An invasion of the Cabal and a destruction of the Tower in Destiny 2? Sweeper Bot isn’t interested in that!
The Sweeper Bot is the friendly cleaning robot who has been diligently working in the Tower for years. He has long achieved cult status in the community. Bungie knows this and caused cheers at the gameplay premiere of Destiny 2 when the robot was briefly on screen. Apparently, he survived the Cabal attack and continues to clean undeterred.
Bungie even released a wallpaper featuring the Sweeper Bot in Destiny 2:
In this week’s “Video of the Week” competition, a short video featuring the iconic Sweeper Bot took the win. It seems that the chaos caused by Ghaul is not to his liking, so he takes on the new threat personally!
This video by Nucleonic may not be the highest quality you have ever seen, but it has a certain charm. At least it made it to Video of the Week:
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That concludes the videos from Bungie. Let’s see what our community sent us.
In the last few weeks, we have received various videos from you in our inbox. Therefore, we are now presenting not three videos (as is customary), but four! Let’s start with a short music video from WatUP Guardian:
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L4K eSports looks back at Destiny 1 and is looking forward to Destiny 2. In the video, you see Xseraphim25, who has achieved a flawless run in the Trials 135 times:
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Do you want to see community videos again next week in the article – maybe even your own works? Then send them to us! The best way to reach us is via Facebook. Write us a nice private message there and add the Youtube link. We will definitely watch your videos. However, we can’t guarantee more than that.
The start of Season 3 of For Honor is approaching. A few days before, you can play the complete melee game for free on PS4, Xbox One, and PC.
On August 15, the launch of the third season of For Honor takes place. This one is called “Grudge and Glory” and represents the largest content update of For Honor so far.
As announced by the PlayStation Blog, the start of Season 3 will be celebrated with a “Free Weekend” on the Sony console. This means that the weekend before, all players on PS4 can try the full version of For Honor for a few days.
Update: There will also be a free weekend on the other platforms.
Free Weekend for For Honor
Here is the info about the upcoming Free Weekend:
Platform: PS4, Xbox One, PC (also via Steam)
When: From August 10 at 9 AM until August 15 at 2 AM (PS4 and Xbox One) and on PC from August 10 at 7 PM until August 13 at 10 PM.
Preload: Starting from August 8 at 6 AM, you can download the necessary game data on PC and from the PlayStation Store
Since it is the full version, all multiplayer modes as well as the complete campaign will be available to you. All heroes and maps are playable. You can experience the eternal battle between knights, vikings, and samurai without restrictions over the weekend.
If you enjoy it and want to continue playing after the weekend, For Honor will be available for purchase with a 50% discount from August 10 to August 20. All your progress will be carried over. You won’t have to leave your hard-earned loot behind.
The third season is free for all players. It introduces two new heroes – the Highlander and the Gladiator – two new maps, a tournament mode, a higher gear quality level, and several new features and adjustments.
In just a few hours, you can jump into the hero shooter “Lawbreakers”. Tonight is the release of the game where gravity goes crazy.
Lawbreakers is fast, packed with action, and officially hits the market tonight. The competitive multiplayer shooter will be released in a few hours for PC and PS4 and is available in the base version for just under €30. The deluxe edition costs a bit more.
Lawbreakers Launch Time on PS4 and PC
A new title in the world of fast shooters will be released tonight. Lawbreakers is like a mix between Overwatch and Unreal. Additionally, you will have to deal with special gravity conditions. After one of the game’s characters made the moon explode, these special conditions now prevail on the maps.
The release of Lawbreakers is scheduled for Tuesday, August 8, and the developers are taking this particularly seriously in Europe. According to Steam, the release will happen at exactly midnight, and from then on, you can officially play the shooter. On the Steam store page for Lawbreakers, you can track the remaining time until the release.
The servers for Lawbreaker on PS4 are already open.
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The base version of Lawbreakers costs €29.99. Additionally, there is the “Deadzo Deluxe Edition”, which costs €39.99. The Deadzo Deluxe Edition includes all content from the Core Edition and additionally:
Blizzard is working behind the scenes on new games and production is going well. But when can we expect first information about new franchises?
A large game studio like Blizzard always has several irons in the fire. But aside from World of Warcraft, Overwatch, Hearthstone and others, Blizzard is already secretly working on a “new IP” – that is, a new franchise.
According to Blizzard’s financial report from last week, the development pipeline is in a “better position than ever before”. The developers have some great ideas they are already working on. There are several teams currently working on the “incubation” of ideas – that is, turning a vague concept into a fun game design with concrete proposals.
Mobile market targeted by Blizzard
The mobile market is still on Blizzard’s radar, as there is a large potential target audience. However, specific details remain unaddressed.
Most of Blizzard is still busy providing ongoing games with updates and new content, and keeping the current player base entertained.
In summary, this is the usual “Blizzard talk” when they do not want or are not allowed to make concrete statements. But perhaps Blizzard will once again manage the feat of transforming a market that has already been dominated and also sending a truly major player into the mobile sector.
Concrete information is likely to come no earlier than BlizzCon 2017 in November. However, it is also possible that the development of the new IP will take many more years – as long development times are a tradition that has proven successful at Blizzard.
Speculation about Blizzard’s next game began several months ago. Some job postings from the studio caught attention:
Apparently, the servers of the sandbox MMO Albion Online have been hit by DDoS attacks. At first, it was thought that this could be the revenge of gold sellers. Instead, the German development studio was being extorted.
As Albion Online reports, they were the target of a DDoS attack over the weekend. This sometimes happens to new MMORPGs.
In the beginning, on Saturday, Sandbox Interactive thought: These DDoS attacks were a retaliation because they took action against gold sellers. It was suspected that the DDoS attackers wanted to punish Albion Online for interfering in their illegal businesses.
Ultimately, it resolved differently. At Albion Online, they then told the fans: We have also received a ransom demand.
The fans discussed what it could be about. Maybe a super hacker just wants his banned account to be reinstated, but that was not the case: The DDoS attackers simply wanted money.
Meanwhile, Albion Online has the situation back under control.
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In a further statement, the head of Albion Online says they would like to share details of the matter when everything is resolved.
The DDoS attack ruined the team’s plans for the weekend.
Originally, the team had hoped this weekend would be the first weekend after the stressful launch days where they could relax and unwind. That didn’t happen.
ARK Survival Evolved will leave Early Access at the end of August 2017. Fans are wondering what will happen to the survival MMO after the full release. Will there still be updates and expansions? Studio Wildcard responded in its community crunch, promising to continue supporting ARK.
ARK Survival Evolved has been in Early Access for over two years. Since June 2015, the survival MMO has grown tremendously. More than 100 creatures have moved into the ARK, and there are expansions like Ragnarok, which offer players new adventures.
ARK is set to go into full release later this month. The originally planned launch date would have been August 8, but it has been moved to August 29, 2017. Despite this delay, it’s clear that the launch is on the horizon.
The community is now wondering what will happen to ARK once it’s “finished”. Studio Wildcard answered this question in its community crunch.
Studio Wildcard promises new content for ARK, even after launch
There will still be new content for ARK Survival Evolved after the launch. Development on the survival MMO will continue.
Studio Wildcard will add new content to the base game after full release, such as:
New content is coming to ARK by the end of August 2017. Survivors will soon be able to use new Tek items, as seen in the image above. The survivor is wearing:
The TEK Sword: has a dash-charge and pierces through armor
The TEK Shield: can reflect projectiles and bullets and blocks splash damage
The TEK Light: powers itself using elemental shards or can be connected to generators
Additionally, the latest official mod Ragnarok is receiving a massive update. The map will be expanded to the size of The Island. Survivors will encounter new biomes, such as the Wyvern Canyon or the tropical desert. A new epic boss will also be added.
Here is a screenshot of one of the new areas in Ragnarok.
What do you think of Wildcard’s plans for ARK’s future? By the way, what will also be coming soon is this adorable otter – the cutest creature in the ARK.
This is an AI-powered translation. Some inaccuracies might exist.
Good intentions do not mean good execution. The phasing of World of Warcraft ruins one of the biggest community events.
Most activities in World of Warcraft can be completed in groups of 5 to 40 players. The only exception is content created by players themselves: So, community events.
On the largest RP server in WoW, Moonguard, the Tournament of Ages was set to take place from August 6 to August 12 – a massive role-playing event where hundreds of players come together to participate in tournaments, balls, and all kinds of role-playing activities for a week. It was supposed to be the largest role-playing event ever.
But the phasing technology has disrupted the players’ plans. For the arena battles, players went to Northrend, to the Argent Tournament Arena. Unfortunately, the tournament fighters and the hundreds of spectators could not see each other.
The reason for this is phasing. For a while now, WoW has created multiple instances (“shards”) of many locations when the influx of players at a particular place is too great. This aims to reduce server load as well as the burden on individual players’ machines. While it is fundamentally a good thing, it causes problems at events like this, with individual spectators sitting on the stage wondering where the event with 300 players is supposed to be.
The only workaround is to form a raid group so that players can see each other. The limit is only 40 players, which is far too small for such projects.
One is rather surprised to see no one.
Cortyn says: As a role-player, I can certainly understand the problem. The only exception to phasing seems to be a few major cities, such as Stormwind or Orgrimmar. Almost all other places, including Dalaran, tend to phase out and make it impossible to encounter friends if you’re not in a group. This is detrimental to the sense of “we” – and especially devastating for large community events. At its core, phasing is definitely a great thing – but for large events, it is the death knell. The sense of community suffers greatly from such “improvements”.
Especially absurd is the regression. Years ago, we were happy to finally move from text chat role-playing to graphics. Now we are back in group chats to circumvent the technical barriers of games. Long live progress.<
In Destiny and The Division, PvE suffers from the search for the perfect balance in PvP. Is a rethink from the developers necessary?
The biggest criticism of the “Destiny 2” beta was: Bungie sacrifices fun in PvE to improve PvP. Many design decisions were made in favor of a balanced PvP area, which can be summarized as follows: While standard weapons take center stage, all other fun elements of Destiny are weakened or become less frequent.
The changes make sense for the Crucible or are at least understandable, but they also strongly impact the battle of “Guardian against Alien”: You feel less powerful in PvE, there is less variety, and you shoot almost exclusively with standard weapons at enemies. Some Guardians say Destiny has become a monotonous shooting game. You lose the important fantasy of Destiny to be a powerful character in the universe – a kind of superhero.
A better PvP balance at the expense of the PvE area is not a new trend
The developers at Bungie have not only gone this route with the new weapon system of Destiny 2 and the changes to the abilities, which are increasingly distancing from a fun PvE experience. Already in Destiny 1, Guardians struggled with many of Bungie’s balance decisions.
A prominent example is the Vex Mythoclast in year 1, which was a powerful weapon in PvE and an overpowered weapon in PvP. Ultimately, this unique weapon received so many nerfs that it was no longer useful in any area of the game. Whole weapon categories, such as fusion rifles, were simply “nerfed to death”.
Alongside Destiny, The Division is the second major MMO shooter on the gaming market – suffering from the same problem: All weapons and gear sets that were once strong in PvP have been drastically nerfed. It quickly became a running gag that one should never write in the forums that a weapon is a lot of fun. Because then the developers from Massive would immediately weaken it.
This nerf mania leads to agents in The Division feeling extremely weak. Every standard enemy in PvE was much stronger than oneself, so one could only fire a few shots before immediately crouching behind the next cover. PvP became a little more balanced, but PvE was no longer fun.
The last years of Destiny and The Division paint a clear picture: When developers only focus on PvP during balance decisions, PvE suffers greatly. This always results in a negative player experience for Guardians and agents. Fun is eliminated.
The feeling of power for which one loved Destiny seems to be diminishing. And if as a Division agent you are the weakest character in the post-apocalypse, that is also not the point.
Destiny and The Division – should the focus really be on PvP?
Some of you may disagree with this statement, but I think: The majority of MMO shooter players play them because of the PvE area. This is also supported by a Facebook survey we conducted in June: Of over 1400 participants, only 164 people said that PvP in Destiny 2 is most important to them. The rest voted for the story or the raid.
One wants to play Destiny or The Division together with friends. Eliminating aliens together or cleaning the streets of New York from nasty factions. In doing so, one wants to feel powerful, have variety, and have a good time with friends.
Why, then, do the developers of PvE-focused games prioritize PvP over PvE? Why is PvE not taken into stronger consideration during balancing? Why do Bungie and Massive continue down this path, despite many fans demanding the fun of PvE be brought back? And above all: Why don’t developers simply separate PvE and PvP for balance adjustments?
A strict separation of PvE and PvP is already widely discussed as the solution to this problem in the community. One can tweak PvP as much as desired, as long as it does not negatively impact PvE. If a weapon is too strong in PvP, it should be nerfed in PvP and remain as it is in PvE. Why don’t the developers proceed this way?
Bungie once commented on this question: They want the same weapon to feel the same across the game. It should feel the same in both PvE and PvP. When moving from the raid to the Crucible, there should be no noticeable difference in weapon feel.
Nevertheless: Isn’t it the lesser evil to ask players to make some adjustments between PvE and PvP than to take away their fun in PvE?
A perfect balance in PvP is never possible anyway. The PvE area will have to endure quite a bit in its eternal search for the right PvP balance. Therefore, a separation of these areas is likely a necessary step for PvE to recover. Until then, the conflict between these areas will not end, as both have different requirements.
Or do you have a solution for the sandbox teams of Bungie and Massive?
By the way:
According to Bungie, you will be more powerful in PvE than you were in the beta. However, no changes will be made to the new weapon system before launch. It actually contributes to the fun of shooting aliens with many different weapons.
In The Division, new items with classified gear sets are to make agents more powerful. At the same time, however, the SASG shotguns will be nerfed because they are too strong in PvP …
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Fortnite (PC, PS4, Xbox One) provided insight into what they are planning for their survival shooter in the future. It was emphasized that bug fixes now take priority, but new content is on the way. It just takes a little longer with the content.
The developers of Fortnite gave an update on their future plans in a video on YouTube. Production Director Zak Phelps and Creative Director Darren Sugg explained that bug fixes take priority. However, there is expected to be more content by the next patch.
First big EA patch should eliminate key bugs
Last week, Fortnite received its first major early access patch 1.4. There were several bugs that the team aimed to eliminate:
For some Xbox One players, it was impossible to start Fortnite at all.
Then there were problems in the match lobby, and groups could not form correctly.
Some players were even unable to complete certain content like the ninja quest.
Fixing such “key bugs” is prioritized according to Phelps and Sugg.
Additionally, there were server crashes and the launcher partially malfunctioned. Epic Games also wants to resolve these performance issues as quickly as possible.
In the future, several hundred hours of content will be added
The developers are aware that the community is thirsty for more content. Nevertheless, new content takes time and it may take a while before the storyline in Fortnite progresses further.
Currently, a writer is being employed to work on the main story, and new voice actors have already been hired. However, these developments take time, and Epic Games asks for the players’ patience.
Phelps and Sugg promised that at this point, several hundred hours of content are still planned. Fortnite is designed for many years of development, and the content should arrive accordingly.
Fortnite’s new patch 1.5 brings fresh content
Although it will take a little longer for the storyline to progress, Phelps and Sugg announced new content for the next patch 1.5. There will be a new event for players. The last event gave players extra llamas and V-Bucks.
The developers did not want to reveal in detail what content will be added. However, patch 1.5 is expected to introduce new ways to obtain loot.
Work is also currently being done on things like economy balancing. But this will take a bit more time as the relevant data needs to be evaluated.
What new content would you like to see for Fortnite?
What many Fortnite players are currently upset about is a reset of the player bases. The bases were destroyed, and Fortnite’s builders had to start everything from scratch. However, there was no mention of this in the patch notes for 1.4. Players are now demanding llamas:
In South Korea, the PC MMORPG empire of NCSoft is faltering. While the PC versions of the established MMORPG franchises are struggling, mobile games are on the rise. Lineage M proves to be a ray of hope for NCSoft. Additional mobile releases of Lineage, as well as mobile versions of Aion and Blade & Soul, are in development. A mobile version of Guild Wars 2 is also being considered.
We in the West have long complained, that since 2014 no new AAA MMORPGs have been developed. WildStar was the last one. Since then, we have been relying on expansions for existing MMORPGs, indie titles, and imports from Asia. It seems that the position of PC MMORPGs is also crumbling in South Korea.
Especially the classic Lineage is in free fall. Lineage 2, Blade & Soul, and Aion have also lost significantly compared to the previous year and the previous quarter. Guild Wars 2 as well.
NCSoft believes that this development is nothing special, but rather commonplace. The decrease in Lineage’s revenue is attributed to the concentration of marketing resources and attention on Lineage M.
Lineage M Saves NCSoft’s Revenue
That NCSoft does not look terrible is based on the growing mobile sector. In the second quarter of 2017, NCSoft was able to quadruple its revenues here compared to the previous quarter. 36% of NCSoft’s revenues now come from mobile.
NCSoft does not benefit from the incredibly successful “Lineage 2 Revolution,” which is published by Netmarble, and NCSoft only receives “royalties.” The key player for NCSoft is “Lineage M.” It was only released on June 21, at the end of the billing period, and has significantly boosted mobile revenues.
NCSoft expects mobile revenues to continue to grow significantly in the third quarter of 2017 when Lineage M runs for the full duration of the quarter.
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NCSoft already has more irons in the fire and is developing mobile versions of their well-known PC franchises. Aion Legions, Blade & Soul Mobile, and Lineage Eternal Mobile are still in development and are expected to be released between the end of 2017 and the end of 2018 – initially in South Korea.
A mobile version of Guild Wars 2 is also said to be in the works, but it is still too early to discuss that.
There is one exception: Blade and Soul is set to come to consoles. Development will take place in the USA:
The action MMO Blade & Soul is being developed for consoles. A release of Blade & Soul for PS4 and Xbox One is likely planned. However, this is not yet confirmed.
The Korean giant NCSoft has presented its quarterly figures for Q2/2017. On the sidelines of this, there was a Q&A session. There, NCSoft announced, that Blade & Soul will be released for consoles. A version is in development.
The console version of Blade & Soul is being developed by the US branch of NCSoft, and a release in 2018 seems likely.
However, it is still unknown for which console Blade & Soul will be released.
Speculation: The PlayStation 4 is quite likely; whether it will also be available for the Xbox One is unknown. The Nintendo Switch is also a possibility.
Blade & Soul – Asia through and through
Blade and Soul is an action MMO that attracted attention in South Korea in 2012 with its action gameplay and combos.
There, it has a large fanbase and has even been successful as an eSport. However, Blade & Soul only came to Europe and North America in 2016. After a strong launch, the game has been relatively quiet lately. But it is still being developed, and the Maestro will probably soon add a new class. It is already live in South Korea, but is still missing for us.
Blade & Soul is an Asia MMO through and through – aesthetics and gameplay are heavily influenced by Wuxia culture. The story revolves around a revenge tale, and moral boundaries blur.
Recently, many Asia MMOs are coming to consoles
Blade & Soul is the next link in a chain of established PC MMOs from Asia that are (probably) coming to PS4.
This artist can create weapons in the Destiny style from all sorts of “weapon sketches”. Cool!
Each one of us has a game designer and weapon artist inside! – At least when the artist “Play Ben” gets hold of our scribbled ideas and turns them into real art.
Plain Ben is a 2D and 3D artist who has already published several works related to Destiny on his Twitter channel. A few days ago, he started a new community project where he transformed random weapon sketches from less talented Guardians into creative Destiny weapons.
These “doodle-to-guns” are definitely worth seeing. Here is an Imgur gallery you can click through:
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This pretty sniper is missing from the embedded gallery, but we don’t want to withhold it from you:
Guardians want these weapons in Destiny 2
At this point, a reminder: These are not “real” weapons that will exist in Destiny 2. The designs come solely from creative minds within the community.
However, if many Guardians on Reddit had their way, this would not remain the case: They demand that Bungie implement these weapons in Destiny 2. One comment with many upvotes even pleads for Bungie to hire this guy.
User NFSgaming has already taken a step further and created a model for Destiny 2 from one of these weapons – complete with perks and stats:
From the “Laurapocalypse” came the “Blue Dragon-5FR”. This weapon is supposed to be an exotic “Linear Fusion Rifle” – a new weapon type in the power slot, reminiscent of the Sleeper Simulant. The special perk is that the weapon triggers a lightning explosion when you kill an enemy with it.
What do you think of these community weapons?
At the end of 2015, the community designed a weapon that actually made it into the game – at least in a modified form: The “Price of Exile” became the Outbreak Prime. Whether one of these weapons will make its way into the MMO shooter in some form remains to be seen in the future.
This is an AI-powered translation. Some inaccuracies might exist.
The SF-MMO Star Trek Online lands a casting coup. LeVar Burton is onboard for two episodes. Burton played the blind engineer Geordi LaForge in the cult series “Star Trek: TNG.”
For many, “Star Trek: The Next Generation,” the series featuring Jean-Luc Picard, is a part of their identity. The series aired in the 90s and was continuously repeated. Almost everyone who is now in their 20s or 30s and interested in science fiction grew up with the new starship Enterprise and its adventures.
The characters from back then, Captain Picard, Riker, Worf, Data, or O’Brien, have burned themselves into the memory of a generation – even today, they are still associated with their roles from that time. Images like Picard’s hand to his forehead, the facepalm, have become cultural icons.
Even the current comedy series “The Big Bang Theory” celebrates its love for the actors of yesteryear or their deep enmity toward the cursed Will Wheaton.
Geordi LaForge was the ship’s engineer on the show, often working with Data. At that time, he was a lieutenant. Born blind, Geordi could see thanks to a visor, which, however, caused him constant headaches.
Geordi is now Captain – on September 12, STO players will meet him
Now the MMORPG Star Trek Online has succeeded in signing LeVar Burton for the MMORPG. He will appear in two new story episodes. The first episode “Beyond the Nexus” will be released on September 12 for PC, and the episode for Star Trek Online on PS4 and Xbox One will follow shortly after.
Star Trek Online takes place several years after Star Trek Nemesis, the last entry in the “classic timeline.”
Geordi La Forge has since become Captain and commands his own ship. He has also gotten rid of the visor and can see.
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A sneaky Lúcio cleans up properly and Anna sends Winston to his death. Our Overwatch “Play of the Game” moments of the week!
Every week, absurd, exciting, or simply funny moments happen in Overwatch that are often captured in a “Play of the Game.” We have searched social media and selected three special highlights for you. Enjoy our three “Play of the Game” moments of the week in Overwatch!
Actually, Unvraicul wanted to catch the opposing Mercy as McCree before she could initiate the crucial resurrection. But unfortunately, she thwarted him on Eichenwalde – or so it seemed. After the resurrection, the entire opposing team stands exposed as if on a silver platter and gives him a Play of the Game that he will probably never surpass in his entire life. Cleanly taken out!
https://gfycat.com/respectfullimpingiguana
Few satisfactions in Overwatch are greater than defeating an opponent without a fight. Well, there is one thing that is greater. Taking out four opponents at once! The feeling of happiness from HandsomeMichael is probably hard to put into words. When he catches the opposing team on the notorious well map of Ilios, they are completely unaware. Reinhardt’s protective shield proves useless as four of the six opponents fall into the abyss. “Boop,” Sombra and Lúcio would say in chorus!
Our last clip is technically not a “Play of the Game,” but rather a damn funny scene. When Ana shows Rajalampi on Eichenwalde how well she can keep Reinhardt alive, suddenly an opposing Winston wants to jump in. But Ana reacts lightning-fast and fires her sleep dart at exactly the right moment. The next moments are a sight for the gods. Rest in peace, Winston.
https://gfycat.com/MajorOblongHartebeest
Have you also experienced a particularly cool gameplay moment that you recorded on video? Then just send us a link to the video (preferably on YouTube) and maybe you’ll see your clip in this post next week!
The MMO shooter Destiny did not release any major content in 2017. There was no new game, no DLC, no expansion in store. Still, it rocks the revenue charts on PS4 and Xbox One.
Superdata has published the digital revenues for video games in the first half of 2017. And indeed, Destiny, the MMO shooter, is in 7th place. It earned more money on PS4 and Xbox One than new games like Mass Effect: Andromeda or For Honor.
The special thing is: In 2017, nothing happened with Destiny. No expansion came, nor did any DLCs appear. Everything is focused on the Destiny 2 release in September 2017. Bungie has sent clear signals that Destiny 1 is finished. The servers for Destiny will remain online “for the foreseeable future”, but not much will happen anymore.
Only one content update, the Age of Triumph, was released in spring, bringing new items to the Eververse, the cash shop of the game.
Destiny is digitally the seventh strongest game on PS4 and Xbox One, and that without delivering new content. The digital revenues result only from microtransactions and players who are now joining and have purchased Destiny or the expansions digitally.
Games as a service means games live longer, games earn money longer
However: Destiny is not the only game that works like this.
Among the top games 2017, there is only one title in the console category that was released in 2017: Tom Clancy’s Ghost Recon Wildlands. Ubisoft has therefore also declared it the “biggest hit of the gaming industry in the first half of 2017“.
All other titles are from the previous year or, like Grand Theft Auto V, even older. Call of Duty is still in the charts with the “non-current version” Black Ops III.
It shows what it means when everyone talks about the “digital games market” growing: Companies no longer earn their money just with the release of games. Through DLCs and cash shops, the lifespan of successful games is significantly extended.
This means: In the long term, companies will increasingly focus on supporting and expanding a few games for a long time, instead of releasing many titles.
However: Making money endlessly without new content doesn’t work either. When looking at the monthly charts, a downward trend can be observed for Destiny. While it remained in places 6-9 from January to April, it fell out of the top 10 in May/June. Nonetheless, in the end, it was enough for 7th place worldwide.
For more about games-as-a-service and what that has to do with MMOs, read here:
The most laid-back father from the Overwatch community is dancing – and he’s not shy about having it recorded on video!
If you’re browsing Reddit and the various Overwatch fan forums, you’ll find plenty of funny fan creations. But not every piece of work needs to have hundreds of hours of effort to be entertaining. A few months ago, we reported on the YouTuber Nick Luciano, who got his father to reenact various emotes from Overwatch.
The real highlight of the videos is not just the super cool father who participates in all of this with humor, but the particularly cheap props used to represent the different heroes. A small shovel serves for Bastion’s weapon or a lawnmower as Reinhardt’s hammer – visually, it always fits perfectly. Seeing Genji with a golf club offers much potential for a possible skin – but that might be dreaming a bit too far.
A special place in my heart will definitely be reserved for the Zenyatta performance – it can hardly be copied better…
What do you think of this video? Funny father doing cool stuff? Or does the video make you cringe with secondhand embarrassment?
The gaming industry is growing, gamers are changing. SuperData presents the current trends.
The market research company SuperData published a report on the game market in mid-2017. In addition to the most successful games of recent months, the researchers highlight the key trends in the gaming industry.
The report begins with the words: “Gaming is no longer just about the games.” Because modern gaming and today’s gamer behavior go beyond that.
eSports, videos, and VR are on the rise
The way players interact with their games is changing. Games are no longer played alone in a quiet room, but players are now engaging with them more comprehensively.
According to SuperData, eSports offerings, online gaming videos, and virtual reality provide an ecosystem for players where they can shape how they want to interact with the games. They have new freedoms to stay connected with the games and the community for longer periods.
They “stay in the game,” even if they do not have a controller in hand. Worldwide, over 665 million players use platforms like Twitch or YouTube to see content about their favorite games – whether it’s tournaments, tutorials, or trailers.
The virtual reality, which launched in the gaming market in 2016, will continue to grow. By 2020, SuperData predicts that players will invest over 4.5 billion dollars in VR gaming – that is 20 times what it is today.
More information from the SuperData report:
Not all gamers are male: 46% of gamers in the US are female.
Overall, the gaming market will grow by 12% in 2017 compared to the previous year. Digital revenues on consoles continue to rise.
The game with the highest revenues in 2017 so far (until the end of June) is League of Legends. On consoles, FIFA 17 reigns. In the mobile market, Honour of Kings is at the top.
We show you the Death Knight forms of Paladin, Priest, and Druid from the Hearthstone expansion “Knights of the Frozen Throne”.
It won’t be long until the new expansion for Hearthstone, Knights of the Frozen Throne, is finally released. In preparation for the addon, Blizzard is already revealing which cards the game will include. Today, we present you the latest reveals, including the Death Knight heroes for Druid and Paladin!
Malfurion the Pestilent is the new form of the Druid. For 7 mana, Malfurion gains 5 armor and may choose one thing – either he summons 2 spiders that are poisonous, with 1/2 or he calls 2 scarabs with Taunt and values of 1/5. His hero power transforms into Plague Lord. He can choose one: either he gains 3 attack or 3 armor this turn. Thus, he has the right hero power for every occasion!
For Druids, there is also the new minion Druid of the Swarm. For 2 mana, it has stats of 1/2 and has a “Choose One” effect. Either it transforms into a poisonous spider (with stats of 1/2) or it becomes a scarab with Taunt and 1/5.
For 9 mana, Paladins become Uther of the Ebon Blade and gain 5 armor. As a Battlecry, they also get a weapon with 5/3 and Lifesteal! His hero power becomes The Four Horsemen. He summons one of the Horsemen with stats of 2/2. If all 4 Horsemen are in play, the opposing hero is immediately destroyed!
Also for Paladins is the new minion Blackguard. For 6 mana, it has solid stats of 3/9 and a powerful effect. Whenever your hero is healed, Blackguard deals that much damage to a random enemy minion!
Priests set aside the Light and become Shadowreaper Anduin. For 8 mana, they gain 5 armor and destroy all minions with 5 or more attack. The hero power becomes Voidform and deals 2 damage. Whenever the Priest plays a card, the hero power refreshes and can be used again.
A new spell for Priests is Shadow Essence. For 6 mana, you summon a 5/5 copy of a random minion from your deck. Just when this minion has a powerful Deathrattle effect, it can be quite valuable.
What do you think of the three new “Death Knight” heroes? Are they cool and powerful or does one effect feel weaker than another?
The Wootbox in September 2017 is filled with the nastiest villains.
The Wootbox is an offer where you subscribe and receive a surprise package with merchandise from well-known franchises every month. This time, the Wootbox is themed “Bad Guy.”
Do you think Saruman’s beard is better styled than Gandalf’s? Are you the only one who realizes that in movies, the sympathies are unfairly on the side of the smug weaklings, while the cool powerful guys lose at the end of the film because the movies are totally manipulated and unrealistic, and it should actually end differently?
If you answered “yes” to either of these questions, then you are ready for the Wootbox Bad Guys of September!
They trample on feelings and morality: the iconic figures of this Wootbox are not here to serve in paradise; they want to rule in hell.
The deadly terror of Sauron, the demonic power of the fighter Akuma from Street Fighter, the cold and melancholic revenge of the cursed pirates from Pirates of the Caribbean, or the destructive jealousy of Vegeta, this is what we offer you among other things with this exciting box!
The Wootbox Bad Guys is available for €19.99 and will sweeten your end of vacation with official and exclusive products worth over €50. And as every month, a Wooter will win a MegaWootbox containing premium prizes worth over €2000.
Become as agile and strong as the Kraken with this Wootbox Bad Guys and subscribe now at www.wootbox.de!
If you are only fans of geek T-shirts: Wootbox has launched its Wootshirt subscription! Receive a T-shirt with exclusive design and limited edition on the same theme as the monthly Wootbox every month. It usually costs €9.99, but with the promotional code START, Wootbox offers an introductory price of €3.99.
This is a sponsored post from a partner of Mein-MMO.de
This is an AI-powered translation. Some inaccuracies might exist.
The success continues: PUBG is shooting past Dust2 and Nuke to take second place from CS:GO. Now there is only one game left in the Steam charts that occupies the first place for the most simultaneous players.
The record hunt of PlayerUnknown’s Battlegrounds is entertaining and a bit like watching a new football team fighting its way up the Bundesliga, match by match.
The shooter with the “battle royale” principle is currently still in Early Access but already has a large community of many enthusiastic players. Will it reach the big leap to first place?
The most simultaneous players, PUBG now behind Dota 2
Just a few days ago, we reported that PUBG was ranked among the top games in the Steam charts. This is about the category “most simultaneous players“. Last week, PUBG was the game with the most simultaneous players that was not made by Valve. Only the popular shooter “Counter-Strike: Global Offensive” and the popular MOBA “Dota 2” were ahead of it.
In the meantime, Battlegrounds has surpassed CS:GO and is now next up against Dota 2. To reach this hurdle, several players are still needed. Considering the current hype of the battle royale shooter, the goal of first place is quite realistic. What makes Battlegrounds a hit has been discovered by Jürgen in his review.
PUBG has now exceeded the mark of 500,000 simultaneous players. Dota 2 has more than 700,000 current players.
The shooter has recently started offering cosmetic items, whose prices quickly skyrocketed. Mini-skirts and bandanas are causing high purchase sums in the Steam market. A purple skirt can fetch nearly $500.