Future of MMOs: Technology should create gigantic online worlds

It is a technology that could revolutionize MMOs. With it, gigantic online worlds can be simulated. The company Improbable has received 502 million US dollars for SpatialOS. With cloud computing, the small studio aims to enable gigantic worlds.

Improbable is a company from London. Their technology is called “SpatialOS”, which is intended to make gigantic online worlds possible. In these, Improbable sees the future of gaming.

Investors believe in the concept so much that they are investing heavily: 502 million US dollars were invested in Improbable during the second round of financing.

Gigantic Online Worlds in Worlds Adrift or Chronicles of Elyria

Among the games that use their technology are:

  • Worlds Adrift, an MMORPG where flying will be the focus
  • the MMORPG Chronicles of Elyria – featuring the “crazy ideas” of aging heroes, which we have reported on frequently
  • Lazarus, a 2D shooter
  • Vanishing Star: Colony Wars, a real-time strategy game with multiplayer elements

Improbable sees possibilities for MMORPGs, online survival games, or mobile games with their technology.

The idea behind the technology is that future video games will rely on “gigantic virtual worlds”. This is expected to be the market of the future. Players in this world should enter meaningful relationships with each other and with the game worlds. These gigantic worlds should then attract new players to the genre.

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Game developers who work with the technology rave that:

  • they can focus on content without having to worry about server infrastructure
  • they can create gigantic worlds even with small teams, like 20-person studios
  • the new technology pushes the boundaries of what was previously possible

Market of the Future – Hundreds of Servers Forming a Gigantic World

The idea of SpatialOS is to connect various micro-servers in such a way that they can represent these gigantic worlds without the user noticing transitions.

SpatialOS is the platform that reorganizes the swarm of micro-servers so that this world functions. Through this, they aim to make “huge player masses simultaneously existing in one world” possible.

They rely on the power of the cloud. SpatialOS claims that one can take a swarm of conventional game engines to simulate a persistent world.

worlds adrift 1

Investors Believe in the Technology, Contributing Over 500 Million US Dollars

That it is not a fantasy what the studio is planning is evident from the interest of investors.

In the second round of financing, investors invested 502 million US dollars in Improbable. Among the investors is SoftBank, a Japanese telecommunications company.

SoftBank believes that the “next big thing” will be gigantic virtual worlds that enrich human life. They will also change the way we view the real world, it is believed.

Improbable has been working in recent years to create the infrastructure for these new virtual worlds.

With the money, Improbable plans to significantly expand its offices in London and San Francisco and continue investing in the technology.


Read more about one of the games that relies on SpatialOS here:

Chronicles of Elyria: MMO has raised 2 million, is out of the basement

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Microsoft might be planning a Virtual Reality MMO for Xbox One & PC

A job posting indicates that the giant Microsoft might have plans for a Virtual Reality MMO. Or are they planning some sort of “Virtual Reality” lobby for the Xbox? Anything is possible.

Microsoft asks: Do you love MMOs?

“Do you love MMOs?” says a job ad from Microsoft. They are looking for a Senior Design Manager for something that mixes Virtual Reality and MMOs.

The whole thing is supposed to be an “exciting project”. The “Xbox Mixed Reality” team is looking for a Senior Design Manager to develop something. The design that this experienced designer is supposed to create will then be shown to every Xbox user when they use the program.

The candidate for the job should bring a lot of expertise and passion. They should have released 3 top games, have 7 years of experience in gaming, and 10 years in programming. They should assemble, build, and manage a design team, setting the direction of the project.

It is about creating a “Massively Social Gaming and Entertainment Experience” for PC and Xbox One.

Really a game or some kind of lobby?

The job description unfortunately does not reveal exactly what this is.

The question arises: Is it really a “game” in the classic sense? Or a kind of social network with platform characteristics? This is quite in vogue, would be conceivable, and would fit Microsoft.

The report currently raises more questions than answers. Ultimately, there could be all kinds of things hiding behind what the designer is supposed to build. But the clear statement: “Do you love MMOs?” certainly catches our attention. It could also be something like “Second Life.”

Triple-A MMORPGs have become a rarity in the West. “Shooter MMOs” for consoles are definitely in trend. Virtual Reality is certainly a fitting combination here.

Microsoft is not the obvious candidate when thinking about exciting new “Virtual Reality MMOs”; there are currently other software companies that one would attribute such a thing to.


We recently reported on a “real” Virtual Reality MMORPG:

Virtual Reality MMORPGs – One step closer to Sword Art Online

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  1. MO

Paladins OB 50: Patch Notes – Strong buffs for Inara & Androxus

Paladins has a new patch – OB 50. In this you can expect new skins and a chest full of Nerf guns. There are also announcer packs and some exciting adjustments to the champs. We have the highlights.

Paladins is getting a new patch, OB50. This is packed with new skins for the champs and their weapons. The interface is being revamped, as are some champions. Especially fans of Androxus and Inara can look forward to their adjustments. Otherwise, there are a few bug fixes.

New Skins for Evie, Sha Lin, and Buck

With the skins, Paladins continues to upgrade significantly. Overall, there are three new legendary skins for Evie, Sha Lin, and Buck.

  • Starshine Evie: Evie is going funky. Her new skin is in bright neon colors and reminiscent of a roller skate girl from the 80s. 
paladins evie starlight
Starshine Evie – Funky!
  • Buck’s Rage: Buck becomes a professional wrestler with his new skin complete with impressive chest hair. This skin also includes a new emote and an MVP pose.
paladins bucks rage
Buck’s Rage – Buck becomes a professional wrestler!
  • Superhero Sha Lin: Sha Lin receives two skins, fitting the superhero theme – with cape and mask.
paladins shalin superhero
Sha Lin gets two new skins and becomes the heroic superhero.
  • Nova-Strike Kinessa: Kinessa’s quest-skin “Nova-Strike” will no longer be available from patch OB 50. Ongoing quests may still be completed.

Rekt-Chest: A chest full of Nerf guns

In the Rekt-Chest, you will find weapons designed in the style of Nerf guns: bright orange with foam projectiles. If you hit your opponents with the projectiles, a dull sound will resonate.

There are Nerf guns for:

  • Androxus
  • Barik
  • Cassie
  • Grover
  • Kinessa
  • Sha Lin
  • Tyra
  • Viktor
paladins get rekt
May the Nerf gun battles begin!

Announcer Packs: Evie and Bomb King become announcers in OB50

Players can purchase announcer packs with OB50. If you equip these, corresponding champions will announce in-game. There are packs for:

  • Evie
  • Bomb King
  • Rory: Not a champ in the classical sense – Rory is the lead designer of Paladins. He is better known in the community as “DryBear”. This announcer pack can be purchased for 1 gold.

Champions – Strong buffs for Androxus and Inara

Androxus and Inara players can rejoice. Their buffs will make both significantly stronger. Drogoz has also received a revamp that could give him a boost on the tier list.

  • Androxus: Shots will no longer pass through Androxus’ “Reversal” when he walks backward. This may sound like a small thing at first, but it is a strong adjustment. This allows Androxus to be played a bit more cautiously and to back away. Otherwise, he is more of an “all or nothing” champion. A change in Androxus’ gameplay might be impending.
  • Inara: Inara’s legendary card “Mother Earth” will receive a debuff immunity. This could finally make the tank lady a bit more robust. Inara has been suffering since her release from being too quickly eliminated for a tank. She has never really been in the meta, even though she has a versatile kit. Furthermore: Inara’s “Dead End”, the stone wall, can now be placed further away and gives opponents a “knock-up”. The further away opponents stand, the less damage Inara’s spear will deal from OB50.
  • Drogoz: The greedy dragon has received a lag fix for his rocket launcher. An indirect buff. The Bomb King received a similar fix a few patches ago. The fix ensured that his stickies counted as direct hits, regardless of radius. Thus, the Bomb King stormed through Paladins and has been at the top of the tier list ever since. Something similar could now happen with Drogoz.
  • Buck: Buck receives a nerf and his health is reduced from 3000 to 2800 HP.
paladins inara
Will Inara become part of the meta with OB50 for the first time?

Patch OB 50 is currently on the test server. Otherwise, the interface was revamped and a few bugs were fixed. You can find the complete patch notes in our source.

The last patch was not long ago and brought a new champion – Willo – Here is our preview report: Paladins: Willo – The fluttering battle helicopter is full of strategy

To the official website: Play Paladins for free on PS4, Xbox One, PC

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WoW: The biggest pet – the cuddly pit lord Silroth

A warlock of the world (of Warcraft) needs his own pit lord. Even if he could crush him with a toe.

Warlocks and hunters have always been in a curious competition in World of Warcraft. Which creature is the largest tamable being that retains its size even after taming or enslaving? For a while, it was the devilsaurs from Un’Goro, which remained gigantic due to a taming bug.

On Reddit, a user has now made a special discovery and currently holds the record for the “largest controllable creature”. The Redditor tempest_keep was exploring the Netherstorm from the expansion “The Burning Crusade” and encountered the pit lord Silroth while questing. He is an elite enemy and, like other pit lords in the game, should be immune to enslavement. But he is not. He can be found in the north, centrally located in the “Gehenna construction base”.

WoW SIlroth Size
A size comparison – looks impressive, this “little chubby”.  Image source: Imgur

Silroth can be enslaved through “Demon enslavement” for 5 minutes under the control of the warlock. He then loyally follows the player throughout the entire area. He is larger than all (currently known) demons that can otherwise be enslaved with the spell. Compared to most races, he is even so large that player characters simply “disappear into his foot”. Besides that, he has two abilities, “Chemical Flames” and “Flames of the Demon Forge”, that no other demon possesses.

However, he cannot be enslaved again if he strays too far from his spawn point. After all, he is also a quest mob required to complete a quest. And as long as a warlock carries him through the wilderness of the Netherstorm, someone somewhere cannot complete his quest – so don’t take him too far with you.

WoW Silroth Sideview
Image source: Imgur

What does this bring? Not much. But if people want to buy old style armor from the PvP vendor in Area 52 again, you can storm the shop with your pocket pit lord. Their eyes will surely widen.


Soon, there will be heirlooms in WoW again – leveling will get even faster!

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  1. reddit.com/r/wow/

No Man’s Sky for 15 euros – Many PlayStation VR games on offer

During the Saturn Super Sunday, you can get several games for the PS4 on sale. Leading the pack are some titles for PlayStation VR.

Saturn is celebrating its Super Sunday and you can grab some bargains. Leading the way is No Man’s Sky for the PS4 for only 15 Euros.

Although the game had to endure a lot of criticism, it generally managed to achieve decent ratings and has been improved through patches. For all fans of a sandbox game, it is definitely worth a look at this price.

No Man’s Sky for 15 Euros

More Offers on Super Sunday

More offers at a glance

The offers presented here are equipped with so-called affiliate links. When you make a purchase through one of these links, we receive a small commission from the respective provider.

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Overwatch: Gewonnen und trotzdem verloren – kurioser Bug

The last will be the first. A bug in Overwatch turns losers into winners.

The rules in the competitive mode of Overwatch are generally quite simple. The team that captures more control points than the opponent wins the match. The team that can push the payload further than the opponent also wins. At least most of the time. A rather curious recording by YouTuber Biran de Jong has now appeared on Reddit, showing him and his team playing a match on the map “Eichenwalde”.

It’s about the “last curve” that leads to the “Throne Room”. Reinhardt’s team, “Barcode”, valiantly holds the payload and stops it at the very last second – exactly 0.01 meters before defeat. From that point on, the opponents cannot step forward, and the payload rolls back. Ultimately, the match ends, and the payload never exceeded the progress limit again. The celebration is great in Barcode’s team, having been able to defend this close match until the end.

Lost despite the lead – a rounding error?

The confusion is ultimately great when suddenly “Defeat” appears in bold on the screen. Both teams seem to not quite understand how this result came about.

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It is obviously a curious bug. On Reddit, it is already suspected that the game simply makes a rounding error here. Because the second team wins when they push the payload exactly as far as the first team. Presumably, the number 0.01 meters (which may have actually been less) was simply rounded. Generally, this error seems to be extremely rare, as it is the first time anyone has heard of it.

Overwatch Eichenwalde

In any case, a bug that Blizzard should fix soon. Because in competitive games, such an outcome is particularly frustrating – at least for half of those involved.

Have you also experienced such a bug in Overwatch?


Have you seen? An engaged father recreates the coolest Overwatch emotes.

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Pokémon GO: Frosty Times for Cheaters – PoGO Summer should be fair

To drive away cheaters from Pokémon GO Niantic employs various strategies. Ban waves and anti-cheat functions aim to stop cheaters.

Niantic is on its way to significantly reduce one of the biggest problems in Pokémon GO. The studio behind Pokémon GO has targeted those cheaters who gain advantages in the game through unfair means. The “fair” players are often annoyed by cheaters and have expressed their frustration on Facebook and other social networks.

The problem is also known to the Pokémon GO developers, who are now finding ways to ruin the cheating for these fraudsters. With ban waves, anti-cheat functions, and specific job postings, Niantic fights on the side of fair players.

Jobs for the hunt for cheaters?

A job posting on the Niantic website now gives trainers in the Pokémon GO community hope. They are looking for a Machine Learning Engineer. People in this profession can teach systems to analyze and utilize the vast amounts of data from games like Pokémon GO or Ingress. This allows the systems to recognize certain patterns and classify actions accordingly.

Pokémon GO Unibail title

The job posting does not explicitly set “detecting cheaters” as a goal. However, some users on Reddit write that machine learning is one of the best tools to recognize cheaters and their behavioral patterns. Often, hacks or bots behave in the same ways and can therefore stand out to such a system.

Niantic is looking for an expert with a Ph.D. for this position. If it succeeds in uncovering the patterns of various cheaters in Pokémon GO, we can soon expect “fairer” times where cheaters are automatically sorted out of the game.

Soft ban self-fix – no longer possible

In Pokémon GO, there is a soft ban that, unlike a “real ban”, is only viewed as a warning. Affected players are temporarily unable to catch Pokémon or collect items. Previously, players who received a soft ban could deactivate it themselves. This was done by going to a PokéStop and spinning the emblem 40 times.

As some trainers report on Reddit, this soft ban solution is now no longer available. Those who spin a PokéStop 40 times with a soft ban remain temporarily banned and must wait for the restriction to expire. Whether this self-unlocking option has now been permanently removed from the game is unclear.

Ban waves becoming more frequent

With large ban waves, the developers simultaneously target many cheaters. In April, a ban wave was active that particularly focused on bots. This was already the third wave against cheaters this year.

If Niantic sticks to this pattern, cheaters are likely to be regularly excluded from the game.

Measures against snipers

Snipers are a specific group of cheaters. Niantic is already aware of them and continues to act against them. A few days ago, the developers built in a new feature that should make it significantly harder for snipers to “play”. The system now checks not only the trainer’s location after they have caught a Pokémon, but also where the encounter with the wild Pokémon took place. Snipers will face problems if they teleport to a completely different location in the game for the encounter with a wild Pokémon.

We have explained this function against snipers here in more detail and tell you what “fair players” should pay attention to now.

Pokémon GO Maps title2

During the data mining of the latest Pokémon GO update, game experts found further hints against cheaters in the code. Encounters with wild Pokémon can apparently soon be blocked by an anti-cheat function.

Fun, fair times are coming

In a few days, summer will begin in Germany. The warm temperatures will likely attract many trainers back outdoors, who paused Pokémon GO over the winter. Wandering through the streets with friends and catching wild Pokémon could become one of the main activities of the warm season.

Anyone still cheating should seriously consider if now is the time to stop this cheating. With the new features, Niantic apparently wants to take a strong stance against cheaters.


The beginning of summer would be a good time for a fire event in Pokémon GO

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Guild Wars 1: This is why MMO veterans still rave about the game today

The first Guild Wars evokes a warm feeling in many players as they long for the times back then. Our author Jürgen feels the same way. He shares his story about Guild Wars, his first great online gaming love, and what makes Coop-RPG so special.

For many MMORPG players, Guild Wars 1 was a welcome alternative to World of Warcraft. ArenaNet’s online role-playing game went down radically different paths and convinced with gameplay concepts that were different from the competition.

What made Guild Wars 1 so special and where does it continue to live on in its successor Guild Wars 2?

Many players still have a special place in their hearts reserved for one game: Guild Wars! The first title in the series was released in 2005 and was different in many aspects from the then common MMORPGs like World of Warcraft.

Therefore, Guild Wars already had many fans back then who still play the game today and consistently call for an HD remake. But what exactly was so special about Guild Wars 1?

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Guild Wars – The Features of the MMO

Guild Wars 1 did many things differently than the competition. For example, it was more of a Coop-RPG than an MMO, had no subscription fees, and featured a skill system that was more inspired by Magic: The Gathering than by D&D.

Guild Wars – More of a Coop-RPG than an MMORPG

Guild-Wars-2-Ventari

One of the unique features of Guild Wars 1 was that many players did not see it as an MMORPG. Unlike World of Warcraft and others, you only saw other players in so-called “hubs.” These were mostly cities, villages, or outposts where no monsters wandered. There were quests and you could trade and interact with other players.

However, when you went back out into the wilderness, you were alone unless you had invited other players beforehand. Alternatively, you could take along NPC henchmen and later some more powerful heroes from the story. Since every zone in the game world was strictly instantiated, you could only encounter the players you had invited.

guild wars 1

No one could steal your loot or kills, and as long as you didn’t leave the zone, there was also no monster respawn. You could explore the region at will, and what was dead or looted remained gone. This created an extraordinarily dense atmosphere, especially as certain regions became available in different stages in later expansions. This depended on the storyline: for example, before and after the enemy army’s attack.

Guild Wars – Skillsystem akin to Magic: The Gathering

The skill system of Guild Wars was also unique at that time. Instead of dozens of usable abilities and skill trees, there were only eight slots from a pool of nearly 1,000 skills to choose from. The effectiveness of these skills was determined by points in the respective skill category, and you could additionally choose another class along with your chosen class, whose skills you could also equip (with exceptions).

Guild Wars 2 Scarlet01

With the strict limit of eight simultaneously usable skills, you had to weigh your options carefully. Changing skills was only possible in the quest hubs. However, it was precisely this limitation that led to the creation of particularly unusual and effective builds. For example, the legendary 55HP monk build that reduced his maximum health points to 55 through numerous effects.

GuildWars2-Raid-05

Using a skill that reduced all incoming damage to a maximum of 10 percent of total hit points, this character would only take 5 damage from all attacks, which he could easily heal back. Such a hero was very difficult to defeat and ideal for tanking or farming. Unlike Guild Wars 2, you had complete freedom in skill selection and were not dependent on fixed slots for weapon skills or support abilities.

Guild Wars – No Subscription Costs and Epic Expansions

While today most MMORPGs are free-to-play, back then most online role-playing games still had subscription models. Guild Wars, on the other hand, was a buy-to-play game, which you could buy once and then play for as long as you wanted.

Guild Wars 2 Scrapper Herat of Thorns

New content came in large expansions, each offering a new game world, the Asia-inspired Cantha, or the Africa-inspired region of Elona. Each expansion also introduced new heroes and game mechanics, such as the cool Ritualist and the faction battles for territories in Guild Wars: Factions.

Guild Wars – Quick in Endgame

Another cool aspect of Guild Wars: The maximum level was always 20 and was never increased. So you quickly reached the endgame, which was actually everything after the main campaign “Prophecies”. All quests and instances thereafter were thus “endgame” and gave you corresponding challenges.

Guild Wars 2 Hot Expansion

Additionally, there was hardly any vertical progression in Guild Wars. You soon had an equipment set of the best quality and the necessary upgrades to optimally adapt it to your heroes. There was no arms race. New items were farmed just for their cool appearance, and in the game itself, it mattered much more what the skill of the players was rather than the equipment.

Guild Wars 1 vs. Guild Wars 2 – What’s Missing

All of this led to the typical Guild Wars gaming feeling, which in many aspects was not adopted by its successor Guild Wars 2. Part 2 instead focuses on an open MMO world where many players are in play at the same time and complete dynamic events instead of quests. Enemies constantly respawn and many challenges are only possible if you happen to be there and enough people participate.

Guild Wars 2 Legendary 3

You still select your active skills from a pool, but the skill selection is much lower, and many skills are fixed to a function in Guild Wars 2. Skills 1 to 5, for example, are always dependent on the weapon, and skill number 6 MUST be a support skill. Those who wanted to experiment freely with their build will find few friends in Guild Wars 2.

Guild Wars 1 in Guild Wars 2 – A Treat for Nostalgics

The gameplay of Guild Wars 2 differs massively from its predecessor, yet much from Guild Wars 1 remains in the successor. Especially the cool world of the game continues to exist – in a changed form – and offers many overlaps.

Guild Wars 2 Ep4 07

It even seems that with each new chapter of the Living Story in Guild Wars 2, the references to the predecessor increase further. Especially the third season of the story heavily references the first Guild Wars, including the following scenes:

  • You will encounter the islands of the Ring of Fire known only from GW1 early on. This is where the final battle against the lich took place in the Prophecies campaign.
  • In Kryta, the White Mantle rises again, a fanatic cult that troubled you throughout much of the campaign in GW1.
  • During the third season, the cultists even summon a corporeal Mursaat named Lazarus, who also made an appearance in Guild Wars 1.
Guild-Wars-2-Season3

Additionally, the next expansion of Guild Wars 2 is set to take place in the Crystal Desert and Elona. This is where the white dragon Glint – creator of the Flame Seekers Prophecies – once lived, and in the Crystal Desert, your heroes gained enlightenment back then. Since this divine state has recently been talked about more often and the gods play a significant role in the upcoming storyline, much nostalgic content from Guild Wars 1 is likely to emerge in Guild Wars 2 in the future.


Jürgen says: For me, the first Guild Wars was my first online role-playing game, and I was thrilled from the very beginning. So I do miss the free skill system and the instanced regions a bit. But the successor has its advantages as well, above all the cool, ever-evolving story in the living story. I am curious to see how it continues and which secrets from Guild Wars 1 will be revisited.

Also interesting: Guild Wars 2 is currently facing challenges

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Mass Effect Andromeda: Great! Patch 1.06 improves cutscenes

Patch 1.06 of Mass Effect: Andromeda brought many small improvements. Overall, this is clearly noticeable.

In recent days, Mass Effect: Andromeda received its second “major” patch. Patch 1.06 made many adjustments to the balance of the multiplayer mode and fixed some minor bugs. Additionally, the patch notes state that the quality of the cutscenes, especially at the beginning of the game, has been improved.

For those starting a new game and taking a look at the cutscenes, there are primarily three things to notice:

  • Hair is now comprehensively lit. This makes it no longer appear as a “uniform mass” but truly lifelike.
  • The facial animations in many sequences have been drastically revised. Where there was once lifelessness, there are now emotional expressions.
  • Partially, the gestures of the characters have been completely changed in the scenes. Where characters once stood stiffly, they now cross their arms, turn away, or perform other gestures.

Overall, the changes make sense and are definitely noticeable in quality. YouTuber YongYea showcases some impressive examples in the video:

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Almost no trace of the initial problems

Cortyn says: I watched the first scenes of the game again “live” and must say: The improvement is clearly noticeable. Especially the slightly dramatic scenes now feel truly appropriate when Ryder looks down sadly or when other NPCs show concern and frown.

For those who have not yet looked into Mass Effect: Andromeda, now is a great time to do so. There is hardly any trace left of the “botched” cutscenes and flawed facial animations. In most cases, it has actually become really good.


What else Patch 1.06 brought for ME:A, we reveal to you in this post.

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Heroes of the Storm: D.Va has a Kerrigan crush and Lúcio is flirting

The voice lines from Heroes of the Storm reveal more about D.Va’s story. And the heroine from Overwatch has a major role model: Kerrigan.

HotS Dva Cinematic Header

The story of Overwatch is primarily told through comics, cinematics, and small interactions of the heroes before a match begins. But now D.Va also enters the Nexus of Heroes of the Storm, where she encounters some strange meetings. Because “in the real world” D.Va was a StarCraft 2 professional player. In Heroes of the Storm she now meets numerous characters that she would otherwise only encounter as controllable units in a strategy game.

We have listed a few particularly funny interactions for you:

  • D.Va has a fan crush on Kerrigan – D.Va becomes a fangirl here. When they meet, she can hardly believe that Kerrigan is real and admits to being her biggest fan. Kerrigan herself is rather unimpressed.
  • When D.Va plays with Zagara, she makes references to a “Zerg Rush” – a popular, quick strategy used by Zerg players.
  • She reacts to other StarCraft characters depending on her faction. “Terrans are so OP” (Sergeant Hammer, Raynor) or “Protoss are so OP” (Zeratul, Tassadar) and of course also “Zerg are so OP” (Abathur, Dehaka) – as a true pro-gamer, there are obviously no exceptions.

Lúcio flirts with D.Va

All dialogues can already be listened to on the PTR, where D.Va is currently being tested. The YouTube channel “Hammeh – Overwatch (FailCraft)” has recorded all the sounds and put them in context with their respective dialogue partners.

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Lúcio is a little charmer

Particularly cute is the interaction with Lúcio, which shows that the DJ can also be a cheesy gentleman. Although the pun cannot be translated perfectly into German, it would sound something like this: “How is my international favorite DJ?” – “I may play a lot of music, but you are my favorite song” – D.Va’s real name is Hana Song. And yes, the slime trail reaches all the way to the Nexus.


In China, the probabilities of the loot boxes have been disclosed – have you checked it out?

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Source(s):
  1. pvplive.net

Gaming giant relies on mobile MMORPG – “Korean Steve Jobs”

The gaming market in South Korea is in turmoil. With Netmarble, a new “big player” enters the stage. They focus on mobile MMORPGs and challenge the established companies for market share. The company is now valued at over 11 billion dollars, more than the previous giants.

The gaming industry in South Korea was relatively stable for a long time. The focus was on online gaming and PCs. In the famous “PC Bangs,” the internet cafes in South Korea, players came together to enjoy popular online free-to-play games like Lineage, Crossfire, or Dungeon Fighter.

NCSoft and Nexon were market leaders in South Korea for a long time with MMOs

Two South Korean companies were leading the way for a long time: NCSoft with games like Lineage, Blade and Soul, or Aion, and competitor Nexon, who published games like MapleStory.

Western influences have also been entering South Korean gaming for some time now. The passion of South Koreans for StarCraft and Warcraft 3 is legendary. Currently, Riot with League of Legends and Blizzard with “Overwatch” dominate the top ranks in the internet cafes.

But now it’s not about PCs anymore, but about “mobile gaming.”

While Nexon and NCSoft still need to make the leap into mobile gaming, struggling to balance between PC and mobile and losing some ground, they are being overtaken by another South Korean gaming company. By Netmarble.

Netmarble’s largest IPO in 7 years

The company “Netmarble” has gone public in Seoul, marking the largest IPO in South Korea in 7 years. The company’s market value exploded as a result of the IPO. The company’s valuation is estimated at 12.2 billion US dollars – which is about 11.15 billion euros.

Bloomberg Marktwert
Market value in billion USD Source: Bloomberg

Thus, Netmarble has a higher value than Nexon or NCSoft. It also leaves behind western publishers like Take-Two and Ubisoft. Only giants like Activision or Electronic Arts remain ahead of Netmarble in market valuations, according to Bloomberg.

What is the story behind Netmarble?

Netmarble – an exception to the rule

Netmarble was founded in 2000 by Bang Jun-Hyuk, who dropped out of high school. Most of his competitors, however, have university degrees.

lineage 2 revolution 03

Bang, however, did not function well in the South Korean school system, which values memorization of the curriculum. He sought another way.

Things operated differently for Bang than for his established competitors. He grew up in one of the poorer neighborhoods of Seoul.

In the conservative gaming market of South Korea, Bang early on focused on online gaming. In the late 90s, Bang faced setbacks: The infrastructure in South Korea could not support his plans. Bang wanted to offer internet services and suffered setbacks. But just a few years later, the South Korean government massively expanded the country’s internet due to a financial crisis. Bang was there to take advantage and elevate Netmarble.

With then unconventional ideas, Bang established Netmarble with games like “Sudden Attack” as a successful company and early on focused on the mobile market.

Marvel Future Fight

In 2006, however, Bang withdrew from the gaming industry for 5 years. Officially, it’s referred to as “unknown health reasons.” It sounds as if Bang suffered from some form of burnout. He stated that he rarely rested during that time, was tired and stressed.

Without him, Netmarble went through tough times and did not meet expectations. The publishing rights to “Sudden Attack,” the hit game, were lost. Nexon has been distributing the game since then. Many of the games that Netmarble released fell short of expectations.

The outlook for Netmarble in 2011 was anything but bright.

After 5 years off, Bang returned to save his company

The 48-year-old Bang Jun-Hyuk is now regarded as the “South Korean Steve Jobs” due to these difficult circumstances.

Like Jobs returning to Apple, Bang Jun-Hyuk also returned to his company when it was facing financial difficulties and has led it to new heights.

lineage 2 revolution 02

Since he has been back at the helm, he has fully oriented Netmarble towards smartphones and mobile gaming. With mobile titles like Marvel Future Fight and the MMORPG “Lineage 2 Revolution,” Bang has likely achieved breakthrough success.

Particularly the insane success of Lineage 2 Revolution has likely fueled the IPO and explosion of market value. Netmarble has also gained the support of the Chinese giant “Tencent Games.”

Netmarble and Bang have set their sights on the West. Their MMORPG mobile hit “Lineage 2 Revolution” could conquer the world as soon as June.

If this continues, we will surely hear a lot more from the “Korean Steve Jobs” in the coming years.


More about Lineage 2 Revolution:

Lineage 2 Revolution: The 1st complex online MMORPG for mobile?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. bloomberg
  2. forbes

Overwatch: Viral Hit – Father Reenacts the Heroes’ Emotes

When father and son have a lot of free time, funny videos are created. Like this recreation of the hero emotes from Overwatch.

When the fathers of “our generation” dare to enter the internet, most people probably put their hands to their heads and hope they will “only” leave some embarrassing comment on Facebook. But some gamers involve their fathers directly in their YouTube channels. Like Nick Luciano, who repeatedly asks his father to reenact some scenes in various videos. This time they tackled Overwatch and simply recreated a few emotes.

Since the father is neither a particularly great actor nor does he have cosplay costumes to choose from, he simply uses the things he finds around him: dog leashes, Nerf guns, brooms, and lawnmowers.

Reinhardt with full body commitment

The result is “pure gold” and incredibly entertaining. Here you can watch it in full length:

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The effort was rewarded quite quickly. After the video was posted on Reddit, the view counts shot through the roof. The post received more than 24,000 upvotes on Reddit. And the relatively small YouTube channel with just over 2,000 subscribers suddenly has more than 200,000 video views and is flooded with comments.

Cortyn says: I think it’s really cool because you can see that the father is really having fun with it. Especially cool are the details that were recreated with the most absurd things. The soap bubbles in the Symmetra representation really made me laugh – and the hand vacuum cleaner with Torbjörn was just the cherry on top. You can almost be a bit envious of such a father.


Less funny is this topic: That’s why women usually remain silent in Overwatch voice chat.

This is an AI-powered translation. Some inaccuracies might exist.

“Oh God, I am losing my job” – Twitch mishap at Runescape developer

An error occurred in Runescape . The image of a future project “Next Gen” was shown in a live stream. The “leaker” anxiously worried about losing their job live.

Runescape is an MMO classic. The MMORPG has been running since January 2001 and has undergone many changes since then. Now there’s a new mini-chapter in the vast history of the MMORPG from Jagex.

At the end of a live stream of Runescape, community manager Mod Shauny seemingly pressed the wrong button. Instead of ending the stream, for a few seconds, the logo of a presumably new game was visible. Only the symbol and the text “Next Gen” were shown.

I am going to lose my job – buttons were too close together

Seconds later, the stream on Twitch was ended. However, on YouTube, the stream continued without a picture, and the distressed moderator could be heard repeatedly murmuring, “Oh God, I am going to lose my job.” His partner tried to reassure him, stating that this wouldn’t cause him any trouble, but Shauny insisted that it would cost him his job.

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On the Runescape Reddit, fans were already advocating for the mod. They argued that he should not be fired over something like this. Apparently, it was an “Honest Mistake,” a silly error resulting from two buttons being too close together in the interface.

In hindsight, one can probably laugh about the situation. A Jagex employee has already stated that nothing will happen to the leaker. It clearly happened unintentionally. The logo is from an unannounced project and from an internal live stream.  There’s nothing more to report about this issue.

Some suspect that such a “leak” is staged by the publisher to generate additional attention.

Jagex has been trying to realize other projects alongside Runescape for years. However, no sequel has achieved lasting success so far. Perhaps things will be different with “Next Gen.”


Runescape continues to write curious stories:

Runescape: MMO streamer surprised pizza delivery person with a huge tip

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit Runescape

Pokémon GO: Plant Event was a competition – the winner is determined

The Plant Event in Pokémon GO was a competition between Team Red, Yellow, and Blue. Which team caught the most Plant Pokémon?

Until Tuesday, the Plant Event in Pokémon GO was running, promising an increase in Plant-type monsters. Trainers could fill their collections with monsters like Bulbasaur, Chikorita, or Tangela. To attract even more wild monsters, the duration of Lures was increased from 30 minutes to six hours.

What many trainers did not know: Niantic closely monitored which team caught how many Plant Pokémon and turned it into a competition. The winning team caught about 116 million Plant Monsters. The losers “only” 72 million. Can you already guess which team won?

And the winner is:

Trainers from the three different teams have long argued about which team is the better one.

  • Team Red – “Bravery” with leader Candela
  • Team Yellow – “Intuition” with leader Spark
  • Team Blue – “Wisdom” with leader Blanche

The result of the Plant Event could at least determine a winner among the three teams in this area. It was measured which group could catch the most Plant Pokémon during the event weekend.

  • In third place is Team Yellow, with 72 million Plant Monsters caught.
  • Second place goes to Team Red, which caught 102 million Plant Pokémon during the event.
  • Team Blue caught the most Plant Pokémon. The trainers of this team achieved 116 million Plant Monster catches.
Pokemon GO Event Winner

Unfair result?

Many players criticize this “competition” on social media and wish for more detailed numbers regarding this event. The reason is that Team Blue has the most players and thus has a clear advantage in catching Pokémon.

Therefore, trainers suggest that Niantic should publish more accurate figures for future events. Values like “Pokémon catches per trainer from a team” could clarify which team made more of an “effort”.

Overall, the idea of comparing teams has been well received by the community so far. This increases the competitive spirit among trainers.


PokéDex 2.0 – These changes could help trainers

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Why are there no new cards with Inspiration anymore?

With an outdated set, keywords like “Inspiration” disappear. Does Blizzard want to keep Hearthstone “simple”?

In Hearthstone, the game is divided into specific years. After the Year of the Kraken, we are now in the Year of the Mammoth. In plain text, this means that only certain card sets can be used in the “Standard” game mode – specifically, all sets from the current and previous year.

Hearthstone: The keyword Spare Part no longer appears on new cards

Ultimately, this not only reduces the number of available cards but also the keywords. For instance, the “Inspire” mechanic from “The Grand Tournament” has completely disappeared along with the card set. New cards no longer carry the old keyword. The keyword “Spare Part” has also vanished.

Hearthstone Tournament Header Legendaries

Not all fans like this, which is why there were inquiries in the official forum about why Blizzard removed, for example, “Inspiration”.

According to developer Max McCall from Blizzard, there are several reasons for this:

  • Each set is someone’s first. New players would be overwhelmed with too many keywords.
  • Fewer “active” keywords allow developers to better support the individual words, ultimately leading to a better gameplay experience per expansion.
  • Each expansion would become slightly less “exciting” than the previous one. If all keywords had to be considered, a large portion of the new cards would only feature “old” mechanics.

Besides that, all cards can still be used in the “Wild” game mode – there, all cards with all keywords are allowed.

What do you think about this? Do you wish for the old keywords to come back? Or do you think it’s good that some of them are disappearing from the Standard game over time?


Are you still looking for some solid beginner decks for “Journey to Un’Goro”? We have here 9 affordable decks for you!

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Because of such idiots, women often remain silent in games

A particularly disgusting example from an Overwatch match shows the sexism that women still face in online games.

The anonymity of the internet often brings out the worst in people. Especially in online games, some individuals take the opportunity to “let loose” and show no regard for others. When a person identifies themselves as female in voice chat, sexism is all but guaranteed.

Why many women still do not feel comfortable online when they reveal their identity is excellently illustrated by the following example. The player Glisa recorded a match that demonstrates how she faced sexist remarks for nearly 20 minutes.

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A few translated examples of the many, many attacks:

  • “Mercy, heal me. I won’t call you ugly anymore! Just a joke, you’re probably ugly.”
  • “I like that Mercy heals me because she wants me.”
  • “That’s not sexual harassment, it’s equality.”
  • “You’re a woman, do you even have the right to have an opinion?”

Even after she points out that their remarks are sexist, it doesn’t get better – quite the opposite. The laughter of the young men only increases, and comments like “Yeah, we basically raped you, haha” come out.

Overwatch Mercy Caduceus Buff

Even when asked to coordinate as a team and use voice chat, Glisa responds briefly and is then interrupted: “Did anyone mute Mercy? I had to mute her!”

This behavior continues throughout the match. Comments like “I find it strange that women always play healers, probably because they can’t play well” and “And then they just pick the most attractive heroine, as if they need to compensate for something.”

Overwatch Dva jump

And if someone thinks it’s not any less nice to expose these gentlemen: Yes, they were informed that this would be posted online and seemed to enjoy it.

Cortyn says: “Fortunately,” in this case, it only hit someone who doesn’t take these attacks too personally and instead brings attention to the topic. Cases like this are probably not uncommon and serve as a prime example of why many women avoid voice chat in online games. Many women won’t easily brush off such experiences and will quickly wonder: Why should I put myself through this in my free time?

One can only hope that these gentlemen develop some sense during their puberty. And maybe they’ll have a voice change then too.

The cover image is fan art by MICE-KING (link to DeviantArt account).


What the balancing triangle in Overwatch is about, we explain in this post.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: DLC plans expose ‘event content’ as marketing nonsense

In Destiny it’s a new way of thinking. Destiny 2 is set to bring DLCs. This reveals the plans for “Live Content” in Destiny 1 as empty marketing promises.

At the end of 2015, Bungie marketed it to the players as a “great innovation” and something “positive”: Destiny revamped the content plan. There would no longer be 15€ DLCs between the major releases like in Year 1, but rather “Live Events” and free updates.

The supposed improvement in the content flow is slowly turning out to be what it really was: marketing talk. Bungie wanted to sell Destiny players a workaround as an “improvement”. That didn’t work.

The absence of DLCs in Year 2 was marketed to Destiny players as something “good”

Destiny transitioned to free content updates and events. Never again would players have to wait 4 months for new content and then pay for it. From now on, the “Live Team” would handle events and content updates.

In 2015, it still sounded like a good idea. The two Year 1 DLCs “The Darkness Beckons” and “House of Wolves” were rather subpar. While they brought new things like the raid “Crota’s End,” the “Prison of Elders,” or “The Trials of Osiris” – especially the story content disappointed the Guardians. Often, it was just familiar missions that had to be played in reverse.

Destiny-Crota

A change in plans was initially well received. Especially since it would be free. The price tag of 15€ for new content had annoyed budget-conscious Guardians in Year 1.

“No Season Pass” – “No Content”

In practice, however, the whole situation looked much bleaker. Where Year 1 at least brought “game content” with the DLCs, it was bleak in Year 2 and Year 3. The “Live Team” could basically only recycle game content, bring balance changes, or develop some cosmetics – real boss challenges or story developments were no longer present.

The events often turned out to be attempts to keep players engaged with minimal effort. They offered emotes and all sorts of cosmetics through a cash shop.

destiny-festival
Masks instead of new content?

Destiny 2 is set to receive DLCs again – and players apparently love it

destiny-2-season-pass

The fact that all this “We’re focusing on events now, it’s going to be great” was just empty phrases is now evident with the plans for Destiny 2. Here, a “Season Pass” is already being sold before release, which is supposed to guarantee two DLCs. They are reverting to the old model.

Players apparently have no problem with this at all. In the pre-orders, the editions that include the season pass are more sought after than those that do not.

Were events in Destiny 1 just a workaround due to poor dev tools?

Behind the scenes, there have been rumors for a long time that Bungie switched to “event content” solely because they couldn’t find the time to develop proper DLCs alongside working on Destiny 2 and the major expansions “The Taken King” and “Rise of Iron”.

Bungie couldn’t manage it in time. In Year 1, they were able to do it only because the DLCs were developed before release, when they had more time and didn’t have to maintain a “live game”.

destiny-2-shotgun

With this knowledge, it seems the “Live Team” content was planned from the start as a workaround, sold to players as an “improvement”. They didn’t dare to say: “Guys, we can’t deliver DLCs. We’re currently working on Destiny 2 and that’s our focus.”

Now, ahead of Destiny 2, unconfirmed sources are leaking that the content weakness in Destiny 1 was due to a difficult engine and cumbersome developer tools. These problems are supposedly resolved with Destiny. Perhaps Destiny 2 can now continue with reasonable content.

Other games also struggle with “content supply” and are moving away from the season pass and DLC model; The Division scrapped its season pass for Year 2, since then there has been boredom there. Electronic Arts has already expressed doubts about the season pass model for Star Wars Battlefront 2.


For more information about Destiny and what could happen content-wise, read here:

Destiny 2: Leak – We’re going to Saturn, more towards “Open World”

This is an AI-powered translation. Some inaccuracies might exist.

Paladins: Willo – Der flatternde Kampfhubschrauber steckt voller Strategie

Leya tested Paladins‘ new champ Willow and played a few rounds with the combat chopper. Here are her impressions.

Willo is one of the most unusual shooter characters I’ve ever seen. She is an elf reminiscent of a mix between an insect and a flower. Her weapon is not even close to a weapon. The elf doesn’t use a pistol, sword, or bow – Willo’s weapon is a delicate little flower that shoots pollen.

However, this delicate little elf can deal devastating damage with this flower.

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Willo – Block Healing and Trigger Powerful Explosions with Seeds

Willo’s flower – the Staff of Overgrowth – has quite an impact. With it, the elf can create a death zone that suppresses healing. An incredibly strong skill. With her ability “Seedling”, Willo hurls a seed that deals area damage. The seed explodes and directly after the explosion, produces more seeds, which also explode and deal damage.

How excited I was to bombard my opponents and take them out! The opposite happened. I died a lot and didn’t really get any kills.

Everything you need to know about Willo: Paladins: Willo – New Champ is (not) a cute fairy, skills and cards

paladins willo2

Willow’s Gameplay – As Flittery and Fun as Her Personality

I took a closer look at Willo, studied her cards, and played around with her figurine. Then it hit me like a ton of bricks – I had forgotten to flutter and overlooked Willo’s personality.

This may sound strange now. Nonetheless, I found the decisive turning point for me in Willo’s gameplay. The elf is a real daredevil, brimming with energy and hardly able to stand still.

I dove into the next match and embraced Willo’s character. I began to play more boldly and used her movement ability “Flutter” much more consciously to chase down opponents and cleverly evade them so I could strike at the right moment.

paladins willo2

Delicate Elf? Not at all! Willo is a nimble Combat Chopper

Willo flies with her ultimate ability “Elf Flight” for 10 seconds in the air and can use all her skills during that time. This makes her an excellent scout and combat chopper.

It’s especially cool to bombard opponents from high above with the exploding seeds. Willo is extremely hard to hit in the air – I found that out when I played against other Willos.

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Willo Needs Tactical Adjustments – Just as It Should Be in Paladins

The elf has strong characteristics, with great area damage, flying, and blocked healing. Still, she seems to be in good balance. The cooldowns on her skills are quite high, which means that good timing must be exhibited.

Her ultimate cards define a clear strategy. They can deal significantly more damage to Willo or enhance her “Death Zone”. If you opt for the “Death Zone”, not only is healing blocked, but shields are also weakened. This is strong against the “2 Healers, 2 Tanks” meta. But Willo’s damage potential is drastically reduced as a result.

These very tactical decisions make Paladins stand out among shooters. Willo reflects that perfectly.

paladins willo4

Willo Has a Strong Skill Set That Still Seems Balanced

Willo’s design is really strong overall. I like that she is not the classic, sweet fairy that could have possibly become a healer. I much prefer the flittery combat chopper in bright colors. And I still find Willo cute – in her own way.

Her kit is suitable for experimenting and playing around. Depending on deck building, you can enhance her different strengths while sacrificing a little in other areas. I could imagine that the damage of her exploding seeds might be reduced a bit. All in all, the elf seems to be in a good balance and I don’t expect any drastic adjustments.

paladins willo

Even if the elf might not fit into a classic shooter, she is perfectly placed in the colorful fantasy hero MOBA shooter mix – Paladins.

Have you played Willo yet? How do you like the summer elf?


Console players are still getting the patch with Willo. On PS4 and Xbox One, the latest champ Seris, the Oracle of the Abyss

To the official website: Play Paladins for free on PS4, Xbox One, PC

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch „Für 5$ spiel ich mit dir“ – Gamergirls als Privatheiler mieten?

Rent a private healer in Overwatch for $5? The offer is booming at the moment.

Fiverr is an American platform where you can offer just about any legal service. For mostly $5, $10, or $15, artists sell single images as a “sample” in the hope of being hired for longer-term projects. Other people promise “For $5, I’ll dance your name” and others offer tutoring in a school subject. In short, on Fiverr, there is basically everything.

Overwatch Mercy Screenshot

A few ladies who are also passionate Overwatch players have found a business idea for themselves in this. They offer to be your private healer (“pocket healer”) or coach in Overwatch for $5 for 5 matches. Or for $10 for 10 matches – and so on.

The “Girls usually play healers” cliché – here it holds true

At Kotaku, they used these services and referred to a truly entertaining time. But besides the gaming success it brought, the healer also served another purpose: She gave the player recognition. She praised him when he did something well, warned him about enemy ultimates, and laughed at his jokes.

The player KawaiiDesu explained that she actually does not hold with the cliché of always being a healer. “I play what the team needs, usually a tank or healer. I hate being the cliché that plays healer, but that’s exactly what I do. But it’s not a choice I make. No one wants to do that.”

Whispering seductively in the ear? That doesn’t work

Overwatch Mercy Caduceus Buff

However, there have been some negative experiences so far – from the perspective of the providers. Two of the ladies reported being contacted by a man who wished for them to “whisper seductively in his ear while playing” – everyone found that pretty disgusting.

What do you think of this? Would you rent a “pocket healer” or a coach on Fiverr yourself? Or is that completely out of the question for you?

Overwatch Mercy

Cortyn says: Basically, I think it’s a cool idea to earn a little extra while having fun at the same time. And the customer gets exactly what everyone wishes for in Overwatch – a private healer or game tutoring, depending on the offer. Such training offers also existed back in the times of Warcraft 3. Now that the topic has gained such attention, it is only a matter of time before it turns negative. But… oh well. That’s just how the internet is.


A little more than $5 is the entrance to Blizzard’s Overwatch League – not for the small wallet…

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com
  2. mic.com

Pokémon GO: Pokédex 2.0 – These improvements could help trainers

If the PokéDex in Pokémon GO were to be revised, we would appreciate information such as strengths, weaknesses, or movesets.

The release of Pokémon GO was in summer 2016 and it’s now nearly a year ago. In the meantime, features in the game have been revised or entirely new features like the Buddy System have been activated in the game.

We believe that the PokéDex is not yet utilizing its full potential and see several ways in which this small feature could play a bigger role in Pokémon GO.

These are our suggestions on how the PokéDex in Pokémon GO could work better.

More Pokémon = More Information

On Reddit , user gmbridge suggests that Trainers should have the option to unlock more information about Pokémon. The more often a Pokémon is caught or seen, the more information the PokéDex should show about it.

Because one can learn a lot about monsters and this knowledge can be useful in battles.

Advanced information could include:

  • Which Pokémon is mine effective against, and which is it not?
  • Which moves can it learn?

Strengths and Weaknesses – The PokéDex as a Trainer Aid

You can easily access the PokéDex in Pokémon GO through the menu. There you will see a collection of the monsters you have seen and caught since the beginning of your Pokémon GO adventure.

For example, if you select a Squirtle there, you will see the weight, height, and type of this monster. Additionally, there are a few general information about the Pokémon. For Squirtle, it states that it has a strong shell and the grooves on the surface of the shell allow it to swim faster. However, these are not really helpful information for a Trainer in the game.

We think: Niantic could improve here.

Pokémon GO Squirtle

Not every Trainer knows exactly where the strengths and weaknesses of each Pokémon lie. Therefore, it would be helpful if players are reminded in the PokéDex that, for example, Electric or Grass monsters have an advantage against Squirtle. However, with Water attacks, Squirtle has an advantage against Fire types.

While these informations are obvious for some Trainers, with so many Pokémon from the first and second generation, it’s easy to lose track. A small reminder shouldn’t hurt.

What abilities can my Pokémon learn?

For many Trainers, it would be interesting to know which moves a monster or its evolution can learn. There could also be further information about the moves themselves that may be unlocked through battle experience. How much DPS does an attack do compared to another? Having such a comparison option could provide Trainers with better insights into the combat condition of their monsters.

That way, it might be easier to decide which Pokémon should attack a Gym or which monster performs well against a specific defender.

pokemon how strong

What features would you like to see to improve the PokéDex in Pokémon GO?


Is there a fire event coming to Pokémon GO soon? We think: Yes!

This is an AI-powered translation. Some inaccuracies might exist.