Are you Duel Masters in WoW? Then pay attention! Soon there will be content just for you.
Anyone who finds themselves in World of Warcraft in front of the gates of Stormwind or Orgrimmar has certainly noticed a very special group of players: Duelists. They repeatedly fight each other in 1vs1 battles, seemingly without any reward – except for fun. With Battle for Azeroth, that will change, because there will be special content for all who love duels: the Duelist Guild.
Where is the Duelist Guild? As an Alliance player, you can find the Duelist Guild in Boralus at the Hook Point. Horde players, on the other hand, go to Mugambala in Zuldazar. However, both sides must first reach level 120.
Structure resembles the Combat Guild. The Duelist Guild resembles the Combat Guild in principle. All players can sign up with an NPC and then take turns – always two against each other. The rest of the players can stand on the sidelines and watch. Anyone who is defeated is out. Whoever wins can stay in the arena and receives the next opponent until they either win three times in a row (and earn a achievement) or are defeated themselves.
No cooldown refresh between fights. It’s important to note that even after a won fight, the cooldowns of abilities are not reset. Those who want to win three battles in a row must be economical with their skills and time their actions precisely to succeed in the challenge.
What rewards are there? For participating in the duels, there are several achievements. However, the title “Combatant” that you receive for completing all the achievements of the Duelist Guild is particularly interesting. Those who defeat at least 50 players in the Duelist Guild will at least receive the tabard of the Combatant, which is also quite impressive.
World of Warcraft is not necessarily designed for 1vs1 duels. The class balance does not allow for consistently fair initial conditions. That is probably also the reason why there are no “meaningful” rewards in the Duel Arena to increase character strength. They are merely a few nice additions that you can show off when your character has earned them.
Do you think it’s good that duel players also get something to do? Or is it too specific and only affects a very small group of players that doesn’t really need it?
This is an AI-powered translation. Some inaccuracies might exist.
After fan feedback, Bungie has decided to adjust the start times of the two upcoming Prestige Raid encounters in Destiny 2 slightly to allow for a smooth World-First race. We have the details on the new start time and date.
World-First Race: After Bungie announced the Prestige mode for the two encounters of the Leviathan Raid, the studio was repeatedly asked by fans if a race for the world’s first Raid clear would take place again.
Bungie has also heard many players continually request that the release timing be staggered in this case. This would give them the chance to participate in both World-First runs. Bungie has now fulfilled this request. We have the details.
What changes with the start of the Prestige Raid encounters – Start time, date
On July 17, 2018, the Update 1.2.3 for Destiny 2 will be released. Among other things, the long-awaited Prestige Raid encounters will be added to the game.
To give as many fans as possible a chance to participate in the World-First race for the first successful Raid completion, Bungie has now heeded the requests of numerous Guardians and staggered the start dates of the Prestige modes.
This has resulted in the following changes:
World Eater: The Prestige mode for the World Eater has been pushed back by one hour. This should give players enough time to download Update 1.2.3 before they can start.
World Eater Prestige mode starts on July 17, 2018, at 8:00 PM
Starwinder: The Prestige Starwinder starts 24 hours later. This way, the release of the activities will be better staggered and as many fans as possible will have the opportunity to participate in both races.
Starwinder Prestige mode starts on July 18, 2018, at 7:00 PM
Modifiers and Loadouts: Additionally, there were some – albeit vague – hints about the active modifiers and loadouts that players can expect at the start of the Prestige Raid encounters.
In the first week after the start, a brand new modifier Arsenal is expected to be active. Except that it is supposed to be very “strange,” Bungie did not want to reveal anything further.
There was also a hint about one of the slots for the upcoming weapon loadout – but in the form of a riddle: “I looked down from my worn tip and felt the autumn wind blowing.”
On July 7, there will be a special Articuno Day in Pokémon GO. The legendary Pokémon will be exclusive to raid battles for three hours. Trainers had a concern regarding these raids, which Niantic has now resolved.
What is the good news? Articuno will be the only level 5 raid boss appearing for the duration of the event.
Why is this good news? On Articuno Day, the legendary Pokémon will only be available during a small window of time as a raid boss in level 5 raids. The event takes place on July 7 (Saturday) from 11 AM to 2 PM – that’s only three hours. Regice is also a level 5 raid boss and is currently in the game due to the current rotation. Trainers were worried that they might encounter Regice in the raids during the Articuno Day. However, since Articuno will only be available for three hours, that would be an extremely frustrating waste of time.
Regice is also a level 5 boss.
Trainers wish: Articuno should be available in all gyms
Three hours is too short to hope for luck: Players are pleased that Articuno will be the only level 5 boss during the event. However, there has also been a request that all gyms should feature Articuno during these three hours. In Pokémon GO, it can happen that one does not encounter a level 5 raid within a three-hour window.
Trainers fear that they might not encounter Articuno, even if Regice will be inactive at that time. Additionally, there is an increased chance of encountering a shiny Articuno during the event. This means that trainers want to do this raid as often as possible to potentially catch a shiny.
The Articuno Day is part of the Europe Event
The Safari Zone was a special Europe Event: In Germany (Dortmund), there was the Safari Zone. It was a fan event for trainers during which players worldwide could complete challenges . Furthermore, trainers who were actually in Dortmund could catch Corasonn. Normally, Corasonn is not available in Europe. However, the event had some problems:
The Safari goals were met: Because all tasks were completed, trainers worldwide will be rewarded with the Articuno Day. Additionally, there will be strong XP rewards for everyone:
At E3, The Elder Scrolls 6 was finally announced. Even though it is a single-player role-playing game, it may have a social multiplayer component according to Bethesda.
Focus on Singleplayer
Fans want singleplayer.The Elder Scrolls Online is not only aimed at fans of MMORPGs, but also at fans of single-player games. It is quite possible to play TESO very well alone.
Yet fans of the RPG series have been calling for a new single-player installment for many years. This wish will be fulfilled with The Elder Scrolls 6, announced at E3 2018.
What is TES 6? Not much is known about The Elder Scrolls 6 yet. Only a short teaser has been shown, featuring a landscape. According to Todd Howard from Bethesda, this scene hints at where TES 6 will be set. Fan speculation ranges from Black Marsh to Hammerfell and High Rock to the continent of Akavir.
What is certain:
The Elder Scrolls 6 will be a single-player role-playing game
It is said to be a “Next Gen” game
The focus is on story and quests
There will be a new game area to explore
Singleplayer with Multiplayer Component?
A social multiplayer component could be coming. Todd Howard explains that the focus of TES 6 is on the single-player experience. However, he also leaves a small door open for multiplayer. He mentioned: “Maybe they (TES 6 and Fallout 5, editor’s note) also have a social aspect that we haven’t designed yet.”
What could that mean?
It is actually unlikely that TES 6 will be played online like an MMORPG. Many fans would certainly take that badly with Bethesda. Moreover, the company does not want to create competition for The Elder Scrolls Online.
A coop mode would indeed be a possibility. Fans have been wishing for such a feature since The Elder Scrolls 3: Morrowind. A kind of opt-in system could be envisioned, in which friends from the friends list are invited to join the game to complete quests together.
A social hub is also conceivable. Perhaps there could be a kind of tavern where other players gather. Here, they interact and play a small minigame, perhaps cards or dice. Maybe they also make music together.
We might get a system similar to that in Dark Souls or Bloodborne, where we observe “ghosts” of other players handling specific situations in the game, and we can leave and read messages with tips or traps.
Perhaps there will be a building component like in the upcoming mobile game The Elder Scrolls: Blades. We build a castle or a town, expand it, and also visit the towns and fortresses of other players.
What is certain: Bethesda is considering a social multiplayer component for The Elder Scrolls 6. How this will look is still unclear. The game is still in early development. A lot can change before the release. At some point, Bethesda will reveal more about TES 6 and surely talk about a potential social component.
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BioWare has released 20 minutes of gameplay for the upcoming team shooter Anthem. Check out the video here!
At E3 2018, there were some new impressions of Anthem, but the “mortal” attendees at the fair only got to see a few small trailers. The complete gameplay presentation, meaning a cohesive mission, was shown only to industry professionals behind closed doors.
Now, several weeks after E3, BioWare and EA have finally lifted the veil and made nearly 20 minutes of gameplay footage available to the rest of the world. Almost an entire mission can be seen: however, BioWare skips part of the action and cuts out early during the boss fight.
In addition, there are some insights into group activities, such as the fight against the final boss of a Fortress (Anthem’s version of “Raids”). Those wanting to get an early impression of the various abilities of the Javelins and their interactions should not miss this video.
No one has been able to find the Black Spindle in Destiny 2. However, many fans are working hand in hand to finally locate the exotic sniper rifle – albeit so far without success. For many, this search is one of the peculiarities that define Destiny.
For numerous fans, the Destiny experience embodies much more than just shooting aliens in the face while casually chatting with friends. The current hunt for the yet unobtainable sniper rifle Black Spindle illustrates well what makes Destiny truly special for many.
The Joint Hunt for Secrets – The Special Thing About Destiny
Hints of the Black Spindle found: When the Warmind expansion for Destiny 2 was released, some surprises were discovered in the game data. Very early on, data mining stumbled upon entries for the exotic masterpiece catalyst of the Black Spindle – a popular exotic sniper rifle from Destiny 1.
Some time later, entries for the unique perk White Nail, which only exists with the Black Spindle, were also found. However, despite these clear hints that the Spindle is hidden somewhere in Destiny 2, it seems to still be impossible to obtain this exotic sniper rifle.
The hunt has not yet borne fruit: Even the most passionate secret hunters in the sub-reddit “Raid Secrets” have not been able to discover the Black Spindle in the game:
On the other hand, some believe that the community has simply overlooked something.
Fans Love the “Mystery” Part of Destiny
But that’s exactly what makes Destiny special for many: New plausible theories are presented daily and discussed in detail – this defines the community and keeps it alive. And that’s what makes Destiny, Destiny for many. It’s the new excitement each time you get a little closer to a large common goal, a mystery.
Everything starts small: The Raid Secrets sub-reddit and the general hunt for treasures and secrets are not really new phenomena and have existed since the heyday of Destiny. Fans and players from around the world came together in Destiny 1 to hunt for new items, discover surprises, and solve puzzles.
Generally, everything starts in a very manageable framework, with a small group of Guardians trying to solve a puzzle, for example. But once the first detail is discovered, the whole thing quickly grows, and hundreds or even thousands of Guardians come together and try to contribute to solving the puzzle using various methods, theories, and strategies – in-game, on Reddit, on YouTube, and other platforms.
The Myth of the Black Spindle: The original Black Spindle was a remake of the legendary sniper Black Spindle from the Crota raid. You could only access it by taking an alternative route within a specific heroic story mission in Destiny and then mastering a challenging segment within the given time. This was a tough challenge – even for well-coordinated teams – and also one of the most thrilling secrets of the Destiny series.
Secrets are not always what players hope for. What initially appears to be a cool new exotic might also be a basketball court placed by Bungie or turn out to be a life-sized hidden Valkyrie spear in the state of New York. But all these things – whether exciting or not – were only found because the community moved mountains in a joint effort to discover something new, something unique.
With the Black Spindle in Destiny 2, it’s no different. Every oddly shaped rock, every bug, every locked door is seen by someone as a possible way to the Spindle and is often supported by solid theories. Yet, as wrong as the community has been with its theories and assumptions over the past two months, it has been fun to watch and participate in the passionate secret hunters and their attempts to uncover the Spindle mystery.
Such things are memorable: Unique weapons and loot are what bring fans back to Destiny over and over again, and what Destiny 2 desperately needs more of. However, the unique way in which an entire community forms and evolves around a common big goal – such as trying to find a weapon that apparently isn’t even in the game – is something that will truly be remembered. Even after the last players have found everything exciting there is to discover.
If you want to actively participate: The Black Spindle is still out there, and many Guardians will not give up hope until they find it. If you want to actively participate in the large-scale hunt for secrets, check out Raid Secrets. Reinforcements are always welcome there.
World of Tanks is launching a big event. In this event you canget the legendary tank T-34 as a premium variant. Is the T-34 worth it?
What is the event about? Exactly 75 years ago, the German invasion of the Soviet Union started during World War II. Wargaming is therefore launching the World of Tanks event “Operation Citadel”, to commemorate this conflict and distribute new rewards to eager fans.
Event “Operation Citadel” – What’s Inside
When is the event? From July 5, 2018 to August 23, 2018, there will be a new mission every day in World of Tanks for all hobby commanders. In addition to a commemorative medal, extra in-game currency, and consumables, you will also receive a free tier 5 premium tank: the famous T-34 in a special form after successfully completing 30 missions.
T-34 as a special premium tank
What’s special about the new T-34? As a premium tank, there is the “T-34 Protected”. This is a modified version of the standard Soviet T-34 with additional hull and turret armor. This provides special protection against HEAT and HE shells.
How strong is the “T-34 Protected”? The armament has changed a bit compared to the normal T-34. The 76mm gun has less penetration and damage, but the reload speed has been significantly reduced.
Robust and stealthy: Additionally, the camouflage value is slightly increased, but visibility is reduced. Due to the heavy additional armor, the T-34 Protected loses some mobility on the battlefield.
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After a few weeks off, Massive’s live stream returns with issue 101 of The Division. We summarize everything for you.
In episode 101 of the State of the Game, Massive has no real news to announce as a large part of the team is on vacation. However, they still wanted to take the opportunity to talk to the community and explain what happened at E3.
In the State of the Game, the developers speak directly to fans, present new updates, or address community suggestions and creations.
Event this weekend – Double Operation Performance Containers
This weekend, a double event is taking place. The event runs from July 6 at 8 AM until July 9 at 8 AM as well. During this time, you will receive double operation performance containers.
Further information summarized from the State of the Game
The Division 2 at E3: For Massive, the presentation of The Division 2 and the subsequent coverage was a complete success. Many from the team were nervous beforehand and felt like they were taking an exam. In the end, almost everything went well.
Problems behind the scenes: The E3 streams, which were very well received by the audience, had been plagued by various problems beforehand, both technical and timing-related. Due to unfortunate circumstances, they initially had no equipment available for streaming and had to improvise and borrow some from a group of streamers.
They also initially lacked internet and had to run a line from the neighboring building.
Future Streams: They are looking forward to future streams as they expect many more team members to participate.
Shields: According to the dossier, the fifth shield will come on Thursday, July 12. However, Massive did not have a specific date on hand during the State of the Game and asks to treat this information with caution. The shield will definitely come this month.
Reactivation Containers: The duration of the containers has been extended until July 19. You can find them under resources with the reward vendor. Don’t miss them!
As a starter aid for returning agents, these containers contain all sorts of useful items. The prerequisite is reaching max level 30. These containers will be available at the reward vendor for three weeks starting from the release of the update.
The contents of the Reactivation Container:
Three complete normal gear sets (four pieces each of Striker, D3 FNC, and FireCrest sets)
Container with high-end mods to fill your slots
A container with five weapon mods
Container with random weapons (pistol, submachine gun, assault rifle, shotgun, and sniper rifle)
“Currency” container with three cypher keys, 2000 Phoenix credits, and 500 Div-Tech.
The container is available to all players and can only be opened once per account.
“Endless” games that can be expanded indefinitely. This strategy has been pursued by Ubisoft for several years. In an interview, Executive Vice President of Creative, Lionel Raynaud, discussed Games-as-a-Service and future technologies.
Ubisoft is now known for supporting and further developing games over the long term. Examples include titles like For Honor, The Division, and most recently The Crew 2.
Executive Vice President of Creative, Lionel Raynaud, explains in an interview how the Games-as-a-Service principle will be further expanded in the future and how future technologies can significantly influence the games.
Games should no longer be simply concluded
“Finite” games belong to the past: Raynaud describes a classic pattern: one follows a storyline, kills the villain, and has completed the game. Usually, the game is then over, one puts it away and moves on to the next one.
The goal is to break this cycle by restructuring the narrative. By defeating the main antagonist, one would cause changes in the game world, leading to further actions. The game world as a whole could continue to function and evolve in the future.
No story that stands alone: Stories should no longer be self-contained but rather parts of a larger whole, a universe that continues to grow, keeping players engaged. This allows single-player titles to be supported long-term. New tools for developers are also expected to broaden the developers’ repertoire in the future.
New technologies could enable “endless” games in the future
One game – multiple worlds? According to Raynaud, technologies currently in development can significantly improve the long-term expansion of games. Part of the future vision involves open-world games. It could well be that in a few years, an Assassin’s Creed comes out where players can visit multiple eras – until now, nearly every installment has limited itself to the present as a starting point, from which one “looks back” into a specific time through the Animus.
This technology could also be applied to franchises like Watch Dogs and Far Cry. Why not simply fast-travel to cities and areas spread around the world in the future? The potential is vast.
Artificial intelligence as a factor: Here, artificial intelligence plays a role in influencing NPC behavior. It greatly contributes to immersion when NPCs exhibit natural behavior and respond to players’ actions.
Not only NPCs but also the search for bugs and their resolution can be simplified through more advanced artificial intelligences. Much of this is still in the early stages of development.
Development based on player data
Analyses of player behavior and community feedback are strongly integrated into the development process.
The Division 2 as a prominent example: Many changes compared to the first installment are based on such analyses. Detailed surveys, data collected from the games, and direct feedback from recent years are now being used to deliver a better experience in the sequel.
Especially in games with diverse characters, this approach can cater to the different preferences of players, whether they are romances or friendships between characters. Many Ubisoft games are ready to offer more than just gunplay and combat.
And some of our games are really ready to offer not only gunplay and fights, but romance, or friendship, or a ton of other things that would be super-interesting – and make the characters become more interesting and lovable because they don’t speak only about fights, but also about things that players live in their own lives.
Players should feel connected to their games
Far Cry Arcade – A community within a community: Through the long-term support and lifespan of games, the aim is to foster the emergence of communities. This can be achieved even through certain gameplay mechanics. Raynaud illustrates how a simple gameplay mechanic can lead to community formation using the Arcade mode of Far Cry 5.
This allows for the creation of maps that players can share with each other. Multiplayer matches and coop sessions are also possible in Arcade mode. This makes the game interesting for many beyond just the campaign.
Similar mode soon in other Ubisoft titles? The map editor has been available since several Far Cry installments. According to Raynaud, they want to enable such mechanics for more games. Unfortunately, he didn’t provide more details on that.
Fortnite: Battle Royale (PC, PS4, iOS, Switch & Xbox One) offers you a special skin in Season 4 if you complete 7 weekly challenges. Here you will find all guides to the weekly challenges and the bonus blockbuster stars.
All 10 challenges available: Finally, all 10 weekly challenges are available in Fortnite. You can now really go for it until Season 5 starts on June 12, 2018, and complete everything that is still left to do.
Last chance for achievements: This way you can farm season levels to enhance the customizable skins Carbide and Omega. Or you can finally get the blockbuster skin “The Visitor”.
The ideal last chance to get The Visitor
Get the skin! The Visitor is a special, customizable outfit. You can only get it in Season 4, where the strange alien(?) was significantly involved in the creation of the dimensional rifts. After Season 4 ends, the skin will probably never be available again! But how do you get the skin?
Source: FortniteIntel
Complete the weekly tasks: To still get The Visitor, you simply need to complete 7 of the now 10 weekly tasks from the Battle Pass completely. So there are 7 sets of 7 individual challenges. Since you now have the full selection of 10 weeks, you can choose the easier challenges as you only need seven of them.
All weekly challenges at a glance
We have prepared a guide for each weekly challenge. In the following list, you can find them all conveniently at a glance:
Here you can get the bonus stars from the blockbuster loading screens
Bonus levels or XP needed? Every time you complete one of the seven necessary weekly tasks, there is a new loading screen in the locker menu. They not only tell the story of Fortnite.
They also give you hints for another bonus level in the Battle Pass or XP bonuses if you’ve already completed the pass. Guides to the blockbuster stars can be found in the following list:
But keep in mind that you must have actually selected the respective screen for it to work. Have fun with the last-minute checking of challenges and blockbuster screens!
The battle royale game Fear the Wolves by Vostok Games is coming soon to Early Access. As early as July 2018, you can try out the new game from the makers of Stalker on PC.
What is Fear the Wolves? Behind this game lies the latest creation of Vostok Games. They are the developers of Stalker, the iconic survival horror shooter where you explore the mysterious ruins of Chernobyl. In Fear the Wolves, the developers remain true to the contaminated atomic ruins in Ukraine.
Only this time, it’s about brutal battle royale battles featuring werewolf monsters and radiation!
Battle Royale with PvE Werewolves?
Werewolves in a Battle Royale? In Fear the Wolves, you primarily play against other players. As is common with PUBG, Fortnite, and others, you combat your fellow players to achieve the final victory. But unlike the competition, horrific monsters roam through the ruins of Chernobyl.
Fear the wolves! These wild beasts are the titular “wolves” from the game title. However, these creatures resemble mutated werewolves rather than relatively harmless forest dogs. So you must always be cautious of the bloodthirsty beasts while lurking for your fellow players.
Early Access for PC still in July
Play Fear the Wolves soon: If this game concept appeals to you, you can mark the following date. Because on July 18, 2018, the Early Access for the PC version of Fear the Wolves will appear on Steam. You can find more information on the Steam page of Fear the Wolves.
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What about the consoles? If you prefer to play Fear the Wolves on a console, unfortunately, you’ll have to wait. You’ll have to wait until 2019 to play the game there. Then the full release will also take place.
A new day and once again Bethesda makes it clear: Fallout 76 is not what we want to be in the future. The single-player giant seems almost embarrassed by the online game, according to our author Schuhmann.
“Oh no, an online game”: What has happened so far?
A new Fallout is supposed to come. Thousands watched a stream for a day where nothing happened, hoping: Fallout 5, the next big single-player game from Bethesda, will be announced.
But then Fallout 76 was revealed, which at that time was unknown.
And since then Bethesda seems to apologize to the fans for it.
Fallout 76 does not mean: Bethesda is turning away from single-player games
“This is not the future”: In an interview with GamesIndustry.biz, Todd Howard clarifies: “Fallout 76 does not represent a permanent shift away from single-player games for the company.”
This is another reassurance for fans of single-player games. In recent weeks, numerous statements have been made explaining that Fallout 76:
What Bethesda actually wants to say: Fallout 76 is an online game, but without all the online elements that annoy you, “single-player fans,” only with the good things that you like anyway. No sweat, Boba Fett. All good.
The last great guardian of single-player RPGs is straying from the sacred path
What is behind it? It stems from the conflict between single-player and multiplayer fans. While EA (Anthem, FIFA 19, Battlefield), Activision (Destiny, Call of Duty), and Ubisoft (For Honor, The Division) are increasingly turning to multiplayer games, Bethesda has built an image in recent years as the “last bastion” of single-player fans: role-playing games with long campaigns.
With Fallout 76, this bastion seems to be crumbling. Especially since they are developing a mobile spin-off of “The Elder Scrolls” with “Elder Scrolls Blades”, which is supposed to open the door to China. This is sacrilege for hardcore RPG fans. To appease them, a tiny trailer for Elder Scrolls VI was also offered on the altar of E3.
Could upset multiplayer fans: However, one must also ask whether this tactic might alienate the fans of survival online games. Because it seems that Bethesda is now almost embarrassed to be developing a multiplayer game. With Fallout 76, the advantages of multiplayer games are being overshadowed by all the apologies and backtracking.
The joke is: Bethesda has not been a “pure” single-player studio for a long time. Todd Howard confirms this in the interview. The single-player fans who fight for the “soul” of Bethesda as a pure RPG studio have long lost.
Bethesda wants to be a mix, not a pure single-player studio
Todd Howard doesn’t want to commit: At Bethesda, they want to dance at all weddings. In the interview, Todd Howard says: “We are focusing on a mix.” Anyone who has ever said that this or that part of gaming is dead has been proven wrong every single time. They wanted to make a multiplayer game for a long time, and Fallout 76 is it now.
Moreover, they do not want to be seen as a pure single-player studio. Todd Howard states: “People often forget this, but The Elder Scrolls Online is one of the largest online games in the world. Additionally, we regularly update Fallout Shelter and Elder Scrolls: Legends.”
So, one can see:
Some fans would like Bethesda to remain a pure single-player studio.
But that train has long since left for Bethesda – even as they try to balance on both chairs to not upset the “old” fans.
The statement “They are not turning away from single-player games” just means that. It is by no means a promise to focus solely on single-player games in the future.
There is a free battle royale game again on Xbox One. In The Darwin Project, you have few players and a showmaster, as well as a deadly environment.
Battle Royale addition on Xbox: The Darwin Project is another battle royale game. However, unlike PUBG or Fortnite, only a handful of players fight for the final victory. There is a kind of showmaster who can randomly troll or buff players.
Unlike Fortnite and co: Additionally, you fight with primitive weapons like bows and must protect yourself against the cold in the snowy wilderness. Also, you leave traces that your enemies can use to track you down. The Darwin Project therefore approaches the well-known battle royale theme in a different way.
First Buy-2-Play, now Free-2-Play
Play for free! The Darwin Project was initially only available to paying customers on Xbox One. Through Microsoft’s “Game Preview Program”, you could play it earlier if you purchased access. The business model has now been switched to Free-2-Play. This way, the developers want to attract more players to the servers.
The same goes for PC – there, The Darwin Project is also free2play. However, crossplay between PC and Xbox One is not yet planned. PC players would have a significant advantage with the mouse, especially when it comes to shooting arrows.
What if I already paid? Those who have already spent money on the early access of Darwin Project do not have to worry. With the Free-2-Play transition, you will receive proper compensation.
This is what you’ll get for previous buyers.
What do I get as a bonus? The bonuses for previous buyers are the contents of a Founder Pack. This includes a range of special, customizable cosmetic items. What exactly you will receive can be seen in the image here. Like Fortnite, The Darwin Project aims to finance itself via a cash shop. However, you can only purchase cosmetic items there. Gameplay advantages are off-limits!
Content is the magic word that keeps online games current and interesting. This has also been recognized by the developers of the pirate online game Sea of Thieves.
A steady stream of new content
Regular content. In May, a major update titled “The Hungering Deep” was released, introducing new content. Later this month comes “Cursed Sails”, followed by “Forsaken Shores” in September. This means that Sea of Thieves will receive a major content update every few months this year to keep players engaged.
The game is set to become richer. The developers state that the foundation of the game is now in place and they now have a great opportunity to enrich the gameplay areas. Players should have more to do and not feel like they have seen everything already.
There’s more to come! Therefore, the developer studio Rare is already planning further into the future. In addition to the content updates already mentioned, which are planned until September, the team is currently working on three more content updates. However, nothing is known about these yet. The expansions are expected to be released later this year. This means there will likely be new content for Sea of Thieves every month starting in September. Players should always have something to do.
Teams alternate with content. The teams at Rare are structured so that something new is always being worked on. The team that developed “The Hungering Deep” is currently working on a new update. Once the team finishing up “Cursed Sails” has released this expansion, it will also dedicate itself to a new update. This ensures a steady flow of new content. Additionally, a fourth team comes into play, which will deliver fresh content at even shorter intervals in the future.
This means that fans of the online game Sea of Thieves can look forward to many regular content updates.
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Shortly after the first DLC for Conan Exiles, “Empire in the East”, was released, Funcom now announces the next DLC. The “Jewel of the West” brings the Aquilonians and is set to release soon.
Aquilonia DLC in August: The next DLC for Conan Exiles is expected to be released at the beginning of August. After the first expansion brought the Khitai in the east, the next DLC “Jewel of the West” will bring the Aquilonians from the west to Conan Exiles.
Second DLC “Jewel of the West” brings Roman cities
The Aquilonians are a people in the west of Hyboria, where Conan will one day reign as king in the story of Conan Exiles. The Aquilonians are inspired by the historical Romans – their weapons, armor, and buildings reflect a Roman style.
What’s in the Aquilonia DLC: Like the first expansion, “Empire in the East”, the second DLC of Conan Exiles brings new building pieces and equipment. These items only provide a new appearance and do not have better stats than comparable items in the game.
39 new building pieces – a complete set of Tier-3 building pieces for your base.
15 new armor pieces in three sets, called “Black Dragon Armor” in light, medium, and heavy variants, each having an epic version for the endgame.
Nine new weapons in Aquilonian style, available in iron and epic variants.
Five new Aquilonian decorative war paints, symbolizing things like dominion and valor.
25 new placeable items like harps and advisor chairs, which can be crafted at the Aquilonian craftsman’s workbench.
Roman decadence in Conan Exiles: With the new building pieces, you can build massive structures resembling the city palaces of Roman senators or even recreate a coliseum.
By using the new placeable items, you can bring a decadent flair to your home. Whether it’s an advisor room or a bathhouse to relax in – it’s up to you how to utilize the new possibilities.
Funcom continues to work on free content and bug fixes: The team for the new DLC works independently from the developers handling bug fixes and support for the game. A major update is expected later this quarter, which will allow animal taming and introduce a new god.
Additionally, a major patch is on the way at the beginning of August, which is set to fix over 500 bugs currently afflicting the game. Even players who do not wish to purchase the DLCs can soon look forward to new features and improvements!
With the Dreaming City, the Forsaken expansion introduces a new endgame location for Destiny 2. Bungie has revealed numerous new details about the upcoming setting of the fall addon.
Game Informer has a wealth of exclusive information this month about the upcoming Forsaken expansion of Destiny 2. In this context, Bungie also shared new details about the Dreaming City. We summarize the new information for you.
Bungie announced that the Dreaming City – the home of the Awoken – has tons of new content and activities such as exotic quests, hidden areas, and public events for the Guardians – not just for raid teams, but also for smaller groups and even solo players. These details are currently known:
Raid Location: The Dreaming City is initially the setting for the new raid. This is located in the centrally situated area “Keep of Voices” and will advance the story of the Forsaken campaign.
Patrol Zone: The Dreaming City is also an endgame patrol zone and will only be accessible after completing the Forsaken story and finishing a corresponding quest. In terms of world size, the new area is comparable to Nessus and will offer numerous new quests, public events, and a new activity. Over time, new missions will become available and secrets will be revealed.
New Activity: The new activity is officially called “Blind Well” and bears similarities to Court of Oryx, the Archon Forge, and the Escalation Protocol. In a sprawling cathedral complex, the first task is to make a sacrifice. Then, three to six players face waves of enemies. A toxic Taken gas will block certain areas, forcing players into combat in specific zones. Additional areas will become accessible during the event. Traditionally, a boss fight awaits the Guardian group at the end.
More to do: You will also be able to find new events and exotic quests in the Dreaming City. For example, there is a new public event in the tower defense style called Rift Generator. The goal is to charge an Awoken pillar and thus stop a mock invasion.
The city changes: The Dreaming City is infected by the Taken and exists in two parallel realms – the regular Dreaming City and the Ascendant Realm. The new location has a three-week cycle that influences the appearance of the city. At the end of a cycle, a larger secret awaits the best players.
It will also be possible for Guardians to temporarily travel to the Ascendant Realm with certain items found in the area, and to undertake special challenges or utilize hidden paths that do not exist in the real world.
Guess who is back:Petra Venj is the new vendor and leading character at this location and will change her location during the three-week cycle and change of the city.
Again against the Taken: The Taken seem to be one of the main adversaries of the new location and must be fought to protect the Awoken home and counter the Taken curse. The configuration and power level of the enemies will change.
In Conan Exiles, you dive into the world of Conan the Barbarian, where you can experience your very own epic story. A new trailer from Funcom shows the land of the Exiles from the perspective of another Exile – the Witch Queen.
Conan frees the future Witch Queen: In the trailer for Conan Exiles, Conan himself frees a young woman from the cross: Razma of Shem. She joins him for a while in battle, until Conan eventually leaves her alone. This woman later becomes the Witch Queen of Xel-ha, who rules from her palace in the swamp and can be defeated by you.
Boses are particularly tough opponents. Here: The Witch Queen.
Her story shows what can happen in the land of the Exiles. Are you ready for the journey?
Publisher Kakao Games listens to the fans and finally expands Black Desert with bikinis for women and swim shorts for men. However, players who want to dress their characters will have to reach deep into their pockets.
In many MMOs, players can buy swimwear for their characters during summer. The option to dress the female character in a bikini particularly appeals to many players. Strangely, Kakao Games has taken its time to bring bikinis into the game.
Players had to wait a long time
“Where are our bikinis?” A prominent topic regularly arises in the forums of Black Desert Online that resonates greatly: swimwear. Whether it be bikinis or swimsuits, the players of Black Desert want to equip their characters with swim clothing.
Therefore, the players were excited when they discovered swimwear last week in the Korean version of Black Desert Online. Initially, fans assumed they would have to wait a little longer, but just about a week later, the Korean swimwear arrived here.
Where can I buy swimwear? You can buy the swimwear in the Pearl Shop.
How long is it available? If you want the swimwear, you need to act between July 4 and August 15, 2018.
Expensive pixels
There are bikinis but… If you want one of the new bikinis, you will have to reach deep into your pockets. Kakao Games wants 2900 pearls for each bikini with wrap. This corresponds to a price of 29 euros. At least there is a bulk discount if you buy all bikinis in a package. Then you only pay “4700 pearls”, which is 47 euros.
Women’s fashion: Women receive a wrap called Coco with the purchase of a bikini. The wrap is made of white fabric and becomes transparent when wet.
Female characters can choose from three different bikinis:
Envi: a red bikini
Priyah: a white bikini
Rovini: a blue bikini
Men’s fashion: Men buy their swimwear, like women, in a set that always includes the swimwear and the white shirt Pento. A set costs 2900 pearls. If you want to buy both swim sets for men, you will have to pay 3700 pearls, which is 37€.
Male characters can choose between two different clothing items:
Martillo: a swim shorts
Gorca: a scuba suit
If you want to see the new swimwear in action, you can watch the video from Kakao Games. There, the new clothes are presented.
https://youtu.be/wNCLEz8EqwM
Take summer pictures and win hot prizes
Photo competition launched: In line with the release of the swimwear, Kakao Games is launching a screenshot competition where you can win in-game prizes. You can let your creativity run wild with the image motifs; the only requirement is that the screenshots deal with the theme “summer.” Additionally, you are not allowed to use external programs to edit the images.
These are the prizes:
The best five screenshots: Each a benefit package for 90 days
The best 30 screenshots: A benefit package, a sealed combat book, and a blessing from Kamasilve for seven days. Additionally, there is a 100g gold bar and ten black stones each for weapon and armor.
This is how you participate:
Take a screenshot with a minimum resolution of 1920×1080 and publish it under the hashtag #BDOSummer18 via Facebook or Twitter.
If you publish the screenshot via Twitter, include @BDO_news in the title. On Facebook, include @BlackDesertOnline in the title.
Make sure to include your family name and region in the post.
To help you take some beautiful pictures, we provide the most important hotkeys for taking pictures in Black Desert.
Hide UI: Ctrl + U
Move camera: D-pad
Color filter: Ctrl + Shift + D-pad up, Ctrl + Shift + D-pad down
Slow Motion: U
Take screenshot: Print screen key or F12 if you use Steam
We wish you much success in your diligent photography.
Swimwear has a long tradition in MMOs. Swimsuits have allowed the Asian MMO Tera to switch from a subscription model to a F2P model with ease. How Elin in swimsuits saved Tera.
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite and PUBG are not only engaged in a fierce battle for the battle royale throne on PC and console, but also as a mobile game. Fortnite has significantly fewer downloads on iOS than PUBG, but earns more money.
Fortnite impresses players with in-game items
Fortnite Mobile leaves PUBG behind: According to Bloomberg, Epic Games generated around $92 million in revenue with Fortnite Mobile in eleven weeks. The mobile version of PUBG only reached $19 million in the same period.
The difference is quite remarkable and becomes even more interesting when considering that PUBG Mobile was downloaded twice as often as Fortnite.
69 out of 100 Fortnite players spend money in the shop!
Why is Fortnite more successful? The purchasing power of Fortnite players is significantly higher than that of PUBG. According to a study by LendEDU that observed 1,000 Fortnite players, about 69 percent spent money in the in-game shop.
58.9% spent money on cosmetic outfits or characters
18.06% bought gliders
13.52% spent money on harvesting tools
9.52% used real money to buy emotes and dance moves
Time-limited skins and battle pass are probably the hit
The reason for this is that players find Fortnite’s monetization system appealing and therefore accept it. There are virtually no loot boxes where no one knows what they will receive. Instead, Epic Games offers time-limited skins. These cost between 8 and 20 euros, but are not constantly available.
As a player, you don’t want to miss these skins and therefore seize the opportunity immediately. Additionally, many players say that the Fortnite battle pass offers a fair deal. For 9.50 euros, you get skins and other items as well as additional in-game currency (V-Bucks) worth 15 euros.
Fortnite’s revenue could further increase with the Android release. Since Fortnite as a mobile game is currently only available for iOS devices and is expected to be released for Android later this summer, the revenue might significantly increase when the Android version is released.
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In WoW, everyone has done a few silly things. Some players reveal which (in hindsight) foolish actions they took.
No one is born a pro-gamer. Especially in MMORPGs, there are often many different aspects that newbies haven’t figured out yet. Mistakes often happen, or behaviors are adopted that later turn out to be completely ridiculous.
On Reddit, the user zAsdf677 called for discussions about the most embarrassing and dumbest actions players did at the start in World of Warcraft. We have selected and translated some excerpts for you:
“I thought the rest bonus only applied if you finished the game with ‘/sleep’.” – Sounds somewhat logical, right? Only who sleeps is also rested!
“I kept a gray rabbit’s foot in my inventory because I somehow thought it would improve my loot.” – Gray items of course have no effect on loot luck – but a little superstition sometimes helps.
“My ex-boyfriend (now husband) introduced me to WoW and gave me 2 gold so my character could have an easy start. I went to the auction house and first bought a squirrel.” – At least it might have helped with well-being.
“When I died for the first time, I thought ‘5 minutes until release’ meant that my character’s soul was forever lost and he would stay dead. I died once far enough away from a graveyard that I deleted my character because I thought I wouldn’t reach him in time anyway.”
“As a rogue, I always jumped because I saw that I left footprints in the snow while stealthed and thought others could see them.”
“I always rolled need because I didn’t want to be greedy.” This has confused quite a few players. How is one to understand that “Greed” is less “greedy” than Need?
“I accidentally pressed ‘/’, which activated ‘Walk’ for my character when I received the message ‘You are no longer rested’. It took me a few days to realize that you can also run without being rested.” We should all be glad that this feature never made it into the game.
The absolute “winner” of the whole action is Quicksilvered, who reveals:
“On my first character, I accidentally zoomed all the way in and couldn’t figure out how to reverse it, so I deleted the character and created a new one.” Understandable, as at the launch of World of Warcraft, not all PC mice had a scroll wheel.
To share a bit of my own story:
On my first character (mage), I only bought the spell Polymorph at level 60 when someone pointed it out to me in Scholomance. Until then, I saw no use for why one would turn something into a sheep.
Did you also do a few things that seem embarrassing or stupid to you in hindsight?