There are new skins in Overwatch again! In the last event of the Overwatch League, the All-Star Weekend, fans can get new skins again – some of them are already known. We show you the new All-Star skins for Tracer and Genji.
All-Star skins for Tracer and Genji are coming: During the finals of the Overwatch League, Blizzard showcased two new skins in a brief clip. Over the All-Star Weekend, both Genji and Tracer will each receive a new skin.
The All-Star skins of Overwatch
The All-Star Weekend of the Overwatch League takes place on August 25 and 26, 2018. The All-Star skins are expected to be available at that time. How exactly players can acquire the new skins is still not known. Currently, the skins are not yet available.
It is also not yet clear whether Tracer and Genji will be the only heroes to receive an All-Star skin. The skins for these two heroes have only been briefly shown.
The Overwatch League has already provided some skins:
Many heroes have already received skins through the Overwatch League – there could be more to come.
What is the All-Star Weekend? The All-Star Weekend consists of 2 days when the teams of the Overwatch League play under special rules. The matches played do not count towards the teams’ rankings and are purely for entertainment.
On Saturday, August 25, custom matches will take place. What modes these will be is still to be announced.
On Sunday, August 26, tournament mode games will take place:
The teams will play a complete series over five maps.
All 18 players of each team must play at least one map.
Standard tournament settings will be used.
One All-Star coach per team will assist with strategy and roster management.
The All-Stars: The teams are made up of players who have been voted by the community. Each division (Atlantic and Pacific) has one team. Each team consists of 6 core players and 12 substitute players each.
Here you can watch: If you want to watch the All-Star Weekend, you can do so live on the official Overwatch League website, the Overwatch League app, MLG.com, or on Twitch. The games on Saturday start at 01:00 AM, on Sunday at 08:00 PM.
https://www.twitch.tv/overwatchleague
What about you? Will you watch the All-Star weekend? Or do you just want the new skins? Leave us a comment!
In recent years, changes in Career Mode have been minor – new leagues and stadiums, cosmetic changes, and live negotiations have come. But what do career fans really wish for FIFA 19? What should EA present as a new feature?
While FUT is presented with many new features every year at the release of a new FIFA title, fans of other game modes often feel left behind. Developers are often accused of only caring about the Ultimate Team mode while neglecting the other modes.
Especially the Career Mode could use a breath of fresh air: The manager career has felt stale for years. The change with interactive transfer negotiations last year was a nice new feature, but it quickly becomes boring and doesn’t change much about the gameplay. Career fans are thus demanding innovations!
In recent days, there have been many infos about FIFA 19, but there is still no news about the Manager Mode. Until EA Sports presents the official updates, there is still time to express wishes and hopes. Here are ten things the community wishes for in the Career Mode of FIFA 19.
[toc]
An online Career Mode
An online aspect in the Career Mode. Of course, the ability to play an online career against or with friends has long been on the wish list of many career enthusiasts. Since a complete online mode with the appropriate servers is probably hard to implement, EA could first focus on a coop career only with friends.
What could a coop career look like? Not much would need to be changed about the existing Manager Mode. Only the function to start a career online with 2-3 friends and a variant to synchronize the individual players would be necessary.
One option would be to divide the calendar into match days and the time between match days. Each player could then proceed to the next section only when all the other players have given their okay.
The transfer behavior of the AI is poor. A problem that is complained about every year is the transfers of the computer-controlled teams. You’re wondering why Manchester United almost always plays against you with youth players?
The reason is, ManU has ten world-class strikers but only four defenders, two of whom just come from the academy. After many played seasons, the squad composition of some teams runs similarly.
What can be improved? The AI should be revised. Why doesn’t EA incorporate regular, small updates about rumors from the real football world?
Youth teams and leagues
Talents are only selected by rating. For years, a change of the youth academy has been hotly debated in the community. Many clubs rely on youth work, but in the Career Mode of FIFA, it feels more like shopping in a supermarket: The potential value is the most important, and the player with the best stats is acquired.
What could a new system look like? First, there should be leagues in which the youth teams (e.g., a U23) of the clubs compete against each other. As a manager, you should receive reports about these leagues: standings, top scorers, best tackle rates – there are so many possible statistics.
However, players themselves should not display a rating or potential. Instead, one must recognize the potential world stars by their physical characteristics (size, weight) and given statistics (goals with the weak foot, distance covered, etc.).
Create your own club
The next feature has actually been included in FIFA before: The ability to create your own club.
This change is self-explanatory. You should be able to create or even customize things like names, logos, stadiums, or the players themselves. Because while it is fun to lead clubs from the English fourth league to the Champions League title – it would be even more fun with your own hometown club!
Club management: stadium expansion and staff
Even if this wish leans more towards Manager career than manager career, a more extensive club management would still be welcomed by many. In this regard, the mode holds quite some potential, even though some things have already been somewhat similar in FIFA:
A custom stadium with expandable stands, parking lots, roofing, snack bars, locker rooms, and advertising banners
Diverse staff with influence on the team: doctors and physiotherapists for recovery, media spokespeople for international marketing, assistant coaches for attributes like stamina or strength
More control over finances with sponsor negotiations or by setting ticket prices
While you play as the coach of your team in Career Mode, you have hardly any options to design this coach. Therefore, there should be significantly more options to customize yourself and truly represent the manager:
Character editor: Similar to the “Pro Mode”, you should be able to create your coach through an editor – it works for players after all.
Conduct interviews: The personality of a coach also includes their public appearance. Therefore, you should be able to hold interviews and press conferences in which you can respond differently to questions.
The contract: Why do you have a contract without a contract term? And why do you have to look for offers from other clubs yourself, although they should actively approach you? Such problems are easy to fix but have existed for years.
The same jerseys every season. No club plays two seasons with the same jersey. However, if you go through a career in FIFA until the end, you will get tired of your own jerseys after at least the fifth season.
This can easily be changed with a jersey change every summer. A jersey editor to customize the socks, shorts, and tops should not be impossible in today’s times.
Even though the transfers and the short clips when a new player is signed were nice – there is definitely more that can be done!
In addition to the aforementioned interviews and conferences, clips could be used, for example, to represent the cup or CL draw as a video. Signing or the medical check of a new player could also be integrated as a short sequence.
DYNAMIC EVENTS
Overall, the career mode is still very static. Much is predictable, and once you understand the system, very few obstacles are put in your way. There should be a little more dynamism in the events. These could look different:
A new youth player scores a hat trick in their first match, for which they get a rating boost of several points
Two players don’t get along, and their morale, and thus their ratings, drop unless one of them is sold or loaned out
A player is heavily criticized in the media for something they did off the field, affecting their rating. Now the manager’s skill is required at the press conference to take the player out of the line of fire.
First call-ups to the national team or an important goal gives confidence – and thus a rating boost
It is important that these events occur not only in your own club but also in other clubs so that the AI clubs can keep up with the development.
Player salaries as annual salaries
The last point is simple and short: Salaries should be indicated as annual and not as weekly salaries. In reality, salaries are almost always given in years, so why is it different in FIFA?
What do you wish for the Career Mode the most? Let us know in the comments! The changes for FIFA 19 are already set, but the hope that something big will still happen in this popular game mode traditionally dies last.
This is an AI-powered translation. Some inaccuracies might exist.
Nostalgia and retro gaming is an important feeling for many players. Guest author DevilRon explains here why he even sees retro gaming as the future of the hobby.
What is it about? Retro gaming, everyone has heard of it, everyone knows what it’s about. For some, this term refers to the first “Mario Kart” game for the Super Nintendo, others associate it with the first Tekken, and still others think immediately of the Game Boy, the Dreamcast, or the Commodore 64.
Which game or console can be referred to as a retro product is controversial. There are no clear boundaries; rather, retro gaming represents a feeling like: “Ah, I used to play that after school with friends!”
But why do I believe that retro gaming is becoming increasingly popular and important? Here are a few examples.
1. Retro gaming and pop culture
The most obvious thing to start with: Video games have arrived in society. That was different, for example, 15 years ago, at least for us.
While in countries like Japan home consoles became incredibly successful, in the USA, many video games spread in arcade houses in the form of arcade machines. It could be observed sporadically in Europe as well, but only in the last 10 years has there been a significant upswing in home consoles.
There are many reasons for the rise of consoles: Among other things, with Nintendo’s Wii, for the first time in the history of video games, every age group was specifically addressed. Sports and party games dominate this console – fun for the whole family!
Pop culture is lending a helping hand: Successful series like Big Bang Theory revolve almost exclusively around retro culture. The protagonists show that a life as a “nerd” can also be incredibly cool and funny.
The online stores of the respective consoles should not be underestimated. With their help, players gained easy access to long-forgotten video games.
How did the series begin? With the growing interest in current titles and consoles, players also looked into the past. Suddenly it was no longer just about Link from “The Legend of Zelda: Twilight Princess”; they wanted to learn about their origins, play and own old parts of the series.
2. Retro Markets
The flea market is booming: The trend towards classics can be easily observed at so-called retro markets, i.e., flea markets for old video games. These markets are booming, becoming fuller, trendier, and more popular.
I have met people who traveled 500 kilometers just to visit such a market in Oberhausen. There, passionate collectors hunt for rarities and complete editions, often leaving hundreds of euros there just to be able to complete and expand their collections.
The entrance to a retro store.
People want to play, not just collect: However, many gamers are not really interested in acquiring something truly rare, like a elaborately decorated collector’s edition, but rather standard editions in good condition.
Anyone who has held a “The Legend of Zelda – Ocarina of Time” (N64) packaging knows what I mean. The packaging feels high quality, the golden lettering along with the logo match perfectly with the black background, and there is no huge rating logo that spoils the overall package.
People want something to touch
Manuals are in demand: Furthermore, the game includes a user manual. This not only explains the controls but also the world, various characters, and quests. A look at my PS4 collection reminds me how much I miss these aspects.
It was nicer back then: No matter how much I love Nier: Automata, Destiny, or Elex, compared to the boxes of the past with instructions, these heartless standard plastic packages simply cannot compete.
With a bit of luck, these may include a sheet with DLC codes and rarely a reversible cover without a rating logo; however, nothing more, unless I pay an additional 100 euros for the collector’s edition, or in the case of Nier: Automata or The Witcher 3, an entire month’s rent.
Quality in terms of packaging and design has a clear price today; that was not the case before.
3. Download vs. Retail
Download or physical version? Another aspect that speaks for retro games is the growing number of games that can only be downloaded. No question, there are many advantages, like the Final Fantasy series, which can’t always be easily found at flea markets; however, for how long?
Example PSP: Let’s take the Playstation Portable, or PSP, as an example. Since 2016, I cannot acquire games directly from the PSN Store and load them onto the PSP. It is still possible through roundabout ways, but I need either a computer or a Playstation 3, and believe it or not, not everyone owns either of those items, and if they do, it remains a tedious process until I can pull the game onto my PSP.
What if Steam goes offline?
Players without rights? How will this be in the future for the PS4 or Steam? At the moment, it is unthinkable that these stores might one day disappear; however, I also have no guarantee for this and, in some cases, not even any rights to claim my virtual games.
Yes, of course there are always some modders and programmers who obtain source code or recreate the game from scratch. However, I would prefer not to operate on illegal ground or grey areas.
Owning is better than having a license: When downloading a game, I always feel uneasy. Because I know that I only own the license to play, nothing more and nothing less.
In other words: I can think of two or three cartridges and CDs that I dropped and got damaged to the point where they could no longer be played. In contrast, I can immediately think of 30 online games that were shut down and disappeared from the scene. A reunion is hardly possible.
Movement for more physical editions: The fact that I am not alone in this opinion is demonstrated by an emerging trend that is gradually gaining ground internationally: Games that were previously available only for download are being pressed onto discs and sold by smaller independent companies.
Among others, “Limited Run Games” can be mentioned, a publisher that has set itself this very task. They have already released “Oddworld: Stranger’s Wrath HD” on UMD for the PS Vita or “Firewatch” on Blu Ray for the PS4.
If maintained well, these games will likely still be playable in 50 or 60 years; however, I do not know if the PSN Store will still include them after such a long time, as it does not lie in my hands. By the way: Both examples mentioned are completely sold out at Limited Run Games.
4. Mini Retro Console
Back to the 90s: With the NES Mini and the Super Nintendo Mini, Nintendo not only made fans’ hearts race, but also generated significant revenue: According to the financial report of March 2018, the manufacturer managed to sell over 4 million units internationally. Further sales waves have since followed.
Old devices are in high demand: Given such success, it is no wonder that other manufacturers wanted to jump on this bandwagon and brought their mini retro consoles to market. For example, the iconic Commodore 64 also offers a mini variant with joystick.
Miracle device Raspberry Pi
A trend towards retro consoles and retro games is evident, especially in forums or on YouTube: If someone didn’t manage to get one of the above-mentioned consoles because they were quickly sold out, they build their own using a Raspberry Pi.
The Raspberry Pi is a single-board computer the size of a debit card. Various programs can be played on it, including retro games. But beware: Those who download licensed games and play them on their Raspberry Pi are on illegal ground and violate copyright!
Nevertheless, there are numerous guides on YouTube for playing on the Raspberry Pi. Notably, many videos only emerged once many mini retro consoles were already on sale. The interest in retro gaming was once again ignited.
Is Retro the Future?
Conclusion: First of all, I also believe that retro games will never displace current games. The interest in FIFA or Call of Duty is naturally higher, and that is absolutely understandable for me.
Source: Retrocollect
Nonetheless, I increasingly get the impression that there is a change in society regarding video games. It is not just nostalgia that touches many, but also quality and quantity.
A negative development in the market
Early access and patches didn’t exist back then. Anyone wanting to release a game on the Super Nintendo had to ensure that the game ran smoothly. Of course, this did not always succeed, especially when I think of games like “Superman” for the N64, which was virtually unplayable.
Nevertheless, I can access retro games more carefree than I can with new releases for current hardware.
The cloud is not for me: I must admit that I am not a fan of cloud technology. While I am aware that it offers many advantages, the disadvantages clearly outweigh them for me. If the internet provider has problems, if a storm comes along and damages some line, I won’t be able to play.
During maintenance, I won’t even be able to touch offline titles as they have to be streamed. Furthermore, I won’t be able to sell my games or buy them on the used market.
Yes, that is the future: Used games for 10 euros, which may not even be that old, will be forgotten.
Are we to blame?
Users favor a negative development: We must not forget that we as consumers bear the responsibility. We tolerated DLCs, and they have now become firmly established, while simultaneously complaining about the extremely high prices of these expansions. We were the ones who accepted microtransactions, and the outcry only came with “Star Wars: Battlefront II”. Will this mistake be repeated in the near future with cloud technology?
Retro as an alternative: I can definitely understand why the retro market for video games is booming right now. For some, it’s nostalgia; for others, perhaps some of the aspects mentioned above are essential, but the fact remains that retro gaming is gaining significant traction and more and more people are getting involved with it. But where this will lead is something I do not know.
What do you all think? I would be very interested in your opinion on this topic.
The head of No Man’s Sky, Sean Murray, triumphs: His game is one of the biggest in the world at least this week. In a tweet, Murray announces the late success on PS4, Xbox One, and Steam. Two years after release, No Man’s Sky has finally arrived thanks to Next.
Tough years 2016 and 2017: No Man’s Sky was released in 2016 to poor reviews. It faced harsh criticism.
Even worse was the situation with the players: No Man’s Sky had a rough time with the fans. After the hype around the space opus was so great, the disappointment hit even harder.
Frontman Sean Murray had described the game in the most dazzling colors before release, even appearing on US talk shows. He felt the wrath of gamers the hardest. After the launch, Murray even received death threats because the promised features were missing in the completed game. For example, there were no butterflies.
Hard work: The team at Hello Games has been intensely working on No Man’s Sky in recent years to make the game what the players once expected.
Next apparently brings the turnaround after two years
Great week: Last week saw a major renaissance:
No Man’s Sky was available for the Xbox One for the first time
Furthermore, the big update Next came for PC and PlayStation 4, which introduced “real” multiplayer and many new features
Developer triumphs: Sean Murray has now tweeted a picture showing No Man’s Sky at number 6 of the most played games on Steam. He says:
I never thought we would be here two years later. No Man’s Sky is one of the most played games in the world this week on PC, PlayStation 4, and Xbox One. Every day has been bigger than the last.
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Everyone loves a comeback story: The numbers on Steam are clearly visible. For PlayStation 4 and Xbox One, it’s harder to say. But apparently, Murray has exact numbers and is celebrating his late comeback.
Who would have thought that No Man’s Sky, the big disappointment of 2016, would still become a feel-good story. But everyone just loves a good comeback story.
Allods Online is not dead, and it brings a major update called “Ascension” full of new features and innovations! Check out the trailer here to see what awaits you in Allods Online with the new update 9.0.1.
New areas with repeatable quests: In the new Ascension update, Allods Online gets several new areas to travel and explore, such as the Al Rihat Ruins. Here, you can expect repeatable quests and the conclusion of the plot chapter.
After Massive announced several comics and a novel at ComicCon, there are now comments on their influence on the development of The Division 2. In the game itself, agents will operate almost like detectives. However, the story will also be told through a novel and comics.
The Division 2 was present at ComicCon. A cooperation with Dark Horse Comics has been confirmed, and a novel is also in the works. All these media are intended to be linked with the story from The Division.
Despite ongoing development of The Division 2 – Massive involved in comics and books
Although the developers’ focus is on the game and they largely write the story independently, the influence of the books is important for the team.
Active exchange of ideas: The exchange between Massive and the authors is high:
What parts from which story fit which medium?
What are the weaknesses and strengths that the narratives bring with them?
Different media allow for different styles. Video games have their advantages, such as creating an open game world, non-linear gameplay, and co-op experiences.
Books and comics tell their stories in different ways, allowing for more detail. This provides the opportunity to further expand the Division universe in various ways.
The Division as detectives in Washington D.C.
While we accompany certain protagonists in the books and comics, the story in the game will be more designed to create an original story.
Washington D.C. tells its story through the environment: The game world itself tells a story through its design in a passive way. A destroyed environment automatically raises questions:
What happened here?
Who was involved?
What were the reasons?
These stories are always underlying yet present, while players move through this world, complete missions, and experience the overarching story. Still, it influences every one of those activities.
Considering this is one of the most important aspects for Björling when incorporating specific locations and missions into the story.
Division agents on a trail? He describes players as detectives, piecing together clues bit by bit, like a puzzle. The open narrative structure allows for this to be experienced in any order until a bigger picture emerges.
You’re actually more of a detective at a crime scene, really, and you try to piece things together and you build a narrative out of a lot of different puzzle pieces. And since it’s completely open, you can pick them up in any order, and hopefully by the time you’ve collected a certain number of puzzle pieces, you start to get a bigger picture.
In books, other things are the focus: Novels can add depth to the stories: In a game, no one wants to hear an agent’s inner monologue. In books, however, this is easily possible. One can focus even more on personal fates.
The change of seasons opens up new possibilities
Against monotony and as a new beginning: Gerighty justifies the change of seasons with the lack of variety. While New York is a great city, it geographically lacks the possibilities to make the setting more diverse. Additionally, the monotonous coloring of winter is an issue.
I think that New York, with all of its qualities, is a city that doesn’t propose a huge amount of variety in terms of playing space. And winter is fairly monotone, in terms of color as well.
The new setting and summer should symbolize a colorful new beginning.
The Division 2 Street
These books and comics await Division fans
In collaboration with Dark Horse and Alexander Irving,
A large lore book with background information on the Division universe, which is set to be released on May 19, 2019,
A comic book series, which comes from Dark Horse and is set to be released alongside the lore book over the next year,
And a sequel to the novel “New York Collapse” by Alexander Irving, which is also scheduled for release in March 2019
The release of The Division 2 is planned for March 15, 2019, for Xbox One and PS4.
Will you check out the books and comics?
This is an AI-powered translation. Some inaccuracies might exist.
This had to happen. Fortnite now has its own parody as a porn. “Fortnut” features Tomatohead, Ramirez, and copulating llamas.
Rule 34 applies: The “Rule 34” states that for everything on the internet, there must be pornographic content. And currently, nothing is more present on the internet than Fortnite, so there must also be a porn.
Who stars in the Fortnite porn? The movie is called “Fortnut.” The stars are
April O’Neil, who dresses like Fortnite character Ramirez
and Tommy Pistol, who resembles Hawk.
Tomatohead also appears. Instead of a tomato, he now has a scrotum as his head and is naturally called Testiclehead.
This is Ramirez in Fortnite.
Pornhub is behind it: The film was created in a partnership between Pornhub and the studio “Wood Rocket.” Pornhub has often been noted for trying to get close to popular video games.
Unofficial porn parody: The film is a parody of Fortnite and, of course, unofficial. Epic does not earn a cent from it. The film is described as “dirty and quite funny.”
The trailer reveals that there are at least many puns, such as the double meaning of Chest as “treasure chest” and “breast.” The characters wield dildo weapons. The Battle Bus is, of course, turned into a “Bang Bus.”
Furthermore, the trailer constantly mentions that this is a porn parody and jokes at the corresponding level are to be expected. A surefire indication of sharp humor.
Where can you watch it? There is a about 100-second trailer on YouTube that tells you most of what you need to know about the film. However, the trailer for the Fortnite porn is “Not Safe for Work,” as they say, so it’s not something you should necessarily watch in public.
The film is available on shady sources: If you want to watch the whole film, you can surely find ways to do so.
Fortnite and sex – somehow the combination was in the air
Strip Fortnite: That sex and Fortnite go together has been known for a while. YouTubers play with the idea by offering “Strip Fortnite” as a format. In this, an attractive woman removes a piece of clothing when the player gets a kill next to her. The demand for it was enormous.
This is an AI-powered translation. Some inaccuracies might exist.
A major content update brings the new class Magician to the Korean MMORPG Riders of Icarus, which runs on Steam. The patch is called “Dawn of the Magician” and also kicks off the “Race to Glory” event to celebrate the new job.
After a forced break, things are moving again in Riders of Icarus. Due to “unforeseen reasons”, the developers of the game were unable to work on the MMORPG for a whole year.
In May 2018, the team resumed communication with the community and released the latest content update with a new class on July 26.
Chaos Magic and Many AOEs
Not a classic elemental mage: It is actually the fate of the Shaling to become tricksters, another class in Riders of Icarus, and to fight against evil in the world. Those who do not succeed, however, still have the option to use their powers for good by becoming Magicians.
The new class is exclusive to the Shaling. It is an ancient race whose members live very long lives while maintaining the appearance of young girls.
The arsenal of the Magician mainly consists of spells that have chaos, light, or darkness as their elemental properties. In addition, there are AOEs and other crowd-control abilities that will be available to you in combat.
Race Event for the Fastest Grind
The community is to welcome the Magicians: Coinciding with the release of the Magician, the publisher Nexon has launched an event that will reward players for leveling up the new class quickly. In addition to the classic “Get it to max level the fastest” task, there are also rewards for PvP players.
Players who, for example, defeat 100 magicians in PvP zones or duels will receive special rewards. Alternatively, if you are not a PvP pro, you can allow yourself to be killed by the magicians 100 times.
The content patch is already online and can be played: You can watch character creation and gameplay of the Magician in this video.
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In Bless Online, one of the missing classes is now coming to Early Access. The Assassin is expected to arrive in August. However, the bite-sized tactic of Bless seems to have failed. What was successful in other Asian MMOs is becoming a problem for Bless, according to our author Schuhmann.
What has happened now? Neowiz announces a major update for their MMORPG Bless on Steam (via Steam Community). The Assassin update is scheduled to be released in the second week of August (August 6-12). Producer Sungjin Ko says they are aware that many are looking forward to the update.
The new class Assassin will be available for Hawks, Sylvan Elves, Amistad, Water Elves, Pantera, and Mascu
The siege of Castra is a new PvP content that allows a maximum of 70 players versus 70 players
Additionally, there will be the Dominance Contract System and Territory Wars
How are the players reacting? The reactions are divided:
Many players on Steam are responding cynically to the announcement. Some are calling it a “Dead Game.”
Others are irritatedly asking when promised localizations will come, such as for German or Russian.
Some also inquire when Bless will finally become Free2Play.
However, there are also voices that are looking forward to the update. They say that they have a stable player base on the new server and are looking forward to the update.
Bite-sized tactic seems to have failed
Bless in Early Access: The MMORPG Bless has been playable in South Korea for several years. Here in Germany, however, it launched in Early Access on Steam – without any form of public beta.
The Steam version of Bless for Europe and North America excluded content from the supposedly finished game. Among them was also the class Assassin, which many wanted to play.
The idea of Bless was apparently to gradually release the excluded content with several weeks and months of delay. Like now, the Assassin is expected about 10 weeks after the launch in Early Access.
The advantages of the bite-sized tactic of Asian games
Other Asian MMOs have demonstrated this: Following a similar system, the bite-sized tactic was also adopted by other Asian games like Blade and Soul, ArcheAge, or Black Desert, which came to the West late after their Korea launch.
Instead of launching with all the current content of the original version, they excluded later updates and released in a trimmed down version.
This ensures that the MMORPG is simpler and thus easier to understand. Instead of overwhelming the player with all features, they are slowly introduced.
This bite-sized tactic also guarantees a steady flow of content after the release in the West. Because in South Korea, development progresses only slowly, it is a method to make an MMORPG seem alive.
The impression is created: there’s a lot going on, updates are coming one after another, they are really trying hard.
Even ArcheAge collapsed under the update frenzy
Did it ever work in the past? While this tactic worked more or less in Black Desert and Blade and Soul, it led to a catastrophe in ArcheAge in 2014. They wanted to strike while the iron is hot. Trion Worlds and XLGames set a crazy pace with the patches and updates. After all, ArcheAge was still considered a hugely popular MMORPG in September and October 2014, with huge queues.
They wanted to make use of the time window before Warlords of Draenor was released on November 13, which was the then new expansion for WoW.
Ultimately, the West version of ArcheAge nearly collapsed under the pressure of pushing out these updates quickly. The new versions were not properly checked and caused catastrophic problems.
Since the crash after the decisive Auroria Update in November 2014, ArcheAge has never fully recovered. Furthermore, the rapid update tempo caused constant fluctuations in the balance, and they carried over issues that ArcheAge had in Korea years ago.
Update for Bless likely comes too late: This tactic seems not to work for Bless either, but for different reasons. Here, they did not expand too quickly, but started with too weak a base version in Early Access.
The launch of Bless was poor. Players complained about the missing content. Others criticized the performance so harshly that Bless has now lost its player base and the reputation of the MMORPG seems to be at an all-time low.
It might have been better and more serious to wait longer with the launch and hold a beta on Steam to foresee some issues.
Maybe it would have been possible to launch with a more stable and complete version of Bless. That might have worked better and would have been fairer and friendlier to the players.
Many aspects of Overwatch have been expanded or renewed over the year. But there are still many months ahead of us. What can we expect in Overwatch in 2018?
Blizzard is keeping it under wraps: What plans Blizzard has specifically for 2018 is largely unclear. There is no official roadmap for Overwatch covering the second half of the year – however, we do have some information for you.
This happened in 2018 so far
We have already received numerous new heroes, maps, and improvements in Overwatch this year:
In addition, we have already enjoyed some events, such as this year’s anniversary event, where game modes and skins from all other events were available. But there are still some things we know about for the rest of the year.
Is the shield protecting her from nerfs?
What else is coming in Overwatch in 2018?
The Summer Games: The next event on the agenda for Overwatch will be the Summer Games 2018. In previous years, the event always started in the first week of August – so we also expect a similar date this year.
The Summer Games were the first event ever held in Overwatch. In 2018, the Summer Games will be the first event to take place for the third time. What exactly Blizzard has planned for this is still not clear.
New Hero Reworks: At the beginning of the year, Blizzard announced that many heroes would receive an overhaul. These include:
Shortly after the last rework, there were also new hints of a rework for Torbjörn. In this, the Swedish engineer is expected to receive an overhaul of his turrets and his ultimate. An exact date is still pending, but we expect it to be in the fall of 2018.
BlizzCon – maybe with Hero 29: In November, the BlizzCon 2018 is already coming up. Traditionally, there are also big announcements for Overwatch at Blizzard’s own convention. Therefore, it is quite possible that the next hero 29 will be announced or at least teased.
Additionally, it is likely that a new map will be introduced, if not new maps are already released by the time of BlizzCon. BlizzCon 2018 begins on November 2.
The Overwatch World Cup was also part of BlizzCon.
Halloween Terror and Winter Wonderland: The Halloween and Christmas events are still upcoming. Last year, the Halloween event ended shortly before BlizzCon – it is likely that you will also be able to snag spooky new skins around this time this year and perhaps face Junkenstein again.
The Winter Wonderland is traditionally the last event of the year and starts in the first half of December. The event has been accompanied by story-rich comics in recent years that we might also expect this year alongside skins.
Will there be more info soon? Quite possible. After the Overwatch League ended on July 28, and London Spitfire won the final, Blizzard may be able to focus more on other aspects of the game again.
What about you? What do you wish for in 2018? What do you think of the content we have already received? Leave us a comment!
Shortly before the release of the Forsaken expansion for Destiny 2, Bungie unveils another surprise. After years of demands and numerous fan projects, the studio is now releasing an official compendium of knowledge about the Destiny universe. The Grimoire cards from the first Destiny are coming in book format in Autumn 2018.
Surprise before Forsaken: After Bungie recently fulfilled a major wish for many fans by unexpectedly releasing the popular original Destiny soundtrack Music of the Spheres in an official edition , there is another big surprise just before the Forsaken release.
As Bungie announced now, the extensive background knowledge about the Destiny universe will finally be published in an official print version this coming autumn – in the form of the multi-part Destiny Grimoire Anthology.
The Background Story of Destiny – Much Wasted Potential
The first Destiny installment was criticized at the time for its implementation and presentation of the story. Missions without clearly recognizable goals and without any connection left fans with long faces as early as 2014.
A common thread was often sought in Destiny 1 in vain.
Those who wanted to dive deeper into the story and lore of the Destiny universe had to engage with the Grimoire cards.
What are the Grimoire Cards? They are collectibles. They illuminate the story of the Destiny universe in more detail.
At the same time, the cards served as a success system: Players unlocked them in various ways in the game – for example, by killing enemies, reviving dead ghosts, or participating in certain activities.
The Problem with Grimoire Cards: The content of these cards, which mostly consisted of detailed lore texts, could however only be viewed through Bungie’s website or via the companion app.
While they provided interested fans with profound background knowledge and helped to close certain story gaps and eliminate some logical errors, they lacked accessibility and integration in the game itself. Thus, the cards proved to be no really elegant solution to bring the undoubtedly exciting and engaging lore of Destiny closer to the wider audience.
Since then, there has been a constant call for a concise compendium – preferably in print form. This wish is now finally set to be fulfilled after nearly 4 years and numerous unofficial fan projects.
The Destiny Grimoire Anthology – Consolidated Destiny Knowledge in Book Form
Grimoire in Book Format: All fans interested in the exciting story and events surrounding the Destiny universe will soon have the opportunity to look up this knowledge in a corresponding work.
The first book of the Destiny Grimoire Anthology, Volume 1: Dark Mirror, will be released this coming autumn. On 128 pages of the hardcover edition, the stories from numerous sources will finally be interconnected.
What’s Inside: According to Bungie’s description, the anthology shines a new light on many legendary Destiny heroes and feared villains along with their greatest triumphs and tragedies.
Each book of this anthology is expected to deal with different facets of the Destiny world and highlight the conflict between the Traveler and its ancient enemies from various perspectives.
Destiny Grimoire Anthology Vol. 1: Dark Mirror will initially be released in English this autumn. Further language editions will follow. Pre-orders through the official Bungie Store are already possible. The first book costs 24.99 USD. The offer also includes the in-game emblem Codex Doctrinae for Destiny 2.
A rare card from Magic: The Gathering was sold this week for over $87,000 on eBay. That’s about €74,500. What makes the card so special?
How much was paid exactly? This week, a total of $87,672 was paid for a card from the original release of Magic The Gathering on eBay.
What kind of card is it? The card is “The Black Lotus” from the Alpha version. As the US site Kotaku knows, the card was produced in 3 editions of Magic and all were released in 1993:
In Alpha, there were 295 cards with black borders
In Beta, some errors were corrected and 7 cards were added
And Unlimited was basically the Beta for the mass market, here the border became white.
25-year-old card – almost perfectly preserved
What makes this card so valuable? This card was from the Alpha of Magic from 1993. Only 1,100 of this card were produced.
Moreover, despite its 25 years, the card is almost perfectly preserved. A service that grades cards rated it 9.5 (out of 10). This makes it one of the best-preserved “Black Lotus” cards in the world. A card like this is extremely rarely offered.
Additionally, “Black Lotus” might be one of the most well-known Magic cards in history.
What does Black Lotus actually do? In Magic, you have to play land to obtain resources, the mana. With the mana, you can then play other cards. However, a player can only play one land per turn. This severely limits how much mana can be spent in each turn.
The trick with “Black Lotus” is that the card provides three mana without consuming any mana itself. This allowed players to have over four mana available in the first turn, granting a significant advantage just because they had this card.
The Black Lotus early on shattered the balance of Magic.
That’s why “the Black Lotus” was never printed again after 1993 and built a legendary reputation that was now worth a collector so much money that one could have afforded a luxury limousine with it.
At least the card in Magic can still be touched, but virtual items can also fetch huge sums:
EA assures investors that it has learned from the mistakes of Star Wars Battlefront 2. With the new shooter Battlefield V, it aims not to repeat these mistakes, but to start with a new plan based on the errors of the past.
Who is speaking? The CFO of EA, Blake Jorgensen, and the EA CEO, Andrew Wilson, spoke at an investors’ conference about Battlefield V. Their audience was therefore not players, but investors and analysts.
“Problems with Monetization and Progress”
How did it go with Star Wars Battlefront 2? The idea behind Battlefront 2 was to deliver a large, functional game at launch that would engage players long-term. To achieve this, new content was to be regularly added.
However, there were issues with the progression system and monetization in Battlefront 2, the company admits to investors.
This is what is meant: These “problems” describe a huge backlash that hit Electronic Arts. The game’s progression was tied to a kind of loot box, which could also be earned in-game. However, the temptation to reach for the wallet was great, throwing money at the loot boxes until the desired content was obtained.
We have learned from this: EA states that it has learned from this experience and repaired the systems. For Battlefield V, they promise a “new progression system.”
EA has a Plan
What is planned for Battlefield V? At the launch of Battlefield V, a spectacular game is supposed to be released with all features. This includes:
a single-player
traditional multiplayer modes
and innovative new multiplayer ideas, such as a battle royale mode that will come over time
Long-term plan: The goal is for Battlefield V to launch big, deep, and with all features, keeping players engaged over many months and years. They have a long-term plan to deliver content and additional game modes.
The key messages to investors regarding Battlefield V
What is behind this? The idea here is to assure investors of some key messages. These include:
the situation with Battlefront 2 was a setback, but we emerged even stronger
Battlefield V will be great at launch and sell strongly
Blizzard removed the Master Looter option for loot distribution with the Pre-Patch 8.0 for WoW: Battle for Azeroth. A guild leader is resorting to drastic measures. Anyone who wants to participate must contractually agree to follow the raid’s loot rules.
The guild leader sets up a contract: On an English realm, a guild leader apparently set up a contract to regulate the awarding of the mount from Argus in the Mythic mode of Antorus, the Burning Throne.
Everyone in the guild who does not have the mount yet should sign – with their real name and character name.
A mount drops from Argus that is likely even worth a contract.
Harsh rules for loot
The story was posted by a German user in the forums. He plays in an international guild on an English realm. According to the user, the guild leader set up the contract in Danish, presumably his native language.
Why the contract? The contract was set up by the concerned guild leader to regulate the distribution of the mount “Shackled Ur’zul,” which only drops in Mythic mode. Previously, there was already a list in the raid with an order of players who were to receive the mount on the next kill.
To ensure this, the guild leader requires agreement to his contract. Players who receive the mount are contractually obliged to pass it on to the player next on the list.
The Shackled Ur’zul: This is the mount involved in the contract.
€349 fine threatened
Severe penalties: As a sign that he is serious, the guild leader has included harsh penalties in the contract. He checked the value of the mount on a third-party site – anyone who does not comply with the contract will have to pay a fine of €349.
The contract is said to be legal, and anyone wishing to contest it must appear personally at the Danish district court. Moreover, anyone who does not agree will reportedly be exposed and criticized in Discord – and excluded from the raid, according to the author of the forum post.
Three people initially did not want to sign. All three were approached and pressured right before the Argus pull – two acquiesced.
A troll. The image has nothing to do with the guild leader.
Where the idea comes from: The contract came about because Blizzard removed the Master Looter option with the Pre-Patch for the new expansion Battle for Azeroth .Master Looter was a loot option where the designated master could freely distribute all loot received in the raid.
Since Patch 8.0, however, there is only the so-called “Personal Loot” – each player only receives loot as a random drop. This can still be traded to other players as long as it is not an upgrade.
What do you think about the action? Do you find it excessive, or can you even understand it? How do you handle loot since the new system? Let us know in a comment!
The Playground is available for the second time and once again players are creating the most absurd creations. See how Super Mario comes to life in Fortnite: Battle Royale and pulls off such crazy basketball moves that even Dirk Nowitzki starts to sweat!
This is the Playground: You have one hour in Fortnite: Battle Royale to do whatever you want. Do you want to crash down the same gorge ten times in a row? No problem. Do you want to build a course for the golf cart? Have fun!
The creativity of the players is limitless, as evidenced by the numerous contributions in the communities. We highlight some of the best and present them to you!
I can hardly imagine how much work that must have taken. Somehow the Redditor Rowlus rebuilt the Mario mission 1-1 in Fortnite: Battle Royale and even plays through it:
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Even though the underground passages can only be exited through detours, this reconstruction is an impressive achievement.
Fortnite and Athletes – Crazy Moves with Balls
Since Season 5, the craziest moves can be made with sports equipment. Whether it’s a delicate putt with the golf club or a three-point shot with the basketball – anything is possible.
It gets exciting when the basketball shots are combined with bounce pads and shopping carts:
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A new patch for Dead by Daylight has Killer players cheering. Trapper and Hag have been buffed and are now real threats.
The balance in the asymmetric game Dead by Daylight has been a major issue for a long time. Constantly new perks and mechanics for Killers and Survivors have led to some Killers having little chance to catch Survivors.
Especially the first Killer and the figurehead of Dead by Daylight, the Trapper, was too weak for a long time. Patch 2.1.0 has now massively strengthened Trapper and Hag!
This is how Dead by Daylight changes the Trapper
Trapper is now a threat. The Trapper was the first Killer of Dead by Daylight. But by now, he was mostly played only by newcomers, as he was too weak. The developers have completely overhauled him and made his traps more powerful. The most important changes include:
Setting traps now takes much less time. The whole animation lasts only 2.5 seconds instead of the previous 5 seconds.
Disarming a trap is now heard by the Trapper across the entire map.
Sabotaged bear traps respawn after 180 seconds. This makes it now impossible to permanently destroy all of the Trapper’s traps.
All addons have been reworked. There are now addons that automatically reactivate bear traps or injure Survivors when disarming a trap.
The Hag loses negative aspects. The Hag was also unpopular, as she is very slow and her teleport traps require a lot of setup time. Additionally, her addons almost always had a drawback. Much of that is now a thing of the past.
The complete drawing of a trap now takes 2.2 seconds instead of more than 4 seconds.
The teleport range of the trap has been increased from 32 to 40 meters.
All negative aspects of her addons have been removed – there are only bonuses now.
No more rank loss at lower ranks in Dead by Daylight
Aura perks for both sides reworked. The developers have fundamentally reworked many perks that display the auras of opponents. This allows Killers to use “Bitter Murmur” to see all Survivors who have just repaired a generator and are nearby for a few seconds. Survivors can do the opposite – Dark Sense allows them to see the Killer for a few seconds when they fully repair a generator.
No more de-ranking below rank 15. For all players who enjoy climbing the ranks, there has also been a change. Below rank 15 (i.e., 16-20), players can no longer lose “pips,” meaning they cannot drop ranks. This is intended to ensure that good players do not intentionally throw matches to ruin the game for newcomers and simply steamroll them. Exempt from this rule is the monthly reset – during which players can still fall into the lower ranks.
Next on the agenda are further overhauls. Freddy Krueger will be improved in the future, and the Wraith is also set to be buffed. Details about this are likely to come only in the fall.
In World of Warcraft leveling Twinks is a bit easier again. Blizzard has released a hotfix for WoW, which is supposed to fix the existing problems at least temporarily.
Leveling from 1-100 is easier again: Blizzard has addressed the issue with leveling for Twinks. After a lot of feedback and complaints from the community, Blizzard has adjusted the damage and health numbers of creatures between level 1 and 100:
The damage done by creatures has been reduced by up to 16%.
The health points of creatures have been reduced by up to 24%.
Leveling in WoW is currently particularly exhausting.
Problems are still not resolved
The hotfix is already active. However, the problem that players currently have too much difficulty leveling still persists.
Blizzard plans to make further adjustments in the coming week of July 30, 2018. The hotfix serves as a temporary solution.
What is the problem? Currently, many players report difficulties when trying to level characters from level 1 to max level: The opponents hit too hard. Players have hardly any options to level effectively.
Especially in dungeons, this problem exists.
Defeating opponents takes way too long
and the experience that players get for it is too low.
Blizzard has tested internally with different versions of WoW and confirms that this is not how it was intended.
No one knows how this happened: The problems have existed since the pre-patch for the new expansion Battle for Azeroth. With the patch, item levels have been squished, along with the health points and damage of all characters.
No one knows exactly what caused all opponents to become stronger or hardly defeated. Something went wrong, but nobody knows what it was. The problems have gone so far that in the Scarlet Halls, players were simply killed with one hit – leveling was not a consideration.
The best players in Destiny 2 have been struggling for more than a year with the high TTK and a sluggish PvP focused on team shots. Hero moments are rare. How will the PvP change with the major expansion “Forsaken”?
What does TTK mean? The “TTK” is the “Time to kill”, meaning the time it takes to reduce an opponent’s health from full to zero.
How does the TTK affect gameplay? The TTK determines the playstyle of PvP players.
With a low TTK, individual, highly skilled players can turn the tide. If one surprises the opposing team, they can take out many players before they can react. Such situations, where a single player decides the match, are called “hero moments.” Streamers especially rely on providing these to their viewers.
With a high TTK, individual players have little impact. They take too long to eliminate someone. The element of surprise is less valuable. Teamplay becomes more important than quick reflexes and personal skill. This allows beginners to understand why they just died, rather than just noting the number of the truck that just ran them over.
In summary: The TTK determines whether the PvP is fast or slow. The best players prefer the fastest possible PvP, as the “skill ceiling” is higher, indicating the maximum impact an individual player can have on the course of a match.
How was it in Destiny? Destiny 1 had a relatively low TTK.
This led to so-called “hero moments”: A player who performed well could significantly impact and eliminate many enemies.
This created a situation where some top PvP players gained nearly legendary reputations. Their streams were sought after, their names well-known. Every weekend, they met in the “Trials of Osiris” to sweat it out together.
In Destiny 2, the TTK has increased significantly: This means players tend to stay in teams, shooting together at an opponent, with the so-called “team shot” dominating.
Veterans from Destiny 1 reject this PvP and long for earlier times. Already in February, Bungie announced a “Go Fast” update. However, it still proved to be “too slow.”
This is what happened: PvP specialist TrippleWreck explained on reddit that in the new trailer for Breakthrough the TTK has become “significantly faster.”
Assault rifles dealt 21 damage instead of 17 damage on a crit. This would mean a DPS increase of 24% and thus a significant reduction of the TTK from 1.1s to 0.9 seconds.
These 0.2 seconds less on the clock are viewed very positively by TrippleWreck. He puts forth the motto
Empower the individual. Embrace Speed. Promote gameplay depth.
Translated, this means: Great, if the PvP gets faster, I can achieve more and more viewers will watch my PvP streams.
Bungie Confirms Adjustment – TTK Will Decrease
What does Bungie say? Bungie has generally confirmed that they are working on the TTK (via Bungie). They have globally adjusted the “Time to Kill”. The answer seems clear: Yes, the TTK will decrease with Forsaken.
However, Bungie is currently not releasing details.
In a livestream on August 7 at 7:00 PM, these details are expected, where they will present the combat in Year 2. We will accompany the livestream on Mein MMO.
What does this mean? For most casual players, the Time-to-Kill is not that important. However, for PvP enthusiasts, it is a crucial question. This topic has been following Destiny 2 for more than a year now. Bungie’s decision to significantly increase the TTK has been sharply criticized.
The general sentiment is: In an attempt to make Destiny 2 “eSport-ready” and more accessible overall, Bungie has significantly killed the PvP. They likely want to improve this with Forsaken. The ultimate question will be whether Bungie succeeds.
Those who can aim well in Fortnite: Battle Royale (PC / Mac, PS4, Xbox One, Switch, iOS) and master the building mode in every situation have a frequent advantage. At least as important is the choice of the right weapon for each situation. We have all weapons with all stats – and present to you the best in Fortnite: Battle Royale!
The arsenal in Fortnite: Battle Royale is continuously expanded by Epic. Dozens of different firearms are already in the game. But which weapon is truly “good”? Which weapon should you always have in your inventory? Is there even “the one” best weapon? Let’s find out!
Note: As Epic occasionally makes changes to weapon balance and adds more equipment, the article will be continuously updated.
The Quality Rarity of Weapons in Fortnite: Battle Royale
Basically, in Fortnite, a weapon of higher quality is always better than the same weapon type of lower quality. Genre-typical, the equipment is divided into quality or rarity levels.
You can recognize this by the background color of the respective item:
Gray – common
Green – uncommon
Blue – rare
Purple – epic
Orange – legendary
The higher the quality, the rarer you will find these. And there are plenty of find locations:
Treasure chests
Supply drops (guarantee a legendary item)
On the ground in buildings or in the landscape
From fallen enemies
One of the newer weapons: The P90 submachine gun
Assault Rifles in Fortnite: Battle Royale
Assault rifles are part of the standard equipment in Fortnite: Battle Royale. If you find an assault rifle, you should definitely take it with you, because assault rifles are excellent weapons at medium distances.
Currently, there are several subcategories among assault rifles. In addition to standard assault rifles, there are the significantly rarer S.C.A.R. assault rifles and the burst rifles, which, as the name suggests, fire bursts of 3 bullets with each trigger pull.
Additionally, you can also find scoped assault rifles, which are theoretically suitable for long distances.
Let’s take a closer look at the values of the different weapons (The table can be scrolled horizontally and sorted as needed):
Oops, unfortunately this table is no longer available.
The standard assault rifles and S.C.A.R. representatives are at first glance the best weapons by far. Those who own a S.C.A.R. are well-equipped for the endgame. Critical headshots deal significant damage, even at relatively long range.
Burst rifles also deal massive damage on paper, but it is significantly harder to land critical hits with such a weapon (not least due to the Bloom mechanic).
If you’ve ever wondered why almost no one plays with the scoped assault rifles – the table should answer that question. The weapon class simply doesn’t deal enough damage, headshots are inconsistent. At long distances, you should opt for a S.C.A.R. or a sniper rifle.
Which assault rifle is the best? If you’ve found a S.C.A.R. – congratulations! You’re holding the best assault rifle in your hands. But even with a standard assault rifle, you can easily outperform the other representatives. The thermal assault rifle offers a cool gimmick, but cannot compete with a SCAR.
Sniper rifles are designed for pure long-range combat. With these, you can eliminate careless targets from a great distance. There are three representatives in the weapon category:
The slowly firing bolt-action sniper rifles,
The semi-automatic sniper rifles, and
the hunting rifles
But which weapon is the best? Let’s take a look at the numbers:
Oops, unfortunately this table is no longer available.
A few weeks ago, the case would have been clear: Leave the semi-automatic sniper rifles alone. The damage has since been increased. When combined with the high rate of fire, the semi-automatic sniper rifle can be used much more effectively.
Bolt-action sniper still strong: The bolt-action sniper kills opponents without shields with a body shot. With a headshot, you can kill any opponent – and that always, regardless of their shield. These things are not possible with the semi-automatic snipers.
The hunting rifle does not have a zoom sight, so you do not need to aim significantly over the opponent’s head at greater distances.
Generally: Every sniper rifle has its pros and cons. Which one you ultimately choose depends on your personal preferences:
Do you want to deal as much damage as possible with one shot and are a very good shooter? Go for the bolt-action sniper or hunting rifle.
Are you an average shooter and prefer to expose the opponent to a hail of bullets? Grab the semi-automatic sniper.
Shotguns in Fortnite: Battle Royale
Shotguns are the weapons of choice when facing your opponent at close range. They inflict tremendous damage at very short distances. Shotguns are also divided into three categories:
The fast-firing tactical shotguns,
The slow-firing pump shotguns, and
The rare heavy shotguns
Unlike in the other weapon classes, it is not possible to determine a “best” weapon among shotguns. However, let’s first take a look at the stats of the shotguns:
Oops, unfortunately this table is no longer available.
Tactical shotguns have a higher rate of fire than pump shotguns, and the magazine size is larger with eight shots. In contrast, pump shotguns deal more damage, and that’s not to be underestimated.
Anyone who combines a pump shotgun with an MP can inflict tremendous damage in a short time. In this way, careless enemies can be eliminated quickly.
There is no one best shotgun. Instead, the choice of weapon depends on the situation:
Enemies who have not noticed you can be quickly eliminated with pump shotguns.
If you find it harder to land critical hits with the pump shotgun, the tactical shotgun makes more sense due to its higher rate of fire.
If you pick up the rare heavy shotgun, make sure to grab it. This combines the strengths of the other two representatives.
Enemies are particularly harder to hit when they have noticed you and are bouncing around like a kangaroo.
Tip: Always combine a pump shotgun with a fast-firing weapon such as a submachine gun. This way, you can deal great damage in a short amount of time.
Especially at the start of a match, you can gain a significant advantage over an opponent who is only carrying a shotgun.
Which shotgun is now the best? Use a pump shotgun in combination with a submachine gun when looting in houses at the start of a match. If you find a heavy shotgun, make sure to grab it! This combines the good fire rate of the shotgun with the damage of the pump shotgun.
Submachine guns are among the top weapons in the game. Both the standard submachine gun and the drum gun are fantastic weapons that can dismantle any opponent in no time.
In fact, SMGs have broken the dominance of shotguns and are now considered the preferred choice for close combat.
But that’s not all. Submachine guns are also great for quickly tearing down enemy fortifications. SMGs fall into three categories:
Standard submachine guns,
the drum gun, and
silenced submachine guns
The standard submachine gun includes the P90 submachine gun. A fantastic weapon that is only available in the epic and legendary rarities.
You can find the exact values of each weapon type in the following table:
Oops, unfortunately this table is no longer available.
The submachine guns are undoubtedly among the best weapons in the game, dealing tremendous damage in a short time. But even if you haven’t found any of the rare SMGs – the standard submachine gun is very good as well.
The silenced variants are also not to be underestimated, though they are not as devastating as the standard SMGs.
Pistols are among the most commonly found weapons in Fortnite: Battle Royale and can be found almost everywhere. The chance is high that your first weapon after landing is a pistol.
The following types of pistols can be found in Fortnite: Battle Royale:
Revolvers
Pistols
Dual pistols
Hand cannons
Silenced pistols
Revolvers and the rarer hand cannons are among the slowly firing pistols, but they deal a considerable amount of damage. You can find the values of each pistol in the table below:
Oops, unfortunately this table is no longer available.
The new silenced pistols reveal themselves at first glance as the new stars among pistols. Revolvers and hand cannons fall far behind in damage per second, but deal critical massive damage. You’ll need to pull that off in the heat of battle, however.
Especially on consoles, pistols are not the best choice, but on PC you can quickly take down your opponents with them. Unfortunately, pistols face strong competition at their preferred range. Shotguns and submachine guns generally do the job more efficiently.
Right at the start of a round, however, a silenced pistol can still provide a significant advantage.
Rocket Launchers and Grenade Launchers in Fortnite: Battle Royale
With rocket and grenade launchers, the heavy artillery is rolled out. They are suitable for flushing out enemy fortifications and are especially useful in the endgame.
The values of the two weapon types are listed in the following table:
Oops, unfortunately this table is no longer available.
A blanket statement about whether rocket or grenade launchers are the better choice is not possible. Just like with shotguns, it heavily depends on the situation with which weapon you should play:
With the rocket launcher, you can precisely target individual points (walls) or opponents. The further away you are from the opponent, the harder it becomes to hit, as the rockets travel relatively slowly – opponents can adjust accordingly.
With the grenade launcher, you can effectively dismantle buildings and fortifications. Due to the bouncing of the projectiles, opponents have significantly more difficulty dodging them. However, the unpredictability created makes it harder to aim accurately.
If you want to create confusion in a large area, quickly fire a few grenades in the general direction and enjoy the explosions. Individual targets and opponents can be better dealt with from the right distance using the rocket launcher.
Submachine Guns in Fortnite: Battle Royale
Submachine guns are primarily intended to destroy enemy shelters to rubble and ashes. In fact, the minigun is unrivaled in this regard. The light machine gun can also be used against human targets. The following parameters apply to the two weapon classes:
Oops, unfortunately this table is no longer available.
If you need to take down enemy fortifications, you won’t find a better weapon in the game at the moment. Although the minigun needs to be charged first, it can then spit out bullets without interruption until the ammo runs out.
The minigun does not need to be reloaded and uses light ammunition. In the endgame, you should only use a minigun if you are playing in a team. That way, one player can handle the fortification while their teammates can storm in.
The LMG is in a difficult spot: The minigun is better for fortifications, while mobile targets are better handled with assault rifles or SMGs. Therefore, the light machine gun is not used as frequently.
What are the Best Weapons in Fortnite: Battle Royale?
You want to win games and survive as long as possible in each round, which is why we present you with a suitable loadout that can help you face the last phase of a match with the best weapons:
An assault rifle is essential. Did you find a legendary S.C.A.R.? Then you are holding one of the best weapons in your hands.
A shotgun and/or submachine gun is a must-have, a legendary P90 submachine gun will give you a significant advantage in the endgame.
To remain competitive at long range, you should be equipped with a sniper rifle of your choice; rarity is of secondary importance here.
In addition to an emergency supply of shields, mini-shields, or med-kits, you should also have a heavy weapon like a rocket or grenade launcher in the endgame – the higher the quality, the better! If you are playing in a team and want to demolish fortifications, make sure to take a minigun with you!
Which weapons do you prefer to play with? Share it with us in the comments!
For even more exciting news and curiosities, visit our Facebook page!
The great NEXT update for the space online game No Man’s Sky was very well received by players and allows you to play in third-person perspective, among other things. This way you can switch between first-person and third-person view.
How to play NMS from the third-person perspective
Finally see the hero. While you could only play No Man’s Sky from the first-person perspective before, with NEXT it is now possible to see your hero as well.
This is especially fun when you customize your character’s appearance at one of the Appearance Modifier Terminals on a space station .
How to change the perspective. To switch between first-person and third-person view, you need to change the camera perspective in the options.
Here’s how:
Press the “down” button on the D-pad on PS4 and Xbox One controllers. On PC, press “X” on the keyboard. This will open a menu.
Look for “Utilities” in here.
Scroll down to it and select this option.
Now look at the available options. You will find “Camera Mode”.
With this option, you can now switch between first-person and third-person view.
Play how you want. It is possible to change the camera perspective for both planet explorations and space flights. You can set the perspective separately for both situations. So if you want to see your hero in third-person view on a planet in No Man’s Sky but want to zoom around in space in first-person view, you can combine this as you like.
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