The arena brawler Battlerite got a second chance and made the most of it! Since the game went Free2Play on Steam, the number of players has noticeably increased. Over a million gamers have signed up, and the concurrent users are also high. Free is apparently the right price.
Battlerite is a fun arena brawler game. You can think of arena brawlers like MOBAs, but without all the frills like lanes, towers, minions, creeps, and shops. Rather, it is all about engaging in wild team fights in a dwindling arena. It mainly relies on skill. Those who use their skill shots optimally win.
Battlerite was extremely popular when it was released as a paid Early Access title on Steam in September 2016 and was number 1 in the Steam charts for a while. But then things quieted down, the player numbers shrank, and a controversial update caused frustration.
However, Battlerite has now been released as a Free2Play title and is once again gaining players!
Over a million players, with more than 44,000 concurrent players!
Battlerite officially went Free2Play as planned on November 8, 2017, and is enjoying considerable success. It seems the players were just waiting for it and are now flocking to the servers in their thousands. According to Steamspy, over a million players have played Battlerite in the last two weeks. On November 6, the peak was reached with 44,850 concurrent players.
Since then, the numbers have somewhat declined, but there are still over 40,000 gamers fighting in the arena at the same time. The Free2Play transition seems to have worked out well.
The new online shooter Star Wars Battlefront 2 (PC, PS4, Xbox One) seems to have had a relatively weak sales start. Initial numbers from the UK suggest that sales are down 60% compared to its predecessor from 2015.
It’s a tradition for new games: The United Kingdom reveals sales figures on the Monday after the launch week, providing insights into the success of a game. And customers are not giving a thumbs up to Star Wars Battlefront 2.
However: These are only the retail sales in the UK. So it’s not a huge figure, but it does indicate a trend.
60% worse than Battlefront 1, 50% worse than Battlefield 1
According to reports, Star Wars Battlefront 2 sold 60% worse in the UK compared to Star Wars Battlefront 1 in 2015. It also falls significantly behind Battlefield 1 from 2016, with 50% fewer sales.
However: Digital revenues are not included in these figures. They likely increased last year, but probably not enough to offset the missing unit sales.
This results in Star Wars Battlefront 2 not taking the top position in the UK, landing only in second place behind Call of Duty: WWII.
The sales of Battlefront II in the UK came in at 55% for the PS4, 44% for the Xbox One, and only 1% for the PC. The PC is largely a digital market.
Much Trouble over Lootboxes
Star Wars Battlefront 2 has been hit by a wave of outrage. This was related to new monetization ideas from EA that stem from games like FIFA. Progress in the Star Wars game is tied to lootboxes, which can be earned in the game but can also be purchased for real money.
The outrage was so strong and persistent that EA removed the option to purchase lootboxes for real money just before release. However, this is said to be only a temporary solution. EA has not yet disclosed how it will ultimately change the system. The company has avoided questions on the matter.
In the post-apocalyptic action online game Crossout (PC, PS4, Xbox One), you build your own vehicles and take them into battle. The best part: the game is a free-to-play title. Whether the intense vehicle battles are fun, you will find out in this preview test.
Crossout is described as a free-to-play action MMO, at least that’s how the developer titles it. Similar to World of Tanks, multiple vehicles controlled by players battle on a map.
The twist: There are a seemingly endless number of parts with which you can assemble your own vehicle. This allows you to quickly create an agile buggy or a heavily armored vehicle.
Even futuristic combat walkers crawl across the battlefield. And thanks to the detailed damage model, you can delightfully dismantle enemy vehicles into their individual components.
In addition to PvP battles, there are cooperative missions for up to 4 players, where you compete against AI. As you gain experience, there is an opportunity to develop combat machines called Leviathans and unleash them on players in PvE missions.
My First Minutes
It all starts with the first matches. Until level 3, Crossout sends you into bot battles, which finish pretty quickly. After that, it’s off to multiplayer battles with up to 16 players. Before you can create vehicles yourself, you start with a rusty vehicle equipped with two machine guns. Once on the battlefield, I first took a little honor lap to familiarize myself with the terrain. Then came the first enemy. Load ammunition, aim, and fire bullets.
After a few seconds, only a riddled rust bucket was lying on the ground. After about 10 minutes, the first match was over. But I was just having too much fun! So I took another round, even though I really should have been in bed by then.
A small downside: at the beginning, there are only sluggish bot battles. The AI is, to make matters worse, extremely dumb! It often happened that enemy bots just stood around as if they were enjoying a virtual cup of coffee — or machine oil.
PvP against Players is Significantly More Challenging
Once you reach account level 3, you get to fight against real players. Two teams with 8 players on each side battle on the battlefield. The first team to destroy all the vehicles of the opposing team or capture their base wins. The PvP fights feel much more complex than just dealing with apathetic bots. Within a minute, I had already aimed my first enemy and gave them a good beating with my MGs.
After I had eliminated this one, the next enemy came rushing in. However, this one had one tire less and was hence driving rather awkwardly. I decided to blast their remaining tires and there they stood — helpless on the battlefield.
Build Your Own Vehicle and a Huge Leviathan!
The heart of Crossout is the extensive editor, in which you can build countless variations of vehicles. To unlock new parts, you must choose a faction in the game. These have different missions and grant you access to increasingly powerful parts over time. However, the factions do not have a special story. As a cherry on top, there is also the possibility to build a giant Leviathan. These monsters are much larger than normal vehicles and have an arsenal of various weapons. Once you’ve assembled one, you can register it in the game and unleash it on player groups.
Every time your Leviathan takes down players, you earn additional rewards.
Complete Destruction
A special feature of Crossout is the damage model. You can destroy the armor and parts of the enemy vehicle with your weapons, leaving only a hollow, completely riddled shell. Therefore, you should think carefully about how you create your vehicle. If you build your vehicle poorly, you will have weaknesses and could end up like my last opponent, suddenly without tires on the field. The cool part: Depending on which parts of the enemy vehicle are destroyed, it will affect the gameplay accordingly. If someone shoots off your weapon, you’ll be wandering around unarmed for the rest of the battle and might even ram into a few enemies. But shooting is no longer an option! If your tires are gone, you stand in the middle of the battlefield and can only helplessly watch as other drivers mercilessly take you down from your blind spot.
The PvE Part
A distinctive feature of Crossout is the additional PvE missions. Here you must fulfill various mission objectives with up to 3 teammates and compete against AI. This way, you protect a base or escort a valuable cargo. Then there are missions where you fight against a huge metal can, known as a Leviathan. To play PvE, you need fuel, which you only get for victories in PvP mode. The developers aim to ensure that the main part, namely PvP, is in the foreground. However, I believe that you can gather fuel quite quickly.
What Does the Community Say?
Let’s take a look at the user reviews on Steam. These are mixed. Many players appreciate the artistic freedom when it comes to building vehicles. Since you have a seemingly endless choice here, you create your own vehicle. However, the so-called Hovers in the game, i.e., hover tanks, are criticized by some users for being too strong. It is also reported that the balance does not work properly and thus some teams have more or fewer players on the starting line.
Is Crossout Fair?
Like in many free-to-play games, you can have plenty of fun for hours without having to spend a cent. You can craft the individual parts for your vehicle yourself, but this takes time. If you don’t have time, you can take a look at the auction house, which facilitates trading between players. Prices rise and fall, and if you buy at the right time, you save a lot. There is also the option to get in-game currency with a bit of wallet investment. However, some prices are quite steep. Some epic parts will already cost a pretty penny.
If you’re planning to spend some euros, you should first look at the packages containing pre-assembled vehicles with additional goodies. Such bundles usually have a solid price-performance ratio.
Conclusion: Is Crossout Worth It?
Crossout is a cool game. I like that I can build my ride myself. This leads to individually designed vehicles that have a lot going for them and could easily come straight out of the latest Mad Max movie. The hit physics is also enjoyable. Man, what a feeling it is when the enemy stands motionless on the track without tires and is marked for destruction!
Only the sluggish AI is a bit annoying at first. But luckily, you quickly start brawling with real players. The PvE mode, where you cooperate against the AI, is also interesting and refreshes the genre.
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In Destiny 2, you can forge your own Vex weapons with Curse of Osiris. Several endgame quests are available for this.
For a long time, fundamental mechanic changes have been demanded in the Guardianship to make the endgame of Destiny 2 exciting again and to bring back long-term motivation.
A few weeks ago, the developers promised some endgame innovations. However, they did not provide a timeline for when these would be implemented.
It is still unknown whether the first expansion “Curse of Osiris” can enhance the endgame mechanics of Destiny 2. In the first livestream for this DLC, Bungie did not address the criticism but instead presented some of the new content as planned.
This new content includes a weapons forge associated with several quests.
Forge Your Own Vex Weapons
The new social space in Curse of Osiris is the Lighthouse. This is located on Mercury. There, you will meet Brother Vance, who will be an important character for the storyline of the first expansion.
However, in the Lighthouse, there is not only Brother Vance but also a weapons forge. This looks like a kind of altar:
Behind the altar on the wall is the Osiris symbol, which is surrounded by several circles. Here you can see this mural in detail:
The special thing: Each of these circles represents a new weapon. These are Osiris weapons that use Vex technology. One example is the Osiris hand cannon that you can see in the images above.
There are a total of 12 circles, with two cables coming from one of the circles. This circle likely does not represent a new weapon, so you may assume that you can unlock 11 (or even 12) Osiris weapons. Once you obtain a weapon, this will be indicated by a glowing glyph above the circle. Therefore, two weapons have already been unlocked in the image above.
How do you obtain the Osiris weapons? According to Bungie, these weapons are tied to quests. Complete the challenges of the quest, then go to the weapons forge, craft the weapon, and a new glyph appears on the wall. These glyphs indicate your progress.
The weapon forge will only be available in the endgame after you have completed the Curse of Osiris campaign. That means you have 11 or 12 quests ahead of you that will reward you with unique weapons after the campaign.
However, some questions remain open:
How extensive are the quests?
Can the weapons be forged multiple times, can they perhaps even be reforged and given different perks?
And what happens when all circles are activated?
Can this weapons forge improve the endgame? It will definitely provide new goals. Many Guardians will be motivated to unlock all weapons and complete this glyph collection on the wall. But what use is the weapons forge once you have all the weapons? It likely won’t provide the long-awaited long-term motivation.
The worldwide catch challenge in Pokémon GO has started. We show you when the bonuses will be activated and how long they will remain active.
For the past few hours, the worldwide catching competition in Pokémon GO has been running. Every trainer who catches monsters in the wild automatically participates in the event and helps achieve the big goal.
As a special challenge, the team from Niantic has decided that three billion Pokémon should be caught within a few days.
If we succeed in collectively reaching the goal, we can expect great rewards.
Pokémon GO Challenge – The most important information
We compile the most important details:
The event started on the evening of November 19 and ends on November 26.
The rewards remain active for a longer duration.
You have the chance to earn a lot of experience points and stardust.
To do this, the various goals set by Niantic must be achieved.
Upon reaching Bronze, Silver, and Gold, there will be additional Pokémon spawns in the wild.
If we manage to achieve 3 billion Pokémon catches, a special regional Pokémon will be available worldwide.
Silver (1.5 billion Pokémon) will bring additional double stardust and even more Pokémon spawns alongside the Bronze rewards.
Gold (3 billion Pokémon) will bring the bonuses mentioned from Silver and Bronze and will additionally unlock Porenta worldwide. In East Asia, where Porenta is already available, Kangama will also appear.
As Niantic explains on Reddit, the rewards will be activated shortly after reaching the milestones (not just at the end of the event).
Current Status of the Catch Challenge
On Twitter, the Pokémon GO team announced an update on the catch challenge. After one day, we have already caught 298,159,864 Pokémon. To achieve the big goal of 3 billion Pokémon, we need to step it up.
The rewards will last beyond the event. Niantic states that the bonuses will remain active until December 1, 2017 (10:00 PM). Porenta and Kangama are excluded. The two regional Pokémon are only available for 48 hours after reaching the Gold goal in their new locations in Pokémon GO.
The Bronze rewards with double experience points, extended lures, and more Pokémon spawns should therefore remain active for a long time. We suspect that this goal will already be reached on November 20.
Porenta release worldwide for all players
Porenta and Kangama will be unlocked shortly after reaching the milestone, just like the other bonuses.
So check back regularly on our page to find out when the new Pokémon are on the way. You will be quickly informed on our Facebook page for Pokémon GO, our Pokémon GO group on Facebook or here on Mein-MMO.de
Source: PokeWiki
How many Pokémon must a trainer catch? Pokémon Counter?
The team from PokémonGOHub estimates that each trainer must catch at least 15 to 22 Pokémon per day to achieve the Gold goal. They assume around 20 million trainers worldwide play daily.
We estimate that there may need to be a few more Pokémon caught per day. However, the rewards from the Bronze goal should provide enough motivation to reach the other goals.
It would be best if Niantic activated a Pokémon counter to keep track of the catch statistics. However, it is questionable whether such a feature will be implemented.
The developers of the upcoming MMORPG Ashes of Creation have introduced the political system. Coalitions and government alliances are also possible here. Hopefully, this works better than in Jamaica.
In Ashes of Creation, every decision you make as a player has an impact on the game world. The world features several so-called nodes.
A settlement arises at a node. Depending on what players do there, this also affects their surroundings. Excessive fishing might awaken a sea monster, while the depletion of resources from a mountain could potentially awaken a sleeping dragon. It is therefore important to proceed with caution.
Leaders bring order to chaos
This is where the political system comes into play. At the beginning, some players gather at a node to build a settlement, which grows over time. More and more players want to be active in this area. This can lead to disputes and fights among each other. Everyone pursues their own goals, and chaos can break out. To counter this, there must be rulers who maintain order.
For leadership purposes, a “City Hall” is established in a town. The players who feel called to take the lead meet in this hall and discuss together what rules and laws will be introduced, which direction the node will develop, how high the taxes for the city’s residents will be, which buildings should be constructed or expanded next, and whether it is necessary to tear down structures.
Decisions in the City Hall then have an impact on the development of the nodes.
Should the currently available resources be used for a larger marketplace to stimulate trade, or would an auction house be more sensible? Ashes of Creation presents challenging decisions, as – just like in real politics – everyone has their own views and pursues their own interests.
Bringing this into harmony is not easy – Jamaica greets.
Every decision has consequences
The neighboring city might interfere with one’s political goals, which is why a war should be declared. All players coming from other cities are designated as enemies. Those who take them down will receive a reward.
Or one can forge a partnership with another city and establish a trade route along which caravans travel back and forth transporting goods. However, not all players may be happy with how things are currently going. It is then possible for these players to settle elsewhere or incite a revolt that topples the current leaders and replaces them with new ones.
All these decisions in turn affect the node, which can then develop in other directions. A dungeon could open up, attracting adventurers with treasures, or a horde of monsters might notice the city and launch an invasion. Perhaps the trade caravan travels through a forest and the creatures there feel disturbed, leading them to ambush the transports.
The latest update for Ghost Recon Wildlands is about 12 GB in size and brings a new class, new maps, and another game mode for Ghost War.
For a few days now, the first update for the PvP mode of Ghost Recon Wildlands is available. An update has refreshed the “Ghost War” mode with new content. In a blog post, the development team explains what exactly has changed in the game.
Interference Update for Ghost War – Patch Notes
In the PvP mode “Ghost War”, teams of four players each compete against each other. The Interference Update introduces a new game mode, new maps, and a new class. Depending on the platform, the size of the update varies. Steam users have to download 5.5 GB – players using Uplay have to download up to 12 GB.
New Game Mode “Uplink”
In the new Uplink PvP mode, teams of four players face off once again. Your goal is to hack the access point in the middle of the map before the other team does.
To win, you must either hack successfully or eliminate the opposing team first. There are four special, new maps for this. These are:
Warehouse
Oil Rush
Burnt Out
Underground Factory
For the elimination mode, there are also the two new maps “Cartel Depot” and “Farmer’s City”.
Interference – the New Class
As Interferers, you live up to your name. With the special ability of this class, you can disrupt the opponents’ HUDs nearby. This effect is already known from the jammer in the Fallen Ghosts DLC.
If enemies approach the Interferer, their HUD becomes practically useless, and they have to rely on their eyes. The new Interference class is immediately available to every player with a Season Pass or Ghost War Pass. Next week, the class can be purchased as usual in the store or unlocked like the other classes.
Balance Changes and Bug Fixes
In the patch notes, the developers address balance changes intended to make the PvP game fairer. The following changes come with the update:
Recruit – no longer has a drone in their equipment
Technician – now has 30% fewer hit points
Vanguard – now has 10% more hit points
Sniper – now has no mines and deals less damage
Assault classes now require two body shots
Executor – can now switch scopes
Ranger – now has 50% more stamina and increased effectiveness with the PSG submachine gun
Guardian – simplified tracking through interface improvement
Distraction Specialist – the drone now has an improved battery
In addition, the Wildlands team fixed the bug where players became invulnerable when holding the window bar with the mouse in windowed mode. You can find the complete patch notes on the official website: Here is Ghost-Recon.Ubisoft.com
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To get an Overwatch license for the PlayStation 4 market, Blizzard really pulled a fast one on Sony. We will tell you what happened.
The development of Overwatch is full of anecdotes and funny stories, such as the Jetpack Cat that was once supposed to be a hero. But in the tough world of business and contracts, the developers of Overwatch also have interesting details to share.
In an interview with the moderators from the Overwatch subreddit, the Game Director of Overwatch, Jeff Kaplan, and Lead Software Designer Bill Warnecke talked about the development phase of Overwatch.
In particular, it was about whether the game was originally planned for PS4 and Xbox One. Officially at least not, because a corresponding contract with Sony was only negotiated in a late stage of development.
However, the truth was completely different. In the interview, Jeff Kaplan revealed that Overwatch had been planned for PlayStation 4 and Xbox One “from day one”. Moreover, the game was even developed and optimized directly for it. Even before there was any negotiation with Sony, the game was already running smoothly on the PlayStation 4.
When they had the bosses from Sony in the house to finalize a development contract for the PlayStation 4, the developers had to hide the PlayStation 4 and the controllers according to their own statements. They then tried to convince the Sony staff that it would be “very much, very hard work” to get Overwatch running on the PS4.
The plan obviously worked out, as Overwatch runs on PC, PS4, and Xbox One with great success.
What do you think about it? Just a joke that harmed no one or really a form of deception?
Lineage 2 Revolution (iOS and Android) is a gigantic success in Asia. The developers at Netmarble want to replicate that success in the West, which required many changes to the game. For instance, men were given beards and women received pants!
However, they had to specifically address the needs of Western players.
Americans prefer to play mobile games at home!
In an interview with the Korean site Ivenglobal, Shim Chul-Min explained some of the peculiarities of the Western market. These had to be taken into account during the marketing and adaptation of the game in the USA and Europe if success was to be achieved.
In Korea and Japan, people play mobile games while on the go. Both countries have excellent public transportation systems and mobile data networks. Thus, one can easily ride the train in Tokyo or Seoul and play mobile games without any issues.
In the USA, however, most people would drive themselves because the public transport system is so poor. Furthermore, compared to Korea or Japan, the rather suboptimal mobile network leads to frequent connection drops.
Therefore, the typical mobile gamer in the USA plays at home in their free time and thus has less time to play.
The leveling speed has been increased in the Western version of L2R, allowing players to experience endgame content such as raid bosses and sieges before the actual endgame.
In the West, men have to be more masculine and women should wear pants!
Another peculiarity of the Western market, according to Shim Chul-Min, is the perception of male and female heroes. The guys in the original game were considered too “cute” by American players. Therefore, in the Western version, you can expect a bearded tough guy, whereas the Korean version featured a smooth-faced youth.
According to Shim Chul-Min, Western gamers also prefer “rugged” figures for women. A warrior in a Korea game is either cute and sweet or sexy. In the West, however, a warrior is more envisioned as a muscular Valkyrie or Amazon. In other words, a woman whom one actually believes can win a fight and not a beauty pageant!
Lineage-2-Revolution
Therefore, women in the Western version of L2R wear pants and blouses, whereas in Korea, bare thighs and generous necklines are the norm.
Marvel Future Fight paved the way for Korean-style mobile MMOs in the West
Lineage 2 Revolution had over 1.5 million registered players before its launch. This is a huge success for a new brand that doesn’t have Marvel or Star Wars in its name. Nevertheless, L2R owes its success in a way to Marvel.
With the mobile MMO Marvel Future Fight, Netmarble released a game back in 2015 that introduced Korean mobile gameplay, like auto-play, to Western players. Thanks to the immensely popular Marvel brand in the West, Future Fight was able to score points in the USA.
Conan O’Brien made Lineage 2 Revolution even more well-known
Shim Chul-Min sees another success factor in the comedian and “Clueless Gamer” Conan O’Brien. His funny appearance at TwitchCon and his other promotional activities led to Lineage 2 Revolution going viral and now achieving decent success in the West.
And this, despite the fact that Netmarble had serious problems actually meeting the famous joker. He was just “too famous” to have a brief encounter. When they finally did meet, however, O’Brien was excited about L2R.
Due to previous successes and experiences, Netmarble is confident in conquering the Western market and becoming a pioneer for Korean mobile MMOs. After all, they have already cracked the tough Japanese market, making the USA and Europe achievable as well!
CD Projekt Red clearly positions itself on loot boxes and microtransactions. It promises for Cyberpunk 2077 “no bullshit”, like with The Witcher 3.
A few days ago, we reported that there were new details about Cyberpunk 2077 in an interview. It was stated that they want to increasingly focus on online opportunities in the future to generate long-term profits.
All fans of the developers CD Projekt Red immediately sounded the alarm bells. In the forums and on Reddit, there were worried threads from players. They all hoped that the creators behind The Witcher 3 would not embark on the same “dark path” as other game developers.
To reassure the fans, the developers responded on Twitter and addressed a few clear words to the players.
“Don’t worry. When you think of Cyberpunk 2077, expect no less than with The Witcher 3 – huge singleplayer, open world, story-driven RPG. No hidden traps, you get what you pay for – no bullshit, just an honest game like in Wild Hunt. We leave greed to others.”
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This clearly positions CD Projekt Red and the game Cyberpunk 2077, and it does not shy away from dishing out a few jabs at other developers.
Online features are of course not excluded. However, it will probably not lead to the now typical “loot box rip-off” that has become more common in the industry.
Whether CD Projekt Red can keep these words will be shown by time. In any case, they will be measured against this tweet in the coming years. Woe to them if Cyberpunk 2077 is not at least as extensive as The Witcher 3 …
What expectations do you have for Cyberpunk 2077? Do you find this strong reaction from the developers good?
This is an AI-powered translation. Some inaccuracies might exist.
A new Pokémon GO event starts on November 20, bringing great rewards if you catch enough monsters!
We have been waiting a long time for this news from Niantic. Last week they promised us a cool announcement for Thanksgiving in Pokémon GO: We can finally present it to you now. With a global catch challenge, we can earn many strong bonuses together. If we put in the effort and catch a lot of monsters, rare Pokémon will come to Europe!
Pokémon GO Travel Event – Start and End
In a new blog post, Niantic reveals that the team has something very special planned for trainers. Together we should achieve various goals and thereby unlock rewards such as double experience points, double stardust, and rare monsters.
The event is part of Pokémon GO Travel and starts already on Monday, November 20 on the evening of November 19. The event will end on November 26 with a special celebration at the Safari Event in Tottori, Japan. There are only a few days left for the competition!
As a major goal, trainers worldwide should catch a total of three billion Pokémon. This will be tiered into bronze, silver, and gold categories.
Bronze is reached at 500 million caught Pokémon.
As a reward, there are double experience points, incense with six hours duration, and more Pokémon spawns around the world.
Silver is available at 1.5 billion caught Pokémon.
As a reward, there are double experience points, incense with six hours duration, even more Pokémon spawns around the world and double stardust.
Gold is reached at 3 billion caught Pokémon.
As a reward, there are double experience points, incense with six hours duration, double stardust, and Porenta will be catchable worldwide for 48 hours. In East Asia, Kangama will be available for 48 hours then. Porenta is already available there.
The following graphic shows the goals and rewards at a glance
It is still unclear whether rewards will be unlocked immediately upon reaching the bronze, silver, or gold category, or only after the catch competition ends. We will inform you as soon as we have reliable information.
Update 21:40: The global catch challenge is now already active. According to the Pokémon GO team, rewards will be distributed shortly after achieving a goal (bronze, silver, or gold).
The Pokémon GO Travel project is a new video series where you can discover the world through the eyes of various Pokémon trainers. Niantic explains where the first destination leads:
Pokémon GO Travel starts with a trip for a diverse group of trainers to Japan, to host our first global catch competition there.
The trainers iHasCupquake, Coisa de Nerd, and Rachel Quirico will explore Japan during their trip and apparently share their experiences through videos.
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Why do games like ARK Survival Evolved or Destiny now have sequels, when they seem designed as endless titles? And is that good or bad? It’s a strange thing, our author Schuhmann finds. But why do people end games that they have expanded for years and could continue to expand for years?
The dinosaur MMO ARK Survival Evolved only officially launched a few months ago. It spent two years in Early Access, nurtured, cared for, and expanded. And ARK is also set to receive two paid expansions. But now the developers are publicly toying with the idea of a sequel: “At some point, ARK needs a sequel,” says Creative Director Jesse Rapczack in an interview. Development could start in a year or two.
This must sound like mockery to the dinosaur fans who just bought a complete package in late August and expected to play ARK for years. Many are still waiting for the promised fixes, features, and performance improvements – while the developers are already thinking about ARK 2.
A similar situation with Destiny: But they are further along. Destiny 2 has been on the market since late September. Months ago, it was said: We are not doing anything more with Destiny 1, all our efforts are focused on Destiny 2 from now on.
No one really understands why a second, new game had to come out, when so much from the first part is being reused now. In Destiny 2, you see the same enemy races, the same NPCs, even almost the same subclasses. Veterans still recognize weapon types and numerous exotics from the first part.
The fans’ dissatisfaction is great: “Why are they bringing out a new game when they recycle everything from Destiny 1?” you keep hearing.
For many, it is clear: Destiny 2 would have been a great expansion for Destiny 1. As a standalone sequel, however, it feels suboptimal and somewhat disappointing. Many veterans do not feel like they are really playing a new game here. It’s referred to as Destiny 1.5.
ARK 2 – Destiny 2? What’s going on? Why aren’t they continuing the old game?
Why do studios do this? What drives them to sequels?
The developers of Destiny stated several reasons for Destiny 2:
Just plainly: There is a part 2 because they are contractually obligated through the publishing deal with Activision
Also, a second part boosts sales. That would be difficult with an expansion to Destiny 1, as it becomes increasingly difficult for beginners to enter an existing game the longer a title runs
Moreover, with Destiny 2, new PC players joined, and they wanted to provide an ideal entry point into the world of Destiny
With ARK, the reasoning is: The developers learned a lot from ARK 1. However, it’s difficult to integrate that into the “old code”. Developing a new title is more efficient.
Furthermore, with the popularity of the game, it would be doing it a disservice not to make a sequel. They feel practically obligated by ARK’s success to develop an ARK 2.
Out with the Old, in with the New
From the developers’ perspective, such a “sequel” is a nice thing. You have the opportunity to start anew and shed unnecessary weight. Furthermore, you become more attractive to new players.
Both Destiny 1 and ARK had and have numerous issues with the base game, which represent a deadlocked situation. Problems have grown over the years, and solutions are hard to find.
With Destiny, the balance of weapons has always been an issue, as has the story that felt stuck. A fresh start is tempting.
With ARK, performance issues have plagued the game for years because ARK allows many elements to run simultaneously on one server, which tends to struggle. Furthermore, there has been a terrible dupe bug that they would surely like to finally get rid of.
In light of such problems, it is appealing for both projects to say: We are making a clean slate, starting from scratch, taking what worked from the “old game,” and creating the rest new. Now we know much better than back then and can do it right from the start.
So it’s better to tear down and rebuild rather than repair the old?
Great Financial Incentive
The financial incentive is also great: For a new game, you can once again charge full price. Especially the interest from buyers is much higher than for an old expansion. Such a number looks great on the packaging and attracts new customers to take a look at it. It signals: This is a new game! Buy me. Everyone starts from scratch.
Moreover, it is possible to reset the payment model and adapt to the new market developments.
With Destiny 2, they immediately revamped the cash shop. Shaders that were permanent in part 1 and part of the in-game reward system are now converted to one-use shaders and linked to loot boxes in the cash shop. A new season pass is also on offer. An expansion in autumn 2018 seems almost certain.
ARK had banned itself from microtransactions years ago, so it relies on “sales revenues” for expansions and DLCs. That might change with an ARK 2. A cash shop could be negotiated anew with the fans. Furthermore, ARK might go back into Early Access with an ARK 2. It feels comfortable there, as we know.
What Happens to the Old Games?
But what will happen to the old titles when the new ones come out?
Experience shows: Not much anymore. Destiny 1 was de facto ended. The servers are still open, but further development has been halted. The weekly and monthly PvP events are also over. Bungie did not provide a proper reason for this. ARK could end up the same way.
A sequel almost always means that the old titles phase out. Only MMORPG oldies like Everquest, Asheron’s Call, or Lineage resist such laws – where original and successor run parallel for a long time. But those could be relics of a bygone era.
Today, a sequel likely means: The old game is over.
Such games like Destiny or ARK are actually designed as “endless titles”, or at least feel that way. They thrive on their concepts, their fantastic ideas that can be expanded and enhanced indefinitely.
With Destiny, Bungie could endlessly bring new missions, weapons, strikes, and raids. And Bungie did this for three years.
With ARK, players are used to new technology, new dinos, new features coming with every update. ARK never felt complete – it can naturally be expanded and worked on indefinitely. Fans expect that.
Everything a player has invested in terms of time and money in Destiny 1 or ARK should ideally last forever. In practice, however, such “sequels” end that contract, putting an expiry date on everything.
While it was long known that a Destiny 2 would come, the details were unclear:
While Destiny 2 does reuse much from Destiny 1
all progress and also the cash shop purchases of the players are completely lost
That’s not how it was originally envisioned.
More Relaunch than Sequel
Moreover: Essentially, such reboots of games are not really “sequels”, but feel more like a relaunch.
The “2” in the title signals “new game”, but in practice, it feels more like the same game again, just a bit different.
ARK or Destiny – these are more concepts and ideas than real stories. What should an ARK 2 do differently than an ARK?
In principle, it’s not a “new game”, but an “improved, modernized re-release of the old” – like every few years a new Civilization or The Sims.
The Continuation of Infinity – A Question of Money
It’s a strange trend: Publishers actually want individual games to continue evolving and remain relevant. But titles like ARK or Destiny apparently prefer to become game franchises and resist this “Games-as-a-Service” trend. Notably, ARK and Destiny are two titles that first popularized this trend.
At the core, it probably comes down to specificities and especially money:
In Destiny, the contracts with Activision were made around 2010, which obligate Bungie to release further parts. At that time, neither Bungie nor Activision knew that a console “endless” title could succeed. No one was banking on digital revenues from microtransactions back then. They thought Destiny could only make money with full-price titles and DLCs like Call of Duty. Today, we know: It could also have gone differently.
In ARK, the opportunity to monetize and maintain the game through microtransactions is lacking. They need to generate new sales of the base game for the money to come in: ARK lacks a financing model for endless operation.
Now we have a strange situation of games that feel like “endless” titles, but are marching towards an end and a sequel. Hopefully, this won’t become a trend: It could shake players’ trust. A kind of unspoken deal between players and developers could be violated.
What do you think about this? Are you a fan of these ideas because they provide the opportunity for a fresh start? Or do the problems outweigh the benefits for you?
This is an AI-powered translation. Some inaccuracies might exist.
At the GStar 2017 event, the upcoming PC MMORPG A:IR, Ascent: Infinite Realm, was presented in more detail. We have information about the classes, the PvP system, and a possible release date.
A:IR is being developed by Bluehole, who are also responsible for the MMORPG TERA and the battle royale shooter PUBG. What was shown at GStar seems to be a mix of both games.
The Realm-vs-Realm battles, that is, the PvP fights, were the focus of the presentation at the event. These take place somewhat like a shooter battle, consisting of three phases.
Project A:IR
This is how the battles unfold
The gameplay – at least what has been shown so far – can be described as follows:
You participate in an RvR battle with your hero
You decide whether to side with the attackers or the defenders
Attackers must try to destroy the core of the enemy base within 20 minutes
Defenders should protect this core
If the core is destroyed within the 20 minutes, the attackers win; otherwise, the defenders claim victory
At GStar, such a battle was playable. How representative this is of all the battles in the MMO is currently unknown. Presumably, there will be different types of skirmishes. But the shown battle went as follows:
Phase 1:
The battle begins in the air and is fought with airships and other flying vehicles.
Here, there is quite a chaos, and it is not easy to steer the ship and attack the enemies.
Teams must work well together.
The goal of the attackers is to destroy the gate of the enemy base to break in. The defenders must prevent this.
At this current time, Phase 1 always leads to the attackers breaching the gate.
Phase 2:
After the gate has been breached, the attackers flood into the base on foot.
The various classes offer advantages and disadvantages and must be used tactically in the team.
The tight corridors of the base provide many defense options, making it difficult for the attackers to reach the core.
Phase 3:
Attackers attack the core and defenders try to protect it.
If the core is destroyed within the given time, the attackers win and the match starts over with swapped roles.
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In Phase 1, the aircraft plays an important role. Depending on which one you use and what attributes it has, it flies differently and is more effective in combat. In Phases 2 and 3, however, your hero comes into play, which you create from several classes. Each character has different abilities that you must use tactically:
Sorceress
Main Attack: Staff
Secondary Attack: Athame
The Sorceress has powerful magical abilities but has little stamina.
Mystic
Main Attack: Wand
Secondary Attack: Totem
A Mystic may look like a child but can use powers that heal allies and deal significant damage to enemies from a distance.
Warlord
Main Attack: Warhammer
Secondary Attack: Shield
The Warlord is the typical tank. He throws himself into the battle to draw the damage to himself.
Assassin
Main Attack: Dagger
Secondary Attack: Dagger
The Assassin can deal a lot of damage, is very fast, and has a high chance of critical hits. However, he has to attack from close range and has only a few hit points.
https://www.youtube.com/watch?v=wr0JD3uh9ec
Gunslinger
Main Attack: Pistols
Secondary Attack: Rifle
The Gunslinger attacks from a distance with quick and deadly strikes.
Many questions remain unanswered about A:IR, including the release date
Because A:IR is currently only in Korean and the GStar event was also held in Korean, many questions about the game remain open. Is it only about RvR battles? Will you simply dive into these skirmishes from a hub, or are there other things to do in parallel?
It is also unclear what effects the individual skills have due to the Korean descriptions. Therefore, testers also found it chaotic to act in battles because they simply did not understand the instructions and tips.
A closed beta for A:IR is planned for early 2018. More information should also be available then, so we will know more about how the MMO plays – also outside of RvR battles. An official release date for A:IR has not yet been announced; some are hoping for “late in 2018.”
A release for the west is definitely planned – Kakao will act as the west publisher. They also distribute Black Desert in the west.
In WoW Classic everything was still beautiful. Or was it not? You will surely dislike these 5 things about Classic.
With BlizzCon 2017, discussions about Vanilla servers for World of Warcraft have been reignited. Blizzard plans to provide some “Classic” servers in the future, where players can play a version of WoW before “The Burning Crusade”.
However, while many players look nostalgically at the past, they may have forgotten numerous negative aspects of the game in its original form. We take a look at 5 negative aspects that would return with “Classic”.
Raid Lockouts – Entire Raids Locked
I fondly remember the 40-man raids like Molten Core or Blackwing Lair. But the system had its pitfalls. Because back then, raids had a fixed ID as soon as you entered them. This ID meant that you could only be in that version of the raid until the next Wednesday.
With 40 players, there was often conflict and frustration. If someone wanted to “get back” at their old raid, they simply placed their character in the corresponding raid instance. If the other 39 players wanted to return to “their ID”, then they could not enter because the raid was already “in use”.
In the past, there was also no security prompt with a running timer that you would be assigned to an ID. You simply received the ID of the group leader or the first player who entered a raid. If that player had already been in another group – well, then 39 other players had an ID they couldn’t use, and the raid week was over.
Sure, such a system required a lot of trust among the players. But mistakes occurred every now and then – and they were annoying.
The new mobile MMORPG Lineage 2 Revolution mostly plays itself. And it is incredibly successful. Our author Dawid refused to touch games with “autoplay” until the very end. But now he can no longer escape it. It reminds him of his old days with the soccer manager Anstoss.
After insane reports in Asia, Lineage 2 Revolution continues its victorious march with the release in the West and is storming the local app store charts.
The special thing: Your hero fights automatically, completes quests with a simple push of a button. MMORPG purists frown here: “I’m not a bot!” they say. Mobile MMOs are already a thorn in the side for these PC fans. They fear that in the future, the focus will shift more and more towards mobile. Because the numbers speak for themselves: Mobile MMOs generate significantly more revenue in Asia than PC MMOs. A Lineage M makes about 25 times more than a Guild Wars 2 worldwide. I haven’t been able to get into mobile MMOs much either.
I took the self-test and came to a surprising conclusion.
What’s so great about it?
At first, I was a bit confused. The combat was underwhelming (no wonder, I’m not fighting myself …), the mundane quests compounded the issue.
It felt just as I had initially suspected. Like a stripped-down MMORPG, squished onto a small display, which can now make a lot of money because the target audience is significantly larger. The numerous menus and pop-ups flooded my iPhone. Apparently, L2R has a lot of them as a full-fledged MMORPG.
Today’s kids are strange for finding enjoyment in something like this and spending money on it. I have nothing against mobile games in general; I managed to connect with the MOBA Arena of Valor quite well. But how do you transport a complex MMORPG onto a mobile device that lives up to its name?
After just a few levels, I already stopped. That was it, I thought. The first experience was indeed sobering, as it mostly followed this pattern:
Click on quest
Skip the texts
Accept the quest
Watch a cutscene
Watch your heroes fight
Complete the quest
Two days later.
Our colleague Jürgen is still raving about the game after his demo test of Lineage 2 Revolution. And even though he is sometimes odd and many of his favorite games consistently die, he is not alone in this opinion. A look at the reviews shows: Many people seem to be taken with it. I didn’t want to let that sit, I wanted to understand it. I logged back in.
Okay, it’s slowly getting better…
And indeed: It starts to be fun. After each level hurdle, new possibilities arise to further customize my hero – for instance with runes, a new subclass, skill trees or a deep equipment system. And the gameplay also becomes more varied.
I am now dealing with several dungeons, participating in PvP duels in the arena, checking off daily quests, and I’ve already opened a clan, for which I am actively promoting in the chat.
The world feels unusually lively for a mobile game due to the many players. With the UI and all the systems, I am now getting along significantly better after the initial difficulties.
My hero, I am your manager
After several hours, I still can’t put the smartphone down. I increasingly distance myself from seeing it as a substitute for a PC MMORPG. It is far from that. Because even though many typical MMORPG elements overlap, it plays quite differently.
Curiously, I don’t miss fighting; instead, I’m much more motivated to manage the hero, watching him diligently complete his tasks and grow stronger.
Even the PvP can be automated. You can set it so that you take revenge on players who attacked you first.
The question is no longer, as in conventional MMOs, how to best evade a boss, but rather how to best manage my hero: What do we do next for the hero to become stronger quickly? Which quests, daily activities or achievements should we tackle now?
While my hero continues to level up happily and listens to my commands, I am also busy with the clan. Which guild member do I still need to greet to gain resources? There is always something to do; the game systems are intelligent and interconnect.
A different game principle that can pull you in
It has awakened feelings of nostalgia in me. But I think less of my first MMORPG here and much more of the soccer manager Anstoss, into which I have poured countless hours. I buy players, extend contracts, set up my team, and click through the results in a frenzy. Again and again. I buy skills, improve equipment, choose tasks, and click. Again and again. To my surprise, there is something meditative about just watching my hero grind through the quests and tracking how the progress bar gradually fills up.
The MMORPG elements are by no means innovative in Lineage 2 Revolution. They are extensively present, but ultimately just familiar fare. What is new for me, however, is the perspective of the hero manager. One thing is certain: It’s a new way to play MMORPGs.
I am now approaching level 30. The question is whether the gameplay can keep me engaged in the long run. We will see. Generally, much is designed for progress. In almost all areas, there are bars that need to be filled. Addiction mechanisms kick in quickly. Since skill seems to be just a small factor, a stronger character is key. This could become problematic in the endgame if it turns out that you are almost forced to buy your game progress because otherwise it would take too long.
In Blade & Soul, you will be generously rewarded before Christmas. Because in the Kung-Fu MMO, existing accounts can receive free amazing goodie packs that include a boost to level 50.
On December 6th, Blade & Soul will launch its largest update to date called “The Lost Continent”. To prepare you optimally for this, NCSoft is gifting a hefty goodie pack! With this, you can level up to level 50 among other things. But there’s much more in the pack!
The “Explorer’s Pack of the Lost Continent” is now available for free to all players who have already created an account with Blade & Soul. You also need at least one hero at level 10 on this account. The promotion is therefore only valid for veterans.
Dedicated players are offered quite a lot! The pack is free and will be made available to you at the start of the update on December 6th. However, you must log in to your account now and register the pack there.
Can the Celestial Nighthawk and the Foetracer be combined? YouTuber Violate tests these and other crazy theories in Destiny 2. We have the results for you!
The YouTuber Violate enjoys chasing myths in Destiny 2.
Interested players can put forward crazy theses in the comments under his videos, which Violate then proves or debunks as myths. Some really amusing insights have come out of it, some of which even provide advantages in the game.
Theory 1: The Tractor Cannon can push multiple enemies when a Shadowshot is in play
Enemies connected by a Hunter’s Shadowshot share the damage they take. So far, so good.
The Tractor Cannon not only deals damage but also pushes enemies back. If targets connected by the Shadowshot share damage, does the “pushing” also affect all connected targets?
The answer is Yes! For the test area, the Guardian chose the beginning of the Leviathan raid. It is filled with enemies neatly lined up guarding the entrance to the raid, who only move when you deal them damage.
The Tractor Cannon
The result is quite impressive. Although Violate only hits one enemy, all the other connected enemies are also pushed back. We have marked the corresponding spot in Violate’s video.
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Even though it works – practical relevance is likely to be limited. Other power weapons deal significantly more damage. It is definitely funny.
Theory 2: The Orpheus Rig boots can also charge abilities of other subclasses
The exotic boots Orpheus Rig of the Hunter are a powerful exotic in the game. When you hit multiple enemies with a Shadowshot, the Hunter’s abilities can be instantly recharged.
This, however, is limited to the Nightstalker; the abilities of other Hunter subclasses cannot be influenced by it, right?
The exotic leg armor “Orpheus Rig”
Oh yes! With a trick, it is possible to apply the effects of the exotic boots to the other Hunter focuses as well. For this, the Shadowshot must be fired and immediately switched to another subclass.
Those who have this timing down can charge the super of another focus with their Shadowshot. What sounds really good in theory is hard to implement in practice. You have to have switched classes before the arrow hits the enemies. Thus, the Shadowshot must fly for a certain time so that you can switch classes in the meantime.
Again, we have marked the corresponding spot in the video.
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Theory 3: The teleport jump can “trick” the laser traps in the Pyramidion Strike
The laser traps in the Pyramidion Strike have already claimed several Guardians. Those who play as a Warlock should be able to outsmart them with the teleport jump. But does it really work?
This theory was also followed by Violate, testing whether the teleport jump can safely bypass activated laser traps. The clear result here is: Yes! With the teleport jump, you can even pass through activated laser beams.
The laser trap in the Pyramidion Strike
You need to be careful when executing the jump. If you aim too high, you will land on the wall and ultimately get hit by the laser beams. We have marked the corresponding spot in Violate’s video.
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Theory 4: The Celestial Nighthawk and the Foetracer can be combined for even more damage
The Celestial Nighthawk is an exotic helmet and is considered one of the best boss-killers in the game. With the Nighthawk, you only get to fire one shot with the Hunter’s Golden Gun, but it deals massive damage.
The exotic helmet “Celestial Nighthawk”
The Foetracer is also an exotic helmet that marks enemies and deals increased damage to targets with less than 30% health. Can the exotic properties of the two helmets be combined? Violate has also investigated this question, with surprising results.
Because the two helmets actually synergize! If you trigger your golden gun with the Nighthawk equipped but switch to the Foetracer before the shot, you will deal significantly more damage to targets with low health.
The exotic helmet “Foetracer”
If the golden gun without an equipped Foetracer dealt just under 18,000 damage to a target, it was over 20,000 after the interim helmet switch! The trick works and could actually help to finish stubborn boss fights faster. You can find the corresponding spot in the video here!
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Theory 5: There is no loot in the “The Inverted Spire” strike if the boss is killed before the last phase
The boss fight in the strike “The Inverted Spire” is divided into several phases. Depending on the remaining health bar, the boss changes arena. This happens a total of twice, thus the fight runs in three phases.
What happens if the boss is taken out so quickly in phase 1 that the second phase never occurs? Is there then no loot? After all, the corresponding loot chest only appears in the arena of the last phase.
The Boss of the “The Inverted Spire” strike
Here, even the player Violate must concede. To take out the boss so quickly, Nightfall modifiers like Prism are necessary. Fortunately, the Guardian found a video where three Guardians complete the strike in record time. In fact, the final boss was down in just a few seconds.
And what happens then? The ground opens up, and the Guardians fall directly into the arena of phase 3 and land next to the loot chest! If the final boss is dispatched earlier than planned, the following phases are simply skipped – the loot chest still appears! How exactly this works can be seen in the following video:
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In Devstream 101, the developers of Warframe revealed what the Tenno can expect in the near future. A new Eidolon giant is coming soon to the Plains: the Megalyst. In addition, new Grineer foes are on the way, ready to grab you with their tongue! There are also efforts underway so that you will soon be able to visit each other in your Orbiters.
In the last Devstream from Digital Extremes (DE) the developers of Warframe announced that new enemies are coming soon. Among them are new Grineer that attack with their tongues. The massive Megalyst will also be prowling the Plains of Eidolon and will be even harder to defeat than the Teralyst.
The following are the key details from the stream summarized.
Plains of Eidolon: Powerful Megalyst is Coming & Dynamic Weather Planned
Digital Extremes plans to roll out many updates and expansions to the Plains of Eidolon. Currently, the following adjustments are in the plan:
Dynamic Weather:
There is already a day/night cycle on the Plains, but DE wants to take it a step further. Weather conditions should be able to change on the open-world map so that the Tenno can stand in the rain or under bright sunshine. This feature is already in development.
Special Matchmaking for Eidolon Hunts:
Eidolons are giants that were destroyed in the Old War and now roam the Plains in search of new body parts. They are difficult to defeat and should be hunted in groups. DE wants to add matchmaking where players can specifically search for groups for Eidolon hunts.
A new Eidolon enters the battlefield – The Megalyst is Coming:
The Megalyst is closely similar to the Teralyst but has new weapons and new attacks. Instead of trees, the Megalyst has rocks for arms. The Megalyst will be even more aggressive than the Teralyst and will have a dynamic where sometimes the Tenno must stand particularly close and at other times particularly far away from it.
At this moment, it is not yet clear whether the two Eidolons can appear simultaneously on the Plains – Ultimately, performance will decide that.
The lower image shows Community Manager Rebecca Ford intensely facing off against the Megalyst. When this Eidolon will arrive is still unknown.
Adjustment of Damage Types: Impact, Puncture, & Slash
Cat Lady Khora will be the new Warframe and will be able to switch between the damage types of Impact, Puncture, and Slash. This prompted the developers to take a closer look at the effects of the damage types.
The result: Digital Extremes wants to ensure that players will use various damage types more frequently in the future.
The strength of each type should scale with the amount of damage dealt.
Puncture:
Currently, opponents are 30% weaker from this type. With the new scaling system, damage can be reduced by up to 90%. This depends on the weapon modification that the Tenno chooses.
Impact:
Impact causes opponents to stagger. With the new system, the stagger effect will be stronger based on the damage dealt. This can lead to opponents being completely knocked down.
Slash:
The changes for this type are still unknown.
The developers are also considering scaling elemental damage. However, those are just thoughts at this stage.
Grineer Ghoul – New Enemies that Surprise You in the Plains
New enemies are on the agenda! Digital Extremes is trying to release the Grineer Ghoul in Warframe by the end of 2017.
Here’s what the developers have shared so far about the Grineer Ghoul:
The Grineer Ghoul hide in egg sacks, buried underground. From there, they jump out of the sacks and attack you – Surprise!
One of the new Grineer has explosives on his arms and detonates them when he jumps at you.
One of the new Grineer has a chainsaw, which players might also be able to obtain as a weapon next year.
One of the new Grineer has dual flamethrowers
The Grineer Ghoul all have a skill that negatively impacts Warframe when they are killed.
Here, the Grineer Ghoul shows off his best smile:
Another quirky addition will be a Grineer unit that possesses special tongue abilities.
This enemy can catapult its tongue out far and pull you in – Similar to the Kubrow “Helminth Charger”
Visit Friends in Your Orbiters! – Finally, Decoration Can Be Showcased
In Warframe, players can furnish their own spaceship and decorate and color it according to their taste. Your decoration will soon be viewable by your friends. Because visiting the Orbiters of other Tenno will be enabled by DE in the future.
The developers could not yet say for sure when this feature will come to Warframe. But programmers are already being assigned to work on mutual visits.
Then you will soon be able to show your friends live how great your Kavat looks NEXT to the carpet you just bought for the well-being of the animal.
Additionally, the following are still on the agenda:
Obstacle courses to create for the clan dojo
The Sentinels of the Tenno will be reviewed to see if they are fulfilling their roles or need a revision
Player feedback will be adjusted to indicate when a Tenno is sprinting, hovering over an enemy, and when he gets a one-hit-kill.
When all these announcements will go live exactly is still unclear. Digital Extremes plans most of the mentioned features for late 2017 and early 2018.
Saturn has started Black Week and accordingly there are new offers every day. Today you can get, among other things, the Samsung Galaxy S8 for 499 Euros.
It is again that time of the year when it can definitely be worth taking a closer look at the offers. Christmas is practically just around the corner, and anyone who wants to save a few Euros on gifts should keep an eye on the latest offers from various shops over the coming days.
The Black Week from Saturn starts with the Samsung Galaxy S8 for only 499 Euros. You can choose from three colors. The smartphone flagship is especially characterized by its Infinity Display, which practically has no bezel. The screen diagonal is 5.8 inches and it runs Android 7.0.
The offers are valid while stocks last and partially only today.
The offers shown here include so-called affiliate links. With a purchase through one of these links, we receive a small commission from the respective provider. This has no effect on the price.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming online game Sea of Thieves (PC, Xbox One), you will embody a pirate. A new trailer shows you how to do it.
What are pirates? Grog-drinking eye-patch wearers who search for treasures, sail into the sunset on the seas, and engage in fierce sea battles with other ships and their crews? Yes, exactly! Forget all the bad things you hear about pirates. In Sea of Thieves, you simply have fun as a privateer.
Living as a Pirate
With a new, fun gameplay trailer, the developers at Rare show you how enjoyable it can be to be a pirate.
You will see what the privateers do all day long. This includes battles on islands while trying to secure the treasure found in the cave. Or a nice drinking party with music on the beach. Or you get shot out of a cannon onto the enemy ship, fight undead, or drink grog until you throw up.
The Pirate Life Can Be So Fun
And if you happen to pass away in a sea battle or during boarding, you wander as a ghost until you find a way back to the living. And if you discover a treasure, such as a banana, in a sunken ship underwater, make sure to watch how your friends are amusingly chased and eaten by sharks. Yes, the life of a pirate is beautiful.