The 4vs1 survival game Evolve is coming to an end. The servers will shut down in a few months.
The remaining player base had feared this for a long time, and now the step has been announced: Evolve will close its dedicated servers and the 4vs1 monster game will officially be buried.
When are the lights going out for Evolve? On September 3, 2018, the servers for Evolve will be officially shut down. This means that some game modes and features will no longer be available from then on. Already a few months earlier, starting July 2, 2018, it will no longer be possible to purchase the game’s virtual currency with real money. However, the shop to spend the currency will remain until the server closures.
Which modes are affected? With the server closures, the ranked Hunt mode will no longer be available. The leaderboards, the player profile data, the newsfeed, and player badges will disappear along with the in-game store.
Which modes are still functional? Even after the servers are turned off, players can still play with each other via peer-to-peer connection. Quick Play, Evacuation, and Custom Games will still be accessible. The single-player modes will also remain available.
Development hasn’t continued for a long time. The news of Evolve’s end is not particularly surprising, as the game’s development was already halted a long time ago, on October 26, 2016. Since then, only the most necessary functions, such as the game servers, have been kept alive.
Cortyn says: Writing this news makes me incredibly sad, as Evolve was one of my favorite games. Few other games captivated me as intensely, and I never felt more like a “monster” than in this game.
But to be honest, Evolve has only led a shadowy existence in recent years. Perhaps it’s better to let a beloved game die, hoping that Turtle Rock will do better next time.
Some mounts in World of Warcraft are only obtainable through achievements that require a lot of work or time. The streamer Asmongold has taken on the project “achieve-along” to help with that. He was surprised by the outcome: A wonderful moment in World of Warcraft emerged.
Asmongold helps with the Drake of the Eastwind: The Drake of the Eastwind is one of the most sought-after mounts from Cataclysm. To obtain it, the achievement “Glory of the Cataclysm Raider” must be completed.
The achievement requires that the Cataclysm raids be completed on Heroic difficulty, as well as additional achievements that must be fulfilled in the raids.
“Glory of the Cataclysm Raider” in under an hour
The streamer Asmongold showed in his stream last Thursday how to get the Drake of the Eastwind in one hour. The special part: He demonstrated how the “Glory of the Cataclysm Raider” can also be done solo in that time.
Image source: wowhead
The community joins in: The stream was also a guide for others to follow, and Asmongold invited viewers to join him directly. Dozens of viewers then joined Asmongold on his journey and completed the necessary achievements simultaneously.
Asmongold then named the project “achieve-along”, meaning something like “join the achievements”. Asmongold provided live instructions that viewers could follow in-game to easily obtain the dragon with guidance.
The start of the “achieve-along”
The community’s reaction is immense: At the end of his stream, Asmongold waited at the destination of his route with the new dragon for those who joined in. Slowly, people gathered in front of the Caverns of Time.
In the end, it turned out that many more viewers participated than expected. So many players arrived in front of the Caverns of Time that Asmongold even lost his voice.
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What do you think of the action? Do you find something like this cool and would you perhaps join in yourself? Or do you prefer to read such guides? Let us know in a comment!
In Destiny 2, a strange bug has led to frustration. It shows how much players long for a certain Destiny – but Bungie just doesn’t seem to want to give it to them. At least not so far. But that could change.
Destiny players and Bungie – a misunderstanding: The developers of Destiny had envisioned such a beautiful world in 2014, with adventures, planets, strikes, and raids. But players lined up in front of a cave and shot the simplest enemies there. They enjoyed it and occasionally picked up the loot. This was the Loot Cave of Destiny 1. Guardians liked to use it. But Bungie would spend months finally closing it down. Players were supposed to play Destiny as intended.
Players simply do not play as they should
Grinding was a pillar of Destiny 1: This desire of players for strange activities and Bungie’s attempt to take them away runs through the history of Destiny. For a while, it was possible to find legendary weapons with specific perk combinations. Especially weapons that could only drop from a certain strike boss, and only at a specific time, were particularly popular.
The object of desire in Destiny 1: The Imago Loop
Fakebringer – desperately sought: Thus, players chased weapons like the “Fakebringer” in Destiny 1, an Imago Loop with the same perk combination as the Fatebringer, or certain pulse rifles. What did Bungie do? They eliminated overpowered perk combinations. For Destiny 2, random rolls were completely removed.
Weapon hunting boring but fulfilling: This hunt for special weapons in Destiny was never particularly exciting. It consists of running the same strike over and over again, following the same pattern, to get the perfectly configured weapon that you are searching for. This is called “grinding.”
Destiny – an ideal grinding game?
Destiny is particularly well-suited for grinding:
It has great gunplay, the simple gameplay of Destiny is just fun – it feels great to shoot at enemies, throw a grenade, take cover to reload, and then start over. In 2015, Bungie explained how proud the employees are of the core gameplay – and they could still be in 2018.
It is also social, you chat with friends – Luke Smith once called Destiny a game “where you shoot aliens in the face while talking with friends about the Oscars.”
And it feels incredibly satisfying to finally get what you want after a long time.
Destiny 2 was supposed to be different: But Bungie has always been against this kind of engagement. They wanted players to engage in a variety of activities, not just chase a single weapon, but to have a collection of guns ready. In the Guardian’s arsenal, there should be the right weapon for every occasion. Players should engage as diversely as possible and use many different weapons.
Bungie wants to suppress the urge: That’s why Bungie has constantly tried in Destiny 1 to suppress this particular urge of the Guardians, which leads them to repeatedly do the same thing enthusiastically. In Destiny 2, they even succeeded. In trying to make the game as accessible as possible, they virtually eliminated all grinding elements.
T.V.O. brings back the old feeling – 9 hours for a weapon
The feeling was back with Destiny 2: But last week, this desire for the hunt for “the one” weapon was suddenly present. Because in the Nightfall strike, a new weapon was supposed to be obtainable: the Hand Cannon “T.V.O.” Only in this strike was it supposed to be available, only this week – but players simply could not find it.
The rarer the more coveted: In forums, players shared their stories about the dozens of attempts they had made to get this weapon. They spent 9 hours or more in the strike hunting for the T.V.O. The feeling of old was back: If the weapon was so incredibly rare, it had to be especially valuable.
Bungie grades the biggest problem of Destiny 2: Ultimately, the bug surrounding the new weapon shows the same thing that the Loot Cave from 4 years ago showed: The biggest problem with Destiny seems to be developer Bungie itself. The studio desperately wants players to play Destiny as they envisioned. But many players seem to want something different: Even though Bungie wants to fight that urge, it’s still there.
Bungie knows better: Bungie has a tendency to dictate players how they should play Destiny. Thus, Bungie prefers to change things that core players have never complained about:
Random rolls on weapons
particularly strong exotic items
The item collections
All things that Destiny 1 had, which Bungie eliminated and that Destiny 2 has since brought back or wants to bring back in September.
What is this “hobby” Destiny 2 is supposed to become?
Bungie wants to work on exactly that: All these problems Bungie has recognized, admitted the errors, and wants to work on these issues at the latest in the expansion “Destiny Comet.” However, they never name the issues directly, but speak in codes.
The code word for “grinding” and “MMO” elements at Bungie is “hobby.”
And people who like “grinding” are called by Bungie: “Our most loyal and dedicated players.”
With the expansion “Warmind” and a stricter grind to max level, they already catered to them.
Core players want a different Destiny 2 than Bungie: Last week’s incident shows how much a certain player base longs for the “Destiny as a hobby” concept and how far Destiny 2 is from this idea – the incident also shows how easily this idea could be implemented: You just need to make the rewards beautifully rare.
Will we get Destiny as a hobby? In a few days, Bungie plans to unveil the new concept for Destiny 2. Maybe it will be a Destiny 2 again where people run for 9 hours in a strike to get a specific weapon. And if they really find it after 9 hours, they will probably be happy. The question remains why it takes 4 years to get back to the point where they started.
Although there is already a successor with Guild Wars 2, Guild Wars 1 continues to run happily. Even a server explosion in 2017 did not stop Guild Wars 1, thanks to the efforts of two developers from ArenaNet who dedicate their free time to improve the game.
Guild Wars 1 was released in 2005, making it 13 years old. In 2013, ArenaNet officially ended support for the game. Although Guild Wars 1 continues to run, it hasn’t had an actual team since then. But there is still a little bit, as two developers have taken on Guild Wars 1. And thanks to their help, a server literally exploded.
This was the initial situation: The hardware of the previous Guild Wars 1 server was running on an outdated platform. ArenaNet therefore wanted to migrate the servers to the cloud computing provider Amazon Web Services (AWS). The studio’s Technical Director and long-time Guild Wars fan, Stephen Clarke-Willson, was tasked with this.
This is what happened: Clarke-Willson was in the process of transferring the data to AWS when the uninterruptible power supply exploded.
2 developers help Guild Wars 1
The explosion caused considerable damage, so Clarke-Willson called for reinforcements. The programmer Bill Freist was brought in to assist with the repairs. Like Clarke-Willson, Freist began his career with Guild Wars 1.
Further problem discovered: While both developers were trying to transfer the servers, they found a bug. A similar one already existed in Guild Wars 2, and it caused some players to suffer from a very high ping. For Clarke-Willson, this was the reason to do more for Guild Wars 1 than just transferring the server.
Community excited: So he reluctantly opened a thread on Reddit. He did this with some hesitation, as from the team’s perspective, subreddits should only be led by the community.
Nevertheless, the two developers decided to host an “Ask Me Anything”. During this, players could ask the developers all sorts of questions. The team expected 5-10 questions, but there were 380.
Guild Wars still popular – developers want to improve the game
Contact with the community motivated Clarke-Willson to do more than he originally planned. He wanted to further improve the player experience in Guild Wars 1.
Extensive graphic update: In 2005, Guild Wars had numerous technical limitations. However, today’s computers are many times more powerful. Therefore, the small team wanted to lift some restrictions and was able to significantly enhance the graphics of Guild Wars 1.
Working in their free time: What the two-person team did had little to do with their official jobs at the studio. Although ArenaNet supported them in some areas, the programmer Freist also invested his own free time. He needed over 30 hours to fix the bug that had caused the high ping. Freist told the US site Kotaku that many ArenaNet employees personally thanked them. Many at ArenaNet still loved the first Guild Wars 1 and its community.
No new content, but plans for the future
However, new content for Guild Wars 1 is not to be expected. Two developers are simply too few. There are also issues with the developer tools. Nevertheless, Clarke-Willson and Freist have some plans for the future.
Combating bots and spam: In particular, bots are a nuisance for the team. However, they are already working on a possible solution. The “Click to Move” control should become slightly less precise over longer distances. From Clarke-Willson’s perspective, this does not pose a problem for players. However, the bots cannot handle this. They rely on absolute precision. Thus, a small team can solve large problems.
Keeping the game alive: Clarke-Willson and Freist want to keep Guild Wars alive for as long as possible. According to Feist, Guild Wars is designed to run forever.
What do you think? Should MMOs be developed to last forever? Or is it perhaps better if old games die to make way for something new?
This is an AI-powered translation. Some inaccuracies might exist.
Recently, Bungie caused an uproar when they tied the new Iron Banner emote exclusively to Eververse. Now, faction emotes have been discovered in the game data of Destiny 2. Has the studio learned its lesson?
There has just been trouble: The excitement was huge when it became clear during the first Iron Banner of Season 3 that the coveted emote “Lords’ Salute” was only available through the in-game shop and only for real money. Parts of the community expressed their displeasure.
Many fans considered this step to be one of the dumbest things Bungie could do in its current situation.
Other players defended Bungie: they have to make money too, and it’s up to each individual whether to buy the emote or not.
Faction Emotes Available Through Eververse
Now, the scandal threatens to repeat itself: After the release of update 1.2.1 on May 29, faction emotes were found in the data of Destiny 2. These are apparently just as tied to thematic and time-limited offer packages of Eververse, as was the case with the Iron Banner emote.
Has Bungie learned its lesson? It is, however, unclear whether the cash shop is the only source for these emotes. Fans hope that Bungie has learned from the shitstorm surrounding the “Lords’ Salute” emote and that the faction emotes can now also be obtained from other sources.
Ideally, this character animation should be available during the event itself or at least through glimmer engrams or as a glimmer dust purchase in Eververse – such are the hopes of the fans.
The community is skeptical: However, many fans fear that the new faction emotes will face the same fate as the Iron Banner emote, which is only available for real money. Because the emotes are not found in the inventory of faction vendors. And that they can drop as rewards is something most guardians consider highly unlikely.
At the latest by the coming Tuesday, June 5, clarity should prevail. Then the group fights will return from their long enforced break. At the same time, the corresponding Eververse offer will likely go live.
In an exclusive interview, our author Leya spoke with one of the main writers of the Warframe comics. Ryan Cady provided us with a deeper insight into the work of a game comic writer and why he needs to dive into the community while working on Warframe.
On May 30, the 5th web comic of Warframe was released. The comics are considered official lore in Warframe, adding more depth and background to the universe. Ryan Cady is one of the main writers of the story, along with Matt Hawkins.
Ryan has been working as a comic author for six years and is at home in the genres of science fiction and horror. He is also known for the comics Magdalena and X-Files.
Mein MMO: I know that you play Warframe yourself. How does playing the game help you when developing the story for the comics?
Ryan Cady: I believe that I need a certain authenticity when telling a story. The simplest way to achieve this authenticity in Warframe is to gather gameplay experience myself. When I write a script in which the Warframe Excalibur appears, I can create more than just something generic and general. If Excalibur kills someone, I can write that he used his weapon Lato-Prime or describe an Excalibur-typical move.
Mein MMO: So you get a better feel for the characters that are already in the game?
Ryan Cady: Yes, and I also gather knowledge about the lore from the game directly. But there’s more to it. I also follow the Warframe subreddit to get a better feel for the community. There, I sometimes find insider jokes that I incorporate into the comic.
Writing lore for a game comic comes with high pressure from players
Mein MMO: Is there a difference when you write for a “normal” comic or for a comic based on a game like Warframe?
Ryan Cady: In a game, the influence of fans is much greater than in a regular DC or Marvel comic. Players have certain expectations, which are also based on their personal gaming experience. Warframe is even an important game on an emotional level for many.
Players have their own vision of “their game” and want to see this reflected in the comic. The pressure when writing a game comic is definitely higher for me because I want to do justice to the players. But it’s positive stress because it allows me to dive deep into the topic and the community.
Mein MMO: The lore of the comics and the game belong together like a puzzle. Is it also possible to understand the comics if I don’t play Warframe?
Ryan Cady: We try to write the comics in a way that they are understandable for everyone. But I believe that the experience is not the same if you have never played Warframe.
The Warframe universe is so unique and has strong influences on the comics. Presumably, there are also confusing aspects in the comics if you have never touched the game. However, I can imagine that reading the comics might inspire someone to give Warframe a try.
Digital Extremes has the final word on the comics
Mein MMO: How do you as writers actually work with Digital Extremes, the developers?
Ryan Cady: The scripts are sent back and forth and edited by lead designer Steve Sinclair. Ultimately, he always has the final word and decides on the final story of a comic. I have often had to toss out an entire script and rewrite it because Steve was not satisfied. Additionally, Steve tells us where the story of Warframe is supposed to go in the future, so we can factor that in while writing.
Mein MMO: Has anything ever been cut from the comic by Digital Extremes that made you sad?
Ryan Cady: Yes, but that was a long time ago. We once had the idea of placing Ordis in a small sentinel body and making him the narrator of the story. But Digital Extremes said that it absolutely wouldn’t fit into the lore. I was really sad because I thought the idea of a little narrator robot was so cool and funny.
For clarification: Cephalon Ordis is an artificial intelligence that helps the player and manages the ship’s communication. He is primarily known for his sarcasm and bad jokes. He is one of the secret stars in Warframe.
Warframe’s story consists of puzzle pieces that are put together in the comic
Mein MMO: From a storyteller’s perspective: What aspects of the Warframe universe fascinate you the most?
Ryan Cady: You mentioned earlier that Warframe’s story is like a puzzle, and that fits quite well. You can take each one of these puzzle pieces and play with them. Warframe has these many diverse story fragments that also work outside the sci-fi genre. I’m a huge horror fan, and there’s a creepy quest called “Chains of Harrow” that I like to delve into. Expanding these puzzle pieces and putting them together into a whole is incredibly fun for me.
Mein MMO: Could you give us a brief summary of what has happened so far in the comics and what readers can expect there?
Ryan Cady: Sure! We are on Earth. The Grineer are attacking the villages of the Orokin under Captain Vor’s leadership. They are looking for something special, the nature of which we do not yet know. Only the girl Mitsuki survived the attack. Suddenly, an Excalibur Warframe appears and protects Mitsuki from a complete Grineer army.
Excalibur is then captured. It becomes clear that Lotus has been monitoring the Grineer’s actions all along. She sends out a Mag Warframe to clear the battlefield. The story currently revolves around the characters trying to figure out what the Grineer are actually looking for and why they are destroying the villages.
Along the way, we follow the Mag Warframe, the surviving and blind Orokin girl Mitsuki, and Little Duck, a worker from Solaris United.
Mein-MMO:Why did Mag become the main character and lead-frame in the comics?
Ryan Cady: We wanted to have one of the three starter Warframes [Mag, Excalibur, or Volt] as the lead-frame. That’s also why Excalibur appears as the first Warframe in the comic. He is simply an icon. Mag, on the other hand, is my personal favorite that I love to play. She was also my first Warframe that I chose out of the three starters. Additionally, I find her abilities visually strong.
Mein-MMO: Thank you for your time and the interview, Ryan.
Note: We conducted the conversation via Skype. Some answers from the writer have been shortened for better understanding – the content reflects everything as it was said.
However, the comics are currently only available in English. In the interview, Ryan mentioned that there is a high probability they will one day be translated into German and other languages.
What do you think about part of the story being told in the comics?
The Elder Scrolls Online (PC, PS4, Xbox One) has accidentally received a controversial tracking program with the last patch, which some already consider spyware. Lead developer Matt Firor apologized for this. The controversial tool is set to be removed soon.
What is it about? Red Shell is a tracking program that finds out where users of certain games come from. It is often used for marketing purposes, so providers can better tailor their advertising offers to the target audience.
However, Red Shell should not have been at work in The Elder Scrolls Online. But due to an oversight, it happened anyway.
Red Shell was never intended – the boss apologizes
What happened now? At Zenimax, they wanted to experiment with new methods to optimize advertising. They wanted to find out where the new players are coming from. Red Shell was apparently also in the conversation. However, due to an oversight, the tool was immediately patched into the current live build.
Oh no! Am I being spied on? According to lead developer Matt Firor, who explained the matter in a statement, Red Shell accidentally slipped into the client as a baseline technology. The tool was never active. So you were not being spied on.
Still annoying! When will it be gone again? Red Shell will be removed from the client with the next patch on Monday. Furthermore, only the PC and Mac versions of The Elder Scrolls Online were affected. The PlayStation 4 and Xbox One versions never contained the controversial tool.
Zenimax will be more careful in the future.
Matt Firor publicly apologized for the accidental implementation of the tracking tool. They will learn from this mistake. Additionally, they want to further evaluate the matter with Red Shell.
If at a later point they still want to use this tool, they will announce it in advance and explain it thoroughly.
Anthem, the highly anticipated MMO shooter from BioWare, has revealed its official cover image: The box art is already known. Additionally, a new trailer is coming soon!
Anthem is supposed to be a futuristic MMO shooter from BioWare with top-notch graphics and a compelling story. Unfortunately, Anthem will be released in 2019 for PlayStation 4, Xbox One, and PC.
But until then, you can enjoy the magnificent cover artwork and look forward to the upcoming trailer.
Box art cover promises epic action!
Here’s the new cover artwork: The new cover artwork of Anthem will officially greet you on the release day next year. It has already been revealed on Twitter and depicts a helmet mask of the typical mercenary hero for Anthem. The image was leaked on Twitter and subsequently endorsed by BioWare as the official box art.
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Below are more characters visible. They sail with jetpacks over the monster-infested wilderness. There, you will experience a large part of your adventures and missions in Anthem.
New trailer coming on June 9
What else is there? On June 9, 2018, BioWare intends to showcase more about Anthem. In a tiny teaser lasting 3 seconds, the longer trailer has already been announced. You will see the whole video according to BioWare on Saturday, June 9.
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Other Reddit users defend Bless: The scene could just as well be seen as a tribute to a great film. “How to Train Your Dragon” has also been a basis for a complete game, for School of Dragons.
Above all, the creator was accused of just dragging the name of Bless through the mud. He himself goes by the name “NattoGW2” and his posts have mostly been pro GuildWars and contra Bless.
Many don’t understand what the fuss is about: Another group of users is puzzled about what this “witch hunt” is all about. Anyone who is already a fan of GuildWars has no reason to hate Bless.
Using a reference to well-known scenes is also commonplace. It is not something that Neowiz should be criticized for and certainly no reason for a hate post.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
Above all, the creator was accused of just dragging the name of Bless through the mud. He himself goes by the name “NattoGW2” and his posts have mostly been pro GuildWars and contra Bless.
Many don’t understand what the fuss is about: Another group of users is puzzled about what this “witch hunt” is all about. Anyone who is already a fan of GuildWars has no reason to hate Bless.
Using a reference to well-known scenes is also commonplace. It is not something that Neowiz should be criticized for and certainly no reason for a hate post.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
Some users agreed. They hinted that Neowiz lacks the creativity to develop original ideas.
Other Reddit users defend Bless: The scene could just as well be seen as a tribute to a great film. “How to Train Your Dragon” has also been a basis for a complete game, for School of Dragons.
Above all, the creator was accused of just dragging the name of Bless through the mud. He himself goes by the name “NattoGW2” and his posts have mostly been pro GuildWars and contra Bless.
Many don’t understand what the fuss is about: Another group of users is puzzled about what this “witch hunt” is all about. Anyone who is already a fan of GuildWars has no reason to hate Bless.
Using a reference to well-known scenes is also commonplace. It is not something that Neowiz should be criticized for and certainly no reason for a hate post.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
The new MMORPG Bless Online has released a trailer for its launch in Europe. However, there is a part in it that uses the exact animation from a Dreamworks film. A Reddit user noticed this – and it sparked a debate.
“How to Train Your Dragon” in the Bless trailer: In the official trailer for Bless Online, released in late 2017, a Reddit user discovered something. A scene in the trailer exactly matches the animation from the film “How to Train Your Dragon”.
The Bless trailer lasts less than two and a half minutes, and the scene is only visible for a few moments. From about second 35, a dragon rider crashes with his dragon into an abyss and has to pull sharply upwards. The same scene is found in “How to Train Your Dragon”.
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When the comparison was posted in a compiled animation on reddit, it sparked a heated discussion. Reddit users have very different views on what the motivation of the developer Neowiz could have been.
But see for yourself:
The scene is stolen and plagiarized: The original post on Reddit about the issue was titled: “The Bless trailer plagiarized How to Train Your Dragon”. This is a serious accusation, which would mean that Neowiz has unlawfully taken someone else’s property.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
Above all, the creator was accused of just dragging the name of Bless through the mud. He himself goes by the name “NattoGW2” and his posts have mostly been pro GuildWars and contra Bless.
Many don’t understand what the fuss is about: Another group of users is puzzled about what this “witch hunt” is all about. Anyone who is already a fan of GuildWars has no reason to hate Bless.
Using a reference to well-known scenes is also commonplace. It is not something that Neowiz should be criticized for and certainly no reason for a hate post.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
Some users agreed. They hinted that Neowiz lacks the creativity to develop original ideas.
Other Reddit users defend Bless: The scene could just as well be seen as a tribute to a great film. “How to Train Your Dragon” has also been a basis for a complete game, for School of Dragons.
Above all, the creator was accused of just dragging the name of Bless through the mud. He himself goes by the name “NattoGW2” and his posts have mostly been pro GuildWars and contra Bless.
Many don’t understand what the fuss is about: Another group of users is puzzled about what this “witch hunt” is all about. Anyone who is already a fan of GuildWars has no reason to hate Bless.
Using a reference to well-known scenes is also commonplace. It is not something that Neowiz should be criticized for and certainly no reason for a hate post.
Bless polarizes: This discussion also shows how much Bless is currently dividing opinions. Rarely has an MMORPG polarized as much as Bless is right now.
What do you think? Is the scene a cool reference to a good movie, or is it just cheap knockoff? Do you think the discussion is exaggerated? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Even though it looks like there is a gender lock in the concept art of the classes of the MMORPG AI:R – Ascent Infinite Realm, there is no gender lock in the MMORPG.
All classes for every gender
No gender lock in AI:R. So far, the concept art of the classes of the upcoming MMORPG AI:R – Ascent Infinite Realm always shows either women or men. Therefore, fans were already concerned that there would be a “gender lock,” meaning that only certain genders are allowed for some classes. This is often the case with MMORPGs from South Korea. However, as the developers revealed, this is not the case. Each class in AI:R has a male and a female version.
New classes introduced. To show that both men and women can play all classes, the developers released new concept art for the Mystic, Warlord, and Elementalist classes, alternating between male and female versions.
Mystic – The spellcasters wear a robe made of light, layered fabric. The loose garments around the waist almost resemble a butterfly.
Warlord – The Warlord wears heavy armor. Usually, this is plate armor primarily made of steel. This armor offers excellent protection.
Elementalist – The outfit made of fabric fits snugly and allows the body shape to be recognized. The design is luxurious and sophisticated.
When the beta phase of the MMORPG AI:R – Ascent Infinite Realm starts is currently still unknown. Fans are already waiting impatiently. In recent weeks, new concept art images have been shown time and again, which we present to you here on the Mein-MMO theme page for the new MMORPG A:IR.
It’s unfortunate when you want to test an MMORPG with as many players as possible, but then forget to remove the faction limit – as happened in the new MMORPG Crowfall. It has more testers than ever before, but the developer made a little “Oops.”
A New Record of Testers
More testers than ever before. With the recent update 5.6, numerous innovations were introduced to the upcoming MMO Crowfall. These changes finally allow you to expand the Eternal Kingdom together with friends. Group play is thus at the forefront. This has attracted many new testers who now hope to get a good impression of the game. Therefore, more players than ever wanted to test Crowfall.
Crowfall CEO Posts: Oops!
Testers want to play, but can’t. However, the developers forgot to adjust the faction limit in the game. This caused some limitations for the factions to be enforced, which were integrated into the game about a year ago. Since the number of players has now significantly increased, these limitations no longer make sense, which is why they needed to be adjusted. Designer Todd Coleman’s tweet does not reveal what these limitations are. However, the team had to make some adjustments due to the many testers and raise the limitations.
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Crowfall is getting a soft launch. If you’re waiting to find the perfect moment to play Crowfall, you should think carefully. Because the MMORPG will not receive a regular release, but a soft launch. The game will be constantly developed, so everyone must decide when to jump in.
In Fortnite, a player has cracked the secret bunker by crashing into it with a shopping cart. However, the result is sobering: behind the hatch lies an abyss.
What kind of bunker is this? A few patches ago, a mysterious “hatch” appeared in Fortnite: Battle Royale. The hatch is located in Wailing Woods. It reminds players of the TV series “Lost.” This hatch is likely connected to the secret story of Fortnite, the battle of the supervillain “Omege” against the superheroes of Fortnite. It is suspected that there is a secret bunker hidden there.
Hatch cannot be opened: Until now, no one knew what was behind this hatch. Attempts to look down there with the replay tool did not work either. Epic had taken precautions. No one has managed to open this hatch in the “Wailing Woods” until a few hours ago.
Shopping cart as a battering ram in Fortnite
Player rams bunker with shopping cart: On reddit, a player published his deed. He rammed the hatch with the new shopping cart, destroying and opening it. (Here is a link to the video of the action, in case you can’t see the embedded post).
What was there to see? Nothing. Only a shaft appears. One cannot descend into the bunker but remains stuck on the surface. Unfortunately, there is not much to see.
How do the fans react? Fortnite players are impressed by the stunt. They appreciate that someone came up with the creative idea to use the shopping cart this way. However, fans are somewhat disappointed that there was so little to see. They thought they would discover a huge villain fortress there. Players are now even more curious about what Epic has in store for the hatch.
The hatch could be the next major map expansion for Fortnite
What could be waiting under the hatch? Fans suspect that something big will happen under the hatch in one of the next patches, perhaps an underground tunnel system or a map expansion that makes Fortnite more interesting under the Wailing Woods. For now, the hatch remains a simple placeholder. The shopping cart crash has revealed that.
For the upcoming Western shooter Red Dead Redemption 2 (PS4 and Xbox One), the pre-order bonuses from Microsoft have apparently been leaked. They promise powerful steeds, but no online features.
What happened? Red Dead Redemption 2 – the long-awaited Western shooter from Rockstar – is set to be released on October 26, 2018, for Xbox One and Playstation 4. However, the bonuses for pre-ordering have apparently been leaked due to an accident at Microsoft.
In an entry in the Microsoft Store, the bonuses for pre-order customers were briefly visible. They have since been removed, but savvy users have posted screenshots online.
Horse and Virtual Dollars for Preorder
What are the pre-order bonuses? According to the leak, the following goodies are available for eager fans who pre-order Red Dead Redemption 2 before release:
The mount “War Horse”
An “Outlaw Survival Kit”
A cash bonus for the story mode of Red Dead Redemption 2
500,000 GTA dollars for GTA Online
An exclusive treasure map for the story mode of Red Dead Redemption 2 (Only for pre-orders made before July 31, 2018)
Of course, these details may still change. Other providers and retailers may have different offers for the game.
What about online features?
What’s noticeably absent: Online features! Does Red Dead Redemption 2 not have an online mode at launch? This wouldn’t be new for Rockstar. With GTA 5, the online mode was also missing at launch and was only added two weeks later.
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Is there even an online mode coming? At least the existence of the online mode seems assured. Rockstar hasn’t provided any concrete information on it yet, but the expectation is that such a mode will come. After a leak, there was even speculation that Red Dead Redemption 2 would emphasize online play even more than GTA 5.
In Fortnite: Battle Royale (PC, PS4, iOS & Xbox One) are already the challenges for Week 6 of Season 4 known. Find out here the challenges from the current data leak.
Every week Fortnite: Battle Royale updates the challenges of the Battle Pass. Then 7 exciting challenges and tasks are added that you must complete by the end of the season.
New date for the challenges: Until last week, the challenges always came on Tuesday of the week. However, for Week 5 the rhythm was changed to Thursday. Therefore, it should also be on Thursday, June 7, for Week 6.
But data miners have already found out what to expect.
Season 4, Week 6 – Here are the 7 Challenges!
If the leak is correct, then there are the following challenges to complete:
Deal damage to opponents with shotguns (500)
Search chests in Loot Lake (7)
Search supply drops (3)
Spray over various Carbide or Omega posters (7)
Each of these challenges is worth 5 stars in the Battle Pass.
The hard challenges in Week 6
They each give 10 Battle Pass stars and thus one immediate level.
Search between a playground, a campsite, and a footprint (1)
Eliminate 3 opponents with a submachine gun (3)
Eliminate opponents at Retail Row (3)
What is the total yield? Overall, you can earn 5 complete Battle Pass levels through the challenges again. Provided you complete all the challenges.
Additionally, this qualifies you for another cover image from the Blockbuster Challenge. In it, there are hints for another bonus Battle Star. However, you must completely finish all previous challenges.
Fortnite: How to complete the new challenges from Week 6
If the leak is correct, it’s best to proceed as follows:
The chests in Loot Lake are most worthwhile when a game mode with improved loot chance is available. Then all available chests will spawn, and you can search them quickly.
Dealing damage with shotguns is really no art. A few good hits with the shotgun, preferably to the head, and you soon have the points together. Perhaps there’s again a game mode active that includes shotguns. Sooner or later, this challenge will be yours!
The thing with Supply Drops is tricky, though. The things often don’t come down where you are. And reaching them is usually a daunting task. It all goes easier when there’s a game mode like “Blitz” running, which brings more supply drops.
Spraying the posters shouldn’t be a big problem. As soon as a map with poster locations is available, we will show you here on Mein MMO. You can find out how to use spray paints here.
Getting kills with an SMG should be pretty easy at the start of the game. Ideally, jump off over Tilted Towers and start hunting. If you still have the SMG damage challenge from Week 5 open, you can cash in double now!
The kills at Retail Row promise plenty of action. The shopping area is well stocked with loot and offers enough space for nerve-wracking house fights.
The treasure between the playground, campsite, and footprint is likely to be discovered soon by savvy players. We will then provide a guide on Mein MMO when the time comes.
However, keep in mind that the leaks are just rumors for now and may not be entirely accurate. Some details might still change before the start on June 7, 2018.
It seems that Fallout 76 is not a classic Fallout, but rather jumps late on a trend: the survival RPG. What is Bethesda thinking? Perhaps the same as Funcom with Conan Exiles, believes our author Schuhmann.
Fallout 76 presents fans with a puzzle: US journalist Jason Schreier warned fans after the presentation of “Fallout 76”: Don’t expect a classic Fallout RPG. You will be disappointed. Fallout 76 is supposed to be a survival RPG, a game like Rust or DayZ, the journalist later explained, citing unnamed sources. Fans have since wondered: What is Bethesda thinking?
Bethesda is closed, but Funcom is open: We don’t know Bethesda’s plans, but we are familiar with the plans and ideas of the game company Funcom. They regularly present their ideas to investors – these presentations are public. And indeed: The answer to the question about the origin of Fallout 76 could provide the development history of Conan Exiles.
The Origin of Conan Exiles
Funcom’s crisis: The MMO specialist Funcom was in crisis for many years, reaching a low point in 2015:
The old MMOs they had were no longer doing well (Age of Conan, Anarchy Online)
The new projects were flops (LEGO) or at least not as successful as they needed to be to keep the boat afloat (The Secret World).
Funcom was a specialist in a genre that investors no longer believed in (MMORPG),
Moreover, they had the tax office on their back due to insider trading.
They owned the license for “Conan the Barbarian” and had good contacts with the rights holders, dating back to the “Age of Conan” days.
and Funcom had the technology and personnel to set up an open-world MMO.
But how could they use that to save the company? They developed an “open-world survival RPG,” which they seasoned with plenty of MMORPG elements and the Conan license to make it an enticing dish. They showed this to investors at the end of 2015.
Source: Funcom Financial Report 4/2015
Funcom’s plan:Funcom explained its plan to investors. There was a genre that was rapidly evolving but had not yet been dominated by any single game. While there were clear frontrunners in MMORPGs (WoW) or MOBAs (League of Legends), the field of open-world survival MMOs was still open. Games like ARK or Rust were floating around in the genre, but none were dominant. Funcom wanted to penetrate this with “Conan Exiles.” They saw great potential: After all, the genre was popular on Twitch and Steam, the catalysts of gaming at the time. Funcom had previously conducted a trial run with “streamers” to promote the smaller game “The Park.”
Conan Exiles saves Funcom: With this plan, Funcom convinced the investors, received a substantial financial boost in 2016 and hastily brought Conan Exiles into early access in 2017. The game earned a lot of money and saved Funcom. Although the hype quickly subsided, as Conan Exiles lacked polish and content in 2017, the team continued to work on the game, prepared a port for PS4 and Xbox One, and was able to celebrate successes again at release in 2018.
Bethesda might have been in the same situation three years ago
What is up with Fallout 76: From everything we know, “Fallout 76” could become a similar game to Conan Exiles – only that it came from a different direction. Fallout 76 is rumored to be a survival RPG with base building.
Allegedly started as Fallout 4 multiplayer. Fallout 76 is said to have started as a “multiplayer version” of Fallout 4, which for some reason did not work. Fallout 4 was released at the end of 2015. The development or separation of Fallout 76 must have occurred around the same time as the ideas surrounding Conan Exiles.
The situation of Bethesda:
They already had the “foundations” for a game they now didn’t know what to do with
and that was material from the Fallout license.
What to do with it now?
Here Bethesda must have reached the same point as Funcom: the “survival genre” as a delicious, wide-open field to which a strong license like “Fallout” fits wonderfully. So they decided on a spin-off from Fallout – for a survival game with RPG elements.
But no early access: However, it seems Bethesda has taken a different path than Funcom. Unlike Funcom, Bethesda was under no pressure, they didn’t need to earn quick money. Instead of going into early access early in 2017, they likely developed the game first to now release it in 2018. Thus, they missed the big hype wave around “survival games,” but now have the opportunity to hopefully release a polished game. Because to this day, the survival genre lacks a polished AAA title.
Currently just rumors: However, the information regarding Fallout 76 is based only on rumors. The presentation of the game will take place in a few days. But Funcom’s story about “Conan Exiles” might help us understand what Bethesda is thinking by bringing a “Fallout” that doesn’t sound like a Fallout at all. It will be interesting to see how precisely Fallout 76 will be tailored. Does it contain a strong story and campaign to satisfy fans of the franchise?
Soon, the next faction rally in Destiny 2 will be starting. However, some aspects of the revised group fights are facing increasing criticism. For many, the next victorious faction is already clear. Fans fear a one-sided course of the upcoming events and that they will have to betray their faction.
The Faction Rally is back: The group fights have not had a good standing with the Destiny 2 community. They were considered boring and labeled as insignificant. Following this, Bungie pulled the plug and removed the event from the game to fundamentally revise it.
On June 5th, it will finally happen: the group fights will return in revised form with the Weekly Reset after a long forced break.
There is a new concept: The new group fights bring numerous innovations. A ranking system has been introduced – similar to that of the Vanguard or the Iron Banner. As the rank increases, more rewards are unlocked. The most attractive rewards, such as new ornaments for exotic armor or catalysts for exotic weapons, can be found at level 50.
Furthermore, the loyalty oath now applies account-wide and not individually for each character. The choice applies for the total duration of the one-week event. You can only decide for a different faction in the next rally.
Fans are concerned: Yet even before the first of three upcoming faction rallies in Season 3, there are heated debates about their new orientation. For example, Bungie’s decision to apply the loyalty oath account-wide is being controversially discussed.
What appears to be a sensible step for some, as it gives the faction choice more significance, is an absolute no-go for others. They feel forced to join a faction merely to receive a certain reward, even though they actually prefer another group – especially since these rewards have nothing to do with the factions themselves.
And this linkage of rewards to individual factions is currently the hottest topic among fans. The developers have planned various ornaments for exotic armor pieces and also masterwork catalysts for exotic weapons as rewards for the most loyal and persistent followers of the factions.
In theory, this sounds good and coherent. However, large parts of the community agree – Bungie has not done the game a favor. Due to the respective faction rewards, numerous fans are now predicting a very one-sided course of the planned events – as for many, the winner is already determined.
Dead Orbit will dominate the group fights
Many community members see Dead Orbit as the clear winner of the upcoming event even before the start of the first revised group fight. Some even believe that Dead Orbit will dominate all three rallies of Season 3.
Do you have to betray your faction for such a good reward?
Why specifically Dead Orbit? In the context of the overhaul of the group fights, Bungie decided to tie catalysts for exotic weapons to the individual factions. However, this very concept decision now overshadows Dead Orbit compared to the other two factions.
The New Monarchy offers the catalyst for the Workhorse, a decent exotic weapon.
The KDZ offers it for the Sunshot – also a decent weapon.
However, Dead Orbit has the masterwork catalyst for the Graviton Lance – one of the currently best, if not the best exotic weapon in PvP. This catalyst greatly enhances this weapon.
Thus, for many players, Dead Orbit is the logical choice – regardless of whether they wanted to choose this faction due to the other rewards or personal preference or not. Bungie seems to be forcing the Guardians to betray their faction, which many have been loyal to for years.
One-sided group fights: No one yet knows exactly how quickly level 50 can be reached. Especially the “Renown” system is still a big question mark. This system will allow, among other things, to increase the token yield – to what extent is still unknown. With the tokens, one can accordingly rank up in the faction.
There will certainly be players who will manage to reach level 50 with every faction within the three event weeks and thus grab all the rewards. However, many fans fear that for the majority of Guardians, it will mean chasing the most attractive reward across multiple, if not all three group fight events. Thus, the winner for the entire Season 3 is essentially already determined – the other factions will not be able to keep up with their rewards.
What do fans wish for? Many players now hope that the catalysts would at least be available at an earlier rank so that more players could secure these coveted rewards during the group fights. Some Guardians are demanding that Bungie completely removes the catalysts from the rewards pool and makes them available in other ways, as they have nothing to do with the individual factions.
What does Bungie say? Whether Bungie will make adjustments or not is still unknown. The studio has not yet commented on this discussion. However, players are hoping for more clarity on certain points – especially whether the remaining catalysts along with the seasonal rewards will completely disappear after the end of Season 3 or will still be obtainable in other ways. If this is indeed the case, Bungie would do well to communicate this clearly. Otherwise, the next wave of outrage is almost certain.
What do you think about it? Is the permanent winner of the Season 3 group fights already determined? What do you think about the new concept of the faction rally?
This is an AI-powered translation. Some inaccuracies might exist.
In Monster Hunter World, the tempered monsters are getting an upgrade. Battle-tempered (Arch-Tempered) monsters are even stronger variants from which you can craft the new Gamma armors.
What are battle-tempered monsters? These monsters have a metallic sheen and an unmatched ferocity. They are said to be significantly stronger than the regular tempered monsters and pose a new challenge for endgame players.
When do the battle-tempered monsters appear? On June 8, the battle-tempered Kirin will appear in Monster Hunter World and will disappear again on June 21. This means the monsters will come with limited-time event quests. After Kirin, Vaal Hazak will be next. We can expect more event quests featuring battle-tempered Elder Dragons to follow.
The first quests with battle-tempered monsters
You will find these monsters in the event quests at the quest counter as soon as they are available to you. Battle-tempered monsters have a new color around their monster symbol. For regular tempered monsters, it is approximately purple.
Kirin Event Quest: The Whisper of the White Mane Date: June 8 – June 21 Main objective: Kill a battle-tempered Kirin Conditions: HR 50 or higher
Vaal Hazak Event Quest: The Deadly Silent Curtain Date: June 22 – July 5 Main objective: Kill a battle-tempered Vaal Hazak Conditions: HR 50 or higher
New High-Rank Gamma Armors: The γ-Sets
The stronger monsters also drop stronger gear. When you complete event quests with battle-tempered monsters, you will receive materials for a new form of high-rank armor.
The Gamma armors are said to have new abilities, although nothing further is known yet. The likelihood is high that these armors have a fundamentally higher defense value.
γ-Set of the Battle-Tempered Kirin
γ-Set of the Battle-Tempered Vaal Hazak
Are battle-tempered monsters the G-Rank?
Probably not. The battle-tempered species seems to be something new in the Monster Hunter universe. G-Rank monsters are a significant increase and have always come with a new game, the Ultimate version. This is also the case for Monster Hunter Generations Ultimate which is soon coming to the Nintendo Switch. The armors obtained from G-Rank monsters were also titled with “X” or “Z” in earlier parts.
The battle-tempered monsters appear with event rotations in Monster Hunter World. Capcom also notes that the indicated availability periods for the quests may shift. Additionally, they plan to bring more decorative armors into the game.
What do you think about this new form of monsters?
This is an AI-powered translation. Some inaccuracies might exist.
The Korean gaming publisher Nexon has made significant acquisitions. In May 2018, the company bought 30% of the shares of NAT Games. This is the developer behind the popular mobile game HIT. Now Nexon plans to bring the new mobile game OVERHIT to Europe.
Overall, Nexon now controls 48.3% of the NAT Games shares and is thus the main shareholder of the developer. The publisher is now planning to bring NAT’s latest game to the West.
Publisher giant and one-hit-wonder developer join forces
What is Nexon known for? In Korea, Nexon is regarded as one of the largest gaming publishers for mobile and online PC games.
However, the company is less known here, as only a few of their games have been released outside of Korea or Japan.
Most players will have heard the name Nexon in connection with titles such as the MapleStory games, Atlantica Online, and Tree of Savior.
Who are NAT Games? The developer of mobile games is known in Korea for their game “Heroes of Incredible Tales” (HIT).
It quickly gained huge popularity due to its extremely beautiful graphics and diverse gameplay, which led to Nexon acquiring a large share of NAT Games at the end of 2017.
Will Overhit be localized? After the Korea launch in November 2017, Overhit is expected to come to Japan in spring 2018.
However, throughout the year, it will also be available for Western players. A specific release date is not yet known.
The high graphical requirements may cause some smartphones to struggle. Accordingly, Nexon is currently working on a version with lower requirements to reach a larger audience.
Without Nexon’s support, NAT Games would not have had the resources to bring Overhit to Europe and America.
If you want to learn more about Nexon’s games, read our article on MapleStory 2:
Every summer, the tug-of-war between Pro Evolution Soccer and FIFA over the licenses of leagues and teams intensifies.
After PES already lost the rights to the Champions and Europa Leagues, it seems that EA Sports is set to make another coup: the license for the Italian Serie A.
The Serie A in FIFA 19 – what does it mean for players?
The license includes the Serie A and the Italian League Cup, called “Coppa Italia.”
Thus, the alternative name “Calcio A” will probably come to an end. This was previously used because EA lacked the rights to the Serie A.
With the new licenses, it will be possible for FIFA 19 to use all logos, jerseys, and player names of the teams. EA can also use the Serie A anthem “O Generosa!” by Giovanni Allevi.
Drastic changes are not to be expected for FIFA fans. There may be more face scans of Serie A players. Dries Mertens, for example, still has a face that only vaguely resembles him, much to the dismay of many players.
What we already know about FIFA 19
Besides the licenses for the Serie A and the Champions and Europa Leagues, there is not much confirmed information yet.
The new cover star is also not yet known; he will probably be announced during E3. We have still highlighted who could grace FIFA 19.
Furthermore, EA is working on the new installment of the game series to include the Chinese Super League. With the stars moving there, this is an attractive league.
Play Destiny 2 365 days a year? Even the biggest fans can’t keep that up! What alternatives to Destiny are there in 2018 when the PS4, Xbox One, or PC craves for variety?
Destiny 2 in 2018
2018 has been a tough year for Destiny 2 so far. After a mixed launch in autumn 2017, where the MMO shooter received a lot of praise but even more criticism, 2018 has been all about restructuring.
Players were quickly disappointed by the rudimentary endgame, the monotonous PvP, and many other questionable design decisions in the game, and voiced their dissatisfaction more and more. Bungie promised improvement and laid out an emergency plan for Destiny 2, aiming to align the game more with fans’ desires throughout spring.
After numerous update milestones of the emergency plan were released, the hoped-for big successes are still missing. Many changes did not go far enough for fans, others seemed to be developed away from the community’s wishes, or were not even part of the rescue plan. Player numbers continued to decline.
But until then, many fans are turning their backs on Destiny 2. More will follow after they have played the 2nd expansion included in the Season Pass. For most Guardians, profound changes are needed for them to return to the game. However, these are not expected until a major autumn expansion. Many are therefore increasingly looking for alternatives to Destiny 2.
What can Destiny fans play until then? Which upcoming games scheduled to be released in 2018 can satisfy the Destiny hunger? And is there possibly even an alternative that could displace Destiny 2?
Destiny 2 as an MMO shooter is unique as a sum of its parts, but the individual parts are also present in other games. We now break down Destiny 2 and look at which alternatives exist for the individual “parts that Destiny fans love”, or which will be released in 2018. We have alternatives for:
Co-op Shooter Alternatives – Here you can shoot together
Destiny 2 is a versatile MMO shooter: You can dive solo into war against the Cabal, you can challenge other Guardians in PvP, and you can play co-op with your friends.
For many Guardians, this co-op aspect is the charm of Destiny. You shoot nasty aliens in the face together while chatting with your friends. You discover secrets together, solve puzzles together, and save the world together. This multiplayer co-op experience, requiring teamwork and communication, is what most Guardians love about Destiny.
In which online shooters is the co-op aspect also highly valued?
Anthem
Release: Q1 2019
Platform: PS4, Xbox One, PC
Model: Buy2Play
The first game on our list is Anthem – a shared-world action RPG from BioWare and EA. Although the title was originally intended for autumn 2018, it has now been postponed to Q1 2019. So you have to be patient for a while longer until you can play Anthem.
However, many Destiny fans have high hopes for Anthem and the game is regarded as one of the hottest alternatives to Destiny 2, so we have kept the title in our selection despite the delay to 2019.
Co-op in Anthem? In Anthem, you can explore an alien world with your friends, face dangers together, and gradually improve your characters. You play as a “Freelancer” – a character equipped with a combat suit that can fly, jump, climb, and dive through the world. Stylish weapons and special abilities can also be added to this suit.
Thus, Anthem shares the co-op shooter characteristics with Destiny. However, it is not played in First-Person but in Third-Person perspective. The game ranks first among the most anticipated MMOs in 2018, as chosen by our readers.
The developers plan for Anthem to be expanded with updates and DLC over months and years. There is talk of a 10-year journey.
Warframe is a multiplayer online shooter reminiscent of Destiny in gameplay and setting and also focuses on co-op action. It is played in Third-Person.
Co-op in Warframe? In a science fiction world, you experience various adventures together with up to three other players as a kind of cyber-ninja. Almost all activities are geared towards co-op. The eponymous Warframes are biomechanical combat suits that you can switch between missions. They allow you different combat techniques: From sturdy melee fighters to agile snipers to morbid plague-spewers, everything is included.
Remarkable in Warframe is the variety of movement options. The arsenal of weapons from axe and staff to bows and laser cannons is also impressive. While playing, you earn specific materials with which you can craft new weapons and Warframes. Those diving deeper encounter surprisingly complex systems.
Warframe is Free2Play but refrains from Pay2Win. Most items can be grinded. Additionally, the real money exchange currency is freely tradable in the game.
The developers at Digital Extremes continuously expand Warframe. In October 2017, the massive “Plains of Eidolon” update marked the first time the game received an open world. Further worlds are planned to be added in the future.
Fortnite is a current co-op shooter that mixes elements of a survival game with a shooter, tower defense, and Minecraft.
Co-op in Fortnite? In teams of up to four players, you explore a destructible world where you gather resources during the day and work together to build your own fortress with weapons and traps. At night, hundreds of mutated enemies come, aiming to flatten your fortress and eliminate you. Work together as a team to survive as long as possible. Several classes are available.
Fortnite also has a popular and free “Battle Royale” mode. 100 players are dropped onto a map where they can fight each other. The last one standing wins.