What happens in the online pirate game Sea of Thieves when your crew leaves you behind somewhere? There is an interesting answer to this.
Sea of Thieves looks like it would be a lot of fun, but fun in online games largely depends on who you play with. A well-coordinated crew that you can rely on is essential to having a good time. Playing with people who don’t take things seriously, create trouble, or sabotage your own team can make it challenging.
The friendly mermaid helps
Therefore, the question arose: What happens when a ship sets sail while you are not yet on board? Will you be left behind by your crew?
At E3, producer Joe Neate provided the answer: “A friendly mermaid appears to take you back to the ship.” Considering that teamwork is essential, this is a good mechanic. Team members cannot be left behind, making it more difficult for sabotage against your own crew.
Griefing will be minimized
As the alpha tests show, such mechanics are important. Griefing, or annoying fellow players, is something the developers want to minimize as much as possible.
However, that is not always easy in online games with many freedoms. Therefore, the alpha phases are also used to see where griefers find opportunities to disturb and annoy other players. The team then considers countermeasures, such as the appearance of mermaids when a crew member might be stranded somewhere.
Sea of Thieves will be released in early 2018 for Windows 10 PCs and Xbox One.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Destiny 2 there will be a new penalty if you die in the raid. Additionally, there is information about the Guided Games for the raid.
The raids in Destiny are activities that Guardians should completely explore on their own. Information about the raids before a release is therefore virtually nonexistent.
So far, it is only known about Destiny 2 that there will be a raid, that it will again be a 6-player activity, and that through Guided Games, every Guardian can experience the raid.
However, Kotaku and Giant Bomb were recently able to elicit two interesting pieces of information about the raid in Destiny 2 from the game director Luke Smith.
A new penalty for dying in the raid
According to Smith, there will be a different “death penalty” in Destiny 2’s raid than in Destiny 1. In the sequel, you will be punished differently if you meet your end in the raid. Smith does not reveal exactly what this penalty looks like, but he suggests that the times of no respawning are over.
Smith explains that it is no fun to die in the raid and just watch the other team members. Therefore, there will be a “brand new” penalty for dying.
However, he also emphasizes that the raid will not be easier. The raid remains a challenge; you must work together and communicate. Only motivated groups can master this challenge.
In Destiny 1, it is not possible to revive fallen Guardians on the “Hard” difficulty in the raid. If one dies, either the remaining 5 Guardians have to fight their way through to the next checkpoint (then the deceased Guardian can only watch) – or wipe.
Guided Games are only available for activities on normal difficulty
In Destiny 2, a new form of matchmaking is being introduced: the Guided Games. This allows one or two players to find a group that needs one or two players for their activity. This way, solo players can also enjoy raids, Nightfall strikes, or trials for which there will be no “normal” matchmaking. All information about the Guided Games can be found here.
Luke Smith has now clarified that these Guided Games only apply to activities on normal difficulty. In other words, the raid on the “Hard” difficulty does not support Guided Games. For that, you have to organize yourself to get 6 people together.
“The Deaths of Chromie” is the quiet highlight from WoW Patch 7.2.5. Cortyn can hardly stop raving about it.
To be honest, I didn’t expect much from the Chromie scenario in Patch 7.2.5 from World of Warcraft at first. Sure, the scenario is about the bronze dragon lady in gnomish form, who every player seems to love – Chromie. But I doubted that the scenario would be fun more than once.
But now I have to honestly admit: The Deaths of Chromie is probably the coolest chunk of content from Legion that has ever been in the game.
To summarize briefly for everyone: The dragon lady Chromie is killed in the future. Because she (like all bronze dragons) can use time travel, she wants to prevent it and needs our help. We travel with her into the future and observe how she is killed at the Wyrmrest Temple by four assailants at the same time. After that, we travel to a point 15 minutes before her death and must stop all attacks within that timeframe.
Gather a bit more knowledge each time
The first time, you have no chance of successfully completing the scenario. But that is by design. Each time you visit, you investigate a different location and try to figure out who is executing the attack and why. Sometimes a bit of detective work is required, but most of the time it’s just good old “monster slaying”. Each time we gain a bit more knowledge, contributing to solving the case.
What’s particularly cool is that this knowledge from previous attempts is not just pure game mechanics but can also be leveraged by the player through clever planning!
Chromie remembers the Dreadlord – she can uncover him directly.
A small example: When we explore the shrine of the black dragonflight, we eventually find out that a Dreadlord is lurking there and is behind one of the attacks. Once we kill him, the attack is thwarted. In future visits to the scenario, Chromie then says, “We know where the Dreadlord is, let’s attack him directly!” and we save the time of re-exploring. That’s mechanics.
In Stratholme, however, the player can act more intelligently than Chromie. There are a series of quests here where you need to buy different things from different vendors. The first time you run from shop to shop and then to the quest giver. Observant players realize, however, that all the vendors already have the required quest items in stock right from the start.
On the next visit, it is therefore wiser to check all the shops directly and take on the quests with full bags so you can complete them right away. This saves time and makes you feel a bit clever. Well, at least I do.
I was repeatedly reminded of an old game classic during the scenario – Shadow of Memories. In that game the protagonist repeatedly dies and must, by solving puzzles, escape his own death. Sure, that was significantly more complex than the Deaths of Chromie in terms of puzzles, but the themes and implementations are remarkably similar.
Rewards are small, but ultimately unnecessary
I only have a small criticism of this scenario and that is the rewards. The sets for transmogrification are merely color variations of already existing items, so a bit underwhelming. But the “small” rewards during the scenario attract me much more. There are two new pets, occasionally a chunk of gold, and sometimes time-warped badges, which otherwise only appear in timewalking dungeons.
However, it speaks for the scenario that I have completed it over 10 times, even though I know the final rewards are not that impressive. Chromie’s deaths essentially didn’t need rewards. It’s just fun because it’s fun.
“The Deaths of Chromie” is, in my view, the best mini piece of content that World of Warcraft has produced in a long time. I am extremely pleased that World of Warcraft brings such a “daring” piece of content into the game – because it significantly differs from what the game has produced so far. I will probably see Chromie die countless more times until I finally achieve a perfect run – but it’s still fun now!
In World of Tanks, players are currently furious. The reason: The controversial Patch 9.19, which brought some unpleasant changes to the game with the ranked battles. However, Wargaming sticks to the concept and merely asks for feedback, although hardly any player likes the update.
The downside is that only the best players have a chance at the new gear, while all others are left out.
World of Tanks Patch 9.19 – The grind that nobody wants
Because the new equipment makes good players even better, while mediocre gamers have even fewer chances, the new game mode isn’t well received. Because only in ranked battles can you win the war bonds needed to purchase the new equipment.
The problem is: To earn many bonds in ranked battles, you have to fight your way back into the top players on the leaderboard every week.
And since ranked battles only take place every day from 8 PM to 12 AM (on weekends from 6 PM to 10 PM), not all interested players can participate. As a result, many players are completely excluded and have no chance to earn the better equipment.
World of Tanks – YouTubers hate Patch 9.19
Patch 9.19 is viewed negatively by a large part of the local community.
Especially angry is the well-known YouTuber Mootality, the biggest WoT streamer in Germany. He is so furious about the unfairness of the new system that he is boycotting ranked battles altogether and also advises his viewers to do the same.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
YouTubers SirNossi and EiKarrRamba see it less radically. They actually like the concept of ranked battles, but the unfair advantages that can be earned with absurd grind are not acceptable to them.
All three YouTubers therefore advise: “Write to Wargaming and tell them what you think and force them to revert the patch!” In the official forum of Wargaming, there is a large thread where many players are already advocating for the end of the update under the hashtag #STOP919.
Is Patch 9.19 only staying because of the Russians?
Wargaming also wants player feedback. In an official statement, the company announced that it is still testing the system of improved equipment and bonds. It is still in the beta stage. They plan to distribute the bond currency in other game modes besides ranked battles.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
However, according to the community, this is still insufficient. The majority of players here do not want the feature of improved equipment at all! But allegedly, there is a very vocal majority in Russia who indeed wants superior equipment in order to crush their victims even more ruthlessly into the dust.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
And that many players simply don’t believe Wargaming neglects its important Russian fans. After all, the Russian market is fiercely competitive, and many players could switch to Gaijin’s competing product War Thunder if they do not get what they want from Wargaming.
Trust is shaken
Alternatively, Wargaming could give Russians on the RU servers their own version of the game where the improved accessories are available.
The EU servers would then – according to the wishes of the majority of players – continue to play as usual and would receive alternative camouflage or smaller bonuses from ranked battles instead of game-changing equipment. That way, everyone would actually be happy. Only, many players no longer believe that it will come to that.
What do you think about the fuss over Patch 9.19 and the improved equipment? Do you see the few percent improvement as not so bad, or are you completely against it? And do you believe that Wargaming will change something? Let us know in the comments!
In Monster Hunter World, players must first get used to it. The monsters are considerably smarter and more dynamic than in the earlier titles!
The announcement of Monster Hunter World has caused storms of excitement, the first installment of the series to be released on PC in Europe. Just the gameplay trailer was enough to send fans into ecstasy, and now every detail about the game is being collected online to quickly get an impression of the entire work.
Monster Hunter World, however, showcases several innovations. The monsters are significantly smarter and behave more dynamically than in the previous installments of the series.
Small monsters attack the large ones when they are wounded
The creatures in the expansive game world are not just “static creatures” that follow one or two different behavior patterns. When a player hunts a particularly powerful monster, it will first stand in its way angrily. Once it is injured, it flees—which encourages weaker monsters to attack the injured giant. The giant won’t take it lying down and will devour the attackers, gaining new strength.
This is just one of many examples of how the creatures interact with each other and how the hunting grounds continuously shift. If one is not careful, they may end up in the conflict of many monsters that have (almost) forgotten the original hunter.
Oh, and the monsters behave differently depending on whether it is day or night.
Also interesting: Anyone who wants can head out alone at any time and try their hand at a tough monster. If the mission is about to fail, one can set a beacon and simply ask friends for help. They—if they accept the request—will then arrive directly at the scene with a glider. This was also hinted at in the trailer.
Thus, one does not have to wait long until a friend is finally “finished with their hunt”, but can dive in immediately as soon as they come online. This was often a point of criticism in the earlier games, where missions had to be completed (or abandoned) first.
For the first time, there are also different outfits that affect the behavior of the monsters. With a camouflage suit, the player can sneak unseen through the wilderness for a while. Those who don’t want that can opt for a “decoy armor,” which directs large monsters straight to the player.
Are you already excited about Monster Hunter World?
The arena MOBA Battlerite is coming to Xbox One. We have the release window for Battlerite on Xbox One for you and a trailer.
Brief news for a game that is about short enjoyment. The arena brawler Battlerite has a release date for Xbox One – well, at least a release window. This was announced at E3 2017 in Los Angeles and has just reached us through a press release.
Release of Battlerite for 2018 on Xbox One planned
Battlerite is set to be released for Xbox One and Windows 10 in 2018. The game is supposed to be available through Xbox Play Anywhere.
The developers, Stunlock Studios, say this is their first console title for Xbox One. They are confident that Battlerite will usher in a new era of arena brawlers for consoles.
Battlerite is a mix of the arenas from WoW, Overwatch, and League of Legends, say the developers
The game draws inspiration from the arenas of WoW, Overwatch, and League of Legends. It focuses on “top-down” action and intense team fights.
Competitive play is the focus of Battlerite. The game was released on PC in September 2016 and is still in an “Early Access phase”, although a release is expected for 2017.
Here is the Xbox One reveal trailer for the exciting arena fun.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Those interested in “Battlerite”: Colleague Stöffel has played it and written a report about it. He is as enthusiastic as ever. Jürgen thinks Battlerite is a blast, the short battles are a lot of fun and are over in just a few minutes – good when things go badly.
Sounds like a game tailored for instant action on the Xbox One console. What do you think of Battlerite? Have you played it on PC, would you recommend it to console fans?
Too early to celebrate: At launch, Destiny 2 cannot utilize all cores of a PC processor. A misunderstanding apparently led to the incorrect statement.
During the E3 gaming fair in 2017, Destiny streamer TeftyTeft told the audience at the PC Gaming Show that Destiny 2 can address all processor cores of a computer. “If you have an i9 Extreme, the game will use all cores [of the CPU].” Bungie had supposedly conveyed this to him.
However, this statement apparently reflects a misunderstanding. As Intel has now corrected, utilizing all cores at the launch of Destiny 2 is not possible, but may become possible in the future.
Intel corrects Destiny 2 misunderstanding
Destiny streamer TeftyTeft made a special appearance during the PC Gaming Show a few days ago at E3. He explained to the audience that he has interesting news directly from Bungie. “Bungie told me something very interesting regarding CPUs with many cores. They are optimizing the game engine so that it can utilize all cores of your processor. So if you have an i9 Extreme [CPU], Destiny 2 will address all cores of that CPU.”
It is noteworthy that the mentioned “Intel i9 Extreme” canhave up to 18 cores.
The website PCGamesN then spoke with Intel. It became clear that TeftyTeft’s statement is a significant misunderstanding. Destiny 2 has not been optimized for Intel’s mega-core processors.
The streamer probably drew the wrong conclusions from the conversation with Bungie. Intel corrected the statement and said, “It’s more about the engine itself. But not right now… It’s about laying the foundation for it.” When this support for all cores will work is currently unknown.
Bungie is working to improve the engine of Destiny 2 to support multiple cores. However, this is a “work-in-progress” and will not be available at the launch of Destiny 2. Bungie was apparently surprised by TeftyTeft’s statement as well.
What exactly the Destiny developers mean by engine optimization is currently unclear. Whether this only applies to Intel processors or if it also concerns AMD Ryzen models will perhaps be clarified in the coming weeks when there is an official statement.
In Conan Exiles, you can climb on rock walls in the upcoming update and enjoy a bit of parkour in the wasteland. Furthermore, Conan chief Joel Bylos answered questions from the community.
A Swabian proverb says, “When monkeys climb, the weather becomes nice!” However, in the wasteland of Conan Exiles, soon there won’t be monkeys climbing but wild barbarians who will be able to climb with the upcoming newest build of the game. So far, this has not affected the weather.
Conan Exiles – Climbing Barbarians – Always watch your stamina!
Until now, smooth rock walls in Conan Exiles have been a reliable protection against grumpy barbarian players. You could mock the opponent from above while they were just standing stupidly below. But in the upcoming newest build of Conan Exiles, walls are no longer an obstacle for brave barbarians.
When you jump towards a wall, your character will cling to it and can climb freestyle upwards. But beware! If you run out of stamina, you will fall into the depths and, in the worst case, to your death! So think twice before climbing a sufficiently high rock wall. You can already admire the new feature in a developer video. The climbing begins around the 35th minute.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Chief developer Joel Bylos regularly answers questions from the community of Conan Exiles. Here you can find some of the most important information from the Q&A session:
Magic should not cause direct damage in combat; rather, it’s about summoning or shapeshifting
New recipe filters are no problem
Iron reinforcements might soon be available faster
There will not be any further types of “orbs” coming soon
The admin tool is not a content creation tool and should not be one
Server logging for dedicated servers is to be improved
You can find the complete list of questions in the references.
The story of Anthem seems to be in good hands, as the lead writer of the first “Mass Effect” games is working on the cooperative shooter.
The unveiling of Anthem, the new game from BioWare, which was previously known only as “Project Dylan,” has caused a lot of excitement at this year’s E3. In a scripted gameplay trailer, viewers got to see quite a bit of the world. Humanity has retreated behind walls, and only a few chosen ones with their exo-suits dare to venture into the wilderness.
However, alongside stunning graphics and cool effects, Anthem left many questions unanswered. What about the story of the game? Are all missions just randomly thrown together?
Story chief of the first “Mass Effect” games is taking care of Anthem
While there is still no clear answer to the question of the game’s scope, the story seems to be in the best hands. On Twitter, Drew Karpyshyn has now stated that he is working on Anthem.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
If the name doesn’t ring a bell: Karpyshyn was the lead writer for Mass Effect 1 and 2, as well as being heavily involved in the development of Star Wars: The Old Republic, Knights of the Old Republic, and Jade Empire. Additionally, he has published several books that have been well-received by fans.
However, more than a confirmation that Karpyshyn is working on Anthem has not yet been heard from him. Most details about the game will likely still be classified, and BioWare is not exactly known for spoiling the story of a game in full beforehand.
In any case, concerned fans will likely feel somewhat reassured that Anthem offers more than just visuals and lacks a story. When looking at Karpyshyn’s past, a thrilling story for Anthem seems very likely.
In Destiny 2 there will be Flashpoints – a new “Weekly Activity.”
In a podcast with Kotaku, the Game Director Luke Smith spoke about the worlds in Destiny 2. He discussed what Guardians can expect in these worlds and what activities will come to keep players engaged in the European Dead Zone, on Nessus, Io, and Titan.
These activities that you can stumble upon in the worlds are already known:
Adventures: These are short missions in which players can get to know the “Destiny 2” universe and the characters living in it better.
Lost Sectors: These are enemy dungeons that contain unique bosses guarding treasures.
Public Events: Similar to previous events: these are optional and can be completed “on the side” solo or with other players. They are intended to be unique and dynamic combat activities.
Luke Smith has now revealed another activity that should enhance the worlds and which has not been discussed until now: Flashpoints.
What are Flashpoints in Destiny 2?
Flashpoints will be a new weekly activity. According to Smith, they are “featured locations” – specific places in the various worlds where there will be plenty to do. Smith mentions treasure maps and special monsters that will appear there.
The rewards for Flashpoints are said to be similar to those from Nightfalls. That is, an unknown, random reward that helps in progressing through the endgame.
What you concretely need to do at Flashpoints to collect the rewards is still unknown. You may need to complete a checklist of activities each week to receive the sweet loot. Smith emphasizes that solo players can also participate in Flashpoints – matchmaking is not necessary.
No more information about the Flashpoints is currently available. It remains to be seen how many Flashpoints there will be and for how long they can keep Guardians occupied. However, they sound promising: They likely provide regular additional reasons to immerse oneself in the worlds of Destiny 2.
By the way: Smith also talked about other events in the worlds called “Silent.” There, enemy factions fight against each other. However, there are no further details on this.
No mercy for cheaters. Those offering boosting services in games must go to jail – at least that’s what a new law in South Korea aims for.
South Korea is currently taking things quite seriously when it comes to protecting video games and the associated eSports. After recently passing a law that makes hacks and private servers illegal, the next step follows.
If the Game Industry Promotion Act comes into effect, boosting will also be illegal in South Korea. This includes all services that play someone’s account for a fee to give them an advantage.
An example would be a leveling service for World of Warcraft, which promises to level a new character to the maximum level for a certain fee.
But there are also such boosting services in games like Overwatch that provide buyers with a higher skill rating, resulting in better rewards at the end of the season.
If caught, one can face a penalty of up to two years in prison or pay up to $20,000. To recoup the fine through leveling services, many customers would have to resort to such a service.
One of the lawmakers, Lee Dong Sub, stated: “To give an example of why boosting is so bad: It’s like taking a test, but you are not answering the questions, rather someone you paid for it does. There are three diseases plaguing the gaming industry and eSports: illegal hacks, illegal private servers, and professional boosters.”
What do you think about South Korea’s approach? Would you like to see such laws in Germany as well? Or do you even use boosting services yourself because you find leveling too time-consuming?
Today, on June 15th, the servers of The Division are down. Massive is fixing more bugs in the game.
If you wanted to spend the entire holiday in The Division, you need another activity in the morning. Because the servers are down. Massive is carrying out regular maintenance:
At 9:30 AM the servers will be shut down. The expected downtime is three hours, so you can start again around 12:30 PM.
What is changing today? Changelog on June 15th.
Two problems will be fixed today.
The first problem is related to the Revival Link. The automatic revival worked here even when another individual skill was on cooldown. That will be fixed.
The landmark “Midtown Music” in the Dark Zone caused frustration in the past, as some players could glitch outside the playable area. This will be temporarily prevented today with a fix. Massive is adding an “Out of Bounds” area that prevents players from being there. A permanent fix will come with the next client patch.
However, the MMO shooter was not mentioned at all, which is why the eyes are now on the weekly “State of the Game” to receive news about the future. Hamish Bode, a community developer, already announced that they would talk about a new feature of 1.7 today – the Commendations.
With State of Decay 2, not everything is different, but it is bigger and more realistic.
Anyone who has played the zombie survival game State of Decay will find himself immediately at home in the second part. Because in principle, the sequel plays very similarly. Again, you build a stronghold and venture out into the zombie-infested environment to search for food, weapons, and resources to survive. But this time the world is three times larger than in the predecessor, which also brings a new tactical component.
More Tactics Thanks to a Larger Game World
A significantly larger world means you need to plan your missions better. How far can you get before darkness falls and you need to get back to the stronghold? What equipment do you need to take with you? How do you get gathered resources back to the base? You utilize cars, in which you can store items in the trunk. Expanding your stronghold plays a big role again, and this time you have even more options.
Snores Distract from Sleeping
In the vast game world, you will also encounter new types of zombies that you must defeat using your skills. Each of the characters you can choose from has special skills that you need to improve throughout the game. New skills can also be learned. This should further highlight the role-playing aspect.
However, each character has advantages and disadvantages. For example, Matt is a very good fighter but snores at night, which can lead to sleep deprivation for the others, making them less fit the next day.
State of Decay 2 can be played solo or in co-op and is set to be released in early 2018 for PC and Xbox One.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Elder Scrolls Online will receive two new DLC packs this year. More details were revealed at E3 2017. The PvP mode may get a ball game mechanic and the Clockwork City DLC will be similar to Orsinium.
The details of what is included have now been revealed at E3.
The Elder Scrolls Online – DLCs – Dungeons, Battlegrounds and “HuttenChaos Ball”
The first DLC pack is “Horns of the Reach” and is expected to be released in August 2017. It features two new dungeons named “Bloodroot Forge” and “Falkreath Hold” as highlights.
PvP enthusiasts will get a new battleground called “Arcane University”. The special feature is: There is a new battleground game mode called “Chaos Ball”.
While we don’t know exactly what it’s all about, the similarity to the legendary “Huttball” from SWTOR is unmistakable.
In Huttball, the objective is to carry a ball into the opposing goal, similar to rugby. The ball carrier is slowed down but can pass the ball at any time.
If the Chaos Ball game mode is something similar, it would surely be a great fun. However, to play the battleground, you need to own Morrowind. The dungeons can also be played without the new chapter.
The Elder Scrolls Online – Clockwork City is supposed to be like Orsinium
At the end of 2017, the second ESO DLC called “Clockwork City” is set to be released. It will include not only a few new instances but also an entire region that you can explore freely.
This is a replica of Tamriel created by the Dark Elf god Sotha Sil, the brother of the Tribunal deities Vivec and Almalexia.
The Clockwork City will feature as a walkable quest area in the DLC and offer numerous new adventures. And although it is closely intertwined with the background of Morrowind, you definitely do not need the new chapter to play Clockwork City.
Both DLCs can be purchased permanently for real money or can be played for free as part of an existing ESO subscription as long as the subscription is active.
In the upcoming MMORPG Chronicles of Elyria, you will be able to create your hero from one of several tribes. The developers have revealed a bit more about these tribes.
The tribes essentially represent the races in Chronicles of Elyria. Depending on which tribe you choose during character creation, it will affect your hero. Not in terms of talents, but for example, how resilient a character is.
Some tribes are simply more resilient than others. However, it also depends on what biome you are currently in. A desert tribe can endure warm areas longer, while a tribe living in a snowy landscape handles the cold better.
The right choice of tribe
Tribes in the game differ based on specific aspects. These include biology, environment, history and culture, sociology, religion, and their relationship with the world. Depending on which tribe you choose, you will start in a different location and receive bonuses on certain skills.
However, you will not be restricted to specific talents. Every tribe can essentially learn everything. Your tribe will determine, however, who your enemies and friends are and which languages you master. This can change, though. You will decide after character creation how your hero develops.
Diversity and conflict
The concept of the tribes was developed to ensure a certain balance in the game. Because survival and weather conditions in different biomes play an important role. Additionally, the team wanted to provide diversity so that each region of the world feels different. Moreover, the tribes create a constant conflict in the world as some are hostile towards one another.
To learn more about the tribes in the MMORPG Chronicles of Elyria, check out the new video about the game.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Angel of Death Malthael has entered the Nexus of Heroes of the Storm. A worthwhile quest awaits again!
The cross-promotions between Heroes of the Storm and other Blizzard titles seem to have no end in sight at the moment. Hardly has the Nexus Challenge 2.0 and the birthday of Heroes of the Storm passed, the next bonus event follows.
To celebrate the release of the new hero Malthael, Blizzard is offering a new quest with special rewards both in Heroes of the Storm and Diablo III. The quest “Deal with Malthael” requires you to complete a total of 15 games with a friend (from your friends list) in a group while playing heroes from the Diablo universe. The games can be played against AI, in quick match, or ranked mode.
Deal with Malthael brings cool rewards
The rewards include the following:
Heroes of the Storm: Leoric’s Phantom Steed (mount) and an epic loot chest (at least 1 epic item guaranteed)
Diablo III: The Wings of “Ghost Kerrigan”
You shouldn’t take too long for the mission, as the quest is only active until June 26, 2017 – afterwards, all rewards are (temporarily) lost. Whether the items will be available again is still unknown.
Final Fantasy XIV Stormblood offers a cool new feature of swimming and diving along with underwater landscapes. At E3, lead developer Naoki Yoshida revealed a bit more about it and explained the fate of the lost skills.
Stormblood, the new expansion for Final Fantasy XIV, brings in addition to the Red Mage, the Samurai and the beautiful new Asian areas in the East, a completely new feature to the game: You can swim and even dive! How everything works has been explained by FF14 chief Naoki Yoshida at E3.
Final Fantasy XIV Stormblood – Swimming becomes complex
Before you dive into the waves, you must first learn to swim, and that should only be possible when you are playing the main scenario and acquire the new ability during your progress there.
Additionally, the controls are supposed to change while swimming. Yoshida therefore recommends all players to keep UI tips turned on.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Anyone who can’t get enough of swimming can also explore the Costa del Sol region underwater. The region will be enhanced with swimming and diving with Stormblood. If you want to see the underwater regions and swimming, you can admire it in an embedded video here. Have fun splashing around!
Final Fantasy XIV Stormblood – Fashion Show and New Emotes
With Stormblood, the quite complex and overloaded skill system of FF14 will be significantly streamlined. Therefore, some skills will be removed.
However, those who have grown fond of their animations can be happy. Some of the lost skills will return as emotes. According to Yoshida, a certain dragon skill might become a kind of “Poledance” emote.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Fans of visual delights can also look forward to the “Eorzea Collections” and admire armor and clothing there. The feature is introduced in the embedded trailer here. Enjoy watching!
What is Anthem? We have gathered all the known information about the new game from BioWare – release, trailer, PS4, Xbox One, PC. This article will be continuously updated.
At E3 2017, EA revealed the mystery: The elusive game that had been circulating in the media as “Project Dylan” is called Anthem and is a new IP from BioWare – the development studio behind the “Mass Effect” franchise.
There were rumors beforehand that Anthem would be a “semi-MMO” similar to Destiny. Therefore, many predicted: This will be a mix of Mass Effect and Destiny!
In the meantime, some information about Anthem has come to light that supports this assumption. Time to organize the information.
Anthem – What kind of game is this?
BioWare Edmonton has been working on Anthem for over four years. According to the official EA website, it will be a “shared-world action RPG” – so indeed a semi-MMO that follows the same vein as Destiny or The Division. You can explore a strange world with friends, face dangers together, and upgrade and strengthen your character with loot.
In terms of setting, BioWare is creating an entirely new world. In Anthem, civilization is protected by a massive wall. Inside the wall lies Fort Tarsus, where humanity survives. Beyond the wall is a primitive world filled with gigantic monsters and nasty raiders.
In the world of Anthem, you are freelancers. These are the daring heroes who leave the safety of the wall to explore “a landscape of prehistoric beauty” and face the dangers that lurk out there. In Anthem, there are forces that want to conquer humanity.
Anthem is meant to be a game that will be expanded with updates and DLCs over months and years. There are talks of a journey over 10 years. It will be played in the third-person perspective.
What features does Anthem have?
These features have been mentioned by EA and discovered in the shown material:
You can team up with your friends: Squads of up to four players are possible.
Javelin Exosuits: The freelancers use combat suits called Javelins that are equipped with weapons and special abilities. On your journey, you can find and craft equipment to customize your “Javelin Exosuits.” The Javelins help you navigate the world of Anthem. You can fly, jump, climb, and even dive.
There are several classes of Javelins: So far, the Ranger (balanced class) and the Colossus (a tank) are known. These likely have different elements.
Open World: Anthem features a vast open world to explore. It is designed in a prehistoric style, which starkly contrasts with the highly advanced Javelins. It is described as a dynamic, interconnected world that will continue to change over the next few years. According to a statement by EA Vice President Patrick Soderlund, the open world will set new standards with its level of detail.
Your base is Fort Tarsus – a kind of social hub from where you prepare for your adventures, customize your Javelins, and obtain quests.
There are loot and EXP: A weapon has already been seen – a “legendary Volt Rifle” at level 35. The stats include damage, precision, range, fire rate, and ammunition. There are supposed to be “a lot of weapons” in the game.
Extreme, world-changing events: “Shaper Storms” are mentioned as an example.
With each step into the unknown, you will grow stronger. There is supposed to be a “great BioWare story” – but your choices should also change your character as well as the world around you, so that everyone experiences their own story.
Information on Co-op, Multiplayer, and Singleplayer – Will Anthem have PvP?
Anthem has been presented as a co-op game: In a squad with your friends, you can explore the world together. It aims at the same target audience as Destiny or The Division.
You can also play Anthem completely solo. It is suitable for solo players. Single and multiplayer are supposed to be seamless.
It is not yet known if Anthem will have PvP. The developers have so far evaded this question.
Release – When does Anthem come out?
Anthem will be released in Q1 2019. A specific release date is still pending.
PS4, Xbox One, PC – On which platforms will Anthem be released?
Anthem will be released on PS4, Xbox One, and PC. The lead platform is the Xbox, particularly the Xbox One X.
Since it was prominently showcased during Microsoft’s E3 press conference, many players worried that Anthem might be exclusive to Xbox. However, EA has since clarified that it will also be released on PC and Sony’s PlayStation.
Trailer for Anthem – Gameplay in Video
Here is the teaser trailer from E3 2017:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
By the way: The name “Anthem” was chosen because an anthem unites a group of people. This is what they also want to achieve with the game. It should foster a sense of camaraderie among players.
This is an AI-powered translation. Some inaccuracies might exist.
With an interesting justification, Sony explains why they do not offer cross-play for Rocket League and Minecraft. It’s about younger players.
In recent days, Sony has faced a lot of criticism from the gaming community for deciding against cross-platform play. Cross-play means: Players on PC, Xbox One, PS4, or other platforms can play together or against each other in the same world.
Now the responsible parties have provided a justification for why cross-play for Minecraft and Rocket League on the PS4 is out of the question.
As a reason, they mentioned the responsibility towards younger players.
Rocket League and Minecraft – No Cross-Play with PS4
During Microsoft’s E3 press conference, the developers announced that the popular survival game “Minecraft” will receive a cross-play feature between Nintendo Switch, Xbox One, PC, Mobile, and VR devices. PlayStation 4 was not mentioned.
Yesterday, Nintendo explained at the E3 press conference that the car football game “Rocket League” will be released for Nintendo Switch. Cross-play between Xbox One, Switch, and Steam was confirmed simultaneously. Again, there was no mention of the PS4 console. What’s going on?
Sony Wants to Protect Kids
In response to a question from Eurogamer.net, Sony explained how this decision came about. Jim Ryan is the Global Sales and Marketing Head of Sony and stated that there will likely be no cross-play for now.
Generally, Sony is open to discussions with other developers and publishers, explains Jim Ryan.
“The player group of Minecraft is represented across all age groups and can be very young. We have the responsibility to care for the players who go online through us. Exposing players, some of whom are children, to external influences is something we need to think very carefully about. Because we cannot control these influences.”
This decision does not mean that cross-play with PlayStation will never happen. However, Jim Ryan adds that, to his knowledge, there are currently no active discussions within Sony on this topic.
So those of you playing Minecraft, Rocket League, or other games on PS4 should not count on playing with Nintendo Switch or Xbox One players for now.
One of the winners of E3 2017 is already clear: Microsoft and the new console Xbox One X. This interests gamers. In the battle for Google’s attention, Microsoft strikes back.
The battle of consoles is a battle for the living room – but also a battle for the interest of the search engine Google. How often is Xbox One googled? How often is the PlayStation 4? Google Trends reflect the public interest in both consoles.
So far, Sony has been able to clearly win both battles in this console generation. But that doesn’t have to remain the case.
Normally, the PlayStation 4 is five times more interesting than the Xbox One – that is now in jeopardy
Normally, the Google interest in the PlayStation 4 here in Germany is about 5 times higher than the interest in the Xbox One. However, after E3, the huge lead of the PlayStation 4 has come under pressure.
Since the unveiling of the “Xbox One X”, the console that was long known as Project Scorpio, interest in the Xbox One has skyrocketed.
Particularly in comparison to its direct competitor, the PlayStation 4 Pro, the new console shines. Xbox One X is now generating significantly more interest than the “PlayStation 4 Pro” in the last 12 months.
With the presentation, Microsoft has likely achieved a PR coup, as the impressive technical specifications and the videos shown went hand in hand with a flood of “exclusive titles.”
Xbox One X interests a lot of gamers
This flood of exclusives was to a certain extent PR puffery. Not everything is “truly” exclusive, as there were a lot of tricks. Games like Black Desert and PlayerUnknown’s Battlegrounds will appear as “Console Launch Exclusive” for the Xbox One, meaning that PS4 players just have to wait a bit.
Xbox head Phil Spencer isn’t quite sure how much of an edge the Xbox One will really have with these titles over the PlayStation 4.
During the presentation, the price of the Xbox One X was long kept secret. In the end, it was nearly $500. That doesn’t seem to deter fans, however. Interest in the Xbox One has suddenly returned – the search interest for the console is rising.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.