The developers of Overwatch are not satisfied with Roadhog. Soon, the big guy should be able to perform better as a tank.
The current state of the Overwatch hero Roadhog divides the player base into two camps. One group celebrates the “new” Roadhog, primarily from the perspective of a victim: Finally, Roadhog can no longer perform “one-shot combos” and is not as frustrating as an opponent. The other group feels that Roadhog is now far too weak, as he can neither easily take down individual targets nor truly fulfill his role as a tank.
This has now also been confirmed by one of the lead developers, Geoff Goodman. In the official forum of the game, he commented on Roadhog:
“We are trying out some things internally with Roadhog. The focus of the changes we are testing is on his defense and not on an increase in his offensive capabilities. Although the hook combo is now weaker, he can still deal a lot of damage. If his survivability were a bit better, he would be in a good position.”
So we will still have to wait for specific changes. Whether they will make it into the “Doomfist” patch, which is supposed to hit the live servers in the coming weeks, is questionable.
What change would you give Roadhog to make him stand out better again? Are you still doing well with him currently?
Black Desert Online has announced a flat 50 percent increase in the in-game currency prices for all real-money items in the auction house. This sparked a massive backlash from the community, while other players find it quite fair.
In Black Desert Online, you can buy cool outfits, costumes, pets, and even underwear for real money in the cash shop. The prices are quite high, and many of the outfits normally obtainable in the game look pretty mediocre.
All the better if players offered their real-money purchased items for in-game currency on the auction market. This way, even those refusing to spend real money could get cool outfits.
But now Kakao Games has announced a flat 50 percent increase in the in-game currency prices in the auction house.
Black Desert Online – Price Increase – Players Furious, Developer Closes Forum Thread
The in-game currency prices for the real-money items from the auction house have reportedly been too low according to the developers. There have indeed been numerous new methods to quickly earn money since the release. Therefore, the in-game currency prices are no longer appropriate and will be raised by a flat 50 percent starting July 19.
As soon as this news broke in the official Black Desert Online forum, numerous fans exploded in wild rage! “This is pay-to-win! Real money whales won’t get any fatter, Kakao is farming even more money from them, and we poor players are the ones paying the price!”
According to the dissatisfied, one must now spend real money to get items. The in-game currency prices would soon be unaffordable. Those who do not want to spend real money will have to run around in the standard rags forever.
The backlash continued to escalate until the developers probably had enough and deleted the thread in the forum without comment. It is now unclear whether Black Desert will go through with this price increase.
Black Desert Online – Price Increase – Is There a Silver Lining?
Since then, the discussion has continued vigorously in another unofficial thread in the forum, as well as on Reddit and in the comment section of the site MassivelyOP, which originally reported on the price increase. Interestingly, there are quite a few players on MassivelyOP who do not see the price increase as that bad.
On the contrary. According to the supporters of the price increase, this measure should lead to more people offering real-money items for in-game currency. The prices have been almost ridiculously low. With rising prices, better offerings of cool real-money items will be possible.
Additionally, according to many players, the camping at the auction house is much worse since often countless players are bidding like crazy for an item, and it is pure luck to actually win an item.
What do you think about the price increases in the auction house? Are you on the side of the outraged players, or do you see it more like the supporters? Or do you not care at all because you do not use the auction house and do not spend real money? Let us know in the comments!
First Fire, then Frost! In Hearthstone there is no pause – but free cards from the next expansion “Knights of the Frozen Throne”.
Currently, the Fire Lord Ragnaros is hosting the solstice festival in Hearthstone. Here, players earn double gold for completed quests, so all players should take advantage of this event to gather plenty of in-game currency for the release of the next expansion.
But obviously, there is still an event waiting for us before the release of “Knights of the Frozen Throne” at the beginning of August! Data miners have been busy and discovered another event in the game data of patch 8.4. The “Frost Festival” is expected to last for 3 weeks and will be held by the small “opponent” of Ragnaros – the Frost Lord Ahune!
Although the exact dates of the event are still uncertain, some key details have already been uncovered.
Each week there will be a free arena run. In these arena runs, players start with a win – so there are bigger rewards at the end!
One quest requires players to complete 3 games in the arena. As a reward, there are card packs for “Knights of the Frozen Throne”.
A new card chaos, which is of course “much cooler” than Ragnaros’s, will also be available.
Since the event is supposed to last for three weeks, it is possible that it will take place immediately after the solstice festival and continue until the release of “Knights of the Frozen Throne”. But that is just speculation so far.
Please note that these are still unconfirmed contents. It is possible that the Frost Festival will change or not take place at all before the release.
Leya took the test and got a total noob Jumping-Potions for Final Fantasy XIV. With the potion boost, you can skip the main story, and the hero is set to a high level. This allows you to start your adventure directly in the new expansion Stormblood. What happens when you use the skip items and how our author felt in the end content, you can find out here.
Final Fantasy XIV is a master at bringing its world to life with an impressive story. It seems that all the inhabitants of Eorzea have an exciting story to tell. Everything is brilliantly interconnected. This makes the story of Final Fantasy XIV one of the best of all MMORPGs. The races, the landscape, the organizations – everything is crafted with great attention to detail and flows together.
At least that’s what I’ve heard. Because I skipped all of that.
I do not know what the base game and the first major expansion Heavensward have to tell. I used the new Jumping Potions to catapult myself directly into the new expansion Stormblood. My Final Fantasy story starts here.
May I introduce?
The cat lady in the picture below is named Auryn Ende – a moon wanderer who has just arrived in Eorzea. She’s still small and weak, but that will change within minutes.
Before I start the test report, let me briefly explain what the Jumping Potions actually are.
Final Fantasy XIV – Jumping Potions – Allow Story Skip & Level Boost
Final Fantasy 14 has a story lock. You actually have to quest through the entire story to reach advanced areas. If you haven’t completed the base game, you cannot enter Heavensward and if you haven’t finished Heavensward, you also cannot proceed to Stormblood.
Job Level Boost: With the Job Level Boost, a job is set directly to Level 60 once and the character is ready for the end area. The boost can be used only once per account. This boost costs 21.75 Euros
Scenario Shortcut: This boost skips game content and the story. If you only want to skip the base game, it costs 15.75 Euros. If you want to add the Heavensward expansion on top of that, skipping the base game and the expansion costs 21.75 Euros.
If you get the job boost and the large scenario shortcut, you pay a total price of 43.50 Euros. That’s the price of a new game. If you don’t already own Final Fantasy XIV, you also pay for the game itself, plus monthly subscription fees.
I got both potions.
The Dilemma of Choice – Which Job Should I Boost?
The Job Level Boost can only be used once per account. I should have really thought about which job I wanted to have at Level 60. But I didn’t.
Final Fantasy XIV offers a total of 15 jobs, including: White Mage, Ninja, Bard, Warrior, or Dragoon. For the new jobs Samurai and Red Mage, you cannot buy a job boost. I was eager to get started quickly and didn’t really know which jobs were suitable for beginners. I decided to simply take a job that I thought I would enjoy – without researching too much.
I chose the Summoner job.
The Summoner is a Ranged DPS that deals magical damage. It belongs to the class of the Thaumaturge and prefers black magic. The Summoner has familiars at its side. These are soul beings that fight for the mage and protect them. The handling of familiars is a big part of the Summoner’s gameplay.
The Summoner can summon a familiar that fights and defends it. In keeping with the black magic theme, the familiar takes the form of a demon.
First, I Played Through the Early Tutorial – At Least Briefly
After I decided which job I wanted to have at Level 60, the adventure began. Before I used the Jumping Potions, I completed the short game introduction first. I was concerned that I would feel completely lost if I jumped into the end content without basic knowledge.
I learned, among other things, what aether crystals are and how to use them. They transport me from place to place, and I can set a home aether crystal. I was informed about how the market and trade work. The quest markers in Final Fantasy XIV were also explained.
My impatience said: That’s enough, it’s time for the boost items!
Curious, I set off with my character Auryn to explore the world of Final Fantasy.
Job Level Boost: I Went Through the Magic Sphere and Got a Cool Hat
I started with the Job Level Boost. I had an item in my inventory that was supposed to teach me the secrets of the Summoner. I selected it, and my game restarted. When I returned to the character selection screen, a Level 60 Summoner was looking back at me. Along with the job boost, I also directly received equipment adjusted to the new high level.
As soon as I “woke up” in Final Fantasy, I got the notice that I could follow a tutorial for my new class. A big plus! I would not be completely left in the rain with my job. I dived into the tutorial.
For the tutorial, my level was adjusted, and I could only use the initial skills of the Summoner. There were several tutorials that taught me all the basics of fighting.
However, I was only shown the fundamentals of my class. I learned what my job as a Ranged DPS is and what I need to pay attention to. I was explained, for example, that I must always protect the healer in the group or how to avoid area attacks.
How exactly I apply my skills remained hidden for now.
It is worth noting that thought went into the job boost. The first thing I was shown was the opportunity to complete a tutorial for my new job. At least I know how the basics work and know my tasks in combat.
Scenario Shortcut: I Can See the Entire Story, but …
The job boost was completed. Now came the next potion – The Scenario Shortcut. With this item, I skipped exactly what fans appreciate about Final Fantasy XIV, the entire story.
When I used the item, I had to log in again. I had jumped to the end area, and the first quest for the main story of Stormblood, “Above the Wall,” was already displayed to me.
This time I woke up in a hotel room and directly found a travel journal right in front of me. In the journal was the complete story of Final Fantasy XIV up to the point of Stormblood, to flip through. Additionally, I found all important story scenes in animated form within the journal.
However, I quickly realized that it was absolutely not interesting for me to just read through the entire story. That would take hours. I turned to the first cutscene that was in the booklet.
No great success.
Because I quickly realized that I could not connect with the characters that appeared. I did not know who they were or why I was with them. I didn’t experience the story and couldn’t create a connection.
It felt weird to be part of the conversation between the characters. I felt completely out of place and like a stranger. Which I actually was.
I closed the booklet again and accepted that Stormblood would have to be the beginning of my story.
Stormblood: I Came, I Saw, I Was Amazed – And Then I Died
It was time to set out for Stormblood and pursue the first quest. For the first time, I became aware of the enchanted surroundings.
This is where the real playing began for me. I looked more closely at the mystical environment and realized how much love for detail is in Final Fantasy XIV. I discovered many imaginative creatures and wandered a bit, just to absorb everything around me.
The meadows, the beings, the world – Everything feels like a dream.
Enough with roaming around, actions await! I went to the first quest of Stormblood and had to speak to Lyse “On Safe Paths”. The paths were not so safe. I was attacked and did not survive my first fight with a random creature.
I had learned the basics of fighting in the beginner tutorial, but I still really didn’t know what to do as a Summoner. I tried to read my skills and understand them. However, the right sequence and good timing were elusive to me.
It came as no surprise to me that I quickly met with disaster. After all, I jumped directly into the end fray without prior knowledge and couldn’t wait to be a big pro.
I tried again and again and again. Slowly, I began to get the hang of what damage the familiar does, how to keep myself alive, and what other creatures do.
Convenient: Every time something new happens to me, a pop-up appears explaining what actually happened.
Where There’s a Will, There’s a Way – Even for Blind Chickens
So far, I have spent about 30 hours in Final Fantasy XIV with my cat lady Auryn as a Level 60 Summoner. Most of that time in Stormblood. I still feel like a blind chicken pecking at a grain of success here and there.
I don’t find that bad, and I’m having fun digging into it. However, I am now at a point where I couldn’t manage without additional guides and tutorials. Still, I have the impression that even as a total noob, it’s possible to keep up in the end game.
Yes, you need to put in the effort to fully immerse yourself in Final Fantasy XIV. It remains a complex game, and the streamlining that came with Stormblood, has not made the skills much more accessible for beginners. However, I cannot judge how it was before and whether it would have been significantly more difficult for me to jump in.
But anyone who is willing to jump directly into Stormblood and learn everything could surely manage that with the help of Google and YouTube. Or with a nice veteran friend.
Jumping Potions Have a Right to Exist and Serve Good Purposes
I would still need to struggle for a while to fully immerse myself in Stormblood. If I had friends with whom I wanted to play in the end areas, it would be worth the effort and money.
That’s actually the purpose behind the potions: Not to be stuck as a “noob” alone in the endgame, but to catch up with friends who can take you by the hand and accompany you into the world of Final Fantasy XIV.
It’s definitely a shame that the story of the base game and Heavensward is hard to enjoy with the Scenario Shortcut. While it’s nice that the travel journal shows the story, the right feeling did not come to me. Spending hours poring over the booklet was not an option for me, but maybe others find that great and can settle in this way.
Anyone who wants to jump directly into Stormblood and experience the story of the past could later catch up on the base game and Heavensward with a second character. In Final Fantasy XIV, you can play multiple characters.
The Job Level Boost was well thought out and well executed. I knew enough after the tutorials to find my way at the beginning. The rest, you have to work out yourself.
Jump Potions: Sensible for Especially Two Types of Players
The potions are likely to be most practical for those who want to quickly level up a second character. But noobs wanting to play in the end content can also benefit from the potions. It depends on the beginner themselves and how willing they are to learn, even through independent research. It certainly helps if the “jumpers” already have friends who are in the endgame and with whom they want to play.
However, anyone who wants to experience Final Fantasy XIV in its imaginative entirety can simply start from the beginning.
I certainly enjoyed my little experiment and will definitely visit Eorzea again occasionally.
The Necromancer exploit has caused discontent within the community in Diablo 3. Blizzard is now responding with a double XP weekend. Will this be enough to calm the tempers?
The first days after the release of the Necromancer in Diablo 3 were not smooth. The reason for this is an exploit that many players exploited to reach high levels of Greater Nephalem Rifts and upgrade their legendary gems as a result.
As an apology for the long implementation of a hotfix, a weekend with double experience points is now waiting for you.
Double Experience – Gems will be reset
The hotfix for this Necromancer exploit took its time: The problem was not finally resolved until Monday. The calls from those demanding a ban on the players who massively exploited the exploit are getting louder. However, Blizzard is undeterred by this and is solving the problem in its own way.
The exploit allowed players to quickly reach high levels in Greater Nephalem Rifts with the new class of the Necromancer. In addition to the loot gained from this, the legendary gems could also be leveled up quickly. Due to this permanent advantage, the community believes that the players should be punished accordingly.
Blizzard responds to this issue as follows:
As with previous exploits, we will not impose penalties based on opinions outside the Diablo team.
A very vague statement that leaves open whether cheaters will actually be punished or not. Blizzard remains silent on this. At least the legendary gems will be downgraded to the maximum level achievable before the patch.
The double XP weekend starts on Saturday, July 15 at 2:00 AM CEST and ends on Monday, July 17 at 7:00 PM.
Mein MMO says:
Whether this measure and the double XP weekend will calm the tempers remains questionable. The legendary gems are only lowered to a certain level. Blizzard will also not fiddle with the Paragon level.
What do you think about this? Let us know in the comments.
Update 5.3 for SWTOR brought two sisters who are out for war. In addition to the fresh raid boss, there are also other innovations.
Star Wars: The Old Republic received a new update yesterday (07/11/2017). Patch 5.3 is named “Sisters of Carnage” and these two ladies form the core of the new update.
The fight against the two ladies Esne and Aivela, who are actually superweapons, is likely to demand quite a bit from the players. This fight against the “Sisters of Carnage” is available either for groups of 8 or 16 players, depending on guild size or circle of friends.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
But it is not only about blood and murder in Patch 5.3, but also about relaxation and escaping the great war that is raging in the galaxy. A galactic stronghold has been newly added on the beautiful water planet Manaan!
Those who wish can now buy their own home there and decorate it attractively. In addition to long, impressive corridors, there are also some underwater exhibitions and of course plenty of beautiful observation decks to relax in pleasant sea air.
Moreover, the patch also comes with the “usual suspects”. This means a new package in the cartel shop named “‘Deep Sea’ Cartel Market Foundation Package”, which mainly contains a lot of decorations and furniture related to water. So aquariums, fountains, or even Selkath guards. Also included are new customizations for Lana Beniko and Koth Vortena.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Finally, a wide range of balance changes is also awaiting, mainly impacting PvP. Area effects with a “damage over time” effect have now been uniformly designed. Damage from these abilities no longer interrupts capturing of control points and other PvP objectives.
A complete list of the full patch notes from Patch 5.3 can be found in our sources.
In Destiny 2, the Sentinel has been presented in detail. Here you can see the Titan with its “Captain America” super.
IGN has released more exclusive information about Destiny 2 today, on July 12th. This time it’s about something many Guardians have been eagerly anticipating: the Sentinel.
The Sentinel is the new Void subclass for Titans. In Destiny 2, with the Dawnblade, the Arcstrider, and the Sentinel, there are a total of three new focuses, although the Warlock and Hunter focuses have already been thoroughly introduced during play events. Detailed information about the Sentinel has so far been hard to come by.
In the IGN video, you can now see the Sentinel extensively in action:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Sentinel enables many playstyles, featuring a revised Bubble
Those hoping for a complete focus presentation with all focus nodes will be disappointed by this video. The developers only provide a general introduction to the Titan subclass. Here are the most exciting details:
The super of the Void Titan is a shield. Similarities to Captain America are immediately evident. The shield can be used in various ways.
The Titan can use this Void shield as protection to approach enemies safely.
He can use the shield as a melee weapon. This attack is said to be similar to the shoulder charge of the Striker.
Additionally, you can throw the shield at enemies and eliminate them from a distance. The shield can bounce off multiple surfaces and take down multiple enemies.
You can see what all this looks like in the video. There hasn’t been much gameplay footage of the Sentinel so far.
The Sentinel is the first Void subclass to have a mobile super. However, the Void Titan can still activate a stationary super:
By holding down the buttons for activating the super, a Bubble will be erected – a “Dusk’s Barrier”, as the Bubble is actually called.
Here is a novelty. The Bubble has “hit points” and you can see when the Bubble is about to be destroyed. It starts to develop holes and becomes diffuse.
The whole story of the Warcraft universe listed clearly? A user took on the project – and receives a lot of positive feedback.
For those who have not been following the universe of World of Warcraft for nearly 20 years, some details of the story may be missed. However, it is not only the sheer size of the universe that poses a problem, but also the necessary revisions of existing lore over the years, known as “Retcons,” which make life difficult for newcomers.
Was Sargeras corrupted by the Eredar?
Or did Sargeras himself corrupt the Eredar?
How exactly does Fel magic work again?
Which timeline have the bronze dragons preserved and which one is lost?
There are seemingly endless questions on many topics, and much of it is irrelevant to the “main story.” Wouldn’t it be perfect if there were a single reference work that shows the complete Warcraft storyline from beginning to end?
By the way, we have prepared a somewhat more extensive version for you here:
That’s exactly what the Reddit user SinanDira thought, and he has been working for a while on a website that aims to remedy this. The complete “main story” of Warcraft reduced to as few sentences as possible, without omitting important details. If you want to find out more, you can click on an individual point and get a more detailed explanation with more details.
The only downside: The website is only available in English. However, anyone who is proficient in this language and tries to understand the story of Warcraft should definitely take a look at WoWLoreTLDR (link to the website).
Furthermore, the entire site is still under construction. Only “4 out of 5” chapters have been completed so far, so the story currently covers only all books and plots up to the launch of World of Warcraft. The last chapter, which will cover up to and including WoW: Legion, will follow in the coming weeks.
Does this overview help you? Or are you lore experts who don’t need this?
Regional Pokémon such as Scyther, Tauros, or Mr. Mime will soon be available to catch at the “Pokémon GO Safari Zone” events in Europe.
In the coming weeks and months, Niantic is planning events in Europe where you can catch the sought-after regional Pokémon. These are usually only available in specific regions of the world, but they will be visiting Germany, the Czech Republic, the Netherlands, or France.
We will show you when and where the Safari Zone events take place.
Safari Zone Events – Date
The Safari Zones in the Pokémon games were a popular place. There, players could catch cool Pokémon within a time limit. Now, the Safari Zone returns as a special event in the mobile hit “Pokémon GO”.
The special thing about the “new” Safari Zone is that Pokémon will appear that typically cannot spawn in these locations. Regional Pokémon such as Kangaskhan or Tauros are tied to regions like Australia or North America. In Germany, Mr. Mime was previously the exclusive Pokémon that could not be caught in the USA, for example. You can find an overview of all regional Pokémon here.
To celebrate the first anniversary of Pokémon GO, the developers are organizing special Safari Events. Among other things, you can find special regional Pokémon in Germany. These events will take place in selected shopping centers of Unibail-Rodamco between August and September.
The Safari Zone events will take place on the following days:
August 5, 2017
Fisketorvet – Copenhagen, Denmark
Centrum Cerny Most – Prague, Czech Republic
August 12, 2017 Rescheduled
Mall of Scandinavia – Stockholm, Sweden
Stadshart Amstelveen – Amsterdam, Netherlands
September 16, 2017
Centro – Oberhausen, Germany – All info here
Les Quatre Temps – Paris, France
La Maquinista – Barcelona, Spain
In the official announcement from Niantic, it says: All seven Safari Zones offer a wide variety of Pokémon, which were first discovered in the Kanto and Johto regions. This includes some Pokémon that have never been seen in Europe before!
Special Raids at the Events
During these events, there will be even more cool content for you. Trainers participating in the events will join forces to defeat unique and especially strong raid bosses together.
Unfortunately, Niantic has not yet revealed which bosses will be waiting for you there.
Are you looking forward to the Safari events and are you perhaps willing to take a trip to catch the regional Pokémon?
Soon, Bungie will deactivate the companion services for Destiny. What will happen to Ishtar Commander or DIM?
The preparations for Destiny 2 are in full swing. Bungie has now announced what will happen to the official companion services for Destiny 1: They will be shut down.
Currently, on Bungie.net or through the official companion app, you can view statistics for your Guardian and manage your gear.
Starting August 2017, this will no longer be possible. You will also no longer be able to create a Refer-A-Friend link.
A specific end date is still missing. However, since you need to be active on Bungie.net starting July 25 to transfer your clan to Destiny 2, the services on the site will likely be deactivated around mid to late August. You should have about a month to transfer your clan.
What will happen to alternative companion apps? – The future of Ishtar Commander
For many Guardians, the deactivation of the official companion app is not a great loss. They already use third-party apps to quickly move their items from one character to another. The Destiny Item Manager (DIM) and the particularly popular Ishtar Commander have been thoroughly introduced in the provided links.
Bungie states: Third-party apps will continue to have access to the Destiny API and can thus be used for gear management in the future. This means that even after the launch of Destiny 2, you can still use these apps to manage your items in Destiny 1.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
But: What will happen to these third-party apps in the future?
There has already been a statement regarding Ishtar Commander. It is planned that there will also be an “Ishtar Commander” app for Destiny 2. However, this will probably only be available a few weeks after the launch of Destiny 2. There are two reasons for this: The developer needs time to adapt the app to the sequel. Additionally, he will be playing a lot of Destiny 2 himself, leaving little time for development.
The Ishtar Commander will continue to work with Destiny 1 as long as Bungie provides the API. You can select whether you want the data for Destiny 1 or Destiny 2 upon login.
So far, there is no information on when the official companion app for Destiny 2 will launch.
Are you ready for increased stardust, experience points, and more candies? The Pokémon GO Fest rewards trainers around the world!
On July 22, the Pokémon GO Fest will take place in Grant Park, Chicago. However, not only trainers present will receive rewards and bonuses. Rewards are planned for trainers around the world, which could greatly enhance your accounts. Possible rewards include increased stardust and more experience points as well as reduced egg distances.
What to expect on July 22 and how the bonuses will be unlocked will be shown here.
Pokémon GO July 22 – Rewards Await
The “Pokémon GO Fest Chicago” takes place on July 22 in Grant Park, Chicago. On this day, there will be a global challenge in Pokémon GO where trainers on-site can collaborate with trainers around the world. Special rewards are waiting for you!
During the day, there are three time slots in which you can unlock rewards together with trainers at the Chicago event. The trainers in the park will try to catch Pokémon of a specific type to unlock benefits for players around the world.
Every Pokémon type is associated with a different advantage.
Electric Pokémon affect egg distance
Fire Pokémon affect candy bonuses
Water Pokémon affect XP rewards
Grass Pokémon affect stardust bonuses
Additional bonuses are available for buddy distance bonuses and increased spawn rates of various Pokémon.
In the meantime, trainers outside Grant Park worldwide will try to catch as many Pokémon as possible. This will extend the duration of these bonuses for the event participants in Grant Park.
Special Challenge on July 22
If trainers around the world manage to catch enough Pokémon, a special challenge task will be unlocked in Grant Park. Once this is solved, there will be another special global bonus for all Pokémon trainers.
“Trainers everywhere will want to bring their friends and family to help make this celebration the biggest in the history of Pokémon GO!”
Mein-MMO says: This event sounds like an excellent challenge that strengthens the bond between trainers around the world. The strong rewards that can be unlocked make the event a global fun. Presumably, many Grass-type Pokémon will initially be caught in Grant Park so that all trainers can enjoy lots of stardust.
We like this global event! What do you think of Niantic’s idea to involve all trainers?
Hell Let Loose is a realistic MMO shooter for PC that throws you into massive battles as a soldier in World War II. You are just a small part of the whole, and you must achieve victory through teamwork and persistence.
Behind the somewhat strange name “Hell Let Loose” lies an upcoming MMO shooter set during World War II.
Unlike in Call of Duty: WW2 , it is not about short-lived multiplayer action. Rather, Hell Let Loose tries to realistically simulate a large battle and its associated campaign, orienting itself more towards games like Planetside or Heroes and Generals.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Hell Let Loose, you as a player are just a small part of a large force. Up to 50 players per side compete against each other to capture sectors. You can not only play as soldiers but also as commanders to set the strategy and distribute war resources like ammunition or tank fuel. These are limited, and you might miss them later when it comes to the final offensive.
In combat, you can also be an officer and specifically coordinate the troops on site and implement the commander’s strategy. Without teamwork and good communication, not much will work in Hell Let Loose. In the actual combat, the developers from Black Matter focus on realistic weapons and vehicles from the WW2 era. For example, the feared MG42, the legendary Tiger tank, or the American Sherman tanks and Tommy guns.
Hell Let Loose – Initially only US Army and Wehrmacht
Hell Let Loose is expected to launch in early 2018 on Steam as a PC exclusive. The game uses the Unreal Engine 4. At release, it will focus on the invasion of the Western Front in 1944 by the Allies. Therefore, only the Wehrmacht will initially fight against the US Army. Later, other theaters of war, as well as the Red Army and the Imperial Japanese Army, are expected to be included.
What do you think of the idea behind Hell Let Loose? Would you want to play such a complex game, or do you prefer the short-lived shootouts in Call of Duty or Battlefield? And do you think this ambitious project will work out and many players will coordinate effectively? Let us know in the comments!
The developers of Digital Extremes are entering paths with the innovations presented at TennoCon that many players have hoped for from the big competitors. Now, the game, which is officially still in beta, is getting enormous attention.
Jürgen is to blame! Should my cat starve, my social life crumble, my professional performance no longer suffice, and I be ultimately forced to log into my Warframe account on an old laptop under a bridge via LTE to collect the daily reward, then please point the finger at Jürgen.
Cute and deadly at the same time: Smeeta Kavat
But let’s start in the not-too-distant past. Jürgen wrote an article about the upcoming graphic update for Warframe. Usually, this is no reason for me to be excited; I briefly played Warframe four years ago. It couldn’t captivate me back then. This was mainly due to the design of the Warframes, the avatars.
The Warframes do not correspond to what I personally find aesthetically pleasing. And yes, as an old RPG player, that can certainly spoil my mood quite a bit.
As the saying goes, the devil eats flies in times of need. Since I’m currently a bit dry on the MMO front, Arenanet seems to be paralyzed by the shock of the Guild Wars 2 leaks, rendering any visible development impossible, I was ready for experiments. So why not just throw myself into Warframe and shoulder the crossbow to bring peace to the universe? To waste a Friday night, Warframe should suffice.
Warframe, more than just a short pastime.
Fortunately, there were still some dusty Warframes in the wardrobe of my spaceship, and, lo and behold, even a quite decent crossbow. Upon arriving on Earth, I was met, aside from moderately agile Grineers, with a disappointment at first. Graphically, Warframe was not state-of-the-art. However, it should be noted in its defense: the promised graphic update for this area had not yet been released at that point.
A few days later, Earth shone in a new light. You can tell, someone is working hard to bring the game up to date. Respect, even the heavyweights of the industry often do this rather hesitantly and cautiously – if at all.
To claim that the graphic upgrade has sent me into unforeseen ecstasy would, however, be an exaggeration. But Warframe can still hold its own in daylight with a bit of makeup on its slowly wrinkling face.
Once in the game, it quickly becomes clear: I am good. Such statements unfortunately always have multiple sides from which to consider them. One could also say that the enemies are not as tactically trained as would usually be necessary for combat operations. Even the notoriously incompetent stormtroopers in Star Wars are elite soldiers with sniper training compared to these initial enemies in Warframe!
To further emphasize this imbalance, I have a parkour movement system available to me as a player that would make Titanfall pilots pale in comparison. Double jumps, wall runs, exorbitant speeds, and panther-like agility are part of the standard program of every Warframe. My enemies usually just stand around cluelessly and quickly become victims.
In Warframe, easy to learn but hard to master.
I quickly find pleasure in this feeling of omnipotence. However, this is less due to the clear superiority than to the successful implementation of the combat and movement system. I quickly find myself in the “flow,” jumping through the landscape, shooting and slaughtering, skillfully avoiding the bloody remains of my victims.
A few moments later, I find myself back in my spaceship admiring my loot from the heist. Because aside from the truly successful gaming experience, Warframe motivates with a complex, albeit not entirely self-explanatory, upgrade system for weapons and armors.
Inevitably, I develop a Diablo-like addiction. I want more, I want loot! So I throw myself into the next battle. Initially still naive and aimless, but increasingly more deliberate, tactical, and prepared as time goes on. Because Warframe becomes more challenging, not necessarily due to smarter enemies, but – just like in Diablo – due to resistances and higher shield and health values.
My little experiment, which started on a sunny Friday evening, has taken on a life of its own. Now, almost a month later, I have logged in almost every evening to play Warframe. Especially as a newcomer, this game offers an enormous amount of content through its four years on the market, and all of it completely free.
The TennoCon throws coal into the furnace of the hype train.
And then, yes, then came the TennoCon. The marketing event of the developers of Warframe, similar to Blizzard’s Blizzcon. And what the developers of Digital Extremes announced there was quite something. You may have read it, Warframe will get “semi” open-world areas, and that makes me cautiously happy and significantly curious. And yes, even though I usually no longer jump on the hype train after so many years, this time I’m on board!
Not only because I have already been warned by Warframe veterans about the lack of endgame content, but also because I have long wished for an open-world shooter MMO. Whether it’s Borderlands, Hellgate London, Defiance, or the rightly unknown Hazard Ops: All of these games have awakened in me the desire for an open-world shooter MMO.
With The Division and also Destiny, there are already comparable games, but Warframe has the chance and the ambition to be more than just on par with this tough competition.
The truly impressive trailer impressed me both graphically and in content. Digital Extremes showed us a vibrant world in which you don’t rush through interchangeable texture collections chased by mission objectives. They showed a world you want to explore, with all its beauty and dangers. The community is already raving about world bosses, the Sentients, who briefly appear at the end of the trailer. They are also excited about new, combinable weapons.
Warframe as a pioneer for future projects?
For me, the announcement of the open world is essential. It is the logical step to further develop Warframe, the next evolutionary stage, and exactly what is currently missing in the genre. A playground, a shooter sandbox where I can choose what I want to do. The opportunity to challenge myself, develop my character or simply explore the world at my leisure.
If Warframe really reaches this evolutionary stage, and the trailer suggests that the developers have largely succeeded, then the game should not shy away from Destiny 2 or other major brands. No, it could even pioneer a development that I have long missed: a well-implemented shooter MMO far removed from instanced coop in tight linear levels.
For now, all I can do is hope that Warframe doesn’t trip over its ambitions.
Anyone who wants can now join the faith community of Hanzo. This means the first Overwatch character has his own religion.
The love of players and fans for Overwatch and its colorful characters goes quite far. But is that enough to truly idolize a character from the game and found a religion for him? Apparently so!
As reported by vg247, Brazilian Overwatch fan Mateus Mognon has managed to register a new faith community.
What is just a funny joke for all Overwatch players actually has a serious background. The founder of the Church of Hanzo wanted to show how easy it is to establish a religion in Brazil. All it takes is an address, five people, a constitution, the signature of a lawyer, and some fees.
With a religion of one’s own, it is very easy to circumvent tax laws in Brazil, as faith communities are exempt from taxes. This also makes them a perfect place for money laundering. Although the free interpretation of faith and the protection of small religions is important, Mognon wanted to demonstrate how easy it is to exploit the system and contribute to crime.
Significantly more entertaining are the rules of this religion. For example, one should take Tuesday off for “religious studies” and is not allowed to use the term “Hanzo Main” anymore. By the way, one gets baptized when one plays a match of Overwatch. If one cannot afford that, one may also play a round of Paladins to achieve the same effect.
Would you want to join the Church of Hanzo? Or are you already with the Jedi or the Flying Spaghetti Monster and do not want to dissociate?
A player of League of Legends (LoL) found 180 bugs with the champion Mordekaiser and meticulously listed them.
It is often said that when someone writes a long text in a forum, “they have written a novel.” Most of the time, that’s terribly exaggerated – in this case, it fits.
A LoL player wrote a post in the League of Legends forum consisting of 25,671 words and about 142,000 characters. That’s about 75 news articles on our site.
Nightwind usually does not post in the LoL forum, but on reddit. However, this post didn’t fit there because reddit limits post length to 40,000 characters.
LoL: Bugs from Mordekaiser fill over 40 pages
The unusual thing is: The post revolves around a single, very specific topic. It deals with the bugs of the champion Mordekaiser in LoL. According to the author NightWind42, there are over 180 bugs of Mordekaiser.
These 180 bugs are categorized into 17 different categories: 14 tiers and 3 special tiers as a bonus.
Links and videos also lighten the text desert a bit. For example, this video shows a bug with the champion’s W ability, which is a Tier 1 bug:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Tier 1 is “These bugs occur in every game and will cost you at best only 5 minions, but at worst some kills.”
Unimportant bugs are listed under the heading “These bugs do not affect gameplay or readability. They are simply the result of inconsistency.”
One of the most severe bugs is that the spirit of the dragon behaves like a teenager playing Vayne. He is uncontrollable and does what he wants.
Fix this finally
The long list of errors concludes with an appeal from the author to Riot Games, the developers. He says: I’ve been doing this for a long time. But this will probably be my last bug list. I have invested hundreds of hours, now I am at the end. If no fixes come here, I will no longer make lists.
He reminds Riot of statements made six and fifteen months ago when they announced they would fix bugs with Mordekaiser. Nothing has happened since then.
About himself, he says it is his hobby to list the bugs of Mordekaiser.
The post generates some reactions. LoL players are not only calling for fixes for the clearly bugged champion but also a rework. But the diligence of the author is also appreciated. One commenter remarked, “Man, my fingers already hurt just from scrolling.”
So, what hobbies do you have?
Clone or not clone? Sue or counter-sue – these are the questions in this article:
A trading feature and PvP are still goals for Pokémon GO. Niantic CEO John Hanke in an interview.
Many trainers in the Pokémon GO community are waiting for the announced PvP and trading features of the augmented reality game. Niantic mentioned these features several months ago but has not been able to complete them so far.
In an interview, Niantic’s CEO John Hanke explained that these features have not been forgotten. However, Pokémon GO is currently about 6 months behind the original schedule.
John Hanke on the first year of Pokémon GO
In an interview with TheVerge, Hanke talks about the first year of the popular mobile game, where you can catch little monsters in your surroundings. As has been frequently mentioned in other interviews, the hype at the launch of the game was a shock for the developers. They expected many players but not so many.
This surprising success forced the team to restructure the development plan and rebuild the infrastructure. These measures were important but cost a lot of time. Therefore, Pokémon GO is currently approximately six months behind the original schedule.
PvP and trading feature are still on the agenda!
Because the work on the new infrastructure suddenly became so important, other features were pushed further into the future. Niantic already spoke about player versus player battles, where trainers can compete against each other, in the first months of Pokémon GO. A trading feature allowing you to trade your caught monsters with other players is supposed to be included as well. But when? In the community, trainers regularly point out that they are still waiting for the promised features.
Hanke stated that PvP battles and a trading feature have been postponed but are still on the agenda. The player versus player battles were supposed to be already implemented in the game.
If Niantic had a significantly larger team at the launch of the game, these features would likely have been active in the game by now. However, no one expected such a hype that attracted millions of players, so they had to invest a lot of time into the infrastructure of Pokémon GO.
Cheats – Active work is being done on this
Experiences with cheaters were already made by the Niantic team with their Ingress app. It was clear that some players would “spoofer” and try to circumvent the actual rules of the game. That some companies are now making money leveling other accounts and that cheating is becoming “so” rampant was not expected.
It is difficult to make Pokémon GO “fair” for all players, says Hanke. Developers who could have been working on designing new features are now battling the cheaters in Pokémon GO.
Our thoughts on the interview, trading, and PvP
The interview with TheVerge provides details on why the current situation of Pokémon GO is what it is. Just recently, we received the arena overhaul (which according to Hanke is the best update for Pokémon GO). This and other features were supposed to be active in the game much earlier, but were delayed due to problems.
It is nice to hear that PvP battles and the trading feature are still on the developers’ radar and are not being ignored. This raises hope that we might see these features soon.
We look forward to the announced features and are excited to see how Niantic will implement them.
In World of Warcraft, the best players are sought for Mythic dungeons. It’s about recognition – and a whole lot of cash!
In the past, there have been repeated complaints from players that in World of Warcraft, you can only achieve fame, honor, and prize money as a PvP player. However, preparation for PvE content requires a similar amount of time, and the best of the best often invest all their time in the game to maintain a top position.
Blizzard is now trying to revive eSports around PvE and is hosting the “Mythic Dungeon Invitational” event.
The top eight teams from all regions (Europe, China, America, Asia-Pacific) will be sought after. They will initially compete in inter-group matches until the best two teams from each region move on to the finals. There, the dungeons to be played and the affixes will also be determined by Blizzard.
Anyone interested in participating in the tournament should complete the hardest and various Mythic dungeons with their friends during the period from July 26 to August 9. After this period (not during it!), you can submit your best results via a form on the WoW website. Blizzard will then select the most promising submissions from all entries.
In total, a prize pool of $100,000 is at stake – so if you are looking for a “little pocket money” for the summer and happen to be one of the best players in the world, you should put your luck to the test.
Will you try to qualify with your friends? Or do you think you don’t have what it takes? Should Blizzard also hold tournaments for the “big” PvE events, such as Mythic raids? Let us know in the comments.
Today, July 12th, the Weapon Day is celebrated in Destiny. Additionally, the vendors have fresh inventories.
You have just under two months left in Destiny before the next adventure “Destiny 2” begins. That’s plenty of time to try out some things you’ve missed so far. For example, you can play with new weapons that you’ve always avoided.
The vendors have exciting weapon offers this week. If you have enough legendary shards, you can now take advantage.
Recommended Weapons This Week
The Crucible Quartermaster has some strong weapons available:
B-29 Gift from the Guest (Pulse Rifle): Surprise Round / Life Support, Stiff Frame / Spring-Loaded Mag, Snapshot
The Hero’s Formula (Scout Rifle): Outlaw / Kneeling, Perfect Balance / Explosive Rounds, Fireball
Something Evil (Rocket Launcher): Spray and Play / Last Resort, Snapshot / Field Scout, Grenades and Horseshoes
Vanguard Quartermaster
How Dare You (Hand Cannon): Hot-Swap / Icarus, Barrelled Action / Box Magazine, Hidden Hand
Dead Orbit
Core Piece 01 (Scout Rifle): High-Caliber Rounds / Snapshot, Hammer-Forged / Triple, Mass Control
Dust to Dust (Rocket Launcher): Field Scout / Fixer Pull, Spear / Spray and Play, Grenades and Horseshoes
The Warmind Path (Rocket Launcher): Field Scout / Lightweight, Perfect Balance / Tripod, Grenades and Horseshoes
Weapon Day on July 12th
If you want to get new vendor weapons without legendary shards, you only need Weapon Master Rank 1 and 2500 Glimmer. Then you can order forging bounties from Weapon Master Banshee-44.
In Final Fantasy XIV, worldviews collide. It’s about houses and ownership. A values debate in an MMORPG, far from the “ideal world” that publishers like to portray.
These are amazing themes for an MMORPG:
Should every player have a house?
Or are houses only for the super-rich?
Whom do I want in my neighborhood: other super-rich or normal folks?
Final Fantasy XIV: Status Symbol House
Houses in Final Fantasy XIV are not necessary, but nice. They are status symbols. One can decorate them, invite people over, and show off what one has, playing a bit of “The Sims in Eorzea“. Especially for role players, houses are important and for those who value that their characters are doing well in an MMORPG.
But these houses don’t come for free; they’re relatively expensive. One has to work hard to afford one.
Additionally: The housing situation in Final Fantasy XIV is as complicated as in Munich or Cologne. The demand for housing is higher than the supply – especially on popular servers.
With Stormblood, the housing crisis intensifies
This has been the case for a long time; due to a series of coincidences, the conflict has now escalated. Because of the Stormblood expansion, the popular servers became so overcrowded that Square Enix offered free transfers to smaller servers.
Some took that up – also with the idea, “Hey, there are still houses available on these unpopular servers!” But even there, the houses were quickly gone, and newcomers found themselves homeless. Then they noticed two players who together own 28 houses.
They had previously bought their own district, their neighborhood, on the Mateus server to pursue their hobby: owning and decorating houses. They enjoy doing that.
A conflict has erupted over this situation, which clearly has a political aspect.
Snobs vs. Slackers?
Some say: That’s totally selfish of you; you’re taking away the opportunity for others to have a house. They pay the same €12 a month as you. You don’t need 28; give houses to those who don’t have one.
They, however, say: We worked for the 28 houses. They belong to us. You must accept that you can’t have everything you want. We came to this server specifically because it was empty and we wouldn’t disturb anyone. You must accept that others wanted it more than you and therefore worked harder for it and deserve it more.
Opponents consider this a very elitist and snobbish attitude: “So you don’t want any poor people in your neighborhood!”
The homeowners say: We haven’t taken anything away from anyone; these plots were empty for years. Plus: Not everyone can have everything. If I don’t raid, I don’t get raid mounts either. The homeowner couple is not willing to part with their houses. They hold memories of the valuable time they spent together there.
Interests collide in MMORPGs too
A political debate like from a textbook. Different interests collide.
The US site Kotaku reports on the conflict and also asked Square Enix about it. They have retreated to a rather comfortable position: “Actually, it’s only possible to own one house per character” – but this limitation seems to be easily circumvented.
In the long term, Square Enix wants to add more housing space to the game, but currently, the situation is critical.
It’s interesting what effects such design decisions have in the long term. They shape the interactions within a community.
The people who play MMOs bring the same conflicts and problems with them that they would have in the “real world”. If there were still doubts about that, they should be settled after this housing debate. Bitter realization: The social gap between those who have and those who do not continues to widen.
Why should it be different in MMORPGs than in the real world? After all, they are the same people.
Doomfist is expected by everyone. The frustrating experiences that the new Overwatch villain brings are shown in our PotGs of the week.
Every week, absurd, exciting, or simply funny moments happen in Overwatch that are often captured in a “Play of the Game”. We searched social media and picked three special highlights for you. Enjoy our 3 “Play of the Game” moments of the week in Overwatch!
Many players are already testing Doomfist on the PTR, but there are also many who want to catapult him back to oblivion. As Widowmaker, the player Funslayer takes his namesake task very seriously and tries to make life as difficult as possible for the Doomfists of the world. And what is more frustrating than getting a headshot right before the strike arrives? Funslayer perfects exactly that in his clip. You better check it out!
https://gfycat.com/AdmirableThoroughJunco
There are always those “Once in a Lifetime” moments when an Ultimate fits perfectly and everything comes together. SputnikGT had such a moment on the map Eichenwalde. Although he comes too late to prevent the payload from reaching the checkpoint, his Ultimate fits perfectly and the rush is impressive as well. An almost perfect group kill with free flight for all involved.
https://gfycat.com/AthleticLawfulCrab
The greatest form of recognition in Overwatch or other shooters is when you are insulted by the opposing team. Few forms of validation are stronger than the wrath of the enemy – as long as you haven’t actively provoked him. That is why our last clip isn’t really a “Play of the Game”, but rather a nice moment. The player Bobbeh shows with Sombra how to not only ruin the Reaper’s Ultimate but also drive Mercy insane afterwards.
Recommended editorial content
At this point you will find external content from Streamable that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Have you also experienced a particularly cool gameplay moment that you captured on video? Then just send us a link to the video (best on Youtube) and maybe you will find your clip in this post next week!