The allied races in World of Warcraft have received their own story cinematics. Check them out here.
On the PTR for Patch 7.3.5, there are already many game data that will only become relevant with the upcoming WoW expansion “Battle for Azeroth”. A large part of the introductory stories for the allied races is already in the game. Each race will have a few cutscenes that will be played either during the questline to unlock the new races or immediately after character creation.
The colleagues from wowhead have already recorded the various videos, and we certainly want to share them with you.
Spoiler warning:The cutscenes contain plenty of spoilers regarding the story of the allied races.
The Intro of the Void Elves
The Void Elves seek refuge in a dark place where the malevolent magic of the Void (and thus the Old Gods) seeps into the world. Alleria Windrunner speaks some encouraging words during the creation of a new character.
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The Nightborne find their way to the Horde, and some videos reveal how that happens. Lady Liadrin visits the First Arcanist Thalyssra. She explains how the Alliance (under Tyrande) would have rejected cooperation. Since the Blood Elves and Nightborne have a similar history, they share many experiences and want to build on that now.
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Thalyssra is invited to Silvermoon and meets Lor’themar Theron there. Alleria is also present and asks if she may visit the Sunwell once again after being away for millennia.
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During the creation of a Nightborne, Thalyssra explains that the elves of Suramar need to find a new place in the world – at the side of their allies, the Horde.
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For Draenei to undergo the process of becoming a true “Lightforged”, they must complete a trial. This is always done in pairs, as Captain Fareeya explains. The candidate T’Paartos needs another partner – and that is where the players are needed.
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During the creation of a Lightforged Draenei, it is again Fareeya who finds some words. She points out that one is a weapon of the Light and will use this power against anyone who stands in the way of the allies.
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During the creation of a Highmountain Tauren, it is Mayla who speaks a few words about the traditions of the Highmountain and encourages players to carry these traditions into the world.
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Please keep in mind that there may be additional cutscenes or that the existing ones may change, as this content will only be accessible with Patch 8.0.
What do you think of the cutscenes for the allied races?
Is this the best solo build in The Division 1.8? This will keep you alive longer.
The Division is a shared-world shooter where you can face PvE enemies or PvP players together with your friends. However, if no one from your buddies is online or you prefer to go through the post-apocalypse as a lone wolf, you can also fight for justice and order on your own.
However, playing solo is significantly harder than when you’re in a strike team with four agents. You need a strong build that increases your “survivability” – one that keeps you on your feet longer. Since you have no teammates to quickly revive you.
Now YouTuber MarcoStyle introduces a solo build for 1.8, based on the “Secret Nomad Set” and in his opinion is the currently best solo build:
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This build is actually only recommended for solo agents, as it only provides benefits for oneself. In group play, you should choose other character setups that are much better suited for that.
The most important ingredient for the solo build is the secret version of the “Nomad” gear set. It has been in the game since Global Event 3. You need all six armor pieces of this secret set to gain the following benefits:
2-Set Bonus: +15% health on kill
3-Set Bonus: A constant, minimal healing effect occurs, allowing the user to regenerate all segments of the health bar in combat.
4-Set Bonus:Talent – If you receive a lethal hit, you regain all health. Usable every 4 minutes.
5-Set Bonus: +10% health on kill, you receive more healing from the talent that now grants you overheal.
6-Set Bonus: There is a 50% chance that the talent has no cooldown. You take 60% less damage for 10 seconds when the talent is triggered.
In particular, the 6-set bonus means that if you get a bit lucky and the talent doesn’t have a cooldown continuously, you become nearly invincible, as your health fully regenerates again and again. You will not be brought to your knees. But even if you are not lucky, this set greatly increases your chances of survival.
Since you already have high survivability from the Nomad set, you do not need to focus heavily on stamina. Around 5000 stamina is more than enough. Instead, focus on firearms (over 8000) to defeat enemies quickly and benefit from the “health on kill”.
The bonuses on the armor pieces:
Body armor: health, skill haste (or health on kill) and ammunition capacity
Mask: crit chance and burn resistance
Kneepads: health and various resistances
Backpack: health and any resistance
Gloves: crit damage, assault rifle damage, and crit chance
Holster: crit chance
For the mods, you can also increase the critical hit chance, as well as skill haste or health.
Overall, MarcoStyle has 8266 firearms, 4951 stamina, and 2961 electronics.
The weapons of the build
Use these weapons:
LVOA-C (Assault Rifle) with Malicious (+10% crit chance when health has more than two segments), Deadly (+15% crit damage), and Competent (Using a skill increases weapon damage by 10% for 15 seconds).
Warlord (exotic assault rifle) with Vengeful (Damage increases based on missing health), Responsive (Damage is increased by 15% at a distance of less than 10 meters from the target), and Play rough (While shooting, damage taken is reduced by 20%. When you stop shooting, the missing damage taken is added to you).
With the mods of the LVOA-C, you can increase crit damage and crit chance. This weapon is used at the start of battles where enemies are still further away. Therefore, you need neither mods for headshot damage, as headshots are hard to land from a distance, nor the Responsive talent.
For close range, use the Warlord. All the talents mentioned above are especially useful in PvP, allowing you to frequently emerge victorious from duels. The “Play rough” talent not only postpones your death – you take the remaining damage only after one to two seconds after you stop shooting, allowing you to use a first-aid kit beforehand and stay alive. The mods for the Warlord primarily increase headshot damage, crit damage, and crit chance.
The abilities
The Skills:
Impulse with Disruptor
Support Station with Immunizer
Recovery Link
The Character Talents:
Survival Medicine: Uses a first-aid kit at low health to increase damage resistance by 20% for 10 seconds
Counter: At low health, the active cooldown time for skills is reduced by 20%
On the Move: Killing an enemy while moving reduces damage taken by 15% for 10 seconds
Precision: A headshot on an enemy triggers an Impulse effect for 10 seconds
Apparently, in spring 2016, the fate of Destiny 2 changed drastically. New information sheds light on a dark time of Destiny and the mysterious reboot.
Between December 2015 and April 2016, the development of Destiny seemed to lose its sense. During this time, Bungie sent confusing messages that players are still grappling with today.
At the end of 2015, Destiny was at its peak
The situation: Destiny was at its peak following the acclaimed expansion “The Taken King.” In September and October 2015, there was only one topic in the gaming world: Destiny and how well it had been received.
Fans expected at the PlayStation Experience in December 2015 that Bungie would now present plans for Year 2, announce a season pass, and two DLCs to bridge the gap until Destiny 2’s release in September 2016.
In November 2014, the Activision CEO had already announced that Bungie was working on Destiny 2.
For 5 months, really strange things happened in Destiny
By December 2015, the field was essentially set. Then for 5 months, pretty crazy things happened:
In December came the statement: There are no paid DLCs for Destiny anymore, only events and content patches – the Live Team would be responsible for that.
Furthermore, the announcement, Destiny will now be a hobby and more than just a shooter. With the Sparrow Racing, “non-shooter content” was introduced. But: After that, nothing was heard about this direction again, and Destiny 2 lacks these “hobby” elements.
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Still in December, Bungie’s PR chief Eric Osborne reassured the horrified fans that great times with many events were ahead – But: Then came one of the longest content droughts in Destiny and nothing more happened in the winter. Since then, statements from Osborne regarding Destiny have become considerably rarer.
In January 2016, Destiny 2 was delayed by a year from fall 2016 to fall 2017.
Later in January, the head behind Destiny changed: Harold Ryan left, Pete Parsons took over the role as CEO of Bungie – there was no further mention of this, Ryan was gone after 15 years at Bungie.
Big appearance in March 2016 – since then missing.
In April 2016, Story Lead CJ Cowan announced his departure from Bungie after 13 years at the company to pursue new challenges – But: A year and a half later, he is still apparently looking for a job.
Around May 2016, TTK Chief Luke Smith changed his profile on Twitter and stated that he was now Game Director for a “yet-to-be-announced project” at Bungie – later we found out that this was Destiny 2.
CJ Cowan – the original game director of Destiny 2?
Reboot and leadership change at Destiny 2 in spring 2016
The question is: How does all this fit together? The US journalist Jason Schreier reported back in May 2016 that Destiny 2 was rebooted. In a reboot, the development is reset to zero and you start over. You rearrange the parts you already have and build on additional elements.
A reboot seems to have already occurred with Destiny 1: Back then, Bungie reportedly parted ways with author Joe Staten and put together something new from the parts of the story.
Now Schreier elaborated on the Destiny 2 reboot in a podcast. According to Schreier, the responsible parties decided in April 2016 that they were not happy with the direction of Destiny 2, ordered a reset, and promoted Luke Smith to Game Director. The person who was previously the director of Destiny 2 is no longer with Bungie.
Schreier does not reveal who the “former game director” was, but the only one that fits is actually CJ Cowan. And that is the piece of the puzzle that explains much.
Had to lead a reboot twice: Luke Smith.
First promoted, then fired?
Cowan was Lead Story Designer for Vanilla Destiny, Story Lead for House of Wolves and The Taken King. During the stream back then, it was noted: This CJ Cowan seemed to be the new head of Destiny, and Mara Sov is his “main character” in this Destiny.
This also aligns with Cowan’s LinkedIn profile: According to it, he was indeed promoted to “Creative Lead, Story” in November 2015. And six months later, he was gone … apparently not as voluntarily as it sounded in the press statement at the time.
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Apparently, CJ Cowan was indeed responsible for Destiny 2. That also explains why “his character” Mara Sov is so prominently featured in the Destiny stream in March and then played no further role.
With the departure of CJ Cowan, his characters probably became less important. The team around Luke Smith seems to prefer Cayde-6 and new characters over Eris Morn, Mara Sov, and the old storylines like “the Darkness.”
Destiny 2 was only in development for 16 months – not 3 years
Plan and reality:
The development of Destiny 2 actually started before November 2014 and the release was planned for September 2016.
In fact, Destiny 2 was likely rebooted in April 2016 and then released in September 2017: So, there were only 16 months.
This change in direction just 16 months before the release of Destiny 2 could be responsible for many problems and explain the strange time back then.
For Schreier, it is clear that Destiny 2 lacks substance because Bungie simply did not have 5 years of development time as with Destiny 1, but only 16 months.
It’s certainly an interesting question how the departure of the Bungie CEO fits into the proceedings of Destiny and whether it has anything to do with the delay of Destiny 2. Perhaps the “new CEO” decided three months after taking office to go ahead with the reboot and needed new personnel for that.
Reboot at Destiny 2 – like at Destiny 1
It is ironic that the same thing that happened with Destiny 1 is apparently happening with Destiny 2. It seems that the bosses were dissatisfied with the work of the story chief just before the deadline, chased him off, ordered a reboot, and Luke Smith was supposed to save it.
But whether all this played out exactly the same way will likely remain uncertain. Bungie is notoriously tight-lipped. What do you think?
Again and again, the problem of Destiny and Destiny 2 is apparent – the schedule is too tight:
With the EX-Raids, the Pokémon GO developers invite players to battle against Mewtwo. Have you received an invitation too?
After a roughly three-week winter break, the EX-Raids are back in Pokémon GO. Invitations were sent out to players last night, on January 3rd. Instead of continuously sending invitations to the same players, it seems that this time particularly “newbies” were taken into account.
Received EX-Raid invitation
The new EX-Raids are scheduled around January 9th. This may vary in some areas because the battles depend on the respective time zone. In addition, Niantic has already stated that EX-Raids will take place at times when the affected gyms have the most activity.
Thanks to our reader Ben for this screenshot
The experts from TheSilphRoad have been examining the question of which “trainer type” received an invitation to the next EX-Raids in recent hours. According to initial data, it appears particularly new EX Raid players have been affected.
52.7% of the invitations went to trainers who have not yet received an EX-Raid invitation
25.8% of the invitations went to trainers who have previously received an EX-Raid invitation
21.5% of the invitations went to trainers who have already received three or more EX-Raid invitations in the past
The trainer levels were illustrated by TheSilphRoad with the following graphic. This either reflects the average level of the community or shows that Niantic appears to prefer trainers with higher levels (30+) when distributing EX-Raid invitations.
TheSilphRoad
Community still dissatisfied
While some trainers have been excited since January 4th to finally be invited to an EX-Raid, others remain upset. The system is opaque for them and seems to distribute the invitations unfairly.
In social media, there are ongoing requests from players for the abolition of this system, as they believe it simply doesn’t work. Do you think Niantic should make the EX-Raid system fairer, or is it okay as it is?
According to Cloud Imperium Games, Star Citizen made more money through crowdfunding in 2017 than all Kickstarter games combined.
According to information from Cloud Imperium Games, Star Citizen was able to raise more than 34.9 million dollars through crowdfunding in 2017.
In contrast, Kickstarter achieved revenues of 17.25 million dollars for games throughout 2017. This means Star Citizen generated about twice the revenue as all Kickstarter projects combined.
In 2016, Star Citizen could actually raise even a little more – 36.1 million dollars.
The numbers raise some questions
However, there are some things to consider. Cloud Imperium Games has not provided any further explanations regarding the mentioned numbers. For example, it is unclear how refunds affect this. Are these already included? And it is certain that there has been a whole range of refunds. Additionally, Kickstarter does not transfer all the money that is displayed at the end of a successful campaign to the developers. The company retains a certain amount.
Kickstarter is not performing as well anymore
One must also consider that interest in Kickstarter has significantly declined over the past years. This is due to many factors, including disappointing games such as Shroud of the Avatar or developments that simply take a very long time, where players are still waiting for results before supporting another campaign.
Additionally, Fig has emerged as a strong competing platform, offering many top titles. Currently, Kickstarter also simply lacks a truly outstanding crowdfunding project in the gaming sector that could rekindle interest.
Therefore, the numbers should be taken with caution, as it cannot be stated exactly how accurate they are. Nevertheless, it can be seen that the crowdfunding of Star Citizen is still very successful.
With Hyper Universe, we are expecting the first interesting release of 2018 – and the game really packs a punch, as it combines brawler action with MOBA.
As typical for a MOBA, you choose one of 40 different heroes to embody. Each character has different abilities that you can also – typical for the genre – improve over time. However, the battles play out differently than one might be used to.
Brawling in the MOBA
The game is played in a 4v4 mode. Each team selects a hero and then meets on a battlefield, which can be viewed from a side-scrolling perspective, just like in a beat-em-up. And just like in a fighting game, it gets intense. You beat up your enemies in real time and use your heroes’ special abilities. The goal is to destroy the enemy towers and the opposing team.
It is important that you assemble your team wisely, as there are a total of six classes (including melee fighters, ranged fighters, and support classes), all of which have specific roles. Each class includes several heroes. Build your team in a way that allows for good cooperation to eliminate the opponents. Additionally, there is a mode where everyone fights against everyone, which can end in absolute chaos.
Variety and Surprises
The levels provide interesting opportunities for ambushes or surprise attacks. You should always pay attention to what is happening around you, or you might be surprised by an enemy coming down from a trapdoor in the ceiling. During the battles, you collect gold, which you can use to improve your items and become even more powerful.
Hyper Universe launches on January 17 via Steam. Since August, an early access phase has been taking place, allowing the developers to gather a lot of feedback for improvements. To access the early access phase, you need to pay; on January 17, 2018, the title is set to be released as a free-to-play game.
In the meantime, the characters of Star Wars Battlefront 2 can be modded. It makes sense that some clever players jumped on it right away. Now, not only does Darth Vader shine in vibrant pink, but Kylo Ren has also received an overhaul that many might find familiar!
EA CFO Blake Jorgensen had clearly spoken out against such changes. “We are very keen not to violate the Star Wars canon,” he stated in a conference call at the end of November: “Not to mention a pink Vader. No offense to pink, but I don’t think that would fit in the canon.”
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Sometimes things turn out differently than one thinks …
Modder “GameTsFe” has now created a new, delightfully ridiculous skin for Kylo Ren. With an orange outfit and greenish hair, it slices through the opponents all the better.
The new skin replaces Kylo Ren’s unmasked version and is currently only playable in arcade mode on PC. However, work is being done to make it available on consoles soon.
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The new skin is based on the character “Matt the Radar Technician” from a Saturday Night Live sketch. Disguised as a technician, Kylo sneaks into the ranks of his subordinates to see how they work.
The sketch was inspired by the reality format “Undercover Boss,” which also airs here, but is much more entertaining than that. If you haven’t seen it yet: Catch up immediately! It’s worth it.
Canon? What is canon?
Not everyone shares Blake Jorgensen’s concerns. Where Rey can fight Darth Vader and a young Luke can hold his ground against Boba Fett on Crait, a pink Vader doesn’t seem too far off anymore. And indeed, that colorful Vader has now appeared.
The modder “Destauch” seems to be gleeful about having outsmarted Jorgensen and promises a white Vader for the future as well.
Guddy thinks: Such skins are a nice change from the standard ones. While it may lose authenticity, that was never really present anyway – and that’s perfectly okay! I’m looking forward to the technician Matt!
In Destiny 2, new issues have arisen at the beginning of 2018. Bungie had to change the Nightfall strike.
Bungie employees are returning one by one from their winter holidays, and operations at the studio are resuming. Yesterday, on January 3rd, the first hotfix of 2018 was deployed, which made the Iron Banner and Faction Rally available again for all Guardians.
In the last few hours, Bungie has spoken multiple times via Twitter. Further issues have been discovered, which are now being investigated, and short-term solutions are being offered.
The Garden World has a bug
Since January 2nd, a strike from “Curse of Osiris” has been this week’s Nightfall strike: A Garden World.
However, several Guardians reported that this Nightfall does not grant Clan Engrams as rewards. In the last few hours, Bungie investigated the issue and was able to identify it.
The solution is that Bungie replaced the Nightfall with another strike. For the rest of the week, “The Twisted Tower” is the Nightfall. Here are the modifiers:
Momentum: Health and shield regeneration stop when you are not moving. Sprint to accelerate regeneration.
Time Warp:Rings: Pass through Vex portals to extend the mission timer.
If you have already completed the Nightfall in Garden World, you must master it again to receive the Clan rewards.
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and other known issues listed in the Bungie forum.
By the way: According to Community Manager DeeJ, next week they will address the promises Bungie made shortly before Christmas. Game Director Christopher Barrett announced updates to the Iron Banner, Faction Rally, Raids, Eververse, and the Vault.
We will report on this.
This is an AI-powered translation. Some inaccuracies might exist.
Gaming disorder as a distinct disease is drawing much criticism from WHO. Even psychologists reject this designation.
Some days ago, we already reported that the World Health Organization (WHO) wants to include a disease triggered by video games in the definitions of known diseases for the first time. The so-called “gaming disorder” describes a particular form of addiction triggered by video games.
On the internet, the home of most gamers, the WHO’s announcement faced heavy criticism. This is just another attempt to stigmatize gamers for pursuing a hobby that some people find incomprehensible.
ESA considers gaming disorder “irresponsible”
There was also criticism from official sides, such as the Entertainment Software Association (ESA), which organizes the E3 every year. In a statement, the ESA explains that “the WHO knows that common sense and objective research results show that games are not addictive. To stamp this with an ‘official stamp’ would irresponsibly trivialize real mental illnesses, such as depression or social phobias, that require treatment and the attention of medical professionals.” Furthermore, “they advise the WHO to reconsider this assessment.”
With this demand and assessment, the ESA is not alone. The American Psychological Association also does not recognize this “gamer disease” as a distinct addiction. The reasoning behind this is that there are doubts whether the “gaming disorder” needs its own classification and cannot already be classified with other addictions.
What do you think about the topic of “gaming disorder”? Should the addiction to video games be recognized as a distinct illness? Or should the WHO stay away from it until more studies are available?
This is an AI-powered translation. Some inaccuracies might exist.
The special PS4 controller is available at a discount during the late-night shopping event at Saturn. Additionally, there is a power bank and other interesting offers.
The first late-night shopping event of this year brings with it some interesting offers. If you’re a fan of Gran Turismo and perhaps only own the original PS4 controller, you should take a closer look at today’s offer.
The special PS4 Wireless Controller in GT Sport design is the DualShock V2 controller, which features improved analog sticks and a light bar on the touchpad compared to the original controller. It also feels more grippy overall.
The controller is priced at 55 Euros today instead of the usual 64.99 Euros. In the realm of controllers, this is quite a significant discount.
The offers are valid while supplies last or until Thursday at 9 AM CET.
The offers displayed here contain so-called affiliate links. If you make a purchase through one of these links, we receive a small commission from the respective provider. This does not affect the price.
This is an AI-powered translation. Some inaccuracies might exist.
The Division is again at the forefront of player numbers. Additionally, 2018 promises to be huge.
2017 was a lean year for Division:
In February, Update 1.6 was released, introducing the PvP mode Last Stand
In May, a few features like loadouts were added with Update 1.6.1
In August, Update 1.7 arrived, bringing global events, secret gear sets, and commendations
However, all these updates did not lead to The Division gaining real momentum again. They could not solve the problem that there was a lack of fresh content – new activities and new reasons to log in regularly.
This is shown by a look at the Steam charts:
In the first months of 2017, The Division languished with around 10,000 concurrent players. Update 1.6 did not bring any upswing
In May, the player base temporarily rose to over 18,000, but dropped back to just under 7,000 a few weeks later.
Update 1.7 managed to push the concurrent players to 20,000, but then it plummeted.
The worst phase for The Division was reached in October and November, when the player base on Steam held just over 4,000.
By the way: The official player numbers on PS4 and Xbox One cannot be seen, but they will likely behave similarly to those on Steam.
In December, player numbers rose rapidly
However, the Division developers had not yet used all their ammunition for 2017, as they released Update 1.8 in early December, which brought significant momentum to the shared-world shooter. It was the largest update in the history of The Division, introducing a map expansion, two new game modes, new exotics, and many other innovations.
The Division experienced a renaissance – which is still ongoing.
It continues – Average player numbers as high as in 2016
Because the player numbers are still stable high a month later. The peak values range between 16,000 and 18,000 concurrent players. Thus, The Division currently ranks around 30th place among the Steam top games by current player numbers.
Particularly interesting here are the average active players, which are the core of The Division. Here, values are reached that were last seen only in the release year 2016. In the last 30 days, there were nearly 14,000 players on average just from Steam.
2018 is expected to be huge
Recently, Massive’s community developer Hamish Bode spoke out on Twitter. He promises big things for the new year 2018.
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In Destiny 2, Update 1.1.1.2 is live. Bungie released the patch notes for PS4, Xbox One, and PC.
Today, on January 3, maintenance took place for Destiny 2. During the server downtime, Update 1.1.1.2 was deployed. Initially, the maintenance was planned until 9 PM, but Bungie was able to bring the servers back online one and a half hours earlier.
Update 1.1.1.2 is a hotfix that you need to download and install before you can play again. You start the download by logging into Destiny 2. The hotfix will then be downloaded directly in the game.
Changelog for 1.1.1.2
Bungie has now released the patch notes for 1.1.1.2, which apply to PS4, Xbox One, and PC. These are quite straightforward, with no surprises:
Iron Banner: Players who do not own the “Curse of Osiris” DLC will gain access to Iron Banner as soon as the event is available.
Faction Rally: Players who do not own the “Curse of Osiris” DLC will gain access to the Faction Rally as soon as the event is available.
These changes were announced in advance. The patch notes do not contain any further updates. The annoying waypoint at Ikora Rey is still in the game, for example.
To avoid another backlash during the Iron Banner and Faction Rally, these events were postponed until a fix could be implemented so that all Guardians could participate again. This fix has now been deployed.
When these events will take place again, Bungie wants to discuss next week.
By the way: Now all Guardians can participate in the events again, but the new items from Season 2 remain reserved for the Guardians who own the “Curse of Osiris” DLC. Those who have not purchased the expansion can only obtain the items that have been in the game since the launch of Destiny 2.
With the increasing popularity of mobile MMORPGs, the Korean development studio Pearl Abyss is working on a version of the MMO Black Desert for smartphones.
The developers have now announced some additional details about this upcoming version of Black Desert for iOS and Android at the start of the new year. It will differ in several ways from the well-known PC version of the online role-playing game.
New Details About the Mobile Game Black Desert
The server system works slightly differently in the mobile game: The servers are divided into zones that function like channels in other MMORPGs. You can only play with other players if you are on the same server and in the same zone.
Family names can be reserved and apply across all servers. These names can only be used by you and are between two and ten letters long.
The skills of the classes Warrior, Ranger, Giant, Witch, and Valkyrie will be carried over from the PC version but expanded with additional abilities. Some skills will function differently in the mobile version. Details will follow.
Character customization will be almost as extensive as in the PC version with minor differences that the developers will discuss.
The weight system will work differently in the mobile version than in the PC version. It will be possible to participate in battles even when overloaded.
The marketplace is supposed to function like in the PC version. You buy items with silver and can regularly list items for sale.
Upgrading items is expected to be somewhat easier and quicker in the mobile version.
Guilds can accommodate around 30 players, and there will be raids at the launch of the MMORPG, with the ability to establish a base for your guild. Content for guilds will be regularly expanded.
You can log into the game using a Google or Facebook account. Alternatively, you can use the official login system of Pearl Abyss.
Crossplay between PC and smartphones will not be possible since they are two standalone games that differ from one another and are played on different servers.
Those who have played the PC version will find it easier to navigate the game. However, all others are expected to have no problems starting. The team places great importance on good beginner friendliness.
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However, the developers have left the two most important questions unanswered: Neither the start date for the beta nor the release date for Black Desert Mobile has been revealed. Anyone interested in mobile MMORPGs should keep an eye on this intriguing title.
One and a half years after the launch of Pokémon GO, the mobile hit is now set to be released in China. Initially, safety concerns were in the way. However, they seem to have been resolved following a deal with the local partner NetEase.
It is actually hard to understand that a country like China, which has so many gamers, has not yet had a Pokémon GO release. In an interview with the Financial Times, Niantic’s CEO John Hanke stated that the launch in China is indeed coming.
NetEase brings Pokémon GO to China
Along with NetEase, Niantic is now working on the release of Pokémon GO in China. However, there is still no specific release date. In the interview with the Financial Times, Hanke explained: “We want to bring our existing games to China. Additionally, there are opportunities to develop games in China and then publish them for China and the rest of the world.”
The Pokémon GO developers at Niantic recently completed a $200 million “Series B” funding round. Among other contributions, NetEase was involved. They also publish Blizzard games in China, such as World of Warcraft and Hearthstone.
In an earlier “Series A” funding round, the company had already raised $30 million. At that time, major contributions came from companies like Nintendo, Google, and The Pokémon Company.
About a year ago, the news agency “Reuters” reported that Pokémon GO would not be released in China. At that time, some safety concerns were the reason. The Chinese authority in charge was worried about players due to the frequent accidents associated with the mobile game, especially in the early days. Players were more focused on their smartphones rather than the road, which led to distractions and caused accidents.
The government was also concerned about geographical information. They believed that the security of the country would be compromised by the game.
It seems that these issues have now been resolved. It could be possible that publisher NetEase, with its connections to the Chinese authorities, provided the new opportunity for Pokémon GO in the Chinese market. What ultimately led to this change remains uncertain.
Government concerns notably diminish after deals with Chinese companies
It is noticeable that Western companies often have difficulty releasing their games in China until they secure a deal with a local company. Then suddenly, everything goes smoothly. This was recently observed with the shooter hit PUBG. Initially, there were seemingly insurmountable obstacles to its launch in China, but then the Korean publisher made a deal with Chinese giant Tencent and everything became a non-issue.
It seems to be a similar situation with Pokémon GO now.
It also remains to be seen how the Chinese version of Pokémon GO will differ from the one we know. For example, to comply with Chinese laws, the hack & slash game “Diablo 3” had to be significantly altered. NetEase also had a role in this game. In the Chinese version of Diablo 3, oil flows instead of blood.
It is certain that the development will now allow a large mass of players to join the Pokémon GO community.
PC players will have to wait a while for Monster Hunter: World. The producer of MHW has now revealed how long it will actually be.
In a brief New Year’s address, Ryozo Tsujimoto, the producer of Monster Hunter: World, spoke to the players. While PS4 and Xbox One owners will be able to dive into the world of Monster Hunter World in just a few weeks, on January 26, PC fans will still have to be patient.
How long exactly this waiting period would last was previously only a guess.
PC release of Monster Hunter: World at the earliest October 2018
Now there is at least a rough indication, as Tsujimoto reveals that the PC version of Monster Hunter: World is set to celebrate its release in autumn 2018. This means that the monster hunting will begin sometime between October and December 2018, provided there are no problems with optimizing the PC version.
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The MH:W team is taking care of the optimization for the PC themselves
The PC version is supposed to support 4K
The HDR effects from the Xbox version are also included
The “Monster Hunter” series has traditionally always been home on consoles. With Monster Hunter: World, PC players also have the opportunity for the first time to engage in the hunt for the creatures.
Are you already looking forward to Monster Hunter: World on PC? Or can’t you wait until autumn and are already playing the console version?
With the upcoming MU Legend update, you will compete with your guild against other guilds in the fight for dominance in an area. This is set to establish new standards in action MMORPGs like Diablo.
New PvP features are launching next week in MU Legend. The developers are on schedule and will release a faction war update in a few days.
Guild Wars in MU Legend are on the way
Two months after the open beta test of MU Legend began, we are expecting a major PvP update. On Tuesday, January 9th, the faction war update will be released on global servers. It is expected to be a celebration for PvP enthusiasts.
You can expect epic PvP battles where you fight for the conquest of guild territories. You will compete with your guild members for dominance over the server and for which players will stand at the top.
Dennis Czybulka, the COO of Webzen, explains: “The innovative faction war feature has set new standards for Korean ARPGs, and we expect the same from our global version.” He adds that a key component of the refined PvP conquest feature is the strategic planning of the guild leader.
The last big update before the release?
Furthermore, Czybulka confirms that the guild war update is the last significant step towards a final OBT version of MU Legend. All further new content will then be part of the official release of this ARPG.
Among the new features in 2018 is also the mysterious Spellbinder class that fans are already waiting for. When activated, you will have five classes to choose from to play in MU Legend.
Today at Notebooksbilliger.de, you can find a really interesting offer. With this monitor, you elevate your gaming experience to the next level.
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Only today, Notebooksbilliger.de offers the Samsung C32HG70 for 599 euros instead of 714 euros. It has a screen diagonal of 31.5 inches and features a QLED display. Samsung promises that the Quantum Dot technology represents a significant upgrade for your gaming experience.
It is equipped with a VA panel and has a resolution of 2560 x 1440 pixels, which means it’s WQHD. Additionally, the display is curved. Furthermore, the Samsung offers 144 Hz, HDR, and a response time of one millisecond. Moreover, the monitor supports Freesync 2. So if you’re looking for a new gaming monitor, you should take a closer look here.
In addition, you can take advantage of the 0% financing at Notebooksbilliger.de. If you choose this payment method, you can save an additional 50 euros with the discount code LCD050.
The offers displayed here are equipped with so-called affiliate links. By purchasing through one of these links, we receive a small commission from the respective provider. This does not affect the price.
This is an AI-powered translation. Some inaccuracies might exist.
The fans of AION have been excited since Christmas. The reason is the announcement of Patch 6.0 in Korea. There, many changes are being rolled back that had come over the years, simplifying the progression.
AION is a Free2Play game from 2009 that has gradually faded from the public eye. Many still know it as the “MMORPG with wings”, which was briefly considered a WoW killer before many left it again.
But the MMORPG was never discontinued and still generates decent revenue for Korea’s MMO giant NCSoft. In the USA and Europe, versions are running that lag a bit behind. Many fans, however, struggle with design decisions from recent times. And one can notice a general downward trend that is typical for older MMORPGs.
Here is a sexy spreadsheet showing the global revenue of NCSoft games.
Just before Christmas, the news of a major update in Korea came: They plan to release Patch 6.0 for AION.
This will turn the subscription game in Korea into a Free2Play title and roll back some changes in the game system. The fans in Europe are definitely excited about the update and the promises made there.
Trailer for AION 6.0 delights fans with promises of “Back to the Good Old Days!”
If you activate the English subtitles, you will get a rough idea of what is so exciting about AION 6.0. Time and again, it’s about bringing something back, returning to the earlier golden times.
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In the European forum, you can read comments like: “This is exactly the patch we need. They finally got it and are rolling back the nonsense. This could save AION from sinking into obscurity.”
Some fans even demand that the EU publisher Gameforge throw everything overboard and immediately start working on update 6.0, skipping the long-overdue update 5.8.
AION 6.0 arrives in Korea mid-January – When will it come to Germany?
In the forum, Gameforge has already hinted that they understand how much fans are looking forward to 6.0. However, they will probably first have to release 5.8, as preparations for that are already far along:
6.0 has not yet been released in Korea, but is still in preparation. Let’s see how this affects AION and whether it will give the game a second spring.
6.0 is scheduled to be released on January 17 in South Korea
here in the West, we will probably have to wait a while longer.
The first Team of the Week of the new year is coming. It is already TDW 16.
This time, Sanchez (91) and Dybala (90) are two highlights beyond the 90 rating. Pogba follows with strong 89. Here is the entire TOTW 16:
TOTW 16 – Ratings of Player Cards in Ultimate Team
Starting XI:
GK – Ederson – Manchester City – 83>85 CB – Lovren – Liverpool – 81>84 CB – Nkoulou – Torino – 78>82 CB – Aké – Bournemouth – 75>81 CM – Pogba – Manchester United – 87>89 CAM – Alli – Tottenham Hotspur – 84>86 CAM – Lingard – Manchester United – 78>82 LW – Sánchez – Arsenal – 89>91 RF – Dybala – Juventus – 88>90 ST – Roberto Firmino – Liverpool – 83>86 ST – Arnautović – West Ham United – 82>86
CB – Wilson – Rangers – 69>77 RM – Mierzejewski – Sydney FC – 72>79 RM – Fathi – Al Taawoun – 67>76 ST – Alessandra – Notts County – 66>75 ST – Marriott – Peterborough United – 62>72
These were the predictions for Team of the Week 16 in FUT 18
TOTW predictions are forecasts for which players deserve a spot in the upcoming Team of the Week. Although these predictions are never 100% accurate with the official TOTW, it is therefore risky to act on the transfer market based on these, they still provide a good overview of which players might receive the coveted special cards.
We provide an overview of predictions from various FIFA sites.
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation game. This is also true for FIFA 18. Players who showed outstanding performances in real football during the past week are rewarded with special cards that have improved attributes.
You can pull the TOTW cards within a week from the packs that may contain Rare (Gold) players. However, the chance of this is considered low. You can also buy them on the transfer market if they are offered by other players. The prices for these are usually extremely high.
The Team of the Week 16 is available from January 3rd at 7 PM until January 10th, 2018 at 7 PM in packs.
The current raid of World of Warcraft, Antorus, the Burning Throne, features three fresh bosses. We will tell you what needs to be conquered!
Although Patch 7.3.2 is already some time ago, there are still regularly new contents for a large part of the player base in World of Warcraft. The LFR, jokingly called the “tourist mode”, of the current raid Antorus, the Burning Throne, opened its third wing today.
The players have to face three more bosses on the way to victory over the Legion, who lure with new abilities and (what else?) cool loot. The following bosses await in the latest section, the Break of Hope:
Kin’garoth, the chief engineer of the Legion
Varimathras, the former dreadlord of Sylvanas
Coven of Shivarra, the high priestesses of the Legion
While Kin’garoth summons his demon hunters, players must be careful to avoid the dangerous whirlwinds during Varimathras and the marked players should isolate themselves from the raid. The fight against the Shivarra requires a bit more movement, as only two of the three Shivarra are actively switching in and out.
So only the last wing of Antorus is missing – The Seat of the Pantheon. Here, the last two bosses will be faced, the corrupted titan Aggramar and then the awakened world soul Argus.
The last wing of Antorus, the Burning Throne, opens its doors on January 17.