The Korean version of Black Desert Online has been expanded with a new pet that is impressive. You can make a cute baby dragon in Pixar style your companion.
Large Red Dragon
Dragons are powerful, fearsome creatures, but they can also be cute and cuddly. The world boss Garmoth is more powerful and fearsome. He is a large, red dragon that sets his surroundings ablaze. Players who challenge him must prepare for a strong opponent.
But apparently, this highly uncomfortable guy also has offspring. Namely, small, cute baby dragons.
Small but Mighty
The little baby dragon is quite clever and comes in different variations. Each variation has its own useful ability.
These are its abilities:
Increases your resistance to desert disease.
Enemy players are automatically detected.
Your required time for automatic fishing is reduced.
The baby dragon provokes nearby enemies and causes them to attack.
Elite enemies nearby are detected.
This is what the little dragon looks like in the game. Image source: InvenGlobal
As a personal pet skill, the baby dragon increases your maximum health points at the highest level by up to 100. You increase the level by breeding two baby dragons together.
When the dragon’s level increases, it gains new abilities. However, leveling does not change its appearance. You also cannot change it with an appearance coupon.
Image source: InvenGlobal
The baby dragon counts as a regular pet, so it needs to be fed. And you can have four other pets along with the dragon at the same time.
How do I obtain the baby dragon? In the Korean version, players must defeat the world boss Garmoth until he drops one of his horns.
Fortunately, the world boss mechanics were also tweaked with the same update. The bosses now appear according to a fixed schedule and drop rare loot more often.
And another picture of the baby dragon because it is soooo cute. Image source: InvenGlobal
If you have the horn, you can exchange it at the NPC Garison in Duvencrune for the Dragon Egg Fossil. From this egg, your little dragon will hatch. With the “Young Red Dragon Pet” item, you can then add the young creature to your collection.
Currently only in Korea
The baby dragon is currently only available for players of the Korean version of Black Desert Online. It is already one of the most popular pets in the game.
Eventually, it will probably find its way to us. However, it is quite possible that we will have to wait some time for the new pet. Between the release of the class Lahn in South Korea and here, there are about 6 months.
Are there alternatives? Yes, until then you can go hunting for the equally cute fairy Laila. She has been available in our version of Black Desert Online since April.
Bless Online has published information about the Euro prices of Lumena and the premium membership. This is how much premium currency Lumena you will receive for your hard-earned money.
This is how much Lumena costs
With Lumena you can purchase special items in the cash shop. The cash shop will contain skins, for example, that can only be bought in the shop.
The Lumena prices are as follows:
1200 Lumena for 8,51€. This is the cheapest option.
2400 Lumena for 17,02€
3600 Lumena + 200 for 25,54€
7200 Lumena + 700 for 51,08€
12000 Lumena + 1600 for 85,13€
24000 Lumena + 4800 for 170,26€. The option that costs the most.
As is common with other games featuring a cash shop, you will receive a certain amount of Lumena for free when purchasing one of the more expensive packages. This is intended to create an incentive to purchase the higher-priced Lumena packages.
This is what you have to pay for a premium membership
The premium membership gives you some bonuses, like reduced repair costs or increased gold gain from defeated monsters. You will also receive a special mount skin as long as you are a subscriber.
You can choose between three different subscriptions:
The more money you spend, the less you pay for a month of premium.
Are the founder packs worth it in Bless?
How much € of premium content is included in the founder’s packs of Bless? Now that the prices for premium membership and the premium currency Lumena are known, we can calculate the value players receive in premium currency and premium membership when they purchase one of the founder’s packs.
The Standard Edition (39,99$ or approx. 33€):
You will receive 30 days of premium membership. It costs 12,77€ in-game.
The Deluxe Edition (69,99$ or approx. 58€):
Buyers of the Deluxe Edition receive 2450 Lumena. This corresponds to a value of approx. 17,50€.
Additionally, there are 60 days of premium membership. This has a value of approx. 23,41€.
For your 58€, you will receive premium content worth approx. 40,91€.
Moreover, the Deluxe Edition also contains an exclusive mount skin and pet skin.
The Collectors Edition (149,99$ or approx. 126€):
You will receive 3800 Lumena, which corresponds to a value of approx. 25,54€.
There are also 90 days premium membership included. It costs 34,05€.
The Collectors Edition gives you premium content worth approx. 59,59€.
In addition, the Collectors Edition also contains an exclusive mount skin, pet skin, a costume skin, and a weapon skin. And you will receive a base version of Bless Online that you can gift to a friend.
Cheaper in Europe
How much will the founder packs cost in Euros? It’s not entirely clear yet. In many games, the dollar price is converted 1 to 1 into the euro price. Thus, 59,99$ would become 59,99€, resulting in a price increase of approx. 9€. If the price were converted correctly, it would be around 51€.
As Bless Online developer Neowiz has already announced at the press event, they plan to adjust the prices based on Steam’s internal systems. This will make the game a bit cheaper for us Europeans.
How do you get Lumena? You can obtain Lumena from two different sources:
Purchase it through Steam for real money.
Earn it in-game by exchanging points earned from completed dungeons or in PvP for Lumena.
Unfortunately, we still don’t know the exchange rate. That is, how much Lumena you will receive for your hard-earned points.
Moreover, nothing is known about the prices in the cash shop yet. You cannot yet estimate what your Lumena will be worth in the game.
The Masterwork version of the exotic sword Worldline Zero presented a great puzzle for Guardians in Destiny 2. For a long time, it wasn’t clear how to obtain the corresponding catalyst. Even regarding how to level it, fans have so far only shrugged their shoulders. Now, we are one step further. We have the details.
Another secret has been unraveled in Destiny 2 – at least partially: This time it revolves around the Masterwork version of the exotic sword Worldline Zero.
The community has not only figured out how to obtain the required catalyst but also presumably how to upgrade the exotic sword to a Masterwork. This has previously posed what seemed to be an unsolvable riddle for fans.
There is a lot to be done: Now that the question around the first step for the Masterwork upgrade has been answered, it is becoming clear: The Masterwork of Worldline Zero is associated with a lot of work and especially time. It is likely the most challenging known Masterwork task to date. The first Guardians will probably receive the final version in about 4 weeks.
Ornament for Worldline Zero
How to make Worldline Zero a Masterwork
What is Worldline Zero? It is the first exotic sword in Destiny 2. It was introduced in the Warmind expansion.
How do you obtain this exotic sword? We have detailed how to get Worldline Zero in a separate article.
What makes Worldline Zero special? The unique perk of the sword is called Tesseract, which allows you to perform a Tesseract move after a short sprint at the push of a button. You will teleport to your opponent to land a devastating strike.
What can the sword do in the Masterwork version? Worldline Zero will then gain another perk – “Another Dimension”. This perk reduces the activation time for Tesseract.
How do you obtain the catalyst for the Masterwork? The corresponding catalyst is obtained as a random drop from any enemies that you defeat with a sword. You don’t necessarily need to equip Worldline Zero for this. Any legendary sword will work just as well. By the way, you don’t even need Power ammo when focusing on weak enemies.
How to unlock the Masterwork upgrade? The weapon description was not particularly helpful in the search for the answer. While other weapons usually have at least vague hints, Guardians found only three question marks with Worldline Zero.
By chance, however, it has been discovered: To make the first progress in unlocking the Masterwork upgrade, you need to hit the final boss after the 7th wave of the Escalation Protocol with a heavy attack from Worldline Zero, once his shield is down. This will progress you by 20% in this task.
At the same time, you will receive the item “Worldline Ideasthesia: Anarkhiia”. This appears to be the first of 5 items from the Worldline Ideasthesia series discovered in the Destiny 2 database.
What’s next? The community is now sure that further progress is also tied to the Escalation Protocol. This PvE event has 5 different bosses that rotate weekly. This matches the 5 Worldline Ideasthesia items.
If the existing system is maintained, you will receive the remaining 4 items and thus also each 20% of the progress from the remaining 4 end bosses of the Escalation Protocol in this way. Whether there will be another step afterwards is still unclear. The first players would therefore be able to upgrade Worldline Zero to a Masterwork in about 4 weeks.
Why is it so challenging? Even for high-level groups, the Escalation Protocol is still not a task that can be solved casually. This is because you are highly dependent on the skill and level of your fellow players. Established groups have a clear advantage – especially if you can bring in up to 8 friends with a small trick.
Many mixed squads already give up early on their way to the 7th wave or fail due to a lack of players. For solo players, this task has not even been remotely manageable so far.
We will continue to monitor the developments and report on new findings regarding this issue.
It seems that one of the upcoming patches for Fortnite will bring the announced jetpack. Dataminers are finding hints about it – also about the new mode “Shotgun.” The next updates in Fortnite could take players to great heights.
After a quarter of a year break: The jetpack was announced in Fortnite back in February, but was then postponed. Players in Fortnite: Battle Royale have been waiting for a quarter of a year for it to finally be added to the game.
From February
Hint found: And indeed, there is now a hint that the jetpack will really be coming soon. Dataminers from FNBRLeaks have discovered that there is a challenge “Use a jetpack” in week 5. There are 5 Battle Stars as a reward.
Jetpacks are likely coming to Fortnite on May 29
Is it coming next week? Logic dictates: If the jetpack is needed in a challenge, it must be introduced beforehand. The challenge has been found for week “5” of Season 4. That would be on May 29 – so it could be that the jetpack comes next week. It’s less likely that the jetpack will appear this week.
Maybe as part of a new mode: Dataminers have also found hints of a new “limited time mode.” It’s called “Shotguns.” This mode should involve close-range battles where players use shotguns and jetpacks: A completely reasonable and obvious combination.
The Jump Button Lets You Take Off with the Jetpack
How will the jetpack be used? The description of the new mode contains hints on how to use the jetpack in Fortnite. You should press the jump button twice to take off. Then hold the button down to boost. Players should be cautious not to run out of fuel before landing.
Take with caution: The hints are currently based on datamining. They are not official. It’s quite possible that things will get delayed again, and players will have to wait longer for the jetpack.
With the upcoming patches, the secret story of Fortnite is sure to continue:
Today, on May 21st, the Global Event Onslaught starts in The Division. Massive has already reported early issues with the commendations. A hotfix is supposed to remedy the disturbances. Players are also complaining about Delta and Mike errors.
Even before the launch of the new Global Event, Massive announces an error related to the new Global Event. This is not the first time there have been difficulties at the launch of a GE. During Blackout, Delta errors made life difficult for agents, and this event was even extended by a whole week.
Commendations cause trouble during Onslaught
This is the problem that the new event Onslaught has: Some commendations available during the event apparently cannot be completed properly. Among the affected commendations is the “Full House” Commendation, which is needed to unlock the Oni Mask.
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How will it be resolved? Massive is reacting quickly and intends to provide a hotfix early this week; furthermore, Onslaught will be extended by 3 days.
Whether the hotfix will also address the issue of error messages is currently unknown. We will keep you updated.
But that’s not all: Delta and Mike are back
Additionally, it seems there are again Delta and even Mike errors. As with the last Global Event, they make playing nearly impossible for many. Players are complaining about these disruptions in The Division.
Massive has not yet released a statement regarding the Delta and Mike errors.
Update 21.05. 12:44:
By now, there has been a server restart and a fix has been deployed. Whether the problems are over remains to be seen. Massive is monitoring the situation and we will stay on it for you.
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Onslaught (Always Active): In addition to your damage, you cause “On Fire”, “Bleeding Wound”, and “Disoriented” effects, which you can change through reloading.
Savage Onslaught (In addition to Onslaught): Certain effect types deal more damage to your enemies while they are resistant to others. Resistant enemies deal more damage.
Brutal Onslaught (In addition to Onslaught and Wild Onslaught): If your teammates kill an enemy within 2 seconds, you receive a damage bonus upon your next reload, marked by a skull.
As part of the May Iron Banner, the popular map Bannerfall from the predecessor makes its debut in Destiny 2. However, the return of this Crucible map has mixed feelings in the community.
On May 22, 2018, the first Iron Banner of Season 3 starts. In addition to new weapons and ornaments, this one-week PvP event comes with a new PvP map. With Bannerfall, a popular Crucible map from Destiny 1 is making a comeback. Many fans are happy about the return. However, there are also critical voices.
About a month ago, the community on Reddit was still asking for the return of the popular map. At that time, Community Manager Cozmo said that they would pass this fans’ request to the developers. And the Guardians didn’t have to wait long – already on May 22, Bannerfall will return in an updated look. Bungie announced this recently on Twitter.
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What is Bannerfall? The original Bannerfall is a nearly symmetrical medium-sized map, particularly popular among fans in the Control and Rift modes. The map was added with the “The Taken King” expansion in Destiny 1.
The map was set in an adjacent abandoned tower and offered a well-balanced mix of numerous sniper lanes, close combat hot spots, and flanking opportunities. The balcony sniper duels at the beginning of each round, as well as the fight for heavy ammo at the iconic tree in the central courtyard of the map, quickly became legendary.
What does Bannerfall look like for Destiny 2? The revised map seems to have lost little of its original charm. Where the characteristic tree once stood, only a stump remains. The destruction of the architecture is also more pronounced than in the predecessor. In addition, there are now more Cabal banners on the walls. However, otherwise, the layout of the map appears almost unchanged in the material shown so far.
What do fans say about the return? The community has received this news mostly positively. Many are happy about the return, as it is one of the most popular maps from Destiny 1, which was also designed from the beginning for the 6v6 format. However, there are also critical voices accusing Bungie of further lack of creativity and content recycling.
What do you think of the return of the Bannerfall map? Are you looking forward to 6v6 Guardian duels with a touch of nostalgia? Or should Bungie rather deliver new maps?
This is an AI-powered translation. Some inaccuracies might exist.
Overwatch celebrates its 2nd birthday with the Anniversary Event 2018. To commemorate the occasion, Blizzard has released a stop-motion video featuring the characters Tracer and Reaper!
Tracer celebrates Overwatch’s birthday – Reaper helps unintentionally: In the newly released video “Trace & Bake,” a figure of Tracer comes to life and frees itself from its pedestal. Using its newfound freedom, it bakes a birthday cake for Overwatch. Reaper “helps” by lighting the candles – and might be celebrating a little more than he wants to admit …
In a “Behind the Scenes,” the creators of the video discuss their experience during production.
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Conan Exiles was on the brink for a while. Now it has almost as many players as ever and is among the most played titles on Steam.
Conan Exiles is one of the most played games on Steam: In the past week, Conan Exiles made it back into the top 10 of the most played games on Steam. It is at a level it hasn’t seen in over a year.
Nearly 50,000 players are playing Conan Exiles on Steam
More than 49,000 players played Conan Exiles simultaneously on May 13. The game only saw a higher value shortly after its early access release in January 2017. Back then, it reached a peak of 53,000 players.
Since these numbers only reflect Steam players, the players from Xbox One and PS4 are not yet accounted for. The console versions were not available during early access. It is therefore highly likely that Conan Exiles has even broken its record.
Conan Exiles has apparently recovered from its slump between early access and release. After the peak in January 2017, the game lost almost 95% of its players and was on the verge of dying.
New Conan game already in planning: While Conan Exiles was still in development, Funcom already talked about their plans for afterward. The game studio is already planning a new game in the Conan universe. However, Conan Exiles should be finished first.
Now that Conan Exiles is released, Funcom wants to continue focusing on the survival hit. The game is to be supported for a long time. Only when enough resources are freed up should the new Conan game go into development.
This is an AI-powered translation. Some inaccuracies might exist.
Pantheon aims to provide a classic player experience and is reminiscent of Everquest 1. Therefore, the classes also play just as one would remember from earlier times. With the Rogue, Ranger, and Monk, three more interesting classes have now been introduced.
Three classic classes
What role do the Rogues play? Rogues can be exceptionally skilled with dagger and blade, but prefer to avoid close combat. They are masters of deception and plan their attacks from the shadows.
Discover an opportunity for a stealthy attack, then strike. Or they use their also present alchemical talents to create their own opportunity to attack. When the moment comes, there are few in the world of Terminus who can withstand the deadly attacks of a rogue. After the attack, the Rogues vanish as if they were never there.
As races for Rogues, you can choose between:
Dark Myr
Dwarf
Elf
Halfling
Human
Gnome
Skar
How to play a Ranger. The Ranger is skilled in both melee and ranged combat, easily switching between the two styles. In melee combat, Rangers prefer one-handed weapons over two-handed weapons to deal devastating damage with swift precision. In ranged combat, Rangers use bows and crossbows to deal deadly ranged damage, push back enemies, illuminate the surroundings, set traps, or flee from danger.
The following races are available for the Ranger class:
Humans
Elves
Halflings
The Monk is a good damage dealer. Monks have developed the strength and control to execute devastating physical attacks. Monks use strong, targeted strikes with their hands, feet, and combat weapons. Additionally, they build a connection between their body and soul, allowing them to channel their inner energy known as Chakra. To use the Chakra, the monk must open six “gates” within themselves, which unleashes a flow of damage or manifests as strong defensive and self-healing powers.
The Chakra accumulates as a percentage of the damage dealt. Additionally, certain abilities increase the monk’s Chakra when used.
Races that can become a Monk are:
Humans
Dark Myr
Archai
Skar
Pantheon: Rise of the Fallen is currently in a pre-alpha phase. A release is not expected before 2019.
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Fortnite has a new limited-time mode “Solo Showdown” where players can win V-Bucks. However, this mode has two big problems and the worst part is: it seems many simply do not enjoy it.
This is how the mode works: The new mode is called “Solo Showdown”, it started on Thursday and ends at 4:00 PM on May 21. In this mode, solo players in Fortnite: Battle Royale compete against each other. It’s all about winning. Points are awarded for placement at the end – nothing else. Whoever ranks highest after 50 matches wins up to 50,000 V-Bucks – about €500.
Why is Epic doing this? The idea here is to test how Fortnite would work as an eSports title for solo players. Normally, 4-man teams play such shooters as eSports teams. Fortnite wants to find out if it can also work as a competitive solo game. This would suit Fortnite better and the Twitch culture surrounding the game. Because there are lone wolves – no teams.
At least no reports of collapsed players
A problem preemptively addressed: A major issue that Epic anticipated and eliminated is the risk of addiction. Because only the first 50 games count. So it’s no use playing Fortnite for 24 hours straight in a few days to get ahead. Because after 50 rounds, further games do not count anymore. Epic foresaw a minefield and navigated around it. Otherwise, we would surely have seen reports like “Player plays for 4 days straight, collapses.”
But there is still a big problem: What is annoying players is that the mode is “actually” intended for solo players, yet there are teams playing together. Afterward, they share the points. On Reddit there are clips of teams, who clearly collaborate and don’t even bother to hide it.
Against a overwhelming force of coordinated opponents, you have no chance. This leads to frustration. Players demand that Epic should ban such “teams”. This is a problem that Fortnite has had for a long time. The new mode brings it fully into the spotlight.
Not very exciting: Another problem is that the mode does not count kills. This rewards a defensive playstyle that is solely focused on survival. Players mock: The most important items in “Solo Showdown” are the bush and the launch pad to hide and escape.
Win or look cool?: This is generally a problem of Fortnite, almost a matter of faith:
While popular streamers are aggressive, seeking every conflict to entertain their viewers,
those with the best stats tend to avoid conflicts, playing carefully and tactically. They often withdraw, waiting for the best opportunity.
Some find this clever, others cowardly and boring. In any case, the new mode is considered a “camp fest.” The mode is likely less enjoyable for most participants than normal gameplay – even though the thrill of the prize money is higher.
Is this now the eSports mode? No, Epic has already announced that they see this first competitive mode only as a trial run and will continue to experiment with it. Obviously, there are still some problem areas.
The Division had a major endgame issue at release two years ago. Ubisoft promises not to repeat this mistake in the second part. But what could a better endgame for The Division 2 look like?
At an investors’ conference, the release window for The Division 2 was narrowed down. The sequel is set to be released in the first quarter of 2019, by March 31. Additionally, Ubisoft promised to have learned from the first game and to provide sufficient endgame content at launch to keep players engaged for years.
Because at release two years ago, The Division had a significant issue with a lack of variety in the endgame. After just a few days, players had achieved nearly everything that was possible at that time.
Ubisoft claims to have sufficient feedback and data to avoid a situation like the one at the beginning of The Division. We take a look at how the endgame of The Division has evolved and what the “better” endgame of The Division 2 could look like.
The evolution of the endgame in The Division
What was the endgame like at the beginning in The Division? While the path to level 30 was filled with varied story missions and more or less good side missions, there were not many options at the launch of The Division. One could either
repeat the story missions on Challenging,
improve the gear score
look for collectibles,
or venture into the Dark Zone
After a short time, boredom set in for some players, and demands for more content grew louder. Massive had announced a roadmap for Year 1 and adhered to it, but there was still considerable criticism. After all, an endgame was barely present at the start.
Map expansions, new modes, and better gear in The Division 1
What has changed to this day? Massive took the criticism to heart and regularly delivered content over the past few years, both in paid DLC form and for free. The entire Year 2 offered free content updates with new features. One of these was Patch 1.8, which is now considered one of the most important updates.
This update brought the West Side Piers as the first map expansion since release, the Endless mode “Resistance”, the Team Deathmatch mode “Battle”, secret gear sets, and more.
Additionally, the loot system has been massively overhauled since release and world tiers have been integrated into the game.
What could the endgame look like at launch in The Division 2?
This is what Ubisoft says: Yves Guillemot, CEO and President of Ubisoft, has announced that they have learned from the mistakes of the past years and want to provide sufficient content. They also want to deliver faster.
Alain Martínez, CFO (Chief Financial Officer), admitted that they were surprised by how quickly players exhausted the endgame content in the first game.
Now they have enough feedback and the right tools to improve this in The Division 2.
What can we expect? Since there are no concrete details about the sequel yet, we can do nothing but speculate. However, it is likely that some features will at least be partially carried over from The Division 1, as these can be implemented without problems in almost any setting.
We firmly expect that the Dark Zone will be back. As the flagship of The Division and an exciting mix of PvP and PvE, it remains one of the most varied offerings in the endgame. Massive should address the balance issues and the rogue system.
Also, the PvP modes, incursions, and the Horde mode Resistance could be present at the launch of TD2. However, Massive should polish this up. With The Underground, we will have to wait and see if this will even be meaningful in the future setting.
The Division 2 should consistently evolve the map and story
New content is essential: If Ubisoft really wants to improve The Division 2, they should urgently change their update policy. In The Division 1, agents missed new zones and story progression for a long time. Updates that only brought new modes and deviated from the main path, like for a long time in The Division 1, were not the right approach. More relevant content should be provided.
Is a Battle Royale mode conceivable? With Survival, something similar already exists in The Division, but players have in the past demanded an expansion of Battle Royale elements. Unfortunately, Survival has been poorly managed by Massive since its launch. Only bugs have been fixed. This mode could have been made significantly more motivating with a few tweaks.
If the rumors are true, Massive is already working on a title similar to Fortnite and PUBG. Thus, it may be that they do not want to compete with themselves and will forgo a mode for The Division.
What the Mein-MMO readers think
About Ubisoft’s statements: After the various issues from the last two years, agents are skeptical of promises. Many are also optimistic and look forward to The Division 2.
Jadda thinks: “I still don’t understand what should be better and different in TD2 that a general patch or a DLC could not bring?”
Joey hopes “for a slightly larger RPG element. I would love a larger skill tree.”
DanteDeReaper is still “ambivalent about The Division 2.” The beta of The Division 1 “we thought was really great. Then came the main game, and it did not keep us hooked for as long as we had hoped.” Important are a “good continuation of the story, new weapons, many skills, exciting PvE modes, and PvP modes that I don’t have to play to get good things.”
cyber is cautious: “It can be assumed that Massive has many things under control right from the start. Unfortunately, that is not guaranteed. The fact that sequels do not always have to be successful in the long term was impressively demonstrated by Bungie with Destiny 2.”
Blackiceroosta is optimistic: “To be honest, The Division was a hit plagued by unfortunate mistakes. It was always a lot of fun in a team, but the lack of content, specifically variety in the world or new missions, made it boring for me after a certain time. I’m looking forward to Division 2. Will definitely buy it.”
Everything on the topic and more comments from the Mein-MMO readers:
How many characters can you have per server and account in WoW: Battle for Azeroth? The number keeps increasing. It was 16, and now it is already 18.
If you want to play an allied race in Battle for Azeroth but have no more space, you no longer need to switch servers. The developers of World of Warcraft are raising the limit for characters per server with the new addon.
With the new addon WoW: Battle for Azeroth, you will soon be able to create 18 characters instead of the previously allowed 16 per realm. The addition of two new slots was initially revealed only through a hint in a loading screen of the beta.
You can play 18 characters per realm in Battle for Azeroth.
More slots thanks to allied races
The reason for the two additional slots is the allied races of Mag’har and Dark Iron Dwarves. With the slots, players will have the opportunity to play the new races on their home server.
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The Mag’har and Dark Iron Dwarves will be playable at the launch of Battle for Azeroth on August 14. With this, the character slots will also be expanded.
Dark Iron Dwarves and Mag’har Orcs give you the expansion.
It is unknown if more races will bring more slots: At least two more allied races will be available in Battle for Azeroth. The Alliance will get the Kul Tiran Humans, while the Horde will get the Zandalari Trolls as allies.
Whether Blizzard will follow the pattern and also raise the limit for characters per realm for these races is still uncertain. How you can unlock Kul Tiran and Zandalari Trolls, as well as what requirements you need, is also not yet known.
Will all allied races expand the character slots?
Benefits for heavy players: The original number of characters per server has almost doubled since the launch of World of Warcraft. At the beginning, only 10 characters could be created per realm – with Battle for Azeroth, it will be 18.
This decision is certainly very practical for multi-twinkers. You no longer have to rely on account-bound items, but can easily send gold and items to new characters and expand their professions and gear.
What do you think of the decision? Will you utilize the slots for allied races? Or is it not that important to you to stay on your realm? Leave us a comment!
In the latest developer update, Epic discusses the current Solo Showdown mode, plans for this year’s E3, and the competitive future of Fortnite: Battle Royale. One thing is certain: it’s going to be exciting!
Solo mode is a test run: At the beginning of the now eleventh developer update, Epic first addressed the currently running Solo Showdown mode, where players can win prizes in the form of real-money currency, V-Bucks, for the first time.
Every player who can place in the Top 100 will be rewarded with V-Bucks. But all other participating players can also win something: Those who complete 50 matches will receive an exclusive spray.
In the context of the developer update, Epic employee K. L. Smith emphasized that the current mode is a test run and that players can expect various adjustments in the future.
Players have criticized that the Solo Showdown mode favors camping since the number of kills is insignificant for progress. It will be exciting to see how Epic will design future modes.
50 celebrities, 50 pro gamers at E3: K. L. Smith also addressed the upcoming weeks, especially E3. A Celebrity Pro-Am event is specifically announced. Epic promises some familiar faces.
The idea here, as we know from an earlier blog post, is that the “greatest athletes and entertainers in the world” will compete together with the “best Fortnite players on the planet”. They promise 50 “celebs” and 50 “pro gamers” for E3.
Will probably be seen at E3: Ninja
Smith did not elaborate on who exactly is meant by this, but it is expected that we will see familiar streamers at E3.
We break down the Solo Showdown LTM, our celebrity Pro-Am at E3 and talk competitive play in this week’s Dev Update. pic.twitter.com/BcCiraQUFY
What does the future hold for competitive game modes? There will be further competitions – both online and offline! Much more seems to be what Epic does not want to reveal at this point.
However, new information on this topic is supposed to be released shortly, maybe already with the update next week?
What do you think Epic will announce in the near future?
This is an AI-powered translation. Some inaccuracies might exist.
For the Overwatch Anniversary Event 2018, Blizzard announced new skins, emotes, and a new map. Initially, the content was supposed to be revealed later, but due to an error, it is already known.
Server error leaks content of the Overwatch Anniversary Event: This year’s event celebrating Overwatch’s birthday starts on Tuesday, May 22 and ends on June 11. The skins, dances, and the new map have already been leaked due to a server error in Taiwan.
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Overwatch Anniversary Skins, Dances and Map: Petra leaked
This year’s event for Overwatch’s birthday brings 50 new cosmetic items. Among them are 11 skins for heroes. You can purchase the new skins and cosmetics during the duration of the event or earn them through event loot boxes.
For the anniversary event, the developers of Overwatch are also bringing a new deathmatch map, Petra. Petra has also already been playable on the server.
Cybjörn Torbjörn gives the Swedish engineer a futuristic robot look.
Forest Spirit Orisa turns the Omnic lady into a wooden forest spirit.
Formal Doomfist shows Doomfist in a fine suit as the boss of Talon – something that many fans have wished for a long time.
Lightning Tracer is an epic skin that gives Tracer a new hairstyle and dresses her in a bright yellow suit.
Magician Symmetra shows Symmetra as a sorceress.
Sherlock McCree brings the cowboy from the dusty west to rainy London.
Shieldmaiden Brigitte brings out Brigitte’s Swedish roots and shows her as a Nordic shield maiden with a bear fur.
Stealth Bastion brings the Omnic to the dark side – to Talon.
Venom Soldier 76 is an epic skin in which Soldier wears a new mask and a toxic green casual jacket.
New Map Petra brings Ranked Deathmatch
Petra will be a pure deathmatch map where all players fight each other. Blizzard is also introducing a ranking system for this mode alongside the new map. You can now compete with others in deathmatch.
The deathmatch ranked system is supposed to operate similarly to Lúcioball ranked for the summer games. The ranked season runs separately from the regular season and will have its own ranking system. So you have your own leaderboard and your own MMR for deathmatch.
What do you think of the new skins? Do you like them? Or are you more excited about the new map Petra and the ranked mode for deathmatch? Let us know in the comments!
The platform Steam is taking action against “Visual Novels” and games that are accused of containing pornographic content. Many of these games have been on Steam for years and are popular – that is likely to change.
Bejeweled with Pugs – since 2015 on Steam: Steam is targeting a very specific type of games in recent days. These are games like HuniePop – a typical “Match 3 Puzzle” game, so like Candy Crush or Bejeweled: Only in HuniePop you also interact with anime girls who are, let’s say, sexually liberated.
The developers of HuniePop received an email from Valve. The email tells them that their game violates the rules and guidelines for pornographic content on Steam and will be removed unless they upgrade their game so that these contents are no longer visible.
HuniePop has been on Steam since January 2015 and has over 10,000 reviews. Currently, the thumbs up is showing – the reviews are on average “Extremely Positive.”
Negotiated with Valve for weeks back then
Visual Novels no longer okay: But not only HuniePop is currently in trouble. Especially “Visual Novels” seem to have come under Steam’s crosshairs. They are also receiving such “Change it or we will delete it” messages from Valve. MangaGamer, which operates such Japanese Visual Novels on Steam, complains that this is now coming out of nowhere.
In the past, one would have engaged intensively with Steam to adjust the Visual Novels sufficiently so that they could remain on Steam. Valve would have worked with MangaGamer for several weeks back then and then granted its full approval and a guarantee, it is said.
Anime Purge: Apparently Valve has internally changed the parameters of what is still acceptable and what is already pornographic. Now anime girls are in danger. The developers are reacting with frustration to self-assurance.
In HuniePop, they speak of an “Anime Titty Holocaust” and show solidarity as other developers tweet that the nasty letter from Steam has arrived.
MangaGamer seems relatively unperturbed. They have set up their own store front, where they already distribute games that are so sexually explicit that they do not fit on Steam, they say to the site Motherboard.
Purge may have been canceled after all
Update 15:15: There seems to be movement in the matter. Some of the developers were contacted again by Steam. The new letter states that they should ignore the first email. They are now in the process of reviewing the games again and will get back in touch. Apparently, the first email with the warning and request for changes was sent prematurely.
In FIFA 18 Ultimate Team, there are predictions for the Team of the Season (TOTS) of the French Ligue 1. These players could be included in the Team of the Season (TDS) in FUT.
Alongside the Team of the Season of Serie A, the TDS of Ligue 1 will be released on Friday, May 25 at 7 PM. Together with the Calcio A TOTS cards, they will be available in packs for one week.
A lot of players receive significantly upgraded, blue special cards during the “Team of the Season” period. The selection is based on league performances in the 2017/2018 season. We will show you the predictions for the “Team of the Season” of the French top league.
FUT 18 – Predictions for the Ligue 1 TOTS in Ultimate Team
Which Ligue 1 players will make it into the Team of the Season? We will learn the official team just before the release, but major FIFA websites are already making predictions about which players deserve a spot in the TOTS of the French elite.
These predictions will not match the Ligue-1-TOTS from EA 100%, but they provide a good overview of which players could make it into the team.
The “Team of the Season” (TDS) – also known as “Team of the Season” (TOTS) – is the biggest event in Ultimate Team for most FIFA gamers. Many players receive a significantly upgraded, blue special card during this time.
Over 200 player cards will likely receive a TOTS version in FUT 18. The reason is that many teams are released, each containing 23 players – for the “Team of the Year” (TOTY), it is just a single 11-man selection.
The ratings of the players usually increase by 5 to 9 points – for the top stars of the major leagues, ratings can reach the high 90s. The basis for the selection is the performance in the 2017/2018 season – for the TOTY, however, the entire calendar year 2017 was considered for evaluation.
Otherwise, TOTS cards behave like Informs: If you do not want to wait until you draw a card from packs, you can purchase them on the transfer market. The normal gold versions of players are not available to be drawn during this time.
Is Destiny 2 worth it again with Warmind? The Destiny 2 DLC “Warmind” meets the expectations exactly. It is a step in the right direction, but no one should expect a miracle, says our author Schuhmann.
Right direction: The YouTuber Datto sums it up in his review of “Warmind”: The first DLC for Destiny 2, “Curse of Osiris”, was a sailboat going in the wrong direction. With “Warmind”, the boat is now turning and slowly heading in the right direction. This is not great, but solid and corresponds to what everyone expected. In this respect, “Warmind” is a DLC for the entire community:
Those who found Bungie stupid before and had nothing good to say about Destiny 2 will still see it that way and feel confirmed – They shout “rip-off” and wish for the final death of the game.
Those who believe in the good in Bungie and hope that Destiny 2 makes a turnaround will find enough positive signals in “Warmind” to feel confirmed in their belief that Destiny 2 is on the right track.
And those who look at it with some distance will spend a few hours with the game, perhaps take a look on Tuesday evenings in the coming weeks, wipe their mouths, and move on relatively satisfied.
So “Warmind” is indeed the DLC that buys Bungie the time until September that they desperately need, but nothing more.
Warmind – It’s on the rise after a low point
Much better than its predecessor: Nearly two weeks after the release, the mood of the community can be interpreted as “a sober nod” towards Bungie while waiting for “more”. The “more” will come in September with Destiny 2 Comet. Here, the fate of the franchise will likely be determined.
“Warmind” is significantly stronger than its predecessor, but the DLCs have never been Destiny’s strength.
And especially “Curse of Osiris” is likely to be considered the previous low point of the franchise. Destiny has never been as weak as it was with the first DLC.
The Campaign – Dead God after 2 hours
Fast Food – tasty but not sustainable: Yet “Warmind” also shows, as the expansions before, that Destiny will likely always have a content problem. Guardians had to wait almost half a year for a new campaign. It then lasts about two hours.
Without much prelude, a campaign this short goes directly into the finale. You take down bosses of divine dimensions like Nokris or the Worm God Xol, of whom only lore geeks have heard before.
We wrote about Nokris a year ago; he was quite delicate and hidden somewhere in the lore of Destiny 1:
The battles are impressive and quite stunning for the Guardian, but you slaughter gods in five minutes during a story mission. Expert Datto wished for something like this for the raid, but then only a few Guardians would get to see it.
Datto scoffs; one defeats a Worm God with a fire stick. This refers to the special weapon “Spear”, whose charm quickly wears off. It remains the only special mechanic during the campaign worth mentioning.
Even with the strikes, one might have wished for more. While they are solid strikes, they are the recycled story missions from the campaign – only PS4 players get more. Here, too, the chronic content poverty that has plagued Destiny since 2014 is evident.
Even the rejuvenation and reinforcement by the Activision studio Vicarious Visions cannot solve the problem: The engine is simply too cumbersome to ensure the constant content supply that was promised to players.
The Surroundings in Destiny 2
At least Tess is quiet: Compared to “Curse of Osiris”, the surroundings in “Warmind” are much stronger. During “Curse of Osiris” and the start of Season 2, there was actually only one theme: Kill Tess Everis and her cash shop, now there is the new Season 3 in PvP, a revision of the exotic weapons, and Bungie is making progress in ranked PvP.
However, the PvP is still not ideal for most veterans, as it was in Destiny 1. They still get frustrated over team shots.
In any case, Bungie has shown positive signals in recent months. The last scandal is a while ago. With the revision of the exotics, time-gated quests, puzzles, and side missions, Destiny 2 is making progress, although bugs also cloud the overall picture.
Compared to “Curse of Osiris” and the catastrophic “Everforst”, the new event Escalation Protocol is receiving significantly better reviews, even though most Guardians are still mercilessly under-leveled here. It will likely take a few weeks to find out how well the event works.
Currently, Escalation Protocol is indeed as hard as has been emphasized repeatedly during a stream.
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They’ve already paid for it: Overall, “Warmind” is definitely recommended for people who bought the season pass. They’ve already paid for it anyway. For a few hours at a time and then a few rounds each week, the DLC is fine and recommended for fans.
However, “Warmind” is not a turning point. Those who once loved Destiny and were disappointed by Destiny 2 can skip this DLC. “Warmind” will not convert them.
A friend who has so far avoided the Destiny fever, I would still recommend buying Destiny 2 during a sale. Not as a “gigantic MMO shooter that will keep you busy for weeks”, but as a well-crafted snack for the in-between with great production values that simply brings joy as long as you approach it with the right expectations.
This is an AI-powered translation. Some inaccuracies might exist.
Little by little, you learn more about the world, the creatures, and the races of the upcoming MMORPG AI:R – Ascent: Infinite Realm. It showcases Concept Art of the Black Heralds
Now the developers introduced the Gradog, Grawise, and Grazard with new concept images, which belong to the Black Heralds, dark beings with sinister intentions.
Curse to hate each other! The Vulpin and Ontari waged an everlasting war before the Great Catastrophe destroyed the planet Harth. Both races were annihilated in the process. However, the Nous brought their souls back to help rebuild the world. The good souls transformed into the Starborn, of which the players are a part. The Black Heralds oppose the Starborn.
The dark souls of the Vulpin and Ontari manifested in malevolent creatures that only seek chaos. Among these are the Gradog, Grawise, and Grazard.
The Gradog are the warriors of the Black Heralds. Gradogs are powerful fighters and very strong. They wield a massive hammer and confront enemies on the front lines. They are used for annihilation and usually appear in groups.
The Grawise represent the strategists of the Black Heralds. The Grawise analyze the battles and strategically direct the other Black Heralds. They are counted as the captains of the army and manage small groups of infantry. Additionally, they employ various elemental attacks.
The Grazard are deployed as foot soldiers. Before the Great Catastrophe, there was a huge population of lizardmen on Harth, who were not very intelligent but very aggressive. Some of them managed to survive the catastrophe and were found by the Black Heralds, who now use them as expendable foot soldiers.
The MMORPG AI:R features large PvP battles, in which airships play a significant role. Currently, fans are waiting for the start of the Beta, the date of which will hopefully be announced soon. You can already register on the official website.
https://youtu.be/uvZo59uhz5E
This is an AI-powered translation. Some inaccuracies might exist.
The great success of the battle royale genre benefits not only the games but also the hardware companies. Headsets are currently in high demand – and that has to do with Fortnite.
Of course, Fortnite generates a lot of money for developer Epic Games. PUBG Corp. is likely satisfied with their revenues from PlayerUnknown’s Battlegrounds as well. And the Chinese giant Tencent is also happy because they are involved with both games.
This battle royale success is also passively spreading to other branches in the gaming industry. Namely, to the hardware sector. Turtle Beach states that their headset sales have risen enormously. They attribute this to games like Fortnite and PUBG.
Headsets are currently extremely popular, thanks to Battle Royale
Headset manufacturer Turtle Beach explains that they achieved a net revenue of $40.9 million in the first quarter of 2018. This is an increase of about 185% compared to the $14.4 million they made in the same quarter the previous year.
Comparing March 31, 2017, to March 31, 2018, battle royale fans immediately notice: back then, PUBG had just entered early access. And that wild battle royale hype was not even in sight.
In the current press release, Turtle Beach states that this record revenue is related to the strong performance of games right now. Compared to Variety, CEO Juergen Stark has already been clearer, explaining where the success comes from.
“The business is doing very, very well right now. And this is due not only to our strategy and the good quality of our products but also to Fortnite, PUBG, and the battle royale madness that is making many new people into gamers.”
Why Headsets?
In games like Fortnite or PUBG, it’s important to hear where the opponent is located. With good headsets, it quickly becomes clear where footsteps are approaching or where a shot was fired in the environment.
The headset with blue accents is part of DrDisrespect’s look
But a headset doesn’t only include headphones – otherwise, it would just be … headphones. A microphone is also important. Because these games have a significant social factor. Players team up in groups and tactically coordinate with teammates.
Fortnite is free – More money for peripherals
Anyone who wants to play Fortnite Battle Royale can download the game and get started. There is no price barrier because there is no cost.
This saves money that can then be invested in peripherals like headsets. And many players do just that. “Instead of spending $60 on a game, they spend $60 on a headset,” explains Juergen Stark.
Bioware and EA have announced what fans of the MMORPG Star Wars: The Old Republic can look forward to in the course of 2018. The summer is all about PvP.
According to the roadmap, there are plans not only for improvements to the game’s convenience, as well as a new update, but also many adjustments to PvP.
There’s a lot of new stuff coming
“Quality of Life” features make playing more enjoyable. Based on fan feedback, larger changes have been made to Galactic Command. Guilds are also to be improved and receive better management tools. The Guild-Conquest system, introduced at the end of March 2018, will also be further optimized for guilds of all sizes. The developers are hoping for more feedback regarding the improvement of “Quality of Life” features.
Update 5.9.1 brings the feel of the movie “Solo – A Star Wars Story”. With the release of the movie on May 24, the developers are bringing back the “Nar Shaddaa Nightlife” event for 10 days starting May 22. You will find new cartel market items and also special rogue-specific items. Also included are double XP, CXP, and GSF rewards. Premium players can snag the “TF-4 Rampage” speeder on the black market on May 31.
PvP will also be improved. You can look forward to a range of improvements and optimizations for player-versus-player combat this summer:
More, if not all, Warzones and Arenas will be transformed to allow cross-faction grouping.
A new arena set will be added.
There will be a new Huttball Warzone set in the dangerous heights of an industrial planet.
A new stronghold with a beach view that is relevant for PvP:
The stronghold has been built around PvP and tailored for duel, 4v4, or even 8v8 battles.
As with all strongholds, it is possible to decorate the stronghold. The decoration will also support PvP gameplay. This means you can use decorations to create obstacles or hide.
The end of season 9 is planned for July. The rewards will be announced at the end of June.
The player experience in all Warzones is to be improved.
The PvP matchmaking system will be overhauled.
The team is considering how to give non-ranked players more control over which Warzones and Arenas they want to play.
Furthermore, we will be going after cheaters and anyone exploiting bugs. However, this will take a bit longer. The goal is for Warzones and Arenas to be fair, competitive, and fun.
The story continues. In the fall, story and PvE players can look forward to the return of some cool companions and major updates for guilds. Additionally, the developers are introducing a new storyline in which you will face new challenges. The adventures are set to continue into the new year.
So 2018 still has a lot in store for fans of the MMORPG Star Wars: The Old Republic.
However, the big update 6.0 will probably take a while longer.