In the video, you see the raid battle against Mewtwo. Exclusive Pokémon GO raids have already started in Japan, giving trainers the chance to add this special monster to their collections. However, catching it is not easy.
The first exclusive raids in Pokémon GO started a few hours ago in Japan. Trainers there had the chance to battle the first Mewtwo in the game and then catch it. A Japanese Pokémon GO fan site documented the encounter in a stream.
Mewtwo Raid Video
Mewtwo is the new legendary Pokémon that is unlocked through exclusive raids in Pokémon GO. These exclusive raids have sparked a lot of discussion in recent weeks because no one knew exactly how these battles would unfold.
The first EX raid has now taken place in Japan and attracted trainers with a Mewtwo as the raid boss. The Pokémon fan site GameWith live-streamed the encounter with Mewtwo and made the video available on YouTube.
You can see the entire encounter, the exclusive raid pass, the battle, and much more. It also becomes clear that Mewtwo is not easy to catch. The exciting part of the video begins with the preparation for the raid battle at around 31 minutes. The battle starts at around 40 minutes.
Three minutes later, Mewtwo was defeated by Tyranitar, Rhydon, Lugia, and co, and the catching attempts began.
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The trainers receive the normal amount of Premier Balls, not the 50 balls that were available at the Yokohama event. The distribution of the balls during exclusive raids is like that of “normal” level 5 raids. How the distribution of raid rewards works, we explain to you here.
The glossy MOBA Paragon recently allowed its players to draw upgrade cards from real-money loot boxes. This led to a colossal shitstorm in the community and accusations of pay-to-win.
Paragon is a fast-paced MOBA with Unreal Engine quality graphics. New heroes and “cards” for upgrades are usually only available through progress in the game. This was promised among others by long-time former game director Steve Superville, who left Epic Games in spring 2017.
Therefore, there was considerable outrage in the community when suddenly real-money loot boxes appeared that contained cards in addition to skins!
Paragon – Fans do not want monetization like in a mobile game
Fans were outraged multiple times over the loot crates. On one hand, because they offered cards, and on the other hand, because the high RNG factor didn’t even guarantee the best loot. Understandably, the community went completely crazy and flooded Reddit with negative threads. A classic shitstorm!
Many fans already saw the end of Paragon coming, accused the developers of running a pay-to-win model, and demanded: “We do not want monetization like in a mobile game!”
In some places, calls for a boycott of Paragon and Epic Games are already being made. If players didn’t spend money on such pay-to-win nonsense, they argued, Epic Games would see what they would have from it.
Epic Games: Cards in loot crates were only an error
The shitstorm was certainly noticed by Epic Games, and they reacted quickly. A few hours ago, an official statement from the developer appeared on Reddit. They apologized for the confusion. They still adhere to the principle of not selling heroes and cards in packs.
The fact that there were still cards in the loot crates was a mistake. They will remove the cards from the loot boxes as soon as possible. However, those who received cards in this manner may of course keep them.
In the community, the suspicion persists that this was just a trick by Epic to test the situation and see how far they could go. It remains to be seen how the situation will develop.
Finally, we know how Roadhog from Overwatch ticks. A new comic reveals what drives and motivates him.
The story of Overwatch is told only in very small parts in the hero shooter itself. The biggest story bites are found in the form of animated shorts, such as recently in “Winter’s Awakening” featuring the hero Mei. However, the story is also expanded occasionally in comics, providing exciting insights into the past of the heroes and villains.
Now it’s Roadhog’s turn, and he finally has a more comprehensive backstory.
In the new comic Abgewrackt, we get a better insight into Roadhog and what drives him. Since the great apocalypse triggered by the Omnics, he has been living as a hermit in the wasteland of Australia. The other junkers in the area fear him, as he has a reputation – he deals with anything that comes too close to him and his little hut swiftly.
Roadhog has quite a pessimistic view of the world. We repeatedly gain insight into his thoughts. The world “deserves” such junkers, who live only off junk. At the same time, he thinks that the junkers also deserve such a world.
A bit of variety in his dreary life comes from the first encounter with Junkrat. A bumbling chaotic character who can’t keep his mouth shut and continually tries to con the other junkers – though he is not particularly skilled at it.
There are server issues on PS4 for Destiny 2 today, September 7th. Players are unable to log in. “Your permission to access the online multiplayer may have changed or your profile may have been signed in elsewhere.” PSN issues.
Update 1:25 PM: Bungie reports that the problem has been resolved.
The launch of Destiny 2 went surprisingly smoothly for most Guardians. They were spared from error codes and had to wait in queues for only a short time.
However, today on Thursday, things are different. Guardians on PS4 are being plagued by a strange error message when they try to enter Destiny 2. The message reads:
Warning – Your connection to the Destiny 2 servers has been lost. Your permission to access the online multiplayer may have changed or your profile may have been signed in elsewhere.
What is this server outage about? – PSN down?
Bungie has been working on the issue since around 4 AM (September 7th). The last status update was at 6 AM: they are still investigating the problem. Currently, just before 9 AM, the outage is still present. However, it seems that not all PS4 accounts are affected.
How long the issue will last is not known. If you can’t get into the game, now you know that you are not alone.
By the way: The PlayStation account tweeted that users report they are unable to access PSN. This issue is being investigated. I just checked myself – I can log in to PSN and play other online games, but I can’t get into Destiny 2.
Known Issues at Launch
Bungie also released the list of known issues at launch:
BNET 503 Errors: This is an issue on Bungie.net.
Cabbage Errors: A login error code
PS4 Pro Crashes: Destiny 2 can sometimes crash on PS4 Pro
Xbox Release Date: Even if the wrong release date is displayed, Destiny 2 has been live on Xbox since September 6th.
Nessus: If you fall off a cliff in the Sunken Caverns, the Ghost can be placed at a spot from where you cannot continue playing. You then need to return to orbit.
Cinematics: Only the fireteam leader can skip cinematics.
The armor perk “Linear Actuators” does not always trigger correctly.
Nightfall Strike: It is recommended that all players in the fireteam are present when the activity starts. There may be issues with “joining late”.
Additionally, there are several display errors. All known issues can be found here.
In Destiny 2 the Legendary Shards are a new currency demanded by the Exotic vendor Xur. Here’s how you can obtain them, these are the locations.
With the release of Destiny 2, Xur, the Agent of the Nine, craves new items: In the sequel, he no longer wants Strange Coins, but Legendary Shards. This is a new currency that will always be displayed at the top right of your character menu. The symbol is purple shards:
According to the item description, the Legendary Shards are remnants of powerful items. They are used to upgrade equipment or trade for other items. This means: you need them for infusion and for Xur.
Finding Legendary Shards – Here is where you can farm them
Even before the release of Destiny 2, the locations of the Legendary Shards have been leaked (we may update this article if necessary):
When you dismantle a legendary item, you receive 2 Legendary Shards
When you dismantle an exotic item, you receive 5 Legendary Shards
Strike bosses – (rare)
Nightfall strikes
Flashpoints
Chests scattered throughout the world (Planetary Chests) – (rare)
“Lost Sector” chests
Raid chests
Raid encounters
Faction Engrams (also Trials Engrams)
So you will receive the Legendary Shards in various ways – by exploring the open world or playing endgame activities. In the endgame, your hunt for this currency is likely to accelerate as you will frequently obtain legendary and exotic items which will yield several Legendary Shards when dismantled.
Xur and Legendary Shards in Destiny 2
Xur will hardly change in Destiny 2. He remains a special vendor who only appears on weekends at random locations and sells exotic goods.
The main innovations regarding Xur are:
He no longer appears in the Tower or the Reef as he did in Destiny 1; instead, he can appear in all four new worlds of Destiny 2.
He demands Legendary Shards instead of Strange Coins now. The prices of his Exotics are still unknown.
Note: Our cover image is from MoreConsole.
This is an AI-powered translation. Some inaccuracies might exist.
This week EA Sports reveals the best players in FIFA 18. They publish daily some “Ultimate Team” cards with player ratings, as they will be in FUT 18.
Yesterday, the top 100-81 were presented; today the top 80-61 are up. The remaining ratings will be presented in the coming days.
Player Ratings in FUT 18 – Rank 80-61
In the top 80-61 are numerous Bundesliga players, including Marco Reus from Borussia Dortmund and David Alaba from Bayern Munich. By the way, Angel Di Maria and Franck Ribery are two 5-star skillers.
Blizzard reveals in a “Making of” video what the Animated Shorts of Overwatch are all about.
The Animated Shorts are one of the few and important ways for Blizzard to bring the characters of the universe closer to the players. There is hardly any story within the game. If at all, small hints can be found within a map or in the short dialogues of the heroes.
However, Blizzard wants players to have an emotional connection to the heroes and therefore continues to release comics and the Animated Shorts – especially the latter cause a lot of attention.
Also showing the scientists of Overwatch
Blizzard has now released a making-of for “Winter Awakening”. Here, the developers talk about the goals and challenges in creating such cinematics.
According to Jeff Kaplan, the story of a character and their personality are just as important as the questions “how much damage the left-click of their weapon causes”.
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Winter Awakening is also one of the calmer cinematics, where there is little action. Much has been shown about the typical “soldier” characters, like Soldier: 76, Widowmaker, or Bastion – but little about the calmer heroes.
Mei is the perfect example here. A character who loses everything – friends, time, and any hope for rescue. How such a character can still become a hero is shown in the “Animated Short”.
Cortyn says: For me, the Animated Shorts are always the big highlights that I look forward to even more than a new hero or a new map. I also attribute “Pixar quality” to the videos and can’t get enough information about the heroes and the game world. A little insight into the creation process of these films was therefore very welcome.
How can I change my subclass in Destiny 2? How do I unlock all subclasses? Here’s how you get the focuses of the Titan, Hunter, and Warlock.
Every Guardian class in Destiny 2 has three subclasses (focuses). These subclasses are assigned to the elements Arc, Solar, and Void.
At the beginning of your Guardian journey, however, only one subclass is available to you:
If you start with the Titan, you are a Sentinel (Void)
If you start with the Warlock, you are a Dawnblade (Solar)
If you start with the Hunter, you are Arcstrider (Arc)
All other subclasses must be unlocked first. We will show you how to do that.
This is how you get all subclasses in Destiny 2 – Find Relics
Unlike the first subclass of a character, the second and third subclasses are not tied to the story. Instead, you need to find relics in the open world, through which you gain access to the subclasses. Each subclass has its own relic.
The relic for the Nightstalker
According to user reports, the first subclass relic can be found in the open world starting at character level 8. This relic grants you the subclasses from Vanilla Destiny: Striker, Gunslinger, or Voidwalker
The second subclass relic is said to drop starting from character level 15. This is how you gain access to the “Taken King” subclasses Sunbreaker, Nightstalker, or Stormcaller.
To obtain a relic in the open world, you must rely a bit on luck. According to user reports, relics can randomly be found in chests after public events, in “Lost Sector” chests, and other chests in the open world. It seems to not matter what world you search for chests in.
Charging relics and playing the relic mission
Once you possess a relic, you can inspect it in your inventory. There you can see the requirement you need to fulfill to unlock the subclass. You need to complete some public events until the relic reaches 100%. You can also view the progress in the milestone overview.
Once you have “charged” the relic, a new mission appears in the European Dead Zone:
In this mission, which can only be played solo, you embark on the fragment of the Traveler. On your way there, you will receive information about your subclass. Upon arrival at the fragment, you will be attacked by waves of enemies, which you can then defeat with your new subclass and new super.
Changing subclass
After the mission, you will have permanent access to the new subclass. Go to the character overview, where you can change your subclass in the top left:
By the way: The upgrade points you collect when you level up are not tied to a specific subclass. You can distribute the upgrade points as you wish among your subclasses.
Where did you discover the relics for your subclasses?
The game Wander (PC, PS4) was once considered the worst game for PS4. Now it is pretty much dead.
The US site Massivelyop dealt with “Wander”. It was an MMO from 2015 that was released for PS4 and PC. Wander was known as the “non-violent MMO.” There was no combat, players were meant to walk through the world and experience it.
28% on Metacritic – Wander was not a hit
The game was so incredibly buggy back then that it earned the title of “the worst game for PS4 of all time”. That’s what smaller sites about the game said that tested it. On Metacritic, Wander PS4 has a remarkable 28%.
People wondered how that even passed Sony’s certification.
The community manager later told the US site Kotaku how everything had gone terribly wrong and how she had to deal with the many outraged complaints. At that time, it was said that the team was working tirelessly to contain the disaster.
Apparently without success.
Sorry and goodbye – not even Free2Play works
The game hasn’t done much since its release. According to Massivelyop, the last patch was already in September 2015. The last Twitter message from the studio also came in 2015. There, the Twitter account apologized for the lack of updates. They claimed to have suffered from a gum infection and needed a break.
The developers said they were sorry. They would have liked to switch Wander to Free2Play, but because they use the CryEngine, that doesn’t work. The agreement with CryTek would prevent that. The statement ends with “Thank you to all Wanderers and sorry.”
In the thread on Steam, an employee reflected back on the development. He said: Wander was the only game of the indie studio. The developers had many memories of the project. For most, it was the first chance to develop a game. They have since embarked on new shores.
Wander is no longer available new on PC. However, according to MassivelyOP, those who have already purchased it can still download it from Stream again. It is still listed on the PS4 page.
The player-versus-player battles and a trading function have long been on the agenda of Pokémon GO. It has now become known that many more updates are expected.
When the first version of Pokémon GO was released in the summer of 2016, many new trainers quickly realized: Some features are still missing.
Niantic followed up and reassured players: More features are in the works and will be gradually integrated into Pokémon GO. These include raids, which have been available as a co-op feature in Pokémon GO since this summer. But that was just the beginning. According to statements from the Pokémon Company CEO, there is much more to come.
Pokémon GO is just at the beginning of its development
In an interview with Bloomberg, Pokémon Company CEO Tsunekazu Ishihara announced that the current features and functions in Pokémon GO are just a fraction of what is planned for the future.
“We have only achieved 10 percent of what Pokémon and Niantic are trying to implement in the game. In the future, we still need to implement fundamental Pokémon experiences such as a trading function, player-versus-player battles, and other possibilities.”
Improvements of the last months
Since the release of Pokémon GO, quite a lot has happened in the game:
In raid battles, you can team up as trainers against powerful raid bosses.
In the interview, the Pokémon CEO also spoke about the difficulties in designing. Which Pokémon types should be found where? “One view is to have cool Pokémon appear in cold climate zones. But this would also mean that players in the tropics have no chance of catching these monsters.”
“So we are always thinking about finding the right balance between game design, how Pokémon should exist, and how satisfied players are with their collections.”
“Anyone going to the coast now can catch water Pokémon there. If, for example, electric Pokémon like Pikachu appear near power plants, there are problems. Is that safe? And is that allowed everywhere?” The developers take the issue of spawn behavior of different Pokémon types seriously.
Advanced AR experience
However, Pokémon CEO Ishihara sounds particularly interested in augmented reality.
“With the current AR feature, you can say ‘There is a Pikachu’, but no one believes that. Reality is just a step further away. For example, you could then find a Pikachu, and it recognizes the table and jumps on it. Then you see its shadow on the table. The monster could then turn to the player and talk to them. We will witness the birth of this reality, which takes Pokémon GO a step further.”
So a big future lies ahead for Pokémon GO. What feature would you like to see next? Trading, PvP, or something completely different?
Destiny 2 is live and thousands of Guardians are setting out to take revenge on Ghaul and his Cabal. But which Guardian class did you choose? We wanted to know in a survey and here are the results.
Destiny 2 – Classes – Who is the most popular? Titan, Hunter, or Warlock?
The results of the survey were close. About 1,700 readers voted and the following results came out:
Hunter: The swift Hunters take first place. 581 of you – that’s a solid 35 percent of all voters – chose the nimble killers as their first class. Hunters are a fast and agile class in Destiny 2. Hunters can perform double jumps in the air and adeptly dodge. Also cool: As Arcstriders, they are true killing machines in close combat with their Arc staffs!
Warlock: The Warlocks take second place. 562 of you wanted to play a Warlock as the first character in Destiny 2. That corresponds to a percentage of 33% of all voters. But why should one play the Warlock when one could have the nimble Hunter? Maybe it’s because of the cool skills the Warlock has. You can always use a healing circle. Or maybe you prefer to float through the air instead of making double jumps? Or you simply like flame swords better than lightning staffs.
Titan: Close behind the Warlock is the Titan in third and sadly, last place in our survey. The strong frontline fighter was chosen by 559 of you as the first hero. That’s 32 percent of all voters. Titans are also cool heroes. Thanks to their shields, they can protect their group from damage, and in one of their subclasses, they even have a round shield in Captain America style. With their boosters, Titans can rocket vertically into the air.
So much for our survey results on the most popular first class in Destiny 2. Are you satisfied with your choice or would you have preferred a different class after a few hours in the game? Let us know in the comments!
Paladins (PC, PS4, Xbox One) receives the new VIP system in patch OB58. Since the VIP program was introduced, there has been confusion in the community and players are uncertain. There have been accusations that the system is Pay-to-Win (Pay2Win) and for some, it is unclear what the program is actually intended for. According to a Redditor, this may be due to the poorly chosen name.
Additionally, there is a VIP pack that costs $14.99 and the VIP membership costs 200 crystals, Paladins’ premium currency. Those who unlock a VIP membership or purchase the VIP pack will receive some benefits.
Studio Hi-Rez has a tradition of introducing new updates in a preview live stream. In the preview stream of patch OB58accusations arose in the Twitch chat that Paladins is now Pay-to-Win. This accusation was also expressed on various community platforms. Some feel that the VIP system is too vague.
Is Paladins’ VIP system a “Pay to Win” model?
No, not by the strict definition. “Pay to Win” means that one can buy a gameplay advantage. This would be the case if there were exclusive cards in the VIP store that strengthen champions. In Paladins’ VIP store, only cosmetic items are available.
Players can unlock things like exclusive skins, voice packs, or icons with VIP points.
It is even possible to earn VIP points without a VIP pack or membership. However, those who spend money on the various VIP packs will get significantly more out of the system.
This is what the price-performance ratio of the VIP system looks like:
200 crystals cost €4.99 in Paladins’ shop.
It costs 70 crystals to unlock 10,000 VIP points directly. That can be 10,000 free VIP points every two weeks if you spend your “Weekly Login Reward” on it.
Epic skins cost 30,000 VIP points in the VIP store. This means players have the option to buy an exclusive epic skin for 210 crystals directly. Most epic skins cost 400 crystals in the standard shop.
If one decides to buy the VIP pack for $15, they will receive: An epic skin (with weapon and body) and enough VIP points to unlock a legendary and another epic skin. Additionally, there are 25 radiant chests, 5 VIP memberships, and boosters for the VIP points earned.
So yes, there are more benefits if you purchase the VIP offers for real money. But these are merely cosmetic items. No one gets a gameplay advantage by purchasing a VIP membership.
Paladins is completely free to play and the VIP system is supposed to be a way to financially support the development of the hero shooter. At the same time, players should receive something special for their support.
Kers points out that the name “VIP system” sounds as if one must spend money to gain any benefit and purchase advantages. It evokes the feeling of a paid membership that offers boosts or similar.
This misunderstanding could seriously damage Paladins’ reputation, according to the Redditor. Kers_ described the following situation: Imagine someone is looking for a new game and hears that it has a VIP system. The first thought for the newcomer would surely not be to examine the system in detail and understand it. They hear VIP and think of Pay2Win boosts and spread that idea.
Objectively, the name is simply poorly chosen.
The Redditor would suggest to Studio Hi-Rez to adjust the name and rename it to something like “Loyalty System” or “Prestige System.” This would better represent what the system is intended to be.
Everything you need to know about the VIP system can be found here:
A topic has no end in WoW, not even in Patch 7.3: Why is flying not allowed on Argus?
As of today (09/06/2017), players have the opportunity to explore the last zone of Argus in World of Warcraft – Mac’Aree. Accordingly, many players are once again expressing their displeasure in the official forum. Air is also the topic, as players cannot soar into it. After all, flying is prohibited on Argus. As a result, threads are piling up in the forums with the sentiment “Without flying, I have no interest in Argus”.
Argus is not supposed to be “safe”
The Community Manager Ornyx has engaged once again in the discussion and explained why flying is not allowed on Argus – and why, from his perspective, that is a good thing.
While he understands the frustration of players who have just “earned” flying on the Broken Isles, he explains that Argus is simply not the Broken Isles.
Besides, the flying ban on the “patch islands” has always been the case – even on the island of Quel’Danas from Patch 2.4 in The Burning Crusade, flying was not permitted.
Some players also demand more “consistency” – if you can fly in one place, then you should be able to fly in all places. Here, Ornyx disagrees. Just because a mechanic exists in the game doesn’t mean it has to apply everywhere.
In conclusion, Ornyx says:
“Argus is not supposed to be a friendly, inviting place (…). If you have trouble finding the right path and must dodge deadly dangers, then Argus works exactly as intended.”
Cortyn says: At first, I was a bit frustrated that I couldn’t even find the time to grab something from the fridge on Argus because my Draenei would definitely have 5 demons hanging on her hooves, horns, and tail again. However, I quickly came to terms with it and agree with the sentiment: Argus is a hostile world. I should not be safe. Therefore, I am actually satisfied that there is real safety only at the Vindikaar. The ability to fly would undermine this sense of threat.
Destiny 2 has a fresh weapon system. What are the features of the new weapon slots and what do the energy elements bring?
One of the biggest innovations in Destiny 2 is the revamped weapon system. Instead of the weapon slots from Destiny 1 “Primary, Secondary, and Heavy Weapon,” Destiny 2 has a new classification of weapons: Kinetic Weapon, Energy Weapon, and Power Weapon.
Your character can equip one Kinetic Weapon, one Energy Weapon, and one Power Weapon at a time. During combat, you can quickly switch between these slots with the press of a button. If you want to equip other weapons in the slots, you have to do so through the character menu. This is not recommended in the heat of battle.
Each of the three weapon slots requires its own ammunition – Kinetic ammunition is white, Energy ammunition is green, and Power ammunition is purple.
Kinetic Weapons in Destiny 2 – This is what sets them apart
The Kinetic Weapons are your “primary weapons,” with which you will shoot the most in Destiny 2 – primarily because you will find the most ammunition for them. The types of Kinetic Weapons include Hand Cannon, Scout Rifle, Pulse Rifle, Auto Rifle, Sidearm, and Submachine Gun.
All Kinetic Weapons deal Kinetic Damage. This is the “standard damage” without additional effects. You shoot at an enemy. They take damage. Done.
Energy Weapons in Destiny 2 – Which elements against certain shields?
The Energy Weapons consist of the same weapon types as the Kinetic Weapons, namely Hand Cannon, Scout Rifle, Pulse Rifle, Auto Rifle, Sidearm, and Submachine Gun.
The big difference is: They have different elements. In the Destiny universe, there are the elements Arc (blue), Solar (red), and Void (purple), which you will encounter not only with Energy Weapons but also with enemy shields and Guardian subclasses.
How do I see the element of my weapon? In the character menu, you can hover your cursor over the respective weapon. Then the corresponding symbol for Arc (blue), Solar (red), and Void (purple) will be displayed. Alternatively, you can press L2 in the character menu (PS4), and then you will see the elements of all weapons. In combat, the element will be displayed to the left of the ammunition:
How do I recognize enemy shields? Only some enemies have shields. Only once the shield is down can you deal damage directly to the enemy. You recognize enemy shields by a colored aura around them.
Energy Weapons generally deal slightly less damage to enemies than Kinetic Weapons of the same weapon archetype, but they provide three advantages in combat.
Energy Weapons deal increased damage to enemy shields – PvE
Each Energy Weapon is good at quickly eliminating enemy shields. They deal increased damage to shields. The rule is: Each element deals equal damage to every enemy shield. For example, if a Cabal Centurion approaches you with a Solar shield, it doesn’t matter whether you shoot him with a Solar, Arc, or Void weapon – all Energy Weapons deal increased damage, regardless of the element.
What happens with matching elements? – PvE
With matching elements – for example, if you shoot a Solar weapon at a Solar enemy shield – there is the bonus effect that the shield explodes upon destruction and deals additional damage to the shield holder as well as to nearby enemies. The shield holder is staggered for a short time by the explosion.
Energy Weapons in PvP
Energy Weapons deal additional damage in PvP when the opposing Guardian has an active Super. For example, you can stop a charging Striker Titan. The respective elemental damages do not need to match. Each elemental damage deals the same increased damage against every Super.
Power Weapons in Destiny 2 – The most powerful weapons
The Power Weapons have always been described by Bungie as weapons that can defeat other Guardians in PvP with just one shot. Power Weapons include Grenade Launchers, Rocket Launchers, Shotguns, Sniper Rifles, Fusion Rifles, and Swords.
They are the most powerful weapons in the game, but they can only be used rarely:
In PvP you have to pick up Power ammunition from ammo boxes, which only spawn occasionally. It will show which Guardian picked up this ammunition for which weapon.
In PvE enemies drop Power ammunition rarely. Only Majors, the named enemies or those with yellow health bars, are guaranteed to drop Power ammunition.
Power Weapons have different elements like Energy Weapons.
Hand Cannon: One shot is fired per button press. Generally recommended for short to medium range.
Pulse Rifle: A salvo of shots is fired per button press.
Auto Rifle: The weapon fires as long as you hold down the fire button or until the magazine is empty.
Scout Rifle: One shot is fired per button press. Generally recommended for medium to long range.
Sidearm: One shot is fired per button press. Only usable at close range.
Submachine Gun: The weapon fires as long as you hold down the fire button or until the magazine is empty. Only usable at close range.
The Power Weapons:
Shotgun: One round is fired per button press. Deadly at close range.
Sniper Rifle: One shot is fired per button press. Deadly at medium and long range.
Fusion Rifle: After a charge time, energy projectiles are shot at the enemy. Short to medium range.
Grenade Launcher: One shot is fired per button press, dealing area damage.
Rocket Launcher: One shot is fired per button press, dealing heavy area damage.
Sword: Only effective in melee.
Mods, Shader, Infusion – more information on the weapons
Weapons come in various quality levels, indicated by the colors white, green, blue, purple, and yellow. In the endgame, the purple legendary weapons and the yellow exotic weapons are crucial.
Weapons can be customized with mods and shaders through the detail view. This allows for personalization. Shaders change the appearance, mods change the stats such as stability or reload speed. There are also mods that allow you to change the element of Energy Weapons. Exotic Weapons cannot change their element.
The perks of the weapons are fixed; they are not randomly generated.
Legendary and Exotic quality weapons are infusion capable. You need weapons of the same category that have a higher power level.
Can the same weapon drop as a Kinetic or Energy version? No, the weapons are predetermined for the slots. Weapon A will always drop for the Kinetic slot and Weapon B will always drop for the Energy slot.
The players of Overwatch are frustrated. Are they being teased with loot? Or is there an annoying bug?
Those who want to collect as many loot boxes as possible in Overwatch to always have the latest cosmetic upgrades for a character must play a lot. Because every time you reach a level, a new box awaits. A few bonus boxes are awarded for certain actions in the game – such as for the first 9 wins in the arcade per week (3 boxes). Another box is given when you step out of your comfort zone and try out a new game mode – like Deathmatch or Team Deathmatch.
However, this is precisely where a problem keeps occurring. Because there should actually be a loot box for playing the mode “Deathmatch” for the first time. In many cases, this does not happen – players simply do not receive it.
A victory also does not bring a loot box
Some have speculated that you not only have to place in the top 4 for this loot box, but actually need to finish in 1st place to get it. This has further fueled player frustration as they desperately tried to come out on top after 10-20 matches. But that is also not the case. The additional loot box is simply unavailable to many players – a clear bug.
Blizzard has since spoken out in the official forum and stated that they want to look into this problem and thanked for the numerous reports.
So a little tip for everyone: Don’t try to get the bonus box advertised in the Deathmatch menu. It will probably take a few days before Blizzard fixes this issue.
At Gamescom, we met the producer and head writer of Final Fantasy XIV. They revealed in the interview how the process of writing the story of the MMORPG looks. Gameplay and player experience are the top priority. The story is meant to wrap around the game and support the content. There is no guarantee of a happy ending in Final Fantasy XIV.
Naoki Yoshida is the producer and director of FFXIV and Natsuko Ishikawa is the head writer of the MMORPG. The two were available for an interview at Gamescom 2017, explaining what role the story of Final Fantasy XIV plays for them and what processes are involved in telling stories in an MMORPG.
They also provided insight into what makes a good story for them.
The story is important for the entire player experience – it supports the content
In Final Fantasy XIV, fans repeatedly rave about the brilliant and touching story. It is lovingly crafted in every detail, and the connections between individual plot lines are coherent. For example, some characters that players had missed in FF XIV for years reappeared in the Stormblood expansion without feeling out of place.
One might think that an MMORPG known for its breathtaking story would also focus on it. However, the truth is different.
Yoshida emphasized that gameplay and player experience always come first in FFXIV, and the story comes afterward. The story is a means to highlight and make the content unique. Yoshida explained this process using the new swimming feature.
The game designers realized that swimming should be unlocked at level 63 and somehow tied to a boss fight. Once these details were worked out, Ishikawa and her team came into play.
The designers asked the writers how to make swimming as a new feature more interesting.
The scenario team devised a part of the main quest that unlocks swimming for the players. To settle an ancient feud between two underwater races, the player is gifted the ability to breathe underwater. Swimming is thus not simply unlocked by reaching level 63, but players must earn it through an underwater quest.
The scenario was written around swimming.
Ishikawa connects the scenarios of the writing groups and ensures a flow
The writers are divided into several groups that focus on different areas of the story. As the head writer, Ishikawa’s job is to create a seamless transition between scenarios.
There is a quest team that is divided into two groups. One group primarily focuses on writing, while the other considers how to best implement this in the game. Ishikawa oversees both groups for quality and sets the pace. She creates the connections between individual scenarios and must especially ensure that there are no overlaps or illogical links.
For the scenarios, there are different areas divided among the writers. There are job quests, raid quests, or gathering quests. The writing team is always asked who wants to work on which category. If someone raises their hand for a particular storytelling project, they take responsibility for it and bring it to fruition.
Therefore, as Ishikawa says, a writer for such a complex MMORPG needs more than just skill and writing experience. The ability to work in a team is paramount, as every cog must fit together.
A good story must reflect reality – even in a fantasy world
The entire team of FFXIV has created one of the best stories in the MMORPG with its methods. Many experts and fans agree on this.
What, then, makes a good story for the two leading minds, Yoshida and Ishikawa?
Producer Yoshida: “I think a lot about what justice is. What is good? What is evil? Looking at reality, injustice is still very present. People grow up with different backgrounds. Education, religion, values, and experiences influence the actions of individuals. Everyone has a different point of view. One must show the good and the evil of a person and bring those elements together. When I ask someone to write a story for me, or I write one myself, I always want all aspects of a person to be illuminated.
In games, it is often the case that you defeat the final boss and everything then is “happily ever after”. But that is not the truth. If the world were that simple, there would be no wars and injustices. But that is still the reality for us. We do not want to run away from this fact, but choose to represent reality.”
Head writer Ishikawa: “We want to face the conflicts of people. Everyone thinks differently, and there is more than black and white. It doesn’t always have to end with a “happy ending”. Sometimes there are conflicts where we do not reach mutual understanding, and that is the reality. In the world of Final Fantasy, we want to show that light and shadow belong together.”
A new live-action trailer for Destiny 2 has been released! The Guardians are celebrating with a dance party.
Destiny 2 is now live in all regions of the world. After the servers for New Zealand were activated in the early afternoon of September 5th, the other time zones followed one after the other. At midnight, Central Europe, including Germany, was next, followed a few hours later by America.
This “rolling midnight launch” went relatively smoothly compared to other Destiny launches. Most Guardians were spared from error codes. However, many players struggled with a login queue. Bungie is currently investigating an issue that may cause a game crash on PS4.
Otherwise, the successful launch is being celebrated! A new live-action trailer for Destiny 2, which was released on the Japanese PlayStation YouTube channel, shows how it’s done properly. In it, the Guardians shake a leg:
https://youtu.be/vII1AGyantY
“Freestyle Playground”
The trailer begins with a Warlock eliminating a Cabal unit with his sniper. But then something strange comes into view: a lone Hunter-Guardian dancing. Together with his Titan colleague, the Warlock approaches the Hunter and sees what it’s all about.
What follows is an amusing, cool, and silly dance video, where the Ghost serves as a music system.
Gameplay footage is then shown, where the Guardians are also dancing together. Presumably, this trailer conveys the message: “Hey, Destiny 2 is not just about saving humanity, but also about having fun!” The social component is emphasized by the shared dance.
Bungie message about the launch
There is another video about the launch from the PlayStation YouTube channel where no dancing takes place. Instead, the community manager DeeJ addresses the Guardians:
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DeeJ shares that the launch of Destiny 2 is extremely exciting for the Bungie studio and that this marks the next step they are taking together with the community. He hopes you will be there.
The records of PlayerUnknown’s Battlegrounds won’t stop. Meanwhile, the battle royale shooter has already sold 10 million copies, even though it is still in Early Access.
You jump out of a plane, glide to the ground with a parachute, collect gear and weapons, and fight for survival. The gameplay of battle royale shooters is already known from previous titles. However, PUBG attracts massive amounts of players to its survival game.
This is now again confirmed by the official sales figures: they have surpassed the next hurdle.
The survival shooter is doing well
Since PlayerUnknown’s Battlegrounds launched in Early Access in March 2017, it has sold over 10 million copies. This amounts to an average of 60,606 daily sales over the last 165 days. For a game that started as a mod and is still not finished, a great success.
The newly awakened survival hype even radiated onto other games that want a piece of the pie. GTA Online launches the Motor Wars mode – a survival mode with explosive weapons and tuned cars.
Over 970,000 players played simultaneously
According to a press release, PUBG has set a new record for simultaneous players. After Gamescom, there was a strong demand for the survival shooter, with over 970,000 players reportedly playing at the same time.
The website Steam-Spy reports similar numbers. On September 3, there were about 963,000 players playing PUBG on Steam at the same time.
Improvements on the way
The developers at Bluehole are not resting on the success of PlayerUnknown’s Battlegrounds but want to continue improving the game. Soon, you can expect refined animations for diving and climbing. There is already a work-in-progress video as a preview.
The preparations for the Overwatch League are in full swing. Many teams have already been confirmed (like the Seoul team recently), and even more are expected to follow soon. There is a lot to see behind the scenes.
Sinatraa for NRG – with $100,000 over minimum
Just recently, the well-known Overwatch professional and DPS player Jay “sinatraa” Won was signed by NRG Esports. After winning against Germany with his team for the USA in the World Cup Qualifiers, he will compete for the title at Blizzcon in November and soon participate in the Overwatch League.
The special thing about his contract: He did not sign it himself. Sinatraa is only 17 years old, and U.S. law requires that his guardian sign contracts on his behalf. In his case, his mother’s signature was required, which she gladly gave. It has been known for some time that she is very supportive of her son’s career.
https://youtu.be/uFd6rDdtv9c
Recently, the former coach of Team Selfless, Brad Rajani, was confirmed as the new coach and manager. This means sinatraa will encounter his former coach from the times he played with Selfless until the team disbanded in July of this year.
Team NRG for San Francisco
The founder of NRG Esports, Andy Miller, secured the San Francisco team for the Overwatch League in July. Thus, it is not surprising that this team will primarily represent the players for the city at the event.
The other known cities so far are Boston, New York City, Los Angeles, Miami, Orlando, Shanghai, and Seoul.
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Noteworthy is also that sinatraa, with $150,000 per year, is far above the minimum of $50,000 set by Blizzard. The reason for this are negotiations by Cloud9 and NRG for the contract with the pro, which pushed it to such heights.
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It should always be kept in mind that this is only the base salary that players receive from the team. Professionals also have additional earnings from prize money, sponsorship deals, and more, which usually constitutes the larger part of their income.
What do you think? Are the salaries reasonable for athletes? Should such figures be compared to those of other sports like soccer, or should they generally be reduced?
In Destiny 2, a secret has been discovered and solved on the Farm. It has to do with “Sentry 4 required” and the Scout Patrol.
The first major secret in Destiny 2 has already been unveiled. It is located in the Farm, the new social space. If you execute the following steps in the correct order, you can participate in a “mini-game”, the Scout Patrol, which gives you significantly greater mobility.
Here’s how to do it!
Sentry 4 required – How to activate the campfire
When you fly to the Farm, on the left from the spawn point there is a campfire (see our title image). As you approach this fire pit, the message “Sentry 4 required” appears. You cannot interact with the campfire yet.
You can only do this once you follow these steps:
Behind the building where Tyra Karn is located, there is a water wheel. Climb onto this wheel and walk on it for a few seconds until the message appears, “Sentry Ranks x2”
Now jump onto the roof next door. Bottom left on the screen, the message “Wheel Boost completed” will blink.
Now walk over the black cables to the roof with the sphere.
From this roof, walk over the cables to the roof of the building where Lord Shaxx stands.
Once you are on the second roof, the message “Vertigo completed” will appear.
On the right, you see the roof where you complete “Vertigo”
Now run back to the campfire where “Start Scout Patrol” is written.
The Scout Patrol – A race against time
The Scout Patrol is a kind of mini-game. Once you activate it, your guardian glows red (he can jump higher and further) and “Light Towers” appear one after the other on the Farm, which you should run to. These objectives send you across the Farm and end at the dock next to the campfire. Your time will then be displayed at the bottom left of the screen.
In this video, you can see it all in motion:
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