Exotics in Destiny 2 Forsaken – How to obtain exotic engrams

In Destiny 2 Forsaken, Exotics are rare. Here you can find out how to obtain exotic engrams.

Exotics as a scarce resource: After being flooded with exotic items in year 1 of Destiny 2, Forsaken handles Exotics quite stingily. Numerous Guardians report that they haven’t received a single Exotic even after days in year 2.

This is why Exotics are now so rare: While you can still guarantee Exotics from exotic quests, like from the Pikass, the drop rates for exotic engrams have been significantly reduced. The item “Three of Coins”, which increased the exotic drop chance, is no longer available.

exotic-engram

Exotic engrams are now so rare that many Guardians wonder how to even get them.

Sources for exotic engrams in Forsaken

The confirmed sources for possible exotic engrams so far:

  • Random drops from any enemies (in open worlds, in the Blind Well, in Lost Sectors, in Strikes, etc.). Usually from enemies with yellow and orange health bars, but also possible from red.
  • Weapon Master (when redeeming Weapon Master materials with him and opening the reward)
  • Completion of activities, such as heroic adventures, Gambit matches, Crucible matches, etc.
  • When ranking up in PvP or Gambit
  • When completing loot pursuits
  • In chests, like those from high-ranking targets

It seems that nearly all activities and enemies in Destiny 2 can drop exotic engrams – however, the chances are extremely low. Additionally, you cannot influence whether you receive new Forsaken Exotics or old Exotics from year 1.

Can you farm exotic engrams?

Currently, we do not have a farming method. There are individual users who swear that you should activate two fireteam medallions simultaneously before playing activities and especially before receiving powerful gear. This would considerably increase the chances for Exotics. Other users report that they have had medallions active for hours and still have not received any Exotics. Fireteam medallions can be obtained from Tess Everis on page 2 of the inventory for 50 Glimmer.

The best tip seems to be: Play as much as possible. Defeat enemies, master activities – because each time you have a small chance of receiving an engram.

How rare Exotics are can be seen by looking at the trophies of Forsaken. Currently, on September 10th, 0.0% of all PS4 players have collected ten exotic items from Forsaken. So, six days after release, no one on PS4 has managed to collect ten of the new Exotics.

If you want to see some exotic engrams drop in Destiny 2 Forsaken, you can watch the video from MoreConsole here. He has collected the Exotic drops of his followers:

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Perhaps the new raid “Last Wish” will be a good source for Exotics. Or future seasonal events. However, the chance of Exotics at the moment is quite low.

By the way: When you pick up exotic engrams from the ground, they are immediately decrypted. You don’t have to run to the Cryptarch first.

From which sources have you already received exotic engrams in Forsaken? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Darum ist Black Desert Mobile deutlich umsatzstärker als die PC-Version

Recent figures show that Pearl Abyss earns about three times as much money with the mobile version of the MMORPG Black Desert than with the PC version.

Are mobile players more willing to spend than PC players? Looking at what Pearl Abyss earns from Black Desert Mobile, it seems to be the case.

Black-Desert-Mobile-02

Mobile version of Black Desert is very successful

This is how much Pearl Abyss earns with Black Desert: A revenue report reveals that Black Desert Online generated a revenue of $26.3 million in the second quarter of 2018. During the same period – and this is only in Korea – the game studio generated a revenue of $73.5 million with the mobile version of Black Desert.

This is nearly three times the revenue of the PC version. And this revenue will further increase when Black Desert Mobile launches in Europe and the USA in the first quarter of 2019.

Black Desert revenue

Why is Black Desert Mobile more profitable than the PC version? The mobile games market operates differently than the PC games market.

The total revenue in the computer games sector was $108.4 billion in 2017:

  • Of this, $46.1 billion was solely from mobile game revenues.
  • About $33.6 billion was spent on console games.
  • And approximately $29.4 billion for PC games.

Moreover, the mobile games market continues to grow steadily and is expected to account for at least half of all video game revenues by 2020.

Black-Desert

Why do mobile players spend more money? The figures show that the purchasing power in the mobile gaming sector is very high. Players seem to be more willing to buy in-game currency for a few euros. This may also be related to the fact that mobile players come from a broader target group, including casual gamers and many young people.

On PC, however, hardcore gamers dominate. Getting these players to spend money in an in-game shop is significantly harder than for mobile players.

Moreover, a whole generation of gamers is growing up with in-app purchases. For young players who are growing up with mobile games, microtransactions are the standard payment method. Older players, on the other hand, grew up with buy-to-play titles or subscriptions and are more skeptical towards in-game shops.

More on the topic
Fans accuse Black Desert Online of Pay2Win – Again
von Lucas Kaczynski
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  1. MMOs

First images of the snow map for PUBG leaked, size known

First images of the new Snow Map for PlayerUnknown’s Battlegrounds have surfaced. Details about its size have also been confirmed.

Map already announced: Since E3 2018, we know that PUBG will receive another map this year. The theme of the map is icy, with snow, towers, and a dinosaur maze awaiting you.

News from data mining: While examining the PUBG files, data miners noticed that the first drafts and towers of the new map are already present in the code. The images have been shared with the community.

Snow Map size likely at 6×6

This is what the map looks like: The map consists of two parts, which are likely separated by a river. The northern side of the map appears to be frozen, allowing you to walk to the other part of the map. However, there are several other crossings, presumably bridges, connecting the two landmasses.

PUBG Snow Map Datamine
PUBG Snow Map Datamine2

Map size between Erangel and Sanhok: PUBG Chief Brendan Greene already confirmed that the Snow Map will be somewhere between the size of Erangel/Miramar (8×8) and Sanhok (4×4). Counting the grid boxes shows that the map is 8×8, but the landmass is 6×6 – so it’s a middle ground between the previous maps.

On which playlist will the map appear? Since this size is exactly in the middle, it is unclear whether you can select it in the “Battle Royale” or “Mini Royale” playlist.

Name revealed: In the lower image of the map overviews, you will find the name of the map: Dihor Otok. However, this name and this drawing are only leaked and not the final result. This could change by the time of release.

Further details about Dihor Otok have surfaced

Data mining has revealed further details such as C4 or old buildings. Apparently, the new map includes stone walls, towers, and gates. Possibly even a castle? A maze called “Dino Park” was also found.

Is a night mode planned? Special weather conditions have been extracted from the data. Now fans are hoping that the long-desired night mode will finally be implemented. The reason for this is the file “Weather_Night.umap”.

New vehicle is a Beetle: A new map also needs a new vehicle. For the PUBG flair, it should be as old as possible, perhaps a bit run-down. This car fits perfectly into the picture:

PUBG Beetle

When will it come? The discovery of data in the code shows that work is progressing rapidly. The map is expected to be released sometime in 2018. More details about the release date are yet to come. There is hope for a soon-to-be-released test server.

PUBG is getting a new reward system, which many are already complaining about

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Multiplayer events in Fallout 76 bring you the best loot

In Fallout 76 there will be events among many other tasks. What these events are about and how they work, you will find out here with us. 

Fallout 76 aims to be a real RPG despite its online and survival elements, keeping you entertained with tasks. This includes not only regular quests but also multiplayer events that will keep appearing. What are these events all about? We summarize all new information for you.

fallout 76 wp

Multiplayer Quests as Events in the Game World

How do these events work? Bethesda gives an example of such an event mission. You receive a call about robots in distress and are tasked with escorting them. If they are still alive at the end, you will receive a reward.

The robots are supposed to be very lively and make some comments about the destination. A narrative component is also supposed to be included.

Such events can randomly occur again and again. However, there are also events that send you to a specific location.

Fallout-76-Bild-7

Do you have to be in a group? You do not necessarily have to be in a group to complete such an event. Either other players join you or they do not.

Is there PvP during these events? No, PvP will be disabled during these missions. So you do not have to worry about troublemakers.

What is the reward for such events? No further information has been provided. According to Bethesda, the best loot is among the possible rewards for such events.

Fallout 76 Thumbs Up Gameplay

Many Quests – Even Without Dialogues and Human NPCs

In general, Bethesda commented on the design of the quests in Fallout 76.

How are the quests supposed to be presented to the player? Through robots and tapes, there are enough opportunities to integrate real quests.

Additionally, there are stories that can be told through the game world. Similar to Skyrim, you can simply receive a quest to investigate a mine by walking past it. This makes it unnecessary to have human NPCs.

More on the topic
Fallout 76 does have a story and the boss already revealed the ending
von Andreas Bertits

What do you think of the events? 

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Warum die Shader in Destiny 2 noch immer furchtbar sind

Bungie wanted to eliminate the shader problem with the advertised mass deletion in Forsaken. However, the feature does not work as fans had hoped. Deleting shaders still annoys many Guardians in Destiny 2.

A feature that has been continuously requested by the community since the release of Destiny 2 was the mass deletion of shaders. The feature is here now, but it still presents difficulties.

destiny-2-hüter

What are shaders? Shaders represent certain color palettes for Guardian weapons and equipment that can be applied to the respective items. They are cosmetic in nature.

The shader mass deletion that isn’t really a deletion

What is the problem with shaders? When all 50 inventory slots for shaders are filled, you have to delete some, as otherwise, you can’t accept new ones.

Since the least popular shaders pile up relatively quickly and flood the inventory, players want to be able to remove them quickly from their inventory.

Deleting shaders takes time: But it took forever in Year 1 of Destiny 2. Until recently, shaders could only be deleted individually – even if you had a proud collection in the high hundreds. Many fans were exasperated: Deleting shaders is not necessarily one of the most enjoyable activities in a Guardian’s life, yet it consumes a tremendous amount of time.

According to a statistic released by Bungie in August, Guardians had dismantled a staggering 807,635,124 shaders since the launch of Destiny 2 until August 2018. That’s equivalent to 25 years spent deleting shaders.

destiny-2-hohn

It’s only too understandable that many prefer to engage in other activities in the game.

What does Forsaken do differently with shaders?

Forsaken was supposed to solve the shader problem: Forsaken was meant to put the issue in the past – at least according to Bungie. While they did not revert to the Destiny 1 system where shaders could be used infinitely and for free upon obtaining them, they at least promised fans a mass deletion of shaders.

The introduction of collections, from which already obtained shaders can be drawn infinitely, was supposed to provide additional convenience.

Mass deletion different than expected: But deleting works differently than fans had hoped. It is only possible to delete shaders in stacks of 5 – and not the total amount.

While this speeds up the deletion process a little, for many Guardians with a large collection of unwanted shaders, it can still take a huge amount of time.

Destiny 2 forsaken 3 guardians

March to the Cryptarch necessary: On top of that, you also need to visit the Cryptarch in the Tower for this. From the inventory, shaders can only still be deleted individually.

Fans are disappointed and want the old shader system back from Destiny 1

Many fans now see this as a kind of small blemish on the otherwise solid Forsaken expansion.

Many new shaders, even more compulsion to dismantle: Because the game now inundates Guardians with even more new shaders and forces many players to deal with shader management. However, deleting is neither fun nor particularly conducive to using the often limited playtime in Destiny 2 effectively. Many fans are annoyed and angry.

What do the fans say about this? A good representation of the current mood can be found on Reddit. Amid numerous praises for Forsaken and posts about new puzzles and secrets, there are many posts complaining about the shader system and the new “mass deletion.”

A Reddit user G-star-84 says: “Shaders should be a fun aspect of the game and not a mess that I have to manage time-consuming.”

The user Ogthor says: “Obtaining shaders is now annoying. Shader management is so convoluted and the inventory for shaders is so tight that I just get annoyed every time I get one.”

Destiny 2 Forsaken TS 12

Requiem191 adds: “Players still want a “delete entire stack” option for shaders. If it fails because the game cannot process what materials it should spit out in return for the deletion, then let me delete the stack knowing that I won’t receive anything for it.”

Shaders like in Destiny 1 – the solution?

How can the shader system be improved? There are plenty of solutions and ideas within the community. The prevailing sentiment is clear: Make shaders like they were in Destiny 1 – unlimited use.

Destiny 2 has received a useful system in Forsaken in the form of collections, where already obtained and missing items are tracked and presented. Why not unlock shaders there as soon as you obtain them, instead of constantly sending them to the inventory?

Another comment from the Redditor Requiem191 summarizes the community’s stance well: “It would be best if Bungie made shaders unlockable items like emblems, gestures, Sparrows, ships, etc. Make them unlimited in use. Player experience comes first.”

More on the topic
The bombastic emote in Destiny 2 turns you into the coolest dev
von Micha Deckert

What do you think about the shader system in Destiny 2 and the current mass deletion? Can you live with it or do you also wish for the system from Destiny 1 back?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

On the war fronts of WoW, we are the service idiot

The warfront in the Arathi Highlands of World of Warcraft leaves a bad taste for many players. The feature is not really fun.

For a few hours now, Horde players can finally try out the warfront in the Arathi Highlands and earn cool rewards. It offers gear with item level 370 and for repeating the completion, items in the range of 340. So it’s a worthwhile undertaking for all who still need gear.

WoW BfA Stormgarde Start

But the warfronts have a clear problem: They are not fun.

The warfronts are one of the major features of World of Warcraft: Battle for Azeroth and were heavily advertised. Unfortunately, the battle for Arathi simply cannot live up to expectations.

I don’t feel like “the hero in a map from Warcraft 3” but rather like the little peon who is supposed to rush around the entire map.

I fell trees, collect the wood, run to the mine, pack the ores, and return to the camp. There, I put all the resources into building buildings. I am not a hero, I am the fool of the day. This is a nice change when questing, but rather annoying in an epic warfront.

WoW BfA Warfront Stromgarde Wood Chopping
Heroically, we collect resources. Like a peon in Warcraft 3.

Honestly, I don’t remember Arthas suddenly chopping down trees in Warcraft 3 or standing in the mine to mine iron with Frostmourne.

When participating in the actual battles for the control points, there is also no real warfront feeling. You run against a wall of hit points and slowly cut through it. Sure, that’s the “usual battle flow” in World of Warcraft – but just not what I expected from an epic battle.

The AFK problem

WoW BfA Stromgarde Storming The Keep Warfront

The most annoying thing about the warfronts is that players are already beginning to exploit the entire system. They repeatedly sign up for the warfront and are then more or less AFK. They can be, because it doesn’t matter with 4-5 players in the warfront. Probably, one could also solidly handle the scenario with a five-man group if there is enough coordination.

A single player can make it

Equally absurd is that there are already some strategies on how to manage the warfront completely alone. Players report repeatedly that they come into groups where everyone “just runs around aimlessly” and does not respond to calls. Then there is a way, at least with solid equipment, to cope mostly alone and utilize the NPCs.

WoW BfA Fire Elemental Stromgarde Warfront

That is simply not right.

Expectations were not met

Currently, the warfront is a disappointment to me. It has no difficulty, requires no skill, and conveys only a very slight feeling of a real battle. When I received my 370 gloves at the end, my joy was limited. It simply didn’t feel right. Undeserved. Given for free. And I don’t like that.

What are your experiences with the warfronts? Have you already claimed your rewards? Do you like the Arathi scenario or is it rather disappointing?

More on the topic
War Fronts in WoW: How to Play and Win Them
von Benedict Grothaus
This is an AI-powered translation. Some inaccuracies might exist.

Blizzard honors controversial YouTube star TotalBiscuit in StarCraft II

The late YouTuber TotalBiscuit receives a special honor. Blizzard dedicates a special memorial pack to him in Starcraft 2 – the proceeds go to his family.

Who was TotalBiscuit? John “TotalBiscuit” Bain was a popular YouTuber and gaming critic. He passed away in May 2018 after a long battle with cancer.

His career as a gaming personality began with World of Warcraft. He also served as a commentator for Blizzard’s game StarCraft 2.

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Gaming-Kritiker Totalbiscuit stirbt mit 33 Jahren
von Schuhmann

How is Blizzard honoring him now? Blizzard is giving TotalBiscuit a dedicated memorial pack in StarCraft 2. Bain had already received a regular announcer pack (via Blizzard) years ago.

The proceeds from the new pack and the proceeds from the announcer pack since April 2018 go to Bain’s family.

Blizzard-Anncouncer-Pack

This is what Blizzard says: “As many of you know, John “TotalBiscuit” Bain was one of the biggest supporters of StarCraft II. He and his wife Genna have long promoted us […]

In recognition of what the Bain family has done for StarCraft 2, we have created a collection of memorial cosmetics. 100% of the proceeds from these items go to Genna and their son, Orion.

In memory of the tragic loss, this is our way of saying thank you to the Bain family for all that they have done for StarCraft II.”

When will the bundle be available? The bundle will be available this week until December 31, 2018, or until it sells out.

How are the fans reacting? On reddit, many are moved, especially since “TotalBiscuit’s” wife, Genna, is reportedly also suffering from cancer. In general, it is found that the family has been through a lot.

Many fans feel a deep connection to TotalBiscuit and his family.

starcraft2-hut

Why is TotalBiscuit controversial? TotalBiscuit was a provocative figure for some game developers. He often gave harsh criticism of games, and his community also did not hold back. He was accused of having connections to “GamerGate”.

For some critics, “TotalBiscuit” was part of the problem of the growing tension between developers and players.

More on the topic
Mass Effect programmer attacks deceased YouTube star TotalBiscuit
von Schuhmann
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Source(s):
  1. Blizzard

First guardians glitched into the new raid of Destiny 2, found loot

The new raid in Destiny 2 Forsaken has been entered by the first guardians, although it is still closed. They glitched in and found a chest with loot.

The Forsaken raid “Last Wish” actually opens on September 14 for all brave guardians who want to face the largest PvE challenge in Destiny so far.

Players are glitching into the raid: However, patience does not seem to be the strength of some guardians. They have now found a way to enter the raid area early and look around a bit. Currently, the explorations are still ongoing, but a first chest with raid loot has been discovered.

destiny-2-hüter-reset

Warning: Heavy spoilers ahead. The raid loot already reveals a lot about the raid!

What is this raid glitch?

This guardian was the first player in the new raid: According to their own statement and reddit, it was the YouTuber The Quiet Guy, who glitched into the raid first and found items there. He posted a tutorial online, which others could follow. Meanwhile, additional “glitch paths” have already been discovered, through which one can enter the raid.

The guardians are quick. The first glitch was only spread a few hours ago on reddit.

How do you glitch into the raid? You won’t find a detailed glitch description on Mein-MMO.

Just a bit about the general procedure: In the area of Rheasilvia in the Dreaming City, you can jump into a niche that takes you behind the map. From there, you have to jump carefully from one ledge to the next, requiring high mobility and good jumping skills, as any misstep will send you back to the start.

Anyone who wants to see the glitch in full can already find several tutorials on YouTube.

destiny-2-hüter

Warning, big spoilers are coming now! Click away if you don’t want to see anything about the raid loot, the raid area, and possibly hints about the raid boss.

The first raid rewards

What about the raid loot? After the glitchy jumping passages, you reach an area called “The First Spire”, where you can see a tower connected by a bridge. The chest that was discovered is located in a niche on a bridge pillar:

raid-glitch
Raid Area
chest

This is what the chest looks like:

What is inside the chest? Raid loot. Weapons and armor pieces that reference The Great Hunt in name and lore tab – the battle in which the Ahamkara were eradicated. Some of the found items can be found in this Imgur gallery:

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Glitch is not worth it: We recommend abandoning this glitch. On the one hand, you only have to wait until Friday in order to officially enter the raid. On the other hand, this chest apparently only contains loot below your current power level. Therefore, it is not worth taking the arduous path.

Furthermore, we have not yet received a statement from Bungie on how they will deal with the glitchers. Update: This is how Bungie reacts to the glitchers.

Nevertheless, this is currently not stopping some guardians from uncovering more secrets in the raid area. Whether they will be successful remains to be seen.

The previous findings strengthen the theory that an Ahamkara lurks in the raid:

More on the topic
Destiny 2: Who or what could the raid boss in Forsaken be?
von Tom Rothstein
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New MMORPG Bless Unleashed already hated before launch

With Bless Unleashed, the developer studio Neowiz and publisher Bandai Namco are set to launch an MMORPG for Xbox One. However, the community of Bless Online has hated the game since its announcement, as can be seen in the reactions.

Bless Online has polarized opinions. The MMORPG that many were waiting for did not meet expectations upon release on Steam. Announcing a new Bless game now is met with little understanding.

Bless Unleashed Screenshot 2

Hate could destroy an MMORPG before its release

The problems with Bless Online: The PC MMORPG Bless Online is not in the state that many players had hoped for. Bugs and poor performance are driving buyers to frustration. Bless Online is an Early Access version that is still to be optimized and improved. However, players show little trust in Neowiz.

Because the development of Bless Online has been plagued by problems:

  • The original Western publisher Aeria Games dropped out.
  • In Korea, there was strong criticism of the released version.
  • The developers announced restructuring measures.
  • Despite this, the currently released game still has many flaws.
Bless-Helden

Where does the hate for Bless Unleashed come from? When Neowiz and Bandai Namco announced Bless Unleashed a few weeks ago, players were bewildered. How could the studio announce a new MMORPG now when the old one is still in such poor condition?

So the hate focused on Bless Unleashed.

Additionally, the developers added fuel to the fire as Bless Online is a Buy2Play product, while Bless Unleashed is set to release for Xbox One with a Free2Play model. PC players cannot understand why they should pay for an MMO in poor condition while Xbox players receive a new product for free.

Furthermore, Bless players now fear that the money they spend on Bless Online is going into the development of Bless Unleashed and not being used to improve the PC version.

Bless Unleashed Screenshot 1
More on the topic
Bless Unleashed – Neues MMORPG für Xbox One angekündigt
von Schuhmann

This is how the community reacts: Bless players are angry. Not only because of the state of Bless Online, which is still ongoing, but also because a new MMO is set to be released with Bless Unleashed that will receive a better engine, appears with a Free2Play model, and of course consumes resources that could have benefited Bless Online.

  • Bless player Fratzo writes in his review on Steam: “The money that has been raised so far will not be used for the further development of Bless, but for a new game (Bless Unleashed) that is being released on Xbox. The game is just a scam and has no place on Steam!”
  • MeinMMO reader John Wayne thinks: “The fundamental problem is not that the games are different, but that the funds intended for PC-Bless are now being thrown at an Xbox game.”
  • Paralen963 on Reddit says: “At least we know why they are not fixing our version … they are porting it to UE4 for Xbox. I think now everyone can see that they abandoned that version a long time ago.”
More on the topic
Bless Unleashed & Bless Online are completely different according to the developers
von Andreas Bertits
Bless-Unleashed-Maul

A reboot was necessary

This is how the developers are steering against it: Neowiz and Bandai Namco repeatedly explain that Bless Online and Bless Unleashed are two different games that just happen to be set in the same world.

The story is different, the gameplay, the engine – Bless Unleashed is not Bless Online.

More on the topic
Neowiz: New MMORPG Bless Unleashed is not an Xbox port of Bless Online
von Andreas Bertits
Bless Online Dragon

But the community is not interested. Players only see that despite the poor state of Bless Online, the revenues are now being used to develop a new game for Xbox One instead of improving the PC version.

Can Bless Unleashed be successful? With all the negativity currently raining down on the MMORPG, success is hard to see. The criticism is ongoing, and every article becomes a PR nightmare for Neowiz and Bandai Namco.

Presumably, the game will also be flooded with negative reviews at release – whether these are justified or not. Thus, Bless Unleashed could already have been dealt a fatal blow before its release.

More on the topic
Was wird aus dem alten Bless, wenn das neue Bless Unleashed kommt?
von Lucas Kaczynski
This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Challenges leaked from Week 10, You are going on a search for puzzles

In Fortnite, data miners have now discovered the tasks for week 10. The following tasks will likely be assigned to you this week.

Data miners find challenges: Every week Fortnite brings new challenges that players can complete in BR mode. Data miners find these tasks in advance and share them through leaks.

However, one should take this information with caution, as the developers at Epic may change something before the tasks are released. In the past, these leaks have often been correct, with only details adjusted before the tasks went live.

Update: The challenges in Fortnite are now online. Here are the official ones:

More on the topic
Fortnite: All Challenges of Week 10 (S 5) and how to solve them
von Jürgen Horn

The free challenges in Season 5 Week 10

Search for Jigsaw pieces in basements (7): In this task, you are to search for Jigsaw pieces. This is probably a reference to puzzle pieces, but it is not yet clear.

In total, there should be 7 pieces to find in basements. It is still unclear whether every basement counts or just those of the houses near well-known locations. It is assumed that more than 7 pieces are hidden on the map.

Consume Hop-Rocks, apples, or mushrooms (20): For task 2, you should take certain consumables. The data miners point out that Hop-Rocks, apples, or mushrooms are just placeholders and will probably be replaced with the correct task during the week.

Eliminate opponents (10): This is the difficult task of Week 10. You need to take out 10 opponents.

Fortnite-Highstakes

The paid tasks in week 10 (with Battle Pass)

Search chests at Salty Springs (7): The typical chest-searching task for this week. As always, easy to complete in the 50vs50 mode.

Deal damage to opponents (5000): This may just be a placeholder task that will be swapped. Otherwise, it is quite easy, as you don’t need to deal this damage in one match.

Search between a waterfall, a bridge, and tennis courts: The search from week 10. We will again have a guide for you on Mein-MMO.de.

Eliminate 3 opponents in Risky Reels: For the final task, you should travel to Risky Reels and take out opponents there. Many players are likely to gather there.

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Update coming this week

Whether these tasks are really correct will be revealed this week when Epic presents the challenges for week 10. As always, we will then present them here on Mein-MMO.de and create guides for the difficult parts.

More on the topic
Fortnite: So löst Ihr alle Herausforderungen in Season 5 für den Battle-Pass
von Jürgen Horn
This is an AI-powered translation. Some inaccuracies might exist.

Pirates MMORPG has no more programmers – SOS to fans

The MMORPG Pirates of the Burning Sea has lost its only programmer, which now means the end of the game. Unless the community takes over the title.

An MMORPG has to shut down its servers because the only coder is leaving. The team behind Pirates of the Burning Sea now hopes that the last remaining fans will take over and continue operating the game.

Pirates of the Burning Sea Screenshot 2

The End of an MMORPG

What happened?

  • The pirate MMO Pirates of the Burning Sea was released in 2008 by Flying Lab Software. The distribution was handled by Sony Online Entertainment.
  • However, in 2012, the game was removed from the portfolio due to a sharp decline in player numbers. Some former developers of the online game took over the title and continued it under the company Portalus.

The downward trend, however, could not be stopped. It was said that the game was developed completely ignoring the community and feedback was disregarded.

Now Portalus has announced that the only remaining programmer has left the team. This means that Pirates of the Burning Sea can no longer be operated. The game is facing closure.

More on the topic
WildStar is closing – The MMORPG that was supposed to kill WoW is dead
von Schuhmann

What happens next? Portalus is now hoping for the few remaining community members. Portalus is to be dissolved and replaced by a new non-commercial entity.

Volunteers from the community are being sought who want to help run the MMORPG on a voluntary basis. A corresponding discussion will be started on the official forum of the game.

This is how the community reacts: The community of Pirates of the Burning Sea is tiny. Even on the official forum, there are hardly any discussions taking place. The few reactions to the end of the MMORPG consist of accusations against the development team who simply did not listen to their players.

Whether a team of volunteers can be assembled in this way to continue developing PotBS is currently questionable.

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Source(s):
  1. MMORPG.com

Destiny 2 has serious problems with the weekly challenges

In Destiny 2, there is chaos surrounding the weekly challenges. Bungie is therefore changing the Weekly Reset. 

First big problem in Forsaken: As Bungie announced a few hours ago, the first “high priority” issue in Forsaken has been identified. This is a problem affecting all Guardians, and a fix needs to be delivered as soon as possible.

What kind of problem is it? The issue affects the weekly challenges in Forsaken. Some of them were apparently unintentionally reset over the past weekend and are now showing the Guardians that they can grab the powerful loot again. This should not be the case, as weekly challenges are supposed to reset every Tuesday at 7 PM.

What is being done about the problem?

What exactly happened? On Sunday, Bungie commented on the situation. They are aware of an issue with the weekly challenges and are investigating the matter. It appears to be a UI issue. Players are still receiving loot only once a week; it is simply displayed incorrectly.

destiny-2-feind

A few hours ago, Bungie added that the weekly challenges of Gambit, the Crucible, and Heroic Story Missions were affected and that the problem occurred on Saturday night to Sunday at 2 AM.

How Bungie is reacting to the problem: Due to this issue, Bungie states that these three weekly challenges will not reset again on Tuesday, September 11, at the normal Weekly Reset time. They are working on a fix. Other weekly challenges like the Nightfall or the Strikes are reportedly not affected. All weekly challenges are to reset uniformly on Tuesday in the future.

Impact on your loot yield: If you completed the three affected challenges before Sunday and claimed the weekly loot, you will no longer receive powerful loot from these activities – likely until September 18 (the next Weekly Reset), unless Bungie manages to deliver a fix in time. Even if loot is displayed to you in the Navigator again this week, you will not receive rewards again.

If you have not completed these three weekly challenges yet, you can catch up on them now. You will receive the promised loot. But only once per week.

The reset times in Forsaken are therefore not only confusing but also buggy. You can read more about the resets of daily and weekly challenges here:

More on the topic
Destiny 2 has crazy reset times in Forsaken – we explain them to you
von Tom Rothstein
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. bungie

Call of Duty Black Ops 4: In Blackout, perks are consumable items

Just before the start of the Call of Duty: Black Ops 4 Blackout Beta, numerous perks were revealed that will be available in the battle royale mode. However, the perks work a bit differently than what players are accustomed to.

In the traditional multiplayer modes of the Call of Duty series, perks have previously acted as permanent upgrades, providing the respective character with various bonuses. In the Blackout mode of Call of Duty: Black Ops 4, a different approach has been taken.

In Blackout, perks give you temporary boosts and buffs

How do perks work? In the battle royale mode Blackout, perks represent a type of power-up that is scattered throughout the battlefield. According to the developers, these are consumable items – the benefits associated with the perks are therefore only temporary.

As studio design director David Vonderhaar states: “In Blackout, perks are consumable items. You collect them, you use them, and they have a timer.”

Call of Duty Blackout Title

The following perks are currently known:

  • Paranoia: Gives you an audio warning when an enemy has you in their sights.
  • Outlander: You take less damage from the circle (play area boundary) and receive a speed boost when you take damage from the circle.
  • Consumer: Reduces self-heal time by 20% when reviving teammates and using items.
  • Skulker: You move faster while prone or crouched.
  • Stimulant: Your health is increased by 100 points.
  • Iron lungs: You can hold your breath longer – when diving or using the scope of a sniper rifle.
  • Looter: You can see ammunition, health packs, weapons, and other items through walls.
  • Dead Silence: Reduces the volume of your footsteps.

Try it yourself: And soon you will have the chance to try out these perks yourself. Because today, on September 10, 2018, the Call of Duty: Black Ops 4 Blackout Beta starts – initially on PS4. You can find all important details here:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Game Informer

Warum sich MMO-Fans für „New World“ interessieren sollten

What is special about Amazon’s new MMO, behind New World? We take a look at the new sandbox MMO.

The shipping giant Amazon is ambitious and wants to enter gaming. With “New World,” they have a game in development that aims to attract MMO players.

Patrick Gilmore is the Studio Head of Amazon Games. In an interview with GamerHubTV, it becomes clear what makes “New World” special and how it could advance the MMO genre.

Because “New World” places a special focus on the “M” in “Massive.”

New-World-5

The Dimension: Massive

New World aims to be “Massive”: The special aspect of New World is the scale of the game. While many new “MMOs” today have servers that only accommodate 30 or 50 players, New World aims to simulate a massive world.

In the early tests, there are supposed to be 500 to 700 players on a server. These tests are expected to start as early as fall 2018. Later, it is said that the number will reach into the “thousands.”

The world is also supposed to be enormous. The new continent will be measured not in meters, but in kilometers. New World will offer multiple servers – as they believe that the landmass will be the limiting factor.

New-World-Bär

The Technology: Own Engine

This is how Amazon plans to achieve it: Through Amazon’s cloud technology, they plan to add more servers as the player count increases. Amazon’s technical capabilities are intended to solve problems that limit other games.

Amazon uses the Lumberyard engine for New World. This engine is also used for Star Citizen. For New World, a version tailored to their specific needs is employed. This also indicates how much technical power is behind the game.

New-World-6

The Setting: Unusual

You will fight through this world in the MMO: New World is set in North America during the time of the discovery of the New World. However, it is not a historical scenario, but one with a fantasy horror twist. There will be mysteries and the extraordinary.

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New MMORPG from Amazon, New World, in the horror colonial setting
von Schuhmann

The Actual Game: Survival MMO

Gameplay sounds like an XXL Rust: In the actual game, New World is inspired by survival crafting titles like Rust or ARK Survival Evolved. However, they want to take that to the next level.

They want to add more classic “MMO” elements than survival games.

In combat, they focus on an action system that rewards skill. Players can assume different roles, such as ranged or melee fighters.

It is already clear that PvP will be at the focus of New World. It will be possible to loot the inventory of players who have fallen in battle.

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Especially Amazon’s power makes New World so exciting

That’s why it’s interesting for MMO players: New World could actually lift some limitations of survival MMOs with Amazon behind it and push the MMO genre in a new direction.

While New World may not sound innovative in gameplay, the financial power and technical know-how of Amazon could provide new impulses for the genre.

Amazon will surely try to promote New World through its own platform “Twitch” and position the game in such a way that it is exciting for viewers. Definitely one of the most exciting MMOs currently in development.

A preview report and more information about New World can be found here:

More on the topic
Amazons New World legt mehr Fokus auf MMO als Survival
von Leya Jankowski
This is an AI-powered translation. Some inaccuracies might exist.

MMORPG Wedding – Why does Black Desert buy EVE Online?

The creators of the sandbox MMORPG Black Desert have acquired CCP, the studio behind the sci-fi MMORPG EVE Online. What is behind the deal?

On Thursday, we reported with some astonishment that CCP (EVE Online) was swallowed by Pearl Abyss (Black Desert). In statements and interviews with Venturebeat, the two heads of the studios shed more light on the deal. This gives us an idea of what might be behind the MMORPG wedding.

How much did Pearl Abyss pay for CCP? The South Korean studio paid 425 million US dollars for CCP. The 250 employees of CCP are expected to continue working at their locations. The deal is expected to go through on October 12.

What changes for players of EVE? Pearl Abyss states: EVE players have no reason to worry. Nothing will change for EVE Online. There are no plans for restructuring at CCP.

EVE Online

The simple interpretation:

Therefore, the simple interpretation is: CCP needs money, Pearl Abyss has money.

Some observers also believe (via MassivelyOp) that the previous investors in EVE Online wanted a “clean exit” from the space MMO after the VR projects failed. The deal with Pearl Abyss allows this clean exit.

However, in the interview, both CEOs state that there is more to the acquisition. Both companies believe they can benefit from the deal.

EVE-Online CCP

The deal opens the door to Asia for CCP

Why did CCP do this? According to CCP’s CEO, Hilmar Veigar Pétursson, they see a lot of synergies between their own company and Pearl Abyss. At first glance, Korea and Iceland seem hard to fit together, but EVE and Black Desert are similar.

Therefore, they believe it was good to make this decision and enter the deal. They have always looked towards Korea and China, where the online game industry was born.

Apparently, CCP wants to enter the Asian market.

According to CCP, they still have 40 million US dollars in the bank. Therefore, they were not desperate when entering into the deal. According to Pétursson, it is best to make such deals when you don’t need money.

Black Desert EVE Online

New MMOs in the EVE universe could arise

What is CCP planning?

  •  The focus for EVE Online is currently on the re-release in China.
  • Additionally, CCP aims to focus more on mobile. They have been eyeing this for years. It is time to take the next step and develop a hardcore mobile game.
  • At the moment, CCP is also developing an action MMO. It is expected to use the Unreal Engine.
More on the topic
Developers of EVE Online are working on a new action MMO – This is what we know
von Benedict Grothaus
Black Desert Online

Pearl Abyss buys brand and know-how

Why is Pearl Abyss doing this?

  • According to Pearl Abyss’s CEO, Robin Jung, the focus is primarily on the “EVE” brand. They see it as strong and want to unite more strong brands.
  • Jung is also looking at mobile and wants to develop cross-platform games across PC, mobile, and consoles.
  • They want to learn from EVE and CCP how to keep players engaged with a game over the years.
Black Desert Lahn Header

Sounds like EVE Mobile

What’s behind this: It looks like both companies are planning to continue investing in EVE or at least in the universe behind it. It seems quite possible that they plan to develop a mobile game in the EVE universe, which will also be released in Asia.

In any case, we are excited to see what offspring come from this unusual Korean-Icelandic marriage. At least they seem to be new MMOs.

More on the topic:

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EVE Online gehört jetzt den Machern von Black Desert
von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

In Destiny 2, player numbers are skyrocketing and there are good reasons for it

The Forsaken expansion for Destiny 2 has been playable for a few days now and is receiving largely positive feedback from the majority of fans. But how have the player numbers developed since the launch?

If the information from the website Destiny-Tracker is to be believed, the player numbers have tripled since the end of August. Although the numbers from the Destiny 2 launch have not been reached, the increase with Forsaken was still substantial.

Destiny 2 – Significant increase in player numbers since the end of August

The current player numbers: The website Destiny-Tracker recorded 1.3 million players in the Crucible and 2.6 million Guardians in PvE on September 7. These figures include players from all three platforms – PS4, Xbox One, and PC.

destiny-2-hüter-hohn

This is how the statistics are compiled: Only the accounts tracked by the site are considered. The actual statistics are likely even higher. Even considering that these figures are spread across three platforms, it represents a significant jump in a very short time.

This is how it was at the end of August: Although Destiny-Tracker discontinued its extensive player count statistics last year and since then only displays the current numbers on the main page, one can still get a good overview of their development thanks to some web archives.

The last copy of the Destiny-Tracker front page on the archive site Wayback Machine is from August 28, 2018. At that time, 462,000 Crucible players and 767,000 Guardians in PvE were registered.

destiny-2-hammer-titan

Does PS Plus play a role? During this time, in addition to the Forsaken release, there was another significant event that may have impacted player numbers. Destiny 2 was made available for free to all PS Plus subscribers on PS4 in September. However, it is difficult to assess how much this action affected the numbers.

Many newcomers as well as returnees: However, looking at the total number of tracked players, it has increased from 9.8 million to 10.5 million between August 28 and September 7. This corresponds to nearly 700,000 new players. In relation to the increase, this number, however, shows that there are not only newcomers, but many returning players who want to take another look at Destiny 2 with Forsaken.

destiny-2-hohn

What is special about Forsaken?  Many fans consider the Forsaken expansion to be Bungie’s last chance to get the much-maligned Destiny 2 back on track. Apparently, many want to make their own impressions of this last chance. The figures speak a clear language.

And from initial impressions, it seems that Bungie is finally on the right track with Forsaken. The reviews are overwhelmingly positive at least at the beginning – both from the press and from the fans.

Forsaken delivers at launch – but more needs to come: With Forsaken, Bungie addresses the previous core issues of the game for the first time and brings many community-requested features. The expansion is thus not only attractive for newcomers, it also offers veterans many reasons to come back.

However, whether the add-on can convince in the long run remains to be seen. Because especially regarding long-term motivation and in endgame, the major autumn expansion still needs to prove itself. If it can also score points in these aspects, fans may finally get the game they have been waiting so long for.

More on the topic
I like the new Destiny 2 after 6 hours with Forsaken
von Sven Galitzki
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Source(s):
  1. PCGamesN

Fattest man in Scum is eating himself up to 188 kg with zombies

A player has set the goal of having the fattest character in the new Steam hit SCUM. To achieve this, he eats zombies in large quantities.

The new survival game “Scum” on Steam has realism at its core. Characters get fatter if they eat a high-fat diet. One player takes this to the extreme—or rather: to the width.

Fat-Man-Scum

Eating is important in Scum: In Scum, you need to feed your inmate. If you eat too little, you lose muscle and strength over time. But you can also gain weight if you really go for it.

The website PC Gamer spoke with a player whose goal is to become as fat as possible. We also want to introduce you to Tojimaru and his unusual goal in Scum.

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How does one get so fat in Scum? Player Tojimaru says he spends most of his time lying on the ground. There he eats fat until his stomach is 100% full. Once there’s a little space in his stomach, he eats more fat.

He essentially does this about 8 hours a day since Scum was released.

What does the man eat? The fat mainly comes from zombies that Tojimaru kills. They can then be broken down into their components, including fat. The zombie-fat diet is supplemented by some mushrooms that provide the necessary vitamin D. Occasionally, a deer or a bear is also on the menu, but mainly it’s zombies.

Tojimaru has also set up a pantry in the form of a sofa.

Scum-Futter

How fat is the character? The player has now fattened himself from 125 kilograms to a proud 188 kilos.

In the beginning, he experimented with methods on how to gain weight correctly. He tried whether vegetable oil or butter would bring more weight gain than the zombie fat.

Reddit-Scum

But he eventually gave that up and simply followed his mission to become the fattest man in Scum.

More about the game:

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SCUM sells 250,000 times on Day 1 – Here’s what Steam reviews say
von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

Fortnite star is only 19, can’t cope with hate on Twitch anymore

19-year-old Ali “Myth” Kabbani is considered one of the best and most innovative Fortnite players in the world. But he has a problem – with his Twitch chat.

Who is Myth? Myth is a well-known eSports professional in Fortnite. He is 19 and plays for “Team SoloMid”, one of the largest organizations in eSports. Additionally, he has built a massive following on Twitch: With over 4 million followers, Myth has the third-largest Twitch channel in the world.

Myth is considered an innovative Fortnite player who has defined a playstyle that many now follow. His building skills are regarded as masterful.

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It’s not going well under pressure: However, Myth has a kind of “curse.”

Although his skills are undoubtedly immense, he has yet to prove himself in Fortnite eSports tournaments. At several high-profile tournaments, he has embarrassingly died from fall damage.

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In the official eSports events by Epic Games, the Summer Skirmish Series, he hardly had a role to play. While other eSports players like Poach excelled and newcomers secured large prize money, Myth was denied that.

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That has brought him a steady stream of insults. People consider him “overrated” and are more than happy to tell him so live in the Twitch chat.

This is what Myth says: As part of the problem, Myth has therefore targeted his Twitch chat. This is reported by the US site Kotaku. He receives so much hate every day that he believes it hinders his gameplay.

Myth says he is 19 and a human. This immense hate affects him negatively. It is not a healthy environment for a person to improve.

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Ninja causes more hate: The hate probably peaked when the even larger Fortnite streamer Ninja re-hosted Myth’s stream. As a result, Myth suddenly had a series of unfamiliar Fortnite fans in his channel who insulted him.

They said he plays like a “bitch,” should suck things, or will fail anyway.

Ninja-Fortnite

Myth takes consequences: Myth has now informed his chat of a decision: He will no longer stream “scrimmages” live or leave the chat for that occasion.

“Scrimmages” are training sessions under competitive conditions that professionals undergo.

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Twitch devours its children

What’s behind it: Even in conventional sports, athletes are often harshly reprimanded by their own fans. They project their hopes onto the athlete, identify with him, and are deeply disappointed when he fails. The reprimanding serves as a vent to release their own frustration.

However, in conventional sports, there is a significant distance between the athlete and the fan.

Fortnite-Rift

In eSports, this distance is often much smaller, especially because streamers must also be entertainers and seek closeness to the audience.

For a 19-year-old, a Twitch chat with over 4 million followers dissecting every mistake is not a healthy environment. Especially when some already bring a lot of their own issues into the chat.

Even for older streamers, Twitch is ruthless, even if they have no issues with their chat:

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von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV on Switch and Xbox: “We are making steady progress”

The director and producer of Final Fantasy XIV Naoki Yoshida commented in our conversation on the Xbox and Switch versions of the MMORPG. Negotiations with all parties involved are progressing. 

What is the current status of negotiations with the publishers? Yoshida has always said that he wants to make Final Fantasy XIV available on as many consoles as possible, as it is possible. Negotiations regarding the Xbox version of Final Fantasy XIV have been ongoing for years.  

sony microsoft nintendo

The “No Crossplay” stance of Sony, where the company strictly refuses to engage with crossplay offerings from other consoles, could further complicate a port of FFXIV to other platforms, but director Yoshida remains optimistic despite the difficult negotiations.

Discussions with the top management

Can fans still hope for an Xbox or Switch release? “Unfortunately, we are not in a position to make an official announcement regarding this. However, discussions with all parties involved will continue.

There are so many different obstacles we must overcome: differences in regulations, views, systems, and backend. It might not always be obvious from the perspective of the media or the players, but we are making steady progress.”

final fantasy xiv omega

“Our interlocutors at Sony, Microsoft, and Nintendo are among the top management of their respective companies, and we hope that discussions regarding the Xbox and Switch versions can continue. Just on the way here, I was asked by three different people about the Xbox version!”


Read here in the first part of the interview about the collaboration between Monster Hunter: World and Final Fantasy XIV:

Final Fantasy XIV: “Event with Monster Hunter World was a duel”

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Ashes of Creation aims to impress all MMORPG fans with a hybrid combat system

The upcoming MMORPG Ashes of Creation does not rely solely on the previously shown action combat system. Instead, it aims to cater to fans of tab-targeting as well. The solution lies in a so-far unique hybrid system that is intended to appeal to all MMORPG fans.

Tab-targeting or action? At PAX West 2018, the upcoming online role-playing game Ashes of Creation impressed with videos of its combat gameplay. In them, the heroes dashed across the battlefields like in the shooter Warframe and fought enemies in an action-packed manner into the virtual beyond. There was much praise, but also some critical voices from players who had envisioned the MMORPG differently.

The problem: Some players therefore expected a completely action-oriented combat system. However, old-school MMO fans of classic tab-targeting systems like World of Warcraft or Everquest found this less appealing.

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von Dawid Hallmann

Developers plan unprecedented hybrid system of action and tab-targeting

Hybrid combat system, but different: The combat system of Ashes of Creation is meant to be a hybrid of both versions: tab-targeting and action. According to an interview with the developers on the site MMORPG.com, it will not function like in Guild Wars 2. They aim to offer something completely new.

Warframe Ashes of Creation

This is how the combat system works: In the final version of Ashes of Creation, both combat systems will be used simultaneously. For example, a tank is mentioned who has a charge skill and a protection buff equipped.

Both combat systems at once: The charge is an action skill that allows the tank to rush forward in the direction of view at the press of a button. Meanwhile, he selects his buddies with the tab-target buff skill and grants them the shield buff even during the charge.

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Ashes of Creation says: PvE players will also have fun
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Combat system for all types of MMORPG fans

Choose your combat system: Depending on how you select your skills, you can focus on tab-target or action. However, there will only be one version of each skill, not a charge for tab and one for action.

This is how skill balancing between tab and action works: In a skill description, it might sometimes appear that an action skill causes more damage. After all, you can completely mess them up with poor aiming. Tab skills, which always hit, might do a bit less damage. In the end, it is important to create a good balance here. A combo system should also help with this.

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Combo system unites both types: To get the maximum out of your class, it will be necessary to use both systems. They will condition each other to a certain extent and trigger important combos that provide advantages. Those who only use action skills will have to forgo bonuses like extra damage or group buffs.

The reason for all this effort: The developers want to create a game with Ashes of Creation that appeals to every fan of online role-playing games. This applies to both WoW and Ultima fans, as well as lovers of Tera or WildStar.

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Transparency is a double-edged sword

Open developer work leads to misunderstandings: After the last trailer, some players were under the impression that Ashes of Creation would be a purely action MMORPG. And back when the classic part of the combat system was shown, it was exactly the opposite.

The developers describe their transparency as a double-edged sword. They reveal their work early in a modular way to work together with the community on the game.

This is very fruitful, but it also has its downsides.

Ashes of Creation PvP Combat artwork title

The downside of their approach: Those who only occasionally pick up small pieces of information, such as the action gameplay trailer, can easily get a wrong impression of the game, and these are usually the loudest. According to the developers, this is the downside of their open approach.

Because players who actively participate in development already know how things are progressing. Others, who only occasionally watch a video, unfortunately do not. That leads to a completely different perception.

If the community hates a feature, then they are not married to it either, clarifies lead designer and former Everquest employee Jeff Bard.

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Ashes of Creation will succeed where Everquest Next failed
von Andreas Bertits
This is an AI-powered translation. Some inaccuracies might exist.