An exploit in the space online game Elite Dangerous has been closed by the developers, leading to many tears within the community.
Exploit has been closed and players are angry
Players received too much money. The “Massacre Skimmer” missions in Elite Dangerous have been quite popular so far, as they offered an exploit through which players could acquire much more money than was actually intended.
Mission count is being limited. To curb the exploit, each Commander can now only accept 5 Skimmer missions at the same time.
Players are angry. Many players are unhappy with this change. They criticize the developers in the forum and express their disappointment. Reactions in the official game forum include:
“Don’t you have anything better to do?”
“If only you were as quick at fixing bugs…”
“I am constantly amazed at how poorly Frontier Developments manages its own game.”
But there are also positive voices. Not everyone finds the change bad. Some players also show understanding.
“So please, stop whining. 200M per hour was definitely too much.”
“Some here should perhaps go outside or learn to be polite.”
“Oh my God, now the universe is going to implode!”
The new Wootbox from May 2018 has the theme Survival and contains terrifying creatures from survival and adventure games. Among them are Resident Evil, Tomb Raider, or The Last of Us.
In May, a new Wootbox is waiting for the Wooter. It is a kind of surprise bag full of items from popular pop culture franchises. Each box contains a bunch of products that match the theme of the month.
In May, the theme is “Survival”.
Survival – The Wootbox in May
Are you fans of brutal fights for bare survival? Do you suspect terrible creatures lurking around every corner, having escaped from the labs of dark corporations? And are you also familiar with the mushroom-zombie apocalypse?
Then the new Wootbox in May should be just right for you.
In the box, you will find, among other things, contents from the franchises:
Tomb Raider
The Last of Us
Resident Evil
What’s inside the new Wootbox
Survive every danger with new merchandise from the Wootbox Survival this May. You can expect three official items as well as two Wootbox Exclusives:
A poster collection with 40 mini-posters from “The Last of Us” worth 12 euros
The Wootbox Survival T-Shirt featuring a famous horror character worth 20 euros
Short stories about all the games of the “Resident Evil” series in a book worth 9 euros
A Wootbox Survival Pin worth 4 euros
Here you can see the contents of the Wootbox Survival.
Items worth 60 euros!
The Wootbox Survival from May is already available from 19.99 €, it contains official and exclusive products worth60 €. Don’t forget that you can also win a Mega Wootbox with gifts worth over 2000 €.
Is that not enough for you? Then you should know that a new Wootshirt themed around Survival is now available. It differs from the t-shirt in the box, featuring exclusive design and limited edition. You can get it for only 9.99 € including shipping.
Mega Wootbox in May offers goodies worth 2,000 euros!
Every subscriber of the Wootbox will again participate in the drawing for the Mega Wootbox. The box contains items worth 2,000 euros! The following goodies await you in the Mega Wootbox: Survival in May 2018:
Statue Freddy Krueger – 550€
The frightening Freddy Krueger is back in town! Beware of this 55cm tall figure, you will surely sleep less well with him around. And if you encounter a disfigured being in your dreams wearing a red-green striped t-shirt and long, sharp claws, then run as fast as you can!
Statue The Walking Dead – Ezekiel & Shiva – 430€
Admire the king Ezekiel and his loyal tiger Shiva as they bravely combat roamers, depicted in this 33 cm x 28 cm large resin statue. Showing not the slightest fear of the zombies appearing before them, these two from The Walking Dead form an inseparable duo facing every danger. This statue, limited to 1,000 pieces, has been hand-painted and stands on a richly detailed base.
PS4 Slim 1 TO + Resident Evil 7 Biohazard – 399€
To all who love the thrill: Here is the perfect set for you: a PS4 Slim 1To, and a game that will send chills down your spine: Resident Evil 7 Biohazard. Use this gaming console to experience hours of fear and stress in a whole new way. Take a trip to a swampy bayou in Louisiana to explore a plantation owned by a family that hides a mysterious secret.
Playstation VR + Kamera + VR Worlds (Digital) – 350€
Play your favorite video games again, but this time from a completely different perspective with the Playstation Headset VR. In this set, you also get a Playstation V2 Camera, as well as the PS VR game “VR Worlds” in digital version to fully immerse yourself in the game.
20 first volumes The Walking Dead – 300€
Start a small fire in the fireplace and get comfortable in your chair and rediscover The Walking Dead. Dive into these first 20 volumes of the comic by Robert Kirkman and follow Rick Grimes, Michonne or Maggie Rhee in their daily struggle for survival! Are you ready to experience the most important fateful blows in a world ruled by roamers and a few humans?
Don’t forget the April Wootbox!
And don’t forget that you can still order the Wootbox Brutal from April. It is available until the end of the month and contains licenses from Avengers, God of War, The Guardians of the Galaxy and a medieval/fantasy TV series.
The discount code WOOTDE is still valid and gives you 3€ discount for the first month of your subscription.
This is a sponsored post from a partner of Mein-MMO.de. If you subscribe to the Wootbox via our links here, we receive a small commission. This does not change anything for you.
This is an AI-powered translation. Some inaccuracies might exist.
After the action RPG Dauntless launched its open beta on PC on May 24, players complained about huge queues. Now the developers have announced that they have managed to get the influx of players under control for the time being.
The developers of Dauntless keep players informed about the ongoing development of the action game even after the launch of the open beta. Now they have reported that they have finally managed to control the incredibly long queues that drove users crazy over the past weekend. For this, matchmaking has been improved.
Over 90,000 players in the queue
This is what it looked like at the start of the open beta: After Dauntless was only playable in alpha through a paid founder’s package, testers flocked to the open beta of the free-to-play game. Numerous players reported on Reddit of queues exceeding 60,000 users. One Redditor posted a screenshot showing a queue of over 90,000 Dauntless fans.
Developers are working hard: According to their own statements, the developers said over the weekend “all hands on deck”, everyone is pitching in to manage the huge queues. This has also succeeded, so that they are now at a “zero queue”, meaning a state where players no longer have to wait in line to access the servers.
This could change quickly again, according to Phoenix Labs. The queue was introduced to regulate the speed and number of players allowed on the servers. If the number of login attempts increases massively again, queues will likely have to return. Only in this way can it be ensured that the game runs smoothly for everyone.
Phoenix Labs announces further improvements
Dauntless as a live service: In addition to the queue, matchmaking has been improved as well. This means that the transition between Ramsgate and the islands is now faster and more reliable. Currently, a “QueenBee” error may still occur. However, this does not affect gameplay and will eventually resolve itself.
This week, the team aims to focus further on bugs and improve overall services. The team wants Dauntless to remain a live service over the coming years. The developers are already working on a revision of the matchmaking to accommodate even more players in Dauntless.
Developers thank for the patience: The studio Phoenix Labs thanks all players who supported and cheered for the developers over the weekend despite all the problems. Every message from the Slayers has given them a boost of energy and motivation.
Next, the work will focus on the most urgent bugs:
The tutorial islands sometimes do not load properly. Players affected by this issue are advised to close all running programs in the background and to lower the graphic and screen resolution. Additionally, they should switch between fullscreen and windowed mode.
Some founders are missing their Slayer packs.
Players can sometimes fall from an island because they get stuck on the edge near a ledge.
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However, some Guardians report very different experiences. Some claim it made no difference for them whether they played heroic or Nightfall Strikes. The result remained the same – no catalyst. Others, however, claim that Strike catalysts drop even more frequently at lower high scores.
Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
However, some Guardians report very different experiences. Some claim it made no difference for them whether they played heroic or Nightfall Strikes. The result remained the same – no catalyst. Others, however, claim that Strike catalysts drop even more frequently at lower high scores.
Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
However, some Guardians report very different experiences. Some claim it made no difference for them whether they played heroic or Nightfall Strikes. The result remained the same – no catalyst. Others, however, claim that Strike catalysts drop even more frequently at lower high scores.
Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
For a long time, exotic catalysts, which Bungie claims drop in Strikes of Destiny 2, were considered a mystery. Until recently, the community was still looking for evidence of their existence. But they are real.
With the introduction of the revamped exotic weapons as part of the Warmind expansion, the hunt for the catalysts began. Many exotic firearms can now be upgraded to masterpiece status, granting them either stat boosts or additional perks.
The sources for the coveted catalysts vary from weapon to weapon. Some can be obtained from Crucible wins, others in raids, and others drop randomly from any enemies. However, the exotic catalysts, which according to official statements should randomly drop in Strikes against the toughest enemies, puzzled Guardians for a long time.
For the vast majority of Guardians, they simply would not drop in Strikes unlike other sources. The few self-proclaimed owners could mostly not provide clear evidence in the form of videos or screenshots of a Strike drop. The community even questioned the existence of the Strike catalysts and suspected a bug. However, Bungie and other players provided clarity.
Drop rate for catalysts in Strikes is not bugged
Numerous Guardians have completed up to 60-80 heroic Strikes without receiving a corresponding catalyst. They also had no success in Nightfall. The Reward Designer Daniel Auchenpaugh commented on this on Twitter.
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While he may not be the first point of contact for this question, as far as he knows, there are no bugs in the drop rate of the catalysts.
Catalyst drops in video – After 87 Strikes!
There are finally videos and images of corresponding drops. For example, a Destiny fan posted a video on Twitter and Reddit showing the drop of a Strike catalyst. According to his words, this catalyst dropped only after an impressive 87 heroic Strikes – this week!
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So they do exist. Only the drop chances seem to be extremely low. According to Community Manager dmg04, the chances can be increased by raising the challenge. With this remark in the tweet, he alludes to the various modifiers in the prestige version of the Nightfalls.
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Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
However, some Guardians report very different experiences. Some claim it made no difference for them whether they played heroic or Nightfall Strikes. The result remained the same – no catalyst. Others, however, claim that Strike catalysts drop even more frequently at lower high scores.
Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
However, some Guardians report very different experiences. Some claim it made no difference for them whether they played heroic or Nightfall Strikes. The result remained the same – no catalyst. Others, however, claim that Strike catalysts drop even more frequently at lower high scores.
Be that as it may – according to official statements they are not bugged and can be obtained in the intended way – even if the chances are obviously very low.
What have your experiences been with the exotic catalysts from Strikes? Have you been lucky and received some already? Or are you still waiting for your first drop in a Strike?
This is an AI-powered translation. Some inaccuracies might exist.
In Entropia Universe, players should be able to live forever, even when the body is long dead. The consciousness is supposed to ascend as AI in the MMO.
The developer MindArk wants to defeat death and allow players to exist forever. In the future, one should be able to upload their brain into the game to escape their own mortality. But is this a serious desire, distant science fiction, or just a PR stunt?
How realistic is this? The goals sound lofty, and it is particularly unlikely that these plans will be implemented in the coming years. Science is not advanced enough in brain research to be able to “read out” data such as memories or personality traits from the brain.
MindArk wants to be a pioneer: In an interview with Business Wire, the developers of MindArk, the studio behind the MMO Entropia Universe, stated that they are working on ways to achieve immortality in games. They are intensively following the work of researchers to eventually be able to upload and store a person’s “consciousness.” Then it would be possible to encounter a person in a game even after their death.
It goes on:
“Everyone dreams of an afterlife, and our team uses the research of leading scientists around the world to take first steps so that loved ones can continue to exist in some form, even after they have passed away.”
Entropia has caused expensive headlines in the past:
The topic is a common sci-fi setting: The idea of a human who can continue to live in a virtual environment is not new. For many years, there have been books on this topic and in recent years, there have been films (Transcendence) or series (Sword Art Online or Black Mirror) addressing this theme. It fulfills the modern human desire for eternal life. And it can also be wonderfully utilized for advertising.
Whether we will actually be able to meet our loved ones as ones and zeros in a virtual world someday remains to be seen.
What do you think of the idea? Would it be great to create a digital version of yourself for eternity? Or do you find it creepy that after death someone talks to you with a program code that mimics you?
The SF-MMORPG Star Citizen offers almost every ship they have ever introduced in a $27,000 package. This sparks discussions among fans and non-fans alike.
Giant package: As mmopulse reports, Star Citizen is currently offering a new package called “The Legatus Pack.” It costs a sleek 27,000 US dollars, equivalent to about 23,250€. Every ship offered in it comes with a lifetime insurance.
What’s in the package? The package includes 117 ships, covering almost all the ships players would want to fly in Star Citizen. Additionally, there are 163 items, including gear, supercolliders, various skins, and fuel tanks.
To view the package, one must have spent at least $1000
Seeing it costs $1,000: According to MMOpulse, one must have already spent 1,000 US dollars on Star Citizen to access the site. Otherwise, you must request permission from Star Citizen’s customer service. You need to hold the “Concierge” rank to view the package.
Only for big-spending fans: This rank is granted only after spending 1,000 dollars. The information comes from a forum post at Star Citizen, where the complete list of all ships and items can be found. In the forum post, a player mentioned that the package would only interest fans of this rank and higher.
Even fans find it crazy, but some think it’s okay: Even fans of Star Citizen find the sums involved quite crazy. However, the community views it pragmatically. It’s not meant for “single players” but for large fleets that pool together and pass the hat around, they believe. A comment on reddit from Star Citizen clearly defends the package with the words that the price doesn’t matter: Every supporter should spend as much as they want. One user remarked that the package was put together at fans’ request by the developers.
Completely insane to outsiders: The package is being heavily discussed by outsiders – in reddit/games it is currently the hottest topic. For the users there, it’s just madness how much money is spent in Star Citizen for ships. One of the comments there says: “I can’t understand how someone could justify spending 27,000 US dollars on a video game to themselves.”
The Korean MMORPG Bless does not hold back in Asia with half-naked beings that you can use as pets or even mounts. However, it seems that developer Neowiz will dress the pets a bit more in the Western version.
Half-naked pets? What is going on? Bless offers – like many Asian MMORPGs – quite revealing appearances for female beings. This not only includes sexy outfits for heroines. There are also some creatures that seem to have a rather low sense of modesty.
This is what the Harpy pet looks like.
These include, for example, harpies, fairies, and a monstrous spider creature that is part arthropod, part woman. All these beings are not just enemies; you can also capture them and “train” them to be pets or even mounts. Then a half-naked harpy follows you, or you ride on a spider lady with (almost) bare breasts.
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But perhaps not if you play the Western version of Bless.
Is the ESBR rating standing in the way of naked pets?
So far, it is not known how the revealing pets and mounts will look in the Western version of Bless. But the chances for a more modest appearance are quite good. Bless has an ESBR rating of T (Teen) in the West.
At least in the previous artworks and screenshots, Bless is quite revealing.
ESBR stands for “Entertainment Software Rating Board,” a kind of voluntary labeling for content in games. The T rating (approximately from age 13) covers blood and violence but not sexual and erotic content. For that, the next higher M rating would probably be necessary. However, games with lower age ratings often sell better in America.
Clarity about naked pets by the early access release
If the revealing pets and mounts are classified as sexual content, they would likely not be allowed in the game according to the T rating. Bless would not be the first game from Korea to appear more modestly in the West.
However, it might turn out differently, and the pets may be as open as in Asia here as well. We will only know more when Bless is released in early access on Steam on May 30, 2018.
It is officially confirmed: Battlefield V will receive a premium currency. It will be available for real money and is intended for the purchase of cosmetic items.
Official representatives of the publisher Electronic Arts (EA) revealed some details about the monetization model of the latest installment of Battlefield to the gaming site Polygon.
Monetization Model of Battlefield 5 – What You Should Know
Real Money Currency: It has been confirmed that there will be a premium currency in Battlefield 5. According to EA’s words, this in-game currency can only be acquired with real money. However, it is only intended for the purchase of cosmetic items in the game. Whether there will be cosmetics that can only be purchased with the premium currency remains unknown.
“Grind Currency”: Furthermore, besides the real money currency, there will also be a so-called “grind currency”. As the name suggests, it can be earned through grinding in-game. Whether this currency will only be available as an additional payment option in multiplayer mode or can also be obtained in the single-player experience is still unknown.
No Loot Boxes: While there were some rumors in March suggesting that EA wanted to try the loot box system again despite the loot box scandal surrounding Star Wars Battlefront II, those rumors have now been dispelled. According to official statements, there will be no loot boxes in Battlefield V.
No Premium Pass: There will not be a premium pass like in previous titles or a season pass. Upcoming content for Battlefield 5 is expected to be free and available to all players as part of a new live service – the Tides of War.
Microtransactions for Cosmetics: The necessary money is apparently to be generated through microtransactions with cosmetic items. For soldiers and various weapons and war technology, there are supposed to be numerous visual customization options in the game.
For example, weapons are said to have up to seven slots in which various cosmetic items can be attached.
No Pay-to-Win: However, the purchasable items will have no influence on gameplay and will be purely cosmetic in nature – this has been assured by Electronic Arts. All advantages – meaning everything that makes your soldier, weapons, or war technology stronger – can only be earned in-game and cannot be acquired in any other way.
In Borderlands 3, players will be able to experience the campaign with friends – at least that’s what a tweet from the Gearbox CEO suggests.
For many fans, this news was disappointing: Borderlands 3 will likely not be presented at E3 and leaves players waiting. But a good piece of news can be read between the lines from the developers: The 4-player co-op mode will likely return.
4-player co-op has “worked well”: In a rather humorous dialogue between Randy Pitchford from Gearbox and analyst Michael Pachter, the player count of several games was discussed. During this, it was jokingly mentioned that “Borderlands only allows four players, and they must be on the same team.”
When asked by a fan if he had “confirmed Borderlands 3 as a co-op for 4 players”, he replied somewhat more seriously: “Such a game has not been announced yet. However, why not? So far, it seems to have worked well.” This suggests that Borderlands 3 will also have a co-op campaign for 4 players.
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Why is there criticism? Many players find a co-op mode with only four players “too small”. They should orientate themselves towards other games, which can accommodate many more players simultaneously and where between 32 and 100 players can participate in a match at the same time.
Much speculation, no announcement: With all the small remarks and rumors that are already circulating about Borderlands 3, one thing should not be overlooked: the game has not been announced yet. So far, it’s just unconfirmed rumors and statements from the Gearbox CEO, who loves to have a bit of fun. Until the official announcement, all information should be taken with a grain of caution.
Cortyn says: I loved the 4-player mode in both part 1 and part 2, and I can hardly imagine playing such a game in solo mode anymore. Borderlands thrives on the crazy encounters and battles one has with friends while bandits explode, Eridium rains from the sky, and some villain drops cool lines. There is a lot to laugh at – and that is what made the campaign in multiplayer always great.
With Cyberpunk 2077, the developers at CD Projekt Red aim to make a splash – they appear to be digging deep into their pockets. The campaign is expected to be more expensive than that of The Witcher 3.
CD Projekt Red intends to invest heavily to launch an intense advertising campaign for Cyberpunk 2077. They want to overshadow even The Witcher 3 to do justice to the significance of Cyberpunk.
What was discussed: During a “Financial Conference Call” with investors, CD Projekt Red talked about the marketing campaign upcoming for Cyberpunk 2077. They stated that it is too early to release specific plans. They need to get “closer to the release” to outline precise expectations. Kicinski (CEO) and Nielubowicz (CFO) further explained that they have “high hopes for the title. (…) The [marketing] campaign will definitely be more expensive than that of The Witcher 3.” They do not want a campaign “like a flash.”
Most advertising campaigns are short and intense: For a few days or at most two weeks, a new game can be seen on every page or even on TV trailers, advertising banners on news portals or posters in city centers. A few days after the release of the game, everything is over. “Like a flash” refers exactly to that – Cyberpunk plans something bigger with more presence and long-term attention.
E3 could kick off the “marketing start”: Fans are eagerly waiting for more information about the game, and the upcoming E3 could fire the starting gun for that. After all, a first trailer is expected after years, and there might even be some first gameplay footage to see.
In about two weeks, we will know more. There is still no release date for Cyberpunk 2077.
Are you looking forward to news about Cyberpunk 2077? Or are you afraid that a large marketing campaign will only create hype that could lead to disappointment?
In a huge developer update, the PUBG team explains how the game is set to improve in the near future. Three major goals are on the plan:
Performance
Server optimization
Anti-cheat
As a result, the performance of PUBG should improve significantly and finally address one of the most common criticisms.
Lags have always hindered PUBG
Since the launch of PUBG, players have repeatedly voiced complaints about performance. Players with high-end PCs reported FPS drops that negatively affected the gameplay experience in the shooter.
In a Steam post, the team acknowledges that improvements to performance were not a top priority. Instead, features like map selection were implemented. Now they have stated which improvements are planned to allow the game to run more stable on systems.
Performance improvements
A few simple fixes are intended to generally improve performance. This includes the adjustment of lighting effects, which have previously stressed your graphics units. Additionally, the overload of the graphics units caused by vehicles driving over various surfaces is also to be fixed.
To increase players’ frame rates, movements, animations, and character models will be adjusted.
PUBG will also handle distant vehicles and other players within them differently – they consume too much performance
Server-side improvements
The changes to the servers are intended to reduce network latency. Overall, your actions should be represented faster on other players and items should not spawn too late.
Cheating
Regarding cheating, the team claims to have made the greatest progress in recent months.
It should now be even more difficult for hackers to exploit vulnerabilities
Hundreds of thousands of cheaters have been banned
Legal action is being taken against those responsible for the cheating software
News about the Sanhok map – detail perfection
A major content change will be the release of the Sanhok map in the near future. It is set to be unlocked before July.
New exclusive vehicles and weapons are planned for the small 4×4 kilometer map. These will be unlocked in the month following the map’s release. This includes a vehicle requested by fans: the three-wheeled Tuk-Tuk!
“The team focuses on perfecting every inch of Sanhok for players.”
The new version 5.6 of the PvP MMORPG Crowfall finally introduces the vassal system, bringing a new dimension to group play.
Now it is possible to build a vast kingdom together with your friends. You assign specific tasks and rights to fellow players, allowing them to build structures, for example.
Many innovations with the current update
The vassal system is here. Through this system, it is possible to invite other players to your kingdom and assign them the status of a vassal. Depending on their rank, they have specific rights and can, for example, construct buildings on your land or delegate work to other players of lower rank. In this way, you can also create entire cities and establish marketplaces to sell goods to visitors of your kingdom using the seller system introduced last time.
A new map has been introduced. This is the map of one of the dying campaign worlds, where you gather resources to expand your Eternal Kingdom.
The skill system has been revamped. You gain (even passively while not logged into the game) skill points in various categories. Skills that are in this category can now be assigned points to improve them. It is not possible to improve skills that are not in the trained category.
First steps towards procedural world design. The developers no longer need to distribute resources manually; this is now done through a random system. This is the first step towards a procedural creation of the campaign worlds.
The AI has been improved. The AI of the monsters guarding the resources has been enhanced. This makes it harder to gather resources.
New races are playable. With the Fae and the male versions of the forest and high elves, you have more options when creating your character.
During the campaign of The Division, we had to deal with some rogue agents from the first wave. We summarize for you why they turned away from the Division and what it all has to do with Aaron Keener.
Although The Division does not have a particularly thrilling or emotional story campaign, Massive has managed to create a strong network of various interesting stories in combination with various echoes and audio logs scattered throughout the game world.
One of the most interesting and important storylines revolves around the rogue first-wave agent Aaron Keener. Who he was and why he became a rogue will be examined in closer detail now.
Spoiler Alert: If you haven’t completed the campaign yet, you should not continue reading, as content from the final missions will be discussed.
The Background
After the outbreak of the pandemic, the US government declared a state of emergency and activated the Division. The first wave was dispatched to support local forces and regain control of the situation. Among them was agent Aaron Keener – call sign: “Vanguard”.
He was supposed to become one of the main antagonists for our agents.
Who was Aaron Keener before the outbreak? As part of the first wave, he was a well-trained soldier with a degree from the military college in South Carolina. Later, he was stationed in Djibouti, Africa. During his time on the front lines, he was less often found on the battlefields and more often organized the operational base on-site.
It quickly became apparent that Keener was very talented both militarily and as a decision-maker. After his time in the military, he became a Wall Street broker. Always convinced of being on top in every situation, Keener was adaptable and confident even then.
He was seen as a rising star who never had to deal with extreme resistance. With his likable personality, he was always able to convince others of his standpoint.
This character strength, coupled with military experience, willpower, and intelligence, led to Keener being characterized as the prototype for the ideal Division agent.
What happened after the outbreak? Aaron Keener was part of the first wave sent to Manhattan after the outbreak. One of the main objectives was the securing of the Dark Zone. The recovery of sick civilians took top priority.
But the CERA, an organization that operates in disasters, and the JTF, a coalition of police officers, firefighters, and volunteers, had long since lost control.
They ordered a retreat from the Dark Zone. The Division was forced to leave behind expensive equipment, comrades, and civilians. Additionally, they lost all hope of regaining control of the Dark Zone.
This was a key moment for Keener that was supposed to change his perspective. During this time, some event must have severely shaken his views. He decided to turn rogue.
From now on, sheer power and influence were his only pursuits – regardless of the cost. Laws and the lives of others no longer mattered to him. Audio logs from the West Side Pier also suggest that he might have developed sadistic tendencies along with his hunger for power.
What happened to the remaining Division agents? Aaron Keener gathered the remaining members of the first wave and convinced them of his cause. Those who did not join him were threatened with death. The agents who could escape were relentlessly hunted down.
This led to the activation of the second wave and thus the dispatch of our agents.
The nightlife in GTA 5 Online will soon be celebrated with new techno and house music. Rumors say a nightclub DLC is on the way.
This summer, GTA 5 Online is expected to get new music. One of the bands whose music will be in the game announced the news with a post on Instagram. Now fans of the game believe that the music will be for a new feature, nightclubs, as the rumors fit together well.
Nightclub addon for GTA 5?
Two new DJs and two bands are set to become part of GTA 5 Online this summer. These are Solomun, Tale of Us, Dixon, and The Black Madonna.
The image shows that these bands will be part of GTA 5 Online, or Los Santos, starting summer 2018. There is no exact timeframe for the music update so far. Rockstar has not officially announced it yet.
In Grand Theft Auto, radio stations have always played a significant role. Just remember back when you cruised through Vice City with KISS, AC/DC, and Nena.
Now fans believe that there is more behind this change. A feature that has only been rumored fits well with the new music. Rockstar insider Yan2295 says that a nightclub DLC for players of GTA 5 Online is on the way.
In this nightclub DLC, you will be able to buy and manage clubs. It is rumored to be released in June.
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In the past, Yan2295 has leaked many features ahead of time. That’s why the community pays a lot of attention to him regarding the nightclubs. The new music for “summer 2018” aligns well with the nightclubs planned for June.
Remember that Rockstar has not officially announced anything yet. Jumping on the hype train now would likely be too soon.
Overwatch has been hearing for a while that the similarities to the shooter “Team Fortress 2” are quite noticeable. Enough material for interesting crossovers, as the YouTuber The Winglet shows in his “Source Film Maker” video! There, the heroes from Overwatch fight against the characters from Team Fortress 2. I wonder how it will end?
Shootouts, humor, romances, and body parts: The Overwatch/TF2 crossover video has it all. From comic-style shootouts including flying body parts to grotesque humor and a romantic happy ending. And the video manages to pack it all into 8 minutes! And who would have thought that Mei could be so “cold”…
Battle for Azeroth brings tons of new content to World of Warcraft. It also has to look good. Blizzard is already taking care of the appearance of Battle for Azeroth. Data miners have now found new models and polished old textures.
New models and improved textures: In Battle for Azeroth, Blizzard is thoroughly polishing existing textures. Some old models, such as those of fire elementals and naga, are getting a makeover. They are likely to get attention thanks to the Island Expeditions.
Image source: wowhead.
Image source: wowhead.
Image source: wowhead.
But there will also be new models. In Battle for Azeroth, fluffy alpacas are making their way into the game! Whether these cute cloven-hoofed animals are suitable as hunter pets or just decoration for the environment is not yet known. However, fans hope for an alpaca mount.
Image source: wowhead.
More detail for notable characters: Some models are even getting a little more love in Battle for Azeroth. They receive not only polish or a new model, but are also equipped with new details.
For example, Jaina Proudmoore gets an anchor as a necklace. Jaina is one of the main characters of the addon, and the anchor is the emblem of the seafaring kingdom of Kul Tiras. Jaina shows her connection to it – despite some issues with her people.
Larvae and ghosts: Besides fiery opponents and pretty protagonists, Blizzard is also taking care of the less beloved inhabitants of Azeroth. Larvae, which can mainly be found in plague areas, are getting a polish.
Image source: wowhead.
A new model is available for banshees and ghosts. The haunting figures now resemble floating corpses rather than distorted spirits. What Blizzard plans to do with the undead is not yet certain.
Image source: wowhead.
What do you think of the new models? Are you excited about the new opponents, or do you also want an alpaca mount? Do you find the detail on Jaina appropriate? Leave us a comment!
The community is currently accusing the developers of Destiny 2 that the new Escalation Protocol event is barely manageable. Bungie has now hinted at an adjustment of the difficulty level.
Escalation Protocol in a fireteam of three? In the “This Week at Bungie” blog from May 24, 2018, Bungie addressed some fan questions regarding the Escalation Protocol. The difficulty level, potential matchmaking, and larger fireteams were the focus of the discussion.
The studio emphasized that this new PvE event is designed to be completed by a fireteam of three maximum-level Guardians. This statement caused a lot of frustration and head-shaking among the fans. Following this, Bungie backtracked and even hinted at adjustments to the difficulty level.
The Escalation Protocol could become easier
Not feasible: Many community members stressed after the developers’ explanation that the event can hardly be managed under these conditions. Many players who have already reached the new max power level of 385 are still not even remotely able to tackle the Escalation Protocol in a team of three. Frustration is spreading.
Even exceptional players like Gigz could only complete the event after eight hours and numerous failures as a trio. Increasingly more fans are demanding that the developers please demonstrate how they successfully finish the event in a three-man fireteam – preferably in a video.
Bungie has now backtracked: On Reddit, the community manager Cozmo wrote that they have reviewed the feedback and are now considering an adjustment to the difficulty level. They were concerned that the event might become too easy and it was possible that they had overdone it regarding the difficulty. While they cannot change the fireteam size, adjusting the difficulty at the end of the event is within the realm of possibility.
Event could become easier: A reduction in difficulty seems highly likely given these statements. However, there has been no concrete confirmation from the studio or a potential timeline for the adjustment.
We will continue to follow the matter for you and report on further developments.
PlayerUnknown’s Battlegrounds (PUBG) has actually filed a lawsuit against Fortnite. It concerns a violation of copyright. The lawsuit has been ongoing since January 2018 in South Korea.
Lawsuit filed in January: As reported by the Korean Times, PUBG Corporation has filed a complaint against Epic Games. The court is supposed to determine whether the game from Epic Games “Fortnite” is a copy of “PlayerUnknown’s Battlegrounds” and whether copyright has been violated. It is an injunction lawsuit.
Lawsuit ongoing in South Korea: An official representative of PUBG said on Friday that they filed the lawsuit back in January. The lawsuit is ongoing at the “Seoul Central District Court” against Epic Games Korea.
No public statements on the legal dispute
This is what PUBG says: PUBG told the Korean gaming site Inven that they do not want to share any details or the progress of the process. The lawsuit was filed in January to protect copyright.
This is what Epic says: Epic states that there is nothing to share with the public about the process as long as it is still an ongoing procedure.
Evidence of 11 major similarities
Similarities between Fortnite and PUBG: According to a report from Inven, PUBG has submitted evidence of 11 major similarities between Fortnite and PUBG. These similarities include:
the style of the interface,
the mini-map,
the overlay of the crosshair,
the way health points regenerate,
and the number of players in a match.
Source: Invenglobal
There was trouble back in September
Dispute arose in September: The current lawsuit continues a public dispute between PUBG and Fortnite from September 2017. At that time, PUBG complained that Fortnite was introducing a “Battle Royale” mode that clearly relied on PUBG and sought proximity to PUBG in advertising. Epic is the developer of the Unreal Engine, which is also used by PUBG. Therefore, they are partners. Developer Bluehole found it particularly frustrating that such competition was coming from a business partner.
Fortnite has overtaken PUBG: Since September 2017, a lot has changed. Back then, PUBG was the huge giant in PC gaming and Fortnite, with its PvE mode, was actually failing. However, Fortnite: Battle Royale has now surpassed PUBG as a free alternative and is enjoying worldwide success. The game is free to play on PC, PS4, Xbox One, and iOS. A port for Android and a release in China are expected to follow. Currently, Fortnite earns over 296 million US dollars a month. Hardly anyone would have believed that possible back in September 2017.
Release of Fortnite in South Korea likely the reason
Fortnite is set to come to Korea: Epic Games is currently preparing to bring Fortnite to South Korea. They have formed a partnership with Neowiz Games, the company behind the MMORPG “Bless.” The two companies plan to release Fortnite in the country’s internet cafes in the second quarter of 2018. Apparently, this is the reason for PUBG to file a lawsuit. Their parent company Bluehole is also based in South Korea.
Could the Fortnite servers be shut down due to the lawsuit?
Before it was a fake: Ironically, there were rumors some time ago that PUBG had sued Fortnite. When on April 12 the servers at Fortnite were down for an extended period, fake news circulated that it was due to a lawsuit by PUBG. Therefore, Fortnite was supposedly “banned” and the servers would be shut down. That was a blatant lie at that time. Ironically, however, the lawsuit was indeed already underway in South Korea. But whether the injunction lawsuit, if successful, will actually have an impact on our Fortnite servers remains to be doubted. We do not know much about the legal dispute yet, but it seems to be about the release of Fortnite in South Korea.
This is an AI-powered translation. Some inaccuracies might exist.
Today marks the early start of the MMORPG Bless Online, with the official launch taking place on May 30. We explain what you should know for the release. What time does Bless start?
When does the headstart begin? Early starters who purchase a Founder’s Pack will begin today at 7 PM. This is actually the standard time when Steam launches new games. Since all players (USA and Europe) start at the same time and there is no pre-load, you should be prepared to wait a bit. There may be issues and queues.
Can you buy the founder’s packs beforehand? No, you cannot purchase Bless or start a download beforehand. Everything is scheduled to start this evening. So it will be quite crowded.
There is one server for the USA and one for Europe. Current information mentions only two servers, one for the USA and one for Europe. However, this does not mean that you will see all players on your server, as there are different instances. You will be randomly distributed into these instances, but you can also switch if you want to play with someone who is in a different instance.
You are bound to your faction. At the start, you choose whether you want to belong to the Union or Hieron faction. You will then be bound to this faction, and each of your characters will automatically belong to this faction. If you want to “switch sides”, this can only be done by deleting all your characters and starting completely over.
The Races and Classes of Bless
Choose between five classes. The early access phase of Bless Online offers you five classes, regardless of which faction you belong to:
Guardian
Berserker
Mage
Ranger
Paladin
The classes Assassin and Mystic will be introduced at a later time.
Each race has its own starting zone. If you want to start together with friends, make sure that you all choose the same race. Each race gets its own starting zone.
What does the ingame shop offer? If you possess the ingame currency Lumina (which you can also earn in the game), you can purchase items like EXP potions, more inventory space, and temporary protection from PvP attacks in the ingame shop – as PvP is possible everywhere in the world.
This should make your entry into the MMORPG Bless Online a little easier.
Shortly after the release of Conan Exiles, Funcom discusses plans for the future of the game. Conan Exiles is set to receive new content, including a DLC. However, the community has mixed feelings about the DLC.
A DLC for Conan Exiles comes in June: Funcom mentioned in its first quarter 2018 financial report that new content for Conan Exiles is on the way. According to reports, Conan Exiles will receive bug fixes and “Quality of Life” updates, new features and functionality, and DLC packs in the coming months.
The new features will generally be free. However, it is still unclear how the DLC will be structured. Nevertheless, the DLC is expected to be released this coming June.
Some players are still exploring the last areas in the game, and something new is already on the horizon.
The DLC brings “optional content”
The most significant gameplay changes will likely come in the free updates that everyone will receive. The DLCs are expected to contain “optional content.” Funcom has not yet revealed what exactly this entails.
The community suspects new cosmetic items and settings. Some players hope for new options in character creation. Others think there could be new materials or a new look for buildings.
These would be innovations that would likely please players on PS4 and Xbox One. PC players already have access to a wide database of mods through Steam. Options such as different character options are already available as mods.
The mods of Conan Exiles.
ARK as a Negative Example
The community is divided: Reactions to the DLC have been mixed in the official forum so far. Many players are excited about new content and are satisfied with what Funcom has already accomplished. They trust that the company will make the right decisions.
Others fear that Conan Exiles might take a path similar to ARK. They are concerned that Funcom prefers to sell new content rather than fix existing bugs. Players are particularly unsettled that the DLC is set to be released so early. They hope that the DLC will not include features that should have already been present in the finished game.