The World of Warcraft guild Method has announced that they will show the Uldir progress in the mythical raid in a livestream. Different perspectives will be shown, from which you can learn a lot.
Method is currently the best WoW guild in the world. In Legion, Method was the first guild in the world to kill the final boss of the expansion, Argus in Antorus, the Burning Throne. The next progress in the first BfA raid Uldir will now take place completely as a livestream.
Mythical Uldir Progress Live
What is the “Mythic Race” about? For every new content in World of Warcraft, the best guilds in the world fight to be the first guild to kill the final boss in the current raid.
For Battle for Azeroth, that is currently G’huun in Uldir, which opened its gates on September 5th. Method has decided to livestream the race for the World First kill in the mythical mode of Uldir.
When does it start? The mythical mode of Uldir will be unlocked from September 12th. Since it is about the fastest kill on G’huun, Method will probably start as soon as the WoW servers go live again after the patch on Wednesday.
No exact time has been revealed yet.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Where can I watch? The individual players from Method will simultaneously stream on their own Twitch channels. Some of the players will also be playing live in the Red Bull Sphere in London. You can find out which player is where on the official homepage of Method.
Method will also stream on the Twitch channel of the guild and switch between the perspectives of the different players.
https://www.twitch.tv/method
What can I see? During the event, you will be able to watch Uldir in mythical mode from various perspectives. As the players from Method stream individually, you can each view the perspective of tanks, healers, or DPS.
Method will show all fights in Uldir.
Taloc is just the first of 8 bosses in Uldir.
Why is this special? Actually, many top guilds keep their progress raids secret until the first kill, so that the competition cannot watch and gain an advantage.
However, after other guilds in the USA and China have already been successful with this, Method as the world’s best guild has also decided to stream the entire progress.
By watching, you can learn more about the boss mechanics of the mythical raid and see exactly how certain classes play best in the fights from the respective perspectives.
A new hotfix has caused an uproar among rogues. In PvP of World of Warcraft, they have now lost up to 25% of their striking power.
The current PvP season is only three days old, but Blizzard is already implementing a major PvP hotfix for World of Warcraft: Battle for Azeroth. The aim of this change primarily affects Outlaw Rogues. They are in for a significant nerf, as they will be taking massive hits. But Frost and Arcane Mages are also being weakened and losing a lot of power in PvP.
The PvP adjustments have been active since last night (from September 6 to September 7). Here are all the changes that are now live:
Player versus Player
Healing specializations now regenerate 30% less mana while engaged in combat with enemy players.
Druid
Balance
Starlord (Azerite ability) now deals 50% less damage in PvP situations
Mage
Arcane
Overpowered increases damage from Arcane Power by 40% in PvP situations (previously 60%)
Mana Shield now drains 150% of the absorbed damage as mana in PvP situations (previously 50%)
Rune of Power increases spell damage by 30% in PvP situations (previously 40%)
Conflux increases damage by up to 15% in PvP situations (previously 20%)
Arcane Pressure (Azerite ability) is now 50% less effective in PvP situations
Electrifying Spark is now 25% less effective in PvP situations
Frost
Glacial Spike deals 20% less damage to enemy players
Frostbolt deals 15% less damage to enemy players
Concentrated Cold (PvP talent) now only increases the damage of Frozen Orb by 10% (previously 30%)
Monk
Windwalker
Chi Wave (Azerite ability) is 60% less effective in PvP situations
Assassination, Subtlety
Sharpened Blades (Azerite ability) is 65% less effective in PvP situations
Outlaw
The effect of Deadly Strike (Azerite ability) has been reduced by 45% in combat with other players
Turn the Tide (PvP talent) now only increases damage by 10% (previously 15%)
Killing Spree deals 15% less damage in PvP situations
Murderous deals 20% less damage in PvP situations
Between the Eyes deals 20% less damage in PvP situations
Subtlety
Phantom Assassin (PvP talent) now only increases critical strike chance by 10% (previously 35%)
Shadow Strike deals 10% less damage in PvP situations
Gutting deals 15% less damage in PvP situations
Were the nerfs necessary? Definitely in response to the uproar from the community. Particularly rogues have been a thorn in the side of many players. Rogues could stack the effect of “Sharpened Blade” three times and deal up to 100,000 damage – with just one attack. This corresponds to about 80% of most players’ health points.
What nerfs are coming next? Next, Blizzard is targeting Arms Warriors, Beast Mastery Hunters, and Discipline Priests. They are expected to face significant cuts in one of the next hotfixes as well to reduce their dominance in PvP.
In Destiny 2, the weekly and daily challenges changed with Forsaken. You can find out how and when these activities are reset by the reset here.
Which resets are we talking about? What were milestones in Destiny 2 are called “challenges” in Forsaken. Through these contents, you can earn valuable loot weekly or daily to increase your power level.
Some challenges allow items to drop above the new soft cap of 500 power level. Therefore, these special challenges are particularly important for endgame progression.
What is the problem with the resets? The weekly and daily challenges differ in terms of their reset. It gets a bit complicated: daily challenges are not reset daily, and there are weekly challenges that can be completed multiple times a week.
Bungie has now outlined how the resets actually work. We explain it to you.
Everything you need to know about the Weekly Reset and Daily Reset
The most important reset for your weekly planning remains the Weekly Reset, which takes place every Tuesday at 7 PM.
Weekly Reset in Forsaken
The following activities are reset with the Weekly Reset along with their rewards:
“Call to Arms” Crucible Challenges
Flashpoints
Raid Challenges
Raid Checkpoints
Nightfall Strike
Weekly Clan Engram
Weekly Clan XP Caps
Eververse selection of Glimmer offers and Prism Matrix
We wrote before the Forsaken launch that the new Flashpoint challenge would reset every 4 days. But that seems to be incorrect. According to this plan from Bungie, Flashpoint remains a weekly activity.
Users report that they have already received their second Flashpoint loot this week. However, this is because milestones appear to reset once you reach character level 50.
Daily Reset in Forsaken
The daily reset occurs every day at 7 PM.
The following activities are affected by the daily reset:
Activity Challenges
Destination Challenges
Clan Bounties
Heroic Story Missions
Replayable Adventures
The complicated part about daily challenges: Although daily challenges provide a new challenge every day, they are only reset every 4 days, according to Bungie. What does that mean?
Concrete examples:
The first daily strike challenge went live on September 4. The next daily strike challenge will be on September 8 at 7 PM – so 4 days later.
The first daily Gambit challenge came on September 5. Therefore, the next one will be on September 9.
Every day – for four days – there will be a new challenge in an activity that you have 4 days to complete.
You keep the daily challenges until they are completed:
If you complete the daily strike challenge on September 7, you will receive the challenge again on September 8.
If you do not complete the daily strike challenge before September 8, it will not appear as a duplicate. Instead, the challenge resets and your previous progress is deleted. You will have to start the challenge over again.
Phew, what does that mean now? Simply put, every day in Destiny 2 there is a new challenge. On the first day in Strike, the next day in Gambit, the next day in Crucible, and the fourth day in another activity (heroic story missions?). So, there is always something new to do every day.
You have 4 days for each of these daily challenges before they reset. Each of these four challenges allows loot to drop once every four days.
Bungie promises to release a calendar in the future that shows all the resets concretely. We will embed it here.
Other Reset Times
Heroic Adventures reset every week on Monday and Thursday.
Escalation Protocol: The final boss rotates every week with the Weekly Reset.
Additionally, there is a seasonal reset that resets the vendors, Crucible ranks, and seasonal challenges.
What do you think of these reset times? Users on reddit say that they are unnecessarily complicated now.
Finally, there is gameplay material from Blackout, the battle royale mode of Call of Duty: Black Ops 4. We show you the trailer.
Just a few days before the Black Ops 4 beta, the team is now showing gameplay impressions of the BR mode. After the first teaser, the new video goes into detail and shows helicopters, boats, and plenty of action. The two minutes of gameplay scenes are packed with adrenaline.
Vehicles make the fights: In the trailer, many vehicles are in use: quads, helicopters, rubber boats, and even trucks from which you can shoot. With the trucks, you can probably intercept supply drops. This can be seen in the trailer at around 55 seconds.
You can recognize Call of Duty even in the BR: Even in the battle royale mode, Call of Duty stays true to its motto. The fights are fast and not artificially prolonged, much happens at close range.
When does the beta start? The beta test for the Blackout mode in Call of Duty Black Ops 4 starts on September 10. We have compiled the most important information about the beta for you here:
Some of the characters you can expect in Red Dead Redemption 2 are now being introduced by Rockstar. These include Dutch van der Linde, Pearson, Susan Grimshaw. The community is even hoping for a new trailer.
Many players are already eagerly waiting for the Western game Red Dead Redemption 2, which will be released by Rockstar Games on October 26 for PS4 and Xbox One.
The developers are gradually revealing which characters you will meet in the game.
Teaser Action of Red Dead Redemption 2
Some of the RDR2 characters have already been shown in trailers. This includes John Marston and the gang leader, Dutch van der Linde.
What happened? On the evening of September 6, Rockstar introduced new characters on social media every 30 minutes and presented them in brief sentences. Each comes with an artwork of the character.
Who has been introduced? So far, included are John Marston, Bill Williamson, Susan Grimshaw, Pearson, Micah Bell, Leopold Strauss, Dutch van der Linde, Hosea Matthews, Molly O’Shea, Charles Smith, Abigail Roberts, Karen Jones, Javier Escuella, Tilly Jackson, Uncle, Mary-Beth Gaskill, Lenny Summers, Josiah Trelawny, Reverend Swanson, Sean Macguire, Sadie Adler, Arthur Morgan.
We will regularly update the included gallery and upload the artworks here. Last update: September 7 – 08:30 AM
Why is Rockstar uploading all this now?
Now players are wondering why Rockstar is suddenly uploading so many artworks. They hope that something bigger is behind it.
Players hope for a trailer:Reddit user Dilla_86 notes that Rockstar has removed its pinned tweet. That was the latest gameplay video of Red Dead Redemption 2. He suspects that this activity on Twitter may announce a new gameplay video and that they are making “space” on Twitter for it.
This is the assumption that keeps coming up: “A new trailer must be coming soon – with these new artworks, Rockstar is probably announcing that.”
A new trailer has indeed been announced: At the end of the most recent gameplay video from early August, Rockstar stated that the next gameplay video will address missions, activities, and hostile gangs, heists, and the Deadeye system.
Why one should not get hyped right away: It’s easy to hope for a new trailer now. However, there are no clear signs for it.
Many people in the community advise to first accept the artworks as they are. Perhaps Rockstar just wants to introduce the gang now. If a new video does come, the surprise will be even greater.
The Kung-Fu and anime MMORPG Blade & Soul by NCSoft is getting a new class. This is basically just a sword that goes into battle with a warrior as an attachment.
An offensive tank with a giant sword: Enormous swords have long been commonplace in anime and Asian games. But the new class “Protector” in Blade & Soul makes even giant sword-wielders like Guts or Cloud green with envy.
Curiously, the new class is a tank, but by no means as passive and defensive as many other representatives of this role.
The abilities of the Protector
Tank as damage dealer: The Protector builds its gameplay on generating rage. To do this, it must deal damage. If it has enough rage built up, it can enter an “Angry Stance” and deal extra damage. However, it continues to lose health while doing so. Your healer should be on their toes.
Tank as the shield of the group: The Protector appears more like a classic tank when you take the heroic stance. Then it gains a boost in speed and defense. Additionally, it can initiate special attacks.
Tank as a self-sustainer: To better protect itself, the Protector has a regenerating damage shield. Furthermore, it can heal itself with the ability “Soul Blessing” and even increase its critical hit chance. There’s also a buff for the rest of the group.
Races and Release
Who can become a Protector? The new class is only available to two of the four races from Blade & Soul. In addition to the average humans of the Jin race, the giant Gon can also wield the two-handed sword.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the State of the Game on September 6, Massive discussed the current state of The Division. Alongside the new Shield, the stream covered the end of the current roadmap and how things will proceed in September 2018. Here’s a summary.
The 107th State of the Game from September 6 just aired and there are a few updates on The Division. A new Shield called “Talon” is now online.
Furthermore, there was discussion about the future of The Division. After all, the roadmap for 2018 runs until September, so the question arises of what will happen next. Here’s all the information from the community live stream.
“Talon” Shield is online
What you need to do for the new Shield: To complete the new Shield, you need to achieve a commendation score of 3000 or higher. This Shield is retroactive.
What are commendations? Commendations are in-game challenges that you can complete. For each one, you earn points representing your commendation score. The maximum value is over 5000, but reaching 3000 also takes some time.
What the Shields are about and which ones are still waiting for you, you can find out here.
2018 Roadmap is expiring – Here’s what’s next
What’s next for The Division 1? Although the official roadmap for 2018 is about to expire, The Division 1 will continue. Global Events are still upcoming, more Shields will go online.
But what else is coming is unclear.
Patch 1.8.3 was originally not planned and still came out, so we have to wait and see how things will proceed.
No more unclear dates: In the coming months, Massive will now present a roadmap for that month at the beginning of each month, so it will be clear from the start when what will arrive.
No more guessing about the start of a Global Event or a Shield; that’s the goal. But there will not only be information about The Division 1, The Division 2 will also be listed.
The Division 1 – Here’s what to expect in September:
New Shield Talon starting September 6
Double supply drops from September 10 to September 16
Double rewards at High-Risk Targets from September 17 to September 23
Global Event “Ambush” from September 24 to September 30
The Division 2 – Here’s what to expect in September:
Play events on September 14 in Zurich, Sofia, and Stockholm
A play event on September 20 in Birmingham
Developer blog on September 27, new information about The Division 2 hinted
Further play dates on September 27 (Riyadh, Saudi Arabia) and September 29 (Ghent, Belgium)
The Division free on upcoming weekends
If you have been thinking about checking out The Division for a while, you will soon have the chance to do so for free, both on PC and consoles.
This coming weekend, PC players will first be able to make a free trip to snowy Manhattan. Later, console players will also get their turn.
What PC players need to know: The PC version of The Division has been free to play since today, September 6. At 7 PM, the servers will open up to all players. Uplay players have had the option to start a pre-load since yesterday.
What console players need to know: Starting the weekend after next, on September 13, PS4 and Xbox One players will also be able to visit virtual Manhattan for free.
A two-handed mace from the new Uldir raid in World of Warcraft is probably just a cosmetic weapon. Blizzard is adjusting the item level, causing outrage among players.
Update: Blizzard has responded to player complaints. The nerf of the cosmetic version of Khor, Hammer of the Guardian has been reverted for players who already own the hammer.
Players who obtained Khor earlier will retain it at the higher item level. If Khor, Hammer of the Guardian drops again, it will be a cosmetic item.
If you destroyed Khor after the nerf, you can contact customer support to have it restored.
We’re reverting the previous hotfix to Khor, Hammer of the Guardian and implementing a different fix for the issue. Details here: https://t.co/T1Y2PnvOJN
Original announcement – Uldir loot weakened: In a hotfix, Blizzard weakened an item from the new raid Uldir. Plate wearers are infuriated and annoyed by the developers’ decision.
There are different versions of Khor.
Which item is it? Khor, Hammer of the Guardian is a two-handed mace dropped by the first boss Taloc. Khor is one of the two-handed strength weapons that can drop in Uldir.
Khor has two versions: Khor, Hammer of the Guardian and Khor, Hammer of the Corrupted. The Hammer of the Guardian is the transmog version, while the Hammer of the Corrupted is intended for combat.
As further clarification: The item we changed was a special alternate version of the mace that doesn’t appear in the Dungeon Journal. “Khor, Hammer of the Corrupted” remains entirely unchanged and is a standard raid weapon. https://t.co/nD1S2nScl3
What happened? Players received Khor as standard loot from the first Uldir boss Taloc. In normal mode, the mace could drop with an item level of 355+, thus providing an upgrade for many players.
However, with a hotfix, Blizzard has now lowered the item level of the item to 120+. The mace no longer drops as a usable weapon. The item level has even been adjusted for players who had actively used the mace.
Why did Blizzard do this? The decision was made because it was an error from the beginning that Khor could drop with an item level of 355+. Khor is actually a transmog item that is only there for its appearance.
To clarify its status as a cosmetic weapon, Blizzard has now lowered the item level.
Hi there, there was a recent hotfix which changed the iLvl of the item to better reflect its status as a transmog item. The hotfix blog hasn’t been updated yet with this information, but I expect it will be soon. ^AX
Many players are now outraged that Khor was simply weakened overnight without prior notice. In the official forum, the outrage is significant. It was not clear before the change that the weapon was a cosmetic item.
Particularly, plate wearers were excited about the new weapon and had already discarded their old weapons, thinking they had received a better one. Now, they are completely without a usable weapon, and some players cannot participate in endgame content like the raid Uldir.
The support forum agent Vrakthris is trying to calm users in the forums, as the change has caused quite a stir. He explained why Blizzard made the change and gives tips on what affected players can do now.
If you also wore Khor and destroyed your old weapon, you can use World of Warcraft’s item restoration feature. This is, however, only available once every 15 days.
If you used it shortly before, you can simply open a ticket for loot distribution and discuss your problem there, according to Vrakthris. He advises to mention that you want your old weapon back. If you enchanted Khor, you can also retrieve the materials for the enchantment.
In the Forsaken expansion for Destiny 2, you have the chance to open a secret chest and score a cool emblem after battling Baron Hiraks, the Mindbender. We show you how.
During the story of Destiny 2: Forsaken, you take down the eight Barons one by one. The hunt takes place within story missions and adventures. When you go after Baron Mindbender (the Mindbender), you can secure a little extra hidden in a secret chest.
The secret chest at the Mindbender – Here’s how to get it
Start the adventure: To access the chest, you need to start the corresponding adventure in the Wyrmwood where you pursue the Mindbender.
If you have already completed the adventure, you must either do it on another character with whom you haven’t finished it in the story, or wait until this adventure becomes available again with the activity rotation.
Fight your way to the boss: After starting the adventure, you just need to follow the mission until the final boss Hiraks, the Mindbender, and take him down. It gets interesting only after the battle.
Take down Hiraks: Once you’ve defeated Hiraks in his Throne World, you will be prompted to exit the Ascendant Realm through the portal. However, before you do, you should engage in a little jumping exercise. Don’t let the collapsing Throne World pressure you – you have plenty of time.
Don’t escape through the portal yet: As you stand in front of the portal, don’t go through it but jump past it to the right. Several platforms will appear after the battle with Mindbender, which you can ascend progressively. These lead you in a circle to a sphere located directly above the portal. Pick it up, jump down with it, and leave the Throne World through the portal.
Head to the chest: Once you come out into the normal world, keep to the right. There, just a few meters ahead, you will find a door locked with a Hive rune. You can now use the sphere you carried to unlock the rune.
Behind it lies a chest from which you will receive the legendary emblem “Secret Treasure,” which seems to be very popular among many Guardians at the moment.
Video guide: You can watch the relevant jump exercise again in the video here.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Fortnite: Battle Royale (PC, PS4, iOS, Android, Switch & Xbox One), Update 5.4 has been released today, bringing the new game mode “Raid”, along with new challenges. However, initially, hardly anyone paid attention to the map.
Did the map change? Indeed, with Update 5.4, much more has been introduced than just the Raid mode, new weapons, and gameplay adjustments. If someone happened to visit the rather unpopular location Dusty Divot or the construction site of Tilted Towers, they would have been quite surprised.
Dusty Diner as a new location
An addition to the crater: Where the torn-up warehouses of the previous location Dusty Depot used to be, there is now a stylish restaurant called Dusty Diner. The look resembles the burger place in Greasy Grove, but features a gallery in the dining area.
A museum of the Fortnite story: In the gallery, there is a kind of museum. It contains artifacts and relics from past Fortnite seasons, including pieces of the meteor from Season 4.
The crater is still there: Behind the diner, there is still a single ruined warehouse. From there, it goes down into the overgrown crater, where the meteor once struck.
Tilted Towers repaired again
Fans have long demanded the downfall of Tilted Towers, but that likely won’t happen. Rather, the place was brushed by the meteor, destroying one building in the process.
Tilted Towers gets a new addition: Where the meteor struck, there was a construction site for a long time; now the construction project seems to be completed. Tilted Towers now features a stylish boutique.
There you can engage in wild battles over three floors among clothes and outdoor equipment. The place is maze-like and offers good hiding spots in changing rooms.
All damages from the meteorite repaired
With the repair of Tilted Towers and Dusty Divot, all damages caused by the meteorite in Season 4 have been fixed. The devastated drive-in theater Risky Reels was already restored earlier.
But new disaster is already looming, because the cube seems to have nothing good in store:
A total of 57% of our readers choose the War Mode. They roam through Azeroth with the constant threat of an attack from the Horde and Alliance at their backs. However, the motivation for this is quite different:
34%, a bit more than a third of the voters, use the mode and also engage in PvP – they are actively looking for a skirmish
23%, on the other hand, have only activated the War Mode because they are keen on the 10% bonus. They enjoy more gold, more war resources, and also more artifact power for the Heart of Azeroth
Almost half avoid the War Mode
With 43% of the participants in our survey, a large part of the players is not excited about the War Mode. They completely avoid this gameplay style and prefer to enjoy the game world without the constant threat of an attack from the opposing faction.
Not surprisingly, as anyone who wants to play “casually” and not be suddenly killed while completing world quests or during an extensive farming tour saves a lot of nerves.
The survey was also actively commented on by you. The divided opinion is reflected in the comments as well. Here are a few excerpts:
en RageD: “I activated it from the start, but only because of the 10% on everything. PvP is and remains simply uninteresting to me in this game.”
Bonebanger: “Can you disable PvP as a Rogue? […] No, seriously, I find the War Mode is the best thing that could be done since the introduction of cross-realm play.”
Oliver Floßdorf: “I have the War Mode turned off. I think it’s great that each player can now decide for themselves how they want to play.”
Especially the last comment seems to be the most widely shared opinion: The abolition of PvP servers and the introduction of the War Mode is a win for all sides.
Do the results of the survey match the playstyle of your friends? Or is your friend circle uniformly playing in either War Mode or the normal mode?
EA Sports has released a video about FIFA 19, in which football stars complain about their ratings – and take to the barricades! The complaining stars include Thomas Müller, Kevin De Bruyne, and Cristiano Ronaldo.
What kind of video is this? Today, on September 6th, the first official player ratings from FIFA 19 were revealed. EA Sports has released a short video to tune in to the “ratings countdown” of the top 100 players.
In this video, well-known football stars like Cristiano Ronaldo, Kevin De Bruyne, and Thomas Müller talk about their player ratings in FIFA – and loudly complain about EA Sports’ decisions. They even call on fans to protest against the ratings before the reveal of the FIFA 19 ratings so that they can be improved.
What is going on?
You should watch the video for yourself:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The video features some football professionals complaining about their ratings from FIFA 18:
Cristiano Ronaldo cannot understand why his rating is not at 100
De Bruyne says in a statement on camera that the players have had enough. The rating decisions cannot continue like this
Giroud protests that it is a shame he was given a 53 in pace
Lacazette complains about his pace. He then shows the developers how fast he really is by saying: “Look how fast I am out of here” and disappears.
Thomas Müller thinks that his physical rating of 71 is a joke. In the background, Kimmich can be seen flexing his biceps with a point higher in physicality.
Diego Costa hands out flyers demanding a pace boost of +5.
Süle and Robben have a conversation: they need to play better to receive higher ratings.
There are several news flashes where the hosts report that the players are demanding better ratings for FIFA 19.
Promotional video for FIFA 19: Those who watch the video will immediately realize that it is not a real uprising of the players. Instead, it is a staged but quite amusing promotional video that many football fans are sure to enjoy.
There are also several funny moments – for instance, the lanky Müller complaining about his physicality. Many FIFA fans are already writing that it is likely one of the funniest FIFA videos ever.
EA Sports released the video with a wink on Twitter. They do not take themselves too seriously and point out that they cannot please all players. However, the video also conveys the message that players should perform better on the field to receive higher ratings in the virtual space.
Additionally, the video aims to spread the hashtag #FIFARATINGS to bring attention to the release of FIFA 19 and the start of the new FUT season. FIFA 19 will be released on September 28, 2018, for PS4, Xbox One, PC, and Switch, but can be played in advance.
What are player ratings anyway?
The player ratings in FIFA 19 determine how well players perform on the field. An important indicator is the overall rating, but individual stats like pace or shooting power are also decisive when choosing players for your team.
For the Ultimate Team mode, the first ratings are particularly interesting, as they are applied to the standard cards of players. The standard cards remain unchanged for months, if not the entire year, and are crucial to the FUT experience.
In Fallout 76, you can meet other players in the open world. But how many will be out and about on a map? Bethesda finally gives a clear answer.
As the first multiplayer game in the Fallout universe, Fallout 76 will give players the opportunity to explore the wastelands of West Virginia with other players and build settlements.
Many players wondered how many players will be out and about on a map in Fallout 76. At the announcement at E3, there was talk of about 24-32 players, but a final answer was not yet provided.
How many players are now out and about on a map? Is there enough space for solo players? We summarize the information gathered on reddit .
An average of one player per 1.65 km²
How many players will be out and about on a map? Fallout 76 will support 24 players per map, with whom you will share the considerable open space in the wasteland of West Virginia.
The wastelands of Fallout 76 are supposed to be approximately four times larger than the map of Fallout 4. Six players will thus occupy a map of Fallout 4. If you believe these calculations, the map of Fallout 76 should be 39.6 square kilometers in size. This means that you will encounter a player approximately every 1.65 km².
How much area does 1.65 km² represent? This distance is equivalent to about 231 football fields, which lie on average between you and the next player. Of course, players do not always move at the same distances, so you will sometimes encounter more or fewer players.
Later, the zones will be added, which players can irradiate with their nukes and thus create even higher level areas.
The levels of the enemies do not exactly match the player but only the respective area. In higher areas, a player of level 40 will encounter enemies of level 40-60. Enemies adapt to the player who first enters the area.
Is 24 players enough for you? Would you have preferred more or fewer players? Let us know in the comments.
Lone wolves will still be pleased, as the map likely offers enough space to keep away from others.
How large will the groups be? There will also be groups for up to four players. You will be able to fast travel to these groups at any time. This will simplify large-scale exploration and give you a greater range.
This way, you can easily scatter in all directions and teleport to the respective team member when a discovery occurs.
Can the numbers change in the future? Bethesda did not comment on the maximum number of players, but the group size might be increased on special servers later. For now, they want to wait and see.
The map will be divided into different regions
What is it with the regions? Initially, the game world is divided into six different regions, which are further divided into several level zones. The “Cranberry Bogs” are named, which probably hold the highest level zones and thus initially offer the greatest challenge for players.
Later, the zones will be added, which players can irradiate with their nukes and thus create even higher level areas.
The levels of the enemies do not exactly match the player but only the respective area. In higher areas, a player of level 40 will encounter enemies of level 40-60. Enemies adapt to the player who first enters the area.
Is 24 players enough for you? Would you have preferred more or fewer players? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
How does the big fall expansion “Forsaken” perform shortly after its launch in Destiny 2? Our author Sven shares his first impression after 6 hours.
On September 4, the Forsaken expansion for Destiny 2 launched. Both Bungie and many fans have high hopes for the fall add-on. After all, Forsaken is supposed to be the breakthrough for the critically acclaimed Destiny 2.
Because Destiny 2 is at a crossroads. For many fans, Forsaken represents the last chance they are giving the game. So much is at stake for Bungie and Destiny – possibly everything.
Our author Sven shares his first impressions of the new expansion.
Note: This is not a final review or test of the Forsaken add-on, but rather the personal first impression of our author.
Destiny 2: Forsaken – Started with skepticism and pleasantly surprised
As a huge Destiny fan, I started with many hopes and expectations but primarily with a large dose of skepticism into the new Forsaken expansion. The first impression really surprised me – positively.
Different game than just two weeks ago: Even with the Update 2.0.0, the preload for Forsaken, players could try out first features of the Forsaken add-on like the new weapon slot system or the sandbox changes.
Since September 4, the Forsaken package is now complete, and I have to say: Destiny 2 feels completely different to me since the launch than just two weeks ago.
Not just because a lot is new, but because the game does many things differently than just a few weeks ago – in my eyes, better.
What I’ve seen so far convinces me: With the launch of the expansion, I tried to gain as wide an impression of Forsaken as possible, and I played both the story and tried out numerous other activities and aspects of the game alongside.
What I have seen and experienced so far is undoubtedly convincing and makes me somewhat more optimistic that Forsaken could indeed become what many fans and players of Destiny 2 expected at launch.
Forsaken brings more depth
With Forsaken, Destiny 2 has noticeably more depth and much more to offer than it did not so long ago. I am currently playing intensively with one character and I have the feeling every day that I am merely scratching the surface of something very big – a feeling that I have never experienced in Destiny 2 before.
Also plenty to do outside the story: My goal is currently not to rush to a high level to be best prepared for the start of the raid – that too is a novelty for me in Destiny 2.
Because even aside from the story and the leveling process, I find so many exciting things around me that engage me that the ultimate pursuit of the highest possible power level and the raid takes a back seat for me initially.
New features enrich the game: I am looking forward to every legendary weapon or armor drop thanks to the return of Random Rolls. Every item is thoroughly inspected again. The old anticipation and excitement for good loot is definitely back for me – just like in the days of Destiny 1. Just because of this, many activities have become more exciting and attractive again.
Atmospheric locations: Furthermore, I have spent a lot of time reading the lore, which can now be found everywhere in the game world. The new area “Wirrbucht” has quickly become an explorer’s and collector’s paradise for me.
My first visit to the stages leading to the Sanctuary of the Awoken makes me eager for more. Also, some triumphs have already captivated me and give me even more to do alongside the usual activities.
The best Destiny story so far
Although the story is still not from an Oscar-winning drama, it is far better and more exciting than it has been in the Destiny series so far. Particularly, the hunt for the eight Barons and Uldren was a lot of fun for me and played out more enjoyably and varied than I expected.
Gambit is fun but worrisome
The new PvEvP mode Gambit has also captured my interest. While I was somewhat skeptical during the demo, the mode is a lot of fun in its full scope with the corresponding rewards.
The mode offers enormous tactical possibilities, especially in teams, and in my opinion, has tremendous addictive and fun potential. However, I do not perceive Gambit as the revolution per se in the shooter genre, as Bungie once touted it.
My concern: One problem I see with Gambit is the fact that established teams could eventually push out randomly assembled groups over time. When you currently go into battle against strong teams as a random player, you notice it faster and more intensely than in competitive PvP. As a solo player relying on random matchmaking, you quickly hit your limits there.
Because the Gambit mode offers numerous tactical nuances and possibilities, which coordinated squads can benefit from enormously and can thus completely destroy randomly assembled teams. Bungie would need to improve in my opinion – for example, in the form of a separate playlist for solo players.
The PvP has pulled me back
This is how I find the PvP: The PvP is fun again. With the random rolls and mods, numerous weapons can now be customized for specific play styles, which immensely contributes to my enjoyment of the game.
Also, I find the sandbox changes and the current time to kill overall successful and reasonable. The new weapon system completes my personal PvP experience. In short: Despite the currently broken matchmaking, I have never had as much fun in PvP as I do now.
Forsaken: Good start with a bitter aftertaste
The thorn sits deep: But as much as my first impression gives me hope, the disappointment over the first year of Destiny 2, the numerous unsuccessful rescue attempts, and the many broken promises runs deep.
Bungie has also promised a lot for Forsaken. And according to my first impression, the new expansion is delivering on almost every critical front.
Forsaken must now convince in the long run – that is what matters: Bungie is definitely on the right track with Forsaken. But whether the expansion can really save Destiny 2 – it’s still too early for such an assessment.
In the short term, the game has already convinced me after just a few hours. With Forsaken, Destiny 2 is already a very different experience for me. But whether this experience can also captivate in the long run – in my opinion, that will be the pivotal question.
Factors like endgame, long-term motivation, raid, content supply – all this will crystallize in the coming weeks and months. If Forsaken can also convince in these critical areas for many fans, then maybe we will finally get the game we have been longing for for a long time.
Is it worth buying Forsaken?
Many fans and potential interested parties are currently increasingly asking whether it is worth buying the Forsaken expansion. At the moment, I would give the following answer: It depends on what you hope for and expect from the game.
For short-term fun: I would already say yes to those who enjoy the gameplay and game mechanics of Destiny 2 and who want to invest a decent double-digit number of hours into a game and have short-term fun – especially if you are new to it.
For the long term: I would advise anyone who wants to play Destiny 2 regularly for a long time or even make it a hobby to wait the next 3-4 weeks. Then you should be able to adequately assess the other factors that will be crucial for the game in the long run.
Right at release, Battlefield 5 will offer 8 maps in multiplayer modes. We show you which ones they are.
Recently, the Battlefield 5 team released a detailed look at what to expect in the online shooter. The new trailer is over 6 minutes long and also presents the eight multiplayer maps that will be playable right at the start of BF 5. These include maps like Rotterdam or Narvik.
Here we give you an impression of the individual maps. The names are not all finalized yet, so we are using placeholders here.
Rotterdam
One of the 8 maps takes you to the bridges and canals of Rotterdam. The narrow alleys are excellent for close-range fights. In the process, you tear parts of the city apart and cause severe devastation with heavy equipment.
Battlefield also released a trailer for the destruction of Rotterdam:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This map is also set in Holland, like Rotterdam. Both maps belong to the Battle-of-Holland mission in the Grand Operations. On this map, pure chaos reigns as you fight in the remaining ruins of war.
DICE has already confirmed that the Devastation map was built with dynamic destruction elements. This means that parts of the map change during a match when they are bombed or shot at. This is intended to provide realistic gameplay.
Fields in France – Yellow Fields
In the new trailer, the soldier walks through yellow fields. The narrator tells us that these bloom on French soil. There is no official name for the map yet. YouTuber and Battlefield expert “Westie” named the map Yellow Fields.
Snow Mountain
After the fields in France, the trailer shows a snowy summit area. Fans call the map “Snow Mountain”.
In the overview of the map, one can see a central camp with houses, but also other smaller meeting points. If the map allows for aircraft, one should not feel too safe in the huts, as they make good targets for bomb attacks.
Narvik
Another “cool” map can be found with Narvik. The snow-covered landscape of Norway invites you to battle here. The map is inspired by the Battle of Narvik, which took place from April to June 1940.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
You can expect many houses here, where you can hide or spot enemies.
Hamada
The Hamada map is set in the region of North Africa. There are a total of 2 maps, along with Airfield.
Here you can expect a huge tank battle. The map is inspired by a strategic point between Libya and Egypt. The battle with vehicles is likely to be the focus here.
“Airfield” in North Africa
This is the second map set in North Africa. In contrast to the bright, sandy environment of Hamada, it appears darker and more destroyed here.
You see planes and burning, devastated hangars. YouTuber Westie aptly names the map “Airfield”.
Twisted Steel
When you fight on the Twisted-Steel map, you are outside of the narrow cities. Here, it’s the land side of France. You can expect wide fields and small forests.
On Twisted Steel, you will also find a massive bridge. DICE says this is the largest structure they have ever created for a Battlefield game. Attacking and capturing this bridge will likely require a high level of coordination.
With the new endgame content “Rift of Space and Time” for the MMORPG Bless Online, the development studio Neowiz has not done itself any favors. Fans are up in arms.
New endgame content is supposed to be well received, as it gives high-level players more to do. However, the introduction of “Rift of Space and Time” in Bless Online went horribly wrong.
More Endgame for Bless
What does the new content bring? “Rift of Space and Time” is a defense scenario for players level 45 and up, who must protect an artifact from wave after wave of enemies.
Played twice a week
Requires at least three players with a minimum level of 45
When the round starts, players activate the defense systems in the “Tower of Distorted Dimension”
Monsters will now attack from various directions and you must fend off each wave
As a reward, challenge points await, which can be exchanged at the “Bracelet Enhancement Material Merchant”
This is why the new content is not well received: The reactions of Bless players to the update are largely negative. Many do not understand how Neowiz can introduce new content while all the problems still plague the MMORPG.
“Really, Neowiz? First, improve the catastrophic performance before introducing new content so that it can be played at all,” says Lydhe in the comments on the update on Steam.
Many others share this opinion. In addition, the new content is not free of problems. If you die during battles, you can only revive by using the currency Lumena. This further fuels players’ anger.
Are there any positive voices? Not everyone sees the situation so negatively. Some are also happy about the content.
“First good content since launch. Now take care of the performance,” says Archen on Steam, for example.
In Fortnite: Battle Royale (PC, PS4, iOS, Android, Switch & Xbox One) there are new challenges in the event “High Stakes.” Among the rewards is a crowbar as a harvesting tool. How to get it is explained here.
How do you get the crowbar? The crowbar is a cool skin for the harvesting tool and fits perfectly with the robber theme of the “High Stakes” event. It is therefore part of the Bandit Set, which consists of the Wildcard Outfit, the money bag glider, and special sprays and fall animations.
If you want the crowbar, you have to complete all these tasks. Fortunately, the challenges are open to everyone. So you don’t need a Battle Pass and you also don’t have to buy any of the Wildcard skins.
However, you need to play the new game mode Heist to complete the three tasks.
Challenge 1 – Play 10 Heist Matches
What do you need to do? This task is a gift. You just need to finish 10 matches of the Heist mode in any way. As long as you don’t quit the game early, a round counts as played. Do this 10 times and you’ll have completed the task.
What do you get for it? As a reward for your efforts, you will receive 5,000 experience points.
Challenge 2 – Deal 500 Damage to Opponents Carrying a Jewel
What do you need to do? This task is less difficult than one might initially think. The safes with the llama jewels are always visible. And when a player picks up the jewel, they are exposed for 30 seconds for everyone on the map.
Then hunt down the jewel carrier and deal damage. It may take a while until you’ve done 500 damage, but if you play often enough, it should work. The damage does not have to be dealt in a single match.
What do you get for it? Here you’ll receive a spray logo featuring the four card symbols of the Wildcard skins as a reward.
Challenge 3 – Grab a Jewel in 5 Different Heist Matches
What do you need to do? This task requires a bit more skill. The safes are visible from the start, but they take a long time to open. Until then, someone has often already shot you. So it’s best to go as a team or try to kill a jewel carrier and steal their jewel.
Also, it’s not enough to collect jewels multiple times in one match. You need to complete it in five different games.
What do you get for it? Those who complete the challenge receive a fall animation that makes you drop money in bundles.
The Crowbar as the Final Reward of the Challenges
If you have completed all three tasks during the event, you will receive the crowbar as a thank you. This completes your bandit set.
How long can I do the challenges? The “High Stakes” event, which includes the Heist mode, is time-limited. However, it will last at least a week. It may even continue until the end of Season 5 on September 25.
Forsaken has introduced a completely new weapon type to Destiny 2 after years. Although she was initially skeptical, Micha now believes: The bow is the best thing that could happen to the shooter.
Why should Guardians pick up a bow when they have an arsenal full of powerful weapons at their disposal? Because this new weapon type is incredibly fun and feels great with Forsaken!
Only blue gear, but holds the bow like a pro.
Can a bow work in SciFi? At the first announcement of the new weapon category, I was skeptical whether a bow would even fit into a science fiction environment. After all, the Guardians have a vault full of powerful weapons and their Light, which they can use to unleash their massive abilities.
However, ever since Petra Venj handed me her legendary bow “No Turning Back”, no other primary weapon comes into consideration for me.
Bow brings a new gameplay experience to Destiny 2
Bow promotes a fluid playing style: It is immediately noticeable that the bow plays much smoother than other weapons. Loading, aiming, shooting, all happens in one go and quickly stays in memory after a brief adjustment period. This is also due to the intuitive controls.
The bow’s handling is incredibly simple: When you press the shoot button, a simple arrow is fired, but it doesn’t fly very far and doesn’t deal much damage. This shot is mainly suitable for short distances to stop approaching opponents.
However, if you hold down the shoot button, the bow is fully drawn. This results in a much stronger shot. If you keep the shoot button pressed, the arrow will be fired automatically after a while.
The bow also has a targeting mode, which is activated like with other weapons using the left trigger. However, the bow can also be comfortably fired “from the hip”.
Why the feedback and acoustics impress: As the developers announced during the presentation of the bow, they engaged with the real-world counterpart when implementing the weapon in Destiny 2. And you can really tell.
Anyone who has ever held a bow in real life will appreciate the handling of the Destiny 2 counterpart: The drawing of the bow does not happen instantly but takes its time. Players hear the creaking of the string and the glide of the metal arrow over the bow.
Players who have already dealt with bows in other games will immediately adapt to the flight trajectory of the projectiles. Others will likely need some time to assess the behavior of the flight.
Perfect at distance: The bow feels best at medium and long distances. The weapon can also be used with a quick shot in immediate surroundings. However, since the bow only has one shot at a time and reloading takes time, it is better to choose a different weapon at close range.
Because with some practice, the bow can be incredibly precisely fired even from the hip, Guardians gain more freedom of movement. This makes the entire fight more enjoyable and action-packed.
I currently use my bow together with a hand cannon and a grenade launcher, which is a lot of fun for me. Taking out individual enemies with the bow, eliminating incoming foes with the hand cannon, and mowing down groups with the grenade launcher.
Is it also a hit in PvP? I cannot say how the bow performs in PvP yet. Due to the TTK being reduced in the Crucible, the bow with only one shot and a long reload time would currently not be my first choice.
However, the exotic bow Wish-ender could be an alternative for stealth players: When using the targeting device with a fully drawn bow, enemies are marked behind walls. Additionally, multiple targets can be pierced. Wonderful for ambushing enemy Guardians behind walls.
The bow has already given me a new gameplay experience in Destiny 2. Because of all the fun I had with the new weapon type, the exotic bow Wish-ender has shot to the top of my personal loot wishlist.
A new Battle Royale game has been announced that aims to embellish the genre with some special features. Zeus Battlegrounds is free-to-play and is currently in a testing phase.
Zeus Battleground – a “divine” Battle Royale: The first images of Zeus are reminiscent of “SMITE meets Fortnite”. The game is being developed by Industry Games, a young company that was founded in 2013 with private funds.
What is Zeus Battlegrounds?
BR with special features: Zeus Battlegrounds is a free-to-play Battle Royale game where you fight with 100 players on a massive map to be the last one standing. It offers many typical BR genre features such as leaderboards, seasons, solo and team play with up to four players, and first and third-person perspectives.
To stand out from the flood of other Battle Royale games, Zeus Battlegrounds offers some special features. You will be sent to the map by Zeus himself as demigods to prove yourselves as victors in battle.
How can I play? Zeus Battlegrounds is currently in early access beta. PC players can participate in the beta by simply signing up on the official site for the beta test.
The next tests for Zeus Battlegrounds are:
Friday, September 7 from 7:00 PM until an undetermined time (Friday 10 A.M. PST)
Thursday, September 13 from 2:00 AM to 5:00 AM (Wednesday 5 P.M.-8 P.M. PST)
Friday, September 14 from 7:00 PM until an undetermined time (Friday 10 A.M. PST)
A final release date has not yet been established.
The community is divided: The reactions to the trailer of Zeus Battlegrounds on YouTube vary. Some people celebrate the idea of gods being featured in a Battle Royale. Others are fans of Greek mythology and find it a great setting.
Critics, however, argue that another Battle Royale is hitting the market. We also asked you back in March, if you are tired of the Battle Royale hype, and many responded with yes.
What do you think about Zeus Battlegrounds? Is the idea new enough to make Zeus Battlegrounds a good game? Or is the time for Battle Royales over?
Some time ago, alleged leaks about the upcoming content of Final Fantasy XIV were posted on the GameFAQs forums. The new trailer for the upcoming Patch 4.4 has confirmed some of these leaks: Are a new race and a new class coming soon to the MMORPG?
So far, leaks about new content in Final Fantasy XIV have been rather rare. Only once, shortly before the release of Stormblood, were data miners able to discover hints about the new, then still unannounced job “Samurai” in the code of Patch 3.5.
Trailer gives “old” leaks new credibility
What is the BluFever leak? In several posts on GameFAQs, the user BluFever spoke of content that would be implemented in Final Fantasy XIV in the near and distant future.
This includes new raid bosses, jobs, and even races that could be added in the next expansion.
So far, the leaks have been viewed with much skepticism by the community. However, this changed with the release of the trailer for Patch 4.4, which confirmed several claims made by BluFever.
Warning: This article contains possible spoilers about the story and upcoming content of FFXIV.
Previous leaks by BluFever
Leaks that were correct: Prior to the trailer for Patch 4.4, there were several statements made by BluFever that proved to be correct. Five months ago, he accurately predicted the following things about Patch 4.3 before they became public knowledge:
Name and nature of the Primae Tsukuyomi
The fact that players would be able to play as Alphinaud at the end of the 4.3 story
The identity of the person who would save Alphinaud at the end of the 4.3 story
The crossover event with Monster Hunter: World
All 4 bosses of Omega: Alphametrie were correctly stated
Patch 4.3 was released on April 21. BluFever’s posts about the content of the patch began on April 4.
Leaks that were incorrect: However, there were also some leaks from BluFever that have not proven to be accurate so far. These include the following statements:
Announcement of the Blue Mage job at E3 2018
The first boss of the dungeon “Compass of the Swallow” was, according to his statement, a Geomancer, which was not correct
So far, the credibility of the leaks weighs in favor of BluFever.
Leaks from the expansion: New jobs, Viera as a race
What else has been predicted? The leaks from BluFever go much further into the next expansion of Final Fantasy XIV.
The next three jobs will be Blue Mage, Dancer, and a Gunblade class that is exclusive to FFXIV.
The Blue Mage will be a “support melee fighter” capable of learning the abilities of Primals. The work on this job is practically finished.
Classic Blue Mage abilities like 1000 Needles, Bad Breath, and Bomb Toss will return
The upcoming expansion will feature two new races: Viera from Final Fantasy XII and a yet-to-be-revealed race
The job Geomancer, which many have been expecting, will not exist
The Ascians will play a very significant role in future updates
BluFever has also hinted that the Blue Mage job might even arrive before the expansion, as the “way it has been developed is very reminiscent of the Ninja,” which was also implemented between expansions. However, this is purely speculation on his part.
Data miners find further hints about the Blue Mage: BluFever is not the only source talking about the Blue Mage as a potential new job. About a month ago, data miners found the following lines in the game’s code:
This find is similar to the discovery of the Samurai job before the release of the Stormblood expansion. Back then, data miners had also found the names of the new jobs in the game’s code before they were officially announced at the Fan Festival in Europe.
Too good to be true
How likely are the leaks? Considering the accuracy of BluFever’s predictions, it is very likely that he could also be correct with his leaks regarding jobs and races.
The race of Viera is something that was almost implemented into the game once, and there are also concept arts from earlier art books of Final Fantasy XIV. The jobs of Blue Mage and Dancer are also highly sought after.
The developers of Final Fantasy XIV have previously responded to the community’s requests for new jobs multiple times. This is supported by the jobs Dark Knight, Red Mage, and Samurai.
It would therefore be reasonable to assume that the new expansion would also consider the community’s requests.
Always approach with a bit of skepticism: One should not take BluFever’s statements at face value, despite several confirmations. Especially the leaks regarding jobs and races sound too good to be true, as the community has been asking for them for a long time. It remains to be seen what information will be revealed at the upcoming Fan Festivals.
In the meantime, check out what awaits you in Patch 4.4: