO Morrowind Trailerscreen02

Only in one thing is there still something like a classic endgame: Raids and dungeons in veteran mode are still very tough.

Because even if a level-3 hero is theoretically raised to the level of the raid, they still lack the special equipment and the many cool skills and perks that give an experienced hero the right edge. This also does not replace the great freedom of One Tamriel – and that’s a good thing! After all, player effort and progress should also pay off somewhere.

The Elder Scrolls Online Morrowind

Therefore, in ESO, it will also continue with the recently announced Morrowind expansion – expansions are usually ALWAYS purely endgame content in online role-playing games – as before.

The new region Vvardenfell will be accessible to all buyers of the expansion from the very start. Endgame content only exists in the extremely difficult raid “Clockwork City”. If you like, you can even create a new hero, for example, the Warden, and immediately begin your adventure life in the expansion region with your own tutorial. The Elder Scrolls Online wants to consistently continue its course as “Skyrim Online”.

In conclusion, the philosophical question arises in ESO: “If everyone can do everything from the start, is ESO just one big endgame or is there actually no endgame at all?”


Jürgen says: For me, there is practically no endgame in ESO, because the lack of a race to the maximum level and the subsequent grinding through the previously locked endgame content essentially removes the entire definition of classic “endgame”. ESO is simply “game”. Only in the veteran instances does the old endgame still live on, much like a grim old dragon lurking for loot in its remote cave. But anyone just wanting to play an Elder Scrolls game online should have a lot of fun with ESO as a whole – completely without endgame and pressure to perform!

That’s my opinion. Do you see it similarly or do you have a different view? Must there always be an endgame or is the ESO concept a refreshing innovation? Or does it annoy you that in ESO, a total beginner is virtually on par with an experienced veteran? Let me know in the comments!

Interesting: The plans for ESO 2017

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Black Desert: New Class, New Region Coming to Europe

In the fantasy MMORPG Black Desert, the Dark Knight, the new class, is on the way. The dark elf is on her way. The new region Kamasilve is also coming.

In Korea, it was finally time in December: The dark elf, Dark Knight, was introduced as the new class in Black Desert. She will also arrive with us soon.

http://youtu.be/zqO_ISWLfVM

As seen in this video, the new class “Dark Knight” will come to our Black Desert in Germany and Europe in March. More information, such as the exact date, is not yet available.

The dark elf is a mix of melee fighter and mage, who fights with a scimitar, a two-handed curved sword, employing dark magic. In Korea, her awakening has already taken place. There, flying daggers are introduced.

According to a press release, Kakao also plans to release the region Kamasilve in March.


Black Desert: Flying Knives – Dark Knight Awakening with New Weapon

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  1. mmorpg

Paladins: Beta for PS4, Xbox One “soon” – 15 new champions for 2017

Yesterday, Paladins held a live “Q&A” regarding Season 1. They talked about future plans and changes to the map system. Here are the highlights. The beta for PS4 and Xbox One is set to start soon. In 2017, a total of 15 new champions are expected to join Paladins.

Yesterday, Hi-Rez held a live “Q&A” on Twitch, where they talked about plans for Season 1 of Paladins. Particularly interesting for console players among you is that Paladins will soon start with an open console beta. Otherwise, we learned more about plans for ranked matches, changes to the map system, and planned lore.

Paladins Season 1 and much more lore

  • Hi-Rez hopes that patch OB44 will also be the kickoff for Season 1.
  • In ranked mode, there will initially be no option to ban champions. Currently, there are too few champions. As soon as there are enough champions to choose from, bans will be implemented. Hi-Rez currently sees this happening with a number of around 23-24 champions.
  • It is currently not possible to participate in ranked matches with a group larger than two players. This will only change when more players enter the ranked mode.
  • Much more lore is expected to be released this year. Hi-Rez wants to reveal more about the backstories of the Paladins universe and how the champions are interconnected.
  • The closed alpha for consoles will end soon.

Paladins Cassie
Paladins Season 1 – Planned content

  • A new champion will join the battlefield soon. It is only known that she is a woman and her name is Maeve. The community has been speculating for a while about a cat assassin.
  • A total of 15 more champions are expected to join Paladins this year.
  • There will be a reward for each Mastery level (1-25), such as Mastery skins and titles.
  • Similar to Smite, Paladins will introduce “announcer packs”. A Bomb King “announcer pack” has already been hinted at.
  • There will be more sprays added to the game.
  • A Valentine’s Day skin for Skye has been mentioned.

paladins gameplay trailer
Paladins Season 1 – Essence and cards

  • Radiant chests will no longer give gold in the future but will still be available for purchase with gold.
  • Radiant chests will provide essence in the future, which can be used to craft cards.
  • Radiant chests will still include cards. The cards will have a value that determines how rare/common the card is in the radiant chests. This value is independent of the card level.
  • Each champion starts with a “legendary card,” which were previously known as “talents.” These will not be part of the loadout deck. Each champion will possess three legendary cards. It is possible that more will be introduced.

Paladins Androxus

Overall, the future plans were well received in the Twitch chat, and the community seemed very excited about more lore.

It was also announced that Drogoz will receive a legendary card that restores his old flight speed. Here and there, there were some critical voices regarding the introduction of the essence system. There are concerns that it could become too much of a grind for new players.

You can watch the complete recording of the Paladins Q&A stream for Season 1 here.

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What do you think of the plans for Season 1 in Paladins? To prepare for Season 1, you can check out our guide: 20 quick tips to get better at Paladins.


Free2play: To the official website of Paladins and play for free.

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