FIFA 19: Prime Icons now available in SBCs – Get these legends

In FIFA 19 the first Prime Icon SBCs are now live. Get the legendary icons through SBCs or packs in Ultimate Team.

What are Prime Icons? Last year, the icons were one of the major innovations in the FIFA series. They are legendary players who are no longer active.

The special thing about the icons is that they receive three cards with different values. These reflect the different phases of their careers. The best of these cards are called “Prime Icons”.

FIFA 19 Prime Icons

The first 5 Prime Icons now in SBCs

These Prime Icons you can obtain: On October 15th, the first Prime Icon SBCs were activated in the game. You can now get five icons in their best form.

  • Fernando Hierro
FIFA 19 Prime Icon Fernando Hierro
  • Gennaro Gattuso
FIFA 19 Prime Icon Gennaro Gattuso
  • Jay-Jay Okocha
FIFA 19 Prime Icon Okocha
  • Marc Overmars
FIFA 19 Prime Icon Overmars
  • Lev Yashin
FIFA 19 Prime Icon Yashin

How to obtain the Prime Icons: There are three ways to get one of the coveted legend cards:

  • Packs: Like any other card, you can simply get the Prime Icon cards from packs. However, you’ll need a lot of luck. If you open some of the best packs in FIFA 19, you might at least increase the chances of getting an Icon card.
  • Transfer Market: You can also find the Prime Icons on the Transfer Market. However, the price for the legendary players is extremely high.
  • SBCs: All Prime Icons are also available through SBCs throughout the season. Currently, the Squad Building Challenge for the first Prime Icons is live. But it also requires a lot from you: In total, you must complete seven tasks, including exchanging a weaker icon that you already own with full teams of 84, 85, and 86 overall ratings. Therefore, the SBC also costs a lot of coins. You can earn coins through smart TOTW trading.
FIFA 19 Prime Icons SBC

Obtaining the icons for your team remains a colossal task. But it’s worth it: Besides their great stats, icons are also chemistry-neutral. That means you can use them in any team.

In total, there are 74 icons in FIFA 19 – more Prime Icons will follow soon. These are among the best players in the game. You can find more top players here:

More on the topic
These are the 10 best players in FIFA 19, the ratings Top 10
von Tom Rothstein
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. EA Sports

The bragging about overtime is blowing up Red Dead Redemption 2

Houser further explains that other employees are not forced to work so many hours a week:

“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”

The gaming community doesn’t think that’s cool

This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:

“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”

Red Dead Redemption 2 murder blood detail

On the /r/games subreddit, the reactions were also predominantly negative:

“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.

Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:

8yhxijiodds11
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”

User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”

Developers from the gaming industry are horrified

This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.

“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”

adrift vr game

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

More on the topic
Red Dead Redemption 2 – All info, features, and online mode
von Micha Deckert

On the /r/games subreddit, the reactions were also predominantly negative:

“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.

Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:

8yhxijiodds11
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”

User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”

Developers from the gaming industry are horrified

This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.

“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”

adrift vr game

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

Houser further explains that other employees are not forced to work so many hours a week:

“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”

The gaming community doesn’t think that’s cool

This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:

“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”

Red Dead Redemption 2 murder blood detail

On the /r/games subreddit, the reactions were also predominantly negative:

“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.

Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:

8yhxijiodds11
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”

User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”

Developers from the gaming industry are horrified

This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.

“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”

adrift vr game

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

The co-founder of Rockstar Games, Dan Houser, stated in an interview that the developers of Red Dead Redemption 2 had to work 100 hours a week multiple times a year. After a strong backlash from the gaming community, Houser is now backtracking. 

What happened? In an interview with Vulture.com, Dan Houser mentioned that he and other employees of Rockstar Games worked about 100 hours a week to finish Red Dead Redemption 2 on time.

It is a phenomenon known in the gaming industry as “crunching.” This refers to the time just before a game’s release when many employees have to put in massive overtime. It is a well-known problem in the gaming industry and is often criticized because it has previously led to the deaths of developers due to exhaustion.

At Rockstar, it is not the first time that crunching has occurred.

Red Dead Redemption 2 gun fire

Houser makes a new statement: This statement from Houser did not sit well with the gaming community and other developers. After harsh criticism, the co-founder of Rockstar Games is now backtracking. With a new statement, he clarifies that he was only referring to the Senior Writer Team of Rockstar:

“We always do this, three weeks of intense work when we are finishing everything. Three weeks, not three years. […] We need this time to review and finalize everything.”

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

On the /r/games subreddit, the reactions were also predominantly negative:

“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.

Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:

8yhxijiodds11
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”

User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”

Developers from the gaming industry are horrified

This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.

“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”

adrift vr game

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

Houser further explains that other employees are not forced to work so many hours a week:

“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”

The gaming community doesn’t think that’s cool

This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:

“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”

Red Dead Redemption 2 murder blood detail

On the /r/games subreddit, the reactions were also predominantly negative:

“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.

Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:

8yhxijiodds11
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”

User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”

Developers from the gaming industry are horrified

This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.

“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”

adrift vr game

The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”

This is an AI-powered translation. Some inaccuracies might exist.

Crazy bug in Warframe fulfills long-standing player wish

The game simply sent his Warframe into space. Without an Archwing, but running on an invisible ground.

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A journalist from Eurogamer recreated this in the embedded video.

This is how the space level went without wings:  The player was able to walk through the space level completely without an Archwing, jumping, shooting, and sliding around. Unfortunately, there was no way to change altitude. Therefore, he was doomed to stroll around on an invisible, flat surface at the lower level edge.

Fans wanted this for a long time, but not like this: Curiously, such space excursions have long been the dream of many Warframe players. Because the Archwing is too static and linear for many fans.

warframe5
Excalibur takes on a giant Fomorian battleship of the Grineer

You only zoom through fairly linear levels, instead of enjoying the otherwise dynamic Space Ninja gameplay of Warframe in space.

If you could navigate in space as agile as in the other Warframe levels, it would be a better experience for many fans. They just need to find a way to change altitude.

Anyone who wants to try the “spacewalk” can currently just start the space mission on Earth without having an Archwing. Have fun!

Space battles as hope: For space fans, further goodies are announced in 2019:

warframe1

What happened in Warframe? A player intended to complete all missions in Warframe in the area of the Old Earth. He had finished everything except for the Archwing mission. These are missions where you zoom through space with a powered jetpack shooting down enemies.

Space mission without a vehicle? However, the player hadn’t unlocked the vehicle yet. Unfortunately, you only get the Archwing after a rather lengthy mission chain. But the player was optimistic and simply clicked on the button to start the Archwing mission.

What could possibly happen?

Strolling in Space

Bug allows spacewalk: The player was quite astonished when the mission started anyway. He initially expected to receive a placeholder Archwing, but nothing of the sort happened.

The game simply sent his Warframe into space. Without an Archwing, but running on an invisible ground.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

A journalist from Eurogamer recreated this in the embedded video.

This is how the space level went without wings:  The player was able to walk through the space level completely without an Archwing, jumping, shooting, and sliding around. Unfortunately, there was no way to change altitude. Therefore, he was doomed to stroll around on an invisible, flat surface at the lower level edge.

Fans wanted this for a long time, but not like this: Curiously, such space excursions have long been the dream of many Warframe players. Because the Archwing is too static and linear for many fans.

warframe5
Excalibur takes on a giant Fomorian battleship of the Grineer

You only zoom through fairly linear levels, instead of enjoying the otherwise dynamic Space Ninja gameplay of Warframe in space.

If you could navigate in space as agile as in the other Warframe levels, it would be a better experience for many fans. They just need to find a way to change altitude.

Anyone who wants to try the “spacewalk” can currently just start the space mission on Earth without having an Archwing. Have fun!

Space battles as hope: For space fans, further goodies are announced in 2019:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Elite Dangerous is getting the biggest update of the year, fans are excited

With Beyond: Chapter Four, the biggest update of the year for the space online game Elite: Dangerous is on the way. Soon you will be able to play in a beta.

With the major update, not only new features are introduced, but also core game mechanics of Elite: Dangerous are being revised.

The largest update yet

What does Beyond: Chapter Four bring? The new, large update introduces a series of changes and innovations that should make the online game even more enjoyable. Beyond is a series of updates that gradually introduce many improvements to the game.

  • Analysis Mode: With the improved “Exploration Discovery Scanner” and “Detailed Discovery Scanner,” you will gain new opportunities to explore the galaxy. You will discover celestial bodies and phenomena, as well as mysterious signals. This makes exploring space even more interesting, and you will receive more valuable rewards. Additionally, you can deploy probes on planetary surfaces to discover interesting areas.
Elite_Dangerous Scan
  • Redesign of Mining: With new tools and options and in conjunction with the analysis mode, it will be even more interesting and especially profitable for you to blow up asteroids and search for resources there.
  • Joining Squadrons: The multiplayer aspect of Elite: Dangerous receives more attention. It is possible for you to join up in squadrons to work together on community goals. This gets you places in the weekly leaderboards. For team communication, you will use chat channels and a new web portal through which you manage your squadron.
  • Other innovations: Additionally, the update introduces optimizations, visual improvements, background simulation updates, new ships, and changes to the cockpit interface.
Elite Dangerous Beyond Chapter 2 3

Fans are already excited

When does Beyond: Chapter Four come out? There is no exact release date yet. However, a beta for the PC version of Elite: Dangerous starts on October 30. The final version will then be released for free for PC, PS4, and Xbox One.

This is how fans are reacting: There has been active discussion within the community about the major update. Fans are excited about the new content but also want to know more about how the announced game mechanics will work and how they will integrate into the gameplay.

More on the topic
Content in Elite: Dangerous ist unendlich, Spieler zeigen warum
von Jürgen Horn

rocket surgery writes on PC Gamer: “I’m glad the developers took a year for their “Operation Health” and provided the game with many really needed adjustments and free features.”

WR3ND in the official forum says: “I am a little concerned about the discovery process and what that means for me on DW2 in finding interesting systems along the way. Other than that, the content seems quite compelling.”

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

The Division 2 has 6 regions – Here is the complete map

The online shooter The Division 2 will take place in Washington D.C., the capital of the United States. Now there are images of the complete map, including the different areas of the city. 

The Division 2 moves the setting from the wintry New York to the midsummer Washington D.C. and aims to provide players with a believable game world. We have now gotten a glimpse of the entire map from the Ubiday in Japan.

division 2 map

The 6 different areas of D.C.

Unlike the first part, Washington D.C. is not only divided into individual neighborhoods or blocks, but also by the theme of each area. The greater variety is intended to make the city a main character in The Division 2.

These are the different regions in The Division 2: 

  • Suburbs: This area is marked in yellow. Here are the houses of the upper class, many of whom had to leave their belongings behind. Here, one can see in the houses how people had to flee in a hurry.
  • Commercial Areas: These areas are marked in purple. In these parts of the city, there are malls, supermarkets, and all other types of stores. These have been particularly hard hit by looting.
  • Historic Districts: These extend through a large part of the map. Here you can find historic buildings like the Lincoln Memorial and former institutions that also played a role during the catastrophe.
  • Government District: In these, blue-marked, neighborhoods lie the buildings of the US government, such as the White House.
  • Residential Areas: The red part of the map represents the residential areas. Visually, this area is closest to Manhattan. Here, many residents tried to barricade themselves in their apartments.
  • Nature: Washington D.C. also has forests and jungle-like areas to offer. These are marked in green on the map.

As the map shows, a few regions stretch across the map; they are not strictly separated.

the division 2 residential


What else do we know about the open world? Although the map may not look like it, the map of The Division 2 will be approximately 20% larger than the predecessor. Streets and buildings correspond to a 1:1 scale.

There are supposed to be various settlements of civilians and hostile factions that also fight each other.

You can watch the entire presentation from the Ubiday in Japan in this video. It is in English and Japanese.

https://www.youtube.com/watch?v=FUNK353uqAg&feature=youtu.be

By the way, other cities were also considered for The Division 2. However, they decided against options like New Orleans.

What do you think of the map? Are you looking forward to the new setting?

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This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Update 6.10 thicker than expected – Patch notes in English

Today there is an update for Fortnite. We are looking at the patch notes in German and seeing: There are indeed significantly more features than expected.

The update today brings quite a lot of new things to Fortnite. There are some features that we have known for a while that Epic has been working on. From today, players with a PS4 Pro and a 4k TV will be able to see the game in 1440p instead of 1080p.

Furthermore, small objects should no longer prevent trap placements.

Highlights of Patch Notes 6.10 for Fortnite Battle Royale

Change to Disco Dominance: In the game mode, there are now fewer bandages and no common weapons (gray) anymore. Additionally, the “side dance floors” are supposed to move closer to the storm edge, and the maximum respawn distance decreases.

Disco Dominance Fortnite

Change to Items:

  • Currently, the Backpack is disabled, which is why the drop rate of the smaller backpack is increased from 3.05% to 4.89%
  • The guided missile will no longer fly in the wrong direction
  • And weapon equip animation will no longer be skipped if someone is simultaneously sprinting and aiming
    fortnite-quad-ramme

New Vehicle: The Quad Ram is coming, it accommodates 2 players. The Quad Ram collects boost while driving, and this boost can then be ignited by pressing a button and ramming buildings. Additionally, players can be rammed and pushed away.

The Quad Ram can also take off and glide through the air when boosted over a cliff or a ram.

Controller Players Celebrate This Change

Many More Controller Settings: In the “Edit Controls” window, there are significantly more options, so you can now separate changes to combat controls from those to building controls. Furthermore, you can set the controller sensitivity for building mode in the options menu.

This change is currently being enthusiastically celebrated by fans. “Epic has delivered,” it is said on reddit.

Play me the Song of Victory: When a player achieves an epic victory, the music they selected in the locker will play.

Fortnite Tournaments

Online Tournaments for Everyone Coming to Fortnite

Tournaments are Coming: In the new Event tab, there is the tournament feature. Players should find a series of online tournaments here in which anyone can participate. Here players can earn points over several hours while participating in a tournament.

Players will compete in a match against other participants with similar points. Each new tournament starts with 0 points and players start from scratch.

As a reward, “golden awards” await. In the future, Epic Games is also promising “prizes.” They plan to expand the system.

This is how you stay updated on Fortnite: You can find even more news, stories, and guides about Fortnite on our Facebook page dedicated solely to Fortnite and its spinoff Battle Royale!

Rattenkönig
Rattenkönig

Highlights of Patch Notes 6.10 for “Save the World”

New Power Level Restriction: When you are in a group, it depends on whether the group is set to “Public” or “Private.” In “Public,” the power level of the weakest member of your group counts. In “Private,” the level of your group leader counts. This change has been introduced here on MeinMMO.

The aim of the changes is to prevent weaker players from sneaking into missions and being carried by other, unfamiliar teammates.

All Plankerton missions have a minimum requirement.

New Mission Type “Beta Storms”: These are new limited-time missions. It begins with “Data Acquisition” – an external storm approaches the mission object. This makes the playing field gradually smaller.

The mission lasts 20 minutes. This special beta storm is in the game until 6.20. After that, further mission types are to be tested.

Totengräber
Totengräber

Weapons in the Shop:

  • The Rattenkönig is an assault rifle – a semi-automatic shotgun that fires hefty bullets.
  • The Grave Digger Assault Rifle fires medium ammunition and deals high damage.

No More Duplicate Mythic Leaders: Additionally, duplicate avoidance among mythic survivors is active.

When Fortnite: Save the World could become free, we outlined in this article:

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9 Months of Story at Fortnite is Coming Down to One Thing
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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Epic Games

Call of Duty: Black Ops 4 has a massive dog problem

A special four-legged friend causes a mix of fear, frustration, and sympathy among players in the multiplayer of Call of Duty: Black Ops 4. The new Call of Duty currently has a massive dog problem.

The specialist Nomad can unleash a combat dog on the enemies in Call of Duty: Black Ops 4. However, this very four-legged friend is currently heating up the emotions of the players. It feels terrible to be torn to pieces by the dog, but killing the dog feels even worse.

A dog drives Black Ops 4 players crazy

How does one get the dog? Dogs have existed in Call of Duty as a score streak before. In the multiplayer of Black Ops 4, it is Nomad’s special ability, so you do not need to be on a kill streak to deploy the dog in Black Ops 4. Accordingly, you often face the four-legged friend in multiplayer matches – even when the opposing team is being completely dominated.

cod blops 4 dog 2

This is how the dog causes trouble: The integration of the dog into the game currently feels far from optimal. Particularly the fact that you need considerable amounts of ammunition to take down the beast causes frustration and anger. The dog is like a sponge for bullets. Some players have already remarked that they would like to have armor like the dog – it is probably the best in the game.

Additionally, the dog is smaller than an opponent and can often only be spotted late – often too late. Because once the four-legged friend gets close to you, it’s basically over.

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There is also sympathy for the dog: Nevertheless, some players find it hard to send the killing machine to the virtual doggy heaven – and not just because the dog is a bullet sponge. The whimpering sound the dog makes when it dies is truly heart-wrenching and makes it hard for some dog lovers among the players.

cod blops 4 dog

It almost feels like the developers tried to create an emotional barrier here. The dog is one of the biggest threats in multiplayer, but when you eliminate this threat, you apparently should feel as bad as possible.

A fan humorously remarked in a discussion on Reddit: “Shoot a rocket launcher at it – that helps drown out the sound.”

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cod blops 4 dog strategy

This is how players are currently solving the dog problem: You can only partially defend against the combat dog. However, even killing the dog is difficult for some players. Therefore, a widely adopted solution in the community is:

Players often see no other option but to resign themselves to their fate. Only a few manage to take down the dog or escape from it with a lot of luck before it leaps at their throat.

How can Treyarch solve the dog problem? Almost all fans agree that something must change regarding the current state of the Nomad dog. Many players believe that a significant intervention is not even necessary.

Only the health points or the armor of the dog need to be reduced – and for animal lovers, the sound when dying. This way, it would still remain an effective weapon and could secure some extra kills. But as an opponent, players would have a fair chance to defend themselves against this killing machine. The developers definitely need to improve on this in the future.

More on the topic
CoD: Black Ops 4 deceives you into thinking you are better than you are
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Do you prefer Blackout over the regular multiplayer? Then you might be interested in the following:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Polygon

Pokémon GO: Metagross’ attack for Community Day confirmed

Niantic has confirmed the exclusive move of Metagross for the Community Day in October in Pokémon GO 

Community Day with Beldum: In just a few days, on October 21, the new Community Day will take place. This time, the day revolves around the Steel/Psychic Pokémon Beldum from the 3rd generation. The evolution Metagross can  learn the special Steel move Meteor Mash on this day.

Metagross can learn Meteor Mash

Niantic usually waits some time before announcing the special move. It is always revealed just before the Community Day. However, data miners found early first hints about the Meteor Mash move.

Can be learned even after Community Day: This time, players can also teach the special move to the Pokémon even after the three hours of the Community Day. Up to one hour after the event ends, Beldum can learn the move Meteor Mash upon evolving into Metagross. Until now, players had to evolve the event Pokémon during the three event hours to learn the exclusive move.

Pokémon GO Community Day Beldum

What can the new move do? Meteor Mash is a charged move with two bars.

The community speculates: The move will make Metagross better. The best moveset of Metagross so far was Bullet Punch and Flash Cannon for Steel type. This could be replaced by the new move Meteor Mash.

With the moveset Bullet Punch and Meteor Mash, Metagross will be a good all-rounder.

Information about Community Day

Shiny Metagross Pokemon GO
Shiny Beldum, Metang and Metagross – Source: Pokémon Blog

When does the Community Day start? The Community Day starts on Sunday, October 21, at 11 AM and runs for three hours. Players can still use the hour afterwards to evolve to Metagross.

The date for the Community Day in November has also been set. 

What bonuses are there? Beldum will spawn everywhere. It is the special Pokémon of the day. The lure modules will last three hours again, and trainers only need to walk a quarter of the distance to hatch eggs.

Shiny Beldum? As in previous Community Days, trainers will likely have the chance to obtain the shiny form of the event Pokémon.

Are you excited for the upcoming Community Day? Or are you busy waiting like these trainers for Generation 4 in Pokémon GO?

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1 Just Survive is not dead – Rescue at the last minute

Daybreak Games announced in the summer that the survival variant of the zombie online game H1Z1 titled “Just Survive” would be shut down. However, the developer studio has now reconsidered.

Originally, the doors of H1Z1: Just Survive were supposed to close this month. Apparently, the financial boost from NantWorks has ensured that the title can continue to be operated – at least for now.

H1Z1

The End of H1Z1: Just Survive Was Not an End

Why was H1Z1: Just Survive to be shut down? The player numbers kept declining until the developers could no longer maintain operations.

When were the servers supposed to be shut down? The end of the online game was planned for October 24 at 8 PM.

An Interesting Change of Mind

What has happened now? In a Twitch livestream, Jace Hall from Daybreak Games explained that H1Z1: Just Survive has survived. It will continue to be operated, but for the time being, it is only in maintenance mode. Subsequently, the game is to be further developed together with the community to eventually – perhaps – become a full-fledged game mode for Z1.

Z1 is the new name for the significantly more successful battle royale variant of H1Z1. However, Daybreak is still in talks with NantWorks regarding this. For now, Just Survive is saved.

H1Z1

“Today, Just Survive has survived,” Jace Hall explained. “It is coming home. We are all a community and we will all work together. This will require time and a lot of effort, but we believe that the full potential can be realized.”

How did the change of mind come about? Through a deal with the corporation NantWorks, Daybreak Games was able to obtain fresh capital. The two companies are working together on a big gaming future. And here, H1Z1: Just Survive could also play a role. Through talks, the game has at least been saved for now.

How do the fans react? The players are somewhat skeptical. On the one hand, the deal is not yet finalized. Even though the shutdown of the game is currently not happening, this does not mean that it will actually become a long-term planned game mode for Z1. Moreover, many are wondering what makes Just Survive better than other survival games and what justifies its rescue.

Samhael on MMORPG.com writes, for example: “A question to the developers: Why? In a market that is saturated with battle royale games and survival games, how does Just Survive stand out?”

Wilhelm Arcturus comments on MMOFallout.com: “Yes, it will not be shut down… maybe… because there might be a deal. But there is none yet, so it will only be set to maintenance mode… until everything is settled.”

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Hearthstone nerfs today 3 of its most annoying cards

Three cards from Hearthstone are being nerfed. Blizzard reacts to the current meta and even introduces a change to the “wild” game mode.

From time to time, Blizzard realizes after the release of a card that it is too strong and makes a Hearthstone match not more exciting, but rather boring, when combined with other cards. Sometimes this realization takes a bit longer. With a new patch, Blizzard has now significantly weakened three annoying cards from Hearthstone.

The affected cards are:

  • Gigglemancer
  • Aviana
  • Manawyrm
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The nerfs to Gigglemancer: The Gigglemancer is a new card from Dr. Boom’s Secret Lab. A neutral servant that has 2 attack and 1 health for 5 mana, but also summons 2 Spotters with Divine Shield and stats of 1/2. It is now found in almost every deck.

Hearthstone Gigglemancer Nerf

Its influence is too strong, which is why its mana cost is increased from 5 to 7. Even then, it can still be played alongside the Blood Knight – a popular combo.

The nerfs to Aviana: Aviana is a card from “The Grand Tournament” and is now only seen in the wild game mode. Its mana cost is raised from 9 to 10. It reduces the costs of all other Druid servants on the battlefield to 1.

Hearthstone Aviana Nerf

With this change, players can no longer play Aviana and Kun the Forgotten King in the same turn – at least not without the help of other cards, like the Coin or Innervate. Decks with this combination remain playable, they just require one more card to trigger the combo.

The nerf to the Manawyrm: The Manawyrm is an “Evergreen” card of the Mage. With its stats of 1/3 and a cost of 1 mana, the Manawyrm was not only very cheap but could also be easily buffed.

Hearthstone Manawyrm Nerf

Through combinations with things like the Coin and Arcane Missiles, the Wyrm grew faster without enemies being able to counter. Therefore, the Wyrm is nerfed and its mana cost doubled – it now costs 2 mana instead of 1 mana.

In America, the changes are already live, and in our region, they will be activated throughout the day.

Do you already know the new standard cards?

What do you think of these changes to the cards? Are they good and reasonable? Or does Blizzard ruin your favorite deck with them?

If you’re considering a BlizzCon ticket, you actually get that sweetened with card packs …

This is an AI-powered translation. Some inaccuracies might exist.

Seht, wie Destiny 2 das Halloween-Event Festival der Verlorenen feiert

In Destiny 2 the Halloween event Festival of the Lost is happening for the first time. With its own trailer, Bungie builds up the excitement just before the launch. 

The Festival of the Lost is held in honor of fallen Guardians. The survivors in the Tower and the Last City commemorate their loved ones. What Guardians can look forward to during this celebration over the next few weeks has now been presented by Bungie in a trailer.

d2 fotl 2

What does the trailer show? In addition to the festively decorated Tower and the characteristic event masks, there’s a look at the new activity Haunted Forest as well as some event-specific items like emotes, sparrows, armor pieces, or the new auto rifle.

In addition, Bungie reiterates the key features of the event:

  • New Festival Triumphs
  • New activity Haunted Forest
  • Exclusive spooky story auto rifle
  • Double glimmer engram drops
  • A new questline and bounties
  • A puzzle at the end of the festival

The Festival of the Lost kicks off on October 16 with the Weekly Reset. Detailed information can be found here: The Festival of the Lost is coming to Destiny 2 – All information about the event

By the way: Simultaneously with the start of the festival, the improved Iron Banner will also begin. Furthermore, the Forsaken expansion includes both Year 1 DLCs for Destiny 2, which are needed to play Forsaken.

Are you looking forward to the Festival of The Lost? Or do you find such events uninteresting?

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Servers down for maintenance – Update brings Quad-Ram today

The new update 6.10 will bring new content to Fortnite today, on October 16. The servers will be offline on all platforms (PC/Mac, Xbox One, PS4, Switch, iOS, Android). When are the servers down and when will Fortnite be playable again?

First “major” patch since the start of Season 6: The new Season 6 has already been running for a few weeks. Time for the first major update, which will bring new content. As usual, you will have to endure a server downtime.

Fortnite servers going offline – When will they be back online?

When do maintenance work start? At 9:30 AM German time, matchmaking in the game will be disabled. Starting at 10:00 AM, you will be kicked out of all activities and the servers will enter maintenance mode.

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When will the Fortnite servers be back online? If everything goes according to plan, you should be able to join again between 12 and 1 PM at the latest. Epic will also have patch notes available at the start of the downtime, which you can read as usual in a timely manner on MeinMMO.

Fortnite Gifts Title

What does update 6.10 bring for Fortnite: Battle Royale? If you like to take down other buildings, you will receive another toy from Epic after the Quad Rocket Launcher: The Quad RAM. This bulldozer-like vehicle can be used offensively to destroy enemy structures.

Will there be the possibility to gift skins? Dataminers have found out that it will soon be possible to gift skins. However, it is not known if and when this feature will actually come. But who knows, maybe Epic will introduce the feature today.

fortnite-grabraeuber

What does update 6.10 bring for the Save the World mode?  According to a Reddit post from Epic, players can look forward to the return of the legendary automatic rifle, Grabber. This weapon was already available last year during the Halloween event. More details will be announced with the patch notes.

Are you looking forward to the update and the new bulldozer?

Update 10:17 AM: The patch notes are now available. And the update is significantly larger than expected:

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Pokémon GO: Trainers are eager for Generation 4, Niantic keeps them waiting

Many are currently waiting for a release of Generation 4 in Pokémon GO. A countdown indicates a soon release of the fourth generation. In the meantime, strange things are happening in the live version of Pokémon GO around a WP update and potions.

On Monday evening, trainers stared anxiously at the notifications on their smartphones. They are waiting for a release of Generation 4, as speculations point to a launch.

So far, there have been some early signs of WP changes, but that did not last long.

Generation 4 – When does it start?

Meanwhile, the important sprites and models of the 4th generation are in the code of Pokémon GO. This means that Niantic just has to flip the switch to release the monsters of the Sinnoh region.

Countdown indicates release: In the last days, Niantic introduced the first Pokémon of the Sinnoh region on Twitter. These were the starters Piplup, Chimchar, and Turtwig.

The special thing about the introduction was that Niantic presented the monsters in the PokéDex order from place 3 to place 1. Trainers clearly saw a countdown for “3, 2, 1 – Release!” This theory quickly gained popularity and spread throughout the community.

Generation-4-pokemon

Why all trainers are waiting now: After this countdown, the release of the 4th generation was supposed to happen today, on Monday, October 15th. As usual, at the event start time of 10 PM, trainers were anxiously awaiting the announcement for the 4th generation. However, this has not yet been made (as of 10:50 PM).

When will the release come? Everyone is now eagerly waiting for the announcement from Niantic. When the 4th generation will be released is still unclear. Niantic has not yet announced a date for it. But you will hear from us as soon as there is something new.

So keep an eye on our Facebook page for Pokémon GO to be quickly informed about the 4th generation.

Short update on WP – Trainers wasted potions

At around 9 PM on Monday evening, there were initial signs of a major update. Niantic changed the battle points of the Pokémon. The WP update in Pokémon GO caused confusion. The developers already announced this re-balancing.

What was changed? Many WP of the Pokémon from Pokémon GO were adjusted. This caused some monsters to appear stronger while others appeared weaker.

This was the problem with the change: At the same time, many Pokémon lost hit points. Trainers were astonished as they flipped through their collection and saw that almost every Pokémon looked “injured” because hit points were missing.

Pokémon GO Heiteira Title 5

Some used potions: Many trainers quickly turned to their potions to refill the HP of their favorites. However, these potions were likely wasted, as Niantic soon reverted the WP update and at the same time refilled the hit points of the Pokémon.

Preparation for Generation 4:

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite sues large YouTuber for allegedly selling cheats

The developer of Fortnite, Epic Games, has filed a lawsuit against a YouTuber and his partner for allegedly violating copyright provisions. It involves cheating or magical powers – both sides see it a bit differently.

This YouTuber is suing Epic Games:

  • Brandon Lucas (22), also known as Golden Modz. He has 1.7 million subscribers on YouTube – so he is a relatively big fish
  • and Colton Conter (“Excentric”), his partner – he appears more often in these videos

These are magical powers, not cheats

What does Golden Modz do? As TorrentFreak knows, Golden Modz is known for showcasing cheats for Fortnite and GTA 5, which he markets as “magical powers” and then sells on his own websites.

According to Torrentfreak, he says things like: “At the end of the stream, I will be giving away three months full of magical powers for Fortnite. Definitely no cheats – wink, wink – These are magical powers, okay?”

Golden-Modz-YouTube
YouTuber Golden Modz, Source: YouTube

This is what Epic Games accuses the two of:  Lucas is accused of distributing cheats via YouTube and selling them through his websites goldengodz.com and gtagods.com. He regularly promotes these sites in his videos. The co-defendant Conter is said to have appeared in the videos.

Lucas operates these sites and sells cheats and accounts for his personal gain. He shows videos of people using these cheats for the same reasons. His revenues are unlawfully acquired and occur at the expense of Epic Games and the community.

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Cheating to “win” – trolling to earn money

Epic says the defendants created these cheats by injecting code into the game “Fortnite”. The product is copyright protected.

In videos, the defendants sometimes played in duos or squads and joked about the magical powers with which they can kill dozens of opponents in Fortnite and “win” the game. Epic refers to this as “trolling”.

Fortnite-Golden-Modz
A selection of the last 6 videos from the defendant’s channel.

Through their behavior, they violated the “Digital Millennium Copyright Act”, breached the contract, and unlawfully interfered with Epic Games’ business.

The lawsuit can be seen here (via Torrentfreak). The lawsuit was filed in North Carolina.

YouTuber expected to be sued, made video about it

How did the lawsuit come about? Before the lawsuit, Lucas received 9 strikes from Epic Games on his YouTube videos.

The videos are blocked after a strike. However, one can choose to contest these strikes.

Fortnite-Strikes

Lucas declared his innocence in a video from September 22nd, titled “I am getting sued by Fortnite …”  (via YouTube)

In the video, Lucas says he doesn’t see how his behavior could cause trouble when others do the same: They also released leaks and hacks. He feels discriminated against by Epic Games. He is just a boy making YouTube videos. A lot of people enjoy them.

Therefore, he filed an appeal against the 9 strikes that Epic Games raised against his videos.

fortnite-rocker-titel

In the video, Lucas said he could probably be sued for contesting the strikes. But he cannot understand this, since so many others are also uploading such content. Lucas also makes arrangements in the video for what would happen if they shut down his channel.

This is how he reacts to the lawsuit: But apparently he was still surprised by the actual lawsuit.

https://twitter.com/Golden_Modz/status/1051644683217248256

In response to the actual lawsuit, Lucas first alerted Keemstar, the well-known “Drama” king of YouTube. He said on Twitter that anyone wanting to publish this story should contact him.

This is what it’s about: The process of a copyright strike on YouTube works as follows:

  • The person who sees their rights violated issues a strike. They report the video to YouTube. Subsequently, the video is initially blocked
  • The “recipient” of the strike has the option to accept it or contest it
  • If he contests, the plaintiff can choose to accept that or can assert his alleged claim in court and sue

If one contests strikes on YouTube, there is indeed a real chance of being sued.

Fortnite Heumann Titel

This is what Epic Games demands:

  • The defendants should hand over their profits
  • They should pay Epic Games compensation, as well as cover legal and court costs
  • And they should be permanently prevented from repeating such behavior

This is what Epic aims to achieve with the lawsuit: Epic is probably less concerned with filling its own pockets with damages, but more about creating a deterrent effect and setting an example. Similar lawsuits have arisen before – the first ones as early as 2017. In similar cases, Epic Games has reached out-of-court settlements with the defendants.

This is how you stay updated on Fortnite: Find even more news, stories, and guides about Fortnite on our Facebook page, which is dedicated solely to Fortnite and its Battle Royale spin-off!

We have already followed a particularly obscure case here:

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Source(s):
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Check out on MeinMMO-Live how Leya is playing the new MMORPG Hit MapleStory 2

Today, our author Leya will be playing MapleStory 2 live at 8 PM (October 15). The cuddly anime MMORPG has become a hit on Steam and is mostly positively rated by players.

You are warmly invited to visit our streaming channel MAX and experience the colorful 3D world of MapleStory 2 here. The game took Steam by storm and has over 42,000 players. The social aspects and the diverse options for creative housing are especially praised. The stream takes place as part of our MeinMMO-Live program.

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What will we show in the stream? Join me, Leya, for a casual Let’s Play. I will create a new character with you and embark on beginner quests together. Feel free to help me decide which class and appearance the character should have. I will also gladly accept suggestions in the chat on what to explore together in the stream.

When is the stream? Today, on October 15, from 8 PM to approximately 10 PM. A small extension is not out of the question.

Watch the VOD of the stream here

We have embedded the VOD of MeinMMO-Live here, as the stream has already taken place.

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Today from 8 PM at MAX: Maplestory 2 with Leya – Mein-MMO Live from MONSTERSANDEXPLOSIONS on www.twitch.tv

What is Max? “MAX” stands for Monsters & Explosions and is a collaborative project of our live streaming channel from GameStar, GamePro, IGN, Nerdkultur, and Mein-MMO.

While waiting for the stream to start, here is some reading material to pass the time:

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These loadouts are used by professionals in the multiplayer of CoD: Black Ops 4

For the multiplayer mode of Call of Duty: Black Ops 4, you can create a custom loadout. But what should be considered? Which weapons are worth it? Two pros will reveal it to you!

The two pro gamers Apathy and Attach explain their current loadouts for the traditional multiplayer of Black Ops 4 in their videos and give valuable tips on weapons, attachments, equipment, and perks for your own creations.

Tips from Apathy: This pro gamer is the current world champion and has been among the top players in previous Black Ops games. In the video embedded above, he shows how to optimally handle assault rifles – even though he is actually more of an SMG player.

According to him, the Vapr and Maddox are good hybrids between submachine guns and assault rifles. For pure SMG gameplay, he recommends the Saug.

Call of Duty Black Ops 4 Ballern Waffe Titel

For other equipment in the gear slot, he recommends Stim instead of armor.

Tips from Attach: This pro focuses more on SMGs in his video embedded here in public games and recommends assault rifles more for the competitive mode.

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For SMGs, he recommends the Spitfire and the MX-9. For assault rifles, he uses the ICR, Vapr, and Maddox in his respective classes, as they are very dominant in competitive play.

Black Ops 4 Blackout

He also has a class that focuses on the tactical rifle Auger. This weapon is semi-automatic and kills enemies with three shots.

Attach also uses Stim for the gear slot.

More tips on weapons and equipment can be found here:

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexterto

Oops, did Blizzard accidentally reveal the subscription numbers of WoW?

On Twitter, an addon author published the subscription numbers of World of Warcraft. But are these numbers accurate?

For several years now, Blizzard has not released any data on how many active subscribers World of Warcraft actually has. Instead, they always list achievements in the “Earning Calls”, such as the fact that World of Warcraft: Battle for Azeroth sold 3.4 million copies by the launch day alone.

What happened? According to the Twitter account of WeakAuras, a very popular addon for WoW, Blizzard has released a new API that various users could interact with. Allegedly, savvy users were able to read the expiration date of all subscriptions for World of Warcraft. This led them to the current subscription numbers of WoW.

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What does the “leak” say? According to the original information, World of Warcraft had 3.2 million active subscribers at the launch of Battle for Azeroth; now it is supposedly down to 1.7 million, of which 25% are secondary accounts. These figures do not include Chinese players, as they operate under a different subscription model. Generally, player numbers are a big secret in MMOs. The number roughly matches the sales of Battle for Azeroth up to launch (3.4 million).

For comparison: With “Warlords of Draenor”, WoW still had 5.5 million active players (including China).

Where did the information come from? The information was then spread by the Twitter channel of the addon “WeakAuras”. However, it is also emphasized there that the data should be treated with caution, as it could simply be “bullshit”.

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WoW Ethereal Gold Goblin title

How trustworthy is the information? In any case, the data should be viewed skeptically. Since the original source has been deleted, either because Blizzard intervened or because it was simply nonsense. Thus, the veracity cannot be verified in any way.

Whether the statements are trustworthy must be decided by each individual for themselves. An official statement from Blizzard will likely not be forthcoming. However, one should not treat the information as fact in any case.

Update October 15, 2018: Blizzard has since responded and revealed that the numbers are incorrect. It is therefore a fake.

This is how you stay informed: Do you want to keep up to date on WoW and be the first to experience fresh news, columns, and specials? Then give a like on our WoW-MeinMMO Facebook page!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com/r/wow/

Monster Hunter could soon become a game like Destiny 2

Capcom stated in its annual report that the company wants to focus more on “Games-as-a-Service” in the future. Games like Monster Hunter World are set to follow a similar path to Destiny 2 and will be continuously provided with significant updates.

Capcom in transition: The Japanese developer and publisher Capcom will restructure its business model. The studio is known for strong titles like the hack-and-slash Devil May Cry or the role-playing game Dragon’s Dogma. The studio seems to be ready to part ways with pure offline games. Capcom’s business report states:

  • Capcom plans to release only 3 games per year
  • These games will be supported with updates for 3 to 4 years
  • Microtransactions will generate ongoing revenue
Monster-Hunter-World-Herbst-Fest (1)
Monster Hunter World is already moving towards a service game, offering seasonal events with unique rewards. The images are part of the Autumn Harvest Fest.

Capcom wants what Destiny 2 has

Service games keep players engaged: Destiny 2 has strong MMO elements and follows the “Games-as-a-Service” approach. Players receive regular updates that keep them entertained in the long run. Additionally, there are significant DLCs. Regularly, ingrained game elements such as Iron Banner are revised and optimized, making the game livelier.

That’s why the comparison to Destiny 2: Of course, there are more service games that could be compared. However, Destiny 2 exemplifies the strength of a “Games-as-a-Service” title. Bungie keeps players engaged with weekly events and content rituals. But not only small content pieces give players a reason to log in regularly; DLCs or expansions also show that it gets improved over years. Players feel at home and remain loyal to the title in the long run.

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Monster Hunter more like Destiny 2: Especially during the times when Destiny 2 was struggling significantly, we observed at MeinMMO that many players placed their hopes in Monster Hunter World as their new Destiny. The problem was that Monster Hunter World was never intended as a “Games-as-a-Service” title – even though it seemed that way.

After six months, most players felt that the air had run out of MHW. The updates that followed were too infrequent for players and lacked new content.

Fans wanted more from MHW: The desire for regular, significant content updates in Monster Hunter World was high. Players even expressed that they would be willing to pay for an expansion with more monsters and maps.

MHW-Ancient_Forest_Lunastra
Approximately every three months, a new monster came to the world of Monster Hunter World. For players, this was too little new content. In the case of the Lunastra, shown here in the picture, these were even monsters taken from previous installments.

Monster Hunter World has successfully tested the waters

MHW still popular: Although Monster Hunter World is not a “Games-as-a-Service” title, it is still actively played. On Steam, there are still about 59,700 active players. On MeinMMO, posts related to Monster Hunter World are still among the most clicked. Players are eager for new information about the game.

Monster Hunter World has made such a strong impact that it could have been the perfect service game if Capcom had fully committed to that approach.

MHW received more social features: In an interview with MeinMMO, the developers of Monster Hunter World revealed at the time that they appreciated the advantages of an MMO. For World, Capcom specifically analyzed MMOs and introduced features like limited-time hunts or a daily login bonus into the franchise for the first time.

A hint that Capcom wants to move the Monster Hunter franchise more towards “Games-as-a-Service” was already given in our interview. In retrospect, it fits better than ever with Capcom’s announced directional change.

The communicative aspects and ongoing updates of an MMO game have their advantages and I would like to keep this in mind for the future. – Yuya Tokuda, lead developer of Monster Hunter World

Monster-Hunter-World-Behemoth-3
Players regularly receive new monsters in Monster Hunter World, such as the Behemoth, who is shown here intimidating hunters. However, having a new monster here and there is still insufficient to be considered a “Games-as-a-Service”.

Capcom’s most successful game: Monster Hunter World alleviates Capcom’s crisis and is the studio’s best-selling title. That alone was probably enough for Capcom to seek a directional change for all its titles.

We can assume that the entire Monster Hunter franchise will increasingly expand its social features in the future. The developers have recognized that these elements are what keep players engaged over the long term and lure them back into the game.

Continuation of MHW? Monster Hunter World still lacks the G-Rank, an expansion that makes monsters stronger and brings new gear. We could even be expecting a significant DLC here that also brings fresh content into the game. This would be another alternative to a completely new game.

This way, Monster Hunter World could win back its still interested players and become relevant again – just as Destiny 2 did with Forsaken.

What do you think, how will Monster Hunter evolve as a franchise? 


How much potential still lies within the franchise is evidenced by the Extrem Behemoth. This monster brought real MMORPG mechanics into the game and made the hunters go crazy.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameStar

Leveling up faster in Call of Duty: Black Ops 4 Multiplayer – Here’s how

We show you what you need to pay attention to if you want to level up faster in the regular multiplayer of Call of Duty: Black Ops 4.

For the first time in the history of the Call of Duty series, Black Ops 4 does not have a single-player campaign. The focus of Black Ops 4 is clearly on the multiplayer experience. In the following guide, we explain how you can level up faster in the traditional multiplayer part of Black Ops 4.

[toc]

Leveling up faster in Black Ops 4 multiplayer – What you should know

What does leveling up in Black Ops 4 bring? Leveling up in the traditional multiplayer of Call of Duty: Black Ops 4 grants you rewards that you can use in various modes of the game as you progress. These include, for example, perks, scorestreaks, or weapons.

Additionally, after reaching the maximum level of 55, you can unlock the prestige mode – an additional challenge in Black Ops 4’s progression system.

cod black ops 4 header

What levels you up in Black Ops 4 multiplayer? You can level up in the regular multiplayer of Black Ops 4 by earning XP – experience points. You collect these points in multiplayer matches by:

  • Victories and match bonuses
  • Completing challenges
  • Earn medals
  • Damaging opponents – that is, assists
  • Kills
  • Using specialist abilities or weapons

Keep in mind: No experience points can be earned in local multiplayer or in custom modes!

Choose the right game modes

You earn XP for just about everything in the multiplayer of Black Ops 4. However, especially at the beginning, it can be crucial which mode you choose in multiplayer.

Black Ops 4 Blackout

The right modes for beginners: For beginners, it is easiest to start in objective-based modes. Domination, Hardpoint, or Search & Destroy are excellent for this.

In these modes, you can also earn points by focusing on objectives, capturing points, planting, or defusing bombs. Even if you’re not very accurate yet and can’t get many kills, you can still collect quite a bit of experience points this way.

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The right modes for advanced players: Advanced players can dive into classic Team Deathmatch. Particularly in a coordinated team, you can collect XP excellently here. New players who have gotten used to the weapons and regularly get kills can also venture into this mode.

Team Deathmatch features intense battles where you can quickly accumulate a lot of kills, assists, medals, and scorestreaks. Additionally, the mode only has one round that runs relatively quickly. Nevertheless, you receive the same match rewards as in more time-consuming modes that run over three rounds.

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Here you can take a closer look at the medals.

Collect Medals

What are Medals? One of the best and fastest ways to earn XP is by collecting medals. Medals are essentially in-game achievements that include an XP reward for completing certain tasks, which you can often earn multiple times in each match.

What kinds of medals are there? Whether you’re seeking revenge on your killer, taking out an opponent with a remote-controlled charge, landing the first kill of a match, or simply securing a victory – there are numerous medals that can easily earn you more than 500 additional experience points.

The medals you’ve already earned and their requirements can be viewed under the Barracks section and then Combat in the multiplayer menu.

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Here you can find an overview of the challenges.

Complete Challenges

The traditional multiplayer part of Black Ops 4 offers numerous challenges. If you successfully complete these challenges, you will be rewarded with experience points.

What are challenges? These are tasks that need to be fulfilled – similar to the medals. However, these challenges are often more time-consuming and complex. Many of them require far more than just one match to complete. However, you can be rewarded with 500-1,500 XP. For completing specific multi-stage challenge quests, you can even earn up to 5,000 XP.

What kinds of challenges are there? The challenges are divided into several categories and can be viewed under the challenges section in the multiplayer menu along with their requirements.

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Use Specialist Weapons and Abilities

Using specialist abilities and weapons can also earn you considerable bonus XP. For example, using Recon’s Sensor Arrow grants extra experience points for revealing opponents.

So remember to familiarize yourself with the specifics of each specialist and use them accordingly in battle. Especially new players often forget that the characters in Black Ops 4 offer more than just their currently equipped weapon.

Pay attention to Double XP Events

There will be numerous double XP events during which extra bonus experience points can be earned.

Black-Ops-4

So keep an eye out for announcements from Treyarch and Activision on social media and in the game itself. These events are ideal for progressing through the leveling phase faster – especially if you are chasing the next prestige level.

This is how you enter the Prestige Mode of Black Ops 4

What is Prestige Mode? Prestige Mode is an additional challenge in the progression system of numerous Call of Duty titles – including Black Ops 4. After reaching the maximum level of 55, you can switch to Prestige. There are a total of 10 Prestige levels that you can work your way through.

How does Prestige Mode work? By switching to Prestige, you are reset back to level 1. However, you will earn new prestige challenges and can earn specific exclusive items that are only available through prestige – such as prestige calling cards or prestige symbols.

Then the leveling begins again until you reach level 55 once more. At this point, you can have yourself reset back to level 1 again and therefore advance to the next prestige rank.

Blops 4 prestige emblems
Source: @Deziah on Twitter

How to unlock prestige symbols? To unlock a prestige symbol in Call of Duty Black Ops 4, you need to level your profile in traditional multiplayer to level 55 and then switch to prestige. Then you get the first prestige symbol.

To unlock additional prestige symbols, you need to continue participating in regular multiplayer matches and earn experience there until you reach the maximum level of 55 once again. Then you can reset your rank and advance to the next prestige level – including the corresponding symbol.

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Do you prefer Blackout to the traditional multiplayer? Then you might be interested in:

This is an AI-powered translation. Some inaccuracies might exist.

6 Jahre später stecken Fans noch immer irre viel Geld in Star Citizen

The CitizenCon 2018 was a complete success for Star Citizen, at least financially. Instead of big promises, smaller goals were set. Fans seem to appreciate it: With 1 million dollars in 4 days, more money came in than usually in weeks – and that 6 years after the start of the crowdfunding.

This is how much money Star Citizen made in 6 years: Development of Star Citizen began in 2011, and in 2012 a crowdfunding campaign was launched. Players “pledge” money here and get virtual ships in return. Most of them are still not in the game, but will come in the distant future.

Highlights are always “big sales”, when special ships are offered.

In total, Star Citizen has raised over 195 million US dollars in crowdfunding. But most of that still comes from the golden age when ambitions and stretch goals made Star Citizen soar. The initial release date, 2014, was pushed further back and the crowdfunding dimensions kept rising (via StarCitizen-wikia):

  • On September 26, 2013, it reached 20 million US dollars
  • On August 15, 2014, Star Citizen had raised 50 million US dollars
  • On December 13, 2015, it surpassed 100 million
  • On May 19, 2017, it reached 150 million
  • On December 28, 2017, it was at 175 million
  • Now in October 2018, it stands at 195 million US dollars

In recent weeks, cash flow had significantly cooled down. In the week before the CitizenCon, Star Citizen made only 171,582 US dollars.

This period of “ever greater ambitions” has earned Star Citizen the reputation of building a castle in the air that will never be released. For its most vocal critics, CEO Chris Roberts is a fraud, for its fans a visionary.

Star-Citizen-Squadron

This is how the vibe around Star Citizen has changed:  At least for a long time, Star Citizen was a project that had to face accusations of having lost its way and suffering from feature creep. Some fans have simply grown tired of waiting and want their money back.

But that was the Star Citizen of the past. In 2018, things are relatively quiet around the game. The schedule for the previously three alpha releases in 2018 has been kept quite well, but so far little spectacular or controversial has happened this year.

Immediately before the CitizenCon, there was trouble over a live stream.

Mustang Alpha Variant

This is how Star Citizen raised 1 million dollars in 4 days from fans

This is how much money Star Citizen made in the last days: Since the new convention, the virtual donation bucket has been ringing:

  • On Wednesday, during the trailer, there was 380,000$
  • On Thursday 325,000$
  • And on Friday and Saturday each 190,000$

This leads to Star Citizen earning more than 1 million dollars in just 4 days through microtransactions or “crowdfunding pledges”, even though the game is still far from release. Currently it is in alpha 3.3.

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When is something supposed to be released? The next thing we will likely hear from Star Citizen is a “full roadmap” to release, however, not for Star Citizen, but for the single-player mode “Squadron 42.” The roadmap for this is expected to come in December 2018.

Star Citizen itself releases larger updates quarterly. However, these are still alpha patches.

Squadron-42-Hamill
Mark “Luke Skywalker” Hamill plays in Squadron 42

“Castle in the air brought down to earth”

This is how the CitizenCon was: But how did Star Citizen convince its fans to loosen another million US dollars 6 years after the crowdfunding phase? With ever greater promises? No.

Compared to the past, the CitizenCon was solid – just like the year 2018 so far. Instead of presenting new features and ever greater ambitions, CIG seems to be meticulously working on implementing the plans made.

As GameStar reports, Chris Roberts and his team have succeeded in finally bringing his “castle in the air from the past” down to earth.

Instead of big promises and wild future visions, they focused mostly on presenting what is about to enter the game or has just come into the game with alpha 3.3. Now players can use microphones and webcams to transfer their voice and expressions to the avatar in the game.

FoIP powered by Faceware

Otherwise, they focused on presenting the new planet, Hurston, and there were plenty of new ships to see. They are naturally not cheap.

All this is already enormously impressive due to the high production quality of Star Citizen and is worth a lot of money to some.

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PcGamer