Fortnite: Battle Royale – Here are the loot chances from treasure chests

Have you ever wondered why you never get a legendary SCAR from a treasure chest in Fortnite: Battle Royale? The odds of that happening are minuscule, right? What was previously just a feeling can now be backed up with numbers. We have the official numbers for all items from treasure chests for you!

The beginning of a Fortnite: Battle Royale round can decisively influence the outcome of a match. With a bit of loot luck, you can already set off with great weapons that give you an advantage over your enemies.

Since Epic has released the API, it is now possible to view the exact loot chances from treasure chests using the Fortnite Tracker. The following probabilities have been directly extracted from Epic’s assets and are therefore official.

The likelihood of getting a specific item from a chest

Every time you open a treasure chest, you are guaranteed to receive some items. You will always drop

  • A weapon
  • A consumable item like bandages or shield potions
  • Resources
fortnite-building

What exactly you receive is always left to chance. Some items, however, drop significantly more often from chests than others. You will almost always find low-quality items, while an epic SCAR or even a heavy weapon is extremely rare.

When you open a chest, you will receive a weapon of the following category in descending order:

Weapon TypeProbability
Assault Rifle37.00%
Burst Assault Rifle24.00%
SMG24.00%
Sniper6.00%
Silenced Pistols5.00%
Heavy Weapons4.00%

In more than 50% of all cases, you will receive a weapon of the type Assault Rifle. To get a heavy weapon (rocket or grenade launcher), you need to be very lucky.

Along with a firearm, you will also always receive a random consumable item. The distribution is as follows:

NameQuantityProbability
Shield Potion (rare)123.80%
Bandages (common)519.80%
Granade (common)315.90%
Mini Shield Potion (uncommon)315.90%
Medkit (uncommon)17.90%
Slurp Juice (epic)16.30%
Boogie Bomb (rare)14.80%
Smoke Grenade (uncommon)53.20%
Bush (legendary)12.40%

The bush, as the only legendary representative, drops with a probability of only 2.4% from a treasure chest. Otherwise, the list should confirm the impression of many players. Shield potions, bandages, and grenades frequently drop from treasure chests.

Fortnite-Battle-Royale-Bush

You are also guaranteed to receive resources from a treasure chest. The number of resources is always the same and drops in stacks of 30. The probability of a particular resource is not always the same, as the following table shows:

NameQuantityProbability
Wood3047.60%
Stone3035.70%
Metal3016.70%

Buildings made of wood are the easiest to destroy, which is why the much sturdier materials like stone and metal are less likely to appear.

We now know how often a specific weapon category can drop from a treasure chest. But how rare is a SCAR really? What is the probability of getting a legendary rocket launcher?

legendärer-drop-fortnite
A legendary rocket launcher in Fortnite

Drop distribution of assault rifles in Fortnite: Battle Royale

There is a 37% chance of getting an assault rifle from a chest. But which assault rifle exactly? Let’s take a look at the numbers:

NameProbability
Assault Rifle (common)51.80%
Assault Rifle (uncommon)25.90%
Assault Rifle (rare)10.40%
Scoped Assault Rifle (rare)5.20%
SCAR (epic)3.90%
Scoped Assault Rifle (epic)1.90%
SCAR (legendary)1.00%

The chance of getting a standard assault rifle in common, uncommon, or rare rarity is nearly 90%. On average, in one out of a hundred chests containing an assault rifle, you will receive a legendary SCAR. So if you find one, consider yourself lucky.

What are the best weapons in Fortnite: Battle Royale? We have the answer!

Drop distribution of burst assault rifles in Fortnite: Battle Royale

Burst assault rifles are dropped with a probability of 24%. Since there are only three representatives, the distribution is manageable:

NameProbability
Burst Assault Rifle (common)80.00%
Burst Assault Rifle (uncommon)16.00%
Burst Assault Rifle (rare)4.00%

With only 4%, the probability of receiving a rare burst assault rifle is extremely low.

fortnite-battly-royale-3

Drop distribution of SMGs in Fortnite: Battle Royale

With one of the latest updates, SMGs were expanded to include a silenced variant. You can find up to nine different representatives in the chests. The chance of finding an SMG is identical to burst assault rifles (24%).

The distribution of chances is as follows:

NameProbability
SMG (common)40.40%
Silenced SMG (common)32.30%
SMG (uncommon)8.10%
Silenced SMG (uncommon)6.50%
Tactical SMG (uncommon)6.10%
SMG (rare)2.00%
Tactical SMG (rare)2.00%
Silenced SMG (rare)1.60%
Tactical SMG (epic)1.00%

The chance of getting just a common SMG is quite high at over 70%. For an epic tactical SMG, you really need to be very lucky. The best SMG, the standard variant with rare rarity, also only drops with a probability of 2%.

With these tips & tricks to achieve epic victory in Fortnite: Battle Royale!

Drop distribution of sniper rifles in Fortnite: Battle Royale

Sniper rifles are among the best weapons in Fortnite and allow you to eliminate enemies from great distances. However, you need a bit more luck to find a sniper in a chest. Because they only give you a sniper in 6% of cases.

To find a legendary bolt-action sniper, you really need to be very lucky, as the numbers demonstrate:

NameProbability
Bolt-Action Sniper (rare)65.00%
Semi-Automatic Sniper (epic)22.80%
Bolt-Action Sniper (epic)8.10%
Semi-Automatic Sniper (legendary)2.40%
Bolt-Action Sniper (legendary)1.60%

The chance of getting the better bolt-action sniper is a solid 75%. In most cases, the rare variant is enough to take out your enemies.

Drop distribution of silenced pistols in Fortnite: Battle Royale

With a probability of 5%, you will receive one of the two new silenced pistols from a treasure chest. Unsurprisingly, in most cases, you will receive the epic variant:

NameProbability
Silenced Pistol (epic)80.00%
Silenced Pistol (legendary)20.00%

The new pistols are particularly popular on PC, and can quickly send enemies back to the lobby.

fortnite-silence-pistol

Drop distribution of heavy weapons in Fortnite: Battle Royale

Heavy weapons are divided into rocket launchers and grenade launchers. Especially in the endgame, these weapons are worth their weight in gold as they are great for leveling enemy fortifications.

Due to their high value, it is extremely rare to find such a weapon in a chest. Only in 4% of all cases will a chest contain a heavy weapon. If you also want to find an epic or even legendary variant, you need to keep your fingers crossed:

NameProbability
grenade launcher (rare)57.10%
rocket launcher (rare)28.60%
grenade launcher (epic)7.60%
rocket launcher (epic)3.80%
grenade launcher (legendary)1.90%
rocket launcher (legendary)1.00%

You will only get a legendary rocket launcher in one out of one hundred chests with a heavy weapon. It is therefore the rarest item in the entire game mode. You should always take a legendary rocket launcher with you if you come across one.

Do the numbers confirm your impressions? Or are you surprised? Let us know in the comments!


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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Fortnitetracker

Chronicles of Elyria drops miracle MMO technology – a cause for concern?

The ambitious MMORPG Chronicles of Elyria parts ways with the innovative technology SpatialOS and ends the collaboration. The head of the MMORPG states, however, that a more cost-effective alternative to the wonder technology has been found.

SpatialOS is a platform that aims to enable even small teams to create gigantic worlds.

The idea is that multiple servers work together to represent a vast virtual game world that is alive and populated by countless players and NPCs. The player should not notice when they switch from server to server in the background.

elyria-title

SpatialOS – Technology should allow small teams to fulfill big MMO dreams

This technology “SpatialOS” caused a stir in May 2017 after investors poured money into it, elevating the value of the startup behind it to 1 billion USD.

The implicit promise of Improbable, the company behind SpatialOS, is: We are taking MMOs to new, exciting shores. We are ushering in the next-gen. Developers should create great, ambitious games – and we make sure with our technology that these dreams become reality.

On the website, the message to gaming studios is: What will you build now that your design dreams have finally become achievable?

Miracle canceled – Chronicles of Elyria can’t afford it

An MMORPG that relied on SpatialOS is Chronicles of Elyria. The MMORPG has huge ambitions but only a relatively limited budget, around 3.5 million USD.

elyria-demon

Chronicles of Elyria reports that they began transforming their game into an evolving online world in January 2017. They relied on SpatialOS and Unreal Engine 4. However, they then realized that not all game elements would work with this structure.

Additionally, there are concerns that it would be too expensive to use SpatialOS in the long term. They do not want to pass on the increased hosting costs to the players. The high costs are due to the enormous size of Chronicles of Elyria and specific peculiarities of the game.

They tried to solve these problems together with Improbable, but it was unsuccessful. Therefore, Chronicles of Elyria has parted ways with SpatialOS.

Chronicles of Elyria Screen new 1

Head says: “We found an alternative” – fans skeptical

The head of Chronicles of Elyria praises Improbable and their technology in the highest terms. For their game in this specific case, however, SpatialOS is not the right solution.

In a blog post, the head of Chronicles of Elyria explains the process in detail and states, that in the end, they found an alternative that delivers everything that SpatialOS offers.

Even if the head of the game downplays the transition, concerned reactions can be found in the community. For instance, some express their concerns on the US site Massively Overpowered. They say, they only supported Chronicles of Elyria because of SpatialOS – and are disappointed by how it has turned out now.

Some fear that Chronicles of Elyria will turn out to be a Kickstarter flop.

Chronicles of Elyria Solar Eclipse

Doubt regarding the realization of crowdfunded MMORPGs with huge ambitions

The new development comes after concerns had already emerged at the end of 2017 about whether Chronicles of Elyria can achieve its lofty ambitions with the budget it has. A search for an investor or publisher was apparently unsuccessful.

Other games relying on SpatialOS include MMOs like

All these games are considered ambitious – although there are doubts as to whether these games can realize their visions with the budget.

Chronicles of Elyria Screen new 3

Mein-MMO says: That sounds strange. SpatialOS seems like the “next big thing in MMO gaming.” Many people are banking their hopes on it. And it seems that everything is in order – unlike some Kickstarter dreams.

At Improbable, more than 200 people are currently working – they have studios in London, Washington, and San Francisco. The value of the work at Improbable can be seen in the investors’ confidence: 502 million USD was paid for less than 50% of the company. This confidence in Improbable transfers to small MMORPG teams that collaborate with the company.

Some small teams dream of large, vibrant worlds and finance themselves through Kickstarter. Here, the trust of the backers in the developers is crucial. They could refer doubters to SpatialOS. This option is no longer available to Chronicles of Elyria.

The notion that Chronicles of Elyria can now forgo SpatialOS without compromises seems… optimistic.

One can only hope for Chronicles of Elyria that the separation from SpatialOS is not a big deal but rather a result of technical necessities, as stated by the head of the game.


More on the topic:

Chronicles of Elyria – the Star Citizen among MMORPGs

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Hero 27 is almost ready and will “shake up the meta”

The next hero of Overwatch is almost finished. Jeff Kaplan comments on the current development status of the next character.

Meanwhile, Moira has solidly integrated into the hero pool of Overwatch, so the community is slowly but surely craving more information about the next hero.

Hero number 27 is, according to Jeff Kaplan, the Game Director of Overwatch, already pretty far along in its development.

Although no exact information about the hero’s role is known yet, Kaplan is quite satisfied. In an interview with Overwatch Central, he even goes so far as to claim that hero 27 “will change the meta.” This suggests that the hero will have unique abilities – most players are thinking of an additional tank here.

Overwatch Jeff Kaplan Dva Jersey

In a quote, it says: “Sometimes, when we work on a new hero, we really struggle before it ‘clicks’ and we figure out exactly where we want to go with the hero.” For hero number 27, this is not the case, as they have already received great feedback from the testers and are very satisfied.

Hero 27 is already getting skins – When is the release?

In fact, work is already underway on skins for the hero. This means that the initial playtest is complete and the basic design is more or less final.

However, there is still no concrete release date for the elusive hero 27. Fans are also speculating about a release at the end of February, with a prior test on the PTR of around 2 weeks. If these predictions are correct, we could welcome a new hero on the test servers as early as mid-February.

Overwatch Anniversary Heroes

Also interesting: The development of new heroes takes longer with the advancing lifespan of Overwatch. One reason for this is that developers have to create a lot of content simultaneously for new heroes. As an example, Kaplan mentioned that the community expects every hero to have a “sitting” emote.

Are you already excited about hero number 27 for Overwatch? Or do you think it’s time to stop with new characters that keep impacting the balance?


Overwatch is supposed to compete with “normal” sports as an eSport – will it succeed?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. invenglobal.com

Life is Feudal: MMO – Nach 40 Stunden fand ich’s geil

The medieval survival sandbox game Life is Feudal is getting an MMO mode, which has been in Early Access since January 11. What to expect there can be read in our experience report.

The title “Life is Feudal” has been floating around Steam for quite some time and has been playable for a long time, albeit in the version “Life is Feudal: Your Own”. Here, players had to set up their own servers to be able to play.

With the new alternate version “Life is Feudal: MMO”, players can now play on dedicated servers run by the developers, where there are uniform settings. The gameplay remains the same.

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TitleLife is Feudal: MMO
GenreMedieval Sandbox MMO
ReleaseJanuary 11, 2018 (Early Access)
DeveloperBitbox
PublisherBitbox
Link to the Steam pageLife is Feudal: MMO on Steam

What is Life is Feudal?

Life is Feudal is a sandbox survival game set in a fictional medieval world. In Life is Feudal, you take on the role of a simple peasant, which you can shape as you wish.

In doing so, you determine what you will become by doing it. Want to become a blacksmith? Start mining iron and learn the basics of blacksmithing. Want to become a hunter? Start small and fish until you’re ready to hunt the first rabbit.

Life is Feudal playtest hunter at sunset

You can’t just learn everything. Life is Feudal relies heavily on realism. You have a limited number of skill points available, which your character uses when leveling up their abilities. If there are no more, skills must be forgotten in favor of others.

Crafting items and building structures takes a lot of time and teamwork. Everyone must contribute when large projects are planned. Gathering materials takes time.

Life is Feudal is a game that requires a lot of time and dedication and rewards small progress with great successes.

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The differences between Life is Feudal: Your Own and the MMO

The MMO differs in many ways from the server-based version.

Besides the size of the map, the MMO features significantly more players than the servers, which had a maximum player count of 64. The dedicated servers of the game should also run more stable and generally have no wipes that can be carried out at any time by the server administrator. So in Life is Feudal MMO, everyone has the same rights – no one is the boss.

There are also significantly more contents in the MMO. The guild system is fully implemented and allows groups of players to claim land, which could still be controlled by the administrator in “Your Own”. This also brings politics and war, trade and sieges will become important parts of Life is Feudal.

Life is Feudal differences from MMO to Life is Feudal: Your Own
All changes from Life is Feudal: Your Own to the MMO in a brief overview.

Life is Feudal in test: How does the MMO work and how does it fare?

In the following section, you will read what our author Benedict experienced in his approximately 40 hours in Life is Feudal: MMO. He already has over 100 hours of experience in “Your Own” and tested joining both a guild and looking at the endgame.

Character creation

Like most MMOs, Life is Feudal begins with the creation of your own character. This is slightly more complex than in many MMOs, and preparation is more important.

In addition to basic decisions like gender and ethnicity, I can choose from various cosmetic adjustments. However, these are less interesting and also quickly completed.

Life is Feudal playtest character creation

More important are the sliders in the lower part of the creation. Here, I can choose and set attributes, crafting and combat skills. Since the number of our skill points is limited, you really have to consider what you actually want to play.

I decided to play a craftsman who can also defend himself well with a sword if necessary:

  • I put my points into strength, vitality, and willpower.
  • For crafting skills, I chose crafting and carpentry.
  • I focused combat on militia and footman.

I found it convenient that I already knew most archetypes from “Life is Feudal: Your Own”. I knew roughly what I needed and how I wanted my character to look later.

For those who are unsure of what they want to play, they should do their research beforehand. Deciding later costs time and nerves.

Life is Feudal playtest robbers and knights

The newbie island – first steps

The character is created, now into the game world! Unlike “Your Own”, however, I do not land on the shore of a small island that I can explore. Instead, I start in a ship graveyard, surrounded by wrecks and hanged men.

After a brief orientation and the tutorial on how I can move, I set off. Two points serve as my orientation: the road right next to me and a huge white light pillar shooting up into the sky.

So I follow the road leading to the pillar. There, I meet the first NPC. A new feature that was not present in “Your Own”. A person sitting by their fire whom I can talk to. He suggests that I go to the village and look around.

Life is Feudal playtest guy on the street quest to the village
Dahleborne Sourgli gives me the task to look around in the nearby village.

The village – introduction to quests

Upon arriving in the village, no one wants to talk to me until I have spoken to the chief there. In the unmistakable longhouse, he sits alone on his throne and asks me to bind myself to the longhouse – to my respawn point.

To do so, he gives me the corresponding quest, which is displayed in my quest window. Now I can finally talk to the people in the village, half in English, half in German. The localization is still rough, but it brings some laughs with the direct translation: No one would say goodbye with “Good, then I will proceed”.

Life is Feudal playtest village longhouse
The longhouse in the village. Hard to miss.

The villagers now give me almost all quests that introduce me to the mechanics of the game: agriculture, mining, blacksmithing, digging, carpentry, fishing, building. Playing through the entire introduction takes several hours, as some quests require skills that are learned late and consume a lot of work and time.

However, for newcomers, this is a good way to look around undisturbed and get familiar with the game. The island is small (corresponding to the map of “Your Own”), the quests are almost all nearby, and there are only a few players present who pose a danger.

Life is Feudal playtest village chief
The chief of the village, Solef Oroskarpe.

Fighting in Life is Feudal

An important aspect of the game is combat. The combat system works quite differently from what one is used to in MMOs. Targets are not selected but hit if they are in the way. This also applies to allies at all times!

Ranged combat is still relatively easy to understand. Bow into the string or stone into the sling, wind-up, aim, and fire the projectile. With a little practice, you quickly find the right height for the distance and get a feel for where to aim.

Close combat is a bit more complicated. Depending on the equipped weapon, direction of attack, and distance to the opponent, you deal damage and consume stamina. Additionally, blunt and sharp weapons are distinguished.

Blunt weapons like clubs attack the “soft HP”, rendering the opponent unconscious. Sharp weapons like arrows and swords damage the “hard HP” and kill the opponent. Additionally, armor protects differently against certain damage types. Leather is more vulnerable to pointed weapons than plate.

I determine the direction from which I hit with a movement of the mouse. I have to ensure that I always strike from the correct distance. If I hit with the edge of my axe, I deal more damage; if I hit with the shaft, less. It requires practice and experience in combat, giving the system a good dose of realism.

Life is Feudal playtest combat knight swordsman

Avalon or Epleland? – Off to the “real world”

Since I already know most of the mechanics and did some research beforehand, I only pursue the quest of the cook. This sends me to find her children, who in turn let me build a house. This makes the tutorial only take about 1-2 hours.

As a reward, I receive Baromsag. No idea what exactly that is, but I can use it to pay the ferryman. He then sends me to one of two worlds that represent the two realms: Epleland (RP) and Avalon (PvE/PvP).

Life is Feudal playtest ferryman
The ferryman who takes players from the newbie island to the larger realms.

Attention! Once you use the ticket to another world, you lose all items but keep your skill points! So you can already learn skills here, but you cannot take any equipment with you!

The system itself is poorly implemented. In addition to Baromsag, the ferryman also wants a “ticket”. The first is free, the second I currently have to buy in the shop for 10,000 “divine favor” (equivalent to about €7). Simply playing a second character is not yet possible.

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The land of apples is very large!

I choose Avalon. Epleland has strict rules regarding role-playing that are not suitable for a playtest. A small insight will show why:

  • I am not allowed to run without reason (getting from A to B faster is apparently not a reason according to my protests).
  • I am not allowed to jump constantly.
  • I need an RP-compliant name and must speak RP-compliantly (elevated, ‘older’ English).
  • Knowledge that my character has not acquired cannot be used.

Upon arriving at Avalon, I immediately notice a significant difference from “Your Own”: the size. The realm is a proud 49 times larger than the beginner island and is said by the developers to potentially grow even larger, theoretically infinitely large.

To survive here, I need help, especially since many areas are already occupied by guilds. The community “United Gamer Empire” eventually offers to help me get started and take me in.

Life is Feudal playtest guilds
Not much can be done without a guild.

Work in the guild: Everyone pitches in

However, the journey to my new comrades turns out to be rather laborious. Even if they offer to pick me up, the journey across the map takes about half an hour. If I want to march the entire map from north to south, it will take 8 hours!

Using the trick of constantly killing myself until I land nearby, I finally manage to get close enough to be there in about an hour. I am immediately greeted warmly and see peasants in the fields, although not many, since it is winter.

Life is Feudal playtest United Gamer Empire keep
The castle gate of the keep from the United Gamer Empire.

Inside the castle, I find smelters at the furnaces and builders at the walls – and my guild leader, who takes me in.

Life in the guild is feudal. Everyone has their duties; work is divided, orders and commands are usually coordinated by the guild council. Since I want to see something of the world and most other professions are already well-staffed, I won’t be a craftsman after all, but a hunter!

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The professions in Life is Feudal: Becoming a master takes time!

This sounds more exciting than it is in the first hours. I spend a lot of time at the lake, where I increase my hunting skill by fishing before I can start tracking peaceful animals. A lengthy process.

Life is Feudal playtest hunting and fishing

Additionally, I need other skills: natural sciences and archery. The former is easy to level up, I just constantly gather grass from the ground. It takes a long time.

For the art of archery, I need to learn how to use a sling first. Here, I must start at zero, as I have not learned it before. My chief kindly helps me again and joins me on the training ground as a sparring partner. For the next few hours, I do nothing but throw stones at his shield with a sling …

To finally be able to use bows and hunt effectively, many hours and days pass. I still haven’t reached that today, and even then, I would still only be able to do little besides taking down rabbits and chickens. It will take a while before I have my first deer or wolf before my arrow – but that’s just how life is! If you want to be good, you have to learn.

Life is Feudal playtest slinging and bow skills

Politics in the guild: War and peace

Life is Feudal is heavily PvP-oriented, whether players like it or not. At any time, anyone can attack anyone; only city and government areas provide protection. Our guild already has several vassals in the vicinity, whose guilds were not strong enough to resist us – so they joined us.

Similarly, politics works across the entire map. Those who cannot stand against the powerful either join them or wait until someone even more powerful destroys them. Constant growth is important for the survival of a guild.

Life is Feudal map Avalon guilds
The map of the game world. Every yellow dot represents the ownership of a guild. Source: region-eu.lif.online

Wars in Life is Feudal also last a long time. A guild’s territory can only be reduced by a certain value per day until a siege can be carried out – which again consumes a lot of time and resources. Once again, I realize how much effort players can put into Life is Feudal.

Besides war, I also learn a bit about peace. Trade caravans, contracts with other guilds, outposts for further resources. Having an overview of all this and planning can take a whole day. That’s why many guilds have positions for such things. EVE Online can take notes!

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The endgame – characters at full strength

For the test, I was provided a character with many skills already developed: an endgame character. What I immediately noticed is: Not much actually changes.

The goals of the game remain the same. Get stronger, help your guild – and do not die in the process. It remains important to share the work. Many items needed at the beginning are still important here (plant fibers!).

Here, I face fewer dangers. I can defend myself better, and a wolf does not tear me apart so easily anymore. However, other players are more frequently eager for my equipment.

Life is Feudal playtest endgame character
More weapons, otherwise not much changes. The lord in front of me belongs to the guild, the green area marks our territory.

Thus, the incentive of the game remains intact from start to finish: stay alive, defy dangers, and grow as a community.

Life is Feudal: MMO – Not a game for everyone, but some love it

You can spend a lot of time in Life is Feudal, which becomes even more important with the MMO aspect. Circumstances can change constantly, and you need to stay on top of things to avoid sinking.

  • Thumbs up for long-term motivation, fun, and variety. A particularly big plus goes to the musical accompaniment. A wide selection of authentically sounding medieval music and even a cover of the well-known song “Greensleeves” bring the world to life.
  • Thumbs down for technical deficiencies like translation and minor bugs, which are likely still due to the early access stage. I am unsure about the ticket system. On one hand, the implementation is questionable; on the other hand, it covers ongoing costs and simultaneously offers a “trial version”.

Life is Feudal is a great game if you like semi-realistic survival simulations. The combat system is interesting and innovative; the world is beautifully designed and even features seasons that influence everything.


Relevant to the topic:

The 9 best multiplayer survival games on the market

This is an AI-powered translation. Some inaccuracies might exist.

Oh je, angeblich arbeitet Bungie schon an Destiny 3

It seems that part of Bungie is already working on Destiny 3. This might not be received well by the fans of Destiny 2.

In November 2014, the news came from Activision’s CEO Eric Hirshberg himself that Bungie was already working on the successor Destiny 2 just 2 months after the launch of Destiny 1. At that time, Hirshberg told the US site Polygon: “Work on further expansions has begun, just as work on the next full game has.”

With the statement, Activision made it clear in November 2014: Destiny is a huge success for us and we are investing in it with full force. The future is secured for years to come.

Back then, this was probably perceived as a “good signal.” In 2018, the situation is different.

Destiny-2-Dead-Zone

Kotaku author: I heard that work on Destiny 3 has begun

The sentiment around Destiny 2 is significantly worse than it was for Destiny 1 back then.

That Bungie is working on further expansions and on Destiny 3, if it is so, they are therefore not broadcasting widely. Instead, fans receive information from a side note in the current article about Destiny 2 on the US site Kotaku. There, journalist Jason Schreier, who has previously proven that he can tap into sources within Bungie, works.

In a side note, it says: Jason Schreier has heard that Destiny 3 is indeed already in development.

Destiny-2-Eisplanet

Destiny schedule derailed since late 2015

We now know how things proceeded after Hirshberg’s statement in 2014. The overambitious schedule by Activision for Destiny could not be maintained. Activision actually wanted to release two DLCs per year and additionally either a new Destiny game or a major expansion.

  • From late 2015, this content flow stalled. The two annual DLCs were suspended for 2 years; instead, there were free updates and events for Destiny 1.
  • The release of Destiny 2 was then postponed to September 2017; it was originally planned for September 2016.
  • An April 2016 reboot is said to have led to a shortened development time for Destiny 2, the effects of which players can still see: Destiny 2 does not meet the expectations for many.
Destiny-2-Titan

Bungie working on Destiny 3? Bad timing

Mein-MMO believes: If Bungie really has already started work on Destiny 3, it probably means that Activision is sticking to the original concept of regularly releasing new parts of Destiny.

The news comes at an unfortunate time. The mood for Destiny 2 is bad. Players insist that Bungie first fixes the existing game before asking for money again.

Many would surely have preferred if Bungie had discarded the schedule and managed the Destiny franchise differently in the future, after the idea of a sequel caused problems. Most still struggle with whether a Destiny 2 was really necessary. Many would have preferred it if Bungie had simply continued with Destiny 1 and released what is in Destiny 2 as an expansion.

destiny-2-selfie

However: Currently, it is just a “rumor” that Bungie is working on Destiny 3. This is not confirmed. However, it comes from “typically well-informed circles.”


This is how Bungie currently wants to steer Destiny 2:

The future of Destiny 2 – These endgame innovations are coming in 2018

This is an AI-powered translation. Some inaccuracies might exist.

Should you play Star Citizen in 2018 or wait?

Where does the largest crowdfunding project in video game history currently stand and what can we expect from Star Citizen in 2018?

There aren’t many games that polarize like Star Citizen. Nevertheless – or perhaps because of that? – financial support is increasing daily, and the threshold of 176 million dollars has been surpassed. But what do supporters actually get for their money, how can one get in cheaply, and is it worth it?

We summarize the status of the ambitious space game and look forward to what 2018 has to offer.

Update 3.0: Foundation of a Universe

At the end of December 2017, after the broadcast of the gameplay demo for the single-player campaign Squadron 42, the Update 3.0 was released for the alpha of Star Citizen. For the first time, a small part of the first star system is included. Three moons, a planetoid, and a new landing zone already make for a gigantic space playground.

Landing on moons and walking around (or optionally driving): Now possible in Update 3.0.
Landing on moons and walking around (or optionally driving): Now possible in Update 3.0.

One moon is so large that a complete circumnavigation on a hoverbike takes two to three hours. Upcoming planets, such as the industrial planet Hurston, are even larger.

This space will not only be needed for missions, mining, and confrontations between player organizations (keyword: Tumbril Nova tank): The housing concept also includes land ownership in sizes currently of 8 or 16 km². Fun fact: All current approximately 1.9 million supporters could own land on a single planet.

star_citizen_outpost
With the industrial platform Pioneer, players can later build outposts on their own properties.

Star Citizen Alpha 3.0 is worth it for me if…

  • …I am aware of the testing nature of the persistent universe
  • …I own a computer with at least 16 GB RAM and a reasonably current CPU with as many cores as possible (at least 4, better 6)
  • …the loss of progress due to crashes doesn’t dangerously raise my blood pressure
  • …I have enough patience to learn the complex controls and game mechanics (e.g. oxygen and stamina management)
  • …I want to witness the evolution of video games and space games in particular
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Space with Obstacles

This insane size of the universe has its price, as Alpha 3.0 shows: The hardware and performance hunger is evident. Currently, hardly any optimizations have been made. This leads to the frame rate often dropping significantly, especially when players on the server are moving many objects with large ships.

Cargo transport and trading are the first professions in the game, and there are also many missions to complete. However, when the frame rate doesn’t cooperate or crashes intervene, it can be quite frustrating – even though it is still an alpha version primarily intended to test the features.

star_citizen_cargo transport and trade
Cargo transport and trade are available as professions in the current Alpha 3.0.

Nevertheless, the universe created by developer Cloud Imperium Games (CIG) is already impressive. Player experiences like jumping into the asteroid belt around Yela, seamlessly diving into the atmosphere, the exhilarating flight through the canyons of Daymar, or the incredible level of detail in the landing zone Levski are rarely seen in video games today. Additionally, there is a fantastic lighting atmosphere and panoramas that no other current game offers in this quality.

Best graphics of all time – Video of Star Citizen goes viral

However, the technology needs to hold up; otherwise, the whole fancy space won’t do any good. CIG is aware of this and has focused planning for 2018 primarily on the stability of the technical framework. Updates are expected to come quarterly from now on, without waiting for features: If a feature is not ready, it will come in the next update instead.

Performance Improvements in March

In addition to one or two gameplay features that are not specified, the update in March will primarily focus on performance. Which specific issues will be addressed is not known. However, a first version of the new netcode is expected, which will regulate the communication between server and client, among other things.

star_citizen_moon daymar
In order for not only moons (here: Daymar) but also planets to be included in the game, several technical foundations still need to be laid.

Moreover, changes to the client-based update system are likely to be made, such as a batch updater that updates objects in the game collectively instead of individually. Alongside fundamental optimizations to the game world, spaceships, and stations, foundations for object container streaming are likely to be laid, a very important technology that is not expected to arrive until September.

Professions in June

So far, we can “only” do missions and trade in Alpha 3.0. This is expected to change in June with the introduction of additional professions. The first version of mining, recycling objects, refueling, and repairing is planned.

star_citizen_mining profession
Mining is expected to be introduced as a profession in June 2018.

Which ships will be added for these purposes is not yet known. However, the tanker ship Starfarer already exists in the game, so it will also be functional in June beyond transport tasks.

This is how Star Citizen works:

  • Star Citizen is the MMO; Squadron 42 is a single-player campaign featuring star actors
  • Every player needs one basic game package (for example, the Mustang package) to access Star Citizen, Squadron 42 costs extra (aside from promotions)
  • Anyone who wants to support the development additionally with financial means can purchase additional spaceships & vehicles as well as properties, some even in the concept phase
  • All spaceships, vehicles, properties, and any equipment should also be available in the game through the use of in-game currency
  • The development can be tracked through video shows, presentations, events, and info articles (e.g. monthly reports) as well as the alpha version of the game itself

Technical Milestone in September?

The third update of the year includes a – perhaps even the most important – new technology in the development of Star Citizen: Object Container Streaming. In principle, this is the technology that allows for the representation of a huge game world without loading screens, without us having to look at still images.

star_citizen_landezone levski
Detailed landing zones like Levski heavily affect performance. Object Container Streaming aims to alleviate this.

Areas and information that are far from the player (client) are completely removed from the calculation. Only when the player approaches such an area (e.g. a planet) will objects and information be streamed (assets from the client itself, status info, positions, etc. from the server). If this innovation works as CIG envisions, there will be nothing to prevent them from expanding the universe. Then they could include many more than the planned 100 star systems.

The first version of the land claim mechanic is also planned for this update. Players should then be able to test and experiment with land ownership for the first time.

December Brings New Planets

If the new technology does not work, CIG must find other ways or even significantly reduce the planned scope of the game. This would be a disaster for the entire project. However, it is hard to imagine that so many experienced developers would leave the fate of such an ambitious project to the chance of a single technology that they do not know will work. It is more likely that the technology will arrive in September as planned, but will need a few updates before it works perfectly.

star_citizen_arccorp
The city planet ArcCorp will likely be implemented in Star Citizen’s Alpha in the December update.

The Object Container Streaming is also the prerequisite for the December update. Then the Stanton system is expected to be expanded with the first real planets. Hurston and ArcCorp will likely be included, which were already showcased in the presentation at CitizenCon 2017.

Where is Squadron 42?

After the impressive demo at the end of December 2017, info updates for the game should no longer take forever. A monthly newsletter will provide regular news about the development of the single-player campaign for Star Citizen in 2018.

Furthermore, it is still unknown when the first episode of the three-part space epic will arrive. A release by the end of the year during Citizen Con is possible. However, we suspect that there will likely be no release this year. CIG wants to release Squadron 42 in the best possible condition – and therefore, there is no reason for the studio to jeopardize quality with a quick release. The loud criticism regarding the duration of development will not change that this year either.

star_citizen_squadron 42
Whether we’ll get the first episode of Squadron 42 this year is rather doubtful.

Conclusion

benjamin-danneberg

Benjamin Danneberg says: This year will probably pass for Star Citizen without spectacular new announcements. CIG evidently wants to focus on technical stability and the expansion of the universe through already announced gameplay features. This is a realistic plan and, after the release of Update 3.0, is absolutely necessary.

Supporters can expect regular releases and will be able to track the growth of the SC universe even better. However, those who prefer a finished game should keep Star Citizen off their shopping list for a while longer.

CIG faces a decisive milestone this year: Object Container Streaming is essential for the project’s ambitions. However, I am (among other reasons, based on experience with the technical capabilities of CIG) confident that the developers will succeed and that nothing will then hinder the expansion of the Star Citizen universe. I am curious to see how well Roberts’ plan for 2018 will be implemented.

10 announced MMOs we want to hear more about in 2018

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Im neuesten Troll-Deck von Hearthstone sorgt Wühlerwiesel für Chaos

If you copy a specific minion in Hearthstone often enough, current decks hardly stand a chance. Weasel Madness in the latest Priest troll deck of Hearthstone.

The current expansion Kobolds and Catacombs of Hearthstone was released a few weeks ago and the dust has slowly settled. The “usual suspects” have found their way to the top of the rankings and the meta decks of the current season are established.

Breaking out of the three to four established decks is hardly possible. Or is it?

Weasel – from junk card to superstar in the latest Priest deck

Now a streamer has developed a new deck that relies on a rather old card that no one ever thought would be powerful – the Weasel.

The Weasel (Weasel Tunnel) is basically a very simple card. For 1 mana, it has weak stats of 1/1 and the deathrattle effect: Shuffle this minion into the opponent’s deck.hs_gg_neu_epic_1

The troll deck now adds many effects that allow the Weasel to be copied and resurrected. The Man-Eating Cube kills the Weasel and creates two additional copies upon its own death. Minions like Illusionist or Herald Volazj summon additional copies of the Cube, which in turn each create two Weasels.

The goal behind this strategy is clear: To flood the opponent’s deck with so many Weasels, that the opponent can rarely play useful cards because their hand is full of Weasels.

To prevent the deck from losing in the early rounds, the quest “Awaken the Creators” is included, which allows Anduin’s health points to be reset back to 40. This allows the match to be dragged out early on until the Weasel army comes into play.

Typical of a Priest, the deck deals quickly with the opponent’s remaining cards – ideally, they are simply stolen and added to the own deck or mixed under the Weasels using Psychic Scream.

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That the deck can work even when some mistakes are made is demonstrated by the streamer and creator of the deck Savjz in a video. Although he almost conceded the match prematurely, he manages to counter the initially superior Warlock.

This is the new troll Priest deck in Hearthstone 2018

Do you want to try the deck yourself? Then simply copy the following code into Hearthstone!

[vc_toggle title=”Deck formula:”]AAECAa0GCp8D7QXgrAKKsAKJtAKWxALPxwKQ0wLq5gLD6gIKigH7AbW7AuW8AsPBAtHBAtXBAujQAovhAqniAgA=[/vc_toggle]

What do you think of such rather “silly” decks that can definitely compete against current meta decks? Will you try the Weasel madness yourself?


How chaos can be created with the Man-Eating Cube, we have already shown you here.

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Source(s):
  1. kotaku.com

Kyogre in Pokémon GO defeated with only 3 trainers and strong Raikou

This Pokémon GO trainer trio is dealing powerful electric shocks to the legendary water Pokémon Kyogre.

For a few days now, we have been encountering the legendary water Pokémon Kyogre in some gyms in Pokémon GO. The monster is sought after and is battled by trainers worldwide who encounter it as a raid boss.

A trio from Canada has assembled their strongest counter Pokémon and took down the mighty water boss solo without further assistance.

Defeated Kyogre in a trio

To make the fight against the new boss Kyogre in Pokémon GO even more exciting, trainers kieng, Scotty, and David Chang decided to tackle the match in a trio. As shown in our counter guide, the electric Raikou is an exceptionally good choice in the battle against the water Pokémon Kyogre.

In the battle, they did not utilize weather advantages to strengthen their own Pokémon. In the following video, you can watch the recorded gym fight.

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They primarily used Raikou at level 40, a few at level 38.5 with 15 attack, and one Raikou at level 35 (because they ran out of candies to power up). The showcased Raikou know Thunder Shock and Thunderbolt as movesets.

As trainer kieng explains, the raid boss had one of the simplest movesets in the battle with the Thunder attack. This contributed to the positive outcome. In the future, the trio also wants to take on Blizzard-Kyogre and Hydro Pump-Kyogre.

The first Community Day in Pokémon GO starts in a few days. Collectors among you will love this day.

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Source(s):
  1. Reddit

Destiny 2: New features for the Strikes! – The Nightfall loses the timer

In the recently released update of the Destiny 2, Bungie addressed the changes to the Strikes. Among other things, the Nightfall Strike will lose its time limit. Here’s a summary of all the new features!

How can the replay value of the Strike playlists be increased? In what ways can heroic Strikes be made more appealing? What is the deal with the unpopular time limit on Nightfall Strikes? Game Director Christopher Barrett recently provided answers to these questions.

Strike scoring instead of timer in the Nightfall Strike!

As of February 2018, the time limit in the Nightfall Strike, which always forced Guardians to rush, will be replaced by a scoring system. According to Barrett, this strike scoring will be based on what was in Destiny 1, but there will be adjustments.

As a reminder: In Destiny 1, points could be earned by eliminating enemies in Strikes. Depending on the number of enemies killed and the completion time, Guardians earned medals. At that time, there was even a dedicated reputation faction with Zavala and exclusive gear sets that could only be obtained through strike scoring.

destiny-2-hüter-kabale-strikes

Which elements of this will be found in Destiny 2 remains currently unknown. However, Barrett mentioned two new features:

  • There should be specific objectives during the Strikes worth accomplishing
  • and score modifiers that can be selected.

What we can expect from this will probably be revealed in a few weeks. After all, the scoring for the Nightfall Strike should go live in February.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_action_1

The rewards you receive will depend on how many points you earned. This is intended to increase the incentive not just to rush through the Strikes, but to proceed with a plan and structure to maximize the points yield.

Your high score can always be viewed through a new emblem that shows your high score. The higher this score is, the more or better rewards you unlock. There are also plans for clan high scores.

Less repetition in the Strike playlist

In the spring, Bungie will provide more variety in the Strike playlists. Many players have expressed their frustration that Strikes repeat too often one after the other. Bungie now wants to address this issue.

destiny-2-kampf_strike_action_05

This is likely not an easy task since the team composition changes after each completed Strike. Therefore, it must be checked separately for each Guardian which Strike was previously played.

Heroic Strikes get modifications

The introduction of heroic Strikes in December 2017 was positively received by the community. The absence of specific modifications, however, caused some frustration.

destiny-2-hüter_strike_env_02

Bungie now wants to change this. In the spring, strike-specific modifications are supposed to come that will provide more variety. However, the scoring system will not be included, as this is limited to the Nightfall Strike.

Whether Bungie will align the modifications with those of the predecessor is currently unknown. Hopefully, unpopular variants like “Trickle” will be left out.

By the way: There is no explicit mention of introducing strike-specific loot. However, according to Bungie, additional rewards will be available in the future that can only be obtained through certain activities. Perhaps the Strikes will then receive unique rewards.

What do you think of the changes? Let us know in the comments!


That’s not all. In the latest blog post, Bungie also addresses the following topics:

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Source(s):
  1. Bungie

Die Neverwinter-Abenteuer gehen mit dem Addon Lost City of Omu weiter

Fans of the MMORPG Neverwinter should mark February 27 in their calendars. On this day, the next expansion Lost City of Omu will be released for PC.

The story follows the events of the last adventure module Tomb of Annihilation. You have uncovered the dark plans of the arch-lich Acererak and must now stop this powerful undead. Many new adventures and challenges await you, as well as additional endgame content.

Neverwinter Lost City of Omu Screenshot 1

The story continues

In Lost City of Omu, you will explore a new adventure zone, where you even delve into a dangerous labyrinth. Monsters await you that you have not yet encountered in the game. Look forward to these new features:

  • The lost city of Omu as a major adventure zone
  • Numerous ruins and ancient temples to explore
  • A massive underground labyrinth
  • New monsters
  • Valuable treasures
  • Many new quests
  • The Tyrant, an undead T-Rex, as a boss enemy
  • A temple occupied by Yuan-Ti
  • Uncover the secrets of the trickster gods

Neverwinter Lost City of Omu Screenshot 2

Gameplay improvements are coming

In addition to these contents that expand the story of the game, Lost City of Omu also offers improvements to the game itself. These include:

  • Adjustment of class powers
  • An optimized leveling progression for higher-level adventurers
  • A new endgame trial where you will face the horrors of Acererak – and the lich himself
  • Numerous other gameplay updates

Details on the individual contents that the Lost City of Omu expansion introduces to the MMORPG Neverwinter will be released by the developers in the coming weeks. The expansion will be released on February 27 first for PC, with console versions to follow later.

Recently, the update Sword of Chult was released for the PS4 and Xbox One versions of Neverwinter.

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Ab sofort ist Schluss mit Teamkills in Fortnite: Battle Royale

This is a surprise. As Epic announced on Reddit, there is no more Friendly Fire in Fortnite: Battle Royale. This puts an end to teamkilling. However, it allows for abuse!

Teamkilling in Fortnite is a real nuisance, especially on consoles. Those playing in duo or squad matches with random players risk becoming a victim of their own team.

Many teams, consisting of three members, fill the squad to then shoot the fourth member to grab their loot. There have been lively debates in numerous forums about teamkilling. Epic has not overlooked this.

No Friendly Fire – No Teamkilling

Epic has now announced on Reddit: Friendly Fire is now disabled. This change does not require an update on your consoles and is active immediately. This ensures that teamkilling is no longer possible – however, there are opportunities to trick the system.

fortnite-battly-royale-2

Friendly Fire existed for good reason, as some players warn on Reddit.

Why Friendly Fire is Generally Sensible

Epic promises to thoroughly evaluate data from upcoming matches. This is also sorely needed, as Friendly Fire was not introduced without reason. There could now be more situations where the absence of this feature is exploited.

Fortnite-50vs50-03

For example, a single player could bombard an enemy base with grenades or rockets while their teammates rush the base without having to fear for their lives.
Epic will make adjustments if the system is exploited too much now.

Active discussions are being held on Reddit about this topic. While many players reject the change due to the issues described above, others argue that disabling it is a step in the right direction.

Players agree, however: This change can be abused. Therefore, Epic needs to make further fine-tuning – just as they have announced.

Therefore, as always: Play fair! What do you think of the change? Let us know in the comments!

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Source(s):
  1. Reddit

Action-MMO Kritika Online will 2018 mit Kung-Fu-Mönch durchstarten

The action MMO Kritika Online has a lot in store for 2018. The beginning is a new class. It is a Kung-Fu monk who beats up enemies.

Kritika Online is a colorful action MMO where you can quickly jump into fast-paced battles from a lobby. The game is distributed in this country by En Masse Entertainment (responsible for the US version of TERA) and was released in 2017.

For the new year 2018, several innovations are planned to keep Kritika Online up to date.

Imprint System and 2vs2 Arena

Kritika-Monk-02

According to the folks at En Masse, a lot is supposed to change in Kritika Online in 2018. The local version is expected to get closer to the other versions of the game. This will be achieved with the Imprint System. This allows you to customize your skills and characters to your liking.

Unlike the Asian version of Kritika Online, where the Imprints were released gradually, En Masse wants to release them all at once. The big Imprint flood is supposed to happen later in January. Additionally, there will be a new 2vs2 arena mode and new pet features.

Fighting Monk as New Class

If the current classes in Kritika Online do not appeal to you, soon you can let loose with the new monk. The monk looks like a typical Kung-Fu student who has learned various obscure fighting techniques from a quirky old codger.

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Now he wants to test his fighting skills on the poor enemies and smash them dramatically to bits. We have embedded a video of the monk’s brawls here, as well as a statement from En Masse regarding Kritika Online 2017 and 2018.

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This is how Kritika Online plays in the test!

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Source(s):
  1. MassivelyOP

In the shooter SOS, you survive in front of a live audience – Coming soon in Early Access

SOS is an interesting online survival game, as you play in front of a live audience that can even make you the star of the show. The title will enter Early Access on January 23.

In SOS, you find yourself on an island with 15 other players and must find a relic. Although you are all technically playing against each other, it is possible to temporarily team up. Together you can find this artifact and reach the rescue helicopter that will save you from the island. However, you only have 30 minutes for this! And there are only three available seats in the helicopter. Deadly dangers lurk everywhere that you must survive.

SOS Creepy Type

Who can you trust?

Moreover, every player wants to be the hero. Because you are in a live show, and the player who appeals to the audience the most will be chosen as the star.

The audience naturally wants to be entertained, and it is entertaining for the viewers if you betray or kill your fellow players. So you never know who you can trust. Therefore, it is quite possible that you can be stabbed in the back in an unguarded moment.

SOS Survival Building

Play yourself or become a spectator

You will learn how this plays out very soon. Because the Early Access phase of the online game SOS begins on January 23 on Steam. You can either participate in the show as a player or become a spectator and cheer for your hero. The games will be streamed via a dedicated website.

Shortly before the start of the Early Access phase, there should be more details about the title, including about the game modes.

The idea of having a survival game run in front of a live audience that can even influence the course is certainly the interesting aspect of SOS.

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55 inch OLED TV for 1,799 euros – Super Sunday at Saturn

During Saturn’s Super Sunday, you can get an OLED TV at a significantly lower price today. Additionally, there are some gaming offers.

With the Philips 55POS9002/12, you receive an OLED TV with a display diagonal of 55 inches for 1,799 euros. Of course, the resolution is 3,840 x 2,160 pixels, which corresponds to UHD. Thanks to OLED technology, you can expect particularly beautiful colors and a very good black value.

As is customary with Philips, the TV also features a three-sided Ambilight. HDR Perfect is also among its functions, as well as Android TV. The latter is the smart TV system of the television and gives you access to the Google Play Store on the TV.

Philips 55POS9002/12 55 Inch UHD OLED TV

More Offers in Super Sunday

The offers presented here are equipped with so-called affiliate links. By making a purchase via one of these links, we receive a small commission from the respective provider. This does not affect the price.

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ArcheAge gets new Fresh-Start servers in 2018 – Not everyone is happy about that

The sandbox MMO ArcheAge by Trion is getting a wave of new fresh start servers in 2018. Not all players are pleased with this.

ArcheAge recently provided players with some new servers where they could start completely anew. Trion has now announced that these will not be the last servers. Soon, there will be more fresh start realms for ArcheAge. This brings joy to some players but also criticism.

Fresh start servers are controversial

ArcheAge-erenor-update-01

Many players love these “fresh start servers” because the initial phase of a sandbox MMO like ArcheAge is particularly enjoyable for many gamers. Everything is still new and unspoiled. No one is stronger than the others; you can still achieve everything and you are not running against highly cultivated hardcore characters who have months of advantage. Moreover, there is a chance for good housing spots, as not everything has been fully explored.

Other players find it totally ridiculous that new servers are constantly being created instead of taking care of the old realms. After all, not everyone wants to start over all the time. Furthermore, realms are repeatedly closed or merged with other servers due to the low player count.

In addition, they suspect a cheap trick from Trion behind the new servers. Because those who start anew often spend some real money to acquire a few useful items from the cash shop at the start.

New servers later in 2018

However, it seems certain that new servers are coming. One player closely examined the last live stream of the developers on the subject and edited out the relevant information. According to this, new servers are definitely part of the plan for the later part of 2018.

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Originally, they were planned for December 2017, but according to Associate Producer Seraphina Brennan, “it was not the right time yet.” In 2018, fresh start servers for ArcheAge are definitely on the plan.


ArcheAge is set to receive a remastered version in Korea.

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Source(s):
  1. MassivelyOP

Will Destiny 2 get a new weapon system? – Bungie promises changes

Bungie teases changes to the weapon system in Destiny 2. The Guardians are excited.

Destiny veterans who continued the Guardian journey with Destiny 2 had to get used to a major change: Bungie completely overhauled the weapon system.

Where there was once a choice between primary weapons, secondary weapons, and heavy weapons, there are now kinetic weapons, energy weapons, and power weapons. This change especially means that Guardians now have much more playtime with what were once primary weapons. Former secondary weapons such as snipers, shotguns, or fusion rifles have been lumped together with heavy weapons, against which they are outmatched in Destiny 2. Hardly anyone plays with a sniper when they can equip a rocket launcher.

Many Guardians therefore wish for the old weapon system to return – or at least a revision of the current system. They do not want to run around with two auto rifles in two slots, but rather with one auto rifle, one sniper, and one rocket launcher. This provides greater variety in combat, enriching the player experience.

destiny-2-sunshot

There is indeed hope that Bungie will revamp the weapon system in Destiny 2.

Weapon slots and weapons will be “improved”

In a detailed blog post, Bungie recently discussed a variety of endgame innovations that are set to arrive in 2018. In doing so, the Guardians noticed a line that has sparked considerable discussion:

  • Improvements to the weapon slots and weapon archetypes are planned for Fall 2018 (or sooner).

The top comment under the post on reddit was for a long time: “Yes, Bungie has finally realized that the current weapon system is not fun. They are reworking the slots!”

What is actually meant by the improvements is still unclear. Therefore, the line has led to numerous speculations in recent hours – after all, there are some shortcomings in the current weapon system.

Now Game Director Christopher Barrett has commented via Twitter. He responded to a tweet stating that the weapon system and weapons in Destiny 1 were better. Barrett emphasizes that improvements to the weapon system in Destiny 2 and enhancements and balance adjustments to weapons and exotics are on the way. He then posted a detailed tweet on this topic:

https://twitter.com/cgbarrett/status/952041179796848640

Destiny 2 needs more meaningful weapons. The exotics should truly be exotic. And weapons like sniper rifles, shotguns, and fusion rifles should return to their former glory. That is what we are working on.

He continues that this topic was a bit under-discussed in the blog post. But the sandbox team is an extremely talented group that is working hard on these changes.

On reddit, there is now lively discussion about what Barrett’s statements could concretely mean:

  • Is the old weapon system from Destiny 1 really making a comeback? Would Bungie really take this step, which would be an admission that the current system was a mistake?
  • Are only shotguns, fusion rifles, and snipers being buffed? If so, what is meant by improvements to the weapon slots?
  • destiny-2-sniper-kabel

Perhaps the truth lies somewhere in between. The mentioned three weapon types must certainly undergo some changes, as they currently play a subordinate role. Some Guardians suspect that they could be slightly nerfed and placed into the energy weapon pool.

The future will tell.

What do you hope will happen with the shotguns, fusion rifles, and snipers? Do you want the weapon system from Destiny 1 back?


Destiny 2: How Bungie is throttling the Eververse – Tess is losing significance

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. Twitter
  3. Bungie

The map of Fortnite: Battle Royale is changing next week!

With a teaser released by Epic, the developers of Fortnite: Battle Royale prepare players for groundbreaking innovations. The map of Fortnite will undergo extensive revisions.

Although no exact date was mentioned, the cat is out of the bag – Fortnite’s map will undergo extensive changes. A completely new city will be integrated, and other areas will be comprehensively revised.

The map of Fortnite: Battle Royale has been suffering for some time because the western part is relatively barren and therefore poorly visited. Epic aims to change this.

fortnite-1

Changes to the Landscape

Even though no specific date is known, the update is expected to be released next week between January 15th and January 21st.

Players can look forward to more interesting starting points and more pronounced landscapes. The swamp is expected to feel swampier, and the mountains more mountainous. The landscapes and locations on the map should feel more unique.

Especially with the houses, the current version has many repetitions. Here, Epic wants to bring more variety.

fortnite-5

In addition, a new city will be coming. This was already known; only the timing was unclear. The city is expected to be located south of Loot Lake.

Improvements will also come, which Lead System Designer Eric Williamson does not specifically address in the teaser.

The Christmas Trees Disappear – Along with Them the Treasure Chests

Many players wished for the large Christmas trees to remain permanently in the game. Up to three treasure chests could be found under these trees. However, Epic is putting a stop to this wish.

Eric Williamson justifies this with the new city and the other improvements that the map will offer in the future. With the new update, there will be enough places with plenty of loot that will quickly make you forget about the Christmas trees.

You can watch the teaser in detail here (you can activate German subtitles in the settings):

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We can expect more information next week! We are excited!

What do you think of the changes? Let us know in the comments!


For even more exciting news and curiosities, be sure to visit our Fortnite Facebook page!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

WoW: Update 7.3.5 has a “Release Candidate” – Patch next week?

The next patch for WoW is nearly finished. Finally, there is a release candidate!

Players of World of Warcraft have been eagerly anticipating the next patch for quite some time. Patch 7.3.5 has been on the PTR for several weeks and includes some adjustments and improvements that fans have been wishing for a long time.

Since this morning (01/13/2018), a new version of Patch 7.3.5 is now available on the PTR, carrying the addition “Release Candidate” in the name. This means that the patch is basically done and only emergency changes will be made.

Thus, the soonest possible release date for Patch 7.3.5 is looking more likely to be Wednesday, 01/17/2018.

WoW Sargeras Sword Silithus

The fact that only a few details have changed in the “Release Candidate” version compared to the last version of Patch 7.3.5 also supports a timely release.

What does Patch 7.3.5 contain in terms of new content and improvements?

Although Patch 7.3.5 contains little “new” content, there are a few improvements and adjustments to already existing game content. Here are some things you can look forward to in Patch 7.3.5:

  • World scaling. All zones adjust to the character’s level, within certain limits, providing a better leveling experience.
  • Timewalking: Ulduar (active only during the Timewalking “Wrath of the Lich King”)
  • Reworked Silithus with new quests at level 110
  • Purchasable legendary items (for Awakening Essences)
WoW Character Boost

Additionally, the patch already contains some things that presumably will not be available directly at launch, such as:

  • The prerequisite quests for the allied races: Void Elves, Nightborne, Highmountain Tauren, and Lightforged Draenei
  • The final quest for Artifact weapons
  • The new battleground Seething Shore

Are you already excited for Patch 7.3.5? What will you do when the update goes live?


Have you seen our WoW Facebook page from Mein-MMO? There you won’t miss any news about World of Warcraft!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

Sammler werden die neuen monatlichen Events in Pokémon GO lieben

The Community Day in Pokémon GO takes place once a month and brings a special collector’s Pikachu with the first event.

To bring together the trainers of the Pokémon GO community, the team at Niantic has come up with a special event: the Community Day. This event day takes place once a month and is meant to encourage trainers to play and meet other players.

Each month, Pokémon with extraordinary attacks serve as bait. Pikachu kicks things off.

Surfer-Pikachu in January

On January 20th, the first Community Day in Pokémon GO takes place and rewards trainers with a higher spawn rate of Pikachu. If you catch this special Pokémon during the event, it will know an exclusive attack. And this is where collectors of rare monsters get excited.

Pikachu that you catch during the event on January 20 will know the exclusive event attack “Surfer.” Pikachu’s moveset actually only includes:

Template for 1st Community-Pikachu probably “The Big Wave”

Pikachu with the Surf attack are therefore something very special and enhance any collection. Fans were able to see the Surfer-Pikachu in the anime episode “The Big Wave” already.

In the yellow Pokémon Edition, there is also a mini-game called Pikachu’s Beach, where you play as a surfing Pikachu.

Good feedback on the event, further special features desired

In the community, the Community Day is well received. Fans are happy about catching special monsters or conducting mass evolutions during double XP events.

Pokémon Squirtle Sunglasses

It is unclear whether the Pokémon with the exclusive attacks will also visually differ from the others. Trainers would be pleased if the Pikachu would carry a small surfboard instead of a changing head covering.

In addition, trainers are eagerly waiting for Niantic to finally introduce Squirtle with sunglasses. These special specimens of the Water Starter Pokémon are known from the anime series.

Ash’s Squirtle was the leader of the Squirtle Squad, which was equipped with these cool accessories. However, Niantic has never confirmed that these special Squirtle will ever come to Pokémon GO. Nevertheless, the wish is definitely present in the community.

Pokémon GO Com Day Title

The Community Day would be a good opportunity to incorporate such special Pokémon into the game. However, these are currently just wishes and hopes from trainers. There is currently no hope from Niantic’s side.

But even if the event monsters do not visually differ from other specimens, the special event attacks are already a reason for collectors to participate in these events. Because after the events, these special monsters will probably not be available anymore.

Will you be hunting for a special Pikachu with the Surf attack on January 20? These bonuses will be active for three hours on the first Community Day of Pokémon GO

This is an AI-powered translation. Some inaccuracies might exist.

5 Ways to Still Earn Real Money in Second Life

Yes, Second Life is still alive. It thrives peacefully and enjoys a loyal player base that has made itself comfortable in this virtual reality. People play, love, laugh – and somewhat playfully rake in money. So much so that some players can support their real-life living from it. We show you how to earn money with Second Life in 2018!

Second Life launched in 2003 and created a world where players could start a second life. Anything goes that pleases. The world is shaped and formed by the players. Soon, businesses sprouted from the virtual ground, and communities formed. People created game content, events, and more. And they got rich from it.

LindenDollar

Linden Dollars are the currency of choice

In Second Life, you can go to work – and earn money. The in-game currency is called Linden Dollar (L$). It can be exchanged for real money. Through these exchanges – the swapping of virtual currency for real currency – Second Life is integrated into the real economic cycle. In 2017 alone, over 60 million US dollars were reportedly earned via Second Life.

Jobs can either be found or created. Whether you work as a DJ, design clothing, or rent out land. But not everyone succeeds in “getting rich.” You need to have luck, be at the right place at the right time, and also bring the necessary know-how. But maybe all of that applies to you.

We show you five ways to make money with Second Life.

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Create Content

In essence, everything you see in Second Life is designed by users. Clothing, houses, make-up, furniture – the imagination knows no bounds. There’s no reliance on a single program; you can use your favorites like Photoshop or 3D Studio Max. The products can then be sold in your own shop or on the official marketplace.

Be a fashion designer, an architect, or a texture artist. What sounds like cheap advertising for the game is actually achievable if you invest enough time and effort into learning the necessary skills. No one becomes a master artist overnight. But you can try. Potential buyers are certainly available.

However, not everything is rosy in creator land at the moment. PC Gamer spoke with entrepreneur Oobleck Allagash, who officially and quite successfully (his company PocketGacha made several million in revenue alone since August) sells designer products from players. Through his backend system, what was already feared has now become visible: The problem of illegally copying and selling items in Second Life is not only still practiced but has also increased.

These “bad guys,” as Allagash nicely calls them, have found a way to replicate even unique items and sell them for profit. This diminishes the actual value of the product and causes significant financial damage to the creators. Although Linden Lab announced in an update that they want to address this issue, the problem has not been resolved to this day.

But despite these problems, creating content is still a way to earn real money in Second Life.

Specific information on creating and selling products can be found on the official website.

Second Life Model

Become a model or dancer

Just like in real life, appearance matters here – but here it refers to the avatar’s appearance. Both being a model and dancing in Second Life requires a certain upfront investment. Particularly beautiful skins, make-up, and poses or corresponding animations can be expensive.

However, you don’t need any special talent, as the avatar does most of the work almost by itself as long as the player guides it. Even though resourceful entrepreneurs already run model schools, they only teach the basics, such as how to create a model portfolio. The virtual models often need one too.

Then it’s vital to make an impression on fashion show organizers or club owners, build contacts, and take initial steps. It’s not enough to just stand on the street and look good – I will come back to this later. But once you have landed good gigs, your virtual modeling career can begin!

Second Life sexy

The oldest profession in the world

Strangely enough, this profession is not officially listed on the website. Yet they exist: escort ladies, porn actors, and erotic models. Cyber sex is nothing new and is commonly found in virtual worlds and chat rooms. And this is despite the fact that you must buy the genitalia for your avatar in Second Life. It’s not easy.

However, the nightlife in Second Life is less intrusive than what is said about the “Rape Tavern” in World of Warcraft. The reason is not only the apparently respectful player base, but also the strict rules that apply there. As an escort lady reported to Vice, each professional must possess an “escort card” that includes details like prices, permitted actions of clients, and safe words.

The price varies depending on the service. Despite the dirty business, the nightclubs seem to be well organized. Of course, I do not recommend this occupation, but for completeness’ sake, I must mention how some make money in Second Life.

Second Life singer with guitar

Marketing real products

Even if you have already built a small business in real life or work as a creative freelancer, you can use Second Life. Whether you use your voice to host a gig in Second Life or hold virtual readings – everything is allowed.

The community within the game may tip you, but the more important aspect is the contact with them. Through these and similar actions, you can increase your own visibility and create a stronger bond with the participants. Particularly, readings are frequently performed on virtual ground.

Second Life landscape

Land Baron

Fun fact: A land baron was the first to become a real-life millionaire through Second Life. Ailin Gräf, known in the game as Anshe Chung, skillfully bought and sold land, refurbished it, and showed a good sense of the market.

To succeed, you must know how the current market works and what is in demand. Then you can buy land with or without a house built on it and sell it for profit. The same applies to real estate. Whether you sell or rent them is up to you.

Here too, you can get creative and build houses, design gardens, and create places where people want to linger.

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Success and money are not handed to you in Second Life

You wouldn’t believe what you can earn money with in Second Life! But it requires a long thread of patience, brainpower, and commitment. Just like in real life, where not everything works immediately.

It’s exciting that you can also make real money with video games. Playfully achieving success – when you hit the right nerve at the right time.


You can also earn (virtual) money in GTA 5 Online! And we show you how.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer
  2. Vice