Fortnite: Battle Royale (PS4, Xbox One, PC) has a new game mode available now: Sniper Showdown. But hurry – the game mode centered around the sniper is not available indefinitely!
Server issues, login difficulties, no group features – Epic faced some challenges in Fortnite: Battle Royale last week. Since January 29th, you can enjoy a brand new mode: Sniper Showdown!
Specifically, all weapons on the map have been replaced with sniper rifles. To prevent close-combat from becoming a jump-and-move spectacle, Epic has at least scattered a few revolvers across the map so that battles can also be fought from shorter distances.
You may snipe and heal – but no throwing grenades
You can also find the obligatory support items like shields and medkits on the map. Epic has only excluded grenades to keep the fights focused solely on weapons.
Especially the removal of grenades or all explosive weapons is likely to make building bases even more important. Whoever has a base with a height advantage is likely to be relatively safe in this game mode. Unfortunately, Epic has designed the mode only for squads of four players again.
That’s a shame, especially because solo players can do relatively little with the time-limited modes if they do not want to fill their squad. However, for fixed teams, the mode is likely to be very fun: Hunkering down in a self-built fort with four people and blasting the opponents with bullets is quite something!
You can play the Sniper Showdown mode until Friday, February 2nd. – then it will be removed from the rotation.
Robert says: This will be a camp fest! Indestructible fortresses, all players armed with sniper rifles – those who are out of materials in the endgame will have a tough time. Have you been waiting for this mode? Then throw yourselves into the fray!
Have you tried the mode already? What are your experiences?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, on January 30th, the servers are down. Maintenance is taking place, update 1.14 / 1.1.2 is being deployed. Here you will find out how long the servers will remain offline.
Update 6:13 PM: Update 1.1.2 is now available for download and installation. It has version number 1.14 on PS4 and is approximately 75 MB in size. Here are the patch notes in German!
At the beginning of January, Bungie presented a roadmap for 2018, outlining when to expect major endgame updates. Today, on January 30th, we reach the first milestone of this roadmap.
The developers are deploying update 1.1.2, which has a few changes and numerous bug fixes. However, maintenance work is necessary beforehand.
Important times for maintenance:
From 5 PM, preparations for maintenance begin. You will not be able to log in.
At 6 PM, the servers go down. If you are still in the game now, you will be kicked out.
Around 9 PM, the servers should be back online. By then, update 1.1.2 can be downloaded and installed.
Keep in mind that Bungie is never very precise with the end time of the maintenance. The servers can be made available much earlier, but also much later.
What changes with update 1.1.2?
The official patch notes will be released later today, as soon as the update goes live. We will report on it. However, some changes are already known:
The raid rewards are being reworked– Mods with special raid perks will be introduced, rewards after raid encounters will improve (they will have a chance for exotics) and a ghost shell will be introduced as a special prize. You can find all the information in the link provided.
The Flame Refractor perk now generates ammunition instead of drawing from reserves
Base damage is increased
A bug will be fixed where new characters created after the “Curse of Osiris” do not receive the flashpoint milestone
Players in social spaces, like the Tower, will receive a notification when their post office stash is full
Heroic strike completions now have a higher chance of exotic loot
Mercury challenges are now available during adventures
A bug will be fixed where “Curse of Osiris” strikes do not grant clan engrams correctly when featured as “Nightfall”
A bug will be fixed where challenges do not appear in the quickplay playlist
The dismantle timer for masterwork cores has been increased
However, this is just a preview of the changes in the update. The patch notes will include further points, for example Bungie already announced via Twitter that they also want to fix the faulty waypoint at Ikora Rey and the missing shaders in weapon master engrams.
By the way: As soon as the maintenance is finished, the Iron Banner will start and the weekly reset will occur. Our article about the reset will come later than usual.
Monster Hunter World (PS4, PC and Xbox One) has a powerful editor that allows you to create beautiful characters. However, for some players, the end result in-game looked horrendous!
In the editor of Monster Hunter World, you can spend many hours at the start of the game. The possibilities are enormous and allow for many beautiful creations by hunters and feline companions:
But for some players, the dream character turned into a nightmare!
In the editor it looks good, but in the game it looks bad!
According to the YouTuber and Monster Hunter World fan GaijinHunter, many players of Monster Hunter World experienced the shock of their lives in the game. They had spent 90 or more minutes crafting their dream hero, but in the game, instead of the beautiful avatar, they encountered an ugly ogre with a pancake face. Or at least a far less appealing person than what was seen in the editor.
How can this happen? There are several theories:
The angle during character creation was more favorable than in the game
The lighting in the editor is to blame
Some face base shapes seem to look fundamentally different in the editor than in the game
Possibly, the graphic quality in the editor is better than in the actual game
My-MMO editorial team has no problem with potato faces!
To illustrate the full extent of the misery, GaijinHunter has collected numerous particularly bad pancake faces and potato heads. We do not want to withhold this gallery of horrors from you.
im dying at these people saying they crafted sexy characters only to see them in the game lol https://t.co/2NHzxiG7h2
However, in our editorial team, there were hardly any problems with unexpectedly ugly characters. The heroes of our Monster Hunter authors all matched the creators’ expectations and were only slightly different in the game.
Leyas hunter looks just a little worse in-game than in the editor.
The owner of this mysterious middle finger is Joon-Yeong “Profit” Park and he plays for London Spitfire. Before the second game of London Spitfire against San Francisco Shock, he is seen live in the stream laughing and showing the middle finger to the camera.
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For some, this was another outrage. “Who thinks of the children?” was the sentiment on Twitter. There, Profit is criticized for not being able to control himself. He apologized in the usual way on Twitter.
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There he also clarified that he did not intend any malice and that he did not know that his face cam was currently being broadcast live. At the time of the recording, he was in an audio check with the coaches and other players. The finger was aimed at them – in a consensual joke.
The consequences
While Jack Etienne, CEO of London Spitfire, appeared to take it lightly in a tweet, the Overwatch League itself issued a clear statement. The violation of good conduct will now cost Profit $1,000.
“On Wednesday, January 24th, the player of London Spitfire, Jun-Yeong “Profit” Park, showed an obscene gesture on camera, thereby violating the official rules of the Overwatch League,” says the official statement from the OWL. “The Overwatch League takes player conduct standards seriously and is committed to quickly addressing violations in this regard.”
However, the official rules had not yet been made public, as is the case with the NBA. However, they are working towards publishing these rules on the official website sometime over the next few months.
Guddy says: As a spectator, it would also be good to know what is now allowed and what is not. Much still seems to be up in the air. There is a need for greater transparency and a clear line to be drawn so that the sport can be taken seriously.
It’s just a middle finger, which wasn’t even directed at the spectators but was jokingly aimed at acquaintances. In a game that is not intended for children anyway, I don’t think this deserves outrage from the audience. However, the reprimands from the organizers are certainly justified, as they have set certain rules in place.
During the early access phase, PUBG only had the Erangel map. Every match took place on the same map until most players knew every spot there. Just before the release of version 1.0 in December, the developers released the desert map “Miramar” on the test servers. Players eager for a change of scenery stormed the servers and frolicked in the large sand map.
However, after just about a month, the enthusiasm for the desert map is declining, and players prefer the green Erangel map.
No map selection? No problem!
When registering for a match in PUBG, players are automatically assigned either the Erangel map or the new Miramar map. The developers have already confirmed that a feature will be implemented where players can choose a map before starting a match. However, this feature is still awaited, and many players are no longer willing to leave their map choice to chance.
Some simply do not like the new map and want to stick with the familiar Erangel map with its houses and fields. However, the automatic map selection sometimes favors the desert map too much, frequently sending players there. This annoys players who did not want a new map at all.
As a solution, they simply remove the relevant map data from the game’s installation directory. Because if there is no Miramar file, you can’t get to the desert map. What seems at first glance to be a “This is much too easy, there’s no way this could work”-solution actually works.
A discussion about this is taking place on Reddit, where players present their solutions to bypass the Miramar map. The most common workaround involves either completely deleting the map data or simply renaming it.
Control PUBG map selection yourself
After making the changes to the installation directory, you start your game as usual. If randomness then determines that Miramar is the selected map for you, you simply fly back to the lobby.
This solution is not elegant, but it saves a few seconds of loading screen before you would manually leave the game otherwise.
The map data is installed in your Steam folder. Navigate to “Steamapps”, “common”, “PUBG”, “TslGame”, “Content”, “Paks”. In this folder, you will find four files with a “.pak” extension and “Desert” in the name. You can rename, delete or move these to remove the map from the selection. After restarting PUBG, you should no longer start on the Miramar map.
Interfering with game files always carries a certain risk, which is why there is this “Try at your own risk” warning.
Warning! Bluehole has since confirmed that tampering with game files in light of the new anti-cheat measures is not allowed and may result in a ban. So it’s better to avoid it!
Prison of Elders, Court of Oryx, Archon Forge – such PvE arenas will return in Destiny 2.
Bungie’s Game Director Christopher Barrett has been active on Twitter in the last few hours. He is the guy currently working with the live team to shape the endgame of Destiny 2 according to the community’s desires. Since early 2018, he has taken time to answer some community questions on Twitter.
However, the answers are often quite vague. A few days ago, he was asked whether there will be PvE arenas in Destiny 2 again, like the Archon Forge, the Court of Oryx, or the Prison of Elders. Barrett responded that he liked those arenas in Destiny 1 as well. Cooperative events are among the best moments in Destiny. However, he did not elaborate further.
Until now! Because a few hours ago he was asked again if PvE arenas will return. And this time the answer is short and clear: Yes.
In PvE arenas, such as the Prison of Elders, you fight cooperatively with your fireteam against waves of enemies. There aren’t too many complicated mechanics involved; you just shoot various enemies down. The waves increase in difficulty, and if you survive them all, there’s loot at the end.
The Archon Forge and the Court of Oryx, on the other hand, were “open” arenas. One would carry a rune or a offering to a spot where the fight would then start. Random Guardians nearby could join the fight.
Many Guardians actually thought before Curse of Osiris that the Infinite Forest would become such a PvE arena. After all, the Infinite Forest is a place where infinite realities can be simulated. Each visit could have the “arena” set up differently – and then you fight against hordes of enemies with bosses or other challenges at the end. The Infinite Forest could have even had the potential to become an endless mode with a leaderboard and rewards based on performance.
We are excited to see what kind of PvE arena Bungie is currently working on. When Bungie will release it is still completely unknown. Probably not before the second DLC, which is expected in spring 2018.
Monster Hunter World has only recently been released, yet Capcom has already delivered millions of copies. This could make the game a major success for developer Capcom.
Monster Hunter World was released on January 26, 2018, for the PlayStation 4 and Xbox One consoles. The latest installment of the series was intended to appeal to console players and players in the West.
This calculation could work well when looking at the number of copies of Monster Hunter World that have been delivered so far.
Over 5,000,000 copies in just three days
Capcom has not yet released specific sales figures for Monster Hunter World. But we know that over 5,000,000 copies of the game were shipped in the first three days after release. This number includes both physical copies and digital downloads.
Capcom said it has shipped more than 5 million copies of “Monster Hunter: World” just in three days since launch (package & digital). Huge congrats to the team!https://t.co/DKT1kXN1Ow
The number of shipped copies does not mean that all 5,000,000 have been sold. Many of these Monster Hunter copies are still sitting on the shelves of retailers.
Digital sales were included
Curiously, digital sales were counted in the number of shipped game boxes. The digital versions are indeed sold download copies. However, Capcom has not revealed how high the proportion of digital copies ultimately is.
The fact that Capcom has released so many copies into the market shows that the company is anticipating significant sales success.
So far, these are exclusively the console versions. The PC version is expected to follow in the fall and guarantee even more sales.
First images from the Alpha of Battle for Azeroth show what the new WoW continent Kul Tiras looks like. Check out the video here!
Just a few days ago, the closed Alpha of World of Warcraft: Battle for Azeroth started and journalists and players alike are still waiting for their access. But data miners have already dived into the Patch 8.0.1 client and are dissecting it into its components.
Other players, such as YouTuber Arctium, quickly set up their own server and have already explored the new areas. In this video, he takes an extensive look at Kul Tiras by flying through the different zones.
Kul Tiras will only be available to Alliance players during the leveling phase (110-120), and only later on can Horde and Alliance cross over to each other’s continents.
Unfortunately, all recordings were made at night, so much is shrouded in darkness – which largely fits Kul Tiras well. There is a first glimpse of the beautiful Stormsong Valley, Tiragarde Sound, and the oppressive landscapes of Drustvar.
https://www.youtube.com/watch?v=YnMozGDmbsg
Also keep in mind with this video that many textures and NPCs are still missing. This is just a first, early impression from the Alpha of Battle for Azeroth. The final areas will surely undergo some changes.
What do you think of the first video from Kul Tiras? Is the zone visually appealing and are you looking forward to it? Or does it stand no chance against Zandalar and have you already decided on the Horde?
In Destiny 2, a fireteam raised the DPS and defeated Argos in 25 seconds. Thus, the Guardians earned the MOTW title.
The community manager Cozmo crowns a video from the Guardians each week as the MOTW – Video of the Week. One or two additional clips will receive honorable mentions.
All Guardians who participated in the winning videos will be awarded this elegantly designed emblem:
This time, a fireteam around the Guardian “Ouch MS” secured the MOTW title. They managed to take down Argos, the final boss in the Leviathan Raid, in just one damage phase in about 25 seconds. The damage phase begins at around 2:20 in the video:
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This damage output is achieved by using the Nightstalker Hunter and the Orpheus Rig Exotics to generate a ton of orbs of light, and then dealing massive damage with the Gunslinger Hunter and the Celestial Nighthawk. Skull weapons and powerful rocket launchers are also useful.
That’s it for the Bungie videos. Normally, we embed works from our readership here, but unfortunately, we haven’t received any videos to present.
However, if you want to show your videos to thousands of other Guardians, send them to us! We may embed them in the “Video of the Week” article next week.
To do this, upload your work on YouTube and then send us a private message via Facebook with the link included. You can find us there under “Destiny 2 Mein MMO”. We’ll look at everything you send us, but we cannot guarantee that the videos will make it into the article.
Who Monster Hunter World wants to play on Xbox One with random other players has a problem right now. The matchmaking for the multiplayer mode is not working for many players and is preventing a large part of the multiplayer battles.
In theory, this sounds good, but in practice, it looks pretty bleak for many players on Xbox One right now.
Multiplayer bugged for days
For most players on Microsoft’s console, an error message constantly appears when they want to start the multiplayer mode. The developers already addressed this on Twitter on January 27 and stated that they are aware of the problem. They are working on a solution. However, there has been no further feedback so far.
Hello Hunters, we’re aware of the Xbox matchmaking issues and dev team is actively investigating it, we’ll update you as soon as we can.
Many players hold the lack of a beta phase on Xbox One responsible for the matchmaking bug. If they had thoroughly tested everything with the community, as many players mentioned on Twitter or Reddit, the matchmaking would work now.
Workarounds for the matchmaking problem
Thankfully, the situation is not entirely hopeless. There is, among other options, the possibility to bypass the matchmaking bug through direct invitations from friends. It seems that only the game with random players is affected.
On Playstation 4, everything should work perfectly, unless the PSN is down again.
We will keep an eye on the situation and update this article when there are news regarding the matchmaking problem.
Update: Most online features currently offline
The developers are currently working hard on a solution for the matchmaking problem. Therefore, they have temporarily disabled most online features on the Xbox version. This affects:
Matchmaking
Filter Search
Squad Session Search
Respond to SOS
Hunters on Xbox One, the “Matchmake”, “Filter Search”, “Squad Session Search” and “Response to SOS” functions are currently unavailable; our dev team is currently working on a solution and we’ll provide an update as soon as it is available.
However, you can still play with your friends via session ID or invitation. The developers want to restore the disabled features as quickly as possible.
These Pokémon from Generation 1, 2, and 3 are important for the upcoming Generation 4 in Pokémon GO.
Although the Pokémon from the third generation are still arriving in Pokémon GO, some trainers are already thinking about the future. Which monsters from Generation 4 are based on Pokémon that can currently be found?
In this overview, we want to show you Pokémon that are currently available in Pokémon GO and may soon play an important role.
These Pokémon from Gen 1, 2, and 3 evolve in Gen 4
In the community, many trainers are already considering which 100% Pokémon and candies to keep. For this purpose, Reddit user Jazzooi21 shared an overview graphic showing the various evolutions.
However, trainers disagree on whether the evolutions function like their counterparts in other Pokémon games. For example, Yanma or Keifel evolve as seen in the image with the help of “Ancient Power”. The evolution of Porygon2 to Porygon-Z requires a Dubious Disc.
Whether these new evolution aids will actually find their way to Pokémon GO, or whether the monsters will evolve using candies, weather, or based on their gender, is still questionable.
In the following table, we have focused on “candies”, “weather”, and “gender” as critical factors. These conditions, as well as the max. CP, are not confirmed by Niantic but are speculations from the community. The max CP of all monsters in Pokémon GO follows a specific pattern from which the data can be derived.
Therefore: The information regarding the conditions for evolutions in the table is purely speculative!
Oops, unfortunately this table is no longer available.
Gen 4 Assessment – Which Pokémon are strong?
According to PokémonGOHub, the meta of Pokémon GO could change significantly with these new monsters. The fourth generation has a lot of potential to provide new best attackers and defenders for gym battles and raids.
Plant
Tangrowth, the evolution of Tangela, makes an impression with its 3110 CP. Additionally, it can learn Solar Beam, giving it good chances of becoming one of the best Grass Pokémon in the game. While it has lower attack than a Lanturn, it does have significantly more hit points.
Ice
Mamoswine, the evolution of Piloswine, has strong stats (247 attack, 220 stamina, 157 defense) and thus a max CP of 3289. If these values remain as they are, Mamoswine will rise to the top of the Ice Pokémon and overshadow attackers like Articuno.
Electric
Electivire and Magnezone are good additions to the Electric pool. Both have higher attack and stamina values than Jolteon, but in battle, they are not as good as Raikou or Zapdos.
Dark
Sneasal, the evolution of Sneasel, is expected to be used as a glass cannon. You can deal a lot of damage with Sneasal – However, it has only a few hit points, so it goes down quickly.
Honchkrow, the evolution of Murkrow, has more hit points than Sneasal. It is speculated that Honchkrow will occupy a similar position as Houndoom.
Rhyperior Really that strong?
The leader of our CP table is Rhyperior, the evolution of Rhydon. But as PokémonGOHub explains, this monster is not as strong as it seems. At least not compared to other Ground types. A Groudon at level 28.5 already has better stats than a maxed Rhyperior (level 40).
Compared to other Rock monsters, Rhyperior looks better. It performs better in battle than a Geodude and a Rhyhorn. The battle comparison with Tyranitar is unclear.
Which Pokémon you get with evolution items can be found here:
Legends of Aria starts today into the Closed Beta. Then fans of sandbox MMORPGs can find out how a modern Ultima Online plays.
The MMORPG Legends of Aria has become an unofficial successor to the classic Ultima Online among fans, as it brings so much of the original while modernizing it without changing the core of the game too much. The alpha phases were a resounding success, and the entire game has changed significantly through feedback from testers. For example, there is now a large main world which players can explore to experience adventures. Previously, only small worlds were planned (under the former name Shards Online), essentially islands managed by players.
Play on your own islands or in the main world
These islands or shards still exist. Anyone can acquire such a shard, design it themselves, and set their own rules (for example, regarding PvP). Other players travel to these shards and experience adventures there. However, with the main world, there is now a large landscape created by the game’s developers where regular gameplay can occur, similar to other MMORPGs.
If you’re interested in an unofficial successor to Ultima Online that closely follows the original, you can be excited. Because today, on January 29th, the Closed Beta starts! And it brings some new features:
Eastern border as a new gameplay area
Two new cities: Helm and Pyros Landing
Contempt: A dangerous new world dungeon
Catacombs: The largest dungeon in the game so far
Karma and Conflict System: All player actions are recorded so that each player knows who they are dealing with
Revamping of the user interface
Smoother movements
Balancing improvements
Mounted combat
Fast travel
Many other adjustments and optimizations
Buy a Founder Pack to participate
If you want to participate in the Closed Beta of the MMORPG Legends of Aria, you can now purchase a founder pack with appropriate access from the official website of the MMORPG.
The twelve races in the upcoming MMORPG Chronicles of Elyria will not only differ in gameplay but also in appearance. And here you will find some really ugly types.
In Chronicles of Elyria, the twelve tribes from which you create your character are supposed to really distinguish themselves. For example, through appearance. Each tribe has certain features, such as height, build, facial characteristics, that distinguish them from other tribes. Members of a race should be recognizable by their appearance – even if players have heavily customized their character.
Each race has its own characteristics
Members of the Dras race, for example, look like walking corpses (see title image). Ash-gray skin, gaunt, deep eye sockets… Even if you change features like chest circumference, head size, or shoulder width during character creation, a Dras is always recognizable as such. It is indeed possible to play a character that is truly ugly. This is meant to have the world inhabited by a diverse cast of characters, not all of whom are good-looking.
Female Dras
Later in the game, character creation changes a bit. If your initially created hero dies (which definitely happens, as every character has a limited lifespan), you will play a descendant. Factors like bloodline and family will then come into play, affecting their appearance. The developers of Chronicles of Elyria are very proud of their hero creation system and will reveal more soon.
Use both hands in the game
They are also proud of the way you interact with the world. The controls work slightly differently than in other MMORPGs. You will use your character’s right hand with the right mouse button and the left hand with the left mouse button. It will be possible to interact with objects in various ways. A tree, for instance, cannot be picked up but can be felled, giving you wood as a resource. In the upcoming test game VoxElyria, you will be able to try this out.
Furthermore, the reservation of your heroes’ last names will soon start. Depending on how much influence you have gathered within the MMORPG community, you will have the opportunity to choose and reserve a name either sooner or later. More details will follow.
In The Division 1.8 you can now build a setup around the secret set of AlphaBridge. This brings fresh air into the shared-world shooter.
If you are looking for the most powerful build in 1.8, then you should steer clear of the AlphaBridge set. Because both in PvE and PvP there are better alternatives with which you can deal more damage or be of greater help to your team.
Nevertheless, AlphaBridge is interesting: It grants innovative bonuses that allow you to create creative builds that bring variety to an agent’s daily grind. The YouTuber MarcoStyle now presents a build around AlphaBridge that can be really fun:
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For this character setup, you need all six pieces of the secret AlphaBridge set. This has been in the game since January 23rd and can be obtained with increased probability until January 30th through the 4th Global Event.
The AlphaBridge set grants these bonuses:
2-set bonus: +100% health regeneration
3-set bonus: +5% weapon damage
4-set bonus:Talent – If the primary and secondary weapon belong to the same category, the equipped weapon receives the third (always active) talent of the weapon that is not in use. Additionally: All talent requirements will be irrelevant for all weapon talents.
5-set bonus: +25% health regeneration; +10% weapon damage
6-set bonus: Inactive versions of the individual skills rotate every 6 seconds and can be activated by killing hostile agents or veteran/elite NPCs. The individual skill that is due to rotate when an enemy is killed will trigger for 10 seconds if all primary attributes are balanced. The times shorten, depending on the differences in the primary attributes. You can no longer activate individual skills yourself or benefit from those of allies.
The bonus to health regeneration is unfortunately not as good as one might think. Because you still have to wait about 5 seconds after a hit for the health regeneration to start. The bar fills up faster, but it doesn’t start filling earlier. In many situations, you have little benefit from this.
The bonus to weapon damage is significant. A strong advantage!
And what does the 6-set bonus mean? You cannot trigger the individual skills (like the recovery link) “normally” with the 6-set talent, but only by killing certain enemies. Which skill is then triggered depends on a rotation, more or less at random. Under the grenade indicator is a symbol that stands for the respective individual skill and changes every 6 seconds: However: They are only “mini versions” of the normal individual skills. They are not as powerful as usual. They heal less, increase damage less, or provide less damage resistance than their normal counterparts.
Additionally: To ensure the mini version of an individual skill lasts long, the primary attributes must be balanced. For example, if firearms, stamina, and electronics are each around 5000, you will benefit from it. You will have disadvantages if the attributes differ greatly. If firearms are at 8500 and electronics at 3000, the skill lasts only about one second, according to MarcoStyle. However, we don’t have exact statistics on this.
For this build, the firearms are at 6100, stamina at 5300, and electronics at 4600:
This required balance is actually a significant disadvantage for the build. Because to trigger the individual skills you need kills, which means you should significantly increase the firearms. However, if you increase them too much, resulting in a significant difference from the other attributes, the skills will only last for a short time – and the build becomes useless.
These stats are needed on the armor pieces:
Chest Piece: Stamina with health, exotic damage reduction, and ammunition capacity
Mask: Firearms with crit chance and damage against elite
Knee Pads: Stamina with health and three resistances
Backpack: Electronics with health and one resistance
Gloves: Firearms with assault rifle damage, crit damage, and crit chance
Holster: Firearms with crit chance
When it comes to mods, you need to ensure that the attributes are balanced. But focus more on firearms. Also increase crit chance.
M4 – Lightweight version with Deadly (increases crit damage), Vicious (increases crit chance), and Responsive (Damage is increased at a distance of less than 10 meters to the target)
M4 – Lightweight version with Competent (weapon damage is increased after using a skill), Expert (using a skill increases critical hit chance) and Vengeful (damage is increased based on missing health)
Thanks to AlphaBridge, Responsive and Vengeful are always active on both weapons.
For mods, focus on crit damage and crit chance. Since you cannot increase firearms at will, you must do as much damage as possible through crits.
The Skills
The Skills:
Pulse with Disruptor
Boost Station with Immunizer
Recovery Link, Tactic Link, and Survival Link rotate through
The Character Talents:
First Aid: Use first aid kit at low health to increase damage resistance by 20% for 10 seconds
Counter: At low health, the cooldown time for skills is reduced by 20%
On the Move: Killing an enemy while moving reduces damage taken by 15% for 10 seconds
Precision: A headshot on an enemy triggers a Pulse effect.
Conclusion: AlphaBridge is only recommended for solo players, as the set only provides bonuses for oneself and you cannot benefit from the individual skills of allies. You can create a solid, innovative build that constantly empowers you in battle with boosts from the individual skills, but it is not an overpowering build. Recreate it if you want a bit of variety.
There is fresh info from the WoW Alpha of Battle for Azeroth. Check out the entire continent of Zandalar here!
The Alpha of Battle for Azeroth, the next expansion for World of Warcraft, started a few days ago. Although most fans still do not have access to the server, dataminers are already diving into the game data and breaking it down into its components. In the past few days, we have already taken a look at the new mounts and the thin and thick models of humans.
YouTuber Arctium has also grabbed the data and quickly set up his own server. This allows him to take a flight over the new continents. He gives a first look at Zandalar and the associated areas – the leveling zones of the Horde in Battle for Azeroth.
What can be seen is the Troll capital of the Zandalari, Zuldazar, which is also referred to as the “golden city” – a look at the lavish buildings immediately reveals why this is so. In addition to that, there is a lot of jungle with ancient temple complexes and even the (seemingly small at first glance) desert of Vol’dun.
https://www.youtube.com/watch?v=0SzB7nCBLdo
Please consider that the video is still an early impression from the Alpha. Some textures are missing, NPCs are completely absent, and some areas still look very much like “Work in Progress” and are therefore incomplete. However, the videos give a good first impression of the “feeling” of the respective zones.
What do you think of the first video from Zandalar? Do you like the zone visually, and are you eager to quest there? Or are you not impressed by the style at all and would rather see where the Alliance spends their time?
In Fortnite: Battle Royale (PC, PS4 & Xbox One) players with disabilities have suffered under the autorun feature. However, the developers responded immediately and promised help. They earned a lot of praise for it.
Those who want to run continuously in Fortnite: Battle Royale surely enjoy the autorun feature. However, there are also players who would like to turn this feature on and off at will. The Fortnite fan with the nickname RAOBJSheff has only one hand and plays Fortnite by pressing the left stick of the controller against his cheekbone.
So far, it has been going well, but the autorun feature has made him lose a lot of control lately, and he has been falling down constantly. Therefore, he asked the developers from Epic for help via Reddit.
Developers respond immediately and promise to implement autorun toggle
RAOBJSheff, who plays in a clan with other players with disabilities, certainly did not expect the developers’ quick response. Only 2 hours after he expressed his wish on Reddit, the developers from Epic had already spoken up.
The developers were impressed by RAOBJSheff’s skill in the game despite his handicap and promised immediate assistance. They want to implement a feature in the game that allows players to turn the autorun on and off at will.
Community is full of praise for Epic, even more people are getting Fortnite!
RAOBJSheff was extremely pleased with the developers’ quick and positive response. The rest of the Fortnite Reddit community felt the same way. The comment from the Epic developer about implementing an autorun toggle received over 8000 upvotes on Reddit.
Even people who had never been interested in Fortnite before decided to start playing Fortnite and invest money due to this action.
The developers at Epic already have a good reputation as quick problem solvers who are close to the community and transparent. But the speed with which this situation was answered straightforwardly and without much fuss is remarkable even for this studio.
Now it remains to be seen whether they will be just as quick in fulfilling the player’s wish in Fortnite.
In the space MMO Star Citizen you can become a pirate and steal other players’ ships – but you cannot keep them.
The planned theft system in Star Citizen has now been specified. As previously explained, it is possible to steal ships from other players and then use them. However, not for unlimited time. Eventually, this ship will disappear, and there is a specific reason for that.
Theft yes – keep no
If you steal a ship from another player, you can fly around with it for a while. However, you cannot keep it. The ship will eventually be “deleted,” which is intended to prevent abuse of the theft system. This is related to the insurance that developers sell for the ships.
Every player can take out insurance for their ships. If an insured ship is stolen, you will receive a replacement. But what if a player has a friend steal their ship? Then they would get a replacement, but the friend would still have access to the “original.”
To prevent such abuses, stolen ships will be removed from the game after a certain period. The duration depends on whether the thief is on board or not. However, it is not supposed to prevent losing the ship if you don’t leave it. How exactly this works is something the developers will announce later.
Community is disappointed, but shows understanding
The community has mixed feelings about this system:
On one hand, many are glad that the insurance system cannot be abused.
On the other hand, those who wanted to play as pirates had hoped for a bit more and thought they could keep the stolen ships – which was also initially planned.
However, many understand that features can change during the development of a game, especially when – as in the case of Star Citizen – it is realized that a seemingly cool idea can also be exploited.
It should still remain interesting to play as a pirate. Now you no longer steal ships to expand your collection, but to have fun and play your role.
Surely the sale of ships by Cloud Imperium Games also played a role in this decision. If ships could simply be “copied” via theft and replacement by insurance, there would likely have been more ships in circulation than through regular sales.
In Elite Dangerous, it has previously been extremely lucrative to transport passengers over long distances. However, the mechanics behind it were bugged and resulted in too much money. Therefore, the transport rewards have been nerfed. Not everyone is happy about this.
In the space sandbox Elite Dangerous, you can earn in-game money in many ways. You can, among other things:
But if you want to rake in the big bucks, you can refit your ship into a space bus and focus on large-scale passenger transport (bulk).
However, the golden days for space bus entrepreneurs are now over!
Passenger transport was too good, error in the algorithm
The phenomenal amounts that one could cash in through “bulk transports” of people to remote stations were not intended. According to the developers at Frontier, this was an error in the algorithm that calculated the reward in relation to the distance traveled within the system (star to target).
This has now been fixed. From now on, there will be less money for the space bus drivers. However, one can still transport people through the galaxy as usual. And the VIP transport of individuals is still lucrative and not affected by the change. Additionally, the developers want to take a closer look at the transport missions and possibly change them again.
Many players upset about space bus nerf
The nerf of rewards for passenger transport was well received by some players. After all, it was a kind of exploit. Others, however, are dissatisfied because the bus operators may keep their undeserved profits and have harmed the economy in the game.
And then there are the players who made tons of money with the transport service. Many of them are angry that the developers have ruined their business.
They found the rewards for transport fair and adequate. Somehow you have to make money, and as a space bus driver, it was quick and easy to do.
A fan shows what a Halo-Destiny crossover could look like. This weapon would fit well in Destiny 2.
Many guardians wish these days that there are more powerful and unique weapons in Destiny 2 that will be talked about for years to come.
If you ask a guardian veteran which “cult weapons” existed in Destiny 1, iconic weapons like the Gjallarhorn, the Falcon’s Might, or the Icebreaker immediately come to mind, which he could tell countless stories about.
And cult weapons from Destiny 2? Are there any?
This is also what the Redditor LordTutTut thought: Destiny 2 needs cooler weapons, and why shouldn’t Bungie draw from the weapons of their previous sci-fi shooter franchise: Halo!
Focus Rifle from Halo in Destiny 2
The Redditor took the Focus Rifle from Halo: Reach (2010, Xbox 360) and transformed it into an exotic sniper rifle. It could look like this in Destiny 2:
The “fan-made” weapon is called Jun’s Guilty Pleasure and, like all other exotics, has a range of perks. What those are, the Redditor does not disclose, but in Halo, the weapon could fire a laser beam over great distances.
The Redditor also thought of the stats, elemental damage, and a lore text, which, by the way, is a quote from Halo. The quote comes from the Prophet of Regret, who was a strange and quirky leader of the Covenants in Halo, who liked to cause chaos from his floating chair.
Here you see the weapon in Halo: Reddit is full of praise for this crossover. Some guardians even say that Xbox players should get such Halo weapons as exclusives, and then PS4 players can gladly keep their exclusive content in Destiny 2.
Would you celebrate if Bungie brought weapons from their previous sci-fi shooters back into Destiny 2?
Halo weapons in the Destiny universe are actually not that unrealistic. In 2015, there was a find in the Oryx raid:
The “new leveling” is celebrated by many. But it also reveals some weaknesses of World of Warcraft.
With Patch 7.3.5 of World of Warcraft, Blizzard fulfilled a long-standing wish for players. Leveling in Azeroth has been revamped, as all zones now scale with the player’s level. This allows characters to experience zones in their entirety and they will only rarely level “beyond the quests,” making them lose significance.
We have subjected the leveling to an intense test in recent days and come to the opinion: While pure leveling is indeed better, it simultaneously brings many weaknesses of the game to light.
The Choice – Freedom that Excites
Blizzard’s primary goal was to give players more choice. Those who wish can now experience a variety of classic zones and have always free choice thanks to the generous level ranges. Already at level 40 in Silithus? No problem! At level 60 straight to Northrend because the shattered world is boring? Possible!
Thanks to the many mission boards found throughout inns and cities, there are clear indications of which areas are available for selection – a glance at the map would suffice, but that would almost be work.
Here Blizzard must be clearly praised: All zones are now relevant and finally, one can fully enjoy the story of an area.
Which zones are particularly worthwhile have been explained here:
Also new is that enemies no longer fall with a single shot. To defeat a foe, a typical “autoshot” from the hunter is no longer enough. Each mob actually takes a few seconds to be defeated. This makes fights feel at least more challenging – but it’s an illusion. You can still pull many enemies simultaneously without being seriously in danger. The enemies deal only little damage, and it is only with 7 or 8 opponents that there is a real threat.
However, it is difficult to pull 7 to 8 enemies simultaneously in the “Cataclysm” world, as they are quite spread out.
The duration of fights has increased, but the difficulty has not – it simply takes more time to defeat an enemy.
No Power Gain – Levels Are Meaningless
As nice as it is to always have reasonably challenging enemies that don’t fall over with a sideways glance, another phenomenon is disheartening: A level-up loses all significance.
When I beat a level 25 Worgen in Duskwood with level 25 and the golden “ping” of the new level falls over me, it feels great, of course.
However, this is relativized by the fact that not only do I reach level 26, but the Worgen do as well. This leads to the effect that my character does not feel more powerful despite the new level. Worse still: With a DoT-based class, such as the Warlock, this can lead to identical enemies now not dying with the same spell sequence. Where previously “just dotting everything” was enough to secure a kill, further abilities are now necessary.
Although my character gets stronger, he becomes weaker. That does not feel right.
The Talent System Fosters the Feeling of Weakness
This effect is further amplified by the talent system. Having to allocate a talent point only every 15 levels is not a new problem, but it barely mattered with the leveling speed before Patch 7.3.5. Now, with longer fight times and the lack of power gain upon level-up, talent points are additionally missing as a clear incentive. 15 level-ups to the next talent point are often many hours away. The level-up no longer feels special.
Lack of Abilities at Low Levels
The available abilities of the different classes have been repeatedly trimmed in World of Warcraft. After “superfluous” abilities were removed, other skills are tied to specializations. For example, a Holy Priest has no “Shadow Word: Pain” and a Affliction Warlock has no Shadow Bolt. What is easy to cope with in the endgame area through artifact abilities and full talent choice feels terrible at the first 30-40 levels. Hitting opponents with only 2-3 abilities is neither a challenge nor particularly fun.
Every 2-4 levels, new abilities or passive bonuses are available – most are noticed and needed, but not actively.
This varies from class to class, but if you get only utility abilities or passive bonuses for 10 levels that have no (noticeable) impact on gameplay, then leveling simply does not feel right.
Conclusion: The Choice of Areas is Better, but There Are Clear Problems
I cannot agree with the basic attitude of many people that leveling in World of Warcraft is now fun again. Yes, the opponents live longer, and yes, I can finally confidently finish zones.
The update definitely provides a nicer experience for new players wandering through Azeroth for the first time. However, veterans are likely to quickly feel a sense of powerlessness and thus also senselessness when leveling. Only those who do not know the quest lines have the sometimes beautiful stories of the areas as additional incentives. However, those who have already quested through all zones many times will not be blown away by Patch 7.3.5 at least in this respect.
World of Warcraft still needs further refinement for the leveling phase (for non-newcomers) to become enjoyable again. The scaling in Patch 7.3.5 was an important first step – but it was not enough.
This is an AI-powered translation. Some inaccuracies might exist.