The MMORPG God Slayer aims to appeal primarily to players who enjoy a lot of action. The alpha started in China is currently going well.
God Slayer aims to become a kind of Vindictus, but it does not play in narrow tube levels, but in a large world, which is however not completely “open”. Rather, it consists of large maps that are connected by loading times. Nevertheless, you will be able to travel freely through the game world and marvel at the detailed graphics, which allow particularly spectacular scenes and effects through the CryEngine 3.
The engine dramatically showcases dynamic weather and allows you to destroy your surroundings. This is important in battles. For example, if enemies destroy your cover, you must quickly come up with a new tactic.
Action-Packed Battles
Fights are at the forefront in God Slayer. Together as a team, you take on hordes of monsters and must defeat gigantic bosses. The battles are meant to be cinematic. Boss enemies will appear in cutscenes that are meant to be thrillingly presented. This creates an exciting atmosphere.
The battles will be fought actively and like in an action game. You will need to actively aim and strike and quickly dodge. In conjunction with various classes, tactics should also come into play.
An alpha of the MMORPG recently started in China, which is going quite well. When we will be able to play in the West is still not determined.
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The Division continues to struggle with lag in year 2. Massive is investigating this issue thoroughly.
Since its launch in March 2016, The Division has faced lag issues. Players complain that the game stutters, that the agent responds too slowly, and that the movements of other players are displayed choppily.
The developers at Massive have been tracking this lag issue for a year and a half now – and it seems that the lags are getting worse. In recent weeks and months, complaint posts have appeared frequently in the Division forums, leading to heated discussions. The chat during the weekly “State of the Game” livestreams is flooded with statements like “fix the lag!”.
A few weeks ago, Massive responded to all the complaints from recent times: Yes, lag, latency, and server issues are currently among the top priorities. A major investigation is underway to address these irritations.
Show Your Lag
However, Massive also points out that statements like “Fix the lag” are not very helpful. Because lag is a symptom of many causes. Since the launch, The Division has grown significantly, and every new feature could cause performance issues that manifest as lag.
In short: Lag is a very complex problem. Therefore, Massive needs your help. For almost two weeks now, a thread has been pinned in the reddit forum, where agents can and should showcase their lag experiences. This way, they want to pass the information to the developers in a bundled and efficient manner.
As Massive announced a few days ago, they have since identified a common lag issue. It is a server-client desynchronization. This means that you see or do something in the game, and the other players see something completely different. Many such cases have been recognized, and they are now specifically working on fixes.
However, the lag investigation is still ongoing. Therefore, they will provide more details in the future about where the problems specifically lie and how they will be addressed.
At the launch of Update 1.7, all lag issues will not yet be resolved. But at least we know: Massive is on the case.
How do we get our powers back in Destiny 2? Hawthorne will be important for that.
Destiny 2 begins with the nasty Ghaul robbing us of our Light and thus our power. Right from the start of the sequel, things look bleak for the Guardians – after all, we could only fend off all the previous dangers in Destiny 1 thanks to the Light of the Traveler.
As already known from the Destiny 2 beta, the Guardians do not remain without Light for long. Over the course of the campaign, they regain their powers and can confront the Red Legion.
But: How do the Guardians manage to get the Light of the Traveler back?
Attention: Spoilers ahead!
Hawthorne and a Shard of the Traveler
The Edge magazine was able to play the entire campaign of Destiny 2 for a cover story. Some exciting information has leaked via Reddit and YouTube. Among other things, how the Guardians get their Light back.
After Ghaul kicks you off his ship, you wake up in the European Dead Zone. This is a new area in Destiny 2, which is supposed to be larger than any other “world” that Bungie has ever created.
In the Dead Zone, the Farm, the new social space, where the character Hawthorne welcomes you (see title image). This woman is said to have a sarcastic tone and be good with a sniper.
That Hawthorne will be important for Destiny 2 has been known since the introduction of the Collector’s Edition of Destiny 2. The additional contents of this edition, such as the backpack, the sunshade blanket, or the paracord rope, are said to belong to Hawthorne.
Information about Hawthorne: According to the Amazon description, Hawthorne was born in the Last City, which she left as a teenager to lead a life of freedom in the wilderness. Outside the city, she provides protection for people. Apparently, she now also offers the Guardians a refuge on the Farm.
Early in the campaign, Hawthorne points out to the Guardians that a Shard of the Traveler is nearby. According to the new information, this shard broke off during the Cabal attack; according to a DeeJ interview a few months ago, this shard has been lying around in the European Dead Zone since the fall of the Golden Age.
The Shard of the Traveler
In any case: Thanks to this shard, you will get your Light back. This has already been speculated in the community when the first news about this shard emerged. Now this assumption has been confirmed.
Once at the Shard of the Traveler, you must first defeat several enemies that are snooping around there. After that, you will regain your powers and your mission to reclaim the Last City begins.
The DDOS attacks on the MMORPG Albion Online are really annoying the players. However, the developers have now announced compensation.
Albion Online has been suffering from DDOS attacks for a few days. As the developers explained, the DDOS attacks were apparently reactions to the measures taken against gold sellers. There was even a ransom demand. The attacks were supposed to continue until a certain amount, around €18,000, was paid.
The team behind Albion Online has decided not to pay the extortionists.
DDOS attacks continue but are not as severe
In the meantime, it seems that the worst is over. The attacks are still ongoing, but the effects are not as drastic as at the beginning. It is at least better possible to log in and also to play.
Nevertheless, the developers advise all players to be cautious in-game as there may still be connection interruptions. The fans of the MMORPG have been the ones suffering in this whole situation as they could not or barely play.
There are compensations!
Therefore, the development team has now announced compensation for the DDOS attacks. Anyone who had trouble playing Albion Online due to the DDOS attacks between July 17 and August 11 will receive one week of playtime credited to their account. This week is in addition to the free week that players receive due to launch issues.
Meanwhile, the team continues to work on fully controlling the situation. They are already developing appropriate measures with experts to further contain the DDOS attacks. There is currently no date for when these measures will go live.
Recent measures have already achieved successes. The servers held up. The game’s performance is still suffering from the attacks and there are still connection interruptions; however, the situation has improved and is expected to improve further shortly.
Mewtwo is now available as a Pokémon GO-Stadium Raid Boss in Japan. First images of the legendary monster can be found here.
That was quick. This morning we reported that Shiny Mewtwo is in the code of Pokémon GO and that the stats of this monster have been changed. Now Mewtwo can already be found as a Raid Boss at the Pokémon Stadium event in Japan. We have the first images of the Pokémon, which has nearly 50,000 CP.
Just a few minutes ago, we received the first images of Mewtwo at the Pokémon GO event in Yokohama. The Pokémon GO Stadium event is taking place there and offers a special surprise for the trainers on site. Mewtwo has been released as an exclusive Raid Boss for participants of the spectacle.
There are also familiar faces from the Pokémon GO community on site in Japan – the YouTubers Trainer Tips and Mystic 7. Both shared the first encounters with the cool Raid Boss on Twitter. Presumably, their YouTube channels will also soon feature the first videos of the battle. We are very excited about it! Until then, we must be satisfied with the following screenshots.
Whether and when Mewtwo will be released here is currently uncertain. There is no official information from Niantic about this yet. We will closely monitor the topic and inform you when we know more.
In our Overwatch “Play of the Game” moments of the week, a Mercy really goes wild. Also, D.Va loses by winning the game.
Every week, absurd, exciting, or just funny moments happen in Overwatch , often captured in a “Play of the Game.” We searched social media and picked three special highlights for you. Enjoy our three “Play of the Game” moments of the week in Overwatch!
Is Mercy just a friendly healer? Wrong! When Muffinman sees his last teammate die, he tries to heal the corpse two more times before a fuse blows. The friendly Swiss then turns into a berserker and confronts the entire enemy team. Widowmaker, Orisa, and Zenyatta fall like flies before the wrath of the enraged healer.
https://gfycat.com/GrizzledIllHarvestmouse
Our second clip comes from the player Sage, who clears the field as McCree on Watchpoint Gibraltar. Although he has his ultimate ready, luck is not on his side – only one player dies from the hail of bullets. But that doesn’t stop McCree from taking down the rest of the enemy team! All 6 enemies fall to his precise headshots. A Play of the Game he can be proud of for a long time.
Every player knows that glorious moment when all enemies are grouped together by Zarya’s ultimate. Even D.Va, controlled by player Azikiel, sees his chance and has his ultimate ready. And indeed – the dream of every Overwatch gamer comes true: a complete team kill. To put it in the language of general clickbait conventions: “But what happened next, Azikiel simply could not believe!” – He had forgotten the little bar that shows the overtime…
https://gfycat.com/CoarseFantasticDore
Have you also experienced a particularly cool game scene that you captured on video? Then just send us a link to the video (preferably on YouTube) and maybe you’ll see your clip in this post next week!
A Shiny variant of Mewtwo is now in the code of Pokémon GO. At the same time, Mewtwo was nerfed before it even became active in the game.
Significant changes to the code of Pokémon GO have impacted the legendary monster Mewtwo and the grass Pokémon Bellossom. While only the buddy distance for Bellossom was changed, Mewtwo now has a Shiny variant – at least in the code, as the legendary monster is not yet catchable.
As reported by PokémonGOHub, the GAMEMASTER file of Pokémon GO was significantly altered a few hours ago. The changes mainly affect the two Pokémon Mewtwo and Bellossom.
Both monsters have been updated for the game. Mewtwo was apparently too powerful and received a so-called “Nerf“. This means that stats like attack, defense, or stamina are being reduced, making the Pokémon weaker.
In contrast, Bellossom now finds candies less frequently when it is your buddy Pokémon.
Changes to Mewtwo – Nerf:
Attack value:330 300
Defense value:200 182
Stamina:212 193
Apparently, Mewtwo was already too strong for the developers before the release, which is why these values have now been reduced. While this is a good sign that Mewtwo may soon enter the game, you should still temper your hype. So far, there is no base catch value for the Pokémon. Mewtwo is not yet available in Pokémon GO.
When Mewtwo is finally released in the game, it will probably also come with two different variants. The icon for Shiny Mewtwo has already been found in the code of Pokémon GO:
Changes to Bellossom – Nerf:
Buddy distance 1km 3km
With Bellossom, you now have to cover three times the distance before the monster finds candies as your buddy Pokémon.
When will Mewtwo come?
After these changes, players in the Pokémon GO community are wondering when Mewtwo will finally come to the game. Some trainers speculate that it has to do with the Pikachu event in Japan, but there is no evidence for this – only speculation.
The fact that the monster’s stats have now been adjusted certainly indicates that the developers have their eyes on Mewtwo and are ensuring that it does not become too powerful in the game. Additionally, Niantic explained just a few days ago that we should prepare for more legendary adventures.
We are excited to see when there will be news on the topic. Which legendary Pokémon would you like to see next?
This is an AI-powered translation. Some inaccuracies might exist.
With Twitch Prime, there are big loot rewards again – now legendary items are available in Heroes of the Storm. We will tell you how to get them.
Several months ago, Blizzard began launching various promotions in collaboration with Twitch. After several loot boxes for Overwatch, the next game with loot boxes is now up: Heroes of the Storm!
From August 17 to October 10, there is a legendary loot chest. This chest contains at least one legendary item (hero, skin, mount, or announcer).
From October 10 to November 10, there are 5 regular loot chests.
From December 10 to January 10, there are 5 more regular loot chests.
The contents of all loot chests can be re-rolled on request if you are not satisfied with the result. This is done – as usual – with in-game gold.
How to get the loot chests?
To access the loot chests, you must be a customer of the streaming service Twitch and have a Prime subscription.
If so, you need to select Blizzard Battle.net under Connections in the Twitch settings, set the correct region (Europe), and then follow the on-screen instructions.
By the way: Twitch Prime is automatically included with Amazon Prime. If you are a student (and trying out the trial period) or already using Amazon Prime, then Twitch Prime is automatically included. Then you can easily collect the rewards!
This tournament was probably not an advertisement for For Honor.
Tomorrow, on August 15th, Season 3 of For Honor begins. To get into the spirit of this new content update, Ubisoft held a tournament with ESL over the weekend – as Season 3 will introduce a tournament mode in For Honor for the first time.
The “For Honor Hero Series” were, according to the official Twitter account of For Honor, a complete success: thrilling matches were played, three winners were crowned (one on each platform), and they were extensively congratulated for being the first champions of the “Hero Series”.
However, this tournament apparently did not go as smoothly as Reddit user ColdBlackCage reveals. He describes the tournament as embarrassing. Because the winner on PC used a well-known exploit, and there were various balance issues during the tournament.
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“You need to change your playstyle,” says Ubisoft to the winner
The Pole Alernakin managed to defeat the American Bandanaa in the PC final and seize the title. He himself admitted to using the long-known “Unlock tech” exploit. With this technique, one can bypass the opponent’s block with certain attacks or execute attacks more quickly. With the right timing, it is possible to perform a “phantom strike” (i.e., an invisible strike that deals damage) before the actual strike, as seen in this video:
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Ubisoft also noticed this exploit during the tournament, which is why the Creative Director of For Honor told the winner at the trophy presentation that he might soon have to change his playstyle:
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However, this was not the only “embarrassing” situation for Ubisoft. Throughout the tournament, balance issues and bugs were evident. For example, a certain tactic with the Raider is so effective that there is almost nothing to counter it, causing many matches to unfold as follows:
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The Reddit user also reports several bugs during the tournament, such as this one: The opponent falls to the ground after an attempt to grab because the ground is somewhat uneven. This shouldn’t happen. The opponent is incredulous:
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12,000 upvotes currently agree with the user that the tournament was embarrassing. Especially since this “Unlock tech” exploit is not a new discovery, but has long been plaguing For Honor. However, Ubisoft has not managed to eliminate it so far.
A user in the comments concludes that it is quite ironic that the first tournament winner of a game called “For Honor” used exploits.
The group stage of this year’s Overwatch World Cup 2017 has ended as of last night, and the winners are now known. The German team will not compete for the title at Blizzcon despite tough matches.
32 teams from 32 countries qualified for the group stage of the World Cup. In eight groups of four teams each, they fought over the past weekends for one of the last eight spots, to compete for the title of world champion at Blizzcon this coming November.
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The teams were assembled by committees previously elected through a vote of the Overwatch community in their respective countries. For Germany, these were the two pro-gamers Dennis “INTERNETHULK” Hawelka and Nicholas “skipjack” Rosada, as well as the streamer and caster “Cirouss”.
Ultimately, the committee selected the following players for the team:
Joshua “cRNKz” Santana as an offensive player
Dennis “INTERNETHULK” Hawelka as support
Herman “Nesh” Kobrin as a flex player
Nicholas “skipjack” Rosada as tank
Arthur “Eissfeldt” Marx as a flex player
Marcel “Veinless” Lehmann as support
Skipjack’s profile as seen in an overlay during the live broadcast.
The Group Stage Process
Each team played against all three other teams in their group. The matches consisted of 4 rounds. In each round, a map from a different category was played:
Hybrid: King’s Row, Numbani, and Hollywood
Control: Ilios, Lijang Tower, and Nepal
Assault: Horizon Lunar Colony and Volskaya Industries
Escort: Dorado and Route 66
Moderator iOllek and caster KamiKatze analyzing a match. The analyses often helped in understanding the matches.
The maps played were selected through mutual vetoes from both teams. In the case of a 2:2 tie, a tiebreaker match was played on the control map Oasis. In the exciting matches, the following teams were able to establish themselves as group winners in their respective groups:
Group A: China and Norway
Group B: France and Thailand
Group C: Sweden and Australia
Group D: Japan and Spain
Group E: South Korea and the Netherlands
Group F: Canada and Russia
Group G: The USA and Chinese Taipei
Group H: The United Kingdom and Germany
Good job, German craftsmanship!
Accordingly, the matches of Group H in Los Angeles from August 11-13 were particularly exciting. Germany narrowly won their first encounter against Israel with a score of 3:2. With the first-ever tie in the group stage for a map (Horizon Lunar Colony, with each team getting one point), the matches were balanced and exciting. The strength of the German Overwatch players became clearer in the match against Belgium.
The German team dominated Belgian and secured the encounter with a score of 4:0.
In the final match against the United Kingdom, the German team was overwhelmed. This was surprising. Although the UK team was considered the favorite, a 4:0 win for the UK was unexpectedly clear.
The German team after some matches against the Belgians.
No victory in the Round of 16, but exciting matches
Germany finished second in the group and faced the USA in the Round of 16, which was contested in a best-of-five format. The German team held its own against the significantly stronger USA.
Nevertheless, Germany lost 0:3 and will not participate in the title race at Blizzcon.
The individual results of the Round of 16 are:
China : Thailand
3 : 0
Sweden : Spain
3 : 0
South Korea : Russia
3 : 0
USA : Germany
3 : 0
France : Norway
3 : 0
Japan : Australia
2 : 3
Canada : Netherlands
3 : 0
United Kingdom : Chinese Taipei
3 : 0
In the quarter-finals in November, we will thus see the following encounters:
China vs Sweden
South Korea vs USA
France vs Australia
Canada vs the UK
Thus, eight very strong teams will compete against each other. Who will ultimately take home the trophy remains to be seen – and for Germany, we hope for another chance next year!
The YouTuber MoreConsole reports additional information from the Edge magazine. Accordingly, a “Magician” will play a role in Destiny 2.
Note: Possible spoilers ahead!
Information about the magician, clan rewards, and exotics
The Edge magazine writes that there is a lot of stuff that they are not allowed to talk about yet. But one day we will encounter a magician in Destiny 2. Currently, one can only speculate who or what that will be. Or why Edge is allowed to tease this magician but not say more about them. One thing is certain: some secrets will only be revealed when Destiny 2 is released in September.
However, Edge was allowed to report on a few details.
In Destiny 2, clans play an important role. If you are a member of a clan, you will receive additional rewards. What these will look like specifically is still unknown. Luke Smith mentioned months ago that the rewards will be similar to the Super Bowl: every staff member, from the coach to the groundskeeper, receives a reward (a ring) when they win. And in Destiny 2, every clan member will also be rewarded – whether they participated actively in an activity or not.
The new information from the Edge article confirms this Super Bowl comparison: If members of your clan master the Nightfall Strike, but you were not present, you still receive reward packages. So there are advantages to being in a clan.
Additionally, it is said that you will be able to obtain an exotic quite early in the campaign. Possibly, you can use exotics in Destiny 2 before reaching the maximum level.
The article talks about a “brand new Warlock chest piece”. This allows the player to hover in the air while aiming with a weapon (reminds of the Titan helmet Celestial nighthawk). Kills while hovering are said to recharge the grenade faster.
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The “Crowd-Pleaser” perk from the new Gunslinger Hunter leads to precision kills generating Orbs of Light with the Golden Gun. According to the article, this perk can generate up to 8 Orbs – allowing your teammates to quickly get to their super.
Patrols and strikes will only be unlocked when you reach the last third of the campaign.
The conclusion to Edge’s story: “It’s an exciting experience with an extensive and gripping storyline.” The campaign has an epic scope.
The final boss of the campaign is said to be a kind of “shapeshifter”. He is not a boss that simply takes a lot of damage. Instead, you will require “skill”.
The MMO Fortnite struggles with the complexity issue. The target audience is unfamiliar with certain upgrade mechanics as they originate from the mobile gaming sector. Tutorials are lacking.
In a longer interview, the Creative Director of Fortnite discussed the problems of the game.
Fortnite made a relatively last-minute decision to become an online game and appear on PS4 and Xbox One. After this decision, the interface was restructured.
For this reason, several tutorials are still lacking in the game. This should improve in the next six months.
Fortnite too complex – it feels intimidating
Currently, many players find Fortnite intimidatingly complex. According to the Creative Director, it depends on whether players have experience with “evolution-based RPGs”; especially the leveling up of items and characters with certain ingredients overwhelms many players at first, who are unfamiliar with it.
Those who are familiar with this system from other games have no problems and adapt quickly.
In the coming months, they intend to continue working on this weakness and simplify the interface so that information is locked at the beginning and then becomes available later when the player is ready for it.
Cultural shock: Update system “Evolution” comes from mobile games, which is why many are unfamiliar with it
Mein-MMO says: What the Creative Director does not reveal: The “Evolution system” he refers to is prevalent in Asian Free2Play mobile RPGs and is part of monetization. Similar systems are included in games like Marvel Future Fight or War of Crown . These Free2Play games face constant accusations of being either too grindy or “Pay2Win”.
The ingredients needed to elevate a hero to the next quality level must be grinded, and many players then resort to using their credit cards. This monetization model, which includes “extremely rare rarity levels and upgrading”, is a factor behind the incredibly high revenues from mobile games in Asia right now.
Difference between Asia and the West
The difference in the model is roughly:
In the games we know, one gains experience points by playing and using a character themselves
In Fortnite, one has to “feed it with other characters and items”: with experience points earned when “deconstructing” other items, or those gained in missions into a “large pool”
Such systems are not common in full-price games and on PC here. Therefore, most core gamers are not familiar with these mechanics, and an understanding of them must first develop: Fortnite seems incredibly complex to them. Also because tutorials are missing to explain the model in detail.
But only with an understanding of this model can related concepts of Fortnite such as leveling, endgame, and progression be comprehended. The monetization and the cash shop are also understood only when one has grasped the evolution concept.
Fans of Asian mobile RPGs would likely have fewer problems settling into Fortnite than PS4 players who are accustomed to a very different type of game.
How much money one can spend in Fortnite can be seen here:
DC Universe Online has been working for a relatively long time on a major skill update. It came last month, in July 2017: Power Points have been removed, new skill trees have been introduced, powers have been changed, it was really something.
The feedback from players is quite mixed. Generally, all players find DC Universe Online now significantly more difficult and tedious than before.
Superheroes now find DC Universe Online super difficult
In a producer letter, they now address the feedback. They summarize the feedback as follows:
Experienced players complained that it now takes a long time to complete endgame content
Most players say: Game content that they have out-leveled and could previously breeze through now takes longer
New players or players in mid-game find that the content is too difficult for their level
And those who have not dealt with the changes find everything generally too difficult
However, there is also positive feedback. Players said the power sets are now well balanced. There is a great variance in which equipment and abilities are used – and players now feel that game mechanics and values are important and must be considered.
Change is never easy, but more changes are to come
Daybreak’s response is as mixed as the feedback. Generally, they say: Change is never easy, but necessary.
Some feedback is seen as positive. They appreciate that the game is a bit more challenging and encourages players to adapt. Especially the advanced content should indeed be more difficult.
But the fact that new players are now struggling is not seen as good.
Therefore, they want to make adjustments in the short term to make DC Universe Online a bit easier, especially in the early game. In the medium term, they want to enhance rewards and change the entire item and progression system to fit the new standard. In the long term, the feat system should be revised and made more rewarding. Players should have easier and different ways to earn skill points.
It seems Daybreak has a lot on their hands.
Long-term issues seem to plague the studio behind DCUO:
The LFR in World of Warcraft is getting tougher. Blizzard no longer wants to know anything about an easy “tourist mode” – is that good or bad?
The Raid Finder in World of Warcraft has always had a peculiar special status. It was intended to allow players, even without a coordinated raid group, to experience the toughest content of WoW.
But in reality, things usually look different: The tank charges ahead, the group follows. There are flashes and blinks everywhere as the boss uses its various abilities. But that doesn’t really scratch the players’ health bars, and even the healers happily DPS the boss because there is nothing else to do.
This means that all players can see the boss, but a true sense of achievement does not materialize.
Kil’Jaeden is the first step away from the tourist mode
With this, Blizzard wanted to make a change and has taken the first step in this direction with Kil’Jaeden, the final boss from the Tomb of Sargeras.
Kil’Jaeden (LFR) uses significantly fewer mechanics than his twins in normal, heroic, or even mythic mode, but they are still deadly – even for well-equipped players.
And this is also the general path Blizzard wants to take in the future: Reducing the number of boss mechanics in LFR but keeping them relevant, threatening, and interesting. Because only then would LFR players feel a real sense of challenge.
“In the past, we used the term tourist mode to describe the raid finder, but that is no longer our design philosophy. We want to ensure that players still have an interesting gameplay experience in LFR (even if it is not as intense as in higher difficulties).
Ornyx (Community Manager of Blizzard) added at the end: “It is important to note that we believe that the boss fight should be challenging and dramatic, regardless of the difficulty.”
And we can only wholeheartedly agree. It greatly enhances the LFR if there is at least a minimum level of communication and tactics present. Because if we are honest, almost nothing was more boring than the “forced” LFR brain-off visits to get loot, artifact power, or quest items.
However, the new plan is also not well received by all players. In the official forum, there were numerous outcries that Kil’Jaeden in LFR is far too difficult to defeat with an average group of the “idiot lottery”.
What do you think about it? Should LFR be more difficult than in the past? Or would you rather grab loot without problems and just get away quickly?
Third-party programs can enhance the gaming experience on PC – but can also be a breeding ground for cheaters and hackers. Bungie is trying to balance providing players with all possibilities while leaving no backdoor for hackers and cheaters. Can this succeed?
The foundation of many third-party programs is to add features to the game client located on the hard drive. This often involves direct code entry. This is also the basis for many hacking tools.
Therefore, Bungie will restrict certain tools and their functions in Destiny 2.
How Bungie plans to make life difficult for hackers and cheaters
No interventions in the game client will be allowed in Destiny 2. No matter from which external source they occur.
This makes it difficult for cheaters to intervene in the program code, but also useful software like streaming programs or FPS displays will be affected.
Bungie has now announced which software will be affected by the restrictions of the game client.
Streaming and Game Recording
The game capture mode of apps like OBS and XSplit will not be available.
The following methods will be supported for Destiny 2 on PC:
Recording while playing in exclusive fullscreen mode (fullscreen, but not windowed mode):
Hardware recordings like Elgato, AVerMedia, or a PC intended for streaming will be supported.
Nvidia Shadow and AMD ReLive will be supported.
Recordings in windowed mode will be supported as follows:
OBS and XSplit Screen / Window – Capture Mode
Bungie also points out that other programs like Dxtory, Razer Cortex, and Fraps will be subject to similar restrictions as those mentioned above. Issues may also arise with unmentioned apps or programs.
Overlays for Voice Communication and FPS Display
Some features that rely on screen overlays will not function. With regard to voice communication, Discord or Mumble will not be supported. Notification functionalities should work normally. Only the overlays in the game itself will not function.
Frame rate and statistic overlays like those from EVGA Precision Xoc, MSI Afterburner, and Fraps will not be compatible with Destiny 2.
If you want to monitor the FPS performance, Bungie directly provides a method in-game. You can also set a cap for the frame rate.
Bungie also points out that the list is not exhaustive, and other programs may cause problems.
Mein MMO thinks: Whether Bungie will succeed in keeping cheaters and hackers out with these measures is cautiously doubtful. The community shows a creativity that has already made life difficult for some game developers. Bungie will have to prove that they can react swiftly to unauthorized interventions in the game and ban the offenders.
What do you think of Bungie’s policy to exclude external programs that intervene in the game client? Let us know in the comments!
With “The Frozen North,” not only is the first expansion for Conan Exiles expected, but also the release on Xbox One. In a well over an hour-long stream, Community Manager Jens Erik and Creative Director Joel Bylos showcased first in-game footage for Xbox One.
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Conan Exiles is expected to run on Xbox with “relatively stable” 30 FPS and 900p native resolution. The detail level is supposed to correspond roughly to the “Medium” setting on PC. The framerate (is still) not fully stable, as there may be drops in some areas. The team is working on fixing these.
The Comparison: Xbox and PC
In response to our question about whether there are significant differences between the PC and console versions, Erik replied: “They will have the same updates and mechanics.”
The Xbox version will also get official PvE and PvP servers, offered in “fast” and “normal” variants. Private servers can also be rented.
No option for Xbox One: The penis slider.
Meet Friends from Distant Platforms!
Players who want to play with friends on PC can also rejoice: There is consideration to enable cross-platform play. However, when exactly this feature is planned is still unknown. It will likely come at the earliest with the release of the game and the exit from Early Access status in early 2018.
It should be noted that it will still take several months before the game leaves its pre-release phase. During this time, a lot can and will change.
We can take on this grim character starting August 16.
“The Frozen North” will be released on August 16, 2017, the same day Conan Exiles will be released on Xbox.
The former soccer professional Edgar Davids says that he was the template for a LoL skin. A court has now agreed with this claim.
In the MOBA League of Legends, there are many different champions that can be unlocked with in-game currency. All of these champions also have at least one additional skin that visually changes the heroes. So the nasty gangster “Graves” with his shotgun becomes a guy in swim trunks and a water gun.
For the champion “Lucian”, there is a skin that transforms the nasty AD carry into a striker in a soccer outfit. However, this cosmetic change has now caused problems, as it seems that a former professional was used as the template.
Striker Lucian looks like soccer player Edgar Davids
The skin in question is “Striker Lucian”, which was released in League of Legends back in June 2014. In the LoL shop, this skin can be purchased for real money.
Now, about three years after the release of Striker Lucian, there are problems with this skin. The former soccer professional (now coach) Edgar Davids claims that the skin looks very similar to him and that Riot is making a lot of money from it.
Riot Games is said to have exploited and profited from his celebrity status. Davids is world-renowned, having played for the Dutch national team and, among others, for Juventus Turi.
In its defense, Riot Games stated that players would recognize the character Lucian more from the skin. The Dutch court saw it differently and ruled in favor of Davids in the legal dispute.
Davids is now entitled to earnings generated from the sale of Striker Lucian. In the following image, you can see a comparison between Davids and Striker Lucian.
Source: Reddit
At first he was happy about the skin, now the turnaround
Many players in the community are wondering where this completely different attitude from Davids suddenly comes from. When the skin was introduced in June 2014, the former soccer professional was anything but upset about it.
On Instagram, Davids shared a picture of the Lucian skin with his fans on June 5, 2014, and wrote “My son says his father was used as a template for this LoL character hahahah”
https://www.instagram.com/p/o3wMpPCo-E/
The next day, it didn’t seem like he had any problems with this skin on Twitter either.
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Overwatch is getting a “Free-for-All” mode. But does this even fit Blizzard’s hero shooter? We tried it out!
A few days ago, the PTR of Overwatch version 1.14 went live and introduced two game modes that no one expected: Deathmatch and Team Deathmatch.
But do these modes really fit Overwatch and are they fun? We jumped onto the PTR and played a few rounds. We reveal the results here.
Mindless Shooting is also Fun in Overwatch
Although Overwatch is quite a colorful and fast-paced game, strategy and teamwork are usually in the foreground. If someone just wants to “shoot a bit”, they rarely get their money’s worth in Overwatch. However, the Deathmatch mode could change that.
The new map, Château Guillard, is the perfect playground. There are numerous corridors, multiple levels, jump pads for quick movement, and plenty of pits that can quickly become death traps. Particularly less popular heroes (like Junkrat and Roadhog) excel on this map. A well-placed mine or the right hook can swiftly send opponents off the map.
Shooter veterans might positively reminisce about Unreal Tournament on this map. Though with slightly less blood, but better graphics.
Few moments are as satisfying as jumping into a skirmish of four players and wiping them all out with your ultimate.
No matter how you look at it: Deathmatch is quick and it’s really fun to carelessly throw yourself into a group of enemies who are all also hostile.
Is it tactically challenging? Definitely not. Is it fun? Absolutely!
Mercy can Steal Kills from Enemies!
For those who don’t want to completely abandon tactics and teamwork, there’s Team Deathmatch, where 6vs6 is played. It’s still chaotic, but communication is important, as each death brings the opposing team closer to victory.
Particularly interesting are the small details in this mode. Typically, a match lasts until one side accumulates 30 kills. However, it can take longer, as a resurrection by Mercy takes kills away from the opposing team! So if Mercy resurrects 5 players, 5 victory points are deducted from the opponents.
But is this really a smart idea? At first glance, it seemed that having a Mercy was almost mandatory – stealing up to one-sixth of the victory points sounds like it could be the most powerful ability in this mode.
In summary, the Deathmatch modes are probably not something that will keep players glued to Overwatch for weeks. But when you’re not feeling up for the effort of a competitive match, this is the perfect way to let off some steam – and that’s exactly what these modes were designed for.
Did you know that one in 6,000 players gets a Chicken Dinner in their first PUBG game? Interesting statistics about the game can be found here.
Since the start of Early Access in March 2017, PlayerUnknown’s Battlegrounds has attracted millions of players.
In total, over ten million matches have been played, providing interesting statistics on the battle royale shooter.
The most popular weapons, distances traveled on foot and in vehicles, and total playtime are just a few of the stats that game developer Bluehole shared with IGN. Here you can learn some cool facts about the game.
PUBG Stats – Fun Facts about the Shooter
The statistics for PlayerUnknown’s Battlegrounds were collected between March 23 and July 19 and are therefore not completely up to date. Still, they give you a good overview of what’s happening in PUBG and how often and intensely the game is played.
By the way, we are very interested in how the long-distance kill occurred. Hopefully, everything was done fairly.
The following graphics are from IGN
More than 25,000 years of playtime
25,815 years is the total playtime of all players who played until July 19. How many hours have you invested?
Total games until July 19
Over 10 million games at the time of measurement on July 19.
How many tons of chicken were won?
A lot of chicken is being awarded as a prize. Over 10,000 tons!
The most deaths caused by?
It’s not surprising that weapons are the most common cause of death in PUBG. Then come vehicles, followed by grenades, close combat attacks, and finally the deadly zones.
Vehicle kills – Run over or exploded?
You can run over opponents with vehicles to get kills. This method leads to death much more frequently than exploding vehicles.
Grenades – Frag or Molotov?
Over 70 million kills have already been achieved with frag grenades. The fiery cocktails are less frequently used for killing.
Which zone is deadlier?
The explosions in the red zone are engaged in a close contest with kills caused by the circle of death.
Farthest kill distance
Wow! Over six thousand meters? How?
How many meters were covered?
In PUBG, there is a lot of movement! 2,307,042,079,214 meters (Please read aloud: Two trillion – three hundred seven billion – forty-two million – seventy-nine thousand two hundred fourteen)
On foot or by car? Which distance is greater?
A close “race” (sorry).
Are you one of the 6,000 lucky players?
Do you count among the one in 6,000 players who won a Chicken Dinner in their first PUBG round?
The deadliest type of weapon
For most of you, it’s probably no big surprise that assault rifles come in first place. In second and third place, there’s a close race between shotguns and submachine guns.
Most popular assault rifles
The most kills with assault rifles were achieved with the AKM and the M16A4.
Most popular shotguns
In first place is the S1897, with more than double the kills compared to the S12K and the S686.
Most popular SMGs
The UMP9 is well received by many players. It is in first place among SMGs with 62.2 million kills.
Most popular sniper rifles
Among snipers, the SKS is very popular. With 27.2 million kills, it ranks first, ahead of the KAR98K with 20.7 million kills.
Most popular pistols
Among pistols, there’s a close race for first place. The P1911 leads with 15.8 million kills – closely followed by the P92 with 15.6 million kills.
Popular “Other” Weapons
Besides the main weapons, other models are also popular. The M249 has already achieved 2.27 million kills and the crossbow has over 1.3 million kills.
The story of Destiny 1 was ridiculed for its flat dialogue and poorly explained plot twists. The lack of variety was also criticized. With Destiny 2, Bungie aims to do everything better.
The magazine Edge was allowed to look behind the scenes at Bungie and share some information with the gaming community. It is said that there will be more than 80 missions and PvE activities in Destiny 2.
The PvE – Over 80 Missions
Destiny 2 will feature over 80 missions and PvE activities. The report states that each of the activities has sufficient length, story, and reward.
You should be rewarded for what you do and have fun while doing it.
The developers have included so much content that it was discovered during the development process that there was too much content for the scope of gameplay progression. This was then addressed.
Nightfalls with Time Limits and Shield Explosions
Another innovation in Destiny 2 will be the introduction of time limits for Nightfall Strikes. This is intended to encourage Guardians to proceed in a coordinated and efficient manner to complete the Nightfall Strikes. In the past, these Strikes became too easy through exploits – and sometimes took forever. Bungie wants to put a stop to this.
In the beta, we couldn’t also admire how the shields of enemies explode after being shot by energy weapons. Bungie has fixed this for the main game as well. It should be worthwhile to shoot enemy shields with energy weapons since the explosion damages nearby enemies.
Bungie Doesn’t Reveal Everything – Secrecy with the Hunter
Edge has also discovered more exciting things, but they are not allowed to report on them. Only some topics have been vaguely mentioned.
The Hunter is said to feel very good now, but Edge does not go into detail here. They simply state that they were very pleased with the Hunter.
Guardians should also get opportunities to speed up the recharge time for grenades and Super abilities. This should reward a special, aggressive playstyle. A new exotic armor for the Warlock was mentioned as an example, which allows it to hover in the air and greatly speed up grenade recharge when getting kills in the air.
What do you think of the many PvE activities? Just right or too much? Let us know in the comments!